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/contrib/sdk/sources/Mesa/src/gallium/state_trackers/osmesa/osmesa.c
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/*
* Copyright (c) 2013 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*/
 
 
/*
* Off-Screen rendering into client memory.
* State tracker for gallium (for softpipe and llvmpipe)
*
* Notes:
*
* If Gallium is built with LLVM support we use the llvmpipe driver.
* Otherwise we use softpipe. The GALLIUM_DRIVER environment variable
* may be set to "softpipe" or "llvmpipe" to override.
*
* With softpipe we could render directly into the user's buffer by using a
* display target resource. However, softpipe doesn't suport "upside-down"
* rendering which would be needed for the OSMESA_Y_UP=TRUE case.
*
* With llvmpipe we could only render directly into the user's buffer when its
* width and height is a multiple of the tile size (64 pixels).
*
* Because of these constraints we always render into ordinary resources then
* copy the results to the user's buffer in the flush_front() function which
* is called when the app calls glFlush/Finish.
*
* In general, the OSMesa interface is pretty ugly and not a good match
* for Gallium. But we're interested in doing the best we can to preserve
* application portability. With a little work we could come up with a
* much nicer, new off-screen Gallium interface...
*/
 
 
#include "GL/osmesa.h"
 
#include "glapi/glapi.h" /* for OSMesaGetProcAddress below */
 
#include "pipe/p_context.h"
#include "pipe/p_screen.h"
#include "pipe/p_state.h"
 
#include "util/u_atomic.h"
#include "util/u_box.h"
#include "util/u_format.h"
#include "util/u_memory.h"
 
#include "state_tracker/st_api.h"
#include "state_tracker/st_gl_api.h"
 
 
 
extern struct pipe_screen *
osmesa_create_screen(void);
 
 
 
struct osmesa_buffer
{
struct st_framebuffer_iface *stfb;
struct st_visual visual;
unsigned width, height;
 
struct pipe_resource *textures[ST_ATTACHMENT_COUNT];
 
void *map;
 
struct osmesa_buffer *next; /**< next in linked list */
};
 
 
struct osmesa_context
{
struct st_context_iface *stctx;
 
struct osmesa_buffer *current_buffer;
 
enum pipe_format depth_stencil_format, accum_format;
 
GLenum format; /*< User-specified context format */
GLenum type; /*< Buffer's data type */
GLint user_row_length; /*< user-specified number of pixels per row */
GLboolean y_up; /*< TRUE -> Y increases upward */
/*< FALSE -> Y increases downward */
};
 
 
/**
* Linked list of all osmesa_buffers.
* We can re-use an osmesa_buffer from one OSMesaMakeCurrent() call to
* the next unless the color/depth/stencil/accum formats change.
* We have to do this to be compatible with the original OSMesa implementation
* because some apps call OSMesaMakeCurrent() several times during rendering
* a frame.
*/
static struct osmesa_buffer *BufferList = NULL;
 
 
/**
* Called from the ST manager.
*/
static int
osmesa_st_get_param(struct st_manager *smapi, enum st_manager_param param)
{
/* no-op */
return 0;
}
 
 
/**
* Create/return singleton st_api object.
*/
static struct st_api *
get_st_api(void)
{
static struct st_api *stapi = NULL;
if (!stapi) {
stapi = st_gl_api_create();
}
return stapi;
}
 
 
/**
* Create/return a singleton st_manager object.
*/
static struct st_manager *
get_st_manager(void)
{
static struct st_manager *stmgr = NULL;
if (!stmgr) {
stmgr = CALLOC_STRUCT(st_manager);
if (stmgr) {
stmgr->screen = osmesa_create_screen();
stmgr->get_param = osmesa_st_get_param;
stmgr->get_egl_image = NULL;
}
}
return stmgr;
}
 
 
static INLINE boolean
little_endian(void)
{
const unsigned ui = 1;
return *((const char *) &ui);
}
 
 
/**
* Given an OSMESA_x format and a GL_y type, return the best
* matching PIPE_FORMAT_z.
* Note that we can't exactly match all user format/type combinations
* with gallium formats. If we find this to be a problem, we can
* implement more elaborate format/type conversion in the flush_front()
* function.
*/
static enum pipe_format
osmesa_choose_format(GLenum format, GLenum type)
{
switch (format) {
case OSMESA_RGBA:
if (type == GL_UNSIGNED_BYTE) {
if (little_endian())
return PIPE_FORMAT_R8G8B8A8_UNORM;
else
return PIPE_FORMAT_A8B8G8R8_UNORM;
}
else if (type == GL_UNSIGNED_SHORT) {
return PIPE_FORMAT_R16G16B16A16_UNORM;
}
else if (type == GL_FLOAT) {
return PIPE_FORMAT_R32G32B32A32_FLOAT;
}
else {
return PIPE_FORMAT_NONE;
}
break;
case OSMESA_BGRA:
if (type == GL_UNSIGNED_BYTE) {
if (little_endian())
return PIPE_FORMAT_B8G8R8A8_UNORM;
else
return PIPE_FORMAT_A8R8G8B8_UNORM;
}
else if (type == GL_UNSIGNED_SHORT) {
return PIPE_FORMAT_R16G16B16A16_UNORM;
}
else if (type == GL_FLOAT) {
return PIPE_FORMAT_R32G32B32A32_FLOAT;
}
else {
return PIPE_FORMAT_NONE;
}
break;
case OSMESA_ARGB:
if (type == GL_UNSIGNED_BYTE) {
if (little_endian())
return PIPE_FORMAT_A8R8G8B8_UNORM;
else
return PIPE_FORMAT_B8G8R8A8_UNORM;
}
else if (type == GL_UNSIGNED_SHORT) {
return PIPE_FORMAT_R16G16B16A16_UNORM;
}
else if (type == GL_FLOAT) {
return PIPE_FORMAT_R32G32B32A32_FLOAT;
}
else {
return PIPE_FORMAT_NONE;
}
break;
case OSMESA_RGB:
if (type == GL_UNSIGNED_BYTE) {
return PIPE_FORMAT_R8G8B8_UNORM;
}
else if (type == GL_UNSIGNED_SHORT) {
return PIPE_FORMAT_R16G16B16_UNORM;
}
else if (type == GL_FLOAT) {
return PIPE_FORMAT_R32G32B32_FLOAT;
}
else {
return PIPE_FORMAT_NONE;
}
break;
case OSMESA_BGR:
/* No gallium format for this one */
return PIPE_FORMAT_NONE;
case OSMESA_RGB_565:
return PIPE_FORMAT_B5G6R5_UNORM;
default:
; /* fall-through */
}
return PIPE_FORMAT_NONE;
}
 
 
/**
* Initialize an st_visual object.
*/
static void
osmesa_init_st_visual(struct st_visual *vis,
enum pipe_format color_format,
enum pipe_format ds_format,
enum pipe_format accum_format)
{
vis->buffer_mask = ST_ATTACHMENT_FRONT_LEFT_MASK;
vis->color_format = color_format;
vis->depth_stencil_format = ds_format;
vis->accum_format = accum_format;
vis->samples = 1;
vis->render_buffer = ST_ATTACHMENT_FRONT_LEFT;
}
 
 
/**
* Return the osmesa_buffer that corresponds to an st_framebuffer_iface.
*/
static INLINE struct osmesa_buffer *
stfbi_to_osbuffer(struct st_framebuffer_iface *stfbi)
{
return (struct osmesa_buffer *) stfbi->st_manager_private;
}
 
 
/**
* Called via glFlush/glFinish. This is where we copy the contents
* of the driver's color buffer into the user-specified buffer.
*/
static boolean
osmesa_st_framebuffer_flush_front(struct st_context_iface *stctx,
struct st_framebuffer_iface *stfbi,
enum st_attachment_type statt)
{
OSMesaContext osmesa = OSMesaGetCurrentContext();
struct osmesa_buffer *osbuffer = stfbi_to_osbuffer(stfbi);
struct pipe_context *pipe = stctx->pipe;
struct pipe_resource *res = osbuffer->textures[statt];
struct pipe_transfer *transfer = NULL;
struct pipe_box box;
void *map;
ubyte *src, *dst;
unsigned y, bytes, bpp;
int dst_stride;
 
u_box_2d(0, 0, res->width0, res->height0, &box);
 
map = pipe->transfer_map(pipe, res, 0, PIPE_TRANSFER_READ, &box,
&transfer);
 
/*
* Copy the color buffer from the resource to the user's buffer.
*/
bpp = util_format_get_blocksize(osbuffer->visual.color_format);
src = map;
dst = osbuffer->map;
if (osmesa->user_row_length)
dst_stride = bpp * osmesa->user_row_length;
else
dst_stride = bpp * osbuffer->width;
bytes = bpp * res->width0;
 
if (osmesa->y_up) {
/* need to flip image upside down */
dst = dst + (res->height0 - 1) * dst_stride;
dst_stride = -dst_stride;
}
 
for (y = 0; y < res->height0; y++) {
memcpy(dst, src, bytes);
dst += dst_stride;
src += transfer->stride;
}
 
pipe->transfer_unmap(pipe, transfer);
 
return TRUE;
}
 
 
/**
* Called by the st manager to validate the framebuffer (allocate
* its resources).
*/
static boolean
osmesa_st_framebuffer_validate(struct st_context_iface *stctx,
struct st_framebuffer_iface *stfbi,
const enum st_attachment_type *statts,
unsigned count,
struct pipe_resource **out)
{
struct pipe_screen *screen = get_st_manager()->screen;
enum st_attachment_type i;
struct osmesa_buffer *osbuffer = stfbi_to_osbuffer(stfbi);
struct pipe_resource templat;
 
memset(&templat, 0, sizeof(templat));
templat.target = PIPE_TEXTURE_RECT;
templat.format = 0; /* setup below */
templat.last_level = 0;
templat.width0 = osbuffer->width;
templat.height0 = osbuffer->height;
templat.depth0 = 1;
templat.array_size = 1;
templat.usage = PIPE_USAGE_DEFAULT;
templat.bind = 0; /* setup below */
templat.flags = 0;
 
for (i = 0; i < count; i++) {
enum pipe_format format = PIPE_FORMAT_NONE;
unsigned bind = 0;
 
/*
* At this time, we really only need to handle the front-left color
* attachment, since that's all we specified for the visual in
* osmesa_init_st_visual().
*/
if (statts[i] == ST_ATTACHMENT_FRONT_LEFT) {
format = osbuffer->visual.color_format;
bind = PIPE_BIND_RENDER_TARGET;
}
else if (statts[i] == ST_ATTACHMENT_DEPTH_STENCIL) {
format = osbuffer->visual.depth_stencil_format;
bind = PIPE_BIND_DEPTH_STENCIL;
}
else if (statts[i] == ST_ATTACHMENT_ACCUM) {
format = osbuffer->visual.accum_format;
bind = PIPE_BIND_RENDER_TARGET;
}
else {
debug_warning("Unexpected attachment type in "
"osmesa_st_framebuffer_validate()");
}
 
templat.format = format;
templat.bind = bind;
out[i] = osbuffer->textures[i] =
screen->resource_create(screen, &templat);
}
 
return TRUE;
}
 
 
static struct st_framebuffer_iface *
osmesa_create_st_framebuffer(void)
{
struct st_framebuffer_iface *stfbi = CALLOC_STRUCT(st_framebuffer_iface);
if (stfbi) {
stfbi->flush_front = osmesa_st_framebuffer_flush_front;
stfbi->validate = osmesa_st_framebuffer_validate;
p_atomic_set(&stfbi->stamp, 1);
}
return stfbi;
}
 
 
/**
* Create new buffer and add to linked list.
*/
static struct osmesa_buffer *
osmesa_create_buffer(enum pipe_format color_format,
enum pipe_format ds_format,
enum pipe_format accum_format)
{
struct osmesa_buffer *osbuffer = CALLOC_STRUCT(osmesa_buffer);
if (osbuffer) {
osbuffer->stfb = osmesa_create_st_framebuffer();
 
osbuffer->stfb->st_manager_private = osbuffer;
osbuffer->stfb->visual = &osbuffer->visual;
 
osmesa_init_st_visual(&osbuffer->visual, color_format,
ds_format, accum_format);
 
/* insert into linked list */
osbuffer->next = BufferList;
BufferList = osbuffer;
}
 
return osbuffer;
}
 
 
/**
* Search linked list for a buffer with matching pixel formats.
*/
static struct osmesa_buffer *
osmesa_find_buffer(enum pipe_format color_format,
enum pipe_format ds_format,
enum pipe_format accum_format)
{
struct osmesa_buffer *b;
 
/* Check if we already have a suitable buffer for the given formats */
for (b = BufferList; b; b = b->next) {
if (b->visual.color_format == color_format &&
b->visual.depth_stencil_format == ds_format &&
b->visual.accum_format == accum_format) {
return b;
}
}
return NULL;
}
 
 
static void
osmesa_destroy_buffer(struct osmesa_buffer *osbuffer)
{
FREE(osbuffer->stfb);
FREE(osbuffer);
}
 
 
 
/**********************************************************************/
/***** Public Functions *****/
/**********************************************************************/
 
 
/**
* Create an Off-Screen Mesa rendering context. The only attribute needed is
* an RGBA vs Color-Index mode flag.
*
* Input: format - Must be GL_RGBA
* sharelist - specifies another OSMesaContext with which to share
* display lists. NULL indicates no sharing.
* Return: an OSMesaContext or 0 if error
*/
GLAPI OSMesaContext GLAPIENTRY
OSMesaCreateContext(GLenum format, OSMesaContext sharelist)
{
return OSMesaCreateContextExt(format, 24, 8, 0, sharelist);
}
 
 
/**
* New in Mesa 3.5
*
* Create context and specify size of ancillary buffers.
*/
GLAPI OSMesaContext GLAPIENTRY
OSMesaCreateContextExt(GLenum format, GLint depthBits, GLint stencilBits,
GLint accumBits, OSMesaContext sharelist)
{
OSMesaContext osmesa;
struct st_context_iface *st_shared;
enum st_context_error st_error = 0;
struct st_context_attribs attribs;
struct st_api *stapi = get_st_api();
 
if (sharelist) {
st_shared = sharelist->stctx;
}
else {
st_shared = NULL;
}
 
osmesa = (OSMesaContext) CALLOC_STRUCT(osmesa_context);
if (!osmesa)
return NULL;
 
/* Choose depth/stencil/accum buffer formats */
if (accumBits > 0) {
osmesa->accum_format = PIPE_FORMAT_R16G16B16A16_SNORM;
}
if (depthBits > 0 && stencilBits > 0) {
osmesa->depth_stencil_format = PIPE_FORMAT_Z24_UNORM_S8_UINT;
}
else if (stencilBits > 0) {
osmesa->depth_stencil_format = PIPE_FORMAT_S8_UINT;
}
else if (depthBits >= 24) {
osmesa->depth_stencil_format = PIPE_FORMAT_Z24X8_UNORM;
}
else if (depthBits >= 16) {
osmesa->depth_stencil_format = PIPE_FORMAT_Z16_UNORM;
}
 
/*
* Create the rendering context
*/
attribs.profile = ST_PROFILE_DEFAULT;
attribs.major = 2;
attribs.minor = 1;
attribs.flags = 0; /* ST_CONTEXT_FLAG_x */
attribs.options.force_glsl_extensions_warn = FALSE;
attribs.options.disable_blend_func_extended = FALSE;
attribs.options.disable_glsl_line_continuations = FALSE;
attribs.options.disable_shader_bit_encoding = FALSE;
attribs.options.force_s3tc_enable = FALSE;
attribs.options.force_glsl_version = 0;
 
osmesa_init_st_visual(&attribs.visual,
PIPE_FORMAT_R8G8B8A8_UNORM,
osmesa->depth_stencil_format,
osmesa->accum_format);
 
osmesa->stctx = stapi->create_context(stapi, get_st_manager(),
&attribs, &st_error, st_shared);
if (!osmesa->stctx) {
FREE(osmesa);
return NULL;
}
 
osmesa->stctx->st_manager_private = osmesa;
 
osmesa->format = format;
osmesa->user_row_length = 0;
osmesa->y_up = GL_TRUE;
 
return osmesa;
}
 
 
/**
* Destroy an Off-Screen Mesa rendering context.
*
* \param osmesa the context to destroy
*/
GLAPI void GLAPIENTRY
OSMesaDestroyContext(OSMesaContext osmesa)
{
if (osmesa) {
osmesa->stctx->destroy(osmesa->stctx);
FREE(osmesa);
}
}
 
 
/**
* Bind an OSMesaContext to an image buffer. The image buffer is just a
* block of memory which the client provides. Its size must be at least
* as large as width*height*pixelSize. Its address should be a multiple
* of 4 if using RGBA mode.
*
* By default, image data is stored in the order of glDrawPixels: row-major
* order with the lower-left image pixel stored in the first array position
* (ie. bottom-to-top).
*
* If the context's viewport hasn't been initialized yet, it will now be
* initialized to (0,0,width,height).
*
* Input: osmesa - the rendering context
* buffer - the image buffer memory
* type - data type for pixel components
* GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT
* or GL_FLOAT.
* width, height - size of image buffer in pixels, at least 1
* Return: GL_TRUE if success, GL_FALSE if error because of invalid osmesa,
* invalid type, invalid size, etc.
*/
GLAPI GLboolean GLAPIENTRY
OSMesaMakeCurrent(OSMesaContext osmesa, void *buffer, GLenum type,
GLsizei width, GLsizei height)
{
struct st_api *stapi = get_st_api();
struct osmesa_buffer *osbuffer;
enum pipe_format color_format;
 
if (!osmesa || !buffer || width < 1 || height < 1) {
return GL_FALSE;
}
 
if (osmesa->format == OSMESA_RGB_565 && type != GL_UNSIGNED_SHORT_5_6_5) {
return GL_FALSE;
}
 
color_format = osmesa_choose_format(osmesa->format, type);
if (color_format == PIPE_FORMAT_NONE) {
fprintf(stderr, "OSMesaMakeCurrent(unsupported format/type)\n");
return GL_FALSE;
}
 
/* See if we already have a buffer that uses these pixel formats */
osbuffer = osmesa_find_buffer(color_format,
osmesa->depth_stencil_format,
osmesa->accum_format);
if (!osbuffer) {
/* Existing buffer found, create new buffer */
osbuffer = osmesa_create_buffer(color_format,
osmesa->depth_stencil_format,
osmesa->accum_format);
}
 
osbuffer->width = width;
osbuffer->height = height;
osbuffer->map = buffer;
 
/* XXX unused for now */
(void) osmesa_destroy_buffer;
 
osmesa->current_buffer = osbuffer;
osmesa->type = type;
 
stapi->make_current(stapi, osmesa->stctx, osbuffer->stfb, osbuffer->stfb);
 
return GL_TRUE;
}
 
 
 
GLAPI OSMesaContext GLAPIENTRY
OSMesaGetCurrentContext(void)
{
struct st_api *stapi = get_st_api();
struct st_context_iface *st = stapi->get_current(stapi);
return st ? (OSMesaContext) st->st_manager_private : NULL;
}
 
 
 
GLAPI void GLAPIENTRY
OSMesaPixelStore(GLint pname, GLint value)
{
OSMesaContext osmesa = OSMesaGetCurrentContext();
 
switch (pname) {
case OSMESA_ROW_LENGTH:
osmesa->user_row_length = value;
break;
case OSMESA_Y_UP:
osmesa->y_up = value ? GL_TRUE : GL_FALSE;
break;
default:
fprintf(stderr, "Invalid pname in OSMesaPixelStore()\n");
return;
}
}
 
 
GLAPI void GLAPIENTRY
OSMesaGetIntegerv(GLint pname, GLint *value)
{
OSMesaContext osmesa = OSMesaGetCurrentContext();
struct osmesa_buffer *osbuffer = osmesa ? osmesa->current_buffer : NULL;
 
switch (pname) {
case OSMESA_WIDTH:
*value = osbuffer ? osbuffer->width : 0;
return;
case OSMESA_HEIGHT:
*value = osbuffer ? osbuffer->height : 0;
return;
case OSMESA_FORMAT:
*value = osmesa->format;
return;
case OSMESA_TYPE:
/* current color buffer's data type */
*value = osmesa->type;
return;
case OSMESA_ROW_LENGTH:
*value = osmesa->user_row_length;
return;
case OSMESA_Y_UP:
*value = osmesa->y_up;
return;
case OSMESA_MAX_WIDTH:
/* fall-through */
case OSMESA_MAX_HEIGHT:
{
struct pipe_screen *screen = get_st_manager()->screen;
int maxLevels = screen->get_param(screen,
PIPE_CAP_MAX_TEXTURE_2D_LEVELS);
*value = 1 << (maxLevels - 1);
*value = 8 * 1024;
}
return;
default:
fprintf(stderr, "Invalid pname in OSMesaGetIntegerv()\n");
return;
}
}
 
 
/**
* Return information about the depth buffer associated with an OSMesa context.
* Input: c - the OSMesa context
* Output: width, height - size of buffer in pixels
* bytesPerValue - bytes per depth value (2 or 4)
* buffer - pointer to depth buffer values
* Return: GL_TRUE or GL_FALSE to indicate success or failure.
*/
GLAPI GLboolean GLAPIENTRY
OSMesaGetDepthBuffer(OSMesaContext c, GLint *width, GLint *height,
GLint *bytesPerValue, void **buffer)
{
struct osmesa_buffer *osbuffer = c->current_buffer;
struct pipe_context *pipe = c->stctx->pipe;
struct pipe_resource *res = osbuffer->textures[ST_ATTACHMENT_DEPTH_STENCIL];
struct pipe_transfer *transfer = NULL;
struct pipe_box box;
 
/*
* Note: we can't really implement this function with gallium as
* we did for swrast. We can't just map the resource and leave it
* mapped (and there's no OSMesaUnmapDepthBuffer() function) so
* we unmap the buffer here and return a 'stale' pointer. This should
* actually be OK in most cases where the caller of this function
* immediately uses the pointer.
*/
 
u_box_2d(0, 0, res->width0, res->height0, &box);
 
*buffer = pipe->transfer_map(pipe, res, 0, PIPE_TRANSFER_READ, &box,
&transfer);
if (!*buffer) {
return GL_FALSE;
}
 
*width = res->width0;
*height = res->height0;
*bytesPerValue = util_format_get_blocksize(res->format);
 
pipe->transfer_unmap(pipe, transfer);
 
return GL_TRUE;
}
 
 
/**
* Return the color buffer associated with an OSMesa context.
* Input: c - the OSMesa context
* Output: width, height - size of buffer in pixels
* format - the pixel format (OSMESA_FORMAT)
* buffer - pointer to color buffer values
* Return: GL_TRUE or GL_FALSE to indicate success or failure.
*/
GLAPI GLboolean GLAPIENTRY
OSMesaGetColorBuffer(OSMesaContext osmesa, GLint *width,
GLint *height, GLint *format, void **buffer)
{
struct osmesa_buffer *osbuffer = osmesa->current_buffer;
 
if (osbuffer) {
*width = osbuffer->width;
*height = osbuffer->height;
*format = osmesa->format;
*buffer = osbuffer->map;
return GL_TRUE;
}
else {
*width = 0;
*height = 0;
*format = 0;
*buffer = 0;
return GL_FALSE;
}
}
 
 
struct name_function
{
const char *Name;
OSMESAproc Function;
};
 
static struct name_function functions[] = {
{ "OSMesaCreateContext", (OSMESAproc) OSMesaCreateContext },
{ "OSMesaCreateContextExt", (OSMESAproc) OSMesaCreateContextExt },
{ "OSMesaDestroyContext", (OSMESAproc) OSMesaDestroyContext },
{ "OSMesaMakeCurrent", (OSMESAproc) OSMesaMakeCurrent },
{ "OSMesaGetCurrentContext", (OSMESAproc) OSMesaGetCurrentContext },
{ "OSMesaPixelsStore", (OSMESAproc) OSMesaPixelStore },
{ "OSMesaGetIntegerv", (OSMESAproc) OSMesaGetIntegerv },
{ "OSMesaGetDepthBuffer", (OSMESAproc) OSMesaGetDepthBuffer },
{ "OSMesaGetColorBuffer", (OSMESAproc) OSMesaGetColorBuffer },
{ "OSMesaGetProcAddress", (OSMESAproc) OSMesaGetProcAddress },
{ "OSMesaColorClamp", (OSMESAproc) OSMesaColorClamp },
{ NULL, NULL }
};
 
 
GLAPI OSMESAproc GLAPIENTRY
OSMesaGetProcAddress(const char *funcName)
{
int i;
for (i = 0; functions[i].Name; i++) {
if (strcmp(functions[i].Name, funcName) == 0)
return functions[i].Function;
}
return _glapi_get_proc_address(funcName);
}
 
 
GLAPI void GLAPIENTRY
OSMesaColorClamp(GLboolean enable)
{
extern void GLAPIENTRY _mesa_ClampColor(GLenum target, GLenum clamp);
 
_mesa_ClampColor(GL_CLAMP_FRAGMENT_COLOR_ARB,
enable ? GL_TRUE : GL_FIXED_ONLY_ARB);
}