Subversion Repositories Kolibri OS

Compare Revisions

Regard whitespace Rev 7980 → Rev 7981

/programs/cmm/misc/mblocks.c
1,10 → 1,10
/*
Memory Blocks for KolibriOS v1.11
Memory Blocks for KolibriOS v1.2
Leency&Veliant Edition
2008-2019
2008-2020
*/
 
#define MEMSIZE 4096 * 15
#define MEMSIZE 1024 * 20
#include "..\lib\gui.h"
#include "..\lib\random.h"
 
11,29 → 11,32
#include "..\lib\obj\libio.h"
#include "..\lib\obj\libimg.h"
 
proc_info Form;
 
#ifndef AUTOBUILD
#include "lang.h--"
#endif
 
#define COLOR_CELL_BG 0xFFFfff
#define COLOR_CELL_BORDER 0x94AECE
#define BTN_CLOSED 0
#define BTN_PRESSED 1
#define BTN_OPEN 2
 
#define CELL_SIZE 43
#define PANEL_Y CELL_SIZE+4*6 + 4
#define PANEL_H 36
#define WIN_W CELL_SIZE+4*10 + 4
#define WIN_H PANEL_Y+PANEL_H
 
#define strok 6 //cell count x
#define stolbcov 10 //cell count y
#define ROWS 6
#define COLS 10
#define COUNT ROWS*COLS
 
#ifdef LANG_RUS
#define LABEL_NEW_GAME "®¢ ï ¨£à  (F2)";
#define LABEL_NEW_GAME "®¢ ï ¨£à ";
#else
#define LABEL_NEW_GAME "New game (F2)";
#define LABEL_NEW_GAME " New game";
#endif
 
int bitstat[60], bitpict[60];
dword butonsx[60], butonsy[60];
int bitstat[COUNT], bitpict[COUNT];
dword butonsx[COUNT], butonsy[COUNT];
dword firstbit, secondbit;
int count;
 
45,45 → 48,45
load_dll(libimg, #libimg_init,1);
 
skin.load("/sys/icons32.png");
skin.replace_color(0x00000000, COLOR_CELL_BG);
skin.replace_color(0x00000000, 0xFFFfff);
 
NewGame();
 
loop() switch(WaitEvent())
loop() switch(@WaitEvent())
{
case evKey:
GetKeys();
if (key_scancode==60) NewGame();
if (@GetKeyScancode()==SCAN_CODE_F2) NewGame();
break;
 
case evButton:
id = GetButtonID();
if (id==1) ExitProcess();
id = @GetButtonID();
if (id==1) @ExitProcess();
else if (id==5) NewGame();
else {
if (bitstat[id-100] == 0)
id -= 100;
if (bitstat[id] == BTN_CLOSED)
{
if (firstbit <> 0x0BAD)
if (firstbit != 0x0BAD)
{
if (secondbit <> 0x0BAD)
if (secondbit != 0x0BAD)
{
if (bitpict[firstbit-100] == bitpict[secondbit-100])
bitstat[firstbit-100] = bitstat[secondbit-100] = 2;
if (bitpict[firstbit] == bitpict[secondbit])
bitstat[firstbit] = bitstat[secondbit] = BTN_OPEN;
else
bitstat[firstbit-100] = bitstat[secondbit-100] = 0;
ReDraw_Game_Button(firstbit - 100);
ReDraw_Game_Button(secondbit - 100);
bitstat[firstbit] = bitstat[secondbit] = BTN_CLOSED;
ReDraw_Game_Button(firstbit);
ReDraw_Game_Button(secondbit);
secondbit = 0x0BAD;
firstbit = id;
bitstat[id-100] = 1;
ReDraw_Game_Button(id - 100);
bitstat[id] = BTN_PRESSED;
ReDraw_Game_Button(id);
count++;
}
else if (firstbit<>id)
else if (firstbit != id)
{
secondbit = id;
bitstat[id-100] = 1;
ReDraw_Game_Button(id - 100);
bitstat[id] = BTN_PRESSED;
ReDraw_Game_Button(id);
count++;
}
}
90,8 → 93,8
else
{
firstbit = id;
bitstat[id-100] = 1;
ReDraw_Game_Button(id - 100);
bitstat[id] = BTN_PRESSED;
ReDraw_Game_Button(id);
count++;
}
}
101,12 → 104,10
 
case evReDraw:
sc.get();
DefineAndDrawWindow(215,100,CELL_SIZE+4*10 + 4 + 9,PANEL_Y+4+PANEL_H+skin_height,
DefineAndDrawWindow(215,100,WIN_W + 9,WIN_H+4+skin_height,
0x34,0xC0C0C0,"Memory Blocks",0);
GetProcessInfo(#Form, SelfInfo);
Draw_Panel();
Draw_Game_Pole();
break;
}
}
 
115,7 → 116,7
int off;
int i;
 
FOR (i = 0; i < 60; i++)
FOR (i = 0; i < COUNT; i++)
{
bitstat[i] = 0;
bitpict[i] = 0;
123,11 → 124,11
 
count = 0;
firstbit = secondbit = 0x0BAD;
FOR (i = 0; i < 30; i++)
FOR (i = 0; i < COUNT/2; i++)
{
do off = random(60); while (bitpict[off] != 0);
do off = random(COUNT); while (bitpict[off] != 0);
bitpict[off] = i;
do off = random(60); while (bitpict[off] != 0);
do off = random(COUNT); while (bitpict[off] != 0);
bitpict[off] = i;
}
Draw_Game_Pole();
134,70 → 135,56
Draw_Panel();
}
 
void ReDraw_Game_Button(int id)
{
DefineButton(butonsx[id], butonsy[id], CELL_SIZE, CELL_SIZE, 100 + id + BT_HIDE, 0);
switch (bitstat[id])
{
case 0:
Draw_Block(butonsx[id], butonsy[id]);
break;
case 1:
Draw_Pressed_Block(butonsx[id], butonsy[id]);
img_draw stdcall(skin.image, butonsx[id]+6, butonsy[id]+6, 32, 32, 0, bitpict[id]*32);
BREAK;
case 2:
Draw_Open_Block(butonsx[id], butonsy[id]);
img_draw stdcall(skin.image, butonsx[id]+6, butonsy[id]+6, 32, 32, 0, bitpict[id]*32);
BREAK;
}
}
 
void Draw_Game_Pole()
{
int i;
byte j;
for (j = 0; j < stolbcov; j++) for (i = 0; i < strok; i++)
for (j = 0; j < COLS; j++) for (i = 0; i < ROWS; i++)
{
butonsx[j*strok+i] = CELL_SIZE+4 * j + 4; //save coordinates to avoid
butonsy[j*strok+i] = CELL_SIZE+4 * i + 4; //their recalculation after
ReDraw_Game_Button(j*strok + i);
butonsx[j*ROWS+i] = CELL_SIZE+4 * j + 4; //save coordinates to avoid
butonsy[j*ROWS+i] = CELL_SIZE+4 * i + 4; //their recalculation after
ReDraw_Game_Button(j*ROWS + i);
}
}
 
void Draw_Block(dword x, y)
void ReDraw_Game_Button(int id)
{
DrawRectangle(x, y, CELL_SIZE, CELL_SIZE, COLOR_CELL_BORDER);//border
DrawRectangle3D(x + 1, y + 1, CELL_SIZE-2, CELL_SIZE-2, 0xFFFFFF, 0xDEDEDE);//bump
DrawBar(x + 2, y + 2, CELL_SIZE-3, CELL_SIZE-3, 0xBDC7D6);//background
}
 
void Draw_Open_Block(dword x, y)
dword xx, yy;
xx = butonsx[id];
yy = butonsy[id];
DefineButton(xx, yy, CELL_SIZE, CELL_SIZE, 100 + BT_HIDE + id, 0);
DrawRectangle3D(xx, yy, CELL_SIZE, CELL_SIZE, 0x94AECE, 0x94AECE);//border
switch (bitstat[id])
{
DrawRectangle(x, y, CELL_SIZE, CELL_SIZE, COLOR_CELL_BORDER);//border
DrawBar(x + 1, y + 1, CELL_SIZE-1, CELL_SIZE-1, COLOR_CELL_BG);//background
case BTN_CLOSED:
DrawRectangle3D(xx + 1, yy + 1, CELL_SIZE-2, CELL_SIZE-2, 0xFFFFFF, 0xDEDEDE);//bump
DrawBar(xx + 2, yy + 2, CELL_SIZE-3, CELL_SIZE-3, 0xBDC7D6);//background
break;
case BTN_PRESSED:
DrawWideRectangle(xx + 1, yy + 1, CELL_SIZE-1, CELL_SIZE-1, 2, 0x94DB00);//border green
DrawBar(xx + 3, yy + 3, CELL_SIZE-5, CELL_SIZE-5, 0xFFFfff);//background
img_draw stdcall(skin.image, xx+6, yy+6, 32, 32, 0, bitpict[id]*32);
BREAK;
case BTN_OPEN:
DrawBar(xx+1, yy+1, CELL_SIZE-1, CELL_SIZE-1, 0xFFFfff);//background
img_draw stdcall(skin.image, xx+6, yy+6, 32, 32, 0, bitpict[id]*32);
}
 
void Draw_Pressed_Block(dword x, y)
{
DrawRectangle(x, y, CELL_SIZE, CELL_SIZE, COLOR_CELL_BORDER);//border
DrawWideRectangle(x + 1, y + 1, CELL_SIZE-1, CELL_SIZE-1, 2, 0x94DB00);//border green
DrawBar(x + 3, y + 3, CELL_SIZE-5, CELL_SIZE-5, COLOR_CELL_BG);//background
}
 
void Draw_Panel()
{
DrawBar(0, PANEL_Y, Form.cwidth, 1, sc.work_dark);
DrawBar(0, PANEL_Y+1, Form.cwidth, 1, sc.work_light);
DrawBar(0, PANEL_Y+2, Form.cwidth, PANEL_H-2, sc.work);
DrawStandartCaptButton(9, PANEL_Y+5, 5, LABEL_NEW_GAME);
DrawBar(0, PANEL_Y, WIN_W, 1, sc.work_dark);
DrawBar(0, PANEL_Y+1, WIN_W, 1, sc.work_light);
DrawBar(0, PANEL_Y+2, WIN_W, PANEL_H-2, sc.work);
DefineButton(9, PANEL_Y+5, 102, 26, 5, sc.button);
WriteText(20, PANEL_Y+11, 0x90, sc.button_text, LABEL_NEW_GAME);
Draw_Count();
}
 
void Draw_Count()
{
DrawBar(Form.cwidth-32,PANEL_Y + 12,30,12,sc.work);
WriteNumber(Form.cwidth-32, PANEL_Y + 12, 0x90, sc.work_text, 3, count);
EDI = sc.work; //writing a number with bg
WriteNumber(WIN_W-32, PANEL_Y + 12, 0xD0, sc.work_text, 3, count);
}