Subversion Repositories Kolibri OS

Compare Revisions

No changes between revisions

Regard whitespace Rev 8208 → Rev 8209

/contrib/sdk/sources/SDL-1.2.2_newlib/fire-1.0/Makefile
0,0 → 1,21
CC = kos32-gcc
LD = kos32-ld
 
SDK_DIR = ../../../
LDFLAGS = -nostdlib -static --image-base 0 -T $(SDK_DIR)/sources/newlib/app.lds
 
CFLAGS = -c -fno-ident -O2 -fomit-frame-pointer -fno-ident -U__WIN32__ -U_Win32 -U_WIN32 -U__MINGW32__ -UWIN32
 
INCLUDES = -I $(SDK_DIR)/sources/newlib/libc/include -I ../include/
LIBPATH = -L $(SDK_DIR)/lib -L /home/autobuild/tools/win32/mingw32/lib
 
default: fire
 
fire: $(OBJECTS) Makefile
$(CC) $(CFLAGS) $(INCLUDES) -o sdlfire.o fire.c
$(LD) $(LDFLAGS) $(LIBPATH) --subsystem native -o sdlfire sdlfire.o -lgcc -lSDL -lc.dll -lc -lsound
kos32-strip -s sdlfire -o sdlfire
objcopy sdlfire -O binary
rm sdlfire.o
clean:
rm sdlfire
Property changes:
Added: svn:executable
+*
\ No newline at end of property
/contrib/sdk/sources/SDL-1.2.2_newlib/fire-1.0/README
0,0 → 1,5
Fire demo by David Ashley.
dash@xdr.com
http://www.xdr.com/dash
 
See the start of the fire.c program for more details.
Property changes:
Added: svn:executable
+*
\ No newline at end of property
/contrib/sdk/sources/SDL-1.2.2_newlib/fire-1.0/fire.c
0,0 → 1,508
/* Fireworks demo written by Dave Ashley */
/* dash@xdr.com */
/* http://www.xdr.com/dash */
/* Sat Jun 13 02:46:09 PDT 1998 */
/* This is my first attempt at an SDL program */
/* See the SDL home page http://www.devolution.com/~slouken/projects/SDL/ */
 
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
 
#include "SDL.h"
 
#define XSIZE 640
#define YSIZE 480
 
SDL_Surface *thescreen;
unsigned char *vmem1, *vmem2;
int mousex,mousey;
SDL_Color themap[256];
 
int scrlock()
{
if(SDL_MUSTLOCK(thescreen))
{
if ( SDL_LockSurface(thescreen) < 0 )
{
SDL_printf("Couldn't lock display surface: %s\n",
SDL_GetError());
return -1;
}
}
return 0;
}
void scrunlock(void)
{
if(SDL_MUSTLOCK(thescreen))
SDL_UnlockSurface(thescreen);
SDL_UpdateRect(thescreen, 0, 0, 0, 0);
}
 
#define MOUSEFRAC 2
#define MAXBLOBS 512
#define BLOBFRAC 6
#define BLOBGRAVITY 5
#define THRESHOLD 20
#define SMALLSIZE 3
#define BIGSIZE 6
 
#define ABS(x) ((x)<0 ? -(x) : (x))
 
int explodenum;
 
char sizes[]={2,3,4,5,8,5,4,3};
 
 
struct blob {
struct blob *blobnext;
int blobx;
int bloby;
int blobdx;
int blobdy;
int bloblife;
int blobsize;
} *blobs,*freeblobs,*activeblobs;
 
 
unsigned char **mul640;
int oldmode;
 
char sqrttab[]={
0,1,1,1,2,2,2,2,2,3,3,3,3,3,3,3,
4,4,4,4,4,4,4,4,4,5,5,5,5,5,5,5,
5,5,5,5,6,6,6,6,6,6,6,6,6,6,6,6,
6,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,
8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,
8,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,
9,9,9,9,10,10,10,10,10,10,10,10,10,10,10,10,
10,10,10,10,10,10,10,10,10,11,11,11,11,11,11,11,
11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,
12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,
12,12,12,12,12,12,12,12,12,13,13,13,13,13,13,13,
13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,
13,13,13,13,14,14,14,14,14,14,14,14,14,14,14,14,
14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,
14,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,
15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15
};
 
 
void nomem(void)
{
SDL_printf("Not enough low memory!\n");
SDL_Quit();
exit(1);
}
 
 
 
void fire(unsigned char *p1,unsigned char *p2,int pitch,char *map)
{
int x,y;
unsigned char *p3, *p4;
 
for(y=2;y<YSIZE;y++)
{
for(x=0;x<XSIZE;x++)
{
p3 = p1+y*XSIZE+x;
p4 = p2+y*pitch+x;
*p4=map[*p3+p3[-XSIZE]+p3[-XSIZE-1]+p3[-XSIZE+1]+p3[-1]+p3[1]+p3[-XSIZE-XSIZE-1]+p3[-XSIZE-XSIZE]+p3[-XSIZE-XSIZE+1]];
}
}
}
 
void disk(x,y,rad)
{
unsigned char *p;
int i,j,k,aj;
int rad2=rad*rad;
int w;
 
 
for(j=-rad;j<=rad;j++)
{
w=sqrttab[rad2-j*j];
aj=ABS(j)<<2;
if(w)
{
p=mul640[y+j]+x-w;
k=w+w+1;
i=-w;
while(k--) {*p++=255-(ABS(i)<<2)-aj;i++;}
}
}
}
void trydisk(void)
{
if(mousex>10 && mousex<XSIZE-10 && mousey>10 && mousey<YSIZE-10)
disk(mousex,mousey,8);
}
 
void addblob(void)
{
int dx,dy;
struct blob *ablob;
 
if(!freeblobs) return;
dx=(rand()&255)-128;
dy=(rand()%200)+340;
ablob=freeblobs;
freeblobs=freeblobs->blobnext;
ablob->bloblife=(rand()&511)+256;
ablob->blobdx=dx;
ablob->blobdy=dy;
ablob->blobx=(256+(rand()&127))<<BLOBFRAC;
ablob->bloby=2<<BLOBFRAC;
ablob->blobnext=activeblobs;
ablob->blobsize=BIGSIZE;
activeblobs=ablob;
}
void moveblobs(void)
{
struct blob **lastblob,*ablob;
int x,y;
 
lastblob=&activeblobs;
while(ablob=*lastblob)
{
x=ablob->blobx>>BLOBFRAC;
y=ablob->bloby>>BLOBFRAC;
if(!--ablob->bloblife || y<0 || x<10 || x>XSIZE-10)
{
*lastblob=ablob->blobnext;
ablob->blobnext=freeblobs;
freeblobs=ablob;
continue;
}
ablob->blobx+=ablob->blobdx;
ablob->bloby+=ablob->blobdy;
ablob->blobdy-=BLOBGRAVITY;
lastblob=&ablob->blobnext;
}
}
void putblobs(void)
{
struct blob *ablob,*ablob2,*temp;
int x,y,dy;
int i,size;
long x2,y2,vel;
 
ablob=activeblobs;
activeblobs=0;
while(ablob)
{
dy=ablob->blobdy;
if(ablob->blobsize!=SMALLSIZE && (dy>-THRESHOLD && dy<THRESHOLD && !(rand()&7) || (rand()&127)==63))
{
i=explodenum;
while(i-- && freeblobs)
{
ablob2=freeblobs;
freeblobs=freeblobs->blobnext;
ablob2->blobx=ablob->blobx;
ablob2->bloby=ablob->bloby;
for(;;)
{
x2=(rand()&511)-256;
y2=(rand()&511)-256;
vel=x2*x2+y2*y2;
if(vel>0x3000 && vel<0x10000L) break;
}
ablob2->blobdx=ablob->blobdx+x2;
ablob2->blobdy=ablob->blobdy+y2;
ablob2->bloblife=16+(rand()&31);
ablob2->blobsize=SMALLSIZE;
ablob2->blobnext=activeblobs;
activeblobs=ablob2;
ablob->bloblife=1;
}
}
x=ablob->blobx>>BLOBFRAC;
y=ablob->bloby>>BLOBFRAC;
size=ablob->blobsize;
if(size==BIGSIZE && ablob->blobdy>0 && ablob->blobdy<200)
size=sizes[ablob->bloblife&7];
if(x>10 && x<XSIZE-10 && y>10 && y<YSIZE-10)
disk(x,YSIZE-1-y,size);
temp=ablob;
ablob=ablob->blobnext;
temp->blobnext=activeblobs;
activeblobs=temp;
}
}
 
 
 
#define RATE 1
void normal(char *map)
{
int i,j;
for(i=0;i<8192;i++)
{
j=i/9;
map[i]=j<256 ? (j>=RATE ? j-RATE : 0) : 255;
}
}
void bright(char *map)
{
int i;
for(i=0;i<8192;i++) map[i]=i>>3<255 ? (i>>3) : 255;
}
 
void updatemap(void)
{
SDL_SetColors(thescreen, themap, 0, 256);
}
 
 
void loadcolor(int n,int r,int g,int b)
{
themap[n].r=r<<2;
themap[n].g=g<<2;
themap[n].b=b<<2;
}
 
 
void loadcolors(unsigned int which)
{
int i,j;
int r,g,b;
 
which%=11;
for(i=0;i<256;i++)
{
switch(which)
{
case 0:
if(i<64) loadcolor(i,0,0,0);
else if(i<128) loadcolor(i,i-64,0,0);
else if(i<192) loadcolor(i,63,i-128,0);
else loadcolor(i,63,63,i-192);
break;
case 1:
if(i<64) loadcolor(i,0,0,0);
else if(i<128) loadcolor(i,0,0,i-64);
else loadcolor(i,(i-128)>>1,(i-128)>>1,63);
break;
case 2:
loadcolor(i,i>>2,i>>2,i>>2);
break;
case 3:
r=rand()&0x3f;
g=rand()&0x3f;
b=rand()&0x3f;
loadcolor(i,r*i>>8,g*i>>8,b*i>>8);
break;
case 4:
loadcolor(i,i>>2,0,0);
break;
case 5:
loadcolor(i,0,i>>2,0);
break;
case 6:
loadcolor(i,0,0,i>>2);
break;
case 7:
j=i&15;
if(i&16) j=15-j;
j=(i>>2)*j/16;
loadcolor(i,j,j,j);
break;
case 8:
j=0;
if(i>8 && i<128) j=63;
loadcolor(i,j,j,j);
break;
case 9:
j=31-(i&31)<<1;
r=i&32 ? j : 0;
g=i&64 ? j : 0;
b=i&128 ? j : 0;
loadcolor(i,r,g,b);
break;
case 10:
j=(i&15)<<2;
if(i&16) j=63-j;
r=i&32 ? j : 0;
g=i&64 ? j : 0;
b=i&128 ? j : 0;
loadcolor(i,r,g,b);
break;
}
}
updatemap();
}
 
int main(int argc, char *argv[])
{
int i,k;
char *remap,*remap2;
unsigned char *p1, *p2;
long frames;
int flash;
int whichmap;
int key;
int ispaused;
unsigned long videoflags;
int done;
int now;
SDL_Event event;
long starttime;
int buttonstate;
 
srand(time(NULL));
if ( SDL_Init(SDL_INIT_VIDEO) < 0 )
{
SDL_printf("Couldn't initialize SDL: %s\n",SDL_GetError());
exit(1);
}
videoflags = SDL_SWSURFACE;
 
thescreen = SDL_SetVideoMode(XSIZE, YSIZE, 8, videoflags);
if ( thescreen == NULL )
{
SDL_printf("Couldn't set display mode: %s\n",
SDL_GetError());
SDL_Quit();
exit(5);
}
 
vmem1=NULL;
vmem2=malloc(XSIZE*YSIZE);
if(!vmem2) nomem();
mul640=malloc(YSIZE*sizeof(char *));
if(!mul640) nomem();
remap=malloc(16384);
if(!remap) nomem();
remap2=malloc(16384);
if(!remap2) nomem();
blobs=malloc(MAXBLOBS*sizeof(struct blob));
if(!blobs) nomem();
 
SDL_printf("Fire demo by David Ashley (dash@xdr.com)");
SDL_printf("1 = Change color map");
SDL_printf("2 = Randomly change color map");
SDL_printf("p = Pause");
SDL_printf("spc = Fire");
SDL_printf("esc = Exit");
SDL_printf("Left mouse button = paint");
SDL_printf("Right mouse button, CR = ignite atmosphere");
 
freeblobs=activeblobs=0;
for(i=0;i<MAXBLOBS;i++)
{
blobs[i].blobnext=freeblobs;
freeblobs=blobs+i;
}
 
normal(remap);
bright(remap2);
 
 
flash=0;
whichmap=0;
loadcolors(whichmap);
frames=0;
ispaused=0;
addblob();
done = 0;
now=0;
starttime=SDL_GetTicks();
buttonstate=0;
mousex=mousey=0;
 
while(!done)
{
if ( scrlock() < 0 ) continue;
frames++;
if ( vmem1 != (unsigned char *)thescreen->pixels )
{
p1=vmem1=thescreen->pixels;
for (i=0;i<YSIZE;i++)
{
mul640[i]=i*thescreen->pitch+vmem1;
memset(p1,0,XSIZE);
p1+=thescreen->pitch;
}
}
if(!ispaused)
{
now++;
if(!flash)
{
if(explodenum>96 && explodenum<160 && !(rand()&511) || (buttonstate&8))
flash=60;
} else --flash;
explodenum=(now>>4)+1;if(explodenum==320) now=0;
if(explodenum>256) explodenum=256;
if(!(rand()&31))
addblob();
moveblobs();
putblobs();
if(buttonstate&2) trydisk();
p1=vmem1;
p2=vmem2;
k=thescreen->pitch;
for(i=0;i<YSIZE;i++)
{
memcpy(p2,p1,XSIZE);
p2+=XSIZE;
p1+=k;
}
fire(vmem2,vmem1,k,flash ? remap2 :remap);
}
scrunlock();
 
while(SDL_PollEvent(&event))
{
switch (event.type)
{
case SDL_MOUSEBUTTONDOWN:
case SDL_MOUSEBUTTONUP:
if ( event.button.state == SDL_PRESSED )
buttonstate|=1<<event.button.button;
else
buttonstate&=~(1<<event.button.button);
mousex=event.button.x;
mousey=event.button.y;
if(!ispaused && buttonstate&2) trydisk();
break;
case SDL_MOUSEMOTION:
mousex=event.motion.x;
mousey=event.motion.y;
if(!ispaused && buttonstate&2) trydisk();
break;
case SDL_KEYDOWN:
key=event.key.keysym.sym;
if(key==SDLK_RETURN) {flash=60;break;}
if(key==SDLK_1 || key==SDLK_2)
{
if(key==SDLK_1)
++whichmap;
else
whichmap=rand();
loadcolors(whichmap);
break;
}
if(key==SDLK_ESCAPE) {done=1;break;}
if(key==SDLK_SPACE && !ispaused) {addblob();break;}
if(key==SDLK_p) {ispaused=!ispaused;break;}
break;
case SDL_QUIT:
done = 1;
break;
default:
break;
}
}
}
 
starttime=SDL_GetTicks()-starttime;
if(!starttime) starttime=1;
SDL_Quit();
SDL_printf("fps = %d\n",1000*frames/starttime);
exit(0);
}
Property changes:
Added: svn:executable
+*
\ No newline at end of property
/contrib/sdk/sources/SDL-1.2.2_newlib/include/SDL.h
0,0 → 1,97
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga
 
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
 
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
 
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 
Sam Lantinga
slouken@devolution.com
*/
 
#ifdef SAVE_RCSID
static char rcsid =
"@(#) $Id: SDL.h,v 1.2 2001/04/26 16:50:17 hercules Exp $";
#endif
 
/* Main include header for the SDL library */
 
#ifndef _SDL_H
#define _SDL_H
 
#include "SDL_main.h"
#include "SDL_types.h"
#include "SDL_getenv.h"
#include "SDL_error.h"
#include "SDL_rwops.h"
#include "SDL_timer.h"
#include "SDL_audio.h"
#include "SDL_cdrom.h"
#include "SDL_joystick.h"
#include "SDL_events.h"
#include "SDL_video.h"
#include "SDL_byteorder.h"
#include "SDL_version.h"
 
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
 
/* As of version 0.5, SDL is loaded dynamically into the application */
 
/* These are the flags which may be passed to SDL_Init() -- you should
specify the subsystems which you will be using in your application.
*/
#define SDL_INIT_TIMER 0x00000001
#define SDL_INIT_AUDIO 0x00000010
#define SDL_INIT_VIDEO 0x00000020
#define SDL_INIT_CDROM 0x00000100
#define SDL_INIT_JOYSTICK 0x00000200
#define SDL_INIT_NOPARACHUTE 0x00100000 /* Don't catch fatal signals */
#define SDL_INIT_EVENTTHREAD 0x01000000 /* Not supported on all OS's */
#define SDL_INIT_EVERYTHING 0x0000FFFF
 
/* This function loads the SDL dynamically linked library and initializes
* the subsystems specified by 'flags' (and those satisfying dependencies)
* Unless the SDL_INIT_NOPARACHUTE flag is set, it will install cleanup
* signal handlers for some commonly ignored fatal signals (like SIGSEGV)
*/
extern DECLSPEC int SDL_Init(Uint32 flags);
 
/* This function initializes specific SDL subsystems */
extern DECLSPEC int SDL_InitSubSystem(Uint32 flags);
 
/* This function cleans up specific SDL subsystems */
extern DECLSPEC void SDL_QuitSubSystem(Uint32 flags);
 
/* This function returns mask of the specified subsystems which have
been initialized.
If 'flags' is 0, it returns a mask of all initialized subsystems.
*/
extern DECLSPEC Uint32 SDL_WasInit(Uint32 flags);
 
/* This function cleans up all initialized subsystems and unloads the
* dynamically linked library. You should call it upon all exit conditions.
*/
extern DECLSPEC void SDL_Quit(void);
 
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"
 
#endif /* _SDL_H */
Property changes:
Added: svn:executable
+*
\ No newline at end of property
/contrib/sdk/sources/SDL-1.2.2_newlib/include/SDL_active.h
0,0 → 1,60
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga
 
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
 
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
 
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 
Sam Lantinga
slouken@devolution.com
*/
 
#ifdef SAVE_RCSID
static char rcsid =
"@(#) $Id: SDL_active.h,v 1.2 2001/04/26 16:50:17 hercules Exp $";
#endif
 
/* Include file for SDL application focus event handling */
 
#ifndef _SDL_active_h
#define _SDL_active_h
 
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
 
/* The available application states */
#define SDL_APPMOUSEFOCUS 0x01 /* The app has mouse coverage */
#define SDL_APPINPUTFOCUS 0x02 /* The app has input focus */
#define SDL_APPACTIVE 0x04 /* The application is active */
 
/* Function prototypes */
/*
* This function returns the current state of the application, which is a
* bitwise combination of SDL_APPMOUSEFOCUS, SDL_APPINPUTFOCUS, and
* SDL_APPACTIVE. If SDL_APPACTIVE is set, then the user is able to
* see your application, otherwise it has been iconified or disabled.
*/
extern DECLSPEC Uint8 SDL_GetAppState(void);
 
 
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"
 
#endif /* _SDL_active_h */
Property changes:
Added: svn:executable
+*
\ No newline at end of property
/contrib/sdk/sources/SDL-1.2.2_newlib/include/SDL_audio.h
0,0 → 1,260
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga
 
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
 
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
 
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 
Sam Lantinga
slouken@devolution.com
*/
 
#ifdef SAVE_RCSID
static char rcsid =
"@(#) $Id: SDL_audio.h,v 1.2 2001/04/26 16:50:17 hercules Exp $";
#endif
 
/* Access to the raw audio mixing buffer for the SDL library */
 
#ifndef _SDL_audio_h
#define _SDL_audio_h
 
#include <stdio.h>
 
#include "SDL_main.h"
#include "SDL_types.h"
#include "SDL_error.h"
#include "SDL_rwops.h"
#include "SDL_byteorder.h"
 
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
 
/* The calculated values in this structure are calculated by SDL_OpenAudio() */
typedef struct {
int freq; /* DSP frequency -- samples per second */
Uint16 format; /* Audio data format */
Uint8 channels; /* Number of channels: 1 mono, 2 stereo */
Uint8 silence; /* Audio buffer silence value (calculated) */
Uint16 samples; /* Audio buffer size in samples */
Uint16 padding; /* Necessary for some compile environments */
Uint32 size; /* Audio buffer size in bytes (calculated) */
/* This function is called when the audio device needs more data.
'stream' is a pointer to the audio data buffer
'len' is the length of that buffer in bytes.
Once the callback returns, the buffer will no longer be valid.
Stereo samples are stored in a LRLRLR ordering.
*/
void (*callback)(void *userdata, Uint8 *stream, int len);
void *userdata;
} SDL_AudioSpec;
 
/* Audio format flags (defaults to LSB byte order) */
#define AUDIO_U8 0x0008 /* Unsigned 8-bit samples */
#define AUDIO_S8 0x8008 /* Signed 8-bit samples */
#define AUDIO_U16LSB 0x0010 /* Unsigned 16-bit samples */
#define AUDIO_S16LSB 0x8010 /* Signed 16-bit samples */
#define AUDIO_U16MSB 0x1010 /* As above, but big-endian byte order */
#define AUDIO_S16MSB 0x9010 /* As above, but big-endian byte order */
#define AUDIO_U16 AUDIO_U16LSB
#define AUDIO_S16 AUDIO_S16LSB
 
/* Native audio byte ordering */
#if SDL_BYTEORDER == SDL_LIL_ENDIAN
#define AUDIO_U16SYS AUDIO_U16LSB
#define AUDIO_S16SYS AUDIO_S16LSB
#else
#define AUDIO_U16SYS AUDIO_U16MSB
#define AUDIO_S16SYS AUDIO_S16MSB
#endif
 
 
/* A structure to hold a set of audio conversion filters and buffers */
typedef struct SDL_AudioCVT {
int needed; /* Set to 1 if conversion possible */
Uint16 src_format; /* Source audio format */
Uint16 dst_format; /* Target audio format */
double rate_incr; /* Rate conversion increment */
Uint8 *buf; /* Buffer to hold entire audio data */
int len; /* Length of original audio buffer */
int len_cvt; /* Length of converted audio buffer */
int len_mult; /* buffer must be len*len_mult big */
double len_ratio; /* Given len, final size is len*len_ratio */
void (*filters[10])(struct SDL_AudioCVT *cvt, Uint16 format);
int filter_index; /* Current audio conversion function */
} SDL_AudioCVT;
 
 
/* Function prototypes */
 
/* These functions are used internally, and should not be used unless you
* have a specific need to specify the audio driver you want to use.
* You should normally use SDL_Init() or SDL_InitSubSystem().
*/
extern DECLSPEC int SDL_AudioInit(const char *driver_name);
extern DECLSPEC void SDL_AudioQuit(void);
 
/* This function fills the given character buffer with the name of the
* current audio driver, and returns a pointer to it if the audio driver has
* been initialized. It returns NULL if no driver has been initialized.
*/
extern DECLSPEC char *SDL_AudioDriverName(char *namebuf, int maxlen);
 
/*
* This function opens the audio device with the desired parameters, and
* returns 0 if successful, placing the actual hardware parameters in the
* structure pointed to by 'obtained'. If 'obtained' is NULL, the audio
* data passed to the callback function will be guaranteed to be in the
* requested format, and will be automatically converted to the hardware
* audio format if necessary. This function returns -1 if it failed
* to open the audio device, or couldn't set up the audio thread.
*
* When filling in the desired audio spec structure,
* 'desired->freq' should be the desired audio frequency in samples-per-second.
* 'desired->format' should be the desired audio format.
* 'desired->samples' is the desired size of the audio buffer, in samples.
* This number should be a power of two, and may be adjusted by the audio
* driver to a value more suitable for the hardware. Good values seem to
* range between 512 and 8096 inclusive, depending on the application and
* CPU speed. Smaller values yield faster response time, but can lead
* to underflow if the application is doing heavy processing and cannot
* fill the audio buffer in time. A stereo sample consists of both right
* and left channels in LR ordering.
* Note that the number of samples is directly related to time by the
* following formula: ms = (samples*1000)/freq
* 'desired->size' is the size in bytes of the audio buffer, and is
* calculated by SDL_OpenAudio().
* 'desired->silence' is the value used to set the buffer to silence,
* and is calculated by SDL_OpenAudio().
* 'desired->callback' should be set to a function that will be called
* when the audio device is ready for more data. It is passed a pointer
* to the audio buffer, and the length in bytes of the audio buffer.
* This function usually runs in a separate thread, and so you should
* protect data structures that it accesses by calling SDL_LockAudio()
* and SDL_UnlockAudio() in your code.
* 'desired->userdata' is passed as the first parameter to your callback
* function.
*
* The audio device starts out playing silence when it's opened, and should
* be enabled for playing by calling SDL_PauseAudio(0) when you are ready
* for your audio callback function to be called. Since the audio driver
* may modify the requested size of the audio buffer, you should allocate
* any local mixing buffers after you open the audio device.
*/
extern DECLSPEC int SDL_OpenAudio(SDL_AudioSpec *desired, SDL_AudioSpec *obtained);
 
/*
* Get the current audio state:
*/
typedef enum {
SDL_AUDIO_STOPPED = 0,
SDL_AUDIO_PLAYING,
SDL_AUDIO_PAUSED
} SDL_audiostatus;
extern DECLSPEC SDL_audiostatus SDL_GetAudioStatus(void);
 
/*
* This function pauses and unpauses the audio callback processing.
* It should be called with a parameter of 0 after opening the audio
* device to start playing sound. This is so you can safely initialize
* data for your callback function after opening the audio device.
* Silence will be written to the audio device during the pause.
*/
extern DECLSPEC void SDL_PauseAudio(int pause_on);
 
/*
* This function loads a WAVE from the data source, automatically freeing
* that source if 'freesrc' is non-zero. For example, to load a WAVE file,
* you could do:
* SDL_LoadWAV_RW(SDL_RWFromFile("sample.wav", "rb"), 1, ...);
*
* If this function succeeds, it returns the given SDL_AudioSpec,
* filled with the audio data format of the wave data, and sets
* 'audio_buf' to a malloc()'d buffer containing the audio data,
* and sets 'audio_len' to the length of that audio buffer, in bytes.
* You need to free the audio buffer with SDL_FreeWAV() when you are
* done with it.
*
* This function returns NULL and sets the SDL error message if the
* wave file cannot be opened, uses an unknown data format, or is
* corrupt. Currently raw and MS-ADPCM WAVE files are supported.
*/
extern DECLSPEC SDL_AudioSpec *SDL_LoadWAV_RW(SDL_RWops *src, int freesrc,
SDL_AudioSpec *spec, Uint8 **audio_buf, Uint32 *audio_len);
 
/* Compatibility convenience function -- loads a WAV from a file */
#define SDL_LoadWAV(file, spec, audio_buf, audio_len) \
SDL_LoadWAV_RW(SDL_RWFromFile(file, "rb"),1, spec,audio_buf,audio_len)
 
/*
* This function frees data previously allocated with SDL_LoadWAV_RW()
*/
extern DECLSPEC void SDL_FreeWAV(Uint8 *audio_buf);
 
/*
* This function takes a source format and rate and a destination format
* and rate, and initializes the 'cvt' structure with information needed
* by SDL_ConvertAudio() to convert a buffer of audio data from one format
* to the other.
* This function returns 0, or -1 if there was an error.
*/
extern DECLSPEC int SDL_BuildAudioCVT(SDL_AudioCVT *cvt,
Uint16 src_format, Uint8 src_channels, int src_rate,
Uint16 dst_format, Uint8 dst_channels, int dst_rate);
 
/* Once you have initialized the 'cvt' structure using SDL_BuildAudioCVT(),
* created an audio buffer cvt->buf, and filled it with cvt->len bytes of
* audio data in the source format, this function will convert it in-place
* to the desired format.
* The data conversion may expand the size of the audio data, so the buffer
* cvt->buf should be allocated after the cvt structure is initialized by
* SDL_BuildAudioCVT(), and should be cvt->len*cvt->len_mult bytes long.
*/
extern DECLSPEC int SDL_ConvertAudio(SDL_AudioCVT *cvt);
 
/*
* This takes two audio buffers of the playing audio format and mixes
* them, performing addition, volume adjustment, and overflow clipping.
* The volume ranges from 0 - 128, and should be set to SDL_MIX_MAXVOLUME
* for full audio volume. Note this does not change hardware volume.
* This is provided for convenience -- you can mix your own audio data.
*/
#define SDL_MIX_MAXVOLUME 128
extern DECLSPEC void SDL_MixAudio(Uint8 *dst, const Uint8 *src, Uint32 len, int volume);
 
/*
* The lock manipulated by these functions protects the callback function.
* During a LockAudio/UnlockAudio pair, you can be guaranteed that the
* callback function is not running. Do not call these from the callback
* function or you will cause deadlock.
*/
extern DECLSPEC void SDL_LockAudio(void);
extern DECLSPEC void SDL_UnlockAudio(void);
 
/*
* This function shuts down audio processing and closes the audio device.
*/
extern DECLSPEC void SDL_CloseAudio(void);
 
 
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"
 
#endif /* _SDL_audio_h */
Property changes:
Added: svn:executable
+*
\ No newline at end of property
/contrib/sdk/sources/SDL-1.2.2_newlib/include/SDL_byteorder.h
0,0 → 1,52
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga
 
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
 
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
 
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 
Sam Lantinga
slouken@devolution.com
*/
 
#ifdef SAVE_RCSID
static char rcsid =
"@(#) $Id: SDL_byteorder.h,v 1.3 2001/05/10 20:25:51 hercules Exp $";
#endif
 
/* Macros for determining the byte-order of this platform */
 
#ifndef _SDL_byteorder_h
#define _SDL_byteorder_h
 
/* The two types of endianness */
#define SDL_LIL_ENDIAN 1234
#define SDL_BIG_ENDIAN 4321
 
/* Pardon the mess, I'm trying to determine the endianness of this host.
I'm doing it by preprocessor defines rather than some sort of configure
script so that application code can use this too. The "right" way would
be to dynamically generate this file on install, but that's a lot of work.
*/
#if defined(__i386__) || defined(__ia64__) || defined(WIN32UNDEFINED) || \
(defined(__alpha__) || defined(__alpha)) || \
defined(__arm__) || \
(defined(__mips__) && defined(__MIPSEL__)) || \
defined(__LITTLE_ENDIAN__)
#define SDL_BYTEORDER SDL_LIL_ENDIAN
#else
#define SDL_BYTEORDER SDL_BIG_ENDIAN
#endif
 
#endif /* _SDL_byteorder_h */
Property changes:
Added: svn:executable
+*
\ No newline at end of property
/contrib/sdk/sources/SDL-1.2.2_newlib/include/SDL_cdrom.h
0,0 → 1,175
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga
 
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
 
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
 
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 
Sam Lantinga
slouken@devolution.com
*/
 
#ifdef SAVE_RCSID
static char rcsid =
"@(#) $Id: SDL_cdrom.h,v 1.2 2001/04/26 16:50:17 hercules Exp $";
#endif
 
/* This is the CD-audio control API for Simple DirectMedia Layer */
 
#ifndef _SDL_cdrom_h
#define _SDL_cdrom_h
 
#include "SDL_types.h"
 
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
 
/* In order to use these functions, SDL_Init() must have been called
with the SDL_INIT_CDROM flag. This causes SDL to scan the system
for CD-ROM drives, and load appropriate drivers.
*/
 
/* The maximum number of CD-ROM tracks on a disk */
#define SDL_MAX_TRACKS 99
 
/* The types of CD-ROM track possible */
#define SDL_AUDIO_TRACK 0x00
#define SDL_DATA_TRACK 0x04
 
/* The possible states which a CD-ROM drive can be in. */
typedef enum {
CD_TRAYEMPTY,
CD_STOPPED,
CD_PLAYING,
CD_PAUSED,
CD_ERROR = -1
} CDstatus;
 
/* Given a status, returns true if there's a disk in the drive */
#define CD_INDRIVE(status) ((int)status > 0)
 
typedef struct {
Uint8 id; /* Track number */
Uint8 type; /* Data or audio track */
Uint16 unused;
Uint32 length; /* Length, in frames, of this track */
Uint32 offset; /* Offset, in frames, from start of disk */
} SDL_CDtrack;
 
/* This structure is only current as of the last call to SDL_CDStatus() */
typedef struct SDL_CD {
int id; /* Private drive identifier */
CDstatus status; /* Current drive status */
 
/* The rest of this structure is only valid if there's a CD in drive */
int numtracks; /* Number of tracks on disk */
int cur_track; /* Current track position */
int cur_frame; /* Current frame offset within current track */
SDL_CDtrack track[SDL_MAX_TRACKS+1];
} SDL_CD;
 
/* Conversion functions from frames to Minute/Second/Frames and vice versa */
#define CD_FPS 75
#define FRAMES_TO_MSF(f, M,S,F) { \
int value = f; \
*(F) = value%CD_FPS; \
value /= CD_FPS; \
*(S) = value%60; \
value /= 60; \
*(M) = value; \
}
#define MSF_TO_FRAMES(M, S, F) ((M)*60*CD_FPS+(S)*CD_FPS+(F))
 
/* CD-audio API functions: */
 
/* Returns the number of CD-ROM drives on the system, or -1 if
SDL_Init() has not been called with the SDL_INIT_CDROM flag.
*/
extern DECLSPEC int SDL_CDNumDrives(void);
 
/* Returns a human-readable, system-dependent identifier for the CD-ROM.
Example:
"/dev/cdrom"
"E:"
"/dev/disk/ide/1/master"
*/
extern DECLSPEC const char * SDL_CDName(int drive);
 
/* Opens a CD-ROM drive for access. It returns a drive handle on success,
or NULL if the drive was invalid or busy. This newly opened CD-ROM
becomes the default CD used when other CD functions are passed a NULL
CD-ROM handle.
Drives are numbered starting with 0. Drive 0 is the system default CD-ROM.
*/
extern DECLSPEC SDL_CD * SDL_CDOpen(int drive);
 
/* This function returns the current status of the given drive.
If the drive has a CD in it, the table of contents of the CD and current
play position of the CD will be stored in the SDL_CD structure.
*/
extern DECLSPEC CDstatus SDL_CDStatus(SDL_CD *cdrom);
 
/* Play the given CD starting at 'start_track' and 'start_frame' for 'ntracks'
tracks and 'nframes' frames. If both 'ntrack' and 'nframe' are 0, play
until the end of the CD. This function will skip data tracks.
This function should only be called after calling SDL_CDStatus() to
get track information about the CD.
For example:
// Play entire CD:
if ( CD_INDRIVE(SDL_CDStatus(cdrom)) )
SDL_CDPlayTracks(cdrom, 0, 0, 0, 0);
// Play last track:
if ( CD_INDRIVE(SDL_CDStatus(cdrom)) ) {
SDL_CDPlayTracks(cdrom, cdrom->numtracks-1, 0, 0, 0);
}
// Play first and second track and 10 seconds of third track:
if ( CD_INDRIVE(SDL_CDStatus(cdrom)) )
SDL_CDPlayTracks(cdrom, 0, 0, 2, 10);
 
This function returns 0, or -1 if there was an error.
*/
extern DECLSPEC int SDL_CDPlayTracks(SDL_CD *cdrom,
int start_track, int start_frame, int ntracks, int nframes);
 
/* Play the given CD starting at 'start' frame for 'length' frames.
It returns 0, or -1 if there was an error.
*/
extern DECLSPEC int SDL_CDPlay(SDL_CD *cdrom, int start, int length);
 
/* Pause play -- returns 0, or -1 on error */
extern DECLSPEC int SDL_CDPause(SDL_CD *cdrom);
 
/* Resume play -- returns 0, or -1 on error */
extern DECLSPEC int SDL_CDResume(SDL_CD *cdrom);
 
/* Stop play -- returns 0, or -1 on error */
extern DECLSPEC int SDL_CDStop(SDL_CD *cdrom);
 
/* Eject CD-ROM -- returns 0, or -1 on error */
extern DECLSPEC int SDL_CDEject(SDL_CD *cdrom);
 
/* Closes the handle for the CD-ROM drive */
extern DECLSPEC void SDL_CDClose(SDL_CD *cdrom);
 
 
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"
 
#endif /* _SDL_video_h */
Property changes:
Added: svn:executable
+*
\ No newline at end of property
/contrib/sdk/sources/SDL-1.2.2_newlib/include/SDL_copying.h
0,0 → 1,27
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga
 
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
 
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
 
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 
Sam Lantinga
slouken@devolution.com
*/
 
#ifdef SAVE_RCSID
static char rcsid =
"@(#) $Id: SDL_copying.h,v 1.2 2001/04/26 16:50:17 hercules Exp $";
#endif
 
Property changes:
Added: svn:executable
+*
\ No newline at end of property
/contrib/sdk/sources/SDL-1.2.2_newlib/include/SDL_endian.h
0,0 → 1,138
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga
 
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
 
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
 
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 
Sam Lantinga
slouken@devolution.com
*/
 
#ifdef SAVE_RCSID
static char rcsid =
"@(#) $Id: SDL_endian.h,v 1.2 2001/04/26 16:50:17 hercules Exp $";
#endif
 
/* Functions for reading and writing endian-specific values */
 
#ifndef _SDL_endian_h
#define _SDL_endian_h
 
/* These functions read and write data of the specified endianness,
dynamically translating to the host machine endianness.
 
e.g.: If you want to read a 16 bit value on big-endian machine from
an open file containing little endian values, you would use:
value = SDL_ReadLE16(rp);
Note that the read/write functions use SDL_RWops pointers
instead of FILE pointers. This allows you to read and write
endian values from large chunks of memory as well as files
and other data sources.
*/
 
#include <stdio.h>
 
#include "SDL_types.h"
#include "SDL_rwops.h"
#include "SDL_byteorder.h"
 
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
 
/* Use inline functions for compilers that support them, and static
functions for those that do not. Because these functions become
static for compilers that do not support inline functions, this
header should only be included in files that actually use them.
*/
#ifndef SDL_Swap16
static __inline__ Uint16 SDL_Swap16(Uint16 D) {
return((D<<8)|(D>>8));
}
#endif
#ifndef SDL_Swap32
static __inline__ Uint32 SDL_Swap32(Uint32 D) {
return((D<<24)|((D<<8)&0x00FF0000)|((D>>8)&0x0000FF00)|(D>>24));
}
#endif
#ifdef SDL_HAS_64BIT_TYPE
#ifndef SDL_Swap64
static __inline__ Uint64 SDL_Swap64(Uint64 val) {
Uint32 hi, lo;
 
/* Separate into high and low 32-bit values and swap them */
lo = (Uint32)(val&0xFFFFFFFF);
val >>= 32;
hi = (Uint32)(val&0xFFFFFFFF);
val = SDL_Swap32(lo);
val <<= 32;
val |= SDL_Swap32(hi);
return(val);
}
#endif
#else
#ifndef SDL_Swap64
/* This is mainly to keep compilers from complaining in SDL code.
If there is no real 64-bit datatype, then compilers will complain about
the fake 64-bit datatype that SDL provides when it compiles user code.
*/
#define SDL_Swap64(X) (X)
#endif
#endif /* SDL_HAS_64BIT_TYPE */
 
 
/* Byteswap item from the specified endianness to the native endianness */
#if SDL_BYTEORDER == SDL_LIL_ENDIAN
#define SDL_SwapLE16(X) (X)
#define SDL_SwapLE32(X) (X)
#define SDL_SwapLE64(X) (X)
#define SDL_SwapBE16(X) SDL_Swap16(X)
#define SDL_SwapBE32(X) SDL_Swap32(X)
#define SDL_SwapBE64(X) SDL_Swap64(X)
#else
#define SDL_SwapLE16(X) SDL_Swap16(X)
#define SDL_SwapLE32(X) SDL_Swap32(X)
#define SDL_SwapLE64(X) SDL_Swap64(X)
#define SDL_SwapBE16(X) (X)
#define SDL_SwapBE32(X) (X)
#define SDL_SwapBE64(X) (X)
#endif
 
/* Read an item of the specified endianness and return in native format */
extern DECLSPEC Uint16 SDL_ReadLE16(SDL_RWops *src);
extern DECLSPEC Uint16 SDL_ReadBE16(SDL_RWops *src);
extern DECLSPEC Uint32 SDL_ReadLE32(SDL_RWops *src);
extern DECLSPEC Uint32 SDL_ReadBE32(SDL_RWops *src);
extern DECLSPEC Uint64 SDL_ReadLE64(SDL_RWops *src);
extern DECLSPEC Uint64 SDL_ReadBE64(SDL_RWops *src);
 
/* Write an item of native format to the specified endianness */
extern DECLSPEC int SDL_WriteLE16(SDL_RWops *dst, Uint16 value);
extern DECLSPEC int SDL_WriteBE16(SDL_RWops *dst, Uint16 value);
extern DECLSPEC int SDL_WriteLE32(SDL_RWops *dst, Uint32 value);
extern DECLSPEC int SDL_WriteBE32(SDL_RWops *dst, Uint32 value);
extern DECLSPEC int SDL_WriteLE64(SDL_RWops *dst, Uint64 value);
extern DECLSPEC int SDL_WriteBE64(SDL_RWops *dst, Uint64 value);
 
 
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"
 
#endif /* _SDL_endian_h */
Property changes:
Added: svn:executable
+*
\ No newline at end of property
/contrib/sdk/sources/SDL-1.2.2_newlib/include/SDL_error.h
0,0 → 1,62
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga
 
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
 
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
 
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 
Sam Lantinga
slouken@devolution.com
*/
 
#ifdef SAVE_RCSID
static char rcsid =
"@(#) $Id: SDL_error.h,v 1.2 2001/04/26 16:50:17 hercules Exp $";
#endif
 
/* Simple error message routines for SDL */
 
#ifndef _SDL_error_h
#define _SDL_error_h
 
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
 
/* Public functions */
extern DECLSPEC void SDL_SetError(const char *fmt, ...);
extern DECLSPEC char * SDL_GetError(void);
extern DECLSPEC void SDL_ClearError(void);
 
/* Private error message function - used internally */
#define SDL_OutOfMemory() SDL_Error(SDL_ENOMEM)
typedef enum {
SDL_ENOMEM,
SDL_EFREAD,
SDL_EFWRITE,
SDL_EFSEEK,
SDL_LASTERROR
} SDL_errorcode;
extern void SDL_Error(SDL_errorcode code);
 
 
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"
 
#endif /* _SDL_error_h */
Property changes:
Added: svn:executable
+*
\ No newline at end of property
/contrib/sdk/sources/SDL-1.2.2_newlib/include/SDL_events.h
0,0 → 1,335
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga
 
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
 
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
 
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 
Sam Lantinga
slouken@devolution.com
*/
 
#ifdef SAVE_RCSID
static char rcsid =
"@(#) $Id: SDL_events.h,v 1.2 2001/04/26 16:50:17 hercules Exp $";
#endif
 
/* Include file for SDL event handling */
 
#ifndef _SDL_events_h
#define _SDL_events_h
 
#include "SDL_types.h"
#include "SDL_active.h"
#include "SDL_keyboard.h"
#include "SDL_mouse.h"
#include "SDL_joystick.h"
#include "SDL_quit.h"
 
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
 
/* Event enumerations */
enum { SDL_NOEVENT = 0, /* Unused (do not remove) */
SDL_ACTIVEEVENT, /* Application loses/gains visibility */
SDL_KEYDOWN, /* Keys pressed */
SDL_KEYUP, /* Keys released */
SDL_MOUSEMOTION, /* Mouse moved */
SDL_MOUSEBUTTONDOWN, /* Mouse button pressed */
SDL_MOUSEBUTTONUP, /* Mouse button released */
SDL_JOYAXISMOTION, /* Joystick axis motion */
SDL_JOYBALLMOTION, /* Joystick trackball motion */
SDL_JOYHATMOTION, /* Joystick hat position change */
SDL_JOYBUTTONDOWN, /* Joystick button pressed */
SDL_JOYBUTTONUP, /* Joystick button released */
SDL_QUIT, /* User-requested quit */
SDL_SYSWMEVENT, /* System specific event */
SDL_EVENT_RESERVEDA, /* Reserved for future use.. */
SDL_EVENT_RESERVEDB, /* Reserved for future use.. */
SDL_VIDEORESIZE, /* User resized video mode */
SDL_VIDEOEXPOSE, /* Screen needs to be redrawn */
SDL_EVENT_RESERVED2, /* Reserved for future use.. */
SDL_EVENT_RESERVED3, /* Reserved for future use.. */
SDL_EVENT_RESERVED4, /* Reserved for future use.. */
SDL_EVENT_RESERVED5, /* Reserved for future use.. */
SDL_EVENT_RESERVED6, /* Reserved for future use.. */
SDL_EVENT_RESERVED7, /* Reserved for future use.. */
/* Events SDL_USEREVENT through SDL_MAXEVENTS-1 are for your use */
SDL_USEREVENT = 24,
SDL_PAINT_WND = 31,
/* This last event is only for bounding internal arrays
It is the number of bits in the event mask datatype -- Uint32
*/
SDL_NUMEVENTS = 32
};
 
/* Predefined event masks */
#define SDL_EVENTMASK(X) (1<<(X))
enum {
SDL_ACTIVEEVENTMASK = SDL_EVENTMASK(SDL_ACTIVEEVENT),
SDL_KEYDOWNMASK = SDL_EVENTMASK(SDL_KEYDOWN),
SDL_KEYUPMASK = SDL_EVENTMASK(SDL_KEYUP),
SDL_MOUSEMOTIONMASK = SDL_EVENTMASK(SDL_MOUSEMOTION),
SDL_MOUSEBUTTONDOWNMASK = SDL_EVENTMASK(SDL_MOUSEBUTTONDOWN),
SDL_MOUSEBUTTONUPMASK = SDL_EVENTMASK(SDL_MOUSEBUTTONUP),
SDL_MOUSEEVENTMASK = SDL_EVENTMASK(SDL_MOUSEMOTION)|
SDL_EVENTMASK(SDL_MOUSEBUTTONDOWN)|
SDL_EVENTMASK(SDL_MOUSEBUTTONUP),
SDL_JOYAXISMOTIONMASK = SDL_EVENTMASK(SDL_JOYAXISMOTION),
SDL_JOYBALLMOTIONMASK = SDL_EVENTMASK(SDL_JOYBALLMOTION),
SDL_JOYHATMOTIONMASK = SDL_EVENTMASK(SDL_JOYHATMOTION),
SDL_JOYBUTTONDOWNMASK = SDL_EVENTMASK(SDL_JOYBUTTONDOWN),
SDL_JOYBUTTONUPMASK = SDL_EVENTMASK(SDL_JOYBUTTONUP),
SDL_JOYEVENTMASK = SDL_EVENTMASK(SDL_JOYAXISMOTION)|
SDL_EVENTMASK(SDL_JOYBALLMOTION)|
SDL_EVENTMASK(SDL_JOYHATMOTION)|
SDL_EVENTMASK(SDL_JOYBUTTONDOWN)|
SDL_EVENTMASK(SDL_JOYBUTTONUP),
SDL_VIDEORESIZEMASK = SDL_EVENTMASK(SDL_VIDEORESIZE),
SDL_VIDEOEXPOSEMASK = SDL_EVENTMASK(SDL_VIDEOEXPOSE),
SDL_QUITMASK = SDL_EVENTMASK(SDL_QUIT),
SDL_SYSWMEVENTMASK = SDL_EVENTMASK(SDL_SYSWMEVENT)
};
#define SDL_ALLEVENTS 0xFFFFFFFF
 
/* Application visibility event structure */
typedef struct {
Uint8 type; /* SDL_ACTIVEEVENT */
Uint8 gain; /* Whether given states were gained or lost (1/0) */
Uint8 state; /* A mask of the focus states */
} SDL_ActiveEvent;
 
/* Keyboard event structure */
typedef struct {
Uint8 type; /* SDL_KEYDOWN or SDL_KEYUP */
Uint8 which; /* The keyboard device index */
Uint8 state; /* SDL_PRESSED or SDL_RELEASED */
SDL_keysym keysym;
} SDL_KeyboardEvent;
 
/* Mouse motion event structure */
typedef struct {
Uint8 type; /* SDL_MOUSEMOTION */
Uint8 which; /* The mouse device index */
Uint8 state; /* The current button state */
Uint16 x, y; /* The X/Y coordinates of the mouse */
Sint16 xrel; /* The relative motion in the X direction */
Sint16 yrel; /* The relative motion in the Y direction */
} SDL_MouseMotionEvent;
 
/* Mouse button event structure */
typedef struct {
Uint8 type; /* SDL_MOUSEBUTTONDOWN or SDL_MOUSEBUTTONUP */
Uint8 which; /* The mouse device index */
Uint8 button; /* The mouse button index */
Uint8 state; /* SDL_PRESSED or SDL_RELEASED */
Uint16 x, y; /* The X/Y coordinates of the mouse at press time */
} SDL_MouseButtonEvent;
 
/* Joystick axis motion event structure */
typedef struct {
Uint8 type; /* SDL_JOYAXISMOTION */
Uint8 which; /* The joystick device index */
Uint8 axis; /* The joystick axis index */
Sint16 value; /* The axis value (range: -32768 to 32767) */
} SDL_JoyAxisEvent;
 
/* Joystick trackball motion event structure */
typedef struct {
Uint8 type; /* SDL_JOYBALLMOTION */
Uint8 which; /* The joystick device index */
Uint8 ball; /* The joystick trackball index */
Sint16 xrel; /* The relative motion in the X direction */
Sint16 yrel; /* The relative motion in the Y direction */
} SDL_JoyBallEvent;
 
/* Joystick hat position change event structure */
typedef struct {
Uint8 type; /* SDL_JOYHATMOTION */
Uint8 which; /* The joystick device index */
Uint8 hat; /* The joystick hat index */
Uint8 value; /* The hat position value:
8 1 2
7 0 3
6 5 4
Note that zero means the POV is centered.
*/
} SDL_JoyHatEvent;
 
/* Joystick button event structure */
typedef struct {
Uint8 type; /* SDL_JOYBUTTONDOWN or SDL_JOYBUTTONUP */
Uint8 which; /* The joystick device index */
Uint8 button; /* The joystick button index */
Uint8 state; /* SDL_PRESSED or SDL_RELEASED */
} SDL_JoyButtonEvent;
 
/* The "window resized" event
When you get this event, you are responsible for setting a new video
mode with the new width and height.
*/
typedef struct {
Uint8 type; /* SDL_VIDEORESIZE */
int w; /* New width */
int h; /* New height */
} SDL_ResizeEvent;
 
/* The "screen redraw" event */
typedef struct {
Uint8 type; /* SDL_VIDEOEXPOSE */
} SDL_ExposeEvent;
 
/* The "quit requested" event */
typedef struct {
Uint8 type; /* SDL_QUIT */
} SDL_QuitEvent;
 
/* A user-defined event type */
typedef struct {
Uint8 type; /* SDL_USEREVENT through SDL_NUMEVENTS-1 */
int code; /* User defined event code */
void *data1; /* User defined data pointer */
void *data2; /* User defined data pointer */
} SDL_UserEvent;
 
/* If you want to use this event, you should include SDL_syswm.h */
struct SDL_SysWMmsg;
typedef struct SDL_SysWMmsg SDL_SysWMmsg;
typedef struct {
Uint8 type;
SDL_SysWMmsg *msg;
} SDL_SysWMEvent;
 
/* General event structure */
typedef union {
Uint8 type;
SDL_ActiveEvent active;
SDL_KeyboardEvent key;
SDL_MouseMotionEvent motion;
SDL_MouseButtonEvent button;
SDL_JoyAxisEvent jaxis;
SDL_JoyBallEvent jball;
SDL_JoyHatEvent jhat;
SDL_JoyButtonEvent jbutton;
SDL_ResizeEvent resize;
SDL_ExposeEvent expose;
SDL_QuitEvent quit;
SDL_UserEvent user;
SDL_SysWMEvent syswm;
} SDL_Event;
 
 
/* Function prototypes */
 
/* Pumps the event loop, gathering events from the input devices.
This function updates the event queue and internal input device state.
This should only be run in the thread that sets the video mode.
*/
extern DECLSPEC void SDL_PumpEvents(void);
 
/* Checks the event queue for messages and optionally returns them.
If 'action' is SDL_ADDEVENT, up to 'numevents' events will be added to
the back of the event queue.
If 'action' is SDL_PEEKEVENT, up to 'numevents' events at the front
of the event queue, matching 'mask', will be returned and will not
be removed from the queue.
If 'action' is SDL_GETEVENT, up to 'numevents' events at the front
of the event queue, matching 'mask', will be returned and will be
removed from the queue.
This function returns the number of events actually stored, or -1
if there was an error. This function is thread-safe.
*/
typedef enum {
SDL_ADDEVENT,
SDL_PEEKEVENT,
SDL_GETEVENT
} SDL_eventaction;
/* */
extern DECLSPEC int SDL_PeepEvents(SDL_Event *events, int numevents,
SDL_eventaction action, Uint32 mask);
 
/* Polls for currently pending events, and returns 1 if there are any pending
events, or 0 if there are none available. If 'event' is not NULL, the next
event is removed from the queue and stored in that area.
*/
extern DECLSPEC int SDL_PollEvent(SDL_Event *event);
 
/* Waits indefinitely for the next available event, returning 1, or 0 if there
was an error while waiting for events. If 'event' is not NULL, the next
event is removed from the queue and stored in that area.
*/
extern DECLSPEC int SDL_WaitEvent(SDL_Event *event);
 
/* Add an event to the event queue.
This function returns 0, or -1 if the event couldn't be added to
the event queue. If the event queue is full, this function fails.
*/
extern DECLSPEC int SDL_PushEvent(SDL_Event *event);
 
/*
This function sets up a filter to process all events before they
change internal state and are posted to the internal event queue.
 
The filter is protypted as:
*/
typedef int (*SDL_EventFilter)(const SDL_Event *event);
/*
If the filter returns 1, then the event will be added to the internal queue.
If it returns 0, then the event will be dropped from the queue, but the
internal state will still be updated. This allows selective filtering of
dynamically arriving events.
 
WARNING: Be very careful of what you do in the event filter function, as
it may run in a different thread!
 
There is one caveat when dealing with the SDL_QUITEVENT event type. The
event filter is only called when the window manager desires to close the
application window. If the event filter returns 1, then the window will
be closed, otherwise the window will remain open if possible.
If the quit event is generated by an interrupt signal, it will bypass the
internal queue and be delivered to the application at the next event poll.
*/
extern DECLSPEC void SDL_SetEventFilter(SDL_EventFilter filter);
 
/*
Return the current event filter - can be used to "chain" filters.
If there is no event filter set, this function returns NULL.
*/
extern DECLSPEC SDL_EventFilter SDL_GetEventFilter(void);
 
/*
This function allows you to set the state of processing certain events.
If 'state' is set to SDL_IGNORE, that event will be automatically dropped
from the event queue and will not event be filtered.
If 'state' is set to SDL_ENABLE, that event will be processed normally.
If 'state' is set to SDL_QUERY, SDL_EventState() will return the
current processing state of the specified event.
*/
#define SDL_QUERY -1
#define SDL_IGNORE 0
#define SDL_DISABLE 0
#define SDL_ENABLE 1
extern DECLSPEC Uint8 SDL_EventState(Uint8 type, int state);
 
 
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"
 
#endif /* _SDL_events_h */
Property changes:
Added: svn:executable
+*
\ No newline at end of property
/contrib/sdk/sources/SDL-1.2.2_newlib/include/SDL_getenv.h
0,0 → 1,30
 
/* Not all environments have a working getenv()/putenv() */
 
#if defined(macintosh) || defined(_WIN32_WCE)
#define NEED_SDL_GETENV
#endif
 
#ifdef NEED_SDL_GETENV
 
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
 
/* Put a variable of the form "name=value" into the environment */
extern DECLSPEC int SDL_putenv(const char *variable);
// #define putenv(X) SDL_putenv(X)
 
/* Retrieve a variable named "name" from the environment */
extern DECLSPEC char *SDL_getenv(const char *name);
#define getenv(X) SDL_getenv(X)
 
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"
 
#endif /* NEED_GETENV */
Property changes:
Added: svn:executable
+*
\ No newline at end of property
/contrib/sdk/sources/SDL-1.2.2_newlib/include/SDL_joystick.h
0,0 → 1,171
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga
 
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
 
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
 
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 
Sam Lantinga
slouken@devolution.com
*/
 
#ifdef SAVE_RCSID
static char rcsid =
"@(#) $Id: SDL_joystick.h,v 1.2 2001/04/26 16:50:17 hercules Exp $";
#endif
 
/* Include file for SDL joystick event handling */
 
#ifndef _SDL_joystick_h
#define _SDL_joystick_h
 
#include "SDL_types.h"
 
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
 
/* In order to use these functions, SDL_Init() must have been called
with the SDL_INIT_JOYSTICK flag. This causes SDL to scan the system
for joysticks, and load appropriate drivers.
*/
 
/* The joystick structure used to identify an SDL joystick */
struct _SDL_Joystick;
typedef struct _SDL_Joystick SDL_Joystick;
 
 
/* Function prototypes */
/*
* Count the number of joysticks attached to the system
*/
extern DECLSPEC int SDL_NumJoysticks(void);
 
/*
* Get the implementation dependent name of a joystick.
* This can be called before any joysticks are opened.
* If no name can be found, this function returns NULL.
*/
extern DECLSPEC const char *SDL_JoystickName(int device_index);
 
/*
* Open a joystick for use - the index passed as an argument refers to
* the N'th joystick on the system. This index is the value which will
* identify this joystick in future joystick events.
*
* This function returns a joystick identifier, or NULL if an error occurred.
*/
extern DECLSPEC SDL_Joystick *SDL_JoystickOpen(int device_index);
 
/*
* Returns 1 if the joystick has been opened, or 0 if it has not.
*/
extern DECLSPEC int SDL_JoystickOpened(int device_index);
 
/*
* Get the device index of an opened joystick.
*/
extern DECLSPEC int SDL_JoystickIndex(SDL_Joystick *joystick);
 
/*
* Get the number of general axis controls on a joystick
*/
extern DECLSPEC int SDL_JoystickNumAxes(SDL_Joystick *joystick);
 
/*
* Get the number of trackballs on a joystick
* Joystick trackballs have only relative motion events associated
* with them and their state cannot be polled.
*/
extern DECLSPEC int SDL_JoystickNumBalls(SDL_Joystick *joystick);
 
/*
* Get the number of POV hats on a joystick
*/
extern DECLSPEC int SDL_JoystickNumHats(SDL_Joystick *joystick);
 
/*
* Get the number of buttons on a joystick
*/
extern DECLSPEC int SDL_JoystickNumButtons(SDL_Joystick *joystick);
 
/*
* Update the current state of the open joysticks.
* This is called automatically by the event loop if any joystick
* events are enabled.
*/
extern DECLSPEC void SDL_JoystickUpdate(void);
 
/*
* Enable/disable joystick event polling.
* If joystick events are disabled, you must call SDL_JoystickUpdate()
* yourself and check the state of the joystick when you want joystick
* information.
* The state can be one of SDL_QUERY, SDL_ENABLE or SDL_IGNORE.
*/
extern DECLSPEC int SDL_JoystickEventState(int state);
 
/*
* Get the current state of an axis control on a joystick
* The state is a value ranging from -32768 to 32767.
* The axis indices start at index 0.
*/
extern DECLSPEC Sint16 SDL_JoystickGetAxis(SDL_Joystick *joystick, int axis);
 
/*
* Get the current state of a POV hat on a joystick
* The return value is one of the following positions:
*/
#define SDL_HAT_CENTERED 0x00
#define SDL_HAT_UP 0x01
#define SDL_HAT_RIGHT 0x02
#define SDL_HAT_DOWN 0x04
#define SDL_HAT_LEFT 0x08
#define SDL_HAT_RIGHTUP (SDL_HAT_RIGHT|SDL_HAT_UP)
#define SDL_HAT_RIGHTDOWN (SDL_HAT_RIGHT|SDL_HAT_DOWN)
#define SDL_HAT_LEFTUP (SDL_HAT_LEFT|SDL_HAT_UP)
#define SDL_HAT_LEFTDOWN (SDL_HAT_LEFT|SDL_HAT_DOWN)
/*
* The hat indices start at index 0.
*/
extern DECLSPEC Uint8 SDL_JoystickGetHat(SDL_Joystick *joystick, int hat);
 
/*
* Get the ball axis change since the last poll
* This returns 0, or -1 if you passed it invalid parameters.
* The ball indices start at index 0.
*/
extern DECLSPEC int SDL_JoystickGetBall(SDL_Joystick *joystick, int ball, int *dx, int *dy);
 
/*
* Get the current state of a button on a joystick
* The button indices start at index 0.
*/
extern DECLSPEC Uint8 SDL_JoystickGetButton(SDL_Joystick *joystick, int button);
 
/*
* Close a joystick previously opened with SDL_JoystickOpen()
*/
extern DECLSPEC void SDL_JoystickClose(SDL_Joystick *joystick);
 
 
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"
 
#endif /* _SDL_joystick_h */
Property changes:
Added: svn:executable
+*
\ No newline at end of property
/contrib/sdk/sources/SDL-1.2.2_newlib/include/SDL_keyboard.h
0,0 → 1,124
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga
 
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
 
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
 
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 
Sam Lantinga
slouken@devolution.com
*/
 
#ifdef SAVE_RCSID
static char rcsid =
"@(#) $Id: SDL_keyboard.h,v 1.2 2001/04/26 16:50:17 hercules Exp $";
#endif
 
/* Include file for SDL keyboard event handling */
 
#ifndef _SDL_keyboard_h
#define _SDL_keyboard_h
 
#include "SDL_types.h"
#include "SDL_keysym.h"
 
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
 
/* Keysym structure
- The scancode is hardware dependent, and should not be used by general
applications. If no hardware scancode is available, it will be 0.
 
- The 'unicode' translated character is only available when character
translation is enabled by the SDL_EnableUNICODE() API. If non-zero,
this is a UNICODE character corresponding to the keypress. If the
high 9 bits of the character are 0, then this maps to the equivalent
ASCII character:
char ch;
if ( (keysym.unicode & 0xFF80) == 0 ) {
ch = keysym.unicode & 0x7F;
} else {
An international character..
}
*/
typedef struct {
Uint8 scancode; /* hardware specific scancode */
SDLKey sym; /* SDL virtual keysym */
SDLMod mod; /* current key modifiers */
Uint16 unicode; /* translated character */
} SDL_keysym;
 
/* This is the mask which refers to all hotkey bindings */
#define SDL_ALL_HOTKEYS 0xFFFFFFFF
 
/* Function prototypes */
/*
* Enable/Disable UNICODE translation of keyboard input.
* This translation has some overhead, so translation defaults off.
* If 'enable' is 1, translation is enabled.
* If 'enable' is 0, translation is disabled.
* If 'enable' is -1, the translation state is not changed.
* It returns the previous state of keyboard translation.
*/
extern DECLSPEC int SDL_EnableUNICODE(int enable);
 
/*
* Enable/Disable keyboard repeat. Keyboard repeat defaults to off.
* 'delay' is the initial delay in ms between the time when a key is
* pressed, and keyboard repeat begins.
* 'interval' is the time in ms between keyboard repeat events.
*/
#define SDL_DEFAULT_REPEAT_DELAY 500
#define SDL_DEFAULT_REPEAT_INTERVAL 30
/*
* If 'delay' is set to 0, keyboard repeat is disabled.
*/
extern DECLSPEC int SDL_EnableKeyRepeat(int delay, int interval);
 
/*
* Get a snapshot of the current state of the keyboard.
* Returns an array of keystates, indexed by the SDLK_* syms.
* Used:
* Uint8 *keystate = SDL_GetKeyState(NULL);
* if ( keystate[SDLK_RETURN] ) ... <RETURN> is pressed.
*/
extern DECLSPEC Uint8 * SDL_GetKeyState(int *numkeys);
 
/*
* Get the current key modifier state
*/
extern DECLSPEC SDLMod SDL_GetModState(void);
 
/*
* Set the current key modifier state
* This does not change the keyboard state, only the key modifier flags.
*/
extern DECLSPEC void SDL_SetModState(SDLMod modstate);
 
/*
* Get the name of an SDL virtual keysym
*/
extern DECLSPEC char * SDL_GetKeyName(SDLKey key);
 
 
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"
 
#endif /* _SDL_keyboard_h */
Property changes:
Added: svn:executable
+*
\ No newline at end of property
/contrib/sdk/sources/SDL-1.2.2_newlib/include/SDL_keysym.h
0,0 → 1,315
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga
 
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
 
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
 
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 
Sam Lantinga
slouken@devolution.com
*/
 
#ifdef SAVE_RCSID
static char rcsid =
"@(#) $Id: SDL_keysym.h,v 1.2 2001/04/26 16:50:17 hercules Exp $";
#endif
 
#ifndef _SDL_keysym_h
#define _SDL_keysym_h
 
/* What we really want is a mapping of every raw key on the keyboard.
To support international keyboards, we use the range 0xA1 - 0xFF
as international virtual keycodes. We'll follow in the footsteps of X11...
The names of the keys
*/
typedef enum {
/* The keyboard syms have been cleverly chosen to map to ASCII */
SDLK_UNKNOWN = 0,
SDLK_FIRST = 0,
SDLK_BACKSPACE = 8,
SDLK_TAB = 9,
SDLK_CLEAR = 12,
SDLK_RETURN = 13,
SDLK_PAUSE = 19,
SDLK_ESCAPE = 27,
SDLK_SPACE = 32,
SDLK_EXCLAIM = 33,
SDLK_QUOTEDBL = 34,
SDLK_HASH = 35,
SDLK_DOLLAR = 36,
SDLK_AMPERSAND = 38,
SDLK_QUOTE = 39,
SDLK_LEFTPAREN = 40,
SDLK_RIGHTPAREN = 41,
SDLK_ASTERISK = 42,
SDLK_PLUS = 43,
SDLK_COMMA = 44,
SDLK_MINUS = 45,
SDLK_PERIOD = 46,
SDLK_SLASH = 47,
SDLK_0 = 48,
SDLK_1 = 49,
SDLK_2 = 50,
SDLK_3 = 51,
SDLK_4 = 52,
SDLK_5 = 53,
SDLK_6 = 54,
SDLK_7 = 55,
SDLK_8 = 56,
SDLK_9 = 57,
SDLK_COLON = 58,
SDLK_SEMICOLON = 59,
SDLK_LESS = 60,
SDLK_EQUALS = 61,
SDLK_GREATER = 62,
SDLK_QUESTION = 63,
SDLK_AT = 64,
/*
Skip uppercase letters
*/
SDLK_LEFTBRACKET = 91,
SDLK_BACKSLASH = 92,
SDLK_RIGHTBRACKET = 93,
SDLK_CARET = 94,
SDLK_UNDERSCORE = 95,
SDLK_BACKQUOTE = 96,
SDLK_a = 97,
SDLK_b = 98,
SDLK_c = 99,
SDLK_d = 100,
SDLK_e = 101,
SDLK_f = 102,
SDLK_g = 103,
SDLK_h = 104,
SDLK_i = 105,
SDLK_j = 106,
SDLK_k = 107,
SDLK_l = 108,
SDLK_m = 109,
SDLK_n = 110,
SDLK_o = 111,
SDLK_p = 112,
SDLK_q = 113,
SDLK_r = 114,
SDLK_s = 115,
SDLK_t = 116,
SDLK_u = 117,
SDLK_v = 118,
SDLK_w = 119,
SDLK_x = 120,
SDLK_y = 121,
SDLK_z = 122,
SDLK_DELETE = 127,
/* End of ASCII mapped keysyms */
 
/* International keyboard syms */
SDLK_WORLD_0 = 160, /* 0xA0 */
SDLK_WORLD_1 = 161,
SDLK_WORLD_2 = 162,
SDLK_WORLD_3 = 163,
SDLK_WORLD_4 = 164,
SDLK_WORLD_5 = 165,
SDLK_WORLD_6 = 166,
SDLK_WORLD_7 = 167,
SDLK_WORLD_8 = 168,
SDLK_WORLD_9 = 169,
SDLK_WORLD_10 = 170,
SDLK_WORLD_11 = 171,
SDLK_WORLD_12 = 172,
SDLK_WORLD_13 = 173,
SDLK_WORLD_14 = 174,
SDLK_WORLD_15 = 175,
SDLK_WORLD_16 = 176,
SDLK_WORLD_17 = 177,
SDLK_WORLD_18 = 178,
SDLK_WORLD_19 = 179,
SDLK_WORLD_20 = 180,
SDLK_WORLD_21 = 181,
SDLK_WORLD_22 = 182,
SDLK_WORLD_23 = 183,
SDLK_WORLD_24 = 184,
SDLK_WORLD_25 = 185,
SDLK_WORLD_26 = 186,
SDLK_WORLD_27 = 187,
SDLK_WORLD_28 = 188,
SDLK_WORLD_29 = 189,
SDLK_WORLD_30 = 190,
SDLK_WORLD_31 = 191,
SDLK_WORLD_32 = 192,
SDLK_WORLD_33 = 193,
SDLK_WORLD_34 = 194,
SDLK_WORLD_35 = 195,
SDLK_WORLD_36 = 196,
SDLK_WORLD_37 = 197,
SDLK_WORLD_38 = 198,
SDLK_WORLD_39 = 199,
SDLK_WORLD_40 = 200,
SDLK_WORLD_41 = 201,
SDLK_WORLD_42 = 202,
SDLK_WORLD_43 = 203,
SDLK_WORLD_44 = 204,
SDLK_WORLD_45 = 205,
SDLK_WORLD_46 = 206,
SDLK_WORLD_47 = 207,
SDLK_WORLD_48 = 208,
SDLK_WORLD_49 = 209,
SDLK_WORLD_50 = 210,
SDLK_WORLD_51 = 211,
SDLK_WORLD_52 = 212,
SDLK_WORLD_53 = 213,
SDLK_WORLD_54 = 214,
SDLK_WORLD_55 = 215,
SDLK_WORLD_56 = 216,
SDLK_WORLD_57 = 217,
SDLK_WORLD_58 = 218,
SDLK_WORLD_59 = 219,
SDLK_WORLD_60 = 220,
SDLK_WORLD_61 = 221,
SDLK_WORLD_62 = 222,
SDLK_WORLD_63 = 223,
SDLK_WORLD_64 = 224,
SDLK_WORLD_65 = 225,
SDLK_WORLD_66 = 226,
SDLK_WORLD_67 = 227,
SDLK_WORLD_68 = 228,
SDLK_WORLD_69 = 229,
SDLK_WORLD_70 = 230,
SDLK_WORLD_71 = 231,
SDLK_WORLD_72 = 232,
SDLK_WORLD_73 = 233,
SDLK_WORLD_74 = 234,
SDLK_WORLD_75 = 235,
SDLK_WORLD_76 = 236,
SDLK_WORLD_77 = 237,
SDLK_WORLD_78 = 238,
SDLK_WORLD_79 = 239,
SDLK_WORLD_80 = 240,
SDLK_WORLD_81 = 241,
SDLK_WORLD_82 = 242,
SDLK_WORLD_83 = 243,
SDLK_WORLD_84 = 244,
SDLK_WORLD_85 = 245,
SDLK_WORLD_86 = 246,
SDLK_WORLD_87 = 247,
SDLK_WORLD_88 = 248,
SDLK_WORLD_89 = 249,
SDLK_WORLD_90 = 250,
SDLK_WORLD_91 = 251,
SDLK_WORLD_92 = 252,
SDLK_WORLD_93 = 253,
SDLK_WORLD_94 = 254,
SDLK_WORLD_95 = 255, /* 0xFF */
 
/* Numeric keypad */
SDLK_KP0 = 256,
SDLK_KP1 = 257,
SDLK_KP2 = 258,
SDLK_KP3 = 259,
SDLK_KP4 = 260,
SDLK_KP5 = 261,
SDLK_KP6 = 262,
SDLK_KP7 = 263,
SDLK_KP8 = 264,
SDLK_KP9 = 265,
SDLK_KP_PERIOD = 266,
SDLK_KP_DIVIDE = 267,
SDLK_KP_MULTIPLY = 268,
SDLK_KP_MINUS = 269,
SDLK_KP_PLUS = 270,
SDLK_KP_ENTER = 271,
SDLK_KP_EQUALS = 272,
 
/* Arrows + Home/End pad */
SDLK_UP = 273,
SDLK_DOWN = 274,
SDLK_RIGHT = 275,
SDLK_LEFT = 276,
SDLK_INSERT = 277,
SDLK_HOME = 278,
SDLK_END = 279,
SDLK_PAGEUP = 280,
SDLK_PAGEDOWN = 281,
 
/* Function keys */
SDLK_F1 = 282,
SDLK_F2 = 283,
SDLK_F3 = 284,
SDLK_F4 = 285,
SDLK_F5 = 286,
SDLK_F6 = 287,
SDLK_F7 = 288,
SDLK_F8 = 289,
SDLK_F9 = 290,
SDLK_F10 = 291,
SDLK_F11 = 292,
SDLK_F12 = 293,
SDLK_F13 = 294,
SDLK_F14 = 295,
SDLK_F15 = 296,
 
/* Key state modifier keys */
SDLK_NUMLOCK = 300,
SDLK_CAPSLOCK = 301,
SDLK_SCROLLOCK = 302,
SDLK_RSHIFT = 303,
SDLK_LSHIFT = 304,
SDLK_RCTRL = 305,
SDLK_LCTRL = 306,
SDLK_RALT = 307,
SDLK_LALT = 308,
SDLK_RMETA = 309,
SDLK_LMETA = 310,
SDLK_LSUPER = 311, /* Left "Windows" key */
SDLK_RSUPER = 312, /* Right "Windows" key */
SDLK_MODE = 313, /* "Alt Gr" key */
SDLK_COMPOSE = 314, /* Multi-key compose key */
 
/* Miscellaneous function keys */
SDLK_HELP = 315,
SDLK_PRINT = 316,
SDLK_SYSREQ = 317,
SDLK_BREAK = 318,
SDLK_MENU = 319,
SDLK_POWER = 320, /* Power Macintosh power key */
SDLK_EURO = 321, /* Some european keyboards */
 
/* Add any other keys here */
 
SDLK_LAST
} SDLKey;
 
/* Enumeration of valid key mods (possibly OR'd together) */
typedef enum {
KMOD_NONE = 0x0000,
KMOD_LSHIFT= 0x0001,
KMOD_RSHIFT= 0x0002,
KMOD_LCTRL = 0x0040,
KMOD_RCTRL = 0x0080,
KMOD_LALT = 0x0100,
KMOD_RALT = 0x0200,
KMOD_LMETA = 0x0400,
KMOD_RMETA = 0x0800,
KMOD_NUM = 0x1000,
KMOD_CAPS = 0x2000,
KMOD_MODE = 0x4000,
KMOD_RESERVED = 0x8000
} SDLMod;
 
#define KMOD_CTRL (KMOD_LCTRL|KMOD_RCTRL)
#define KMOD_SHIFT (KMOD_LSHIFT|KMOD_RSHIFT)
#define KMOD_ALT (KMOD_LALT|KMOD_RALT)
#define KMOD_META (KMOD_LMETA|KMOD_RMETA)
 
#endif /* _SDL_keysym_h */
Property changes:
Added: svn:executable
+*
\ No newline at end of property
/contrib/sdk/sources/SDL-1.2.2_newlib/include/SDL_main.h
0,0 → 1,97
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga
 
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
 
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
 
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 
Sam Lantinga
slouken@devolution.com
*/
 
#ifdef SAVE_RCSID
static char rcsid =
"@(#) $Id: SDL_main.h,v 1.3 2001/06/07 14:28:11 hercules Exp $";
#endif
 
#ifndef _SDL_main_h
#define _SDL_main_h
 
/* Redefine main() on Win32 and MacOS so that it is called by winmain.c */
 
#if defined(WIN32UNDEFINED) || (defined(__MWERKS__) && !defined(__BEOS__)) || \
defined(macintosh) || defined(__APPLE__)
 
#ifdef __cplusplus
#define C_LINKAGE "C"
#else
#define C_LINKAGE
#endif /* __cplusplus */
 
/* The application's main() function must be called with C linkage,
and should be declared like this:
#ifdef __cplusplus
extern "C"
#endif
int main(int argc, char *argv[])
{
}
*/
#define main SDL_main
 
/* The prototype for the application's main() function */
extern C_LINKAGE int SDL_main(int argc, char *argv[]);
 
 
/* From the SDL library code -- needed for registering the app on Win32 */
#if defined(WIN32UNDEFINED)
#include "SDL_types.h"
#include "begin_code.h"
 
#ifdef __cplusplus
extern "C" {
#endif
 
/* This should be called from your WinMain() function, if any */
extern DECLSPEC int SDL_RegisterApp(char *name, Uint32 style, void *hInst);
 
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif
 
/* From the SDL library code -- needed for registering QuickDraw on MacOS */
#if defined(macintosh)
#include "begin_code.h"
 
#ifdef __cplusplus
extern "C" {
#endif
 
/* Forward declaration so we don't need to include QuickDraw.h */
struct QDGlobals;
 
/* This should be called from your main() function, if any */
extern DECLSPEC void SDL_InitQuickDraw(struct QDGlobals *the_qd);
 
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif
 
#endif /* Need to redefine main()? */
 
#endif /* _SDL_main_h */
Property changes:
Added: svn:executable
+*
\ No newline at end of property
/contrib/sdk/sources/SDL-1.2.2_newlib/include/SDL_mouse.h
0,0 → 1,136
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga
 
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
 
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
 
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 
Sam Lantinga
slouken@devolution.com
*/
 
#ifdef SAVE_RCSID
static char rcsid =
"@(#) $Id: SDL_mouse.h,v 1.2 2001/04/26 16:50:17 hercules Exp $";
#endif
 
/* Include file for SDL mouse event handling */
 
#ifndef _SDL_mouse_h
#define _SDL_mouse_h
 
#include "SDL_types.h"
#include "SDL_video.h"
 
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
 
typedef struct WMcursor WMcursor; /* Implementation dependent */
typedef struct {
SDL_Rect area; /* The area of the mouse cursor */
Sint16 hot_x, hot_y; /* The "tip" of the cursor */
Uint8 *data; /* B/W cursor data */
Uint8 *mask; /* B/W cursor mask */
Uint8 *save[2]; /* Place to save cursor area */
WMcursor *wm_cursor; /* Window-manager cursor */
} SDL_Cursor;
 
/* Function prototypes */
/*
* Retrieve the current state of the mouse.
* The current button state is returned as a button bitmask, which can
* be tested using the SDL_BUTTON(X) macros, and x and y are set to the
* current mouse cursor position. You can pass NULL for either x or y.
*/
extern DECLSPEC Uint8 SDL_GetMouseState(int *x, int *y);
 
/*
* Retrieve the current state of the mouse.
* The current button state is returned as a button bitmask, which can
* be tested using the SDL_BUTTON(X) macros, and x and y are set to the
* mouse deltas since the last call to SDL_GetRelativeMouseState().
*/
extern DECLSPEC Uint8 SDL_GetRelativeMouseState(int *x, int *y);
 
/*
* Set the position of the mouse cursor (generates a mouse motion event)
*/
extern DECLSPEC void SDL_WarpMouse(Uint16 x, Uint16 y);
 
/*
* Create a cursor using the specified data and mask (in MSB format).
* The cursor width must be a multiple of 8 bits.
*
* The cursor is created in black and white according to the following:
* data mask resulting pixel on screen
* 0 1 White
* 1 1 Black
* 0 0 Transparent
* 1 0 Inverted color if possible, black if not.
*
* Cursors created with this function must be freed with SDL_FreeCursor().
*/
extern DECLSPEC SDL_Cursor *SDL_CreateCursor
(Uint8 *data, Uint8 *mask, int w, int h, int hot_x, int hot_y);
 
/*
* Set the currently active cursor to the specified one.
* If the cursor is currently visible, the change will be immediately
* represented on the display.
*/
extern DECLSPEC void SDL_SetCursor(SDL_Cursor *cursor);
 
/*
* Returns the currently active cursor.
*/
extern DECLSPEC SDL_Cursor * SDL_GetCursor(void);
 
/*
* Deallocates a cursor created with SDL_CreateCursor().
*/
extern DECLSPEC void SDL_FreeCursor(SDL_Cursor *cursor);
 
/*
* Toggle whether or not the cursor is shown on the screen.
* The cursor start off displayed, but can be turned off.
* SDL_ShowCursor() returns 1 if the cursor was being displayed
* before the call, or 0 if it was not. You can query the current
* state by passing a 'toggle' value of -1.
*/
extern DECLSPEC int SDL_ShowCursor(int toggle);
 
/* Used as a mask when testing buttons in buttonstate
Button 1: Left mouse button
Button 2: Middle mouse button
Button 3: Right mouse button
*/
#define SDL_BUTTON(X) (SDL_PRESSED<<(X-1))
#define SDL_BUTTON_LEFT 1
#define SDL_BUTTON_MIDDLE 2
#define SDL_BUTTON_RIGHT 3
#define SDL_BUTTON_LMASK SDL_BUTTON(SDL_BUTTON_LEFT)
#define SDL_BUTTON_MMASK SDL_BUTTON(SDL_BUTTON_MIDDLE)
#define SDL_BUTTON_RMASK SDL_BUTTON(SDL_BUTTON_RIGHT)
 
 
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"
 
#endif /* _SDL_mouse_h */
Property changes:
Added: svn:executable
+*
\ No newline at end of property
/contrib/sdk/sources/SDL-1.2.2_newlib/include/SDL_mutex.h
0,0 → 1,163
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga
 
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
 
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
 
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 
Sam Lantinga
slouken@devolution.com
*/
 
#ifdef SAVE_RCSID
static char rcsid =
"@(#) $Id: SDL_mutex.h,v 1.2 2001/04/26 16:50:17 hercules Exp $";
#endif
 
#ifndef _SDL_mutex_h
#define _SDL_mutex_h
 
/* Functions to provide thread synchronization primitives
 
These are independent of the other SDL routines.
*/
 
#include "SDL_main.h"
#include "SDL_types.h"
 
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
 
/* Synchronization functions which can time out return this value
if they time out.
*/
#define SDL_MUTEX_TIMEDOUT 1
 
/* This is the timeout value which corresponds to never time out */
#define SDL_MUTEX_MAXWAIT (~(Uint32)0)
 
 
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
/* Mutex functions */
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
 
/* The SDL mutex structure, defined in SDL_mutex.c */
struct SDL_mutex;
typedef struct SDL_mutex SDL_mutex;
 
/* Create a mutex, initialized unlocked */
extern DECLSPEC SDL_mutex * SDL_CreateMutex(void);
 
/* Lock the mutex (Returns 0, or -1 on error) */
#define SDL_LockMutex(m) SDL_mutexP(m)
extern DECLSPEC int SDL_mutexP(SDL_mutex *mutex);
 
/* Unlock the mutex (Returns 0, or -1 on error) */
#define SDL_UnlockMutex(m) SDL_mutexV(m)
extern DECLSPEC int SDL_mutexV(SDL_mutex *mutex);
 
/* Destroy a mutex */
extern DECLSPEC void SDL_DestroyMutex(SDL_mutex *mutex);
 
 
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
/* Semaphore functions */
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
 
/* The SDL semaphore structure, defined in SDL_sem.c */
struct SDL_semaphore;
typedef struct SDL_semaphore SDL_sem;
 
/* Create a semaphore, initialized with value, returns NULL on failure. */
extern DECLSPEC SDL_sem * SDL_CreateSemaphore(Uint32 initial_value);
 
/* Destroy a semaphore */
extern DECLSPEC void SDL_DestroySemaphore(SDL_sem *sem);
 
/* This function suspends the calling thread until the semaphore pointed
* to by sem has a positive count. It then atomically decreases the semaphore
* count.
*/
extern DECLSPEC int SDL_SemWait(SDL_sem *sem);
 
/* Non-blocking variant of SDL_SemWait(), returns 0 if the wait succeeds,
SDL_MUTEX_TIMEDOUT if the wait would block, and -1 on error.
*/
extern DECLSPEC int SDL_SemTryWait(SDL_sem *sem);
 
/* Variant of SDL_SemWait() with a timeout in milliseconds, returns 0 if
the wait succeeds, SDL_MUTEX_TIMEDOUT if the wait does not succeed in
the allotted time, and -1 on error.
On some platforms this function is implemented by looping with a delay
of 1 ms, and so should be avoided if possible.
*/
extern DECLSPEC int SDL_SemWaitTimeout(SDL_sem *sem, Uint32 ms);
 
/* Atomically increases the semaphore's count (not blocking), returns 0,
or -1 on error.
*/
extern DECLSPEC int SDL_SemPost(SDL_sem *sem);
 
/* Returns the current count of the semaphore */
extern DECLSPEC Uint32 SDL_SemValue(SDL_sem *sem);
 
 
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
/* Condition variable functions */
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
 
/* The SDL condition variable structure, defined in SDL_cond.c */
struct SDL_cond;
typedef struct SDL_cond SDL_cond;
 
/* Create a condition variable */
extern DECLSPEC SDL_cond * SDL_CreateCond(void);
 
/* Destroy a condition variable */
extern DECLSPEC void SDL_DestroyCond(SDL_cond *cond);
 
/* Restart one of the threads that are waiting on the condition variable,
returns 0 or -1 on error.
*/
extern DECLSPEC int SDL_CondSignal(SDL_cond *cond);
 
/* Restart all threads that are waiting on the condition variable,
returns 0 or -1 on error.
*/
extern DECLSPEC int SDL_CondBroadcast(SDL_cond *cond);
 
/* Wait on the condition variable, unlocking the provided mutex.
The mutex must be locked before entering this function!
Returns 0 when it is signaled, or -1 on error.
*/
extern DECLSPEC int SDL_CondWait(SDL_cond *cond, SDL_mutex *mut);
 
/* Waits for at most 'ms' milliseconds, and returns 0 if the condition
variable is signaled, SDL_MUTEX_TIMEDOUT if the condition is not
signaled in the allotted time, and -1 on error.
On some platforms this function is implemented by looping with a delay
of 1 ms, and so should be avoided if possible.
*/
extern DECLSPEC int SDL_CondWaitTimeout(SDL_cond *cond, SDL_mutex *mutex, Uint32 ms);
 
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"
 
#endif /* _SDL_mutex_h */
Property changes:
Added: svn:executable
+*
\ No newline at end of property
/contrib/sdk/sources/SDL-1.2.2_newlib/include/SDL_quit.h
0,0 → 1,52
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga
 
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
 
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
 
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 
Sam Lantinga
slouken@devolution.com
*/
 
#ifdef SAVE_RCSID
static char rcsid =
"@(#) $Id: SDL_quit.h,v 1.2 2001/04/26 16:50:17 hercules Exp $";
#endif
 
/* Include file for SDL quit event handling */
 
#ifndef _SDL_quit_h
#define _SDL_quit_h
 
/*
An SDL_QUITEVENT is generated when the user tries to close the application
window. If it is ignored or filtered out, the window will remain open.
If it is not ignored or filtered, it is queued normally and the window
is allowed to close. When the window is closed, screen updates will
complete, but have no effect.
 
SDL_Init() installs signal handlers for SIGINT (keyboard interrupt)
and SIGTERM (system termination request), if handlers do not already
exist, that generate SDL_QUITEVENT events as well. There is no way
to determine the cause of an SDL_QUITEVENT, but setting a signal
handler in your application will override the default generation of
quit events for that signal.
*/
 
/* There are no functions directly affecting the quit event */
#define SDL_QuitRequested() \
(SDL_PumpEvents(), SDL_PeepEvents(NULL,0,SDL_PEEKEVENT,SDL_QUITMASK))
 
#endif /* _SDL_quit_h */
Property changes:
Added: svn:executable
+*
\ No newline at end of property
/contrib/sdk/sources/SDL-1.2.2_newlib/include/SDL_rwops.h
0,0 → 1,113
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga
 
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
 
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
 
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 
Sam Lantinga
slouken@devolution.com
*/
 
#ifdef SAVE_RCSID
static char rcsid =
"@(#) $Id: SDL_rwops.h,v 1.2 2001/04/26 16:50:17 hercules Exp $";
#endif
 
/* This file provides a general interface for SDL to read and write
data sources. It can easily be extended to files, memory, etc.
*/
 
#ifndef _SDL_RWops_h
#define _SDL_RWops_h
 
#include <stdio.h>
 
#include "SDL_types.h"
 
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
 
/* This is the read/write operation structure -- very basic */
 
typedef struct SDL_RWops {
/* Seek to 'offset' relative to whence, one of stdio's whence values:
SEEK_SET, SEEK_CUR, SEEK_END
Returns the final offset in the data source.
*/
int (*seek)(struct SDL_RWops *context, int offset, int whence);
 
/* Read up to 'num' objects each of size 'objsize' from the data
source to the area pointed at by 'ptr'.
Returns the number of objects read, or -1 if the read failed.
*/
int (*read)(struct SDL_RWops *context, void *ptr, int size, int maxnum);
 
/* Write exactly 'num' objects each of size 'objsize' from the area
pointed at by 'ptr' to data source.
Returns 'num', or -1 if the write failed.
*/
int (*write)(struct SDL_RWops *context, const void *ptr, int size, int num);
 
/* Close and free an allocated SDL_FSops structure */
int (*close)(struct SDL_RWops *context);
 
Uint32 type;
union {
struct {
int autoclose;
FILE *fp;
} stdio;
struct {
Uint8 *base;
Uint8 *here;
Uint8 *stop;
} mem;
struct {
void *data1;
} unknown;
} hidden;
 
} SDL_RWops;
 
 
/* Functions to create SDL_RWops structures from various data sources */
 
extern DECLSPEC SDL_RWops * SDL_RWFromFile(const char *file, const char *mode);
 
extern DECLSPEC SDL_RWops * SDL_RWFromFP(FILE *fp, int autoclose);
 
extern DECLSPEC SDL_RWops * SDL_RWFromMem(void *mem, int size);
 
extern DECLSPEC SDL_RWops * SDL_AllocRW(void);
extern DECLSPEC void SDL_FreeRW(SDL_RWops *area);
 
/* Macros to easily read and write from an SDL_RWops structure */
#define SDL_RWseek(ctx, offset, whence) (ctx)->seek(ctx, offset, whence)
#define SDL_RWtell(ctx) (ctx)->seek(ctx, 0, SEEK_CUR)
#define SDL_RWread(ctx, ptr, size, n) (ctx)->read(ctx, ptr, size, n)
#define SDL_RWwrite(ctx, ptr, size, n) (ctx)->write(ctx, ptr, size, n)
#define SDL_RWclose(ctx) (ctx)->close(ctx)
 
 
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"
 
#endif /* _SDL_RWops_h */
Property changes:
Added: svn:executable
+*
\ No newline at end of property
/contrib/sdk/sources/SDL-1.2.2_newlib/include/SDL_syswm.h
0,0 → 1,165
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga
 
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
 
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
 
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 
Sam Lantinga
slouken@devolution.com
*/
 
#ifdef SAVE_RCSID
static char rcsid =
"@(#) $Id: SDL_syswm.h,v 1.5 2001/07/08 09:00:06 hercules Exp $";
#endif
 
/* Include file for SDL custom system window manager hooks */
 
#ifndef _SDL_syswm_h
#define _SDL_syswm_h
 
#include "SDL_version.h"
 
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
 
/* Your application has access to a special type of event 'SDL_SYSWMEVENT',
which contains window-manager specific information and arrives whenever
an unhandled window event occurs. This event is ignored by default, but
you can enable it with SDL_EventState()
*/
#ifdef SDL_PROTOTYPES_ONLY
struct SDL_SysWMinfo;
typedef struct SDL_SysWMinfo SDL_SysWMinfo;
#else
 
/* This is the structure for custom window manager events */
#if (defined(unix) || defined(__unix__) || defined(_AIX) || defined(__OpenBSD__)) && \
(!defined(DISABLE_X11) && !defined(__CYGWIN32__))
/* AIX is unix, of course, but the native compiler CSet doesn't define unix */
#include <X11/Xlib.h>
#include <X11/Xatom.h>
 
/* These are the various supported subsystems under UNIX */
typedef enum {
SDL_SYSWM_X11
} SDL_SYSWM_TYPE;
 
/* The UNIX custom event structure */
struct SDL_SysWMmsg {
SDL_version version;
SDL_SYSWM_TYPE subsystem;
union {
XEvent xevent;
} event;
};
 
/* The UNIX custom window manager information structure.
When this structure is returned, it holds information about which
low level system it is using, and will be one of SDL_SYSWM_TYPE.
*/
typedef struct {
SDL_version version;
SDL_SYSWM_TYPE subsystem;
union {
struct {
Display *display; /* The X11 display */
Window window; /* The X11 display window */
/* These locking functions should be called around
any X11 functions using the display variable.
They lock the event thread, so should not be
called around event functions or from event filters.
*/
void (*lock_func)(void);
void (*unlock_func)(void);
 
/* Introduced in SDL 1.0.2 */
Window fswindow; /* The X11 fullscreen window */
Window wmwindow; /* The X11 managed input window */
} x11;
} info;
} SDL_SysWMinfo;
 
#elif defined(ENABLE_NANOX)
#include <microwin/nano-X.h>
 
/* The generic custom event structure */
struct SDL_SysWMmsg {
SDL_version version;
int data;
};
 
/* The windows custom window manager information structure */
typedef struct {
SDL_version version ;
GR_WINDOW_ID window ; /* The display window */
} SDL_SysWMinfo;
 
#elif defined(WIN32UNDEFINED)
#include <windows.h>
 
/* The windows custom event structure */
struct SDL_SysWMmsg {
SDL_version version;
HWND hwnd; /* The window for the message */
UINT msg; /* The type of message */
WPARAM wParam; /* WORD message parameter */
LPARAM lParam; /* LONG message parameter */
};
 
/* The windows custom window manager information structure */
typedef struct {
SDL_version version;
HWND window; /* The Win32 display window */
} SDL_SysWMinfo;
 
#else
 
/* The generic custom event structure */
struct SDL_SysWMmsg {
SDL_version version;
int data;
};
 
/* The generic custom window manager information structure */
typedef struct {
SDL_version version;
int data;
} SDL_SysWMinfo;
 
#endif /* OS type */
 
#endif /* SDL_PROTOTYPES_ONLY */
 
/* Function prototypes */
/*
* This function gives you custom hooks into the window manager information.
* It fills the structure pointed to by 'info' with custom information and
* returns 1 if the function is implemented. If it's not implemented, or
* the version member of the 'info' structure is invalid, it returns 0.
*/
extern DECLSPEC int SDL_GetWMInfo(SDL_SysWMinfo *info);
 
 
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"
 
#endif /* _SDL_syswm_h */
Property changes:
Added: svn:executable
+*
\ No newline at end of property
/contrib/sdk/sources/SDL-1.2.2_newlib/include/SDL_thread.h
0,0 → 1,79
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga
 
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
 
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
 
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 
Sam Lantinga
slouken@devolution.com
*/
 
#ifdef SAVE_RCSID
static char rcsid =
"@(#) $Id: SDL_thread.h,v 1.2 2001/04/26 16:50:17 hercules Exp $";
#endif
 
#ifndef _SDL_thread_h
#define _SDL_thread_h
 
/* Header for the SDL thread management routines
 
These are independent of the other SDL routines.
*/
 
#include "SDL_main.h"
#include "SDL_types.h"
 
/* Thread synchronization primitives */
#include "SDL_mutex.h"
 
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
 
/* The SDL thread structure, defined in SDL_thread.c */
struct SDL_Thread;
typedef struct SDL_Thread SDL_Thread;
 
/* Create a thread */
extern DECLSPEC SDL_Thread * SDL_CreateThread(int (*fn)(void *), void *data);
 
/* Get the 32-bit thread identifier for the current thread */
extern DECLSPEC Uint32 SDL_ThreadID(void);
 
/* Get the 32-bit thread identifier for the specified thread,
equivalent to SDL_ThreadID() if the specified thread is NULL.
*/
extern DECLSPEC Uint32 SDL_GetThreadID(SDL_Thread *thread);
 
/* Wait for a thread to finish.
The return code for the thread function is placed in the area
pointed to by 'status', if 'status' is not NULL.
*/
extern DECLSPEC void SDL_WaitThread(SDL_Thread *thread, int *status);
 
/* Forcefully kill a thread without worrying about its state */
extern DECLSPEC void SDL_KillThread(SDL_Thread *thread);
 
 
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"
 
#endif /* _SDL_thread_h */
Property changes:
Added: svn:executable
+*
\ No newline at end of property
/contrib/sdk/sources/SDL-1.2.2_newlib/include/SDL_timer.h
0,0 → 1,118
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga
 
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
 
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
 
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 
Sam Lantinga
slouken@devolution.com
*/
 
#ifdef SAVE_RCSID
static char rcsid =
"@(#) $Id: SDL_timer.h,v 1.2 2001/04/26 16:50:17 hercules Exp $";
#endif
 
#ifndef _SDL_timer_h
#define _SDL_timer_h
 
/* Header for the SDL time management routines */
 
#include "SDL_main.h"
#include "SDL_types.h"
 
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
 
/* This is the OS scheduler timeslice, in milliseconds */
#define SDL_TIMESLICE 10
 
/* This is the maximum resolution of the SDL timer on all platforms */
#define TIMER_RESOLUTION 10 /* Experimentally determined */
 
/* Get the number of milliseconds since the SDL library initialization.
* Note that this value wraps if the program runs for more than ~49 days.
*/
extern DECLSPEC Uint32 SDL_GetTicks(void);
 
/* Wait a specified number of milliseconds before returning */
extern DECLSPEC void SDL_Delay(Uint32 ms);
 
/* Function prototype for the timer callback function */
typedef Uint32 (*SDL_TimerCallback)(Uint32 interval);
 
/* Set a callback to run after the specified number of milliseconds has
* elapsed. The callback function is passed the current timer interval
* and returns the next timer interval. If the returned value is the
* same as the one passed in, the periodic alarm continues, otherwise a
* new alarm is scheduled. If the callback returns 0, the periodic alarm
* is cancelled.
*
* To cancel a currently running timer, call SDL_SetTimer(0, NULL);
*
* The timer callback function may run in a different thread than your
* main code, and so shouldn't call any functions from within itself.
*
* The maximum resolution of this timer is 10 ms, which means that if
* you request a 16 ms timer, your callback will run approximately 20 ms
* later on an unloaded system. If you wanted to set a flag signaling
* a frame update at 30 frames per second (every 33 ms), you might set a
* timer for 30 ms:
* SDL_SetTimer((33/10)*10, flag_update);
*
* If you use this function, you need to pass SDL_INIT_TIMER to SDL_Init().
*
* Under UNIX, you should not use raise or use SIGALRM and this function
* in the same program, as it is implemented using setitimer(). You also
* should not use this function in multi-threaded applications as signals
* to multi-threaded apps have undefined behavior in some implementations.
*/
extern DECLSPEC int SDL_SetTimer(Uint32 interval, SDL_TimerCallback callback);
 
/* New timer API, supports multiple timers
* Written by Stephane Peter <megastep@lokigames.com>
*/
 
/* Function prototype for the new timer callback function.
* The callback function is passed the current timer interval and returns
* the next timer interval. If the returned value is the same as the one
* passed in, the periodic alarm continues, otherwise a new alarm is
* scheduled. If the callback returns 0, the periodic alarm is cancelled.
*/
typedef Uint32 (*SDL_NewTimerCallback)(Uint32 interval, void *param);
 
/* Definition of the timer ID type */
typedef struct _SDL_TimerID *SDL_TimerID;
 
/* Add a new timer to the pool of timers already running.
Returns a timer ID, or NULL when an error occurs.
*/
extern DECLSPEC SDL_TimerID SDL_AddTimer(Uint32 interval, SDL_NewTimerCallback callback, void *param);
 
/* Remove one of the multiple timers knowing its ID.
* Returns a boolean value indicating success.
*/
extern DECLSPEC SDL_bool SDL_RemoveTimer(SDL_TimerID t);
 
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"
 
#endif /* _SDL_timer_h */
Property changes:
Added: svn:executable
+*
\ No newline at end of property
/contrib/sdk/sources/SDL-1.2.2_newlib/include/SDL_types.h
0,0 → 1,87
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga
 
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
 
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
 
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 
Sam Lantinga
slouken@devolution.com
*/
 
#ifdef SAVE_RCSID
static char rcsid =
"@(#) $Id: SDL_types.h,v 1.2 2001/04/26 16:50:17 hercules Exp $";
#endif
 
/* General data types used by the SDL library */
 
#ifndef _SDL_types_h
#define _SDL_types_h
 
/* The number of elements in a table */
#define SDL_TABLESIZE(table) (sizeof(table)/sizeof(table[0]))
 
/* Basic data types */
typedef enum {
SDL_FALSE = 0,
SDL_TRUE = 1
} SDL_bool;
typedef unsigned char Uint8;
typedef signed char Sint8;
typedef unsigned short Uint16;
typedef signed short Sint16;
typedef unsigned int Uint32;
typedef signed int Sint32;
 
/* Figure out how to support 64-bit datatypes */
#if !defined(__STRICT_ANSI__)
#if defined(__GNUC__) || defined(__MWERKS__) /* MJS */
#define SDL_HAS_64BIT_TYPE long long
#elif defined(_MSC_VER) /* VC++ */
#define SDL_HAS_64BIT_TYPE __int64
#endif
#endif /* !__STRICT_ANSI__ */
 
/* The 64-bit datatype isn't supported on all platforms */
#ifdef SDL_HAS_64BIT_TYPE
typedef unsigned SDL_HAS_64BIT_TYPE Uint64;
typedef SDL_HAS_64BIT_TYPE Sint64;
#else
/* This is really just a hack to prevent the compiler from complaining */
typedef struct {
Uint32 hi;
Uint32 lo;
} Uint64, Sint64;
#endif
 
/* Make sure the types really have the right sizes */
#define SDL_COMPILE_TIME_ASSERT(name, x) \
typedef int SDL_dummy_ ## name[(x) * 2 - 1]
 
SDL_COMPILE_TIME_ASSERT(uint8, sizeof(Uint8) == 1);
SDL_COMPILE_TIME_ASSERT(sint8, sizeof(Sint8) == 1);
SDL_COMPILE_TIME_ASSERT(uint16, sizeof(Uint16) == 2);
SDL_COMPILE_TIME_ASSERT(sint16, sizeof(Sint16) == 2);
SDL_COMPILE_TIME_ASSERT(uint32, sizeof(Uint32) == 4);
SDL_COMPILE_TIME_ASSERT(sint32, sizeof(Sint32) == 4);
SDL_COMPILE_TIME_ASSERT(uint64, sizeof(Uint64) == 8);
SDL_COMPILE_TIME_ASSERT(sint64, sizeof(Sint64) == 8);
 
#undef SDL_COMPILE_TIME_ASSERT
 
/* General keyboard/mouse state definitions */
enum { SDL_PRESSED = 0x01, SDL_RELEASED = 0x00 };
 
#endif
Property changes:
Added: svn:executable
+*
\ No newline at end of property
/contrib/sdk/sources/SDL-1.2.2_newlib/include/SDL_version.h
0,0 → 1,90
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga
 
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
 
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
 
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 
Sam Lantinga
slouken@devolution.com
*/
 
#ifdef SAVE_RCSID
static char rcsid =
"@(#) $Id: SDL_version.h,v 1.3 2001/06/19 13:35:05 hercules Exp $";
#endif
 
/* This header defines the current SDL version */
 
#ifndef _SDL_version_h
#define _SDL_version_h
 
#include "SDL_types.h"
 
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
 
/* Printable format: "%d.%d.%d", MAJOR, MINOR, PATCHLEVEL
*/
#define SDL_MAJOR_VERSION 1
#define SDL_MINOR_VERSION 2
#define SDL_PATCHLEVEL 2
 
typedef struct {
Uint8 major;
Uint8 minor;
Uint8 patch;
} SDL_version;
 
/* This macro can be used to fill a version structure with the compile-time
* version of the SDL library.
*/
#define SDL_VERSION(X) \
{ \
(X)->major = SDL_MAJOR_VERSION; \
(X)->minor = SDL_MINOR_VERSION; \
(X)->patch = SDL_PATCHLEVEL; \
}
 
/* This macro turns the version numbers into a numeric value:
(1,2,3) -> (1203)
This assumes that there will never be more than 100 patchlevels
*/
#define SDL_VERSIONNUM(X, Y, Z) \
(X)*1000 + (Y)*100 + (Z)
 
/* This is the version number macro for the current SDL version */
#define SDL_COMPILEDVERSION \
SDL_VERSIONNUM(SDL_MAJOR_VERSION, SDL_MINOR_VERSION, SDL_PATCHLEVEL)
 
/* This macro will evaluate to true if compiled with SDL at least X.Y.Z */
#define SDL_VERSION_ATLEAST(X, Y, Z) \
(SDL_COMPILEDVERSION >= SDL_VERSIONNUM(X, Y, Z))
 
/* This function gets the version of the dynamically linked SDL library.
it should NOT be used to fill a version structure, instead you should
use the SDL_Version() macro.
*/
extern DECLSPEC const SDL_version * SDL_Linked_Version(void);
 
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"
 
#endif /* _SDL_version_h */
Property changes:
Added: svn:executable
+*
\ No newline at end of property
/contrib/sdk/sources/SDL-1.2.2_newlib/include/SDL_video.h
0,0 → 1,891
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga
 
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
 
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
 
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 
Sam Lantinga
slouken@devolution.com
*/
 
#ifdef SAVE_RCSID
static char rcsid =
"@(#) $Id: SDL_video.h,v 1.3 2001/06/07 14:28:11 hercules Exp $";
#endif
 
/* Header file for access to the SDL raw framebuffer window */
 
#ifndef _SDL_video_h
#define _SDL_video_h
 
#include <stdio.h>
 
#include "SDL_types.h"
#include "SDL_mutex.h"
#include "SDL_rwops.h"
 
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
 
/* Transparency definitions: These define alpha as the opacity of a surface */
#define SDL_ALPHA_OPAQUE 255
#define SDL_ALPHA_TRANSPARENT 0
 
/* Useful data types */
typedef struct {
Sint16 x, y;
Uint16 w, h;
} SDL_Rect;
 
typedef struct {
Uint8 r;
Uint8 g;
Uint8 b;
Uint8 unused;
} SDL_Color;
 
typedef struct {
int ncolors;
SDL_Color *colors;
} SDL_Palette;
 
/* Everything in the pixel format structure is read-only */
typedef struct SDL_PixelFormat {
SDL_Palette *palette;
Uint8 BitsPerPixel;
Uint8 BytesPerPixel;
Uint8 Rloss;
Uint8 Gloss;
Uint8 Bloss;
Uint8 Aloss;
Uint8 Rshift;
Uint8 Gshift;
Uint8 Bshift;
Uint8 Ashift;
Uint32 Rmask;
Uint32 Gmask;
Uint32 Bmask;
Uint32 Amask;
 
/* RGB color key information */
Uint32 colorkey;
/* Alpha value information (per-surface alpha) */
Uint8 alpha;
} SDL_PixelFormat;
 
/* typedef for private surface blitting functions */
struct SDL_Surface;
typedef int (*SDL_blit)(struct SDL_Surface *src, SDL_Rect *srcrect,
struct SDL_Surface *dst, SDL_Rect *dstrect);
 
/* This structure should be treated as read-only, except for 'pixels',
which, if not NULL, contains the raw pixel data for the surface.
*/
typedef struct SDL_Surface {
Uint32 flags; /* Read-only */
SDL_PixelFormat *format; /* Read-only */
int w, h; /* Read-only */
Uint16 pitch; /* Read-only */
void *pixels; /* Read-write */
int offset; /* Private */
 
/* Hardware-specific surface info */
struct private_hwdata *hwdata;
 
/* clipping information */
SDL_Rect clip_rect; /* Read-only */
Uint32 unused1; /* for binary compatibility */
 
/* Allow recursive locks */
Uint32 locked; /* Private */
 
/* info for fast blit mapping to other surfaces */
struct SDL_BlitMap *map; /* Private */
 
/* format version, bumped at every change to invalidate blit maps */
unsigned int format_version; /* Private */
 
/* Reference count -- used when freeing surface */
int refcount; /* Read-mostly */
} SDL_Surface;
 
/* These are the currently supported flags for the SDL_surface */
/* Available for SDL_CreateRGBSurface() or SDL_SetVideoMode() */
#define SDL_SWSURFACE 0x00000000 /* Surface is in system memory */
#define SDL_HWSURFACE 0x00000001 /* Surface is in video memory */
#define SDL_ASYNCBLIT 0x00000004 /* Use asynchronous blits if possible */
/* Available for SDL_SetVideoMode() */
#define SDL_ANYFORMAT 0x10000000 /* Allow any video depth/pixel-format */
#define SDL_HWPALETTE 0x20000000 /* Surface has exclusive palette */
#define SDL_DOUBLEBUF 0x40000000 /* Set up double-buffered video mode */
#define SDL_FULLSCREEN 0x80000000 /* Surface is a full screen display */
#define SDL_OPENGL 0x00000002 /* Create an OpenGL rendering context */
#define SDL_OPENGLBLIT 0x0000000A /* Create an OpenGL rendering context and use it for blitting */
#define SDL_RESIZABLE 0x00000010 /* This video mode may be resized */
#define SDL_NOFRAME 0x00000020 /* No window caption or edge frame */
/* Used internally (read-only) */
#define SDL_HWACCEL 0x00000100 /* Blit uses hardware acceleration */
#define SDL_SRCCOLORKEY 0x00001000 /* Blit uses a source color key */
#define SDL_RLEACCELOK 0x00002000 /* Private flag */
#define SDL_RLEACCEL 0x00004000 /* Surface is RLE encoded */
#define SDL_SRCALPHA 0x00010000 /* Blit uses source alpha blending */
#define SDL_PREALLOC 0x01000000 /* Surface uses preallocated memory */
 
/* Evaluates to true if the surface needs to be locked before access */
#define SDL_MUSTLOCK(surface) \
(surface->offset || \
((surface->flags & (SDL_HWSURFACE|SDL_ASYNCBLIT|SDL_RLEACCEL)) != 0))
 
 
/* Useful for determining the video hardware capabilities */
typedef struct {
Uint32 hw_available :1; /* Flag: Can you create hardware surfaces? */
Uint32 wm_available :1; /* Flag: Can you talk to a window manager? */
Uint32 UnusedBits1 :6;
Uint32 UnusedBits2 :1;
Uint32 blit_hw :1; /* Flag: Accelerated blits HW --> HW */
Uint32 blit_hw_CC :1; /* Flag: Accelerated blits with Colorkey */
Uint32 blit_hw_A :1; /* Flag: Accelerated blits with Alpha */
Uint32 blit_sw :1; /* Flag: Accelerated blits SW --> HW */
Uint32 blit_sw_CC :1; /* Flag: Accelerated blits with Colorkey */
Uint32 blit_sw_A :1; /* Flag: Accelerated blits with Alpha */
Uint32 blit_fill :1; /* Flag: Accelerated color fill */
Uint32 UnusedBits3 :16;
Uint32 video_mem; /* The total amount of video memory (in K) */
SDL_PixelFormat *vfmt; /* Value: The format of the video surface */
} SDL_VideoInfo;
 
 
/* The most common video overlay formats.
For an explanation of these pixel formats, see:
http://www.webartz.com/fourcc/indexyuv.htm
 
For information on the relationship between color spaces, see:
http://www.neuro.sfc.keio.ac.jp/~aly/polygon/info/color-space-faq.html
*/
#define SDL_YV12_OVERLAY 0x32315659 /* Planar mode: Y + V + U (3 planes) */
#define SDL_IYUV_OVERLAY 0x56555949 /* Planar mode: Y + U + V (3 planes) */
#define SDL_YUY2_OVERLAY 0x32595559 /* Packed mode: Y0+U0+Y1+V0 (1 plane) */
#define SDL_UYVY_OVERLAY 0x59565955 /* Packed mode: U0+Y0+V0+Y1 (1 plane) */
#define SDL_YVYU_OVERLAY 0x55595659 /* Packed mode: Y0+V0+Y1+U0 (1 plane) */
 
/* The YUV hardware video overlay */
typedef struct SDL_Overlay {
Uint32 format; /* Read-only */
int w, h; /* Read-only */
int planes; /* Read-only */
Uint16 *pitches; /* Read-only */
Uint8 **pixels; /* Read-write */
 
/* Hardware-specific surface info */
struct private_yuvhwfuncs *hwfuncs;
struct private_yuvhwdata *hwdata;
 
/* Special flags */
Uint32 hw_overlay :1; /* Flag: This overlay hardware accelerated? */
Uint32 UnusedBits :31;
} SDL_Overlay;
 
 
/* Public enumeration for setting the OpenGL window attributes. */
typedef enum {
SDL_GL_RED_SIZE,
SDL_GL_GREEN_SIZE,
SDL_GL_BLUE_SIZE,
SDL_GL_ALPHA_SIZE,
SDL_GL_BUFFER_SIZE,
SDL_GL_DOUBLEBUFFER,
SDL_GL_DEPTH_SIZE,
SDL_GL_STENCIL_SIZE,
SDL_GL_ACCUM_RED_SIZE,
SDL_GL_ACCUM_GREEN_SIZE,
SDL_GL_ACCUM_BLUE_SIZE,
SDL_GL_ACCUM_ALPHA_SIZE
} SDL_GLattr;
 
/* flags for SDL_SetPalette() */
#define SDL_LOGPAL 0x01
#define SDL_PHYSPAL 0x02
 
/* Function prototypes */
 
/* These functions are used internally, and should not be used unless you
* have a specific need to specify the video driver you want to use.
* You should normally use SDL_Init() or SDL_InitSubSystem().
*
* SDL_VideoInit() initializes the video subsystem -- sets up a connection
* to the window manager, etc, and determines the current video mode and
* pixel format, but does not initialize a window or graphics mode.
* Note that event handling is activated by this routine.
*
* If you use both sound and video in your application, you need to call
* SDL_Init() before opening the sound device, otherwise under Win32 DirectX,
* you won't be able to set full-screen display modes.
*/
extern DECLSPEC int SDL_VideoInit(const char *driver_name, Uint32 flags);
extern DECLSPEC void SDL_VideoQuit(void);
 
/* This function fills the given character buffer with the name of the
* video driver, and returns a pointer to it if the video driver has
* been initialized. It returns NULL if no driver has been initialized.
*/
extern DECLSPEC char *SDL_VideoDriverName(char *namebuf, int maxlen);
 
/*
* This function returns a pointer to the current display surface.
* If SDL is doing format conversion on the display surface, this
* function returns the publicly visible surface, not the real video
* surface.
*/
extern DECLSPEC SDL_Surface * SDL_GetVideoSurface(void);
 
/*
* This function returns a read-only pointer to information about the
* video hardware. If this is called before SDL_SetVideoMode(), the 'vfmt'
* member of the returned structure will contain the pixel format of the
* "best" video mode.
*/
extern DECLSPEC const SDL_VideoInfo * SDL_GetVideoInfo(void);
 
/*
* Check to see if a particular video mode is supported.
* It returns 0 if the requested mode is not supported under any bit depth,
* or returns the bits-per-pixel of the closest available mode with the
* given width and height. If this bits-per-pixel is different from the
* one used when setting the video mode, SDL_SetVideoMode() will succeed,
* but will emulate the requested bits-per-pixel with a shadow surface.
*
* The arguments to SDL_VideoModeOK() are the same ones you would pass to
* SDL_SetVideoMode()
*/
extern DECLSPEC int SDL_VideoModeOK(int width, int height, int bpp, Uint32 flags);
 
/*
* Return a pointer to an array of available screen dimensions for the
* given format and video flags, sorted largest to smallest. Returns
* NULL if there are no dimensions available for a particular format,
* or (SDL_Rect **)-1 if any dimension is okay for the given format.
*
* If 'format' is NULL, the mode list will be for the format given
* by SDL_GetVideoInfo()->vfmt
*/
extern DECLSPEC SDL_Rect ** SDL_ListModes(SDL_PixelFormat *format, Uint32 flags);
 
/*
* Set up a video mode with the specified width, height and bits-per-pixel.
*
* If 'bpp' is 0, it is treated as the current display bits per pixel.
*
* If SDL_ANYFORMAT is set in 'flags', the SDL library will try to set the
* requested bits-per-pixel, but will return whatever video pixel format is
* available. The default is to emulate the requested pixel format if it
* is not natively available.
*
* If SDL_HWSURFACE is set in 'flags', the video surface will be placed in
* video memory, if possible, and you may have to call SDL_LockSurface()
* in order to access the raw framebuffer. Otherwise, the video surface
* will be created in system memory.
*
* If SDL_ASYNCBLIT is set in 'flags', SDL will try to perform rectangle
* updates asynchronously, but you must always lock before accessing pixels.
* SDL will wait for updates to complete before returning from the lock.
*
* If SDL_HWPALETTE is set in 'flags', the SDL library will guarantee
* that the colors set by SDL_SetColors() will be the colors you get.
* Otherwise, in 8-bit mode, SDL_SetColors() may not be able to set all
* of the colors exactly the way they are requested, and you should look
* at the video surface structure to determine the actual palette.
* If SDL cannot guarantee that the colors you request can be set,
* i.e. if the colormap is shared, then the video surface may be created
* under emulation in system memory, overriding the SDL_HWSURFACE flag.
*
* If SDL_FULLSCREEN is set in 'flags', the SDL library will try to set
* a fullscreen video mode. The default is to create a windowed mode
* if the current graphics system has a window manager.
* If the SDL library is able to set a fullscreen video mode, this flag
* will be set in the surface that is returned.
*
* If SDL_DOUBLEBUF is set in 'flags', the SDL library will try to set up
* two surfaces in video memory and swap between them when you call
* SDL_Flip(). This is usually slower than the normal single-buffering
* scheme, but prevents "tearing" artifacts caused by modifying video
* memory while the monitor is refreshing. It should only be used by
* applications that redraw the entire screen on every update.
*
* If SDL_RESIZABLE is set in 'flags', the SDL library will allow the
* window manager, if any, to resize the window at runtime. When this
* occurs, SDL will send a SDL_VIDEORESIZE event to you application,
* and you must respond to the event by re-calling SDL_SetVideoMode()
* with the requested size (or another size that suits the application).
*
* If SDL_NOFRAME is set in 'flags', the SDL library will create a window
* without any title bar or frame decoration. Fullscreen video modes have
* this flag set automatically.
*
* This function returns the video framebuffer surface, or NULL if it fails.
*
* If you rely on functionality provided by certain video flags, check the
* flags of the returned surface to make sure that functionality is available.
* SDL will fall back to reduced functionality if the exact flags you wanted
* are not available.
*/
extern DECLSPEC SDL_Surface *SDL_SetVideoMode
(int width, int height, int bpp, Uint32 flags);
 
/*
* Makes sure the given list of rectangles is updated on the given screen.
* If 'x', 'y', 'w' and 'h' are all 0, SDL_UpdateRect will update the entire
* screen.
* These functions should not be called while 'screen' is locked.
*/
extern DECLSPEC void SDL_UpdateRects
(SDL_Surface *screen, int numrects, SDL_Rect *rects);
extern DECLSPEC void SDL_UpdateRect
(SDL_Surface *screen, Sint32 x, Sint32 y, Uint32 w, Uint32 h);
 
/*
* On hardware that supports double-buffering, this function sets up a flip
* and returns. The hardware will wait for vertical retrace, and then swap
* video buffers before the next video surface blit or lock will return.
* On hardware that doesn not support double-buffering, this is equivalent
* to calling SDL_UpdateRect(screen, 0, 0, 0, 0);
* The SDL_DOUBLEBUF flag must have been passed to SDL_SetVideoMode() when
* setting the video mode for this function to perform hardware flipping.
* This function returns 0 if successful, or -1 if there was an error.
*/
extern DECLSPEC int SDL_Flip(SDL_Surface *screen);
 
/*
* Set the gamma correction for each of the color channels.
* The gamma values range (approximately) between 0.1 and 10.0
*
* If this function isn't supported directly by the hardware, it will
* be emulated using gamma ramps, if available. If successful, this
* function returns 0, otherwise it returns -1.
*/
extern DECLSPEC int SDL_SetGamma(float red, float green, float blue);
 
/*
* Set the gamma translation table for the red, green, and blue channels
* of the video hardware. Each table is an array of 256 16-bit quantities,
* representing a mapping between the input and output for that channel.
* The input is the index into the array, and the output is the 16-bit
* gamma value at that index, scaled to the output color precision.
*
* You may pass NULL for any of the channels to leave it unchanged.
* If the call succeeds, it will return 0. If the display driver or
* hardware does not support gamma translation, or otherwise fails,
* this function will return -1.
*/
extern DECLSPEC int SDL_SetGammaRamp(Uint16 *red, Uint16 *green, Uint16 *blue);
 
/*
* Retrieve the current values of the gamma translation tables.
*
* You must pass in valid pointers to arrays of 256 16-bit quantities.
* Any of the pointers may be NULL to ignore that channel.
* If the call succeeds, it will return 0. If the display driver or
* hardware does not support gamma translation, or otherwise fails,
* this function will return -1.
*/
extern DECLSPEC int SDL_GetGammaRamp(Uint16 *red, Uint16 *green, Uint16 *blue);
 
/*
* Sets a portion of the colormap for the given 8-bit surface. If 'surface'
* is not a palettized surface, this function does nothing, returning 0.
* If all of the colors were set as passed to SDL_SetColors(), it will
* return 1. If not all the color entries were set exactly as given,
* it will return 0, and you should look at the surface palette to
* determine the actual color palette.
*
* When 'surface' is the surface associated with the current display, the
* display colormap will be updated with the requested colors. If
* SDL_HWPALETTE was set in SDL_SetVideoMode() flags, SDL_SetColors()
* will always return 1, and the palette is guaranteed to be set the way
* you desire, even if the window colormap has to be warped or run under
* emulation.
*/
extern DECLSPEC int SDL_SetColors(SDL_Surface *surface,
SDL_Color *colors, int firstcolor, int ncolors);
 
/*
* Sets a portion of the colormap for a given 8-bit surface.
* 'flags' is one or both of:
* SDL_LOGPAL -- set logical palette, which controls how blits are mapped
* to/from the surface,
* SDL_PHYSPAL -- set physical palette, which controls how pixels look on
* the screen
* Only screens have physical palettes. Separate change of physical/logical
* palettes is only possible if the screen has SDL_HWPALETTE set.
*
* The return value is 1 if all colours could be set as requested, and 0
* otherwise.
*
* SDL_SetColors() is equivalent to calling this function with
* flags = (SDL_LOGPAL|SDL_PHYSPAL).
*/
extern DECLSPEC int SDL_SetPalette(SDL_Surface *surface, int flags,
SDL_Color *colors, int firstcolor,
int ncolors);
 
/*
* Maps an RGB triple to an opaque pixel value for a given pixel format
*/
extern DECLSPEC Uint32 SDL_MapRGB
(SDL_PixelFormat *format, Uint8 r, Uint8 g, Uint8 b);
 
/*
* Maps an RGBA quadruple to a pixel value for a given pixel format
*/
extern DECLSPEC Uint32 SDL_MapRGBA(SDL_PixelFormat *format,
Uint8 r, Uint8 g, Uint8 b, Uint8 a);
 
/*
* Maps a pixel value into the RGB components for a given pixel format
*/
extern DECLSPEC void SDL_GetRGB(Uint32 pixel, SDL_PixelFormat *fmt,
Uint8 *r, Uint8 *g, Uint8 *b);
 
/*
* Maps a pixel value into the RGBA components for a given pixel format
*/
extern DECLSPEC void SDL_GetRGBA(Uint32 pixel, SDL_PixelFormat *fmt,
Uint8 *r, Uint8 *g, Uint8 *b, Uint8 *a);
 
/*
* Allocate and free an RGB surface (must be called after SDL_SetVideoMode)
* If the depth is 4 or 8 bits, an empty palette is allocated for the surface.
* If the depth is greater than 8 bits, the pixel format is set using the
* flags '[RGB]mask'.
* If the function runs out of memory, it will return NULL.
*
* The 'flags' tell what kind of surface to create.
* SDL_SWSURFACE means that the surface should be created in system memory.
* SDL_HWSURFACE means that the surface should be created in video memory,
* with the same format as the display surface. This is useful for surfaces
* that will not change much, to take advantage of hardware acceleration
* when being blitted to the display surface.
* SDL_ASYNCBLIT means that SDL will try to perform asynchronous blits with
* this surface, but you must always lock it before accessing the pixels.
* SDL will wait for current blits to finish before returning from the lock.
* SDL_SRCCOLORKEY indicates that the surface will be used for colorkey blits.
* If the hardware supports acceleration of colorkey blits between
* two surfaces in video memory, SDL will try to place the surface in
* video memory. If this isn't possible or if there is no hardware
* acceleration available, the surface will be placed in system memory.
* SDL_SRCALPHA means that the surface will be used for alpha blits and
* if the hardware supports hardware acceleration of alpha blits between
* two surfaces in video memory, to place the surface in video memory
* if possible, otherwise it will be placed in system memory.
* If the surface is created in video memory, blits will be _much_ faster,
* but the surface format must be identical to the video surface format,
* and the only way to access the pixels member of the surface is to use
* the SDL_LockSurface() and SDL_UnlockSurface() calls.
* If the requested surface actually resides in video memory, SDL_HWSURFACE
* will be set in the flags member of the returned surface. If for some
* reason the surface could not be placed in video memory, it will not have
* the SDL_HWSURFACE flag set, and will be created in system memory instead.
*/
#define SDL_AllocSurface SDL_CreateRGBSurface
extern DECLSPEC SDL_Surface *SDL_CreateRGBSurface
(Uint32 flags, int width, int height, int depth,
Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask);
extern DECLSPEC SDL_Surface *SDL_CreateRGBSurfaceFrom(void *pixels,
int width, int height, int depth, int pitch,
Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask);
extern DECLSPEC void SDL_FreeSurface(SDL_Surface *surface);
 
/*
* SDL_LockSurface() sets up a surface for directly accessing the pixels.
* Between calls to SDL_LockSurface()/SDL_UnlockSurface(), you can write
* to and read from 'surface->pixels', using the pixel format stored in
* 'surface->format'. Once you are done accessing the surface, you should
* use SDL_UnlockSurface() to release it.
*
* Not all surfaces require locking. If SDL_MUSTLOCK(surface) evaluates
* to 0, then you can read and write to the surface at any time, and the
* pixel format of the surface will not change. In particular, if the
* SDL_HWSURFACE flag is not given when calling SDL_SetVideoMode(), you
* will not need to lock the display surface before accessing it.
*
* No operating system or library calls should be made between lock/unlock
* pairs, as critical system locks may be held during this time.
*
* SDL_LockSurface() returns 0, or -1 if the surface couldn't be locked.
*/
extern DECLSPEC int SDL_LockSurface(SDL_Surface *surface);
extern DECLSPEC void SDL_UnlockSurface(SDL_Surface *surface);
 
/*
* Load a surface from a seekable SDL data source (memory or file.)
* If 'freesrc' is non-zero, the source will be closed after being read.
* Returns the new surface, or NULL if there was an error.
* The new surface should be freed with SDL_FreeSurface().
*/
extern DECLSPEC SDL_Surface * SDL_LoadBMP_RW(SDL_RWops *src, int freesrc);
 
/* Convenience macro -- load a surface from a file */
#define SDL_LoadBMP(file) SDL_LoadBMP_RW(SDL_RWFromFile(file, "rb"), 1)
 
/*
* Save a surface to a seekable SDL data source (memory or file.)
* If 'freedst' is non-zero, the source will be closed after being written.
* Returns 0 if successful or -1 if there was an error.
*/
extern DECLSPEC int SDL_SaveBMP_RW
(SDL_Surface *surface, SDL_RWops *dst, int freedst);
 
/* Convenience macro -- save a surface to a file */
#define SDL_SaveBMP(surface, file) \
SDL_SaveBMP_RW(surface, SDL_RWFromFile(file, "wb"), 1)
 
/*
* Sets the color key (transparent pixel) in a blittable surface.
* If 'flag' is SDL_SRCCOLORKEY (optionally OR'd with SDL_RLEACCEL),
* 'key' will be the transparent pixel in the source image of a blit.
* SDL_RLEACCEL requests RLE acceleration for the surface if present,
* and removes RLE acceleration if absent.
* If 'flag' is 0, this function clears any current color key.
* This function returns 0, or -1 if there was an error.
*/
extern DECLSPEC int SDL_SetColorKey
(SDL_Surface *surface, Uint32 flag, Uint32 key);
 
/*
* This function sets the alpha value for the entire surface, as opposed to
* using the alpha component of each pixel. This value measures the range
* of transparency of the surface, 0 being completely transparent to 255
* being completely opaque. An 'alpha' value of 255 causes blits to be
* opaque, the source pixels copied to the destination (the default). Note
* that per-surface alpha can be combined with colorkey transparency.
*
* If 'flag' is 0, alpha blending is disabled for the surface.
* If 'flag' is SDL_SRCALPHA, alpha blending is enabled for the surface.
* OR:ing the flag with SDL_RLEACCEL requests RLE acceleration for the
* surface; if SDL_RLEACCEL is not specified, the RLE accel will be removed.
*/
extern DECLSPEC int SDL_SetAlpha(SDL_Surface *surface, Uint32 flag, Uint8 alpha);
 
/*
* Sets the clipping rectangle for the destination surface in a blit.
*
* If the clip rectangle is NULL, clipping will be disabled.
* If the clip rectangle doesn't intersect the surface, the function will
* return SDL_FALSE and blits will be completely clipped. Otherwise the
* function returns SDL_TRUE and blits to the surface will be clipped to
* the intersection of the surface area and the clipping rectangle.
*
* Note that blits are automatically clipped to the edges of the source
* and destination surfaces.
*/
extern DECLSPEC SDL_bool SDL_SetClipRect(SDL_Surface *surface, SDL_Rect *rect);
 
/*
* Gets the clipping rectangle for the destination surface in a blit.
* 'rect' must be a pointer to a valid rectangle which will be filled
* with the correct values.
*/
extern DECLSPEC void SDL_GetClipRect(SDL_Surface *surface, SDL_Rect *rect);
 
/*
* Creates a new surface of the specified format, and then copies and maps
* the given surface to it so the blit of the converted surface will be as
* fast as possible. If this function fails, it returns NULL.
*
* The 'flags' parameter is passed to SDL_CreateRGBSurface() and has those
* semantics. You can also pass SDL_RLEACCEL in the flags parameter and
* SDL will try to RLE accelerate colorkey and alpha blits in the resulting
* surface.
*
* This function is used internally by SDL_DisplayFormat().
*/
extern DECLSPEC SDL_Surface *SDL_ConvertSurface
(SDL_Surface *src, SDL_PixelFormat *fmt, Uint32 flags);
 
/*
* This performs a fast blit from the source surface to the destination
* surface. It assumes that the source and destination rectangles are
* the same size. If either 'srcrect' or 'dstrect' are NULL, the entire
* surface (src or dst) is copied. The final blit rectangles are saved
* in 'srcrect' and 'dstrect' after all clipping is performed.
* If the blit is successful, it returns 0, otherwise it returns -1.
*
* The blit function should not be called on a locked surface.
*
* The blit semantics for surfaces with and without alpha and colorkey
* are defined as follows:
*
* RGBA->RGB:
* SDL_SRCALPHA set:
* alpha-blend (using alpha-channel).
* SDL_SRCCOLORKEY ignored.
* SDL_SRCALPHA not set:
* copy RGB.
* if SDL_SRCCOLORKEY set, only copy the pixels matching the
* RGB values of the source colour key, ignoring alpha in the
* comparison.
*
* RGB->RGBA:
* SDL_SRCALPHA set:
* alpha-blend (using the source per-surface alpha value);
* set destination alpha to opaque.
* SDL_SRCALPHA not set:
* copy RGB, set destination alpha to opaque.
* both:
* if SDL_SRCCOLORKEY set, only copy the pixels matching the
* source colour key.
*
* RGBA->RGBA:
* SDL_SRCALPHA set:
* alpha-blend (using the source alpha channel) the RGB values;
* leave destination alpha untouched. [Note: is this correct?]
* SDL_SRCCOLORKEY ignored.
* SDL_SRCALPHA not set:
* copy all of RGBA to the destination.
* if SDL_SRCCOLORKEY set, only copy the pixels matching the
* RGB values of the source colour key, ignoring alpha in the
* comparison.
*
* RGB->RGB:
* SDL_SRCALPHA set:
* alpha-blend (using the source per-surface alpha value).
* SDL_SRCALPHA not set:
* copy RGB.
* both:
* if SDL_SRCCOLORKEY set, only copy the pixels matching the
* source colour key.
*
* If either of the surfaces were in video memory, and the blit returns -2,
* the video memory was lost, so it should be reloaded with artwork and
* re-blitted:
while ( SDL_BlitSurface(image, imgrect, screen, dstrect) == -2 ) {
while ( SDL_LockSurface(image) < 0 )
Sleep(10);
-- Write image pixels to image->pixels --
SDL_UnlockSurface(image);
}
* This happens under DirectX 5.0 when the system switches away from your
* fullscreen application. The lock will also fail until you have access
* to the video memory again.
*/
/* You should call SDL_BlitSurface() unless you know exactly how SDL
blitting works internally and how to use the other blit functions.
*/
#define SDL_BlitSurface SDL_UpperBlit
 
/* This is the public blit function, SDL_BlitSurface(), and it performs
rectangle validation and clipping before passing it to SDL_LowerBlit()
*/
extern DECLSPEC int SDL_UpperBlit
(SDL_Surface *src, SDL_Rect *srcrect,
SDL_Surface *dst, SDL_Rect *dstrect);
/* This is a semi-private blit function and it performs low-level surface
blitting only.
*/
extern DECLSPEC int SDL_LowerBlit
(SDL_Surface *src, SDL_Rect *srcrect,
SDL_Surface *dst, SDL_Rect *dstrect);
 
/*
* This function performs a fast fill of the given rectangle with 'color'
* The given rectangle is clipped to the destination surface clip area
* and the final fill rectangle is saved in the passed in pointer.
* If 'dstrect' is NULL, the whole surface will be filled with 'color'
* The color should be a pixel of the format used by the surface, and
* can be generated by the SDL_MapRGB() function.
* This function returns 0 on success, or -1 on error.
*/
extern DECLSPEC int SDL_FillRect
(SDL_Surface *dst, SDL_Rect *dstrect, Uint32 color);
 
/*
* This function takes a surface and copies it to a new surface of the
* pixel format and colors of the video framebuffer, suitable for fast
* blitting onto the display surface. It calls SDL_ConvertSurface()
*
* If you want to take advantage of hardware colorkey or alpha blit
* acceleration, you should set the colorkey and alpha value before
* calling this function.
*
* If the conversion fails or runs out of memory, it returns NULL
*/
extern DECLSPEC SDL_Surface * SDL_DisplayFormat(SDL_Surface *surface);
 
/*
* This function takes a surface and copies it to a new surface of the
* pixel format and colors of the video framebuffer (if possible),
* suitable for fast alpha blitting onto the display surface.
* The new surface will always have an alpha channel.
*
* If you want to take advantage of hardware colorkey or alpha blit
* acceleration, you should set the colorkey and alpha value before
* calling this function.
*
* If the conversion fails or runs out of memory, it returns NULL
*/
extern DECLSPEC SDL_Surface * SDL_DisplayFormatAlpha(SDL_Surface *surface);
 
 
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
/* YUV video surface overlay functions */
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
 
/* This function creates a video output overlay
Calling the returned surface an overlay is something of a misnomer because
the contents of the display surface underneath the area where the overlay
is shown is undefined - it may be overwritten with the converted YUV data.
*/
extern DECLSPEC SDL_Overlay *SDL_CreateYUVOverlay(int width, int height,
Uint32 format, SDL_Surface *display);
 
/* Lock an overlay for direct access, and unlock it when you are done */
extern DECLSPEC int SDL_LockYUVOverlay(SDL_Overlay *overlay);
extern DECLSPEC void SDL_UnlockYUVOverlay(SDL_Overlay *overlay);
 
/* Blit a video overlay to the display surface.
The contents of the video surface underneath the blit destination are
not defined.
The width and height of the destination rectangle may be different from
that of the overlay, but currently only 2x scaling is supported.
*/
extern DECLSPEC int SDL_DisplayYUVOverlay(SDL_Overlay *overlay, SDL_Rect *dstrect);
 
/* Free a video overlay */
extern DECLSPEC void SDL_FreeYUVOverlay(SDL_Overlay *overlay);
 
 
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
/* OpenGL support functions. */
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
 
/*
* Dynamically load a GL driver, if SDL is built with dynamic GL.
*
* SDL links normally with the OpenGL library on your system by default,
* but you can compile it to dynamically load the GL driver at runtime.
* If you do this, you need to retrieve all of the GL functions used in
* your program from the dynamic library using SDL_GL_GetProcAddress().
*
* This is disabled in default builds of SDL.
*/
extern DECLSPEC int SDL_GL_LoadLibrary(const char *path);
 
/*
* Get the address of a GL function (for extension functions)
*/
extern DECLSPEC void *SDL_GL_GetProcAddress(const char* proc);
 
/*
* Set an attribute of the OpenGL subsystem before intialization.
*/
extern DECLSPEC int SDL_GL_SetAttribute(SDL_GLattr attr, int value);
 
/*
* Get an attribute of the OpenGL subsystem from the windowing
* interface, such as glX. This is of course different from getting
* the values from SDL's internal OpenGL subsystem, which only
* stores the values you request before initialization.
*
* Developers should track the values they pass into SDL_GL_SetAttribute
* themselves if they want to retrieve these values.
*/
extern DECLSPEC int SDL_GL_GetAttribute(SDL_GLattr attr, int* value);
 
/*
* Swap the OpenGL buffers, if double-buffering is supported.
*/
extern DECLSPEC void SDL_GL_SwapBuffers(void);
 
/*
* Internal functions that should not be called unless you have read
* and understood the source code for these functions.
*/
extern DECLSPEC void SDL_GL_UpdateRects(int numrects, SDL_Rect* rects);
extern DECLSPEC void SDL_GL_Lock(void);
extern DECLSPEC void SDL_GL_Unlock(void);
 
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
/* These functions allow interaction with the window manager, if any. */
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
 
/*
* Sets/Gets the title and icon text of the display window
*/
extern DECLSPEC void SDL_WM_SetCaption(const char *title, const char *icon);
extern DECLSPEC void SDL_WM_GetCaption(char **title, char **icon);
 
/*
* Sets the icon for the display window.
* This function must be called before the first call to SDL_SetVideoMode().
* It takes an icon surface, and a mask in MSB format.
* If 'mask' is NULL, the entire icon surface will be used as the icon.
*/
extern DECLSPEC void SDL_WM_SetIcon(SDL_Surface *icon, Uint8 *mask);
 
/*
* This function iconifies the window, and returns 1 if it succeeded.
* If the function succeeds, it generates an SDL_APPACTIVE loss event.
* This function is a noop and returns 0 in non-windowed environments.
*/
extern DECLSPEC int SDL_WM_IconifyWindow(void);
 
/*
* Toggle fullscreen mode without changing the contents of the screen.
* If the display surface does not require locking before accessing
* the pixel information, then the memory pointers will not change.
*
* If this function was able to toggle fullscreen mode (change from
* running in a window to fullscreen, or vice-versa), it will return 1.
* If it is not implemented, or fails, it returns 0.
*
* The next call to SDL_SetVideoMode() will set the mode fullscreen
* attribute based on the flags parameter - if SDL_FULLSCREEN is not
* set, then the display will be windowed by default where supported.
*
* This is currently only implemented in the X11 video driver.
*/
extern DECLSPEC int SDL_WM_ToggleFullScreen(SDL_Surface *surface);
 
/*
* This function allows you to set and query the input grab state of
* the application. It returns the new input grab state.
*/
typedef enum {
SDL_GRAB_QUERY = -1,
SDL_GRAB_OFF = 0,
SDL_GRAB_ON = 1,
SDL_GRAB_FULLSCREEN /* Used internally */
} SDL_GrabMode;
/*
* Grabbing means that the mouse is confined to the application window,
* and nearly all keyboard input is passed directly to the application,
* and not interpreted by a window manager, if any.
*/
extern DECLSPEC SDL_GrabMode SDL_WM_GrabInput(SDL_GrabMode mode);
 
/* Not in public API at the moment - do not use! */
extern DECLSPEC int SDL_SoftStretch(SDL_Surface *src, SDL_Rect *srcrect,
SDL_Surface *dst, SDL_Rect *dstrect);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"
 
#endif /* _SDL_video_h */
Property changes:
Added: svn:executable
+*
\ No newline at end of property
/contrib/sdk/sources/SDL-1.2.2_newlib/include/begin_code.h
0,0 → 1,91
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga
 
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
 
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
 
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 
Sam Lantinga
slouken@devolution.com
*/
 
/* This file sets things up for C dynamic library function definitions,
static inlined functions, and structures aligned at 4-byte alignment.
If you don't like ugly C preprocessor code, don't look at this file. :)
*/
 
/* This shouldn't be nested -- included it around code only. */
#ifdef _begin_code_h
#error Nested inclusion of begin_code.h
#endif
#define _begin_code_h
 
/* Some compilers use a special export keyword */
#ifndef DECLSPEC
# ifdef __BEOS__
# if defined(__GNUC__)
# define DECLSPEC __declspec(dllexport)
# else
# define DECLSPEC __declspec(export)
# endif
# else
# ifdef WIN32UNDEFINED
# define DECLSPEC __declspec(dllexport)
# else
# define DECLSPEC
# endif
# endif
#endif
 
/* Force structure packing at 4 byte alignment.
This is necessary if the header is included in code which has structure
packing set to an alternate value, say for loading structures from disk.
The packing is reset to the previous value in close_code.h
*/
#if defined(_MSC_VER) || defined(__MWERKS__) || defined(__WATCOMC__) || defined(__BORLANDC__)
#ifdef _MSC_VER
#pragma warning(disable: 4103)
#endif
#ifdef __BORLANDC__
#pragma nopackwarning
#endif
#pragma pack(push,4)
#endif /* Compiler needs structure packing set */
 
/* Set up compiler-specific options for inlining functions */
#ifndef SDL_INLINE_OKAY
#ifdef __GNUC__
#define SDL_INLINE_OKAY
#else
/* Add any special compiler-specific cases here */
#if defined(_MSC_VER)
#define __inline__ __inline
#define SDL_INLINE_OKAY
#else
#if !defined(__MRC__) && !defined(_SGI_SOURCE)
#define __inline__ inline
#define SDL_INLINE_OKAY
#endif /* Not a funky compiler */
#endif /* Visual C++ */
#endif /* GNU C */
#endif /* SDL_INLINE_OKAY */
 
/* If inlining isn't supported, remove "__inline__", turning static
inlined functions into static functions (resulting in code bloat
in all files which include the offending header files)
*/
#ifndef SDL_INLINE_OKAY
#define __inline__
#endif
 
Property changes:
Added: svn:executable
+*
\ No newline at end of property
/contrib/sdk/sources/SDL-1.2.2_newlib/include/close_code.h
0,0 → 1,36
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga
 
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
 
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
 
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 
Sam Lantinga
slouken@devolution.com
*/
 
/* This file reverses the effects of begin_code.h and should be included
after you finish any function and structure declarations in your headers
*/
 
#undef _begin_code_h
 
/* Reset structure packing at previous byte alignment */
#if defined(_MSC_VER) || defined(__MWERKS__) || defined(__WATCOMC__) || defined(__BORLANDC__)
#ifdef __BORLANDC__
#pragma nopackwarning
#endif
#pragma pack(pop)
#endif /* Compiler needs structure packing set */
 
Property changes:
Added: svn:executable
+*
\ No newline at end of property
/contrib/sdk/sources/SDL-1.2.2_newlib/src/Makefile
0,0 → 1,66
# SDL build makefile_test
# writed by maxcodehack
 
 
CC = kos32-gcc
AR = kos32-ar
LD = kos32-ld
SDK_DIR:= $(abspath ../../..)
endian_OBJS = endian/SDL_endian.o
file_OBJS = file/SDL_rwops.o
 
hermes_OBJS = hermes/mmxp2_32.o hermes/mmx_main.o hermes/x86p_16.o \
hermes/x86p_32.o hermes/x86_main.o
 
thread_OBJS = thread/SDL_syscond.o thread/SDL_sysmutex.o thread/SDL_syssem.o \
thread/SDL_systhread.o thread/SDL_thread.o
timer_OBJS = timer/SDL_timer.o timer/dummy/SDL_systimer.o
event_OBJS = events/SDL_active.o events/SDL_events.o events/SDL_expose.o \
events/SDL_keyboard.o events/SDL_mouse.o events/SDL_quit.o \
events/SDL_resize.o
video_OBJS = video/SDL_blit_0.o video/SDL_blit_1.o video/SDL_blit_A.o \
video/SDL_blit.o video/SDL_blit_N.o video/SDL_bmp.o \
video/SDL_cursor.o video/SDL_gamma.o video/SDL_pixels.o \
video/SDL_RLEaccel.o video/SDL_stretch.o video/SDL_surface.o \
video/SDL_video.o video/SDL_yuv.o video/SDL_yuv_mmx.o \
video/SDL_yuv_sw.o video/menuetos/SDL_menuetevents.o \
video/menuetos/SDL_menuetvideo.o
audio_OBJS = audio/SDL_kolibri_audio.o
 
curr_OBJS = SDL.o SDL_error.o SDL_fatal.o SDL_getenv.o
OBJS = $(endian_OBJS) $(file_OBJS) $(hermes_OBJS) $(thread_OBJS) \
$(timer_OBJS) $(event_OBJS) $(video_OBJS) $(curr_OBJS) $(audio_OBJS)
CFLAGS = -c -O2 -D_REENTRANT -I../include -I SYSCALL/include -I. -DPACKAGE=\"SDL\" -DVERSION=\"1.2.2\" \
-fexpensive-optimizations -Wall -DENABLE_AUDIO -UDISABLE_AUDIO -DDISABLE_JOYSTICK \
-DDISABLE_CDROM -DDISABLE_THREADS -DENABLE_TIMERS \
-DUSE_ASMBLIT -Ihermes -Iaudio -Ivideo -Ievents \
-Ijoystick -Icdrom -Ithread -Itimer -Iendian -Ifile -DENABLE_MENUETOS \
-DNO_SIGNAL_H -DDISABLE_STDIO -DNEED_SDL_GETENV -DENABLE_FILE -UDISABLE_FILE \
-D__MENUETOS__ -DDEBUG_VIDEO -UWIN32 -U_Win32 -U_WIN32 -U__MINGW32__ \
-I../../newlib/libc/include/
LDFLAGS = -shared -s -T../../newlib/libc/app.lds -nostdlib --image-base 0 -L /home/autobuild/tools/win32/mingw32/lib -lgcc -lz -ldll -lc.dll
ARFLAGS = crs
 
all: libSDL.a
install: libSDL.a
mv -f libSDL.a $(SDK_DIR)/lib
libSDL.a: $(OBJS)
$(AR) $(ARFLAGS) libSDL.a $(OBJS) SYSCALL/src/*.o
%.o : %.asm Makefile
nasm -f coff $< $
%.o : %.c Makefile
$(CC) $(CFLAGS) -o $@ $<
clean:
rm -f */*.o \ rm *.o \ rm */*/*.o
Property changes:
Added: svn:executable
+*
\ No newline at end of property
/contrib/sdk/sources/SDL-1.2.2_newlib/src/SDL.c
0,0 → 1,232
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga
 
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
 
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
 
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 
Sam Lantinga
slouken@devolution.com
*/
 
#ifdef SAVE_RCSID
static char rcsid =
"@(#) $Id: SDL.c,v 1.3 2001/05/23 23:35:09 hercules Exp $";
#endif
 
/* Initialization code for SDL */
 
#include <stdlib.h> /* For getenv() */
 
#include "SDL.h"
#include "SDL_endian.h"
#include "SDL_fatal.h"
#ifndef DISABLE_VIDEO
#include "SDL_leaks.h"
#endif
 
/* Initialization/Cleanup routines */
#ifndef DISABLE_JOYSTICK
extern int SDL_JoystickInit(void);
extern void SDL_JoystickQuit(void);
#endif
#ifndef DISABLE_CDROM
extern int SDL_CDROMInit(void);
extern void SDL_CDROMQuit(void);
#endif
#ifndef DISABLE_TIMERS
extern void SDL_StartTicks(void);
extern int SDL_TimerInit(void);
extern void SDL_TimerQuit(void);
#endif
 
/* The current SDL version */
static SDL_version version =
{ SDL_MAJOR_VERSION, SDL_MINOR_VERSION, SDL_PATCHLEVEL };
 
/* The initialized subsystems */
static Uint32 SDL_initialized = 0;
static Uint32 ticks_started = 0;
 
#ifdef CHECK_LEAKS
int surfaces_allocated = 0;
#endif
 
int SDL_InitSubSystem(Uint32 flags)
{
#ifndef DISABLE_VIDEO
/* Initialize the video/event subsystem */
if ( (flags & SDL_INIT_VIDEO) && !(SDL_initialized & SDL_INIT_VIDEO) ) {
if ( SDL_VideoInit(getenv("SDL_VIDEODRIVER"),
(flags&SDL_INIT_EVENTTHREAD)) < 0 ) {
return(-1);
}
SDL_initialized |= SDL_INIT_VIDEO;
}
#else
if ( flags & SDL_INIT_VIDEO ) {
SDL_SetError("SDL not built with video support");
return(-1);
}
#endif
 
#ifndef DISABLE_AUDIO
/* Initialize the audio subsystem */
if ( (flags & SDL_INIT_AUDIO) && !(SDL_initialized & SDL_INIT_AUDIO) ) {
if ( SDL_AudioInit(getenv("SDL_AUDIODRIVER")) < 0 ) {
return(-1);
}
SDL_initialized |= SDL_INIT_AUDIO;
}
#else
if ( flags & SDL_INIT_AUDIO ) {
SDL_SetError("SDL not built with audio support");
return(-1);
}
#endif
 
#ifndef DISABLE_TIMERS
/* Initialize the timer subsystem */
if ( ! ticks_started ) {
SDL_StartTicks();
ticks_started = 1;
}
if ( (flags & SDL_INIT_TIMER) && !(SDL_initialized & SDL_INIT_TIMER) ) {
if ( SDL_TimerInit() < 0 ) {
return(-1);
}
SDL_initialized |= SDL_INIT_TIMER;
}
#else
if ( flags & SDL_INIT_TIMER ) {
SDL_SetError("SDL not built with timer support");
return(-1);
}
#endif
 
#ifndef DISABLE_JOYSTICK
/* Initialize the joystick subsystem */
if ( (flags & SDL_INIT_JOYSTICK) &&
!(SDL_initialized & SDL_INIT_JOYSTICK) ) {
if ( SDL_JoystickInit() < 0 ) {
return(-1);
}
SDL_initialized |= SDL_INIT_JOYSTICK;
}
#else
if ( flags & SDL_INIT_JOYSTICK ) {
SDL_SetError("SDL not built with joystick support");
return(-1);
}
#endif
 
#ifndef DISABLE_CDROM
/* Initialize the CD-ROM subsystem */
if ( (flags & SDL_INIT_CDROM) && !(SDL_initialized & SDL_INIT_CDROM) ) {
if ( SDL_CDROMInit() < 0 ) {
return(-1);
}
SDL_initialized |= SDL_INIT_CDROM;
}
#else
if ( flags & SDL_INIT_CDROM ) {
SDL_SetError("SDL not built with cdrom support");
return(-1);
}
#endif
return(0);
}
 
int SDL_Init(Uint32 flags)
{
/* Clear the error message */
SDL_ClearError();
 
/* Initialize the desired subsystems */
if ( SDL_InitSubSystem(flags) < 0 ) {
return(-1);
}
 
/* Everything is initialized */
if ( !(flags & SDL_INIT_NOPARACHUTE) ) {
SDL_InstallParachute();
}
return(0);
}
 
void SDL_QuitSubSystem(Uint32 flags)
{
/* Shut down requested initialized subsystems */
#ifndef DISABLE_CDROM
if ( (flags & SDL_initialized & SDL_INIT_CDROM) ) {
SDL_CDROMQuit();
SDL_initialized &= ~SDL_INIT_CDROM;
}
#endif
#ifndef DISABLE_JOYSTICK
if ( (flags & SDL_initialized & SDL_INIT_JOYSTICK) ) {
SDL_JoystickQuit();
SDL_initialized &= ~SDL_INIT_JOYSTICK;
}
#endif
#ifndef DISABLE_TIMERS
if ( (flags & SDL_initialized & SDL_INIT_TIMER) ) {
SDL_TimerQuit();
SDL_initialized &= ~SDL_INIT_TIMER;
}
#endif
#ifndef DISABLE_AUDIO
if ( (flags & SDL_initialized & SDL_INIT_AUDIO) ) {
SDL_AudioQuit();
SDL_initialized &= ~SDL_INIT_AUDIO;
}
#endif
#ifndef DISABLE_VIDEO
if ( (flags & SDL_initialized & SDL_INIT_VIDEO) ) {
SDL_VideoQuit();
SDL_initialized &= ~SDL_INIT_VIDEO;
}
#endif
}
 
Uint32 SDL_WasInit(Uint32 flags)
{
if ( ! flags ) {
flags = SDL_INIT_EVERYTHING;
}
return (SDL_initialized&flags);
}
 
void SDL_Quit(void)
{
/* Quit all subsystems */
SDL_QuitSubSystem(SDL_INIT_EVERYTHING);
 
#ifdef CHECK_LEAKS
/* Print the number of surfaces not freed */
if ( surfaces_allocated != 0 ) {
SDL_printf("SDL Warning: %d SDL surfaces extant\n",
surfaces_allocated);
}
#endif
 
/* Uninstall any parachute signal handlers */
SDL_UninstallParachute();
}
 
/* Return the library version number */
const SDL_version * SDL_Linked_Version(void)
{
return(&version);
}
Property changes:
Added: svn:executable
+*
\ No newline at end of property
/contrib/sdk/sources/SDL-1.2.2_newlib/src/SDL_error.c
0,0 → 1,352
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga
 
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
 
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
 
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 
Sam Lantinga
slouken@devolution.com
*/
 
#ifdef SAVE_RCSID
static char rcsid =
"@(#) $Id: SDL_error.c,v 1.2 2001/04/26 16:50:17 hercules Exp $";
#endif
 
/* Simple error handling in SDL */
 
#include <stdio.h>
#include <stdlib.h>
#include <stdarg.h>
#include <string.h>
 
#include "SDL_types.h"
#include "SDL_getenv.h"
#include "SDL_error.h"
#include "SDL_error_c.h"
#ifndef DISABLE_THREADS
#include "SDL_thread_c.h"
#endif
 
#ifdef DISABLE_THREADS
/* The default (non-thread-safe) global error variable */
static SDL_error SDL_global_error;
 
#define SDL_GetErrBuf() (&SDL_global_error)
#endif /* DISABLE_THREADS */
 
#ifdef __CYGWIN__
#define DISABLE_STDIO
#endif
 
#define SDL_ERRBUFIZE 1024
 
/* Private functions */
 
static int vdprintf_help(unsigned c)
{
int d0;
if(c=='\n')
{
c='\r';
__asm__ __volatile__("int $0x40":"=&a"(d0):"0"(63),"b"(1),"c"(c));
c='\n';
__asm__ __volatile__("int $0x40":"=&a"(d0):"0"(63),"b"(1),"c"(c));
return 0;
}
__asm__ __volatile__("int $0x40":"=&a"(d0):"0"(63),"b"(1),"c"(c));
return 0 ;
}
 
static void xputs(char * p)
{
for(;*p;p++) vdprintf_help((*p)&0xff);
}
 
static char dbg_buf[1024];
 
void SDL_printf(const char * fmt,...)
{
va_list ap;
va_start(ap,fmt);
vsprintf(dbg_buf,fmt,ap);
va_end(ap);
xputs(dbg_buf);
}
 
static void SDL_LookupString(const Uint8 *key, Uint16 *buf, int buflen)
{
/* FIXME: Add code to lookup key in language string hash-table */
 
/* Key not found in language string hash-table */
while ( *key && (--buflen > 0) ) {
*buf++ = *key++;
}
*buf = 0; /* NULL terminate string */
}
 
/* Public functions */
 
void SDL_SetError (const char *fmt, ...)
{
va_list ap;
SDL_error *error;
 
/* Copy in the key, mark error as valid */
error = SDL_GetErrBuf();
error->error = 1;
strncpy((char *)error->key, fmt, sizeof(error->key));
error->key[sizeof(error->key)-1] = '\0';
 
va_start(ap, fmt);
error->argc = 0;
while ( *fmt ) {
if ( *fmt++ == '%' ) {
switch (*fmt++) {
case 0: /* Malformed format string.. */
--fmt;
break;
#if 0 /* What is a character anyway? (UNICODE issues) */
case 'c':
error->args[error->argc++].value_c =
va_arg(ap, unsigned char);
break;
#endif
case 'd':
error->args[error->argc++].value_i =
va_arg(ap, int);
break;
case 'f':
error->args[error->argc++].value_f =
va_arg(ap, double);
break;
case 'p':
error->args[error->argc++].value_ptr =
va_arg(ap, void *);
break;
case 's':
{
int index = error->argc;
strncpy((char *)error->args[index].buf,
va_arg(ap, char *), ERR_MAX_STRLEN);
error->args[index].buf[ERR_MAX_STRLEN-1] = 0;
error->argc++;
}
break;
default:
break;
}
if ( error->argc >= ERR_MAX_ARGS ) {
break;
}
}
}
va_end(ap);
 
SDL_printf("SDL_SetError: %s\n", SDL_GetError());
}
 
/* Print out an integer value to a UNICODE buffer */
static int PrintInt(Uint16 *str, unsigned int maxlen, int value)
{
char tmp[128];
int len, i;
 
sprintf(tmp, "%d", value);
len = 0;
if ( strlen(tmp) < maxlen ) {
for ( i=0; tmp[i]; ++i ) {
*str++ = tmp[i];
++len;
}
}
return(len);
}
/* Print out a double value to a UNICODE buffer */
static int PrintDouble(Uint16 *str, unsigned int maxlen, double value)
{
char tmp[128];
int len, i;
 
sprintf(tmp, "%f", value);
len = 0;
if ( strlen(tmp) < maxlen ) {
for ( i=0; tmp[i]; ++i ) {
*str++ = tmp[i];
++len;
}
}
return(len);
}
/* Print out a pointer value to a UNICODE buffer */
static int PrintPointer(Uint16 *str, unsigned int maxlen, void *value)
{
char tmp[128];
int len, i;
 
sprintf(tmp, "%p", value);
len = 0;
if ( strlen(tmp) < maxlen ) {
for ( i=0; tmp[i]; ++i ) {
*str++ = tmp[i];
++len;
}
}
return(len);
}
 
/* This function has a bit more overhead than most error functions
so that it supports internationalization and thread-safe errors.
*/
Uint16 *SDL_GetErrorMsgUNICODE(Uint16 *errstr, unsigned int maxlen)
{
SDL_error *error;
 
/* Clear the error string */
*errstr = 0; --maxlen;
 
/* Get the thread-safe error, and print it out */
error = SDL_GetErrBuf();
if ( error->error ) {
Uint16 translated[ERR_MAX_STRLEN], *fmt, *msg;
int len;
int argi;
 
/* Print out the UNICODE error message */
SDL_LookupString(error->key, translated, sizeof(translated));
msg = errstr;
argi = 0;
for ( fmt=translated; *fmt && (maxlen > 0); ) {
if ( *fmt == '%' ) {
switch (fmt[1]) {
case 'S': /* Special SKIP operand */
argi += (fmt[2] - '0');
++fmt;
break;
case '%':
*msg++ = '%';
maxlen -= 1;
break;
#if 0 /* What is a character anyway? (UNICODE issues) */
case 'c':
*msg++ = (unsigned char)
error->args[argi++].value_c;
maxlen -= 1;
break;
#endif
case 'd':
len = PrintInt(msg, maxlen,
error->args[argi++].value_i);
msg += len;
maxlen -= len;
break;
case 'f':
len = PrintDouble(msg, maxlen,
error->args[argi++].value_f);
msg += len;
maxlen -= len;
break;
case 'p':
len = PrintPointer(msg, maxlen,
error->args[argi++].value_ptr);
msg += len;
maxlen -= len;
break;
case 's': /* UNICODE string */
{ Uint16 buf[ERR_MAX_STRLEN], *str;
SDL_LookupString(error->args[argi++].buf, buf, sizeof(buf));
str = buf;
while ( *str && (maxlen > 0) ) {
*msg++ = *str++;
maxlen -= 1;
}
}
break;
}
fmt += 2;
} else {
*msg++ = *fmt++;
maxlen -= 1;
}
}
*msg = 0; /* NULL terminate the string */
}
return(errstr);
}
 
Uint8 *SDL_GetErrorMsg(Uint8 *errstr, unsigned int maxlen)
{
Uint16 *errstr16;
unsigned int i;
 
/* Allocate the UNICODE buffer */
errstr16 = (Uint16 *)malloc(maxlen * (sizeof *errstr16));
if ( ! errstr16 ) {
strncpy((char *)errstr, "Out of memory", maxlen);
errstr[maxlen-1] = '\0';
return(errstr);
}
 
/* Get the error message */
SDL_GetErrorMsgUNICODE(errstr16, maxlen);
 
/* Convert from UNICODE to Latin1 encoding */
for ( i=0; i<maxlen; ++i ) {
errstr[i] = (Uint8)errstr16[i];
}
 
/* Free UNICODE buffer (if necessary) */
free(errstr16);
 
return(errstr);
}
 
/* Available for backwards compatibility */
char *SDL_GetError (void)
{
static char errmsg[SDL_ERRBUFIZE];
 
return((char *)SDL_GetErrorMsg((unsigned char *)errmsg, SDL_ERRBUFIZE));
}
 
void SDL_ClearError(void)
{
SDL_error *error;
 
error = SDL_GetErrBuf();
error->error = 0;
}
 
/* Very common errors go here */
void SDL_Error(SDL_errorcode code)
{
switch (code) {
case SDL_ENOMEM:
SDL_SetError("Out of memory");
break;
case SDL_EFREAD:
SDL_SetError("Error reading from datastream");
break;
case SDL_EFWRITE:
SDL_SetError("Error writing to datastream");
break;
case SDL_EFSEEK:
SDL_SetError("Error seeking in datastream");
break;
default:
SDL_SetError("Unknown SDL error");
break;
}
}
Property changes:
Added: svn:executable
+*
\ No newline at end of property
/contrib/sdk/sources/SDL-1.2.2_newlib/src/SDL_error_c.h
0,0 → 1,62
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga
 
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
 
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
 
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 
Sam Lantinga
slouken@devolution.com
*/
 
#ifdef SAVE_RCSID
static char rcsid =
"@(#) $Id: SDL_error_c.h,v 1.2 2001/04/26 16:50:17 hercules Exp $";
#endif
 
/* This file defines a structure that carries language-independent
error messages
*/
 
#ifndef _SDL_error_c_h
#define _SDL_error_c_h
 
#define ERR_MAX_STRLEN 128
#define ERR_MAX_ARGS 5
 
typedef struct {
/* This is a numeric value corresponding to the current error */
int error;
 
/* This is a key used to index into a language hashtable containing
internationalized versions of the SDL error messages. If the key
is not in the hashtable, or no hashtable is available, the key is
used directly as an error message format string.
*/
unsigned char key[ERR_MAX_STRLEN];
 
/* These are the arguments for the error functions */
int argc;
union {
void *value_ptr;
#if 0 /* What is a character anyway? (UNICODE issues) */
unsigned char value_c;
#endif
int value_i;
double value_f;
unsigned char buf[ERR_MAX_STRLEN];
} args[ERR_MAX_ARGS];
} SDL_error;
 
#endif /* _SDL_error_c_h */
Property changes:
Added: svn:executable
+*
\ No newline at end of property
/contrib/sdk/sources/SDL-1.2.2_newlib/src/SDL_fatal.c
0,0 → 1,46
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga
 
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
 
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
 
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 
Sam Lantinga
slouken@devolution.com
*/
#include <stdlib.h>
#include <stdio.h>
#include <signal.h>
#include <string.h>
#include <stdarg.h>
 
void SDL_printf_error(const char * fmt,...)
{
int pid;
va_list args;
va_start(args,fmt);
vprintf(fmt,args);
exit(-1);
}
 
 
void SDL_InstallParachute(void)
{
return;
}
 
void SDL_UninstallParachute(void)
{
return;
}
Property changes:
Added: svn:executable
+*
\ No newline at end of property
/contrib/sdk/sources/SDL-1.2.2_newlib/src/SDL_fatal.h
0,0 → 1,32
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga
 
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
 
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
 
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 
Sam Lantinga
slouken@devolution.com
*/
 
#ifdef SAVE_RCSID
static char rcsid =
"@(#) $Id: SDL_fatal.h,v 1.2 2001/04/26 16:50:17 hercules Exp $";
#endif
 
/* General fatal signal handling code for SDL */
 
extern void SDL_InstallParachute(void);
extern void SDL_UninstallParachute(void);
 
Property changes:
Added: svn:executable
+*
\ No newline at end of property
/contrib/sdk/sources/SDL-1.2.2_newlib/src/SDL_getenv.c
0,0 → 1,171
 
/* Not all environments have a working getenv()/putenv() */
 
#ifdef TEST_MAIN
#define NEED_SDL_GETENV
#endif
 
#include "SDL_getenv.h"
 
#ifdef NEED_SDL_GETENV
 
#include <stdlib.h>
#include <string.h>
 
static char **SDL_env = (char **)0;
 
/* Put a variable of the form "name=value" into the environment */
int SDL_putenv(const char *variable)
{
const char *name, *value;
int added;
int len, i;
char **new_env;
char *new_variable;
 
/* A little error checking */
if ( ! variable ) {
return(-1);
}
name = variable;
for ( value=variable; *value && (*value != '='); ++value ) {
/* Keep looking for '=' */ ;
}
if ( *value ) {
++value;
} else {
return(-1);
}
 
/* Allocate memory for the variable */
new_variable = (char *)malloc(strlen(variable)+1);
if ( ! new_variable ) {
return(-1);
}
strcpy(new_variable, variable);
 
/* Actually put it into the environment */
added = 0;
i = 0;
if ( SDL_env ) {
/* Check to see if it's already there... */
len = (value - name);
for ( ; SDL_env[i]; ++i ) {
if ( strncmp(SDL_env[i], name, len) == 0 ) {
break;
}
}
/* If we found it, just replace the entry */
if ( SDL_env[i] ) {
free(SDL_env[i]);
SDL_env[i] = new_variable;
added = 1;
}
}
 
/* Didn't find it in the environment, expand and add */
if ( ! added ) {
new_env = realloc(SDL_env, (i+2)*sizeof(char *));
if ( new_env ) {
SDL_env = new_env;
SDL_env[i++] = new_variable;
SDL_env[i++] = (char *)0;
added = 1;
} else {
free(new_variable);
}
}
return (added ? 0 : -1);
}
 
/* Retrieve a variable named "name" from the environment */
char *SDL_getenv(const char *name)
{
int len, i;
char *value;
 
value = (char *)0;
if ( SDL_env ) {
len = strlen(name);
for ( i=0; SDL_env[i] && !value; ++i ) {
if ( (strncmp(SDL_env[i], name, len) == 0) &&
(SDL_env[i][len] == '=') ) {
value = &SDL_env[i][len+1];
}
}
}
return value;
}
 
#endif /* NEED_GETENV */
 
#ifdef TEST_MAIN
#include <stdio.h>
 
int main(int argc, char *argv[])
{
char *value;
 
printf("Checking for non-existent variable... ");
fflush(stdout);
if ( ! getenv("EXISTS") ) {
printf("okay\n");
} else {
printf("failed\n");
}
printf("Setting FIRST=VALUE1 in the environment... ");
fflush(stdout);
if ( putenv("FIRST=VALUE1") == 0 ) {
printf("okay\n");
} else {
printf("failed\n");
}
printf("Getting FIRST from the environment... ");
fflush(stdout);
value = getenv("FIRST");
if ( value && (strcmp(value, "VALUE1") == 0) ) {
printf("okay\n");
} else {
printf("failed\n");
}
printf("Setting SECOND=VALUE2 in the environment... ");
fflush(stdout);
if ( putenv("SECOND=VALUE2") == 0 ) {
printf("okay\n");
} else {
printf("failed\n");
}
printf("Getting SECOND from the environment... ");
fflush(stdout);
value = getenv("SECOND");
if ( value && (strcmp(value, "VALUE2") == 0) ) {
printf("okay\n");
} else {
printf("failed\n");
}
printf("Setting FIRST=NOVALUE in the environment... ");
fflush(stdout);
if ( putenv("FIRST=NOVALUE") == 0 ) {
printf("okay\n");
} else {
printf("failed\n");
}
printf("Getting FIRST from the environment... ");
fflush(stdout);
value = getenv("FIRST");
if ( value && (strcmp(value, "NOVALUE") == 0) ) {
printf("okay\n");
} else {
printf("failed\n");
}
printf("Checking for non-existent variable... ");
fflush(stdout);
if ( ! getenv("EXISTS") ) {
printf("okay\n");
} else {
printf("failed\n");
}
return(0);
}
#endif /* TEST_MAIN */
 
Property changes:
Added: svn:executable
+*
\ No newline at end of property
/contrib/sdk/sources/SDL-1.2.2_newlib/src/compile.sh
0,0 → 1,5
cd SYSCALL/src
make
cd ../..
make install
make clean
Property changes:
Added: svn:executable
+*
\ No newline at end of property