/contrib/sdk/sources/Mesa/Makefile |
---|
12,6 → 12,8 |
STRIP = $(PREFIX)strip |
export SDK_DIR:= $(abspath ../..) |
INC_MESA= -I../newlib/include -I./include -I./src -I./src/glsl -I./src/mesa -I./src/mapi |
INC_EGL= -I../newlib/include -I../../includes -I./include -I../libdrm -I../libdrm/include/drm -I./src/egl/main -I./src/gbm/backends/dri -I./src/gbm/main |
26,141 → 28,15 |
EGL_DEFS = -DHAVE_DRM_PLATFORM -D__unix__ -DMESA_EGL_NO_X11_HEADERS -D_EGL_BUILT_IN_DRIVER_DRI2 |
EGL_SRC = \ |
src/egl/drivers/dri2/egl_dri2.c \ |
src/egl/drivers/dri2/platform_drm.c \ |
src/egl/main/eglapi.c \ |
src/egl/main/eglarray.c \ |
src/egl/main/eglconfig.c \ |
src/egl/main/eglcontext.c \ |
src/egl/main/eglcurrent.c \ |
src/egl/main/egldisplay.c \ |
src/egl/main/egldriver.c \ |
src/egl/main/eglfallbacks.c \ |
src/egl/main/eglglobals.c \ |
src/egl/main/eglimage.c \ |
src/egl/main/egllog.c \ |
src/egl/main/eglmisc.c \ |
src/egl/main/eglmode.c \ |
src/egl/main/eglscreen.c \ |
src/egl/main/eglstring.c \ |
src/egl/main/eglsurface.c \ |
src/egl/main/eglsync.c \ |
src/gbm/backends/dri/driver_name.c \ |
src/gbm/backends/dri/gbm_dri.c \ |
src/gbm/main/backend.c \ |
src/gbm/main/gbm.c \ |
$(NULL) |
SUBDIRS = src/egl src/glsl src/mapi src/mesa |
GLSL_SRC = \ |
src/glsl/glcpp/glcpp-lex.c \ |
src/glsl/glcpp/glcpp-parse.c \ |
src/glsl/glcpp/pp.c \ |
src/glsl/ast_array_index.cpp \ |
src/glsl/ast_expr.cpp \ |
src/glsl/ast_function.cpp \ |
src/glsl/ast_to_hir.cpp \ |
src/glsl/ast_type.cpp \ |
src/glsl/builtin_function.cpp \ |
src/glsl/builtin_types.cpp \ |
src/glsl/builtin_variables.cpp \ |
src/glsl/glsl_lexer.cpp \ |
src/glsl/glsl_parser.cpp \ |
src/glsl/glsl_parser_extras.cpp \ |
src/glsl/glsl_symbol_table.cpp \ |
src/glsl/glsl_types.cpp \ |
src/glsl/hir_field_selection.cpp \ |
src/glsl/ir.cpp \ |
src/glsl/ir_basic_block.cpp \ |
src/glsl/ir_builder.cpp \ |
src/glsl/ir_clone.cpp \ |
src/glsl/ir_constant_expression.cpp \ |
src/glsl/ir_expression_flattening.cpp \ |
src/glsl/ir_function.cpp \ |
src/glsl/ir_function_can_inline.cpp \ |
src/glsl/ir_function_detect_recursion.cpp \ |
src/glsl/ir_hierarchical_visitor.cpp \ |
src/glsl/ir_hv_accept.cpp \ |
src/glsl/ir_import_prototypes.cpp \ |
src/glsl/ir_print_visitor.cpp \ |
src/glsl/ir_reader.cpp \ |
src/glsl/ir_rvalue_visitor.cpp \ |
src/glsl/ir_set_program_inouts.cpp \ |
src/glsl/ir_validate.cpp \ |
src/glsl/ir_variable_refcount.cpp \ |
src/glsl/link_functions.cpp \ |
src/glsl/link_interface_blocks.cpp \ |
src/glsl/link_uniform_block_active_visitor.cpp \ |
src/glsl/link_uniform_blocks.cpp \ |
src/glsl/link_uniform_initializers.cpp \ |
src/glsl/link_uniforms.cpp \ |
src/glsl/link_varyings.cpp \ |
src/glsl/linker.cpp \ |
src/glsl/loop_analysis.cpp \ |
src/glsl/loop_controls.cpp \ |
src/glsl/loop_unroll.cpp \ |
src/glsl/lower_clip_distance.cpp \ |
src/glsl/lower_discard.cpp \ |
src/glsl/lower_discard_flow.cpp \ |
src/glsl/lower_if_to_cond_assign.cpp \ |
src/glsl/lower_instructions.cpp \ |
src/glsl/lower_jumps.cpp \ |
src/glsl/lower_mat_op_to_vec.cpp \ |
src/glsl/lower_named_interface_blocks.cpp \ |
src/glsl/lower_noise.cpp \ |
src/glsl/lower_output_reads.cpp \ |
src/glsl/lower_packed_varyings.cpp \ |
src/glsl/lower_packing_builtins.cpp \ |
src/glsl/lower_texture_projection.cpp \ |
src/glsl/lower_ubo_reference.cpp \ |
src/glsl/lower_variable_index_to_cond_assign.cpp \ |
src/glsl/lower_vec_index_to_cond_assign.cpp \ |
src/glsl/lower_vec_index_to_swizzle.cpp \ |
src/glsl/lower_vector.cpp \ |
src/glsl/lower_vector_insert.cpp \ |
src/glsl/opt_algebraic.cpp \ |
src/glsl/opt_array_splitting.cpp \ |
src/glsl/opt_constant_folding.cpp \ |
src/glsl/opt_constant_propagation.cpp \ |
src/glsl/opt_constant_variable.cpp \ |
src/glsl/opt_copy_propagation.cpp \ |
src/glsl/opt_copy_propagation_elements.cpp \ |
src/glsl/opt_dead_builtin_varyings.cpp \ |
src/glsl/opt_dead_code.cpp \ |
src/glsl/opt_dead_code_local.cpp \ |
src/glsl/opt_dead_functions.cpp \ |
src/glsl/opt_flatten_nested_if_blocks.cpp \ |
src/glsl/opt_flip_matrices.cpp \ |
src/glsl/opt_function_inlining.cpp \ |
src/glsl/opt_if_simplification.cpp \ |
src/glsl/opt_noop_swizzle.cpp \ |
src/glsl/opt_redundant_jumps.cpp \ |
src/glsl/opt_structure_splitting.cpp \ |
src/glsl/opt_swizzle_swizzle.cpp \ |
src/glsl/opt_tree_grafting.cpp \ |
src/glsl/ralloc.c \ |
src/glsl/s_expression.cpp \ |
src/glsl/strtod.c \ |
$(NULL) |
LIBGL_SRC = \ |
src/mapi/glapi/glapi.c \ |
src/mapi/glapi/glapi_dispatch.c \ |
src/mapi/glapi/glapi_entrypoint.c \ |
src/mapi/glapi/glapi_getproc.c \ |
src/mapi/glapi/glapi_nop.c \ |
src/mapi/glapi/glapi_x86.S \ |
src/mapi/u_current.c \ |
src/mapi/u_execmem.c \ |
$(NULL) |
EGL_OBJS = $(patsubst %.c, %.o, $(EGL_SRC)) |
GLSL_OBJS = $(patsubst %.cpp, %.o, $(patsubst %.c, %.o, $(GLSL_SRC))) |
LIBGL_OBJS = $(patsubst %.c, %.o, $(patsubst %.S, %.o, $(LIBGL_SRC))) |
# targets |
all: libGL.dll $(EGL).dll libglsl.a |
all: |
@echo $(SDK_DIR); \ |
for i in $(SUBDIRS); do \ |
$(MAKE) -C $$i; \ |
done |
$(EGL).dll: $(EGL_OBJS) Makefile |
$(LD) $(LDFLAGS) $(LIBPATH) -o $@ egl.def $(EGL_OBJS) $(LIBS) |
/contrib/sdk/sources/Mesa/src/mapi/Makefile |
---|
44,7 → 44,7 |
all: libGL.dll |
libGL.dll: $(LIBGL_OBJS) Makefile |
$(LD) $(LDFLAGS) $(LIBPATH) -o $@ $(LIBGL_OBJS) $(LIBS) |
$(LD) $(LDFLAGS) $(LIBPATH) -o $@ mesa.def $(LIBGL_OBJS) $(LIBS) |
$(STRIP) $@ |
mv -f $@ $(SDK_DIR)/bin |
mv -f libGL.dll.a $(SDK_DIR)/lib |
/contrib/sdk/sources/eglut/Makefile |
---|
1,21 → 1,26 |
LIBRARY= libeglut |
IMPLIB= libeglut.dll.a |
CC=gcc |
CFLAGS = -U_Win32 -U_WIN32 -U__MINGW32__ -c -O2 -fomit-frame-pointer |
AR= ar |
INCLUDES= -I. -I../newlib/include -I../Mesa/include -I../Mesa/src/gbm/main -I../render |
INCLUDES= -I. -I../newlib/include -I../Mesa/include -I../Mesa/src/gbm/main -I../libdrm/include |
LDFLAGS:= -shared -s -nostdlib -T ../newlib/dll.lds --entry _DllStartup --image-base=0 --out-implib $(IMPLIB) |
LIBPATH:= -L../../lib |
LIBS:= -ldll -legl.dll -lgl.dll -lc.dll |
DEFINES= -D__unix__ -DMESA_EGL_NO_X11_HEADERS |
SOURCES = eglut.c \ |
eglut_screen.c |
eglut_screen.c\ |
render.c \ |
swap.c |
OBJECTS = $(patsubst %.c, %.o, $(SOURCES)) |
24,13 → 29,18 |
# targets |
all:$(LIBRARY).a |
all:$(LIBRARY).a $(LIBRARY).dll |
$(LIBRARY).a: $(OBJECTS) Makefile |
ar cvrs $(LIBRARY).a $(OBJECTS) |
mv -f $(LIBRARY).a ../../lib |
%.o : %.c Makefile |
$(LIBRARY).dll: $(OBJECTS) Makefile |
$(LD) $(LDFLAGS) $(LIBPATH) -o $@ $(OBJECTS) $(LIBS) |
mv -f $(LIBRARY).dll ../../bin |
mv -f $(IMPLIB) ../../lib |
%.o : %.c Makefile eglut.h eglutint.h render.h |
$(CC) $(CFLAGS) $(DEFINES) $(INCLUDES) -o $@ $< |
clean: |
/contrib/sdk/sources/eglut/eglut.c |
---|
66,12 → 66,8 |
_eglutNow(void) |
{ |
struct timeval tv; |
#ifdef __VMS |
(void) gettimeofday(&tv, NULL ); |
#else |
struct timezone tz; |
(void) gettimeofday(&tv, &tz); |
#endif |
return tv.tv_sec * 1000 + tv.tv_usec / 1000; |
} |
/contrib/sdk/sources/eglut/eglut_screen.c |
---|
156,12 → 156,11 |
int ev; |
ev = check_os_event(); |
// ev = get_os_event(); |
switch(ev) |
{ |
case 1: |
BeginDraw(); |
DrawWindow(10,10,10,10,NULL,0,0x74); |
DrawWindow(0,0,0,0,NULL,0,0x74); |
EndDraw(); |
break; |
/contrib/sdk/sources/eglut/render.c |
---|
0,0 → 1,514 |
#include <stdio.h> |
#include <stdlib.h> |
#include <string.h> |
#include <sys/time.h> |
#include "render.h" |
#include <drm/i915_drm.h> |
#include <kos32sys.h> |
void create_mask(struct render *render); |
static int drm_ioctl(int fd, unsigned long request, void *arg) |
{ |
ioctl_t io; |
io.handle = fd; |
io.io_code = request; |
io.input = arg; |
io.inp_size = 64; |
io.output = NULL; |
io.out_size = 0; |
return call_service(&io); |
} |
static EGLImageKHR px_create_image(EGLDisplay display, EGLContext context, |
int width, int height, int stride, int name) |
{ |
EGLImageKHR image; |
EGLint attribs[] = { |
EGL_WIDTH, 0, |
EGL_HEIGHT, 0, |
EGL_DRM_BUFFER_STRIDE_MESA, 0, |
EGL_DRM_BUFFER_FORMAT_MESA, |
EGL_DRM_BUFFER_FORMAT_ARGB32_MESA, |
EGL_DRM_BUFFER_USE_MESA, |
EGL_DRM_BUFFER_USE_SHARE_MESA | |
EGL_DRM_BUFFER_USE_SCANOUT_MESA, |
EGL_NONE |
}; |
attribs[1] = width; |
attribs[3] = height; |
attribs[5] = stride/4; |
printf("%s w:%d :%d pitch:%d handle %d\n", __FUNCTION__, |
width, height, stride, name); |
image = eglCreateImageKHR(display, context, EGL_DRM_BUFFER_MESA, |
(void *) (uintptr_t)name, attribs); |
return image; |
} |
static GLint create_shader(GLenum type, const char *source) |
{ |
GLint ok; |
GLint shader; |
shader = glCreateShader(type); |
if(shader == 0) |
goto err; |
glShaderSource(shader, 1, (const GLchar **) &source, NULL); |
glCompileShader(shader); |
glGetShaderiv(shader, GL_COMPILE_STATUS, &ok); |
if (!ok) { |
GLchar *info; |
GLint size; |
glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &size); |
info = malloc(size); |
glGetShaderInfoLog(shader, size, NULL, info); |
printf("Failed to compile %s: %s\n", |
type == GL_FRAGMENT_SHADER ? "FS" : "VS",info); |
printf("Program source:\n%s", source); |
printf("GLSL compile failure\n"); |
free(info); |
glDeleteShader(shader); |
shader = 0; |
} |
err: |
return shader; |
} |
struct render* create_render(EGLDisplay dpy, EGLSurface surface, int dx, int dy) |
{ |
const char *vs_src = |
"attribute vec4 v_position;\n" |
"attribute vec4 v_texcoord0;\n" |
"varying vec2 source_texture;\n" |
"void main()\n" |
"{\n" |
" gl_Position = v_position;\n" |
" source_texture = v_texcoord0.xy;\n" |
"}\n"; |
const char *fs_i965 = |
"varying vec2 source_texture;\n" |
"uniform sampler2D sampler_src;\n" |
"uniform sampler2D sampler_mask;\n" |
"void main()\n" |
"{\n" |
" float ca = texture2D(sampler_mask, source_texture).r;\n" |
" gl_FragColor = vec4(texture2D(sampler_src, source_texture).rgb, ca);\n" |
"}\n"; |
const char *fs_i915 = |
"varying vec2 source_texture;\n" |
"uniform sampler2D sampler_src;\n" |
"uniform sampler2D sampler_mask;\n" |
"void main()\n" |
"{\n" |
" float ca = texture2D(sampler_mask, source_texture).a;\n" |
" gl_FragColor = vec4(texture2D(sampler_src, source_texture).rgb, ca);\n" |
"}\n"; |
EGLint config_attribs[14]; |
EGLConfig config; |
EGLint num_configs; |
EGLContext context; |
struct drm_i915_fb_info fb; |
GLint vs_shader, fs_shader; |
GLenum status; |
GLint ret; |
int fd; |
struct render *render; |
char *drv_name; |
const char *fs_src; |
fd = get_service("DISPLAY"); |
memset(&fb, 0, sizeof(fb)); |
ret = drm_ioctl(fd, SRV_FBINFO, &fb); |
if( ret != 0 ) |
{ printf("failed to get framebuffer info\n"); |
goto err; |
}; |
render = (struct render*)malloc(sizeof(struct render)); |
if(render == NULL) |
goto err; |
render->fd = fd; |
render->dpy = dpy; |
render->dx = dx; |
render->dy = dy; |
if(!eglQuerySurface(dpy, surface, EGL_WIDTH, &render->width)) |
goto err1; |
if(!eglQuerySurface(dpy, surface, EGL_HEIGHT, &render->height)) |
goto err1; |
render->scr_width = fb.width; |
render->scr_height = fb.height; |
render->front = eglGetBufferImage(dpy, surface, EGL_DRM_BUFFER_FRONT); |
if(render->front == EGL_NO_IMAGE_KHR) |
goto err1; |
render->back = eglGetBufferImage(dpy, surface, EGL_DRM_BUFFER_BACK); |
if( render->back == EGL_NO_IMAGE_KHR) |
goto err2; |
context = eglGetCurrentContext(); |
config_attribs[0] = EGL_RED_SIZE; |
config_attribs[1] = 1; |
config_attribs[2] = EGL_GREEN_SIZE; |
config_attribs[3] = 1; |
config_attribs[4] = EGL_BLUE_SIZE; |
config_attribs[5] = 1; |
config_attribs[6] = EGL_DEPTH_SIZE; |
config_attribs[7] = 1; |
config_attribs[8] = EGL_SURFACE_TYPE; |
config_attribs[9] = EGL_WINDOW_BIT; |
config_attribs[10] = EGL_RENDERABLE_TYPE; |
config_attribs[11] = EGL_OPENGL_BIT; |
config_attribs[12] = EGL_NONE; |
if (!eglChooseConfig(dpy,config_attribs, &config, 1, &num_configs) || !num_configs) |
{ |
printf("failed to choose a config"); |
goto err3; |
} |
render->context = eglCreateContext(dpy, config, EGL_NO_CONTEXT, NULL); |
if (!context) |
{ |
printf("failed to create context"); |
goto err3; |
}; |
if (!eglMakeCurrent(dpy, EGL_NO_SURFACE, EGL_NO_SURFACE, render->context)) |
{ |
printf("failed to make window current"); |
goto err4; |
}; |
glGenTextures(2, render->tx_buffers); |
if(glGetError() != GL_NO_ERROR) |
goto err5; |
glBindTexture(GL_TEXTURE_2D, render->tx_buffers[EGL_DRM_BUFFER_FRONT]); |
if(glGetError() != GL_NO_ERROR) |
goto err6; |
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST); |
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST); |
glEGLImageTargetTexture2DOES(GL_TEXTURE_2D,render->front); |
if(glGetError() != GL_NO_ERROR) |
goto err6; |
glBindTexture(GL_TEXTURE_2D, render->tx_buffers[EGL_DRM_BUFFER_BACK]); |
if(glGetError() != GL_NO_ERROR) |
goto err6; |
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST); |
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST); |
glEGLImageTargetTexture2DOES(GL_TEXTURE_2D,render->back); |
if(glGetError() != GL_NO_ERROR) |
goto err6; |
glBindTexture(GL_TEXTURE_2D, 0); |
render->back_buffer = EGL_DRM_BUFFER_FRONT; |
render->screen = px_create_image(dpy,context,fb.width,fb.height, |
fb.pitch,fb.name); |
if(render->screen == EGL_NO_IMAGE_KHR) |
goto err6; |
glGenTextures(1, &render->tx_screen); |
if(glGetError() != GL_NO_ERROR) |
goto err6; |
glBindTexture(GL_TEXTURE_2D, render->tx_screen); |
if(glGetError() != GL_NO_ERROR) |
goto err7; |
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST); |
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST); |
glEGLImageTargetTexture2DOES(GL_TEXTURE_2D,render->screen); |
if(glGetError() != GL_NO_ERROR) |
goto err7; |
glBindTexture(GL_TEXTURE_2D, 0); |
create_mask(render); |
glGenFramebuffers(1, &render->framebuffer); |
if(glGetError() != GL_NO_ERROR) |
goto err8; |
glBindFramebuffer(GL_FRAMEBUFFER, render->framebuffer); |
if(glGetError() != GL_NO_ERROR) |
goto err9; |
glFramebufferTexture2D(GL_FRAMEBUFFER,GL_COLOR_ATTACHMENT0, |
GL_TEXTURE_2D, render->tx_screen,0); |
status = glCheckFramebufferStatus(GL_FRAMEBUFFER); |
if (status != GL_FRAMEBUFFER_COMPLETE) |
{ |
const char *str; |
switch (status) |
{ |
case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT: |
str = "incomplete attachment"; |
break; |
case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT: |
str = "incomplete/missing attachment"; |
break; |
case GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER: |
str = "incomplete draw buffer"; |
break; |
case GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER: |
str = "incomplete read buffer"; |
break; |
case GL_FRAMEBUFFER_UNSUPPORTED: |
str = "unsupported"; |
break; |
case GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE: |
str = "incomplete multiple"; |
break; |
default: |
str = "unknown error"; |
break; |
} |
printf("destination is framebuffer incomplete: %s [%#x]\n", str, status); |
goto err9; |
} |
glViewport(0, 0, render->scr_width, render->scr_height); |
glMatrixMode(GL_PROJECTION); |
glLoadIdentity(); |
glMatrixMode(GL_MODELVIEW); |
glLoadIdentity(); |
drv_name = (char*)glGetString(0x1F04); |
printf("Render: %s\n", drv_name); |
if(strstr(drv_name, "i965")) |
fs_src = fs_i965; |
else if(strstr(drv_name, "i915")) |
fs_src = fs_i915; |
else fs_src = NULL; |
render->blit_prog = glCreateProgram(); |
if(render->blit_prog == 0) |
goto err9; |
vs_shader = create_shader(GL_VERTEX_SHADER,vs_src); |
if(vs_shader == 0) |
goto err10; |
fs_shader = create_shader(GL_FRAGMENT_SHADER, fs_src); |
if(fs_shader == 0) |
goto err11; |
glAttachShader(render->blit_prog, vs_shader); |
glAttachShader(render->blit_prog, fs_shader); |
glBindAttribLocation(render->blit_prog, 0, "v_position"); |
glBindAttribLocation(render->blit_prog, 1, "v_texcoord0"); |
glLinkProgram(render->blit_prog); |
glGetProgramiv(render->blit_prog, GL_LINK_STATUS, &ret); |
if (!ret) |
{ |
GLchar *info; |
GLint size; |
glGetProgramiv(render->blit_prog, GL_INFO_LOG_LENGTH, &size); |
info = malloc(size); |
glGetProgramInfoLog(render->blit_prog, size, NULL, info); |
printf("Failed to link: %s\n", info); |
printf("GLSL link failure\n"); |
free(info); |
goto err12; |
} |
render->sampler = glGetUniformLocation(render->blit_prog,"sampler_src"); |
render->sm_mask = glGetUniformLocation(render->blit_prog,"sampler_mask"); |
glUseProgram(render->blit_prog); |
glUniform1i(render->sampler, 0); |
glUniform1i(render->sm_mask, 1); |
glVertexAttribPointer(0, 2, GL_FLOAT,GL_FALSE, 2 * sizeof(float),render->vertices); |
glEnableVertexAttribArray(0); |
glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 2 * sizeof(float),render->tc_src); |
glEnableVertexAttribArray(1); |
render->tc_src[0] = 0.0; |
render->tc_src[1] = 0.0; |
render->tc_src[1*2] = 1.0; |
render->tc_src[1*2+1]= 0.0; |
render->tc_src[2*2] = 1.0; |
render->tc_src[2*2+1]= 1.0; |
render->tc_src[3*2] = 0.0; |
render->tc_src[3*2+1]= 1.0; |
glEnable(GL_BLEND); |
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA); |
glActiveTexture(GL_TEXTURE1); |
glBindTexture(GL_TEXTURE_2D, render->tx_mask); |
glTexParameteri(GL_TEXTURE_2D, |
GL_TEXTURE_MIN_FILTER, |
GL_NEAREST); |
glTexParameteri(GL_TEXTURE_2D, |
GL_TEXTURE_MAG_FILTER, |
GL_NEAREST); |
eglMakeCurrent(dpy, surface, surface, context); |
return render; |
err12: |
glDeleteShader(fs_shader); |
err11: |
glDeleteShader(vs_shader); |
err10: |
glDeleteProgram(render->blit_prog); |
err9: |
glDeleteFramebuffers(1, &render->framebuffer); |
err8: |
eglDestroyImageKHR(dpy, render->screen); |
err7: |
glDeleteTextures(1, &render->tx_screen); |
err6: |
glDeleteTextures(2, render->tx_buffers); |
err5: |
eglMakeCurrent(dpy, surface, surface, context); |
err4: |
eglDestroyContext(dpy, render->context); |
err3: |
eglDestroyImageKHR(dpy, render->back); |
err2: |
eglDestroyImageKHR(dpy, render->front); |
err1: |
free(render); |
err: |
return NULL; |
}; |
void create_mask(struct render *render) |
{ |
struct drm_i915_gem_create create; |
struct drm_gem_close close; |
struct drm_gem_flink flink; |
struct drm_i915_gem_mmap mmap_arg; |
EGLint handle, stride; |
int winw, winh, pitch; |
void *data; |
int ret; |
GLuint mask_handle, mask_name; |
EGLImageKHR mask_image; |
glGenTextures(1, &render->tx_mask); |
if(glGetError() != GL_NO_ERROR) |
return; |
glBindTexture(GL_TEXTURE_2D, render->tx_mask); |
if(glGetError() != GL_NO_ERROR) |
goto err1; |
pitch = (render->width+15) & ~15; |
create.size = pitch *render->height; |
create.handle = 0; |
ret = drm_ioctl(render->fd, DRM_IOCTL_I915_GEM_CREATE, &create); |
if(ret != 0) |
goto err1; |
mask_handle = create.handle; |
flink.handle = create.handle; |
ret = drm_ioctl(render->fd, DRM_IOCTL_GEM_FLINK, &flink); |
if (ret != 0) |
goto err2; |
mask_name = flink.name; |
printf("create mask bo handle %d name %d\n", create.handle, flink.name); |
EGLint attribs[] = { |
EGL_WIDTH, 0, |
EGL_HEIGHT, 0, |
EGL_DRM_BUFFER_STRIDE_MESA, 0, |
EGL_DRM_BUFFER_FORMAT_MESA, |
EGL_DRM_BUFFER_FORMAT_R8_MESA, |
EGL_DRM_BUFFER_USE_MESA, |
EGL_DRM_BUFFER_USE_SHARE_MESA, |
EGL_NONE |
}; |
attribs[1] = pitch; |
attribs[3] = render->height; |
attribs[5] = pitch; |
mask_image = eglCreateImageKHR(render->dpy, render->context, EGL_DRM_BUFFER_MESA, |
(void *) (uintptr_t)mask_name, attribs); |
printf("create mask image %p\n", mask_image); |
if(mask_image == NULL) |
goto err2; |
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST); |
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST); |
glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, mask_image); |
if(glGetError() != GL_NO_ERROR) |
goto err3; |
glBindTexture(GL_TEXTURE_2D, 0); |
mmap_arg.handle = mask_handle; |
mmap_arg.offset = 0; |
mmap_arg.size = pitch * render->height; |
if (drm_ioctl(render->fd, DRM_IOCTL_I915_GEM_MMAP, &mmap_arg)) |
{ |
printf("%s: failed to mmap image %p handle=%d, %d bytes, into CPU domain\n", |
__FUNCTION__, mask_image, mask_handle, pitch * render->height); |
goto err3; |
} |
render->mask_handle = mask_handle; |
render->mask_name = mask_name; |
render->mask_buffer = (void *)(uintptr_t)mmap_arg.addr_ptr; |
render->mask_image = mask_image; |
return; |
err3: |
eglDestroyImageKHR(render->dpy, mask_image); |
err2: |
close.handle = mask_handle; |
(void)drm_ioctl(render->fd, DRM_IOCTL_GEM_CLOSE, &close); |
glBindTexture(GL_TEXTURE_2D, 0); |
err1: |
glDeleteTextures(1, &render->tx_mask); |
}; |
/contrib/sdk/sources/eglut/render.h |
---|
0,0 → 1,46 |
#ifndef __GL_RENDER_H__ |
#define __GL_RENDER_H__ |
#define EGL_EGLEXT_PROTOTYPES |
#define GL_GLEXT_PROTOTYPES |
#include "EGL/egl.h" |
#include "EGL/eglext.h" |
#include "GL/gl.h" |
enum px_buffer |
{ |
PX_FRONT = 0, |
PX_BACK = 1 |
}; |
struct render |
{ |
int fd; |
EGLDisplay dpy; |
EGLContext context; |
EGLint dx, dy; |
EGLint width, height; |
EGLint scr_width, scr_height; |
GLuint framebuffer; |
EGLImageKHR screen, front, back; |
GLuint tx_buffers[2]; |
GLuint tx_screen; |
GLuint tx_mask; |
GLuint mask_handle; |
GLuint mask_name; |
void *mask_buffer; |
EGLImageKHR mask_image; |
int back_buffer; |
GLuint blit_prog; |
GLint sampler, sm_mask; |
float vertices[8],tc_src[8],tc_mask[8]; |
}; |
struct render* create_render(EGLDisplay dpy, EGLSurface surface, int dx, int dy); |
void render_blit(struct render *render, enum px_buffer buffer); |
void render_swap_and_blit(struct render *render); |
#endif /* __GL_RENDER_H__ */ |
/contrib/sdk/sources/eglut/swap.c |
---|
0,0 → 1,107 |
#include <stdio.h> |
#include <stdlib.h> |
#include <string.h> |
#include "render.h" |
#include <drm/i915_drm.h> |
#include <kos32sys.h> |
#define WIN_STATE_MINIMIZED 0x02 |
#define WIN_STATE_ROLLED 0x04 |
static int drm_ioctl(int fd, unsigned long request, void *arg) |
{ |
ioctl_t io; |
io.handle = fd; |
io.io_code = request; |
io.input = arg; |
io.inp_size = 64; |
io.output = NULL; |
io.out_size = 0; |
return call_service(&io); |
} |
void render_swap_and_blit(struct render *render) |
{ |
char proc_info[1024]; |
struct drm_i915_mask_update update; |
EGLContext context; |
EGLSurface draw, read; |
uint32_t winx, winy, winw, winh; |
uint8_t state; |
float xscale, yscale; |
float *vertices = render->vertices; |
float *texcoords = render->tc_src; |
int r, b; |
if(render == NULL) |
return; |
get_proc_info(proc_info); |
winx = *(uint32_t*)(proc_info+34); |
winy = *(uint32_t*)(proc_info+38); |
winw = *(uint32_t*)(proc_info+42)+1; |
winh = *(uint32_t*)(proc_info+46)+1; |
state = *(uint8_t*)(proc_info+70); |
if(state & (WIN_STATE_MINIMIZED|WIN_STATE_ROLLED)) |
return; |
context = eglGetCurrentContext(); |
draw = eglGetCurrentSurface(EGL_DRAW); |
read = eglGetCurrentSurface(EGL_READ); |
eglSwapBuffers(render->dpy,draw); |
render->back_buffer++; |
render->back_buffer&=1; |
update.handle = render->mask_handle; |
update.dx = render->dx; |
update.dy = render->dy; |
update.width = render->width; |
update.height = render->height; |
update.bo_pitch = (render->width+15) & ~15; |
update.bo_map = (int)render->mask_buffer; |
if(drm_ioctl(render->fd, 45, &update)) |
return; |
if (!eglMakeCurrent(render->dpy, EGL_NO_SURFACE, EGL_NO_SURFACE, render->context)) |
{ |
printf("failed to make window current"); |
goto err1; |
}; |
glActiveTexture(GL_TEXTURE0); |
glBindTexture(GL_TEXTURE_2D, render->tx_buffers[render->back_buffer]); |
xscale = 1.0/render->scr_width; |
yscale = 1.0/render->scr_height; |
r = winx + render->dx + render->width; |
b = winy + render->dy + render->height; |
float t0, t1, t2, t5; |
vertices[0] = t0 = 2*(winx+render->dx)*xscale - 1.0; |
vertices[1 * 2] = t2 = 2*r*xscale - 1.0; |
vertices[2 * 2] = t2; |
vertices[3 * 2] = t0; |
vertices[1] = t1 = 2*(winy+render->dy)*yscale - 1.0; |
vertices[2*2+1] = t5 = 2*b*yscale - 1.0; |
vertices[1*2+1] = t1; |
vertices[3*2+1] = t5; |
glDrawArrays(GL_TRIANGLE_FAN, 0, 4); |
err1: |
eglMakeCurrent(render->dpy, draw, read, context); |
} |
/contrib/sdk/sources/gcc_eh/Makefile |
---|
1,5 → 1,5 |
LIBRARY= gcc_eh |
LIBRARY= libgcc_eh |
CC=gcc |
CPP=g++ |
/contrib/sdk/sources/libdrm/include/drm/i915_drm.h |
---|
962,15 → 962,6 |
__u32 pad; |
}; |
struct drm_i915_mask_update { |
__u32 handle; |
__u32 width; |
__u32 height; |
__u32 bo_size; |
__u32 bo_pitch; |
__u32 bo_map; |
}; |
struct drm_i915_fb_info { |
__u32 name; |
__u32 width; |
981,4 → 972,14 |
__u32 pipe; |
}; |
struct drm_i915_mask_update { |
__u32 handle; |
__u32 dx; |
__u32 dy; |
__u32 width; |
__u32 height; |
__u32 bo_pitch; |
__u32 bo_map; |
}; |
#endif /* _I915_DRM_H_ */ |
/contrib/sdk/sources/newlib/include/kos32sys.h |
---|
322,7 → 322,7 |
static inline |
int *user_unmap(void *base, size_t offset, size_t size) |
{ |
void *val; |
int *val; |
__asm__ __volatile__( |
"int $0x40" |
:"=a"(val) |
/contrib/sdk/sources/render/render.c |
---|
76,7 → 76,7 |
printf("Program source:\n%s", source); |
printf("GLSL compile failure\n"); |
free(info); |
glDeleteProgram(shader); |
glDeleteShader(shader); |
shader = 0; |
} |
err: |
325,6 → 325,7 |
printf("Failed to link: %s\n", info); |
printf("GLSL link failure\n"); |
free(info); |
goto err12; |
} |
render->sampler = glGetUniformLocation(render->blit_prog,"sampler_src"); |
365,6 → 366,8 |
return render; |
err12: |
glDeleteShader(fs_shader); |
err11: |
glDeleteShader(vs_shader); |
err10: |
392,11 → 395,10 |
}; |
void create_mask(struct render *render) |
{ |
struct drm_i915_gem_create create; |
struct drm_gem_close close; |
struct drm_gem_flink flink; |
struct drm_i915_gem_mmap mmap_arg; |
407,7 → 409,6 |
GLuint mask_handle, mask_name; |
EGLImageKHR mask_image; |
glGenTextures(1, &render->tx_mask); |
if(glGetError() != GL_NO_ERROR) |
return; |
416,7 → 417,6 |
if(glGetError() != GL_NO_ERROR) |
goto err1; |
pitch = (render->width+15) & ~15; |
create.size = pitch *render->height; |
425,12 → 425,12 |
if(ret != 0) |
goto err1; |
mask_handle = create.handle; |
flink.handle = create.handle; |
ret = drm_ioctl(render->fd, DRM_IOCTL_GEM_FLINK, &flink); |
if (ret != 0) |
goto err2; |
mask_handle = create.handle; |
mask_name = flink.name; |
printf("create mask bo handle %d name %d\n", create.handle, flink.name); |
451,10 → 451,10 |
mask_image = eglCreateImageKHR(render->dpy, render->context, EGL_DRM_BUFFER_MESA, |
(void *) (uintptr_t)mask_name, attribs); |
printf("create mask image %p\n", mask_image); |
if(mask_image == NULL) |
goto err2 |
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST); |
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST); |
461,7 → 461,7 |
glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, mask_image); |
if(glGetError() != GL_NO_ERROR) |
goto err2; |
goto err3; |
glBindTexture(GL_TEXTURE_2D, 0); |
483,8 → 483,10 |
return; |
err3: |
// eglDestroyImageKHR(render->dpy, render->mask); |
eglDestroyImageKHR(render->dpy, mask_image); |
err2: |
close.handle = mask_handle; |
(void)drm_ioctl(fd, DRM_IOCTL_GEM_CLOSE, &close); |
glBindTexture(GL_TEXTURE_2D, 0); |
err1: |
glDeleteTextures(1, &render->tx_mask); |
/contrib/sdk/sources/render/swap.c |
---|
100,7 → 100,6 |
vertices[3*2+1] = t5; |
glDrawArrays(GL_TRIANGLE_FAN, 0, 4); |
// glFlush(); |
err1: |
eglMakeCurrent(render->dpy, draw, read, context); |