0,0 → 1,96 |
View3ds 0.055 - January 2011. |
1. SSE optimizations (file BUMP_TEX.INC). |
2. Compiles correctly in newest FASM. |
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View3ds 0.054 - December 2009 (Updated January 2010). |
1. Skinned window by Leency. |
2. Optimizations. |
3. Re map texture, bumps option - allow spherical mapping around each axle (X,Y,Z). |
4. Problem with too small memory to generate object fixed. (Problem ocurred with |
house.3ds object and others objects contains less than 1000 faces and points). |
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View3ds 0.053 - (?) 2009 |
1. Optimizations. |
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View3ds 0.052 - November 2007. |
1. Memory for file is allocated dynamically. |
2. Optimizations. |
Note: compiling correct only for KolibriOS. |
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View3ds 0.051 - October 2007. |
1. More smooth texture mapping in tex and txgr shading model and others based on |
tex3.inc, tex_cat.inc shading models. |
2. Predefined three, I hope, nice lights. |
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View3ds 0.05 - (?) 2007 |
1. New shading model: cubic environment mapping with 1.5 kb light buffer. |
2. Bumps optionally according to texture. ( It gives so called texture with |
shifts in bumps + texture shading model. ) |
3. Bumps depth button. |
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View3ds 0.04 - March 2007. |
1. New shading model: bump + texture. Only version with z coordinate |
interpolation. |
2. SSE optimizations ( files: two_tex.inc and bump_tex.inc ) |
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View3ds 0.03 - March 2007. |
1. Two shading models: smooth + texture, spherical environment mapping + texture. |
Version only with z coordinate interpolation. |
2. Bit changed rotary. I took attempt in SSE instuctions. ( matrix multiplication ) |
3. Color position depend drawing model instead spot light ( I hope,spot light come |
back in future ). |
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View3ds 0.02 - December 2006. |
1. New shading models - "spot" - spot light (only one, it's very CPU hungry model, |
and there is no easy way to implement buffer) with light attenuation (In my |
implmentation works not perfect); "dots" - app draws only points (with no culling). |
2. Some loseless operations "mirror": according to each axis, rotary 90 degrees. |
3. Postprocesing efects: Emboss (use blur to make edges more visable), fire ( be |
carefull during `fire + embos`parallel using). |
4. "Move" - Changes meaning of 'add vector' buttons: |
used "obj" move object, "camr" move camera (in this option use culling = 'off' |
I must make culling procedure bit advanced). |
5. Generate button. Few objects generating (with bad normals) |
6. Some optimizations on MMX. |
7. I took an attempt to memory managing functions, but it decreased speed (no aligned |
memory in Menuet functions?) |
|
There is really much work to do and I see disorder in app code. |
Greetings for all, especially Madis Kalme for .3ds files support and good vibrations. ;) |
Merry Christmas and happy new year. |
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App View3ds ver 0.01 - November 2006. |
1. Object generating (for now only one). When no parameter specified or error occured |
during reading file from disk, app generate object. No teapot.3ds needed on ramdrive, |
but, if this file exist it would be read as default. |
2. Bug in read_from_file procedure fixed. (In May, when I made shading light vector |
depend, I demaged bit Madis' procedure.) |
3. Backface culling on/off option. (Some objects need culling off - they have mismatched |
normal vectors. Example: iron.3ds, sink.3ds, the generated one.) |
4. Random lights procedure. |
5. Spherical (instead old - planar ) bump, texture mapping. |
6. Bit improved menu. |
7. Blur. |
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App "View3ds" - it's very early, still unfinished version but I want show you it. |
Based on earlier demos. |
1. 3ds object import as a parameter ( for now only short names supported ) |
I updated Kfar app - it can run view3ds with parameter. You must copy it on |
ramdrive. You could do such funny thing: Run updated Kfar in KolbrInWin, |
before them set in KolInWin.ini file path to ramdrive, where yo have "view3ds", |
choose 3ds file ... Emulator will run View3ds with selected file. |
If no parameter specified, app try open tpot.3ds from ramdrive. If tpot.3ds |
don't exist on rd, app hang. |
2. Many lights. Every light - unlinear model ( Phong illumination ). For now |
no light setting option. |
3. Light buffer for grd, flat model. |