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Regard whitespace Rev 7344 → Rev 7345

/programs/games/kosilka/kosilka.cpp
42,6 → 42,7
const char fail[] = "ˆ£à  ®ª®­ç¥­ ...";
const char press_r[] = "<­ ¦¬¨â¥ <r> ¤«ï ⮣®, ç⮡ë áë£à âì ¥éñ à §>";
const char k_o_s_i_l_k[] = "Š Ž ‘ ˆ ‹ Š €";
const char k_o_s_i_l_2[] = "Š Ž ‘ ˆ ‹ Š €";
const char for_kolibri[] = "¤«ï Š®«¨¡à¨ Ž‘";
const char press_enter[] = "<¤«ï ­ ç «  ¨£àë ­ ¦¬¨â¥ ENTER>";
const char press_g[] = "<­ ¦¬¨â¥ <g> ¤«ï ¯¥à¥ª«î祭¨ï ०¨¬  £à ä¨ª¨>";
75,6 → 76,7
const char fail[] = " Game over. ";
const char press_r[] = "<press r ¤«ï ⮣®, ç⮡ë áë£à âì ¥éñ à §>";
const char k_o_s_i_l_k[] = "K O S I L K A";
const char k_o_s_i_l_2[] = "K O S I L K A";
const char for_kolibri[] = "for Kolibri OS";
const char press_enter[] = "press ENTER to start the game";
const char press_g[] = "<press <g> to switch graphics mode>";
338,7 → 340,7
{
kos_DrawBar(631-151,0,151,480,0xEEEEEE);
 
kos_WriteTextToWindow(500,30,0x80, 0, (char*)k_o_s_i_l_k,19);
kos_WriteTextToWindow(500,30,0x80, 0, (char*)k_o_s_i_l_2,19);
kos_WriteTextToWindow(517,40,0x80, 0, (char*)for_kolibri,14);
 
kos_WriteTextToWindow(495,80,0x80, 0, (char*)level_label,6);