1,9 → 1,12 |
View3ds 0.053 - tiny viewer to .3ds files. |
View3ds 0.054 - tiny viewer to .3ds files. |
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What's new? |
1. Optimizations. |
1. Skinned window by Leency. |
2. Optimizations. |
3. Re map texture, bumps option - allow spherical mapping around each axle (X,Y,Z). |
4. Problem with too small memory to generate object fixed. (Problem ocurred with |
house.3ds object and others objects contains less than 1000 faces and points). |
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Buttons description: |
1. rotary: choosing rotary axle: x, y, x+y. |
2. shd. model: choosing shading model: flat, grd (smooth), env (spherical |
14,8 → 17,8 |
mapping). |
3. speed: idle, full. |
4,5. zoom in, out: no comment. |
6. catmull: on( use z buffer ( z coordinate interpolation), off( depth sorting, painters alghoritm). |
txgrd and 2tex models only with catmull = on. |
6. catmull: on( use z buffer ( z coordinate interpolation), off( depth sorting, painters |
alghoritm).Txgrd and 2tex models only with catmull = on. |
7. culling: backface culling on/ off. |
8. rand. light: Randomize 3 unlinear lights( so called Phong's illumination). |
9. Blur: blur N times; N=0,1,2,3,4,5 |
26,6 → 29,9 |
14. move: changes meaning x,y,z +/- buttons -> obj: moving object, camr: moving camera. |
15. generate: Generates some objects: node, Thorn Crown, heart... |
16. bumps: random, according to texture. |
15. bumps deep -> create bumps deeper or lighter. |
17. bumps deep -> create bumps deeper or lighter. |
18. re-map tex -> re-map texture and bump map coordinates, to change spherical mapping |
around axle use 'xchg' and 'mirror' buttons, then press 're-map tex' button. |
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Macgub X 2009 |
Macgub december 2009 |
Last edited Jan 2010 |