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/programs/demos/firework/trunk/firework.asm
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; A firework demo
; Programmed by Yaniv LEVIATHAN
; http://yaniv.leviathanonline.com
; Converted to DexOS, By Dex
; Converted to KolibriOS, By Asper
; Optimized for KolibriOS, By Diamond
; Assemble with
; c:fasm firework.asm firework.kex
; NOTE: Needs MMX & SSE
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
use32
org 0x0
 
db 'MENUET00' ; 8 byte id
dd 38 ; required os
dd STARTAPP ; program start
dd I_END ; program image size
dd 0x100000 ; required amount of memory
dd 0x00000000 ; reserved=no extended header
 
include "aspAPI.inc"
SCREEN_WIDTH equ 320
SCREEN_HEIGHT equ 200
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; Global defines
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
 
NUM_PARTS = 150
X_OFFSET = 0
Y_OFFSET = 4
X_SPEED_OFFSET = 8
Y_SPEED_OFFSET = 12
COLOR_OFFSET = 16
PART_SIZE = 20
 
macro draw_window
{
local x, xsize, y, ysize, areacolor, caption
x = 100
y = 70
xsize = SCREEN_WIDTH+9
ysize = SCREEN_HEIGHT+4
areacolor = 0x14224466
caption = labelt
mov eax, 12 ; function 12:tell os about windowdraw
mov ebx, 1 ; 1, start of draw
int 0x40
; DRAW WINDOW
mov eax, 48
mov ebx, 4
int 0x40
lea ecx, [y*65536+ysize+eax]
xor eax, eax ; function 0 : define and draw window
mov ebx, x*65536+xsize ; [x start] *65536 + [x size]
mov edx, areacolor ; color of work area RRGGBB
mov edi, caption
int 0x40
; start_draw_window 100,70,SCREEN_WIDTH+9,SCREEN_HEIGHT+29,0x04224466,labelt;, 14;labellen-labelt
end_draw_window
}
 
macro mmx_shade
{
mov ecx, SCREEN_WIDTH*SCREEN_HEIGHT/8
mov edi,buffer
movq mm1, [sub_mask]
.lop:
movq mm0, [edi]
psubusb mm0, mm1
movq [edi], mm0
add edi, 8
loop .lop
}
 
macro mmx_blur_prepare
{
mov ecx, (SCREEN_WIDTH*SCREEN_HEIGHT-330*2)/8
mov edi,buffer + 328
}
 
macro mmx_blur
{
local .lop
.lop:
movq mm0, [edi]
movq mm1, [edi+1]
movq mm2, [edi-1]
movq mm3, mm0
movq mm4, [edi-SCREEN_WIDTH]
movq mm5, [edi+SCREEN_WIDTH]
 
pavgb mm0, mm1 ; mm0 = avg(cur,cur+1)
pavgb mm3, mm2 ; mm3 = avg(cur,cur-1)
pavgb mm4, mm5 ; mm4 = avg(cur+320,cur-320)
pavgb mm3, mm4 ; mm3 = avg(avg(cur,cur-1),avg(cur+320,cur-320))
pavgb mm0, mm3 ; mm0 = avg(avg(cur,cur+1),
 
movq [edi], mm0
add edi, 8
loop .lop
}
 
 
macro mmx_blur_right
{
local .lop
.lop:
movq mm0, [edi]
movq mm1, [edi+1]
movq mm2, [edi+SCREEN_WIDTH]
movq mm3, [edi+SCREEN_WIDTH+1]
pavgb mm0, mm1
pavgb mm3, mm2
pavgb mm0, mm3
movq [edi], mm0
add edi, 8
loop .lop
}
 
STARTAPP:
 
init_palette:
mov edi, pal
xor eax, eax
red_loop:
stosd
stosd
add eax, 0x040000
and eax, 0xFFFFFF
jnz red_loop
 
mov eax, 63*4*65536
@@:
stosd
stosd
add ax, 0x0404
jnc @b
;zero_buffer:
mov ecx, SCREEN_WIDTH*SCREEN_HEIGHT/4
; mov edi,buffer
xor eax, eax
rep stosd
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; Main Functions
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
virtual at esp
global_x dd ?
global_y dd ?
seed dd ?
end virtual
 
db 0x0f, 0x31
push eax ; seed
push 100*64 ; global_y
push 160*64 ; global_x
 
jmp MAIN
 
 
red:
draw_window
MAIN:
mov ecx, NUM_PARTS
mov ebp, particles
.advance_particles:
mov eax, [ebp+X_OFFSET]
mov ebx, [ebp+Y_OFFSET]
 
sar eax, 6
sar ebx, 6
 
cmp eax, 5
jb .new_particle
cmp eax, SCREEN_WIDTH-5;315
jge .new_particle
cmp ebx, 5
jb .new_particle
cmp ebx, SCREEN_HEIGHT-5;195
jl .part_ok
 
.new_particle:
call init_particle
jmp .advance_particles
 
.part_ok:
; mov edi, eax
; add edi,buffer
; mov eax, SCREEN_WIDTH
; mul ebx
imul edi, ebx, SCREEN_WIDTH
mov dl, [ebp+COLOR_OFFSET]
mov [buffer+eax+edi], dl
 
; mov eax, [ebp+X_OFFSET]
; mov ebx, [ebp+Y_OFFSET]
; add eax, [ebp+X_SPEED_OFFSET]
; add ebx, [ebp+Y_SPEED_OFFSET]
; mov [ebp+X_OFFSET], eax
; mov [ebp+Y_OFFSET], ebx
mov eax, [ebp+X_SPEED_OFFSET]
add [ebp+X_OFFSET], eax
mov eax, [ebp+Y_SPEED_OFFSET]
add [ebp+Y_OFFSET], eax
 
db 0x0f, 0x31
and al, 0x7F
jnz .dont_inc_y_speed
inc dword [ebp+Y_SPEED_OFFSET]
.dont_inc_y_speed:
add ebp, PART_SIZE
loop .advance_particles
 
mmx_shade
; jmp .copy_buffer_to_video
mmx_blur_prepare
test dword [blur_right_flag] , 0x800000
jnz .do_blur_right
mmx_blur
db 0x0f, 0x31
and al, 1
jz .blur_ok
jmp .dont_blur
.do_blur_right:
mmx_blur_right
.blur_ok:
add dword [blur_right_flag], 0x1000
.dont_blur:
 
.copy_buffer_to_video:
; mov eax, 18 ;@WAITVSYNC();
; mov ebx, 14
; int 0x40
 
mov eax, 48
mov ebx, 4
int 0x40
lea edx, [5*65536+eax]
 
mov eax, 65 ;copyfard(0xA000,0,screen,0,16000);
mov ebx, buffer;dword [screen]
mov ecx, SCREEN_WIDTH*65536+SCREEN_HEIGHT ;ecx = w*65536+h
; mov edx, 5*65536+25 ;edx = x*65536+y
push 8
pop esi
;mov esi, 8
mov edi, pal
xor ebp, ebp
int 0x40
 
 
still:
mov eax, 11 ; Test if there is an event in the queue.
int 0x40
 
dec eax ; redraw request ?
jz red
dec eax ; key in buffer ?
jz key
dec eax ; button in buffer ?
jz button
 
jmp MAIN
 
 
key:
mov eax, 2
int 0x40
; cmp ah, 1 ; Test Esc in Scan
; je close_app
cmp ah, 27 ; Test Esc in ASCII
je close_app
jmp MAIN
 
button:
; we have only one button, close
; mov eax, 17 ; Get pressed button code
; int 0x40
; cmp ah, 1 ; Test x button
; je close_app
; jmp MAIN
; fall through to close_app
 
fail:
; Type something here.
close_app:
mov eax,-1 ; close this program
int 0x40
 
init_particle:
db 0x0f, 0x31
and al, 0x1F
jnz .dont_re_init_globals
; init x
call rand
cdq
;xor dx, dx
mov ebx, SCREEN_WIDTH
div ebx
shl edx, 6
mov [4+global_x], edx
; init y
call rand
cdq
;xor dx, dx
mov ebx, SCREEN_HEIGHT
div ebx
shl edx, 6
mov [4+global_y], edx
.dont_re_init_globals:
; init x
mov eax, [4+global_x]
mov [ebp+X_OFFSET], eax
; init y
mov eax, [4+global_y]
mov [ebp+Y_OFFSET], eax
; init x speed
call rand
and eax, 31
sub eax, 15
;shl ax, 6
mov [ebp+X_SPEED_OFFSET], eax
; init y speed
call rand
and eax, 31
sub eax, 15
;shl ax, 6
mov [ebp+Y_SPEED_OFFSET], eax
; init color
; mov ax, 255
;call rand
;and ax, 0xFF
mov [ebp+COLOR_OFFSET], dword 255;ax
ret
 
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; Misc. Functions
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
 
 
rand:
mov eax, [8+seed]
imul eax, 214013
add eax, 2531011
mov [8+seed], eax
shr eax, 16
ret
 
; DATA AREA
 
; Application Title
labelt db 'Firework demo',0
;labelt db 'Matrix demo',0
 
;seed: dd 0
;global_x: dd 160*64
;global_y: dd 100*64
sub_mask: dd 0x01010101, 0x01010101
; x, y, x_speed, y_speed, color
particles: times NUM_PARTS dd 0, 0, 0, 0, 0
blur_right_flag: dd 0
;include 'Dex.inc'
I_END:
pal rb 256*4 ;dup(0)
;pal dd 256 dup(0)
;buffer rb 1024*64
buffer rb SCREEN_WIDTH*SCREEN_HEIGHT
 
Property changes:
Added: svn:eol-style
+native
\ No newline at end of property