0,0 → 1,888 |
#ifndef _HEADER_PLAYER_H |
#define _HEADER_PLAYER_H |
|
#include "position.h" |
#include "sysproc.h" |
#ifndef __MENUET__ |
#include <stdlib.h> |
#include <stdio.h> |
#include <assert.h> |
#endif |
|
template <class tvalue> |
class TBaseCompPlayer : public TChPlayer |
{ |
public: |
static const int PKind; |
static const tvalue win_val; |
public: |
TBaseCompPlayer() : draw(0), data(0) {} |
|
virtual int PlayerID() {return PKind;} |
virtual int Move(PMv &pmv); |
|
struct PMvv : public PMv |
{ |
tvalue val; |
}; |
|
struct Z |
{ |
Z(int marr = 400) : narr(0), marr(marr) {array = new PMvv[marr];} |
~Z() {Clear();} |
|
void Clear() {if (array) {delete[] array; array = 0;} marr = 0; narr = 0;} |
void AddPos(int n); |
void AddPos() {AddPos(narr + 1);} |
int FindAllMoves(PMv pmv, int onlyeat = 0); |
void FindSideEats(PMv &pmv, int k, int sx, int sy); |
|
static int ComparePMv(const void *v1, const void *v2); |
void Sort(int n0, int n1); |
|
int marr, narr; |
PMvv *array; |
}; |
|
static tvalue GetLossValue(const Position &pos); |
virtual tvalue GetValue(const Position &pos, int num = 0); |
tvalue GetFullValue(const Position &pos, int num = 0); |
tvalue FindBMove(Z &z, int num, PMvv *pmv, int zn = -1, |
tvalue a = -2 * win_val, tvalue b = 2 * win_val); |
public: |
void (*draw)(void*, int = 0); |
void *data; |
}; |
|
template <class tvalue> |
const int TBaseCompPlayer<tvalue>::PKind = 0x2000; |
|
template <class tvalue> |
const tvalue TBaseCompPlayer<tvalue>::win_val = (tvalue)10000000L; |
|
template <class tvalue> |
void TBaseCompPlayer<tvalue>::Z::AddPos(int n) |
{ |
if (marr < n) |
{ |
int m0 = marr; |
PMvv *arr0 = array; |
marr = 2*n + 10; |
array = new PMvv[marr]; |
if (arr0) |
{ |
int i; |
for (i = 0; i < m0; i++) array[i] = arr0[i]; |
delete[] arr0; |
} |
} |
} |
|
template <class tvalue> |
void TBaseCompPlayer<tvalue>::Z::FindSideEats(PMv &pmv, int k, int sx, int sy) |
{ |
int x, y; |
NumToPole(k, x, y); |
if (pmv.pos.SH[k] == pmv.pos.wmove + 1) |
{ |
int xx = x + 2*sx, yy = y + 2*sy; |
if (xx >= 0 && xx < NW_CELL && yy >= 0 && yy < NW_CELL) |
{ |
int kk = PoleToNum(xx, yy); |
if (pmv.pos.SH[kk] == 0) |
{ |
int k1 = PoleToNum(x + sx, y + sy); |
char nk1 = pmv.pos.SH[k1]; |
if (nk1 == 2 - pmv.pos.wmove || nk1 == 4 - pmv.pos.wmove) |
{ |
char SH_k1 = pmv.pos.SH[k1]; |
pmv.pos.Del(k1); pmv.pos.Move(k, kk); |
if (pmv.pos.wmove == 0 && yy == NW_CELL - 1 || |
pmv.pos.wmove == 1 && yy == 0) pmv.pos.SH[kk] += (char)2; |
pmv.mv[++pmv.mv[0]] = (char)kk; |
int nold = narr; |
FindSideEats(pmv, kk, sx, sy); |
FindSideEats(pmv, kk, sy, -sx); |
FindSideEats(pmv, kk, -sy, sx); |
if (narr == nold) |
{ |
AddPos(); |
(PMv&)array[narr] = pmv; |
array[narr].pos.wmove = !pmv.pos.wmove; |
narr++; |
} |
pmv.mv[0]--; |
pmv.pos.SH[k1] = SH_k1; pmv.pos.Del(kk); |
pmv.pos.SH[k] = char(pmv.pos.wmove + 1); |
} |
} |
} |
} |
else if (pmv.pos.SH[k] == pmv.pos.wmove + 3) |
{ |
int i, i0, i1; |
if (sx < 0) i0 = x; |
else i0 = NW_CELL - x - 1; |
if (sy < 0) i1 = y; |
else i1 = NW_CELL - y - 1; |
if (i0 > i1) i0 = i1; |
if (i0 >= 2) |
{ |
pmv.pos.Del(k); |
pmv.mv[0]++; |
i1 = -1; |
int kk, kk1; |
char SH_kk1; |
int nold = narr; |
for (i = 1; i <= i0; i++) |
{ |
kk = PoleToNum(x + i*sx, y + i*sy); |
char chh = pmv.pos.SH[kk]; |
if (chh) |
{ |
if (i1 >= 0 || (chh != 2 - pmv.pos.wmove && chh != 4 - pmv.pos.wmove)) break; |
else |
{ |
i1 = i; kk1 = kk; |
SH_kk1 = chh; |
pmv.pos.Del(kk1); |
} |
} |
else if (i1 >= 0) |
{ |
pmv.pos.SH[kk] = char(pmv.pos.wmove + 3); |
pmv.mv[pmv.mv[0]] = (char)kk; |
if (i == i1+1) FindSideEats(pmv, kk, sx, sy); |
FindSideEats(pmv, kk, sy, -sx); |
FindSideEats(pmv, kk, -sy, sx); |
pmv.pos.Del(kk); |
} |
} |
if (narr == nold && i1 >= 0) |
{ |
while (--i > i1) |
{ |
kk = PoleToNum(x + i*sx, y + i*sy); |
AddPos(); |
(PMv&)array[narr] = pmv; |
array[narr].pos.SH[kk] = char(pmv.pos.wmove + 3); |
array[narr].mv[pmv.mv[0]] = (char)kk; |
array[narr].pos.wmove = !pmv.pos.wmove; |
narr++; |
} |
} |
pmv.mv[0]--; |
pmv.pos.SH[k] = char(pmv.pos.wmove + 3); |
if (i1 >= 0) pmv.pos.SH[kk1] = SH_kk1; |
} |
} |
} |
|
template <class tvalue> |
int TBaseCompPlayer<tvalue>::Z::FindAllMoves(PMv pmv, int onlyeat) |
{ |
int k, nold = narr, was_eat = 1; |
pmv.mv[0] = 1; |
for (k = 0; k < NUM_CELL; k++) |
{ |
if (pmv.pos.SH[k] == pmv.pos.wmove + 1 || pmv.pos.SH[k] == pmv.pos.wmove + 3) |
{ |
pmv.mv[1] = (char)k; |
FindSideEats(pmv, k, 1, 1); |
FindSideEats(pmv, k, 1, -1); |
FindSideEats(pmv, k, -1, 1); |
FindSideEats(pmv, k, -1, -1); |
} |
} |
if (narr == nold) |
{ |
was_eat = 0; |
if (!onlyeat) |
{ |
pmv.mv[0] = 2; |
for (k = 0; k < NUM_CELL; k++) |
{ |
if (pmv.pos.SH[k] == pmv.pos.wmove + 1) |
{ |
pmv.mv[1] = (char)k; |
int x, x0, x1, y; |
NumToPole(k, x0, y); |
if (pmv.pos.wmove == 1) y--; else y++; |
if (y >= 0 && y < NW_CELL) |
{ |
int kk; |
x1 = (x0--) + 1; |
for (x = x0; x <= x1; x += 2) if (x >= 0 && x < NW_CELL) |
{ |
kk = PoleToNum(x, y); |
if (pmv.pos.SH[kk] == 0) |
{ |
AddPos(); |
(PMv&)array[narr] = pmv; |
array[narr].pos.Del(k); |
if (pmv.pos.wmove == 0 && y == NW_CELL - 1 || |
pmv.pos.wmove == 1 && y == 0) |
{ |
array[narr].pos.Add(kk, char(pmv.pos.wmove + 3)); |
} |
else array[narr].pos.Add(kk, char(pmv.pos.wmove + 1)); |
array[narr].mv[2] = (char)kk; |
array[narr].pos.wmove = !pmv.pos.wmove; |
narr++; |
} |
} |
} |
} |
else if (pmv.pos.SH[k] == pmv.pos.wmove + 3) |
{ |
pmv.mv[1] = (char)k; |
int x, y, sx, sy; |
NumToPole(k, x, y); |
for (sx = -1; sx <= 1; sx += 2) if (x + sx >= 0 && x + sx < NW_CELL) |
{ |
for (sy = -1; sy <= 1; sy += 2) if (y + sy >= 0 && y + sy < NW_CELL) |
{ |
int i, i0, i1; |
if (sx < 0) i0 = x; |
else i0 = NW_CELL - x - 1; |
if (sy < 0) i1 = y; |
else i1 = NW_CELL - y - 1; |
if (i0 > i1) i0 = i1; |
for (i = 1; i <= i0; i++) |
{ |
int kk = PoleToNum(x + i*sx, y + i*sy); |
if (pmv.pos.SH[kk]) break; |
AddPos(); |
(PMv&)array[narr] = pmv; |
array[narr].pos.Move(k, kk); |
array[narr].mv[2] = (char)kk; |
array[narr].pos.wmove = !pmv.pos.wmove; |
narr++; |
} |
} |
} |
} |
} |
} |
} |
pmv.mv[0] = 0; |
return was_eat; |
} |
|
template <class tvalue> |
int TBaseCompPlayer<tvalue>::Z::ComparePMv(const void *v1, const void *v2) |
{ |
PMvv *pmv1 = (PMvv*)v1, *pmv2 = (PMvv*)v2; |
if (pmv1->val < pmv2->val) return -1; |
else if (pmv1->val > pmv2->val) return 1; |
else return 0; |
} |
|
template <class tvalue> |
void TBaseCompPlayer<tvalue>::Z::Sort(int n0, int n1) |
{ |
qsort(array + n0, n1 - n0, sizeof(PMvv), ComparePMv); |
} |
|
|
template <class tvalue> |
tvalue TBaseCompPlayer<tvalue>::GetLossValue(const Position &pos) |
{ |
tvalue val = -win_val - 1000021L; |
for (int i = 0; i < NUM_CELL; i++) |
{ |
if (pos.SH[i] == 1 + pos.wmove) val -= 10000L; |
else if (pos.SH[i] == 2 - pos.wmove) val -= 100L; |
else if (pos.SH[i] == 3 + pos.wmove) val -= 80000L; |
else if (pos.SH[i] == 4 - pos.wmove) val -= 100L; |
} |
return val; |
} |
|
template <class tvalue> |
tvalue TBaseCompPlayer<tvalue>::GetValue(const Position &pos, int num) |
{ |
tvalue val = 0; |
if (num == 0) |
{ |
int NumDM0 = 0, NumDM1 = 0; |
for (int i = 0; i < NUM_CELL; i++) |
{ |
short PreimSHPos[32] = {243, 243, 243, 245, |
240, 240, 240, 240, |
244, 244, 244, 244, |
245, 248, 248, 245, |
249, 250, 250, 248, |
256, 260, 260, 256, |
280, 280, 280, 260, |
280, 280, 280, 280}; |
if (pos.SH[i] == 1 + pos.wmove) |
{ |
val += PreimSHPos[pos.wmove ? (NUM_CELL - 1 - i) : i]; |
} |
else if (pos.SH[i] == 2 - pos.wmove) |
{ |
val -= PreimSHPos[pos.wmove ? i : (NUM_CELL - 1 - i)]; |
} |
else if (pos.SH[i] == 3 + pos.wmove) NumDM1++; |
else if (pos.SH[i] == 4 - pos.wmove) NumDM0++; |
} |
if (NumDM1 > 0) |
{ |
val += 560; NumDM1--; |
if (NumDM1 > 0) |
{ |
val += 432; NumDM1--; |
val += NumDM1 * 384; |
} |
} |
if (NumDM0 > 0) |
{ |
val -= 560; NumDM0--; |
if (NumDM0 > 0) |
{ |
val -= 432; NumDM0--; |
val -= NumDM0 * 384; |
} |
} |
} |
if (num == 1) |
{ |
char NSH1 = 0, NSH0 = 0, NDM1 = 0, NDM0 = 0; |
int i; |
for (i = 0; i < 32; i++) |
{ |
if (pos.SH[i] == 1 + pos.wmove) NSH1++; |
else if (pos.SH[i] == 2 - pos.wmove) NSH0++; |
else if (pos.SH[i] == 3 + pos.wmove) NDM1++; |
else if (pos.SH[i] == 4 - pos.wmove) NDM0++; |
} |
if (NDM1 > 0 && NDM0 > 0 && NSH1 + NSH0 < 3) |
{ |
unsigned char HwoBD = 0; |
char Sh0BD = 1, Sh1BD = 1; |
for (i = 0; i < 8; i++) |
{ |
char ShBD = pos.SH[PoleToNum(i, 7 - i)]; |
if (ShBD == 1 + pos.wmove) Sh1BD++; |
else if (ShBD == 2 - pos.wmove) Sh0BD++; |
else if (ShBD == 3 + pos.wmove) HwoBD |= 2; |
else if (ShBD == 4 - pos.wmove) HwoBD |= 1; |
} |
if (HwoBD == 2) val += 128 / Sh0BD; |
if (HwoBD == 1) val -= 128 / Sh1BD; |
if (NDM1 >= 3 && NDM0 == 1 && NSH1 == 0 && NSH0 == 0 && HwoBD == 1) |
{ |
char Best4P[4][2] = {{0,9}, {4,13}, {31,22}, {27,18}}; |
char Add = 0; |
for (i = 0; i < 4; i++) |
{ |
Add |= char((pos.SH[Best4P[i][0]] == 3 + pos.wmove) * 3 + |
(pos.SH[Best4P[i][1]] == 3 + pos.wmove)); |
} |
if (Add >= 4) val += 32; |
else if (Add == 3) val += 24; |
else if (Add >= 1) val += 16; |
} |
else if (NDM0 >= 3 && NDM1 == 1 && NSH0 == 0 && NSH1 == 0 && HwoBD == 2) |
{ |
char Best4P[4][2] = {{0,9}, {4,13}, {31,22}, {27,18}}; |
char Add = 0; |
for (i = 0; i < 4; i++) |
{ |
Add |= char((pos.SH[Best4P[i][0]] == 4 - pos.wmove) * 3 + |
(pos.SH[Best4P[i][1]] == 4 - pos.wmove)); |
} |
if (Add >= 4) val -= 32; |
else if (Add == 3) val -= 24; |
else if (Add >= 1) val -= 16; |
} |
} |
else |
{ |
for (i = 0; i < NUM_CELL; i++) |
{ |
char Color = char(pos.SH[i] - 1); |
if (Color == 0 || Color == 1) |
{ |
char qi = Color ? char(NUM_CELL - 1 - i) : char(i); |
char Zn = Color ? char(-1) : char(1); |
char PreZ = (Color == pos.wmove) ? char(1) : char(-1); |
if (pos.SH[i + Zn * 8] != 2 - Color) |
{ |
if (qi / 4 == 2) |
{ |
char IsFree = 0; |
if (pos.SH[i - Zn * 4] == 2 - Color) IsFree += (char)2; |
else if (qi != 8) |
{ |
if (pos.SH[i - Zn ] == 2 - Color || |
pos.SH[i - Zn * 9] == 2 - Color) IsFree += (char)2; |
else if (Color != pos.wmove) |
if (pos.SH[i - Zn * 5] == 2 - Color) IsFree++; |
} |
if (qi == 11) IsFree += (char)2; |
else if (pos.SH[i + Zn ] == 2 - Color || |
pos.SH[i - Zn * 3] == 2 - Color || |
pos.SH[i - Zn * 7] == 2 - Color) IsFree += (char)2; |
else if (Color != pos.wmove && qi != 10) |
{ |
if (pos.SH[i - Zn * 2] == 2 - Color) IsFree++; |
} |
if (IsFree < 3) val += PreZ * 176 / (1 + NDM0 + NDM1); |
else if (qi == 9 || qi == 10) |
{ |
val += PreZ * 128 / (1 + NDM0 + NDM1); |
} |
} |
else if (qi / 4 == 3) |
{ |
char IsFree = 0; |
if (pos.SH[i - Zn * 12] == 2 - Color) |
{ |
if (Color == pos.wmove) IsFree += (char)11; |
else IsFree += (char)12; |
} |
else if (pos.SH[i - Zn * 4] == 2 - Color) IsFree += (char)11; |
else if (qi == 15) IsFree += (char)5; |
else if (pos.SH[i - Zn * 7] == 2 - Color) IsFree += (char)9; |
else if (pos.SH[i + Zn] == 2 - Color) IsFree += (char)8; |
else if (pos.SH[i - Zn * 11] == 2 - Color) |
{ |
if (Color == pos.wmove) IsFree += (char)5; |
else IsFree += (char)7; |
} |
else if (pos.SH[i - Zn * 3] == 2 - Color) IsFree += (char)5; |
else if (qi != 14) |
{ |
if (pos.SH[i - Zn * 6] == 2 - Color) IsFree += (char)3; |
else if (Color != pos.wmove) |
{ |
if (pos.SH[i - Zn * 10] == 2 - Color) IsFree++; |
} |
} |
if (qi == 12) IsFree += (char)7; |
else if (pos.SH[i - Zn * 13] == 2 - Color) |
{ |
if (Color == pos.wmove) IsFree += (char)11; |
else IsFree += (char)12; |
} |
else if (pos.SH[i - Zn * 5] == 2 - Color) IsFree += (char)11; |
else if (pos.SH[i - Zn * 9] == 2 - Color) IsFree += (char)9; |
else if (pos.SH[i - Zn] == 2 - Color) IsFree += (char)8; |
else if (qi != 13) |
{ |
if (pos.SH[i - Zn * 14] == 2 - Color) |
{ |
if (Color == pos.wmove) IsFree += (char)5; |
else IsFree += (char)7; |
} |
else if (pos.SH[i - Zn * 6] == 2 - Color) IsFree += (char)5; |
else if (pos.SH[i - Zn * 10] == 2 - Color) IsFree += (char)3; |
else if (Color != pos.wmove && qi != 14) |
{ |
if (pos.SH[i - Zn * 15] == 2 - Color) IsFree++; |
} |
} |
if (IsFree < ((Color == pos.wmove) ? 14 : 12)) |
{ |
val += PreZ * 160 / (1 + NDM0 + NDM1); |
} |
} |
} |
} |
} |
} |
} |
if (num == 2) |
{ |
char NSH1 = 0, NSH0 = 0, NDM1 = 0, NDM0 = 0; |
for (int i = 0; i < NUM_CELL; i++) |
{ |
if (pos.SH[i] == 1 + pos.wmove) NSH1++; |
else if (pos.SH[i] == 2 - pos.wmove) NSH0++; |
else if (pos.SH[i] == 3 + pos.wmove) NDM1++; |
else if (pos.SH[i] == 4 - pos.wmove) NDM0++; |
} |
if (NDM1 > 0 && NDM0 > 0 && NSH1 == 0 && NSH0 == 0) |
{ |
short PrP = 0; |
char Cpos3 = -1; |
if (NDM1 == 3 && NDM0 == 1 && NSH1 == 0 && NSH0 == 0) Cpos3 = 1; |
else if (NDM1 == 1 && NDM0 == 3 && NSH1 == 0 && NSH0 == 0) Cpos3 = 0; |
if (Cpos3 >= 0) |
{ |
for (int Osm = 0; Osm <= 1; Osm++) for (int Csm = 0; Csm <= 1; Csm++) |
{ |
char PosSH[7][3] = {{13, 17, 18}, {6, 17, 18}, {9, 21, 22}, |
{17, 18, 19}, {9, 10, 15}, {11, 14, 18}, {2, 14, 18}}; |
for (char PosNi = 0; PosNi < 7; PosNi++) |
{ |
bool IsPosR = 1; |
for (char ShNi = 0; ShNi < 3; ShNi++) |
{ |
char DNomSh = (Csm == 1) ? char(31 - PosSH[PosNi][ShNi]) |
: char(PosSH[PosNi][ShNi]); |
if (Osm == 1) |
{ |
int x, y; |
NumToPole(DNomSh, x, y); |
DNomSh = (char)PoleToNum(y, x); |
} |
if (pos.SH[DNomSh] != 3 + (Cpos3 == pos.wmove)) IsPosR = 0; |
} |
if (IsPosR) |
{ |
if (PosNi == 3) |
{ |
if (Cpos3 == 1) |
{ |
if (pos.SH[(Csm == 1) ? 29 : 2] != |
4 - (Cpos3 == pos.wmove) && pos.SH[(Csm == 1) ? 11 : 20] != |
4 - (Cpos3 == pos.wmove)) PrP = 216; |
} |
else |
{ |
bool PrPZ = 1; |
for (int i = 0; i < 6; i++) |
if (pos.SH[PoleToNum((Csm == 1) ? (i + 2) : i, |
(Csm == 1) ? (7 - i) : (5 - i))] == |
4 - (Cpos3 == pos.wmove)) PrPZ = 0; |
if (PrPZ) PrP = -216; |
} |
} |
else if (PosNi == 4) |
{ |
if (Cpos3 == 1) |
{ |
if (pos.SH[ 0] != 4 - (Cpos3 == pos.wmove) && |
pos.SH[ 4] != 4 - (Cpos3 == pos.wmove) && |
pos.SH[27] != 4 - (Cpos3 == pos.wmove) && |
pos.SH[31] != 4 - (Cpos3 == pos.wmove)) |
{ |
PrP = 216; |
} |
} |
else |
{ |
if (pos.SH[(Csm == Osm) ? 4 : 0] != 4 - (Cpos3 == pos.wmove) && |
pos.SH[(Csm == Osm) ? 8 : 5] != 4 - (Cpos3 == pos.wmove) && |
pos.SH[(Csm == Osm) ? 26 : 23] != 4 - (Cpos3 == pos.wmove) && |
pos.SH[(Csm == Osm) ? 31 : 27] != 4 - (Cpos3 == pos.wmove)) |
{ |
PrP = -216; |
} |
} |
} |
else if (PosNi == 5) |
{ |
char DNomSh = (Cpos3 == 1) ? ((Osm == 1) ? (char)16 : (char)6) |
: ((Osm == 1) ? (char)20 : (char)2); |
if (Csm == 1) DNomSh = char(31 - DNomSh); |
if (pos.SH[DNomSh] == 4 - (Cpos3 == pos.wmove)) |
{ |
PrP = (Cpos3 == 1) ? short(160) : short(-160); |
} |
} |
else if (PosNi == 6) |
{ |
if (Cpos3 == 1) |
{ |
if (pos.SH[ 1] == 4 - (Cpos3 == pos.wmove) || |
pos.SH[12] == 4 - (Cpos3 == pos.wmove) || |
pos.SH[19] == 4 - (Cpos3 == pos.wmove) || |
pos.SH[30] == 4 - (Cpos3 == pos.wmove)) |
{ |
PrP = 168; |
} |
} |
else |
{ |
if (pos.SH[(Csm == 1) ? 15 : 6] == 4 - (Cpos3 == pos.wmove) || |
pos.SH[(Csm == 1) ? 25 : 16] == 4 - (Cpos3 == pos.wmove)) |
{ |
PrP = -168; |
} |
} |
} |
else PrP = short(((Cpos3 == 1) ? 1 : -1) * ((PosNi == 0) ? 200 : 208)); |
} |
} |
} |
} |
if (PrP == 0) |
{ |
unsigned char HwoBD = 0; |
char NShSBD = 0; |
for (int i = 0; i < 8; i++) |
{ |
char ShBD = pos.SH[PoleToNum(i, 7 - i)]; |
if (ShBD == 3 + pos.wmove) {HwoBD |= 2; NShSBD++;} |
else if (ShBD == 4 - pos.wmove) {HwoBD |= 1; NShSBD++;} |
} |
if (NDM1 >= 3 && NDM0 == 1 && NSH1 == 0 && NSH0 == 0 && HwoBD == 2) |
{ |
if (NShSBD >= 1) val -= NShSBD - 1; |
if (pos.SH[ 3] == 3 + pos.wmove) val--; |
if (pos.SH[28] == 3 + pos.wmove) val--; |
char Drg1 = 0, DrgPS = 0; |
bool Drg1p = 0; |
for (int i = 0; i < 7; i++) |
{ |
char Sh7D = pos.SH[PoleToNum(i, i + 1)]; |
if (Sh7D == 3 + pos.wmove) {Drg1++; DrgPS |= 1;} |
else if (Sh7D == 4 - pos.wmove) Drg1p = 1; |
Sh7D = pos.SH[PoleToNum(i + 1, i)]; |
if (Sh7D == 3 + pos.wmove) {Drg1++; DrgPS |= 2;} |
else if (Sh7D == 4 - pos.wmove) Drg1p = 1; |
} |
if (pos.SH[0] == 3 + pos.wmove || pos.SH[4] == 3 + pos.wmove || |
pos.SH[27] == 3 + pos.wmove || pos.SH[31] == 3 + pos.wmove) |
{if (Drg1p) val += 4; else val -= 1;} |
if ((pos.SH[14] == 3 + pos.wmove) == (pos.SH[17] == 3 + pos.wmove)) |
{if (Drg1 == 1) val += 2;} |
else |
{ |
if (Drg1 >= 2) |
{ |
if (Drg1 > 2) val -= 1; |
if (DrgPS == 3) val += 4; |
if (Drg1p) val += 4; else val += 16; |
if (!Drg1p && DrgPS) |
{ |
Drg1 = 0; Drg1p = 0; DrgPS = 0; |
for (int i = 0; i < 6; i++) |
{ |
char Sh7D = pos.SH[PoleToNum(i, 5 - i)]; |
if (Sh7D == 3 + pos.wmove) {Drg1++; DrgPS |= 1;} |
else if (Sh7D == 4 - pos.wmove) Drg1p = 1; |
Sh7D = pos.SH[PoleToNum(i + 2, 7 - i)]; |
if (Sh7D == 3 + pos.wmove) {Drg1++; DrgPS |= 2;} |
else if (Sh7D == 4 - pos.wmove) Drg1p = 1; |
} |
if (pos.SH[2] == 3 + pos.wmove || pos.SH[11] == 3 + pos.wmove || |
pos.SH[20] == 3 + pos.wmove || pos.SH[29] == 3 + pos.wmove) |
val += 4; |
if ((pos.SH[14] == 3 + pos.wmove) |
? (pos.SH[13] == 3 + pos.wmove || pos.SH[22] == 3 + pos.wmove) |
: (pos.SH[ 9] == 3 + pos.wmove || pos.SH[18] == 3 + pos.wmove)) |
{ |
if (Drg1 >= 2) |
{ |
if (DrgPS == 3) val += 4; |
if (Drg1p) val += 4; else val += 16; |
} |
else if (Drg1 == 1) val += 1; |
} |
else if (Drg1 == 1) val += 2; |
} |
} |
} |
} |
else if (NDM0 >= 3 && NDM1 == 1 && NSH0 == 0 && NSH1 == 0 && HwoBD == 1) |
{ |
if (NShSBD >= 1) val += NShSBD - 1; |
if (pos.SH[ 3] == 4 - pos.wmove) val++; |
if (pos.SH[28] == 4 - pos.wmove) val++; |
char Drg1 = 0, DrgPS = 0; |
bool Drg1p = 0; |
for (int i = 0; i < 7; i++) |
{ |
char Sh7D = pos.SH[PoleToNum(i, i + 1)]; |
if (Sh7D == 4 - pos.wmove) {Drg1++; DrgPS |= 1;} |
else if (Sh7D == 3 + pos.wmove) Drg1p = 1; |
Sh7D = pos.SH[PoleToNum(i + 1, i)]; |
if (Sh7D == 4 - pos.wmove) {Drg1++; DrgPS |= 2;} |
else if (Sh7D == 3 + pos.wmove) Drg1p = 1; |
} |
if (pos.SH[0] == 4 - pos.wmove || pos.SH[4] == 4 - pos.wmove || |
pos.SH[27] == 4 - pos.wmove || pos.SH[31] == 4 - pos.wmove) |
{if (Drg1p) val -= 4; else val += 1;} |
if ((pos.SH[14] == 4 - pos.wmove) == (pos.SH[17] == 4 - pos.wmove)) |
{if (Drg1 == 1) val -= 2;} |
else |
{ |
if (Drg1 >= 2) |
{ |
if (Drg1 > 2) val += 1; |
if (DrgPS == 3) val -= 4; |
if (Drg1p) val -= 4; else val -= 16; |
if (!Drg1p && DrgPS) |
{ |
Drg1 = 0; Drg1p = 0; DrgPS = 0; |
for (int i = 0; i < 6; i++) |
{ |
char Sh7D = pos.SH[PoleToNum(i, 5 - i)]; |
if (Sh7D == 4 - pos.wmove) {Drg1++; DrgPS |= 1;} |
else if (Sh7D == 3 + pos.wmove) Drg1p = 1; |
Sh7D = pos.SH[PoleToNum(i + 2, 7 - i)]; |
if (Sh7D == 4 - pos.wmove) {Drg1++; DrgPS |= 2;} |
else if (Sh7D == 3 + pos.wmove) Drg1p = 1; |
} |
if (pos.SH[2] == 4 - pos.wmove || pos.SH[11] == 4 - pos.wmove || |
pos.SH[20] == 4 - pos.wmove || pos.SH[29] == 4 - pos.wmove) |
{ |
val -= 4; |
} |
if ((pos.SH[14] == 4 - pos.wmove) |
? (pos.SH[13] == 4 - pos.wmove || pos.SH[22] == 4 - pos.wmove) |
: (pos.SH[ 9] == 4 - pos.wmove || pos.SH[18] == 4 - pos.wmove)) |
{ |
if (Drg1 >= 2) |
{ |
if (DrgPS == 3) val -= 4; |
if (Drg1p) val -= 4; else val -= 16; |
} |
else if (Drg1 == 1) val -= 1; |
} |
else if (Drg1 == 1) val -= 2; |
} |
} |
} |
} |
else if (NDM1 >= 3 && NDM0 == 1 && NSH1 == 0 && NSH0 == 0 && HwoBD == 1) |
{ |
char Best4P[4][2] = {{0,9}, {4,13}, {31,22}, {27,18}}; |
char Add = 0; |
for (int i = 0; i < 4; i++) |
{ |
Add |= char((pos.SH[Best4P[i][0]] == 3 + pos.wmove) * 3 + |
(pos.SH[Best4P[i][1]] == 3 + pos.wmove)); |
} |
if (Add >= 4) val += 3; |
else if (Add == 3) val += 2; |
else if (Add >= 1) val += 1; |
} |
else if (NDM0 >= 3 && NDM1 == 1 && NSH0 == 0 && NSH1 == 0 && HwoBD == 2) |
{ |
char Best4P[4][2] = {{0,9}, {4,13}, {31,22}, {27,18}}; |
char Add = 0; |
for (int i = 0; i < 4; i++) |
{ |
Add |= char((pos.SH[Best4P[i][0]] == 4 - pos.wmove) * 3 + |
(pos.SH[Best4P[i][1]] == 4 - pos.wmove)); |
} |
if (Add >= 4) val -= 3; |
else if (Add == 3) val -= 2; |
else if (Add >= 1) val -= 1; |
} |
} |
else val += PrP; |
} |
} |
return val; |
} |
|
template <class tvalue> |
tvalue TBaseCompPlayer<tvalue>::GetFullValue(const Position &pos, int num) |
{ |
if (!pos.AllCanMove() && !pos.AllCanEat()) return GetLossValue(pos); |
else return GetValue(pos, num); |
} |
|
template <class tvalue> |
tvalue TBaseCompPlayer<tvalue>::FindBMove(Z &z, int num, |
PMvv *pmv, int zn, tvalue a, tvalue b) |
{ |
assert(b > a); |
assert(num >= 0); |
if (num >= 3 && draw) draw(data); |
int nlast = z.narr; |
if (zn < 0) {z.AddPos(); z.array[zn = z.narr++] = *pmv;} |
if (pmv) pmv->mv[0] = 0; |
int n0 = z.narr; |
int was_eat = z.FindAllMoves(z.array[zn], num <= 0); |
int n1 = z.narr; |
tvalue val; |
if (n1 == n0) |
{ |
assert(!z.array[zn].pos.AllCanEat()); |
assert(num == 0 || !z.array[zn].pos.AllCanMove()); |
if (num > 0 || !z.array[zn].pos.AllCanMove()) val = GetLossValue(z.array[zn].pos); |
else val = GetValue(z.array[zn].pos, 0); |
} |
else if (pmv && n1 == n0 + 1 && nlast < n0) |
{ |
*pmv = z.array[n0]; |
if (!z.array[n0].pos.AllCanMove() && !z.array[n0].pos.AllCanMove()) |
{ |
val = -1 - GetLossValue(z.array[n0].pos); |
} |
else |
{ |
val = -GetValue(z.array[n0].pos, 0); |
n1 = -1; |
} |
} |
else |
{ |
int k, opt; |
if (num >= 2) |
{ |
if (pmv && n1 > n0 + 1) |
{ |
for (k = 0; k < 2*(n1 - n0); k++) |
{ |
int i0 = n0 + random(n1 - n0), i1 = n0 + random(n1 - n0 - 1); |
if (i1 >= i0) i1++; |
PMvv t_pmv = z.array[i0]; |
z.array[i0] = z.array[i1]; |
z.array[i1] = t_pmv; |
} |
} |
for (k = n0; k < n1; k++) z.array[k].val = GetFullValue(z.array[k].pos); |
z.Sort(n0, n1); |
} |
tvalue cc = 2 * win_val; |
tvalue dval = was_eat ? 0 : GetValue(z.array[zn].pos, num); |
tvalue aa = -b, bb = -a; |
if (aa < -win_val) aa--; |
else if (aa > win_val) aa++; |
else aa += dval; |
if (bb < -win_val) bb--; |
else if (bb > win_val) bb++; |
else bb += dval; |
for (k = n0; k < n1 && bb > aa; k++) |
{ |
tvalue vk; |
vk = FindBMove(z, num-1+was_eat, 0, k, aa, bb); |
if (vk < cc) |
{ |
opt = k; cc = vk; |
if (bb > cc) bb = cc; |
} |
} |
if (cc < -win_val) cc++; |
else if (cc > win_val) cc--; |
else cc -= dval; |
val = -cc; |
assert(opt >= n0 && opt < n1); |
if (pmv) *pmv = z.array[opt]; |
} |
z.array[zn].val = val; |
z.narr = nlast; |
if (pmv) |
{ |
if (n1 >= 0) printf("Checkers: value = %ld\n", val); |
else printf("Checkers: value = ?\n"); |
} |
return val; |
} |
|
template <class tvalue> |
int TBaseCompPlayer<tvalue>::Move(PMv &pmv) |
{ |
Z z; |
PMvv zpmv; |
(PMv&)zpmv = pmv; |
if (draw) draw(data, 1); |
FindBMove(z, 6, &zpmv); |
if (draw) draw(data, -1); |
if (zpmv.mv[0] == 0) return 0; |
pmv = zpmv; |
return 1; |
} |
|
typedef TBaseCompPlayer<long> TComputerPlayer; |
|
#endif //_HEADER_PLAYER_H |