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/programs/example3/trunk/build_en.bat
0,0 → 1,4
@erase lang.inc
@echo lang fix en >lang.inc
@fasm example3.asm example3
@pause
/programs/example3/trunk/build_ru.bat
0,0 → 1,4
@erase lang.inc
@echo lang fix ru >lang.inc
@fasm example3.asm example3
@pause
/programs/example3/trunk/example3.asm
0,0 → 1,433
;
; MENU EXAMPLE
;
; Compile with FASM for Menuet
;
 
use32
org 0x0
 
db 'MENUET01' ; 8 byte id
dd 0x01 ; header version
dd START ; start of code
dd I_END ; size of image
dd 0x1000 ; memory for app
dd 0x1000 ; esp
dd 0x0 , 0x0 ; I_Param , I_Icon
 
include 'lang.inc'
include 'macros.inc'
 
START: ; start of execution
 
call draw_window ; draw window
call clear_data ; clear status bar
 
still:
 
mov eax,10 ; wait here for event
int 0x40 ; do it
 
cmp eax,1 ; redraw request ?
je red ; yes jump to it
cmp eax,2 ; key in buffer ?
je key ; yes jump to it
cmp eax,3 ; button in buffer ?
je button ; yes jump to it
jmp still ; start again
 
red: ; redraw
call draw_window ; redraw window
call clear_data ; clear status info
jmp still ; start again
 
key: ; key
mov eax,2 ; just read it and ignore
int 0x40 ; do it
jmp still ; start again
 
button: ; button
mov eax,17 ; get id
int 0x40 ; do it
 
cmp ah,1 ; is it the close button
jne noclose ; no then jump code
mov eax,-1 ; close this program
int 0x40 ; do it
noclose:
 
cmp ah,100 ; is it main menu
jb not_menu ; no then jump code
cmp ah,104 ; is it main menu
ja not_menu ; no then jump code
call draw_window ; redraw window
call clear_data ; clear status info
call draw_data ; update status info
call write_sub ; draw a sub menu
jmp still ; start again
not_menu:
 
cmp ah,110 ; is it a sub menu
jb not_sub ; no then jump code
cmp ah,145 ; is it a sub menu
ja not_sub ; no then jump code
call draw_window ; redraw window
call clear_data ; clear status info
mov [button_press],1 ; sub button pressed
call draw_data ; update status info
mov [button_press],0 ; clear pressed
jmp still ; start again
not_sub:
 
jmp still ; start again
 
 
; *********************************************
; ******* WINDOW DEFINITIONS AND DRAW ********
; *********************************************
 
draw_window:
 
push eax ; save register
 
mov eax,12 ; function 12: tell os about windowdraw
mov ebx,1 ; 1, start of draw
int 0x40 ; do it
 
mov eax,0 ; function 0: define and draw window
mov ebx,50*65536 ; [x start] *65536
add ebx,[x_size] ; add [x size]
mov ecx,50*65536 ; [y start] *65536
add ecx,[y_size] ; add [y size]
mov edx,0x80ffffff ; colour of work area RRGGBB
mov esi,0x806688dd ; grab bar colour. negative glide
int 0x40 ; do it
 
mov eax,4 ; function 4: write text to window
mov ebx,6*65536+7 ; [x start] *65536 + [y start]
mov ecx,0x00ffffff ; text colour
mov edx,window_text ; pointer to text beginning
mov esi,12 ; text length
int 0x40 ; do it
 
mov eax,8 ; function 8: define and draw button
mov ebx,(381-18)*65536+13 ; [x start] *65536 + [x size]
mov ecx,4*65536+13 ; [y start] *65536 + [y size]
mov edx,1 ; button id
mov esi,0x6688dd ; button color RRGGBB
int 0x40 ; do it
 
mov eax,13 ; function 13: draw bar
mov ebx,1*65536 ; [x start] *65536
add ebx,[x_size] ; add [x size]
dec ebx ; x size - 1
mov ecx,[y_size] ; [y start] *65536
sub ecx,17 ; minus height
shl ecx,16 ; *65536
add ecx,17 ; add height
mov edx,0x006688dd ; bar colour
int 0x40 ; do it
 
mov eax,4 ; function 4 : write text to window
mov ebx,5*65536 ; [x start] *65536
add ebx,[y_size] ; add [y start]
sub ebx,12 ; move up
xor ecx,ecx ; text colour
mov edx,button_no ; pointer to text beginning
mov esi,14 ; text length
int 0x40 ; do it
 
add ebx,95*65536 ; move xy position
mov edx,menu_text ; pointer to text beginning
int 0x40 ; do it
 
call write_main ; draw menu
 
mov eax,12 ; function 12: tell os about windowdraw
mov ebx,2 ; 2, end of draw
int 0x40 ; do it
 
pop eax ; restore register
ret ; return
 
; ************* WRITE MAIN *************
 
write_main:
 
mov eax,13 ; function 13: draw bar
mov ebx,1*65536 ; [x start] *65536
add ebx,[x_size] ; +[x_size]
dec ebx ; x size - 1
mov ecx,21*65536+17 ; [y start] *65536 +[y size]
mov edx,[menu_colour] ; menu colour
int 0x40 ; do it
 
mov [main_pos],1 ; start position first button
xor edi,edi ; data offset = 0
 
next_main_item:
mov al,[MENU_DATA+edi] ; get byte at menu_data + offset
cmp al,'E' ; is it the END
je main_get_out ; yes then exit
cmp al,'0' ; is it a main menu item
jne not_main_menu ; no then jump code
 
main_menu:
mov al,[MENU_DATA+edi+1] ; get byte at menu_data + offset + 1
cmp al,'0' ; is it a divider
je is_main_bar ; yes then jump code
mov eax,8 ; function 8: define button
mov ebx,[main_pos] ; [x start]
shl ebx,16 ; *65536
add bl,75 ; +[x size]
mov ecx,21*65536+16 ; [y start] *65536 +[y size]
xor edx,edx ; clear register
mov dl,[MENU_DATA+edi+2] ; get byte button id number
mov esi,[menu_colour] ; button colour
int 0x40 ; do it
mov eax,4 ; function 4: write text to window
add ebx,6*65536-49 ; move xy position
xor ecx,ecx ; text colour
mov edx,MENU_DATA+3 ; point at menu text
add edx,edi ; add our offset
mov esi,11 ; number of characters
int 0x40 ; do it
 
is_main_bar:
add [main_pos],76 ; update button position
 
not_main_menu:
add edi,14 ; update offset
jmp next_main_item ; do next menu item
 
main_get_out:
 
ret ; return
 
; *********** DRAW DATA ***********
 
draw_data:
 
push eax ; save register
mov ebx,0x00030000 ; display 3 decimal characters
xor ecx,ecx ; clear register
mov cl,ah ; swap data
mov eax,47 ; function 47: display number to window
mov edx,70*65536 ; [x start] *65536
add edx,[y_size] ; +[y start]
sub edx,12 ; move position
xor esi,esi ; text colour
int 0x40 ; do it
pop eax ; restore register
 
cmp [button_press],1 ; has a sub button been pressed
je draw_get_out ; then jump code
 
push eax ; save register
xor edx,edx ; clear register
shr ax,8 ; move button id into al
sub eax,100 ; subtract 100
mov dx,14 ; use record length as multiplier
mul dx ; multiply
mov edx,eax ; swap registers
add edx,MENU_DATA ; add offset
inc edx ; add 1
mov ebx,188*65536 ; [x start] *65536
add ebx,[y_size] ; +[y start]
sub ebx,12 ; move position
mov esi,1 ; 1 character
mov eax,4 ; function 4: write text to window
xor ecx,ecx ; text colour
int 0x40 ; do it
pop eax ; restore register
 
draw_get_out:
ret ; return
 
; **************** CLEAR DATA ******************
 
clear_data:
 
push eax ; save register
mov eax,13 ; function 13: draw bar
mov ebx,67*65536+23 ; [x start] *65536 +[x size]
mov ecx,[y_size] ; [y start]
sub ecx,15 ; move position
shl ecx,16 ; *65536
add ecx,13 ; [y size]
mov edx,0x00aaaaaa ; bar colour
int 0x40 ; do it
mov ebx,185*65536+11 ; move position
int 0x40 ; do it again
 
pop eax ; restore register
ret ; return
 
; ************* WRITE SUB *************
 
write_sub:
 
push eax ; save register
mov [but_pos],38 ; y start position offset
mov [sub_pos],1 ; x start position offset
xor edx,edx ; clear register
shr ax,8 ; move button id into al
sub eax,100 ; subtract 100
mov dx,76 ; menu width + 1
mul dx ; multiply
add [sub_pos],eax ; add menu position to offset
pop eax ; restore register
 
xor edx,edx ; clear register
shr ax,8 ; move button id into al
sub eax,100 ; subtract 100
mov dx,14 ; use record length as multiplier
mul dx ; multiply
add eax,MENU_DATA ; add offset
inc eax ; plus 1
mov al,[eax] ; get menu number byte
mov [menu_number],al ; save it
 
xor edi,edi ; clear offset
 
next_sub_item:
mov al,[MENU_DATA+edi] ; get byte at menu_data + offset
cmp al,'E' ; is it the END
je sub_get_out ; yes then exit
cmp al,[menu_number] ; is it sub menu item
jne not_sub_menu ; no then jump code
 
sub_menu:
mov al,[MENU_DATA+edi+1] ; get byte at menu_data + offset + 1
cmp al,'0' ; is it a divider
jne is_sub_button ; no then jump code
mov eax,13 ; function 13: draw bar
mov edx,[menu_colour] ; bar colour
mov ebx,[sub_pos] ; [x start]
shl ebx,16 ; *65536
add ebx,76 ; [x size]
mov ecx,[but_pos] ; [y start]
shl ecx,16 ; *65536
add ecx,17 ; [y size]
int 0x40 ; do it
jmp is_sub_bar ; jump button code
 
is_sub_button:
mov eax,8 ; function 8: define and draw button
xor edx,edx ; clear register
mov dl,[MENU_DATA+edi+2] ; get byte button id number
mov ebx,[sub_pos] ; [x start]
shl ebx,16 ; *65536
add ebx,75 ; [x size]
mov ecx,[but_pos] ; [y start]
shl ecx,16 ; *65536
add ecx,16 ; [y size]
mov esi,[menu_colour] ; button colour
int 0x40 ; do it
 
mov ebx,[sub_pos] ; [x start]
shl ebx,16 ; *65536
add ebx,6*65536 ; move position
add ebx,[but_pos] ; [y start]
add bl,5 ; move position
xor ecx,ecx ; clear register
mov edx,MENU_DATA+3 ; point to button text
add edx,edi ; add offset
mov esi,11 ; number of characters
mov eax,4 ; function 4: write text to window
int 0x40 ; do it
is_sub_bar:
add [but_pos],17 ; move y position
 
not_sub_menu:
add edi,14 ; move offset
jmp next_sub_item ; do next button
 
sub_get_out:
 
ret ; return
 
; ***************** DATA AREA ******************
 
x_size: dd 381 ; window x size
y_size: dd 200 ; window y size
 
window_text db 'MENU EXAMPLE' ; grab bar text
button_no db 'BUTTON No: ' ; status bar text
menu_text db 'MENU SELECTED:' ; status bar text
 
button_press dd 0
 
menu_colour dd 0x00aaaaaa ; menu & button colour
 
menu_number db '0' ; menu selection
 
sub_pos dd 1 ; sub menu x position
but_pos dd 38 ; sub menu y position
 
main_pos dd 1 ; main menu x position
 
MENU_DATA: db '01' ; MAIN MENU = 0 - 1 = menu
db 100 ; button id
db 'FILE ' ; button text
db '02' ; MAIN MENU = 0 - 2 = menu
db 101 ; button id
db 'EDIT ' ; button text
db '04' ; MAIN MENU = 0 - 3 = menu
db 102 ; button id
db 'TEST ' ; button text
db '00' ; MAIN MENU = 0 - 0 = divider
db 103 ; SPACER ID
db ' ' ; SPACER TEXT padding
db '03' ; MAIN MENU = 0 - 4 = menu
db 104 ; button id
db 'HELP ' ; button text
 
db '11' ; menu level = 1 - 1 = button
db 110 ; button id
db 'LOAD ' ; button text
db '11' ; menu level = 1 - 1 = button
db 111 ; button id
db 'SAVE ' ; button text
db '10' ; menu level = 1 - 0 = divider
db 112 ; SPACER ID
db ' ' ; SPACER TEXT padding
db '11' ; menu level = 1 - 1 = button
db 113 ; button id
db 'QUIT ' ; button text
 
db '21' ; menu level = 2 - 1 = button
db 120 ; button id
db 'COPY ' ; button text
db '21' ; menu level = 2 - 1 = button
db 121 ; button id
db 'PASTE ' ; button text
 
db '31' ; menu level = 3 - 1 = button
db 130 ; button id
db 'SETUP ' ; button text
db '31' ; menu level = 3 - 1 = button
db 131 ; button id
db 'ABOUT.. ' ; button text
 
db '41' ; menu level = 3 - 1 = button
db 140 ; button id
db 'TEST 1 ' ; button text
db '41' ; menu level = 3 - 1 = button
db 141 ; button id
db 'TEST 2 ' ; button text
db '41' ; menu level = 3 - 1 = button
db 142 ; button id
db 'TEST 3 ' ; button text
db '41' ; menu level = 3 - 1 = button
db 143 ; button id
db 'TEST 4 ' ; button text
db '41' ; menu level = 3 - 1 = button
db 144 ; button id
db 'TEST 5 ' ; button text
db '41' ; menu level = 3 - 1 = button
db 145 ; button id
db 'TEST 6 ' ; button text
 
db 'END' ; IMPORTANT need an END
I_END:
Property changes:
Added: svn:eol-style
+native
\ No newline at end of property
/programs/example3/trunk/macros.inc
0,0 → 1,267
; new application structure
macro meos_app_start
{
use32
org 0x0
 
db 'MENUET01'
dd 0x01
dd __start
dd __end
dd __memory
dd __stack
 
if used __params & ~defined __params
dd __params
else
dd 0x0
end if
 
dd 0x0
}
MEOS_APP_START fix meos_app_start
 
macro code
{
__start:
}
CODE fix code
 
macro data
{
__data:
}
DATA fix data
 
macro udata
{
if used __params & ~defined __params
__params:
db 0
__end:
rb 255
else
__end:
end if
__udata:
}
UDATA fix udata
 
macro meos_app_end
{
align 32
rb 2048
__stack:
__memory:
}
MEOS_APP_END fix meos_app_end
 
 
; macro for defining multiline text data
struc mstr [sstring]
{
forward
local ssize
virtual at 0
db sstring
ssize = $
end virtual
dd ssize
db sstring
common
dd -1
}
 
 
; strings
macro sz name,[data] { ; from MFAR [mike.dld]
common
if used name
label name
end if
forward
if used name
db data
end if
common
if used name
.size = $-name
end if
}
 
macro lsz name,[lng,data] { ; from MFAR [mike.dld]
common
if used name
label name
end if
forward
if (used name)&(lang eq lng)
db data
end if
common
if used name
.size = $-name
end if
}
 
 
 
; easy system call macro
macro mpack dest, hsrc, lsrc
{
if (hsrc eqtype 0) & (lsrc eqtype 0)
mov dest, (hsrc) shl 16 + lsrc
else
if (hsrc eqtype 0) & (~lsrc eqtype 0)
mov dest, (hsrc) shl 16
add dest, lsrc
else
mov dest, hsrc
shl dest, 16
add dest, lsrc
end if
end if
}
 
macro __mov reg,a,b { ; mike.dld
if (~a eq)&(~b eq)
mpack reg,a,b
else if (~a eq)&(b eq)
mov reg,a
end if
}
 
macro mcall a,b,c,d,e,f { ; mike.dld
__mov eax,a
__mov ebx,b
__mov ecx,c
__mov edx,d
__mov esi,e
__mov edi,f
int 0x40
}
 
 
 
 
 
 
 
; optimize the code for size
__regs fix <eax,ebx,ecx,edx,esi,edi,ebp,esp>
 
macro add arg1,arg2
{
if (arg2 eqtype 0)
if (arg2) = 1
inc arg1
else
add arg1,arg2
end if
else
add arg1,arg2
end if
}
 
macro sub arg1,arg2
{
if (arg2 eqtype 0)
if (arg2) = 1
dec arg1
else
sub arg1,arg2
end if
else
sub arg1,arg2
end if
}
 
macro mov arg1,arg2
{
if (arg1 in __regs) & (arg2 eqtype 0)
if (arg2) = 0
xor arg1,arg1
else if (arg2) = 1
xor arg1,arg1
inc arg1
else if (arg2) = -1
or arg1,-1
else if (arg2) > -128 & (arg2) < 128
push arg2
pop arg1
else
mov arg1,arg2
end if
else
mov arg1,arg2
end if
}
 
 
macro struct name
{
virtual at 0
name name
sizeof.#name = $ - name
end virtual
}
 
; structures used in MeOS
struc process_information
{
.cpu_usage dd ? ; +0
.window_stack_position dw ? ; +4
.window_stack_value dw ? ; +6
.not_used1 dw ? ; +8
.process_name rb 12 ; +10
.memory_start dd ? ; +22
.used_memory dd ? ; +26
.PID dd ? ; +30
.x_start dd ? ; +34
.y_start dd ? ; +38
.x_size dd ? ; +42
.y_size dd ? ; +46
.slot_state dw ? ; +50
rb (1024-52)
}
struct process_information
 
struc system_colors
{
.frame dd ?
.grab dd ?
.grab_button dd ?
.grab_button_text dd ?
.grab_text dd ?
.work dd ?
.work_button dd ?
.work_button_text dd ?
.work_text dd ?
.work_graph dd ?
}
struct system_colors
 
 
; constants
 
; events
EV_IDLE = 0
EV_TIMER = 0
EV_REDRAW = 1
EV_KEY = 2
EV_BUTTON = 3
EV_EXIT = 4
EV_BACKGROUND = 5
EV_MOUSE = 6
EV_IPC = 7
EV_STACK = 8
 
; event mask bits for function 40
EVM_REDRAW = 1b
EVM_KEY = 10b
EVM_BUTTON = 100b
EVM_EXIT = 1000b
EVM_BACKGROUND = 10000b
EVM_MOUSE = 100000b
EVM_IPC = 1000000b
EVM_STACK = 10000000b
Property changes:
Added: svn:eol-style
+native
\ No newline at end of property