0,0 → 1,350 |
;include 'msghandling.inc' |
|
align 4 |
proc glopMaterial, context:dword, p:dword |
; int mode=p[1].i; |
; int type=p[2].i; |
; float *v=&p[3].f; |
; int i; |
; GLMaterial *m; |
|
; if (mode == GL_FRONT_AND_BACK) { |
; p[1].i=GL_FRONT; |
; glopMaterial(c,p); |
; mode=GL_BACK; |
; } |
; if (mode == GL_FRONT) m=&c->materials[0]; |
; else m=&c->materials[1]; |
|
; switch(type) { |
; case GL_EMISSION: |
; for(i=0;i<4;i++) |
; m->emission.v[i]=v[i]; |
; break; |
; case GL_AMBIENT: |
; for(i=0;i<4;i++) |
; m->ambient.v[i]=v[i]; |
; break; |
; case GL_DIFFUSE: |
; for(i=0;i<4;i++) |
; m->diffuse.v[i]=v[i]; |
; break; |
; case GL_SPECULAR: |
; for(i=0;i<4;i++) |
; m->specular.v[i]=v[i]; |
; break; |
; case GL_SHININESS: |
; m->shininess=v[0]; |
; m->shininess_i = (v[0]/128.0f)*SPECULAR_BUFFER_RESOLUTION; |
; break; |
; case GL_AMBIENT_AND_DIFFUSE: |
; for(i=0;i<4;i++) |
; m->diffuse.v[i]=v[i]; |
; for(i=0;i<4;i++) |
; m->ambient.v[i]=v[i]; |
; break; |
; default: |
; assert(0); |
; } |
ret |
endp |
|
align 4 |
proc glopColorMaterial uses eax ebx ecx, context:dword, p:dword |
mov eax,[context] |
mov ebx,[p] |
mov ecx,[ebx+4] ;ecx = p[1] |
mov dword[eax+offs_cont_current_color_material_mode],ecx |
mov ecx,[ebx+8] ;ecx = p[2] |
mov dword[eax+offs_cont_current_color_material_type],ecx |
ret |
endp |
|
;void glopLight(GLContext *c,GLParam *p) |
;{ |
; int light=p[1].i; |
; int type=p[2].i; |
; V4 v; |
; GLLight *l; |
; int i; |
; |
; assert(light >= GL_LIGHT0 && light < GL_LIGHT0+MAX_LIGHTS ); |
; |
; l=&c->lights[light-GL_LIGHT0]; |
; |
; for(i=0;i<4;i++) v.v[i]=p[3+i].f; |
; |
; switch(type) { |
; case GL_AMBIENT: |
; l->ambient=v; |
; break; |
; case GL_DIFFUSE: |
; l->diffuse=v; |
; break; |
; case GL_SPECULAR: |
; l->specular=v; |
; break; |
; case GL_POSITION: |
; { |
; V4 pos; |
; gl_M4_MulV4(&pos,c->matrix_stack_ptr[0],&v); |
; |
; l->position=pos; |
; |
; if (l->position.v[3] == 0) { |
; l->norm_position.X=pos.X; |
; l->norm_position.Y=pos.Y; |
; l->norm_position.Z=pos.Z; |
; |
; gl_V3_Norm(&l->norm_position); |
; } |
; } |
; break; |
; case GL_SPOT_DIRECTION: |
; for(i=0;i<3;i++) { |
; l->spot_direction.v[i]=v.v[i]; |
; l->norm_spot_direction.v[i]=v.v[i]; |
; } |
; gl_V3_Norm(&l->norm_spot_direction); |
; break; |
; case GL_SPOT_EXPONENT: |
; l->spot_exponent=v.v[0]; |
; break; |
; case GL_SPOT_CUTOFF: |
; { |
; float a=v.v[0]; |
; assert(a == 180 || (a>=0 && a<=90)); |
; l->spot_cutoff=a; |
; if (a != 180) l->cos_spot_cutoff=cos(a * M_PI / 180.0); |
; } |
; break; |
; case GL_CONSTANT_ATTENUATION: |
; l->attenuation[0]=v.v[0]; |
; break; |
; case GL_LINEAR_ATTENUATION: |
; l->attenuation[1]=v.v[0]; |
; break; |
; case GL_QUADRATIC_ATTENUATION: |
; l->attenuation[2]=v.v[0]; |
; break; |
; default: |
; assert(0); |
; } |
;} |
|
align 4 |
proc glopLightModel uses ebx ecx esi edi, context:dword, p:dword |
mov edi,[context] |
mov ebx,[p] |
mov esi,[ebx+8] |
|
cmp dword[ebx+4],GL_LIGHT_MODEL_AMBIENT |
jne @f |
mov ecx,4 |
mov edi,dword[edi+offs_cont_ambient_light_model] |
rep movsd ;for(i=0;i<4;i++) context.ambient_light_model.v[i]=v[i] |
jmp .end_f |
@@: |
cmp dword[ebx+4],GL_LIGHT_MODEL_LOCAL_VIEWER |
jne @f |
fld dword[esi] ;st0 = p[2].v[0] |
fistp dword[edi+offs_cont_local_light_model] |
jmp .end_f |
@@: |
cmp dword[ebx+4],GL_LIGHT_MODEL_TWO_SIDE |
jne @f |
fld dword[esi] ;st0 = p[2].v[0] |
fistp dword[edi+offs_cont_light_model_two_side] |
jmp .end_f |
@@: ;default: |
; tgl_warning("glopLightModel: illegal pname: 0x%x\n", dword[ebx+4]); |
; //assert(0); |
.end_f: |
ret |
endp |
|
;static inline float clampf(float a,float min,float max) |
;{ |
; if (a<min) return min; |
; else if (a>max) return max; |
; else return a; |
;} |
|
align 4 |
proc gl_enable_disable_light uses eax ebx ecx, context:dword, light:dword, v:dword |
mov eax,[context] |
mov ebx,[light] |
imul ebx,sizeof.GLLight |
add ebx,[eax+offs_cont_lights] |
|
xor ecx,ecx |
cmp dword[ebx+offs_ligh_enabled],0 |
jne @f |
not ecx |
@@: |
and ecx,[v] |
cmp ecx,0 |
je @f |
;if (v && !l.enabled) |
mov dword[ebx+offs_ligh_enabled],1 |
mov ecx,[eax+offs_cont_first_light] |
mov [ebx+offs_ligh_next],ecx |
mov [eax+offs_cont_first_light],ebx ;context.first_light = l |
mov dword[ebx+offs_ligh_prev],0 ;l.prev = NULL |
jmp .end_f |
@@: |
xor ecx,ecx |
cmp dword[v],0 |
jne @f |
not ecx |
@@: |
and ecx,[ebx+offs_ligh_enabled] |
cmp ecx,0 |
je .end_f |
;else if (!v && l.enabled) |
mov dword[ebx+offs_ligh_enabled],0 ;l.enabled = 0 |
mov ecx,[ebx+offs_ligh_next] |
cmp dword[ebx+offs_ligh_prev],0 ;if (l.prev == NULL) |
jne .els_0 |
mov [eax+offs_cont_first_light],ecx ;context.first_light = l.next |
jmp @f |
.els_0: |
mov eax,[ebx+offs_ligh_prev] |
mov [eax+offs_ligh_next],ecx ;l.prev.next = l.next |
@@: |
cmp dword[ebx+offs_ligh_next],0 |
je .end_f |
mov ecx,[ebx+offs_ligh_prev] |
mov eax,[ebx+offs_ligh_next] |
mov [eax+offs_ligh_prev],ecx ;l.next.prev = l.prev |
.end_f: |
ret |
endp |
|
; non optimized lightening model |
align 4 |
proc gl_shade_vertex, context:dword, v:dword |
|
; float R,G,B,A; |
; GLMaterial *m; |
; GLLight *l; |
; V3 n,s,d; |
; float dist,tmp,att,dot,dot_spot,dot_spec; |
; int twoside = c->light_model_two_side; |
|
; m=&c->materials[0]; |
|
; n.X=v->normal.X; |
; n.Y=v->normal.Y; |
; n.Z=v->normal.Z; |
|
; R=m->emission.v[0]+m->ambient.v[0]*c->ambient_light_model.v[0]; |
; G=m->emission.v[1]+m->ambient.v[1]*c->ambient_light_model.v[1]; |
; B=m->emission.v[2]+m->ambient.v[2]*c->ambient_light_model.v[2]; |
; A=clampf(m->diffuse.v[3],0,1); |
|
; for(l=c->first_light;l!=NULL;l=l->next) { |
; float lR,lB,lG; |
|
; /* ambient */ |
; lR=l->ambient.v[0] * m->ambient.v[0]; |
; lG=l->ambient.v[1] * m->ambient.v[1]; |
; lB=l->ambient.v[2] * m->ambient.v[2]; |
|
; if (l->position.v[3] == 0) { |
; /* light at infinity */ |
; d.X=l->position.v[0]; |
; d.Y=l->position.v[1]; |
; d.Z=l->position.v[2]; |
; att=1; |
; } else { |
; /* distance attenuation */ |
; d.X=l->position.v[0]-v->ec.v[0]; |
; d.Y=l->position.v[1]-v->ec.v[1]; |
; d.Z=l->position.v[2]-v->ec.v[2]; |
; dist=sqrt(d.X*d.X+d.Y*d.Y+d.Z*d.Z); |
; if (dist>1E-3) { |
; tmp=1/dist; |
; d.X*=tmp; |
; d.Y*=tmp; |
; d.Z*=tmp; |
; } |
; att=1.0f/(l->attenuation[0]+dist*(l->attenuation[1]+ |
; dist*l->attenuation[2])); |
; } |
; dot=d.X*n.X+d.Y*n.Y+d.Z*n.Z; |
; if (twoside && dot < 0) dot = -dot; |
; if (dot>0) { |
; /* diffuse light */ |
; lR+=dot * l->diffuse.v[0] * m->diffuse.v[0]; |
; lG+=dot * l->diffuse.v[1] * m->diffuse.v[1]; |
; lB+=dot * l->diffuse.v[2] * m->diffuse.v[2]; |
; |
; /* spot light */ |
; if (l->spot_cutoff != 180) { |
; dot_spot=-(d.X*l->norm_spot_direction.v[0]+ |
; d.Y*l->norm_spot_direction.v[1]+ |
; d.Z*l->norm_spot_direction.v[2]); |
; if (twoside && dot_spot < 0) dot_spot = -dot_spot; |
; if (dot_spot < l->cos_spot_cutoff) { |
; /* no contribution */ |
; continue; |
; } else { |
; /* TODO: optimize */ |
; if (l->spot_exponent > 0) { |
; att=att*pow(dot_spot,l->spot_exponent); |
; } |
; } |
; } |
|
; /* specular light */ |
|
; if (c->local_light_model) { |
; V3 vcoord; |
; vcoord.X=v->ec.X; |
; vcoord.Y=v->ec.Y; |
; vcoord.Z=v->ec.Z; |
; gl_V3_Norm(&vcoord); |
; s.X=d.X-vcoord.X; |
; s.Y=d.Y-vcoord.X; |
; s.Z=d.Z-vcoord.X; |
; } else { |
; s.X=d.X; |
; s.Y=d.Y; |
; s.Z=d.Z+1.0; |
; } |
; dot_spec=n.X*s.X+n.Y*s.Y+n.Z*s.Z; |
; if (twoside && dot_spec < 0) dot_spec = -dot_spec; |
; if (dot_spec>0) { |
; GLSpecBuf *specbuf; |
; int idx; |
; tmp=sqrt(s.X*s.X+s.Y*s.Y+s.Z*s.Z); |
; if (tmp > 1E-3) { |
; dot_spec=dot_spec / tmp; |
; } |
|
; /* TODO: optimize */ |
; /* testing specular buffer code */ |
; /* dot_spec= pow(dot_spec,m->shininess);*/ |
; specbuf = specbuf_get_buffer(c, m->shininess_i, m->shininess); |
; idx = (int)(dot_spec*SPECULAR_BUFFER_SIZE); |
; if (idx > SPECULAR_BUFFER_SIZE) idx = SPECULAR_BUFFER_SIZE; |
; dot_spec = specbuf->buf[idx]; |
; lR+=dot_spec * l->specular.v[0] * m->specular.v[0]; |
; lG+=dot_spec * l->specular.v[1] * m->specular.v[1]; |
; lB+=dot_spec * l->specular.v[2] * m->specular.v[2]; |
; } |
; } |
|
; R+=att * lR; |
; G+=att * lG; |
; B+=att * lB; |
; } |
|
; v->color.v[0]=clampf(R,0,1); |
; v->color.v[1]=clampf(G,0,1); |
; v->color.v[2]=clampf(B,0,1); |
; v->color.v[3]=A; |
ret |
endp |
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