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Regard whitespace Rev 4522 → Rev 4523

/contrib/sdk/sources/render/swap.c
3,19 → 3,35
#include <string.h>
 
#include "render.h"
#include <i915_drm.h>
#include <kos32sys.h>
 
static int drm_ioctl(int fd, unsigned long request, void *arg)
{
ioctl_t io;
 
io.handle = fd;
io.io_code = request;
io.input = arg;
io.inp_size = 64;
io.output = NULL;
io.out_size = 0;
 
return call_service(&io);
}
 
void render_swap_and_blit(struct render *render)
{
char proc_info[1024];
struct drm_i915_mask_update update;
 
EGLContext context;
EGLSurface draw, read;
int winx, winy;
int winx, winy, winw, winh;
 
float dst_xscale, dst_yscale;
float xscale, yscale;
float *vertices = render->vertices;
float *texcoords = render->texcoords;
float *texcoords = render->tc_src;
int r, b;
 
if(render == NULL)
25,6 → 41,8
 
winx = *(uint32_t*)(proc_info+34);
winy = *(uint32_t*)(proc_info+38);
winw = *(uint32_t*)(proc_info+42)+1;
winh = *(uint32_t*)(proc_info+46)+1;
 
context = eglGetCurrentContext();
draw = eglGetCurrentSurface(EGL_DRAW);
50,6 → 68,10
 
#endif
 
update.handle = render->mask_handle;
update.bo_map = (int)render->mask_buffer;
drm_ioctl(render->fd, SRV_MASK_UPDATE, &update);
 
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, render->tx_buffers[render->back_buffer]);
glTexParameteri(GL_TEXTURE_2D,
59,22 → 81,23
GL_TEXTURE_MAG_FILTER,
GL_NEAREST);
 
dst_xscale = 1.0/render->scr_width;
dst_yscale = 1.0/render->scr_height;
 
xscale = 1.0/render->scr_width;
yscale = 1.0/render->scr_height;
 
r = winx + render->dx + render->width;
b = winy + render->dy + render->height;
 
float t0, t1, t2, t5;
 
vertices[0] = t0 = 2*(winx+render->dx)*dst_xscale - 1.0;
vertices[1 * 2] = t2 = 2*r*dst_xscale - 1.0;
vertices[0] = t0 = 2*(winx+render->dx)*xscale - 1.0;
vertices[1 * 2] = t2 = 2*r*xscale - 1.0;
 
vertices[2 * 2] = t2;
vertices[3 * 2] = t0;
 
vertices[1] = t1 = 2*(winy+render->dy)*dst_yscale - 1.0;
vertices[2*2+1] = t5 = 2*b*dst_yscale - 1.0;
vertices[1] = t1 = 2*(winy+render->dy)*yscale - 1.0;
vertices[2*2+1] = t5 = 2*b*yscale - 1.0;
vertices[1*2+1] = t1;
vertices[3*2+1] = t5;
 
87,7 → 110,23
texcoords[3*2] = 0.0;
texcoords[3*2+1]= 1.0;
 
texcoords = render->tc_mask;
 
xscale = 1.0/winw;
yscale = 1.0/winh;
 
texcoords[0] = render->dx * xscale;
texcoords[1] = render->dy * yscale;
texcoords[1*2] = (render->dx+render->width)*xscale;
texcoords[1*2+1]= render->dy * yscale;
texcoords[2*2] = (render->dx+render->width)*xscale;
texcoords[2*2+1]= (render->dy+render->height)*yscale;
texcoords[3*2] = render->dx * xscale;
texcoords[3*2+1]= (render->dy+render->height)*yscale;
 
 
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
glFlush();
 
// glDisableVertexAttribArray(0);
// glDisableVertexAttribArray(1);