0,0 → 1,171 |
--PALETTE: Expand Colors v1.0 |
--by Richard Fhager |
--http://hem.fyristorg.com/dawnbringer/ |
-- Email: dawnbringer@hem.utfors.se |
-- MSN: annassar@hotmail.com |
-- |
-- Copyright 2010 Richard Fhager |
-- |
-- This program is free software; you can redistribute it and/or |
-- modify it under the terms of the GNU General Public License |
-- as published by the Free Software Foundation; version 2 |
-- of the License. See <http://www.gnu.org/licenses/> |
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-- Continously fill the greatest void in the area of the color-cube enclosed by (or along ramps of) initial colors |
-- This algorithm will create lines of allowed colors (all ranges) in 3d colorspace and the pick |
-- new colors from the most void areas (on any line). Almost like a Median-cut in reverse. |
-- |
-- Rather than filling the colorcube symmetrically it adds intermediate colors to the existing ones. |
-- |
-- Running this script on the C64 16-color palette might be educational |
-- |
-- |
-- Source cols#, Expand to #, |
-- Ex: 15-31 means that palette colors 0-15 is expanded to 16 new colors placed at slots 16-31 |
-- |
-- Spread mode: OFF - New colors will conform to the contrast & saturation of original colors |
-- (new colors will stay on the ramps possible from the original colors) |
-- |
-- ON - New colors will expand their variance by each new addition (mostly notable when adding many new colors) |
-- Will add range lines/ramps to all new colors from old ones, but keep within max/min values of the |
-- original colors. 15-bit mode will dampen the spread towards extreme colors (if starting with low contrast) |
-- |
-- 15-bit colors: Higher color-resolution, 32768 possible colors rather than the 4096 of 12bit. Slower but perhaps better. |
-- |
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SHADES = 16 -- Going 24bit will probably be too slow and steal too much memory, so start with 12bit (4096 colors) for now |
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ini = 0 |
exp = 255 |
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OK,ini,exp,linemode,fbit = inputbox("Expand Colors (0-255):", |
"Source Cols #: 1-254", 15, 1,254,0, |
"Expand to #: 2-255", 31, 2,255,0, |
"Spread mode", 0, 0,1,0, |
"15-bit colors (slow)", 0, 0,1,0 |
); |
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if (fbit == 1) then SHADES = 32; end |
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function initColorCube(sha) |
ary = {} |
for z = 0, sha-1, 1 do |
ary[z+1] = {} |
for y = 0, sha-1, 1 do |
ary[z+1][y+1] = {} |
for x = 0, sha-1, 1 do |
ary[z+1][y+1][x+1] = {false,0} |
end |
end |
end |
return ary |
end |
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-- Gravity model (think of colors as stars of equal mass/brightness in a 3d space) |
function addColor2Cube(cube,sha,r,g,b) |
star = 1000000 |
fade = 1000 |
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cube[r+1][g+1][b+1] = {false,star} |
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for z = 0, sha-1, 1 do |
for y = 0, sha-1, 1 do |
for x = 0, sha-1, 1 do |
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d = fade / ( (x-b)^2 + (y-g)^2 + (z-r)^2 ) |
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cube[z+1][y+1][x+1][2] = cube[z+1][y+1][x+1][2] + d |
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end;end;end |
end |
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-- Create new allowed colorlines in colorspace (ramps from which colors can be picked) |
function enableRangeColorsInCube(cube,sha,r1,g1,b1,r2,g2,b2) |
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local div,r,g,b |
div = 256 / sha |
rs = (r2 - r1) / sha / div |
gs = (g2 - g1) / sha / div |
bs = (b2 - b1) / sha / div |
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for n = 0, sha-1, 1 do |
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r = math.floor(r1/div + rs * n) |
g = math.floor(g1/div + gs * n) |
b = math.floor(b1/div + bs * n) |
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cube[r+1][g+1][b+1][1] = true |
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end |
end |
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function findVoid(cube,sha) |
weakest = 999999999999 |
weak_i = {-1,-1,-1} |
for z = 0, sha-1, 1 do |
for y = 0, sha-1, 1 do |
for x = 0, sha-1, 1 do |
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c = cube[z+1][y+1][x+1] |
if c[1] == true then |
w = c[2] |
if w <= weakest then weakest = w; weak_i = {z,y,x}; end |
end |
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end;end;end |
return weak_i[1],weak_i[2],weak_i[3] |
end |
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-- |
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if OK == true then |
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cube = initColorCube(SHADES) |
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-- Define allowed colorspace |
for y = 0, ini-1, 1 do |
r1,g1,b1 = getcolor(y) |
for x = y+1, ini, 1 do |
r2,g2,b2 = getcolor(x) |
enableRangeColorsInCube(cube,SHADES,r1,g1,b1,r2,g2,b2) |
end |
end |
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div = 256 / SHADES |
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-- Fill cube with initial colors |
for n = 0, ini, 1 do |
r,g,b = getcolor(n) |
addColor2Cube(cube,SHADES,math.floor(r/div),math.floor(g/div),math.floor(b/div)) |
end |
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for n = ini+1, exp, 1 do |
r,g,b = findVoid(cube,SHADES) |
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if (r == -1) then messagebox("Report:","No more colors can be found, exit at "..n); break; end |
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mult = 255 / (SHADES - 1) |
setcolor(n, r*mult,g*mult,b*mult) |
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if linemode == 1 then |
-- Add lines from new color to all old |
for x = 0, n-1, 1 do |
r2,g2,b2 = getcolor(x) |
enableRangeColorsInCube(cube,SHADES,r*mult,g*mult,b*mult,r2,g2,b2) -- uses 24bit values rgb |
end |
end |
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addColor2Cube(cube,SHADES,r,g,b) -- rgb is in 'shade' format here |
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end |
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end |
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