Subversion Repositories Kolibri OS

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Regard whitespace Rev 6983 → Rev 6984

/programs/cmm/the_bus/the_bus.c
6,6 → 6,10
Copyright (C) 2008 O.Bogomaz
*/
 
#ifndef AUTOBUILD
#include "lang.h--"
#endif
 
#define MEMSIZE 1024 * 60;
 
#include "..\lib\kolibri.h"
15,18 → 19,14
#include "..\lib\obj\libimg_lib.h"
#include "..\lib\patterns\libimg_load_skin.h"
 
#define SCALE 2
 
#include "draw_scalled.h"
 
libimg_image menu;
libimg_image road;
libimg_image objects;
 
int lives=0, level=0, score=0;
int don_x, don_y, don_h, don_w=39, don_type, don_image_y;
int don_h_mas[8] = { 18,36,18,37,12,32,24,37 };
int bus_x, bus_w=21, bus_y=145, bus_h=44;
int don_x, don_y, don_h, don_w=68, don_type, don_image_y, don_step_y, don_step_y_default=3;
int don_h_mas[8] = { 36,72,36,74,24,64,48,74 };
int bus_x, bus_w=42, bus_y, bus_h=88, bus_y_default=290;
 
#define SCR_MENU_MAIN 1
#define SCR_GAME 2
34,8 → 34,8
 
#define RAND -1
 
#define WIN_X 258
#define WIN_Y 191
#define WIN_X 516
#define WIN_Y 382
 
int screen_type=SCR_MENU_MAIN;
 
43,7 → 43,7
 
int active_menu_item=0;
 
char *ITEMS_LIST[]={
char *MENU_LIST[]={
"New game",
"Control keys",
"About",
64,28 → 64,24
don_offset_y = don_image_y - y;
y = 0;
}
 
debugval("y", y);
debugval("don_h", don_h);
debugval("image_h", image_h);
debugval("don_offset_y", don_offset_y);
DrawScaledImage(objects.image, x, y, don_w, image_h, 0, don_offset_y);
if (y>=don_step_y) DrawBar(x, y-don_step_y, don_w, don_step_y, COLOR_ROAD); //Fill donkey old parts
if (image_h>0) DrawLibImage(objects.image, x, y, don_w, image_h, 0, don_offset_y);
}
void DrawBus(dword x, y) { DrawScaledImage(objects.image, x, y, bus_w, bus_h, 0, 222); }
void DrawBoom(dword x, y) { DrawScaledImage(objects.image, x, y, 39, 33, 0, 268); }
void DrawHighway() { DrawScaledImage(road.image, 0,0, WIN_X, WIN_Y, 0, 0); }
void DrawMenuBackground() { DrawScaledImage(menu.image, 0, 0, WIN_X, WIN_Y, 0, 0); }
void DrawBus(dword x, y) { DrawLibImage(objects.image, x, y, bus_w, bus_h, 0, 444); }
void DrawBoom(dword x, y) { DrawLibImage(objects.image, x, y, 78, 66, 0, 536); }
void DrawHighway() { DrawLibImage(road.image, 0,0, WIN_X, WIN_Y, 0, 0); }
void DrawMenuBackground() { DrawLibImage(menu.image, 0, 0, WIN_X, WIN_Y, 0, 0); }
 
void main()
{
randomize();
GetNewObstacle(RAND);
StartNewGame();
 
load_dll(libio, #libio_init,1);
load_dll(libimg, #libimg_init,1);
Libimg_LoadImage(#menu, "/sys/fonts/menu.png");
Libimg_LoadImage(#road, "/sys/fonts/road.png");
Libimg_LoadImage(#objects, "/sys/fonts/objects.png");
Libimg_LoadImage(#menu, "menu.png");
Libimg_LoadImage(#road, "road.png");
Libimg_LoadImage(#objects, "objects.png");
loop()
{
114,30 → 110,28
{
if (active_menu_item==0)
{
lives=3;
level=0;
score=0;
StartNewGame();
SetScreen(SCR_GAME);
}
if (active_menu_item==1) notify("'The Bus\nControl keys:\nLeft, Right, Space\nPress P key for pause'tI");
if (active_menu_item==2) notify("'The Bus\nVersion v0.4 Alpha\n\nAuthor: Leency\nMenu image from Freepik.com'tI");
if (active_menu_item==2) notify("'The Bus\nVersion v0.9\nAuthor: Leency\nMenu image from Freepik.com'tI");
if (active_menu_item==3) ExitProcess();
}
if (key_scancode == SCAN_CODE_SPACE) && (screen_type==SCR_GAME)
{
DrawScaledBar(bus_x*40+100, bus_y, bus_w, bus_h+1, COLOR_ROAD);
DrawBar(bus_x*80+200, bus_y, bus_w, bus_h+1, COLOR_ROAD);
if (bus_x==1) bus_x=0; else bus_x=1;
}
if (key_scancode == SCAN_CODE_LEFT) && (screen_type==SCR_GAME)
{
if (bus_x==0) break;
DrawScaledBar(bus_x*40+100, bus_y, bus_w, bus_h+1, COLOR_ROAD);
DrawBar(bus_x*80+200, bus_y, bus_w, bus_h+1, COLOR_ROAD);
bus_x=0;
}
if (key_scancode == SCAN_CODE_RIGHT) && (screen_type==SCR_GAME)
{
if (bus_x==1) break;
DrawScaledBar(bus_x*40+100, bus_y, bus_w, bus_h+1, COLOR_ROAD);
DrawBar(bus_x*80+200, bus_y, bus_w, bus_h+1, COLOR_ROAD);
bus_x=1;
}
if (key_scancode == SCAN_CODE_KEY_P)
149,7 → 143,7
break;
case evReDraw:
DefineAndDrawWindow(250,150,WIN_X * SCALE-1+10,WIN_Y * SCALE-1+skin_height+5,0x74,0,"The Bus",0);
DefineAndDrawWindow(250,150,WIN_X-1,WIN_Y-1,0x01,0,"The Bus",0); //0x74 is also possible if you fix bottom border
DrawScreen();
break;
158,16 → 152,67
break;
default:
if (screen_type==SCR_GAME) DrawRoad();
if (screen_type==SCR_GAME)
{
if ((don_x == bus_x)&&(don_y + don_h > bus_y )&&(don_y < bus_y + don_h )) {
lives--;
DrawBus(bus_x*80+200,bus_y);
DrawBoom(bus_x*80+180,302);
pause(150);
GetNewObstacle(RAND);
DrawScreen();
}
if (lives==0) {
DrawGameOverMessage();
break;
}
 
don_y += don_step_y;
 
if (don_y - don_step_y >= WIN_Y)
{
GetNewObstacle(RAND);
score++;
bus_y -= don_step_y+1;
DrawBar(bus_x*80+200, bus_y+bus_h, bus_w, don_step_y, COLOR_ROAD);
WriteScore();
}
 
if (score) && (score % 15 == 0)
{
score++;
NewLevel();
DrawScreen();
don_step_y++;
}
 
DrawRoad();
}
}
}
}
 
void NewLevel()
{
level++;
bus_y = bus_y_default;
}
 
void StartNewGame()
{
lives=3;
level=0;
score=0;
bus_y = bus_y_default;
don_step_y = don_step_y_default;
GetNewObstacle(RAND);
}
 
void WriteScore() {
DrawScaledImage(road.image, 10, 83, 60, 12, 10, 82);
WriteScaledText(10, 70, 0x80, 0xFFFFFF, "Score");
WriteScaledText(10, 83, 0x80, 0xFFFFFF, itoa(score));
DrawLibImage(road.image, 20, 166, 120, 24, 20, 164);
WriteText(20, 140, 0x81, 0xFFFFFF, "Score");
WriteText(20, 166, 0x81, 0xFFFFFF, itoa(score));
}
 
void SetScreen(dword _screen_type) {
181,36 → 226,24
if (screen_type==SCR_MENU_MAIN)
{
DrawMenuBackground();
WriteScaledText(10, 10, 0x80, 0xE8783F, "TAKE THE CHILDREN HOME");
$add ebx, 2 << 16
$int 64
WriteTextB(20, 20, 0x82, 0xE8783F, "THE BUS");
DrawMenuList();
}
if (screen_type==SCR_GAME) || (screen_type==SCR_PAUSE)
{
DrawHighway();
WriteScaledText(10, 10, 0x80, 0xFFFFFF, "Lives");
WriteScaledText(10, 23, 0x80, 0xFFFFFF, itoa(lives));
WriteScaledText(10, 40, 0x80, 0xFFFFFF, "Level");
WriteScaledText(10, 53, 0x80, 0xFFFFFF, itoa(level));
WriteText(20, 20, 0x81, 0xFFFFFF, "Lives");
WriteText(20, 46, 0x81, 0xFFFFFF, itoa(lives));
WriteText(20, 80, 0x81, 0xFFFFFF, "Level");
WriteText(20, 106, 0x81, 0xFFFFFF, itoa(level));
WriteScore();
DrawRoad();
if (screen_type==SCR_PAUSE) {
DrawScaledBar(0,0,70,30,0xFF0000);
WriteScaledText(5,7,0x81,0xFFFfff,"PAUSE");
DrawBar(0,0,140,60,0xFF0000);
WriteText(10,14,0x83,0xFFFfff,"PAUSE");
}
}
/*
if (screen_type==SCR_PAUSE)
{
for (i = 0; i < 8; i++) //calculate image y offset for current obstacle
{
GetNewObstacle(i);
DrawObstacle(don_w+1*i, 10);
}
}
*/
}
 
 
void DrawMenuList()
223,72 → 256,39
{
dword color;
if (active_menu_item==item_n) color = 0xFF0000; else color = 0xFFffff;
WriteScaledText(10+1, item_n*28+48+1, 0x80, 0xAAAaaa, ITEMS_LIST[text_n]);
WriteScaledText(10, item_n*28+48, 0x80, color, ITEMS_LIST[text_n]);
WriteText(20+2, item_n*56+116+2, 0x81, 0xAAAaaa, MENU_LIST[text_n]);
WriteText(20, item_n*56+116, 0x81, color, MENU_LIST[text_n]);
}
 
 
void DrawGameOverMessage()
{
DrawScaledBar(0, 0, WIN_X, WIN_Y, 0xF3E1BD);
WriteScaledText(20, 20, 0x80, 0xA48C74, "GAME OVER");
WriteScaledText(20, 40, 0x80, 0xA48C74, "FINAL SCORE");
WriteScaledText(20, 70, 0x84, 0xA48C74, itoa(score));
$add ecx, 2 << 16
$int 64
DrawBar(0, 0, WIN_X, WIN_Y, 0xF3E1BD);
WriteText(40, 40, 0x81, 0xA48C74, "GAME OVER");
WriteText(40, 75, 0x81, 0xA48C74, "FINAL SCORE");
WriteTextB(40, 140, 0x85, 0xA48C74, itoa(score));
pause(350);
active_menu_item=0;
SetScreen(SCR_MENU_MAIN);
}
 
void DrawAccident()
{
DrawBus(bus_x*40+100,bus_y);
DrawBoom(bus_x*40+90,151);
pause(150);
lives--;
don_y = -don_h;
DrawScreen();
if (lives>0) DrawScaledBar(bus_x*40+90, 147-17, 39, 45+23, COLOR_ROAD);
}
 
void GetNewObstacle(int N)
{
int i;
don_x = random(2);
if (N==RAND) {
don_type = random(7);
}
else {
don_type = N;
}
if (N==RAND) don_type = random(7); else don_type = N;
don_h = don_h_mas[don_type];
don_y = -don_h+1;
don_y = -don_h;
don_image_y = 0;
for (i = 0; i < don_type; i++) //calculate image y offset for current obstacle
{
don_image_y += don_h_mas[i]+1;
for (i = 0; i < don_type; i++) don_image_y += don_h_mas[i]+2; //calculate image y offset for current obstacle
}
}
 
#define LINE_LENGTH 10
void DrawRoad()
int line_y=0;
void DrawLineSeparator()
{
int y, line_y;
if ((don_x == bus_x)&&(don_y + don_h > bus_y )&&(don_y < bus_y + don_h )) DrawAccident();
if (lives==0) {
DrawGameOverMessage();
return;
}
if (screen_type != SCR_PAUSE)
{
line_y+=2;
don_y+=2;
}
 
int y;
if (screen_type == SCR_GAME) line_y += don_step_y;
//the beginning of the white dashed line between two roadways
if (line_y>=20) {
line_y=0;
295,24 → 295,22
}
else
{
DrawScaledBar(129, 0, 1, line_y, COLOR_ROAD);
DrawScaledBar(129, 0, 1, line_y-LINE_LENGTH, 0xDDE9F2);
DrawBar(258, 0, 2, line_y, COLOR_ROAD);
DrawBar(258, 0, 2, line_y-LINE_LENGTH, 0xDDE9F2);
}
for (y=0; y<WIN_Y-20; y+=20) //white dashed line between two roadways
{
DrawScaledBar(129, line_y+y, 1, LINE_LENGTH, 0xDDE9F2);
DrawScaledBar(129, line_y+y+LINE_LENGTH, 1, LINE_LENGTH, COLOR_ROAD);
DrawBar(258, line_y+y, 2, LINE_LENGTH, 0xDDE9F2);
DrawBar(258, line_y+y+LINE_LENGTH, 2, LINE_LENGTH, COLOR_ROAD);
}
if (don_y >= WIN_Y)
}
 
void DrawRoad()
{
GetNewObstacle(RAND);
score++;
WriteScore();
DrawLineSeparator();
DrawObstacle(don_w+10*don_x+186,don_y);
DrawBus(bus_x*80+200,bus_y);
}
DrawScaledBar(don_x*don_w+93, don_y-2, 30, 2, COLOR_ROAD); //Fill donkey old parts
DrawObstacle(don_x*don_w+90,don_y);
DrawBus(bus_x*40+100,147);
}