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/data/common/media/grafx2/scripts/samples_2.4/demo/3DPalette.lua
0,0 → 1,460
--3D-Palette viewer V0.72 (HSL-models added, 3D-World added, Pen-color only cycles thru unique colors, InputBox)
--by Richard 'Dawnbringer' Fhager
 
-- Mouse: Rotate Cube (Stops animation)
-- Arrow-keys: Move Cube (in 3D world)
-- F1: Start/Stop animation
-- F2: Reset
-- F3: Increase Color-Size
-- F4: Decrease Color-Size
-- F5: (Wip) Cycle thru selected PenColor (Note that only unique colors are displayed)
-- F9: RGB-space model
--F10: HSL-space model
--F11: HSLcubic-space model
-- "+" (Num): Zoom In
-- "-" (Num): Zoom Out
-- Esc: Exit script
 
-- Drawing updated, rectangle missing, Sep11
 
run("../libs/dawnbringer_lib.lua")
 
 
BRIDIAG_SHOW = 1 -- Show brightness/Grayscale diagonal (1 = on, 0 = off)
ANIM = 1 -- Animation (1 = on, 0 = off)
BOX_DRK = 8 -- Darkest color used for box (0-255)
BOX_BRI = 112 -- Brightest color used for box (0-255)
COLSIZE_BASE = 26 -- Colors base size (value to adjusted by palette-size, with 2 cols maxsize is v / 1.23)
 
--
OK,RGB,HSL,HSLC,BOX_BRI,COLSIZE_BASE,SET800x600 = inputbox("3D-Palette Viewer Settings",
"1. RGB space [F9]", 1, 0,1,-1,
"2. HSL space [F10]", 0, 0,1,-1,
"3. HSL-cubic space [F11]",0, 0,1,-1,
"Box Brightness (16-255)", BOX_BRI, 16,255,0,
"Col Size (1-100) [F3/F4]", COLSIZE_BASE, 1,100,0,
"Set Screen to 800x600", 1,0,1,0
);
--
 
if OK then
 
if SET800x600 == 1 then setpicturesize(800,600); end
 
SPACE = "rgb"
FORM = "cube"
if HSL == 1 then
SPACE = "hsl"
FORM = "cylinder"
end
if HSLC == 1 then
SPACE = "hsl_cubic"
FORM = "cube"
end
 
 
pal = db.fixPalette(db.makePalList(256))
 
FG = getforecolor()
BG = getbackcolor()
 
palcol = FG
 
--
function initColors(space)
for n = 1, #pal, 1 do
c = pal[n];
if space == "rgb" then
cols[n] = {c[1]/128-1,c[2]/128-1,c[3]/128-1,c[4]};
end
if space == "hsl_cubic" then
cols[n] = {}
cols[n][1] = (db.getHUE(c[1],c[2],c[3],0) / 6.0 * 255) / 128 - 1
cols[n][2] = (db.getSaturation(c[1],c[2],c[3])) / 128 - 1
cols[n][3] = (db.getLightness(c[1],c[2],c[3])) / 128 - 1
cols[n][4] = c[4]
end
if space == "hsl" then
cols[n] = {}
hue = db.getHUE(c[1],c[2],c[3],0) / 6.0 * math.pi*2
rad = db.getSaturation(c[1],c[2],c[3]) / 256
cols[n][1] = math.cos(hue) * rad
cols[n][2] = math.sin(hue) * rad
cols[n][3] = (db.getLightness(c[1],c[2],c[3])) / 128 - 1
cols[n][4] = c[4]
end
end
end
--
 
cols = {} -- Make points of palette colors
colz = {} -- To hold calculated points
initColors(SPACE)
 
 
function initPointsAndLines(form,bridiag)
if form == "cube" then
pts = {{-1,1,-1},{1,1,-1},{1,-1,-1},{-1,-1,-1}, -- The box
{-1,1, 1},{1,1, 1},{1,-1, 1},{-1,-1, 1}}
lin = {{1,2},{2,3},{3,4},{4,1},{5,6},{6,7},{7,8},{8,5},{1,5},{2,6},{3,7},{4,8}} -- Box Lines
if bridiag == 1 then lin[13] = {4,6}; end
end
if form == "cylinder" then
p = 28
pts = {}
lin = {}
for n = 1, p, 1 do
x = math.cos(math.pi*2 / p * (n-1))
y = math.sin(math.pi*2 / p * (n-1))
pts[n] = {x,y,-1}
lin[n] = {n,1 + (n%p)}
pts[n + p] = {x,y,1}
lin[n + p] = {n+p,p + 1 + (n%p)}
end
lin[p*2+1] = {1,p+1} -- Red (0 degrees)
lin[p*2+2] = {p+1,p+1+math.ceil(p/2)} -- Lightness end (needs an even # of points to work)
end
end
 
boxp = {} -- To hold the calculated points
initPointsAndLines(FORM,BRIDIAG_SHOW)
 
w,h = getpicturesize()
CX,CY = w/2, h/2
 
 
 
function initAndReset()
XANG, YANG, ZANG, ZOOM, COLSIZE_ADJ, XD, YD, WORLD_X, WORLD_Y, ZSELECT = 0,0,0,0,0,0,0,0,0,0
end
 
initAndReset()
 
SIZE = math.min(w,h)/4
DIST = 5 -- Distance perspective modifier, ~5 is nominal, more means "less 3D"
 
CMAXSIZE = math.floor(COLSIZE_BASE / ((#pal)^0.3))
--CMAXSIZE = 8
CMINSIZE = 1 -- Negative values are ok. Color are never smaller than 1 pix
 
BOX_LINE_DIV = 20 -- Number of colors/segments that a box-line can be divided into (depth)
BOX_DIV_MULT = BOX_LINE_DIV / (math.sqrt(3)*2)
 
-- Box depth colors
box_div = {}
for n = 0, BOX_LINE_DIV-1, 1 do
c = BOX_DRK + (BOX_BRI / (BOX_LINE_DIV - 1)) * n
--box_div[BOX_LINE_DIV - n] = matchcolor(c,c,c)
box_div[BOX_LINE_DIV - n] = db.getBestPalMatchHYBRID({c,c,c},pal,0.5,true)
end
 
--BOX_COL = matchcolor(80,80,80)
BKG_COL = matchcolor(0,0,0)
--CUR_COL = matchcolor(112,112,112)
 
 
function rotate3D(x,y,z,Xsin,Ysin,Zsin,Xcos,Ycos,Zcos) -- PrecCalced cos&sin for speed
 
local x1,x2,x3,y1,y2,y3,f,xp,yp
 
x1 = x
y1 = y * Xcos + z * Xsin
z1 = z * Xcos - y * Xsin
 
x2 = x1 * Ycos - z1 * Ysin
y2 = y1
z2 = x1 * Ysin + z1 * Ycos
 
x3 = x2 * Zcos - y2 * Zsin
y3 = x2 * Zsin + y2 * Zcos
z3 = z2
 
return x3,y3,z3
end
 
function do3D(x,y,z,zoom,dist,Xsin,Ysin,Zsin,Xcos,Ycos,Zcos) -- PrecCalced cos&sin for speed
 
local x1,x2,x3,y1,y2,y3,f,xp,yp
 
x1 = x
y1 = y * Xcos + z * Xsin
z1 = z * Xcos - y * Xsin
 
x2 = x1 * Ycos - z1 * Ysin
y2 = y1
z2 = x1 * Ysin + z1 * Ycos
 
x3 = x2 * Zcos - y2 * Zsin
y3 = x2 * Zsin + y2 * Zcos
z3 = z2
 
f = dist/(z3 + dist + zoom)
xp = x3 * f
yp = y3 * f
 
return xp,yp,z3
end
 
 
function draw3Dline(x1,y1,z1,x2,y2,z2,div,mult,depthlist)
local s,xt,yt,xd,yd,zd,xf,yf
xd = (x2 - x1) / div
yd = (y2 - y1) / div
zd = (z2 - z1) / div
xf,yf = x1,y1
 
for s = 1, div, 1 do
-- Depth assumes a 1-Box (z ranges from -sq(3) to sq(3))
depth = math.floor(1 + (z1+zd*s + 1.732) * mult)
xt = x1 + xd*s -- + math.random()*8
yt = y1 + yd*s -- + math.random()*8
c = depthlist[depth]
if c == null then c = 1; end -- Something isn't perfect, error is super rare but this controls it
--db.line(xf,yf,xt,yt,c)
drawline(xf,yf,xt,yt,c)
xf = xt
yf = yt
end
end
 
function killinertia()
XD = 0
YD = 0
end
 
-- If using 1-box, z is -sq(3) to sq(3)
minz = math.sqrt(3)
totz = minz * 2
maxrad = CMAXSIZE - CMINSIZE
 
--q = 0
--delay = 4
--move = 0.03
 
while 1 < 2 do
 
-- Time-for-space-wiggle...or somekindof attempt
--WORLD_X = -move
--q = (q + 1) % delay
--if q < delay/2 then WORLD_X = move; end
 
clearpicture(BKG_COL)
 
Xsin = math.sin(XANG); Xcos = math.cos(XANG)
Ysin = math.sin(YANG); Ycos = math.cos(YANG)
Zsin = math.sin(ZANG); Zcos = math.cos(ZANG)
 
-- Rotate Box points
for n = 1, #pts, 1 do
p = pts[n]
x,y,z = p[1],p[2],p[3]
XP,YP,zp = rotate3D(x,y,z,Xsin,Ysin,Zsin,Xcos,Ycos,Zcos)
boxp[n] = {XP,YP,zp}
end
 
-- Rotate Colors in palette
for n = 1, #cols, 1 do
p = cols[n]
x,y,z,c = p[1],p[2],p[3],p[4]
XP,YP,zp = rotate3D(x,y,z,Xsin,Ysin,Zsin,Xcos,Ycos,Zcos)
colz[n] = {XP,YP,zp,c}
end
 
------------------------------------
-- Control world
------------------------------------
 
-- Calculate points anew
 
-- Worldize Box points
for n = 1, #boxp, 1 do
s = SIZE
v = boxp[n]
x = v[1] + WORLD_X
y = v[2] + WORLD_Y
z = v[3]
f = DIST/(z + DIST + ZOOM)
XP = CX + x * f * s
YP = CY + y * f * s
boxp[n] = {XP,YP,z}
end
 
-- Worldize Colors in palette
for n = 1, #colz, 1 do
s = SIZE
v = colz[n]
x = v[1] + WORLD_X
y = v[2] + WORLD_Y
z = v[3]
c = v[4]
f = DIST/(z + DIST + ZOOM)
XP = CX + x * f * s
YP = CY + y * f * s
colz[n] = {XP,YP,z,c}
end
 
 
-------------------------------------
-------------------------------------
 
-- Brightness Diagonal
--if BRIDIAG_SHOW == 1 then
-- p1 = boxp[4]
-- p2 = boxp[6]
-- x1,y1,z1 = p1[1],p1[2],p1[3]
-- x2,y2,z2 = p2[1],p2[2],p2[3]
-- draw3Dline(x1,y1,z1,x2,y2,z2,BOX_LINE_DIV,BOX_DIV_MULT,box_div)
--end
 
--c1 = math.min(FG,BG)
--c2 = math.max(FG,BG)
--p = colz[26]
--XP1,YP1,zp1,c1 = p[1],p[2],p[3],p[4]
--for n = #colz, 1, -1 do
-- p = colz[27]
-- XP2,YP2,zp2,c2 = p[1],p[2],p[3],p[4]
-- drawline(XP1,YP1,XP2,YP2,c1)
--end
 
-- sort on z
db.sorti(colz,3)
 
-- Draw colors
for n = #colz, 1, -1 do
p = colz[n]
XP,YP,zp,c = p[1],p[2],p[3],p[4]
 
radius = CMINSIZE + maxrad - (zp+minz) / totz * maxrad
dorad = math.floor(radius - ZOOM*2 + COLSIZE_ADJ)
 
if dorad >= 1 then
--db.drawCircle(XP,YP,dorad,c)
drawdisk(XP,YP,dorad,c)
--db.drawRectangle(XP,YP,dorad,dorad,c)
else putpicturepixel(XP,YP,c)
end
 
if c == FG or c == BG then
sz = math.max(3,dorad + 3)
if c == BKG_COL then v = (c+128) % 255; c = matchcolor(v,v,v); end
db.drawRectangleLine(XP-sz,YP-sz,sz*2,sz*2,c)
end
 
end -- colz
 
 
 
-- Draw box
for n = 1, #lin, 1 do
l = lin[n]
p1 = boxp[l[1]]
p2 = boxp[l[2]]
x1,y1,z1 = p1[1],p1[2],p1[3]
x2,y2,z2 = p2[1],p2[2],p2[3]
draw3Dline(x1,y1,z1,x2,y2,z2,BOX_LINE_DIV,BOX_DIV_MULT,box_div)
 
end -- eof box
 
--updatescreen(); if (waitbreak(0.00)==1) then return; end
 
repeat
 
old_key = key;
old_mouse_x = mouse_x;
old_mouse_y = mouse_y;
old_mouse_b = mouse_b;
updatescreen()
moved, key, mouse_x, mouse_y, mouse_b = waitinput(0)
if mouse_b == 1 then ANIM = 0; end
 
if (key==27) then
return;
end
 
if (key==282) then ANIM = (ANIM+1) % 2; end -- F1: Stop/Start Animation
if (key==283) then initAndReset(); end -- F2: Reset all values
if (key==284) then COLSIZE_ADJ = COLSIZE_ADJ + 0.5; end -- F3
if (key==285) then COLSIZE_ADJ = COLSIZE_ADJ - 0.5; end -- F4
 
--messagebox(key)
 
if (key==286) then
--FG = (FG + 1) % 255;
palcol = (palcol + 1) % #pal
FG = pal[palcol+1][4]
setforecolor(FG);
setcolor(0,getcolor(0)) -- Force update of palette until setforecolor() is fixed
end -- F5
 
if (key==290) then -- F9
initColors("rgb")
initPointsAndLines("cube",BRIDIAG_SHOW)
end
if (key==291) then -- F10
initColors("hsl")
initPointsAndLines("cylinder", 0) -- Bridiag won't show even if turned on, it's only for cube
end
if (key==292) then -- F11
initColors("hsl_cubic")
initPointsAndLines("cube",BRIDIAG_SHOW)
end
 
if (key==269) then ZOOM = ZOOM + 0.1; end
if (key==270) then ZOOM = ZOOM - 0.1; end
 
if (key==32) then
ZSELECT = (ZSELECT + math.pi/2) % (2*math.pi);
--YANG = ((YANG - math.pi/2) % (math.pi*2));
--XANG = ((XANG + math.pi/2) % (math.pi*2));
 
YANG = ((YANG + math.pi/2) % (math.pi*2));
XANG = ((XANG + math.pi/2) % (math.pi*2));
YANG = ((YANG - math.pi/2) % (math.pi*2));
end -- Rotate Z 90 Degrees
 
SPEED = math.pi / 100
 
if (key==273) then WORLD_Y = WORLD_Y - 0.05; killinertia(); end
if (key==274) then WORLD_Y = WORLD_Y + 0.05; killinertia(); end
 
if (key==276) then WORLD_X = WORLD_X - 0.05; killinertia(); end
if (key==275) then WORLD_X = WORLD_X + 0.05; killinertia(); end
until ((mouse_b == 1 and (old_mouse_x~=mouse_x or old_mouse_y~=mouse_y)) or key~=0 or ANIM==1 or math.abs(XD)>0.01 or math.abs(YD)>0.01);
 
if ANIM == 0 then
if (mouse_b==1 and (old_mouse_x~=mouse_x or old_mouse_y~=mouse_y)) then -- Inertia
XD = (mouse_y - old_mouse_y)*0.005
YD = (mouse_x - old_mouse_x)*0.005
else
XD = XD*0.92
YD = YD*0.92
end
XANG = ((XANG - XD) % (math.pi*2));
YANG = ((YANG + YD) % (math.pi*2));
ZANG = ZSELECT
end
 
if ANIM == 1 then
XANG = (XANG + math.pi/300) % (math.pi*2)
YANG = (YANG + math.pi/500) % (math.pi*2)
ZANG = (ZANG + math.pi/1000) % (math.pi*2)
end
 
--XANG = ((CY-mouse_y) / 200 % (math.pi*2));
--YANG = ((mouse_x - CX) / 200 % (math.pi*2));
--ZANG = 0
 
statusmessage("x"..math.floor(XANG*57.3).."° y"..math.floor(YANG*57.3).."° z"..math.floor(ZANG*57.3).."° Zm: "..math.floor(-ZOOM*10).." ")
 
end
 
end -- OK
/data/common/media/grafx2/scripts/samples_2.4/demo/Ellipse.lua
0,0 → 1,68
--PICTURE scene: Ellipse update-demo (anim)
--Demonstrates 'interactive' features.
--by Richard Fhager
 
-- Copyright 2011 Richard Fhager
--
-- This program is free software; you can redistribute it and/or
-- modify it under the terms of the GNU General Public License
-- as published by the Free Software Foundation; version 2
-- of the License. See <http://www.gnu.org/licenses/>
 
 
--
-- rot: Rotation in degrees
-- stp: Step is # of line segments (more is "better")
-- a & b are axis-radius
function ellipse2(x,y,a,b,stp,rot,col)
local n,m=math,rad,al,sa,ca,sb,cb,ox,oy,x1,y1,ast
m = math; rad = m.pi/180; ast = rad * 360/stp;
sb = m.sin(-rot * rad); cb = m.cos(-rot * rad)
for n = 0, stp, 1 do
ox = x1; oy = y1;
sa = m.sin(ast*n) * b; ca = m.cos(ast*n) * a
x1 = x + ca * cb - sa * sb
y1 = y + ca * sb + sa * cb
if (n > 0) then drawline(ox,oy,x1,y1,col); end
end
end
--
 
setpicturesize(300,300)
setcolor(0,96,96,96)
setcolor(1,255,255,128)
 
r1 = 100
r2 = 50
rt = 0
 
frames = 100
 
 
while (1 < 2) do
 
r1t = 10 + math.random() * 140
r2t = 10 + math.random() * 140
rtt = math.random() * 360
 
for n = 0, frames-1, 1 do
clearpicture(0)
 
f2 = n / frames
f1 = 1 - f2
 
r1a = r1*f1 + r1t*f2
r2a = r2*f1 + r2t*f2
rta = rt*f1 + rtt*f2
 
-- x, y, r1, r2, stp, rot, col
ellipse2(150, 150, r1a, r2a, 50, rta, 1)
 
statusmessage('press ESC to stop')
updatescreen();if (waitbreak(0)==1) then return end
 
end
 
r1,r2,rt = r1a,r2a,rta
 
end
/data/common/media/grafx2/scripts/samples_2.4/demo/FlipPicture.lua
0,0 → 1,17
-- flip picture - Copyright 2010 Paulo Silva
-- This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; version 2 of the License. See <http://www.gnu.org/licenses/>
w,h=getpicturesize();
ok,flipx,flipy=inputbox("flip picture","flip x",1,0,1,-1,"flip y",0,0,1,-1);
if ok==true then
if flipx==1 then
for y=0,h-1,1 do
for x=0,w/2,1 do
c1=getpicturepixel(x,y);c2=getpicturepixel(w-x-1,y)
putpicturepixel(x,y,c2);putpicturepixel(w-x-1,y,c1)
end;end
else
for y=0,h/2,1 do
for x=0,w-1,1 do
c1=getpicturepixel(x,y);c2=getpicturepixel(x,h-y-1)
putpicturepixel(x,y,c2);putpicturepixel(x,h-y-1,c1)
end;end;end;end
/data/common/media/grafx2/scripts/samples_2.4/demo/SierpinskyCarpet.lua
0,0 → 1,59
--PICTURE: Pattern - Sierpinsky carpet v1.0
--by Richard Fhager
--http://hem.fyristorg.com/dawnbringer/
-- Email: dawnbringer@hem.utfors.se
-- MSN: annassar@hotmail.com
--
-- Copyright 2010 Richard Fhager
--
-- This program is free software; you can redistribute it and/or
-- modify it under the terms of the GNU General Public License
-- as published by the Free Software Foundation; version 2
-- of the License. See <http://www.gnu.org/licenses/>
 
-- This script was adopted from Evalion, a Javascript codecrafting/imageprocessing project
-- http://goto.glocalnet.net/richard_fhager/evalion/evalion.html
--
 
frac = {{1,1,1},{1,0,1},{1,1,1}}
 
iter = 6
 
 
--
function pattern(x,y,p,n,i) -- Fractal Pattern V1.0 by Richard Fhager (mod allows for wrapping)
py = #p
px = #p[1]
while ((p[1+math.abs(math.floor(y*py))%py][1+math.abs(math.floor(x*px))%px]) == 1 and n<i) do
x=x*px-math.floor(x*px);
y=y*py-math.floor(y*py);
n = n+1
end
return 1 - n/i;
end
--
 
w, h = getpicturesize()
 
rp,gp,bp = getcolor(getforecolor())
 
 
for y = 0, h - 1, 1 do
for x = 0, w - 1, 1 do
 
ox = x / w;
oy = y / h;
 
f = pattern(ox,oy,frac,0,iter);
 
c = matchcolor(rp*f,gp*f,bp*f)
 
putpicturepixel(x, y, c);
end
updatescreen()
if (waitbreak(0)==1) then
return
end
 
end
 
/data/common/media/grafx2/scripts/samples_2.4/demo/SierpinskyTriangle.lua
0,0 → 1,57
--PICTURE: Pattern - Sierpinsky triangle v1.0
--by Richard Fhager
--http://hem.fyristorg.com/dawnbringer/
-- Email: dawnbringer@hem.utfors.se
-- MSN: annassar@hotmail.com
--
-- Copyright 2010 Richard Fhager
--
-- This program is free software; you can redistribute it and/or
-- modify it under the terms of the GNU General Public License
-- as published by the Free Software Foundation; version 2
-- of the License. See <http://www.gnu.org/licenses/>
 
-- This script was adopted from Evalion, a Javascript codecrafting/imageprocessing project
-- http://goto.glocalnet.net/richard_fhager/evalion/evalion.html
--
 
frac = {{1,1},{1,0}}
 
iter = 15
 
--
function pattern(x,y,p,n,i) -- Fractal Pattern V1.0 by Richard Fhager (mod allows for wrapping)
py = #p
px = #p[1]
while ((p[1+math.abs(math.floor(y*py))%py][1+math.abs(math.floor(x*px))%px]) == 1 and n<i) do
x=x*px-math.floor(x*px);
y=y*py-math.floor(y*py);
n = n+1
end
return 1 - n/i;
end
--
 
w, h = getpicturesize()
 
rp,gp,bp = getcolor(getforecolor())
 
for y = 0, h - 1, 1 do
for x = 0, w - 1, 1 do
 
ox = x / w;
oy = y / h;
 
f = pattern(ox,oy,frac,0,iter);
 
c = matchcolor(rp*f,gp*f,bp*f)
 
putpicturepixel(x, y, c);
 
end
updatescreen()
if (waitbreak(0)==1) then
return
end
end
 
/data/common/media/grafx2/scripts/samples_2.4/demo/Spritesheet.lua
0,0 → 1,46
--ANIM: Sprite Animator v0.15
--Spare page holds data - Plays on current
--by Richard Fhager
 
run("../libs/memory.lua")
 
arg=memory.load({XS=16,YS=16,SPACE=1,FRAMES=8,XOFF=0,YOFF=0,FPS=10})
 
OK, XS, YS, SPACE, FRAMES, XOFF, YOFF, FPS = inputbox("Sprite-Sheet Animator",
"Sprite X-size", arg.XS, 1, 256,0,
"Sprite Y-size", arg.YS, 1, 256,0,
"Spacing", arg.SPACE, 0, 32,0,
"# of Frames", arg.FRAMES,2, 100,0,
"X-offset", arg.XOFF, 0, 800,0,
"Y-offset", arg.YOFF, 0, 800,0,
"Play Speed (FPS)",arg.FPS, 1, 60,0
);
 
 
if OK == true then
 
memory.save({XS=XS,YS=YS,SPACE=SPACE,FRAMES=FRAMES,XOFF=XOFF,YOFF=YOFF,FPS=FPS})
 
MAXPLAYS = 100
 
w,h = getpicturesize()
OX = w / 2 - XS/2
OY = h / 2 - YS/2
 
for play = 1, MAXPLAYS, 1 do
 
for f = 0, FRAMES-1, 1 do
for y = 0, YS-1, 1 do
for x = 0, XS-1, 1 do
sx = x + XOFF + f * (XS + SPACE)
sy = y + YOFF
putpicturepixel(OX+x, OY+y, getsparepicturepixel(sx, sy))
end
end
updatescreen(); if (waitbreak(1/FPS)==1) then return; end
end
 
end -- plays
 
end --OK
 
/data/common/media/grafx2/scripts/samples_2.4/demo/brush/Amigaball.lua
0,0 → 1,57
--BRUSH Scene: Amigaball 1.0
--
--Draws the famous 'Amiga ball' in the brush.
--
--by Richard Fhager
--http://hem.fyristorg.com/dawnbringer/
 
-- Copyright 2010 Richard Fhager
--
-- This program is free software; you can redistribute it and/or
-- modify it under the terms of the GNU General Public License
-- as published by the Free Software Foundation; version 2
-- of the License. See <http://www.gnu.org/licenses/>
 
-- This script was adopted from Evalion, a Javascript codecrafting/imageprocessing project
--http://goto.glocalnet.net/richard_fhager/evalion/evalion.html
 
 
 
w, h = getbrushsize()
if (w<64 or h<64) then
setbrushsize(64,64)
w=64
h=64
end
 
for y = 0, h - 1, 1 do
for x = 0, w - 1, 1 do
 
-- Fractionalize image dimensions
ox = x / w;
oy = y / h;
 
-- Ball
Xr = ox-0.5; Yr = oy-0.5;
W = (1 - 2*math.sqrt(Xr*Xr + Yr*Yr));
 
-- 'FishEye' distortion / Fake 3D
F = (math.cos((ox-0.5)*math.pi)*math.cos((oy-0.5)*math.pi))*0.65;
ox = ox - (ox-0.5)*F;
oy = oy - (oy-0.5)*F;
 
-- Checkers
V = ((math.floor(0.25+ox*10)+math.floor(1+oy*10)) % 2) * 255 * W;
 
-- Specularities
SPEC1 = math.max(0,(1-5*math.sqrt((ox-0.45)*(ox-0.45)+(oy-0.45)*(oy-0.45)))*112);
SPEC2 = math.max(0,(1-15*math.sqrt((ox-0.49)*(ox-0.49)+(oy-0.48)*(oy-0.48)))*255);
 
r = W * 255 + SPEC1 + SPEC2
g = V + SPEC1 + SPEC2
b = V + SPEC1 + SPEC2
 
putbrushpixel(x, y, matchcolor(r,g,b));
 
end
end
/data/common/media/grafx2/scripts/samples_2.4/demo/brush/ColorSphere.lua
0,0 → 1,38
--BRUSH Scene: Sphere of pencolor v1.0
--by Richard Fhager
--http://hem.fyristorg.com/dawnbringer/
 
-- Copyright 2010 Richard Fhager
--
-- This program is free software; you can redistribute it and/or
-- modify it under the terms of the GNU General Public License
-- as published by the Free Software Foundation; version 2
-- of the License. See <http://www.gnu.org/licenses/>
 
-- This script was adopted from Evalion, a Javascript codecrafting/imageprocessing project
--http://goto.glocalnet.net/richard_fhager/evalion/evalion.html
 
 
w, h = getbrushsize()
 
rp,gp,bp = getcolor(getforecolor())
 
for y = 0, h - 1, 1 do
for x = 0, w - 1, 1 do
 
-- Fractionalize image dimensions
ox = x / w;
oy = y / h;
 
-- Sphere
X = 0.5; Y = 0.5; Rd = 0.5
a = math.sqrt(math.max(0,Rd*Rd - ((X-ox)*(X-ox)+(Y-oy)*(Y-oy)))) * 1/Rd
r = rp * a
g = gp * a
b = bp * a
 
putbrushpixel(x, y, matchcolor(r,g,b));
 
end
end
/data/common/media/grafx2/scripts/samples_2.4/demo/brush/FindAA.lua
0,0 → 1,100
--BRUSH: Find AA-colors from pencolors
--by Richard Fhager
--http://hem.fyristorg.com/dawnbringer/
 
-- Copyright 2010 Richard Fhager
--
-- This program is free software; you can redistribute it and/or
-- modify it under the terms of the GNU General Public License
-- as published by the Free Software Foundation; version 2
-- of the License. See <http://www.gnu.org/licenses/>
 
cellw = 8
cellh = 4
colors = 256
 
setbrushsize(cellw * 3, cellh * 3)
 
 
--
function makePalList(cols)
pal = {}
for n = 0, cols-1, 1 do
r,g,b = getcolor(n)
pal[n+1] = {r,g,b}
end
return pal
end
--
 
--
function getBestPalMatchHYBRID(rgb,pal,briweight)
local diff,diffC,diffB,best,bestcol,cols,n,c,r,g,b,p,obri,pbri
cols = #pal
bestcol = 0
best = 9e99
 
r = rgb[1]
g = rgb[2]
b = rgb[3]
 
obri = math.pow(r*9,2)+math.pow(g*16,2)+math.pow(b*8,2)
 
for n=0, cols-1, 1 do
p = pal[n+1]
pbri = math.pow(p[1]*9,2)+math.pow(p[2]*16,2)+math.pow(p[3]*8,2)
diffB = math.abs(obri - pbri)
 
 
diffC = (math.pow(r-p[1],2)+math.pow(g-p[2],2)+math.pow(b-p[3],2)) * 400
--diff = diffB + diffC
diff = briweight * (diffB - diffC) + diffC
if diff <= best then bestcol = n; best = diff; end
end
 
return bestcol
end
--
 
--
function drawRectangle(x1,y1,w,h,c)
for y = y1, y1+h, 1 do
for x = x1, x1+w, 1 do
putbrushpixel(x,y,c);
end
end
end
--
 
 
 
palList = makePalList(colors)
 
cf = getforecolor()
cb = getbackcolor()
rf,gf,bf = getcolor(cf)
rb,gb,bb = getcolor(cb)
 
ra = (rf + rb) / 2
ga = (gf + gb) / 2
ba = (bf + bb) / 2
 
rgb1 = {ra,ga,ba}
c1 = getBestPalMatchHYBRID(rgb1,palList,0.0)
c2 = getBestPalMatchHYBRID(rgb1,palList,0.75)
c3 = getBestPalMatchHYBRID(rgb1,palList,0.99)
 
q = {{cf,c1,cb},
{cf,c2,cb},
{cf,c3,cb}}
 
 
for y = 0, #q-1, 1 do
for x = 0, #q[1]-1, 1 do
drawRectangle(x*cellw,y*cellh,cellw,cellh,q[y+1][x+1])
 
end
end
 
 
/data/common/media/grafx2/scripts/samples_2.4/demo/brush/Mandelbrot.lua
0,0 → 1,64
--BRUSH Scene: Mandelbrot fractal v0.5
--
--Draws a Mandelbrot fractal in the current brush.
--
--by Richard Fhager
--http://hem.fyristorg.com/dawnbringer/
 
-- Copyright 2010 Richard Fhager
--
-- This program is free software; you can redistribute it and/or
-- modify it under the terms of the GNU General Public License
-- as published by the Free Software Foundation; version 2
-- of the License. See <http://www.gnu.org/licenses/>
 
-- This script was adopted from Evalion, a Javascript codecrafting/imageprocessing project
--http://goto.glocalnet.net/richard_fhager/evalion/evalion.html
 
 
colors = 64
 
x0 = -1.7
x1 = 0.7
ym = 0
iter = 64
 
 
ok, x0, x1, ym, iter = inputbox("Fractal data",
"X0", x0, -2, 2,4,
"X1", x1, -2, 2,4,
"midY", ym, -2, 2,4,
"Iter", iter, 1, 2048,0
);
 
-- -0.831116819,-0.831116815,0.2292112435,192
 
 
function mandel(x,y,l,r,o,i) -- pos. as fraction of 1, left coord, right coord, y coord, iterations
 
local w,s,a,p,q,n,v,w
 
s=math.abs(r-l);
 
a = l + s*x;
p = a;
b = o - s*(y-0.5);
q = b;
n = 1;
v = 0;
w = 0;
 
while (v+w<4 and n<i) do n=n+1; v=p*p; w=q*q; q=2*p*q+b; p=v-w+a; end;
 
return n
end
 
 
w, h = getbrushsize()
 
for x = 0, w - 1, 1 do
for y = 0, h - 1, 1 do
q = mandel(x/w,y/h,x0,x1,ym,iter) % colors;
putbrushpixel(x, y, q);
end
end