Subversion Repositories Kolibri OS

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Regard whitespace Rev 8163 → Rev 8164

/programs/games/fridge/compile.sh
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-native
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-*
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/programs/games/fridge/Makefile
0,0 → 1,29
CC = kos32-gcc
LD = kos32-ld
 
CONTRIB_DIR:= $(abspath ../../../contrib)
SDK_DIR:= $(CONTRIB_DIR)/sdk
C_LAYER:= $(CONTRIB_DIR)/C_Layer
 
LDFLAGS = -static -S -nostdlib -T $(SDK_DIR)/sources/newlib/app.lds --image-base 0
 
CFLAGS = -c -fno-ident -O2 -fomit-frame-pointer -fno-ident -U__WIN32__ -U_Win32 -U_WIN32 -U__MINGW32__ -UWIN32
 
INCLUDES= -I $(SDK_DIR)/sources/newlib/libc/include -I $(C_LAYER)/INCLUDE
LIBPATH:= -L $(SDK_DIR)/lib -L /home/autobuild/tools/win32/mingw32/lib
 
SOURCES = fridge.c \
$(NULL)
 
OBJECTS = $(patsubst %.c, %.o, $(SOURCES))
 
default: fridge.kex
 
fridge.kex: $(OBJECTS) Makefile
$(LD) $(LDFLAGS) $(LIBPATH) --subsystem native -o fridge.kex $(OBJECTS) $(C_LAYER)/OBJ/loadlibimg.obj -lgcc -lc.dll
objcopy fridge.kex -O binary
rm fridge.o
 
%.o : %.c Makefile $(SOURCES)
$(CC) $(CFLAGS) $(INCLUDES) -o $@ $<
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/programs/games/fridge/how_to_compile.txt
1,3 → 1,3
To compilation, you need to have kolibri_libimg.h from /contrib/C_Layer/INCLUDES int this folder
You need to have loadlibimg.o from /contrib/C_Layer/OBJ (rename loadlibimg.obj to loadlibimg.o) too in this folder
 
First say 'make' in /contrib/C_Layer/ASM
Second say 'make' here
You will find 'fridge.kex' here