0,0 → 1,101 |
/* |
SDL - Simple DirectMedia Layer |
Copyright (C) 1997-2004 Sam Lantinga |
|
This library is free software; you can redistribute it and/or |
modify it under the terms of the GNU Library General Public |
License as published by the Free Software Foundation; either |
version 2 of the License, or (at your option) any later version. |
|
This library is distributed in the hope that it will be useful, |
but WITHOUT ANY WARRANTY; without even the implied warranty of |
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
Library General Public License for more details. |
|
You should have received a copy of the GNU Library General Public |
License along with this library; if not, write to the Free |
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
|
Sam Lantinga |
slouken@libsdl.org |
*/ |
|
#ifdef SAVE_RCSID |
static char rcsid = |
"@(#) $Id: SDL_main.h,v 1.12 2004/01/04 16:49:07 slouken Exp $"; |
#endif |
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#ifndef _SDL_main_h |
#define _SDL_main_h |
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/* Redefine main() on Win32 and MacOS so that it is called by winmain.c */ |
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#if defined(WIN32) || defined(_WIN32) || \ |
(defined(__MWERKS__) && !defined(__BEOS__)) || \ |
defined(macintosh) || defined(__APPLE__) || \ |
defined(__SYMBIAN32__) || defined(QWS) |
|
#ifdef __cplusplus |
#define C_LINKAGE "C" |
#else |
#define C_LINKAGE |
#endif /* __cplusplus */ |
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/* The application's main() function must be called with C linkage, |
and should be declared like this: |
#ifdef __cplusplus |
extern "C" |
#endif |
int main(int argc, char *argv[]) |
{ |
} |
*/ |
#define main SDL_main |
|
/* The prototype for the application's main() function */ |
extern C_LINKAGE int SDL_main(int argc, char *argv[]); |
|
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/* From the SDL library code -- needed for registering the app on Win32 */ |
#if defined(WIN32) |
#include "SDL_types.h" |
#include "begin_code.h" |
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#ifdef __cplusplus |
extern "C" { |
#endif |
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/* This should be called from your WinMain() function, if any */ |
extern DECLSPEC void SDLCALL SDL_SetModuleHandle(void *hInst); |
/* This can also be called, but is no longer necessary */ |
extern DECLSPEC int SDLCALL SDL_RegisterApp(char *name, Uint32 style, void *hInst); |
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#ifdef __cplusplus |
} |
#endif |
#include "close_code.h" |
#endif |
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/* From the SDL library code -- needed for registering QuickDraw on MacOS */ |
#if defined(macintosh) |
#include "begin_code.h" |
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#ifdef __cplusplus |
extern "C" { |
#endif |
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/* Forward declaration so we don't need to include QuickDraw.h */ |
struct QDGlobals; |
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/* This should be called from your main() function, if any */ |
extern DECLSPEC void SDLCALL SDL_InitQuickDraw(struct QDGlobals *the_qd); |
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#ifdef __cplusplus |
} |
#endif |
#include "close_code.h" |
#endif |
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#endif /* Need to redefine main()? */ |
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#endif /* _SDL_main_h */ |