Subversion Repositories Kolibri OS

Compare Revisions

Regard whitespace Rev 6052 → Rev 6053

/programs/cmm/lib/font.h
210,11 → 210,10
=====================================================================================*/
 
 
inline fastcall dword b24(EBX) { return DSDWORD[EBX] << 8; }
inline fastcall dword b24(EAX) { return DSDWORD[EAX] & 0x00FFFFFF; }
:void LABEL::apply_smooth()
{
dword i,line_w,to;
rgb.DwordToRgb(ShadowPixel(background,2)); //get shadowed pixel
dword i,line_w,to,dark_background;
line_w = size.width * 3;
to = size.height - 1 * line_w + raw - 3;
for(i=raw; i < to; i+=3)
223,31 → 222,19
// pixels position, where b - black, w - write
// bw
// wb
if(b24(i)==0x000000) && (b24(i+3)!=0x000000) && (b24(i+line_w)!=0x000000) && (b24(i+3+line_w)==0x000000)
if(b24(i)!=background) && (b24(i+3)==background) && (b24(i+line_w)==background) && (b24(i+3+line_w)!=background)
{
ESBYTE[i+3] = rgb.b;
ESBYTE[i+4] = rgb.g;
ESBYTE[i+5] = rgb.r;
ESBYTE[i+line_w ] = rgb.b;
ESBYTE[i+line_w+1] = rgb.g;
ESBYTE[i+line_w+2] = rgb.r;
// // I don't know why but underneath code works slower then beneath
// DSDWORD[i] = DSDWORD[i] & 0xFF000000 | dark_background;
// DSDWORD[i+line_w] = DSDWORD[i+3+line_w] & 0xFF000000 | dark_background;
dark_background = MixColors(background,b24(i),200);
DSDWORD[i+3] = DSDWORD[i+3] & 0xFF000000 | dark_background;
DSDWORD[i+line_w] = DSDWORD[i+line_w] & 0xFF000000 | dark_background;
}
// wb
// bw
else if(b24(i)!=0x000000) && (b24(i+3)==0x000000) && (b24(i+line_w)==0x000000) && (b24(i+3+line_w)!=0x000000)
else if(b24(i)==background) && (b24(i+3)!=background) && (b24(i+line_w)!=background) && (b24(i+3+line_w)==background)
{
ESBYTE[i ] = rgb.b;
ESBYTE[i+1] = rgb.g;
ESBYTE[i+2] = rgb.r;
ESBYTE[i+line_w+3] = rgb.b;
ESBYTE[i+line_w+4] = rgb.g;
ESBYTE[i+line_w+5] = rgb.r;
// // I don't know why but underneath code works slower then beneath
// DSDWORD[i] = DSDWORD[i] & 0xFF000000 | dark_background;
// DSDWORD[i+3+line_w] = DSDWORD[i+3+line_w] & 0xFF000000 | dark_background;
dark_background = MixColors(background,b24(i+3),200);
DSDWORD[i] = DSDWORD[i] & 0xFF000000 | dark_background;
DSDWORD[i+3+line_w] = DSDWORD[i+3+line_w] & 0xFF000000 | dark_background;
}
}
}