0,0 → 1,838 |
/* |
* The following constants come from Mesa |
*/ |
#ifndef GL_H |
#define GL_H |
|
#define GL_VERSION_1_1 1 |
|
#ifdef __cplusplus |
extern "C" { |
#endif |
|
enum { |
/* Boolean values */ |
GL_FALSE = 0, |
GL_TRUE = 1, |
|
/* Data types */ |
GL_BYTE = 0x1400, |
GL_UNSIGNED_BYTE = 0x1401, |
GL_SHORT = 0x1402, |
GL_UNSIGNED_SHORT = 0x1403, |
GL_INT = 0x1404, |
GL_UNSIGNED_INT = 0x1405, |
GL_FLOAT = 0x1406, |
GL_DOUBLE = 0x140A, |
GL_2_BYTES = 0x1407, |
GL_3_BYTES = 0x1408, |
GL_4_BYTES = 0x1409, |
|
/* Primitives */ |
GL_LINES = 0x0001, |
GL_POINTS = 0x0000, |
GL_LINE_STRIP = 0x0003, |
GL_LINE_LOOP = 0x0002, |
GL_TRIANGLES = 0x0004, |
GL_TRIANGLE_STRIP = 0x0005, |
GL_TRIANGLE_FAN = 0x0006, |
GL_QUADS = 0x0007, |
GL_QUAD_STRIP = 0x0008, |
GL_POLYGON = 0x0009, |
GL_EDGE_FLAG = 0x0B43, |
|
/* Vertex Arrays */ |
GL_VERTEX_ARRAY = 0x8074, |
GL_NORMAL_ARRAY = 0x8075, |
GL_COLOR_ARRAY = 0x8076, |
GL_INDEX_ARRAY = 0x8077, |
GL_TEXTURE_COORD_ARRAY = 0x8078, |
GL_EDGE_FLAG_ARRAY = 0x8079, |
GL_VERTEX_ARRAY_SIZE = 0x807A, |
GL_VERTEX_ARRAY_TYPE = 0x807B, |
GL_VERTEX_ARRAY_STRIDE = 0x807C, |
GL_VERTEX_ARRAY_COUNT = 0x807D, |
GL_NORMAL_ARRAY_TYPE = 0x807E, |
GL_NORMAL_ARRAY_STRIDE = 0x807F, |
GL_NORMAL_ARRAY_COUNT = 0x8080, |
GL_COLOR_ARRAY_SIZE = 0x8081, |
GL_COLOR_ARRAY_TYPE = 0x8082, |
GL_COLOR_ARRAY_STRIDE = 0x8083, |
GL_COLOR_ARRAY_COUNT = 0x8084, |
GL_INDEX_ARRAY_TYPE = 0x8085, |
GL_INDEX_ARRAY_STRIDE = 0x8086, |
GL_INDEX_ARRAY_COUNT = 0x8087, |
GL_TEXTURE_COORD_ARRAY_SIZE = 0x8088, |
GL_TEXTURE_COORD_ARRAY_TYPE = 0x8089, |
GL_TEXTURE_COORD_ARRAY_STRIDE = 0x808A, |
GL_TEXTURE_COORD_ARRAY_COUNT = 0x808B, |
GL_EDGE_FLAG_ARRAY_STRIDE = 0x808C, |
GL_EDGE_FLAG_ARRAY_COUNT = 0x808D, |
GL_VERTEX_ARRAY_POINTER = 0x808E, |
GL_NORMAL_ARRAY_POINTER = 0x808F, |
GL_COLOR_ARRAY_POINTER = 0x8090, |
GL_INDEX_ARRAY_POINTER = 0x8091, |
GL_TEXTURE_COORD_ARRAY_POINTER = 0x8092, |
GL_EDGE_FLAG_ARRAY_POINTER = 0x8093, |
GL_V2F = 0x2A20, |
GL_V3F = 0x2A21, |
GL_C4UB_V2F = 0x2A22, |
GL_C4UB_V3F = 0x2A23, |
GL_C3F_V3F = 0x2A24, |
GL_N3F_V3F = 0x2A25, |
GL_C4F_N3F_V3F = 0x2A26, |
GL_T2F_V3F = 0x2A27, |
GL_T4F_V4F = 0x2A28, |
GL_T2F_C4UB_V3F = 0x2A29, |
GL_T2F_C3F_V3F = 0x2A2A, |
GL_T2F_N3F_V3F = 0x2A2B, |
GL_T2F_C4F_N3F_V3F = 0x2A2C, |
GL_T4F_C4F_N3F_V4F = 0x2A2D, |
|
/* Matrix Mode */ |
GL_MATRIX_MODE = 0x0BA0, |
GL_MODELVIEW = 0x1700, |
GL_PROJECTION = 0x1701, |
GL_TEXTURE = 0x1702, |
|
/* Points */ |
GL_POINT_SMOOTH = 0x0B10, |
GL_POINT_SIZE = 0x0B11, |
GL_POINT_SIZE_GRANULARITY = 0x0B13, |
GL_POINT_SIZE_RANGE = 0x0B12, |
|
/* Lines */ |
GL_LINE_SMOOTH = 0x0B20, |
GL_LINE_STIPPLE = 0x0B24, |
GL_LINE_STIPPLE_PATTERN = 0x0B25, |
GL_LINE_STIPPLE_REPEAT = 0x0B26, |
GL_LINE_WIDTH = 0x0B21, |
GL_LINE_WIDTH_GRANULARITY = 0x0B23, |
GL_LINE_WIDTH_RANGE = 0x0B22, |
|
/* Polygons */ |
GL_POINT = 0x1B00, |
GL_LINE = 0x1B01, |
GL_FILL = 0x1B02, |
GL_CCW = 0x0901, |
GL_CW = 0x0900, |
GL_FRONT = 0x0404, |
GL_BACK = 0x0405, |
GL_CULL_FACE = 0x0B44, |
GL_CULL_FACE_MODE = 0x0B45, |
GL_POLYGON_SMOOTH = 0x0B41, |
GL_POLYGON_STIPPLE = 0x0B42, |
GL_FRONT_FACE = 0x0B46, |
GL_POLYGON_MODE = 0x0B40, |
GL_POLYGON_OFFSET_FACTOR = 0x3038, |
GL_POLYGON_OFFSET_UNITS = 0x2A00, |
GL_POLYGON_OFFSET_POINT = 0x2A01, |
GL_POLYGON_OFFSET_LINE = 0x2A02, |
GL_POLYGON_OFFSET_FILL = 0x8037, |
|
/* Display Lists */ |
GL_COMPILE = 0x1300, |
GL_COMPILE_AND_EXECUTE = 0x1301, |
GL_LIST_BASE = 0x0B32, |
GL_LIST_INDEX = 0x0B33, |
GL_LIST_MODE = 0x0B30, |
|
/* Depth buffer */ |
GL_NEVER = 0x0200, |
GL_LESS = 0x0201, |
GL_GEQUAL = 0x0206, |
GL_LEQUAL = 0x0203, |
GL_GREATER = 0x0204, |
GL_NOTEQUAL = 0x0205, |
GL_EQUAL = 0x0202, |
GL_ALWAYS = 0x0207, |
GL_DEPTH_TEST = 0x0B71, |
GL_DEPTH_BITS = 0x0D56, |
GL_DEPTH_CLEAR_VALUE = 0x0B73, |
GL_DEPTH_FUNC = 0x0B74, |
GL_DEPTH_RANGE = 0x0B70, |
GL_DEPTH_WRITEMASK = 0x0B72, |
GL_DEPTH_COMPONENT = 0x1902, |
|
/* Lighting */ |
GL_LIGHTING = 0x0B50, |
GL_LIGHT0 = 0x4000, |
GL_LIGHT1 = 0x4001, |
GL_LIGHT2 = 0x4002, |
GL_LIGHT3 = 0x4003, |
GL_LIGHT4 = 0x4004, |
GL_LIGHT5 = 0x4005, |
GL_LIGHT6 = 0x4006, |
GL_LIGHT7 = 0x4007, |
GL_SPOT_EXPONENT = 0x1205, |
GL_SPOT_CUTOFF = 0x1206, |
GL_CONSTANT_ATTENUATION = 0x1207, |
GL_LINEAR_ATTENUATION = 0x1208, |
GL_QUADRATIC_ATTENUATION = 0x1209, |
GL_AMBIENT = 0x1200, |
GL_DIFFUSE = 0x1201, |
GL_SPECULAR = 0x1202, |
GL_SHININESS = 0x1601, |
GL_EMISSION = 0x1600, |
GL_POSITION = 0x1203, |
GL_SPOT_DIRECTION = 0x1204, |
GL_AMBIENT_AND_DIFFUSE = 0x1602, |
GL_COLOR_INDEXES = 0x1603, |
GL_LIGHT_MODEL_TWO_SIDE = 0x0B52, |
GL_LIGHT_MODEL_LOCAL_VIEWER = 0x0B51, |
GL_LIGHT_MODEL_AMBIENT = 0x0B53, |
GL_FRONT_AND_BACK = 0x0408, |
GL_SHADE_MODEL = 0x0B54, |
GL_FLAT = 0x1D00, |
GL_SMOOTH = 0x1D01, |
GL_COLOR_MATERIAL = 0x0B57, |
GL_COLOR_MATERIAL_FACE = 0x0B55, |
GL_COLOR_MATERIAL_PARAMETER = 0x0B56, |
GL_NORMALIZE = 0x0BA1, |
|
/* User clipping planes */ |
GL_CLIP_PLANE0 = 0x3000, |
GL_CLIP_PLANE1 = 0x3001, |
GL_CLIP_PLANE2 = 0x3002, |
GL_CLIP_PLANE3 = 0x3003, |
GL_CLIP_PLANE4 = 0x3004, |
GL_CLIP_PLANE5 = 0x3005, |
|
/* Accumulation buffer */ |
GL_ACCUM_RED_BITS = 0x0D58, |
GL_ACCUM_GREEN_BITS = 0x0D59, |
GL_ACCUM_BLUE_BITS = 0x0D5A, |
GL_ACCUM_ALPHA_BITS = 0x0D5B, |
GL_ACCUM_CLEAR_VALUE = 0x0B80, |
GL_ACCUM = 0x0100, |
GL_ADD = 0x0104, |
GL_LOAD = 0x0101, |
GL_MULT = 0x0103, |
GL_RETURN = 0x0102, |
|
/* Alpha testing */ |
GL_ALPHA_TEST = 0x0BC0, |
GL_ALPHA_TEST_REF = 0x0BC2, |
GL_ALPHA_TEST_FUNC = 0x0BC1, |
|
/* Blending */ |
GL_BLEND = 0x0BE2, |
GL_BLEND_SRC = 0x0BE1, |
GL_BLEND_DST = 0x0BE0, |
GL_ZERO = 0, |
GL_ONE = 1, |
GL_SRC_COLOR = 0x0300, |
GL_ONE_MINUS_SRC_COLOR = 0x0301, |
GL_DST_COLOR = 0x0306, |
GL_ONE_MINUS_DST_COLOR = 0x0307, |
GL_SRC_ALPHA = 0x0302, |
GL_ONE_MINUS_SRC_ALPHA = 0x0303, |
GL_DST_ALPHA = 0x0304, |
GL_ONE_MINUS_DST_ALPHA = 0x0305, |
GL_SRC_ALPHA_SATURATE = 0x0308, |
GL_CONSTANT_COLOR = 0x8001, |
GL_ONE_MINUS_CONSTANT_COLOR = 0x8002, |
GL_CONSTANT_ALPHA = 0x8003, |
GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004, |
|
/* Render Mode */ |
GL_FEEDBACK = 0x1C01, |
GL_RENDER = 0x1C00, |
GL_SELECT = 0x1C02, |
|
/* Feedback */ |
GL_2D = 0x0600, |
GL_3D = 0x0601, |
GL_3D_COLOR = 0x0602, |
GL_3D_COLOR_TEXTURE = 0x0603, |
GL_4D_COLOR_TEXTURE = 0x0604, |
GL_POINT_TOKEN = 0x0701, |
GL_LINE_TOKEN = 0x0702, |
GL_LINE_RESET_TOKEN = 0x0707, |
GL_POLYGON_TOKEN = 0x0703, |
GL_BITMAP_TOKEN = 0x0704, |
GL_DRAW_PIXEL_TOKEN = 0x0705, |
GL_COPY_PIXEL_TOKEN = 0x0706, |
GL_PASS_THROUGH_TOKEN = 0x0700, |
|
/* Fog */ |
GL_FOG = 0x0B60, |
GL_FOG_MODE = 0x0B65, |
GL_FOG_DENSITY = 0x0B62, |
GL_FOG_COLOR = 0x0B66, |
GL_FOG_INDEX = 0x0B61, |
GL_FOG_START = 0x0B63, |
GL_FOG_END = 0x0B64, |
GL_LINEAR = 0x2601, |
GL_EXP = 0x0800, |
GL_EXP2 = 0x0801, |
|
/* Logic Ops */ |
GL_LOGIC_OP = 0x0BF1, |
GL_LOGIC_OP_MODE = 0x0BF0, |
GL_CLEAR = 0x1500, |
GL_SET = 0x150F, |
GL_COPY = 0x1503, |
GL_COPY_INVERTED = 0x150C, |
GL_NOOP = 0x1505, |
GL_INVERT = 0x150A, |
GL_AND = 0x1501, |
GL_NAND = 0x150E, |
GL_OR = 0x1507, |
GL_NOR = 0x1508, |
GL_XOR = 0x1506, |
GL_EQUIV = 0x1509, |
GL_AND_REVERSE = 0x1502, |
GL_AND_INVERTED = 0x1504, |
GL_OR_REVERSE = 0x150B, |
GL_OR_INVERTED = 0x150D, |
|
/* Stencil */ |
GL_STENCIL_TEST = 0x0B90, |
GL_STENCIL_WRITEMASK = 0x0B98, |
GL_STENCIL_BITS = 0x0D57, |
GL_STENCIL_FUNC = 0x0B92, |
GL_STENCIL_VALUE_MASK = 0x0B93, |
GL_STENCIL_REF = 0x0B97, |
GL_STENCIL_FAIL = 0x0B94, |
GL_STENCIL_PASS_DEPTH_PASS = 0x0B96, |
GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95, |
GL_STENCIL_CLEAR_VALUE = 0x0B91, |
GL_STENCIL_INDEX = 0x1901, |
GL_KEEP = 0x1E00, |
GL_REPLACE = 0x1E01, |
GL_INCR = 0x1E02, |
GL_DECR = 0x1E03, |
|
/* Buffers, Pixel Drawing/Reading */ |
GL_NONE = 0, |
GL_LEFT = 0x0406, |
GL_RIGHT = 0x0407, |
/*GL_FRONT = 0x0404, */ |
/*GL_BACK = 0x0405, */ |
/*GL_FRONT_AND_BACK = 0x0408, */ |
GL_FRONT_LEFT = 0x0400, |
GL_FRONT_RIGHT = 0x0401, |
GL_BACK_LEFT = 0x0402, |
GL_BACK_RIGHT = 0x0403, |
GL_AUX0 = 0x0409, |
GL_AUX1 = 0x040A, |
GL_AUX2 = 0x040B, |
GL_AUX3 = 0x040C, |
GL_COLOR_INDEX = 0x1900, |
GL_RED = 0x1903, |
GL_GREEN = 0x1904, |
GL_BLUE = 0x1905, |
GL_ALPHA = 0x1906, |
GL_LUMINANCE = 0x1909, |
GL_LUMINANCE_ALPHA = 0x190A, |
GL_ALPHA_BITS = 0x0D55, |
GL_RED_BITS = 0x0D52, |
GL_GREEN_BITS = 0x0D53, |
GL_BLUE_BITS = 0x0D54, |
GL_INDEX_BITS = 0x0D51, |
GL_SUBPIXEL_BITS = 0x0D50, |
GL_AUX_BUFFERS = 0x0C00, |
GL_READ_BUFFER = 0x0C02, |
GL_DRAW_BUFFER = 0x0C01, |
GL_DOUBLEBUFFER = 0x0C32, |
GL_STEREO = 0x0C33, |
GL_BITMAP = 0x1A00, |
GL_COLOR = 0x1800, |
GL_DEPTH = 0x1801, |
GL_STENCIL = 0x1802, |
GL_DITHER = 0x0BD0, |
GL_RGB = 0x1907, |
GL_RGBA = 0x1908, |
|
/* Implementation limits */ |
GL_MAX_LIST_NESTING = 0x0B31, |
GL_MAX_ATTRIB_STACK_DEPTH = 0x0D35, |
GL_MAX_MODELVIEW_STACK_DEPTH = 0x0D36, |
GL_MAX_NAME_STACK_DEPTH = 0x0D37, |
GL_MAX_PROJECTION_STACK_DEPTH = 0x0D38, |
GL_MAX_TEXTURE_STACK_DEPTH = 0x0D39, |
GL_MAX_EVAL_ORDER = 0x0D30, |
GL_MAX_LIGHTS = 0x0D31, |
GL_MAX_CLIP_PLANES = 0x0D32, |
GL_MAX_TEXTURE_SIZE = 0x0D33, |
GL_MAX_PIXEL_MAP_TABLE = 0x0D34, |
GL_MAX_VIEWPORT_DIMS = 0x0D3A, |
GL_MAX_CLIENT_ATTRIB_STACK_DEPTH= 0x0D3B, |
|
/* Gets */ |
GL_ATTRIB_STACK_DEPTH = 0x0BB0, |
GL_COLOR_CLEAR_VALUE = 0x0C22, |
GL_COLOR_WRITEMASK = 0x0C23, |
GL_CURRENT_INDEX = 0x0B01, |
GL_CURRENT_COLOR = 0x0B00, |
GL_CURRENT_NORMAL = 0x0B02, |
GL_CURRENT_RASTER_COLOR = 0x0B04, |
GL_CURRENT_RASTER_DISTANCE = 0x0B09, |
GL_CURRENT_RASTER_INDEX = 0x0B05, |
GL_CURRENT_RASTER_POSITION = 0x0B07, |
GL_CURRENT_RASTER_TEXTURE_COORDS = 0x0B06, |
GL_CURRENT_RASTER_POSITION_VALID = 0x0B08, |
GL_CURRENT_TEXTURE_COORDS = 0x0B03, |
GL_INDEX_CLEAR_VALUE = 0x0C20, |
GL_INDEX_MODE = 0x0C30, |
GL_INDEX_WRITEMASK = 0x0C21, |
GL_MODELVIEW_MATRIX = 0x0BA6, |
GL_MODELVIEW_STACK_DEPTH = 0x0BA3, |
GL_NAME_STACK_DEPTH = 0x0D70, |
GL_PROJECTION_MATRIX = 0x0BA7, |
GL_PROJECTION_STACK_DEPTH = 0x0BA4, |
GL_RENDER_MODE = 0x0C40, |
GL_RGBA_MODE = 0x0C31, |
GL_TEXTURE_MATRIX = 0x0BA8, |
GL_TEXTURE_STACK_DEPTH = 0x0BA5, |
GL_VIEWPORT = 0x0BA2, |
|
|
/* Evaluators */ |
GL_AUTO_NORMAL = 0x0D80, |
GL_MAP1_COLOR_4 = 0x0D90, |
GL_MAP1_GRID_DOMAIN = 0x0DD0, |
GL_MAP1_GRID_SEGMENTS = 0x0DD1, |
GL_MAP1_INDEX = 0x0D91, |
GL_MAP1_NORMAL = 0x0D92, |
GL_MAP1_TEXTURE_COORD_1 = 0x0D93, |
GL_MAP1_TEXTURE_COORD_2 = 0x0D94, |
GL_MAP1_TEXTURE_COORD_3 = 0x0D95, |
GL_MAP1_TEXTURE_COORD_4 = 0x0D96, |
GL_MAP1_VERTEX_3 = 0x0D97, |
GL_MAP1_VERTEX_4 = 0x0D98, |
GL_MAP2_COLOR_4 = 0x0DB0, |
GL_MAP2_GRID_DOMAIN = 0x0DD2, |
GL_MAP2_GRID_SEGMENTS = 0x0DD3, |
GL_MAP2_INDEX = 0x0DB1, |
GL_MAP2_NORMAL = 0x0DB2, |
GL_MAP2_TEXTURE_COORD_1 = 0x0DB3, |
GL_MAP2_TEXTURE_COORD_2 = 0x0DB4, |
GL_MAP2_TEXTURE_COORD_3 = 0x0DB5, |
GL_MAP2_TEXTURE_COORD_4 = 0x0DB6, |
GL_MAP2_VERTEX_3 = 0x0DB7, |
GL_MAP2_VERTEX_4 = 0x0DB8, |
GL_COEFF = 0x0A00, |
GL_DOMAIN = 0x0A02, |
GL_ORDER = 0x0A01, |
|
/* Hints */ |
GL_FOG_HINT = 0x0C54, |
GL_LINE_SMOOTH_HINT = 0x0C52, |
GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50, |
GL_POINT_SMOOTH_HINT = 0x0C51, |
GL_POLYGON_SMOOTH_HINT = 0x0C53, |
GL_DONT_CARE = 0x1100, |
GL_FASTEST = 0x1101, |
GL_NICEST = 0x1102, |
|
/* Scissor box */ |
GL_SCISSOR_TEST = 0x0C11, |
GL_SCISSOR_BOX = 0x0C10, |
|
/* Pixel Mode / Transfer */ |
GL_MAP_COLOR = 0x0D10, |
GL_MAP_STENCIL = 0x0D11, |
GL_INDEX_SHIFT = 0x0D12, |
GL_INDEX_OFFSET = 0x0D13, |
GL_RED_SCALE = 0x0D14, |
GL_RED_BIAS = 0x0D15, |
GL_GREEN_SCALE = 0x0D18, |
GL_GREEN_BIAS = 0x0D19, |
GL_BLUE_SCALE = 0x0D1A, |
GL_BLUE_BIAS = 0x0D1B, |
GL_ALPHA_SCALE = 0x0D1C, |
GL_ALPHA_BIAS = 0x0D1D, |
GL_DEPTH_SCALE = 0x0D1E, |
GL_DEPTH_BIAS = 0x0D1F, |
GL_PIXEL_MAP_S_TO_S_SIZE = 0x0CB1, |
GL_PIXEL_MAP_I_TO_I_SIZE = 0x0CB0, |
GL_PIXEL_MAP_I_TO_R_SIZE = 0x0CB2, |
GL_PIXEL_MAP_I_TO_G_SIZE = 0x0CB3, |
GL_PIXEL_MAP_I_TO_B_SIZE = 0x0CB4, |
GL_PIXEL_MAP_I_TO_A_SIZE = 0x0CB5, |
GL_PIXEL_MAP_R_TO_R_SIZE = 0x0CB6, |
GL_PIXEL_MAP_G_TO_G_SIZE = 0x0CB7, |
GL_PIXEL_MAP_B_TO_B_SIZE = 0x0CB8, |
GL_PIXEL_MAP_A_TO_A_SIZE = 0x0CB9, |
GL_PIXEL_MAP_S_TO_S = 0x0C71, |
GL_PIXEL_MAP_I_TO_I = 0x0C70, |
GL_PIXEL_MAP_I_TO_R = 0x0C72, |
GL_PIXEL_MAP_I_TO_G = 0x0C73, |
GL_PIXEL_MAP_I_TO_B = 0x0C74, |
GL_PIXEL_MAP_I_TO_A = 0x0C75, |
GL_PIXEL_MAP_R_TO_R = 0x0C76, |
GL_PIXEL_MAP_G_TO_G = 0x0C77, |
GL_PIXEL_MAP_B_TO_B = 0x0C78, |
GL_PIXEL_MAP_A_TO_A = 0x0C79, |
GL_PACK_ALIGNMENT = 0x0D05, |
GL_PACK_LSB_FIRST = 0x0D01, |
GL_PACK_ROW_LENGTH = 0x0D02, |
GL_PACK_SKIP_PIXELS = 0x0D04, |
GL_PACK_SKIP_ROWS = 0x0D03, |
GL_PACK_SWAP_BYTES = 0x0D00, |
GL_UNPACK_ALIGNMENT = 0x0CF5, |
GL_UNPACK_LSB_FIRST = 0x0CF1, |
GL_UNPACK_ROW_LENGTH = 0x0CF2, |
GL_UNPACK_SKIP_PIXELS = 0x0CF4, |
GL_UNPACK_SKIP_ROWS = 0x0CF3, |
GL_UNPACK_SWAP_BYTES = 0x0CF0, |
GL_ZOOM_X = 0x0D16, |
GL_ZOOM_Y = 0x0D17, |
|
/* Texture mapping */ |
GL_TEXTURE_ENV = 0x2300, |
GL_TEXTURE_ENV_MODE = 0x2200, |
GL_TEXTURE_1D = 0x0DE0, |
GL_TEXTURE_2D = 0x0DE1, |
GL_TEXTURE_WRAP_S = 0x2802, |
GL_TEXTURE_WRAP_T = 0x2803, |
GL_TEXTURE_MAG_FILTER = 0x2800, |
GL_TEXTURE_MIN_FILTER = 0x2801, |
GL_TEXTURE_ENV_COLOR = 0x2201, |
GL_TEXTURE_GEN_S = 0x0C60, |
GL_TEXTURE_GEN_T = 0x0C61, |
GL_TEXTURE_GEN_MODE = 0x2500, |
GL_TEXTURE_BORDER_COLOR = 0x1004, |
GL_TEXTURE_WIDTH = 0x1000, |
GL_TEXTURE_HEIGHT = 0x1001, |
GL_TEXTURE_BORDER = 0x1005, |
GL_TEXTURE_COMPONENTS = 0x1003, |
GL_NEAREST_MIPMAP_NEAREST = 0x2700, |
GL_NEAREST_MIPMAP_LINEAR = 0x2702, |
GL_LINEAR_MIPMAP_NEAREST = 0x2701, |
GL_LINEAR_MIPMAP_LINEAR = 0x2703, |
GL_OBJECT_LINEAR = 0x2401, |
GL_OBJECT_PLANE = 0x2501, |
GL_EYE_LINEAR = 0x2400, |
GL_EYE_PLANE = 0x2502, |
GL_SPHERE_MAP = 0x2402, |
GL_DECAL = 0x2101, |
GL_MODULATE = 0x2100, |
GL_NEAREST = 0x2600, |
GL_REPEAT = 0x2901, |
GL_CLAMP = 0x2900, |
GL_S = 0x2000, |
GL_T = 0x2001, |
GL_R = 0x2002, |
GL_Q = 0x2003, |
GL_TEXTURE_GEN_R = 0x0C62, |
GL_TEXTURE_GEN_Q = 0x0C63, |
|
GL_PROXY_TEXTURE_1D = 0x8063, |
GL_PROXY_TEXTURE_2D = 0x8064, |
GL_TEXTURE_PRIORITY = 0x8066, |
GL_TEXTURE_RESIDENT = 0x8067, |
GL_TEXTURE_1D_BINDING = 0x8068, |
GL_TEXTURE_2D_BINDING = 0x8069, |
|
/* Internal texture formats */ |
GL_ALPHA4 = 0x803B, |
GL_ALPHA8 = 0x803C, |
GL_ALPHA12 = 0x803D, |
GL_ALPHA16 = 0x803E, |
GL_LUMINANCE4 = 0x803F, |
GL_LUMINANCE8 = 0x8040, |
GL_LUMINANCE12 = 0x8041, |
GL_LUMINANCE16 = 0x8042, |
GL_LUMINANCE4_ALPHA4 = 0x8043, |
GL_LUMINANCE6_ALPHA2 = 0x8044, |
GL_LUMINANCE8_ALPHA8 = 0x8045, |
GL_LUMINANCE12_ALPHA4 = 0x8046, |
GL_LUMINANCE12_ALPHA12 = 0x8047, |
GL_LUMINANCE16_ALPHA16 = 0x8048, |
GL_INTENSITY = 0x8049, |
GL_INTENSITY4 = 0x804A, |
GL_INTENSITY8 = 0x804B, |
GL_INTENSITY12 = 0x804C, |
GL_INTENSITY16 = 0x804D, |
GL_R3_G3_B2 = 0x2A10, |
GL_RGB4 = 0x804F, |
GL_RGB5 = 0x8050, |
GL_RGB8 = 0x8051, |
GL_RGB10 = 0x8052, |
GL_RGB12 = 0x8053, |
GL_RGB16 = 0x8054, |
GL_RGBA2 = 0x8055, |
GL_RGBA4 = 0x8056, |
GL_RGB5_A1 = 0x8057, |
GL_RGBA8 = 0x8058, |
GL_RGB10_A2 = 0x8059, |
GL_RGBA12 = 0x805A, |
GL_RGBA16 = 0x805B, |
|
/* Utility */ |
GL_VENDOR = 0x1F00, |
GL_RENDERER = 0x1F01, |
GL_VERSION = 0x1F02, |
GL_EXTENSIONS = 0x1F03, |
|
/* Errors */ |
GL_INVALID_VALUE = 0x0501, |
GL_INVALID_ENUM = 0x0500, |
GL_INVALID_OPERATION = 0x0502, |
GL_STACK_OVERFLOW = 0x0503, |
GL_STACK_UNDERFLOW = 0x0504, |
GL_OUT_OF_MEMORY = 0x0505, |
|
/* |
* 1.0 Extensions |
*/ |
/* GL_EXT_blend_minmax and GL_EXT_blend_color */ |
GL_CONSTANT_COLOR_EXT = 0x8001, |
GL_ONE_MINUS_CONSTANT_COLOR_EXT = 0x8002, |
GL_CONSTANT_ALPHA_EXT = 0x8003, |
GL_ONE_MINUS_CONSTANT_ALPHA_EXT = 0x8004, |
GL_BLEND_EQUATION_EXT = 0x8009, |
GL_MIN_EXT = 0x8007, |
GL_MAX_EXT = 0x8008, |
GL_FUNC_ADD_EXT = 0x8006, |
GL_FUNC_SUBTRACT_EXT = 0x800A, |
GL_FUNC_REVERSE_SUBTRACT_EXT = 0x800B, |
GL_BLEND_COLOR_EXT = 0x8005, |
|
/* GL_EXT_polygon_offset */ |
GL_POLYGON_OFFSET_EXT = 0x8037, |
GL_POLYGON_OFFSET_FACTOR_EXT = 0x8038, |
GL_POLYGON_OFFSET_BIAS_EXT = 0x8039, |
|
/* GL_EXT_vertex_array */ |
GL_VERTEX_ARRAY_EXT = 0x8074, |
GL_NORMAL_ARRAY_EXT = 0x8075, |
GL_COLOR_ARRAY_EXT = 0x8076, |
GL_INDEX_ARRAY_EXT = 0x8077, |
GL_TEXTURE_COORD_ARRAY_EXT = 0x8078, |
GL_EDGE_FLAG_ARRAY_EXT = 0x8079, |
GL_VERTEX_ARRAY_SIZE_EXT = 0x807A, |
GL_VERTEX_ARRAY_TYPE_EXT = 0x807B, |
GL_VERTEX_ARRAY_STRIDE_EXT = 0x807C, |
GL_VERTEX_ARRAY_COUNT_EXT = 0x807D, |
GL_NORMAL_ARRAY_TYPE_EXT = 0x807E, |
GL_NORMAL_ARRAY_STRIDE_EXT = 0x807F, |
GL_NORMAL_ARRAY_COUNT_EXT = 0x8080, |
GL_COLOR_ARRAY_SIZE_EXT = 0x8081, |
GL_COLOR_ARRAY_TYPE_EXT = 0x8082, |
GL_COLOR_ARRAY_STRIDE_EXT = 0x8083, |
GL_COLOR_ARRAY_COUNT_EXT = 0x8084, |
GL_INDEX_ARRAY_TYPE_EXT = 0x8085, |
GL_INDEX_ARRAY_STRIDE_EXT = 0x8086, |
GL_INDEX_ARRAY_COUNT_EXT = 0x8087, |
GL_TEXTURE_COORD_ARRAY_SIZE_EXT = 0x8088, |
GL_TEXTURE_COORD_ARRAY_TYPE_EXT = 0x8089, |
GL_TEXTURE_COORD_ARRAY_STRIDE_EXT= 0x808A, |
GL_TEXTURE_COORD_ARRAY_COUNT_EXT= 0x808B, |
GL_EDGE_FLAG_ARRAY_STRIDE_EXT = 0x808C, |
GL_EDGE_FLAG_ARRAY_COUNT_EXT = 0x808D, |
GL_VERTEX_ARRAY_POINTER_EXT = 0x808E, |
GL_NORMAL_ARRAY_POINTER_EXT = 0x808F, |
GL_COLOR_ARRAY_POINTER_EXT = 0x8090, |
GL_INDEX_ARRAY_POINTER_EXT = 0x8091, |
GL_TEXTURE_COORD_ARRAY_POINTER_EXT= 0x8092, |
GL_EDGE_FLAG_ARRAY_POINTER_EXT = 0x8093 |
|
}; |
|
enum { |
GL_CURRENT_BIT = 0x00000001, |
GL_POINT_BIT = 0x00000002, |
GL_LINE_BIT = 0x00000004, |
GL_POLYGON_BIT = 0x00000008, |
GL_POLYGON_STIPPLE_BIT = 0x00000010, |
GL_PIXEL_MODE_BIT = 0x00000020, |
GL_LIGHTING_BIT = 0x00000040, |
GL_FOG_BIT = 0x00000080, |
GL_DEPTH_BUFFER_BIT = 0x00000100, |
GL_ACCUM_BUFFER_BIT = 0x00000200, |
GL_STENCIL_BUFFER_BIT = 0x00000400, |
GL_VIEWPORT_BIT = 0x00000800, |
GL_TRANSFORM_BIT = 0x00001000, |
GL_ENABLE_BIT = 0x00002000, |
GL_COLOR_BUFFER_BIT = 0x00004000, |
GL_HINT_BIT = 0x00008000, |
GL_EVAL_BIT = 0x00010000, |
GL_LIST_BIT = 0x00020000, |
GL_TEXTURE_BIT = 0x00040000, |
GL_SCISSOR_BIT = 0x00080000, |
GL_ALL_ATTRIB_BITS = 0x000fffff |
}; |
|
/* some types */ |
|
typedef int GLenum; |
typedef void GLvoid; |
typedef unsigned char GLboolean; |
typedef signed char GLbyte; /* 1-byte signed */ |
typedef short GLshort; /* 2-byte signed */ |
typedef int GLint; /* 4-byte signed */ |
typedef unsigned char GLubyte; /* 1-byte unsigned */ |
typedef unsigned short GLushort; /* 2-byte unsigned */ |
typedef unsigned int GLuint; /* 4-byte unsigned */ |
typedef float GLfloat; /* single precision float */ |
typedef double GLdouble; /* double precision float */ |
typedef int GLsizei; |
|
/* functions */ |
|
void glEnable(int code); |
void glDisable(int code); |
|
void glShadeModel(int mode); |
void glCullFace(int mode); |
void glPolygonMode(int face,int mode); |
|
void glBegin(int type); |
void glEnd(void); |
|
#define PROTO_GL1(name) \ |
void gl ## name ## 1f(float); \ |
void gl ## name ## 1d(double); \ |
void gl ## name ## 1fv(float *); \ |
void gl ## name ## 1dv(double *); |
|
#define PROTO_GL2(name) \ |
void gl ## name ## 2f(float ,float); \ |
void gl ## name ## 2d(double ,double); \ |
void gl ## name ## 2fv(float *); \ |
void gl ## name ## 2dv(double *); |
|
#define PROTO_GL3(name) \ |
void gl ## name ## 3f(float ,float ,float); \ |
void gl ## name ## 3d(double ,double ,double); \ |
void gl ## name ## 3fv(float *); \ |
void gl ## name ## 3dv(double *); |
|
#define PROTO_GL4(name) \ |
void gl ## name ## 4f(float ,float ,float, float ); \ |
void gl ## name ## 4d(double ,double ,double, double ); \ |
void gl ## name ## 4fv(float *); \ |
void gl ## name ## 4dv(double *); |
|
PROTO_GL2(Vertex) |
PROTO_GL3(Vertex) |
PROTO_GL4(Vertex) |
|
PROTO_GL3(Color) |
PROTO_GL4(Color) |
|
PROTO_GL3(Normal) |
|
PROTO_GL1(TexCoord) |
PROTO_GL2(TexCoord) |
PROTO_GL3(TexCoord) |
PROTO_GL4(TexCoord) |
|
void glEdgeFlag(int flag); |
|
/* matrix */ |
void glMatrixMode(int mode); |
void glLoadMatrixf(const float *m); |
void glLoadIdentity(void); |
void glMultMatrixf(const float *m); |
void glPushMatrix(void); |
void glPopMatrix(void); |
void glRotatef(float angle,float x,float y,float z); |
void glTranslatef(float x,float y,float z); |
void glScalef(float x,float y,float z); |
|
void glViewport(int x,int y,int width,int height); |
void glFrustum(double left,double right,double bottom,double top, |
double near_,double far_); |
|
/* lists */ |
unsigned int glGenLists(int range); |
int glIsList(unsigned int list); |
void glNewList(unsigned int list,int mode); |
void glEndList(void); |
void glCallList(unsigned int list); |
|
/* clear */ |
void glClear(int mask); |
void glClearColor(float r,float g,float b,float a); |
void glClearDepth(double depth); |
|
/* selection */ |
int glRenderMode(int mode); |
void glSelectBuffer(int size,unsigned int *buf); |
|
void glInitNames(void); |
void glPushName(unsigned int name); |
void glPopName(void); |
void glLoadName(unsigned int name); |
|
/* textures */ |
void glGenTextures(int n, unsigned int *textures); |
void glDeleteTextures(int n, const unsigned int *textures); |
void glBindTexture(int target,int texture); |
void glTexImage2D( int target, int level, int components, |
int width, int height, int border, |
int format, int type, void *pixels); |
void glTexEnvi(int target,int pname,int param); |
void glTexParameteri(int target,int pname,int param); |
void glPixelStorei(int pname,int param); |
|
/* lighting */ |
|
void glMaterialfv(int mode,int type,float *v); |
void glMaterialf(int mode,int type,float v); |
void glColorMaterial(int mode,int type); |
|
void glLightfv(int light,int type,float *v); |
void glLightf(int light,int type,float v); |
void glLightModeli(int pname,int param); |
void glLightModelfv(int pname,float *param); |
|
/* misc */ |
|
void glFlush(void); |
void glHint(int target,int mode); |
void glGetIntegerv(int pname,int *params); |
void glGetFloatv(int pname, float *v); |
void glFrontFace(int mode); |
|
/* opengl 1.2 arrays */ |
void glEnableClientState(GLenum array); |
void glDisableClientState(GLenum array); |
void glArrayElement(GLint i); |
void glVertexPointer(GLint size, GLenum type, GLsizei stride, |
const GLvoid *pointer); |
void glColorPointer(GLint size, GLenum type, GLsizei stride, |
const GLvoid *pointer); |
void glNormalPointer(GLenum type, GLsizei stride, |
const GLvoid *pointer); |
void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, |
const GLvoid *pointer); |
|
/* opengl 1.2 polygon offset */ |
void glPolygonOffset(GLfloat factor, GLfloat units); |
|
/* not implemented, just added to compile */ |
/* |
inline void glPointSize(float) {} |
inline void glLineWidth(float) {} |
inline void glDeleteLists(int, int) {} |
inline void glDepthFunc(int) {} |
inline void glBlendFunc(int, int) {} |
inline void glTexEnvf(int, int, int) {} |
inline void glOrtho(float,float,float,float,float,float){} |
inline void glVertex2i(int,int) {} |
inline void glDepthMask(int) {} |
inline void glFogi(int, int) {} |
inline void glFogfv(int, const float*) {} |
inline void glFogf(int, float) {} |
inline void glRasterPos2f(float, float) {} |
inline void glPolygonStipple(void*) {} |
inline void glTexParameterf(int, int, int) {}; |
*/ |
/* non compatible functions */ |
|
void glDebug(int mode); |
|
void glInit(void *zbuffer); |
void glClose(void); |
|
#ifdef __cplusplus |
} |
#endif |
|
#endif |