0,0 → 1,160 |
/* spin.c */ |
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/* |
* Spinning box. This program is in the public domain. |
* |
* Brian Paul |
*/ |
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#include <math.h> |
#include <stdio.h> |
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#include <GL/glx.h> |
#include <GL/gl.h> |
#include "ui.h" |
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static GLfloat Xrot, Xstep; |
static GLfloat Yrot, Ystep; |
static GLfloat Zrot, Zstep; |
static GLfloat Step = 5.0; |
static GLfloat Scale = 1.0; |
static GLuint Object; |
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static GLuint make_object( void ) |
{ |
GLuint list; |
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list = glGenLists( 1 ); |
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glNewList( list, GL_COMPILE ); |
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glBegin( GL_LINE_LOOP ); |
glColor3f( 1.0, 1.0, 1.0 ); |
glVertex3f( 1.0, 0.5, -0.4 ); |
glColor3f( 1.0, 0.0, 0.0 ); |
glVertex3f( 1.0, -0.5, -0.4 ); |
glColor3f( 0.0, 1.0, 0.0 ); |
glVertex3f( -1.0, -0.5, -0.4 ); |
glColor3f( 0.0, 0.0, 1.0 ); |
glVertex3f( -1.0, 0.5, -0.4 ); |
glEnd(); |
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glColor3f( 1.0, 1.0, 1.0 ); |
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glBegin( GL_LINE_LOOP ); |
glVertex3f( 1.0, 0.5, 0.4 ); |
glVertex3f( 1.0, -0.5, 0.4 ); |
glVertex3f( -1.0, -0.5, 0.4 ); |
glVertex3f( -1.0, 0.5, 0.4 ); |
glEnd(); |
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glBegin( GL_LINES ); |
glVertex3f( 1.0, 0.5, -0.4 ); glVertex3f( 1.0, 0.5, 0.4 ); |
glVertex3f( 1.0, -0.5, -0.4 ); glVertex3f( 1.0, -0.5, 0.4 ); |
glVertex3f( -1.0, -0.5, -0.4 ); glVertex3f( -1.0, -0.5, 0.4 ); |
glVertex3f( -1.0, 0.5, -0.4 ); glVertex3f( -1.0, 0.5, 0.4 ); |
glEnd(); |
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glEndList(); |
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return list; |
} |
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void reshape( int width, int height ) |
{ |
glViewport(0, 0, (GLint)width, (GLint)height); |
glMatrixMode(GL_PROJECTION); |
glLoadIdentity(); |
glFrustum( -1.0, 1.0, -1.0, 1.0, 5.0, 15.0 ); |
glMatrixMode(GL_MODELVIEW); |
} |
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GLenum key(int k, GLenum mask) |
{ |
switch (k) { |
case KEY_ESCAPE: |
exit(0); |
} |
return GL_FALSE; |
} |
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void draw( void ) |
{ |
glClear( GL_COLOR_BUFFER_BIT ); |
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glPushMatrix(); |
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glTranslatef( 0.0, 0.0, -10.0 ); |
glScalef( Scale, Scale, Scale ); |
if (Xstep) { |
glRotatef( Xrot, 1.0, 0.0, 0.0 ); |
} |
else if (Ystep) { |
glRotatef( Yrot, 0.0, 1.0, 0.0 ); |
} |
else { |
glRotatef( Zrot, 0.0, 0.0, 1.0 ); |
} |
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glCallList( Object ); |
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glPopMatrix(); |
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glFlush(); |
tkSwapBuffers(); |
} |
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void idle( void ) |
{ |
Xrot += Xstep; |
Yrot += Ystep; |
Zrot += Zstep; |
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if (Xrot>=360.0) { |
Xrot = Xstep = 0.0; |
Ystep = Step; |
} |
else if (Yrot>=360.0) { |
Yrot = Ystep = 0.0; |
Zstep = Step; |
} |
else if (Zrot>=360.0) { |
Zrot = Zstep = 0.0; |
Xstep = Step; |
} |
draw(); |
} |
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void init(void) |
{ |
Object = make_object(); |
glCullFace( GL_BACK ); |
/* glEnable( GL_CULL_FACE );*/ |
glDisable( GL_DITHER ); |
glShadeModel( GL_FLAT ); |
/* glEnable( GL_DEPTH_TEST ); */ |
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Xrot = Yrot = Zrot = 0.0; |
Xstep = Step; |
Ystep = Zstep = 0.0; |
} |
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int main( int argc, char *argv[] ) |
{ |
return ui_loop(argc, argv, "spin"); |
} |