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Regard whitespace Rev 4767 → Rev 4768

/contrib/sdk/sources/Mesa/Makefile
12,6 → 12,8
 
STRIP = $(PREFIX)strip
 
export SDK_DIR:= $(abspath ../..)
 
INC_MESA= -I../newlib/include -I./include -I./src -I./src/glsl -I./src/mesa -I./src/mapi
INC_EGL= -I../newlib/include -I../../includes -I./include -I../libdrm -I../libdrm/include/drm -I./src/egl/main -I./src/gbm/backends/dri -I./src/gbm/main
 
26,141 → 28,15
 
EGL_DEFS = -DHAVE_DRM_PLATFORM -D__unix__ -DMESA_EGL_NO_X11_HEADERS -D_EGL_BUILT_IN_DRIVER_DRI2
 
EGL_SRC = \
src/egl/drivers/dri2/egl_dri2.c \
src/egl/drivers/dri2/platform_drm.c \
src/egl/main/eglapi.c \
src/egl/main/eglarray.c \
src/egl/main/eglconfig.c \
src/egl/main/eglcontext.c \
src/egl/main/eglcurrent.c \
src/egl/main/egldisplay.c \
src/egl/main/egldriver.c \
src/egl/main/eglfallbacks.c \
src/egl/main/eglglobals.c \
src/egl/main/eglimage.c \
src/egl/main/egllog.c \
src/egl/main/eglmisc.c \
src/egl/main/eglmode.c \
src/egl/main/eglscreen.c \
src/egl/main/eglstring.c \
src/egl/main/eglsurface.c \
src/egl/main/eglsync.c \
src/gbm/backends/dri/driver_name.c \
src/gbm/backends/dri/gbm_dri.c \
src/gbm/main/backend.c \
src/gbm/main/gbm.c \
$(NULL)
SUBDIRS = src/egl src/glsl src/mapi src/mesa
 
GLSL_SRC = \
src/glsl/glcpp/glcpp-lex.c \
src/glsl/glcpp/glcpp-parse.c \
src/glsl/glcpp/pp.c \
src/glsl/ast_array_index.cpp \
src/glsl/ast_expr.cpp \
src/glsl/ast_function.cpp \
src/glsl/ast_to_hir.cpp \
src/glsl/ast_type.cpp \
src/glsl/builtin_function.cpp \
src/glsl/builtin_types.cpp \
src/glsl/builtin_variables.cpp \
src/glsl/glsl_lexer.cpp \
src/glsl/glsl_parser.cpp \
src/glsl/glsl_parser_extras.cpp \
src/glsl/glsl_symbol_table.cpp \
src/glsl/glsl_types.cpp \
src/glsl/hir_field_selection.cpp \
src/glsl/ir.cpp \
src/glsl/ir_basic_block.cpp \
src/glsl/ir_builder.cpp \
src/glsl/ir_clone.cpp \
src/glsl/ir_constant_expression.cpp \
src/glsl/ir_expression_flattening.cpp \
src/glsl/ir_function.cpp \
src/glsl/ir_function_can_inline.cpp \
src/glsl/ir_function_detect_recursion.cpp \
src/glsl/ir_hierarchical_visitor.cpp \
src/glsl/ir_hv_accept.cpp \
src/glsl/ir_import_prototypes.cpp \
src/glsl/ir_print_visitor.cpp \
src/glsl/ir_reader.cpp \
src/glsl/ir_rvalue_visitor.cpp \
src/glsl/ir_set_program_inouts.cpp \
src/glsl/ir_validate.cpp \
src/glsl/ir_variable_refcount.cpp \
src/glsl/link_functions.cpp \
src/glsl/link_interface_blocks.cpp \
src/glsl/link_uniform_block_active_visitor.cpp \
src/glsl/link_uniform_blocks.cpp \
src/glsl/link_uniform_initializers.cpp \
src/glsl/link_uniforms.cpp \
src/glsl/link_varyings.cpp \
src/glsl/linker.cpp \
src/glsl/loop_analysis.cpp \
src/glsl/loop_controls.cpp \
src/glsl/loop_unroll.cpp \
src/glsl/lower_clip_distance.cpp \
src/glsl/lower_discard.cpp \
src/glsl/lower_discard_flow.cpp \
src/glsl/lower_if_to_cond_assign.cpp \
src/glsl/lower_instructions.cpp \
src/glsl/lower_jumps.cpp \
src/glsl/lower_mat_op_to_vec.cpp \
src/glsl/lower_named_interface_blocks.cpp \
src/glsl/lower_noise.cpp \
src/glsl/lower_output_reads.cpp \
src/glsl/lower_packed_varyings.cpp \
src/glsl/lower_packing_builtins.cpp \
src/glsl/lower_texture_projection.cpp \
src/glsl/lower_ubo_reference.cpp \
src/glsl/lower_variable_index_to_cond_assign.cpp \
src/glsl/lower_vec_index_to_cond_assign.cpp \
src/glsl/lower_vec_index_to_swizzle.cpp \
src/glsl/lower_vector.cpp \
src/glsl/lower_vector_insert.cpp \
src/glsl/opt_algebraic.cpp \
src/glsl/opt_array_splitting.cpp \
src/glsl/opt_constant_folding.cpp \
src/glsl/opt_constant_propagation.cpp \
src/glsl/opt_constant_variable.cpp \
src/glsl/opt_copy_propagation.cpp \
src/glsl/opt_copy_propagation_elements.cpp \
src/glsl/opt_dead_builtin_varyings.cpp \
src/glsl/opt_dead_code.cpp \
src/glsl/opt_dead_code_local.cpp \
src/glsl/opt_dead_functions.cpp \
src/glsl/opt_flatten_nested_if_blocks.cpp \
src/glsl/opt_flip_matrices.cpp \
src/glsl/opt_function_inlining.cpp \
src/glsl/opt_if_simplification.cpp \
src/glsl/opt_noop_swizzle.cpp \
src/glsl/opt_redundant_jumps.cpp \
src/glsl/opt_structure_splitting.cpp \
src/glsl/opt_swizzle_swizzle.cpp \
src/glsl/opt_tree_grafting.cpp \
src/glsl/ralloc.c \
src/glsl/s_expression.cpp \
src/glsl/strtod.c \
$(NULL)
 
LIBGL_SRC = \
src/mapi/glapi/glapi.c \
src/mapi/glapi/glapi_dispatch.c \
src/mapi/glapi/glapi_entrypoint.c \
src/mapi/glapi/glapi_getproc.c \
src/mapi/glapi/glapi_nop.c \
src/mapi/glapi/glapi_x86.S \
src/mapi/u_current.c \
src/mapi/u_execmem.c \
$(NULL)
EGL_OBJS = $(patsubst %.c, %.o, $(EGL_SRC))
GLSL_OBJS = $(patsubst %.cpp, %.o, $(patsubst %.c, %.o, $(GLSL_SRC)))
LIBGL_OBJS = $(patsubst %.c, %.o, $(patsubst %.S, %.o, $(LIBGL_SRC)))
 
# targets
 
all: libGL.dll $(EGL).dll libglsl.a
all:
@echo $(SDK_DIR); \
for i in $(SUBDIRS); do \
$(MAKE) -C $$i; \
done
 
$(EGL).dll: $(EGL_OBJS) Makefile
$(LD) $(LDFLAGS) $(LIBPATH) -o $@ egl.def $(EGL_OBJS) $(LIBS)
/contrib/sdk/sources/Mesa/src/mapi/Makefile
44,7 → 44,7
all: libGL.dll
 
libGL.dll: $(LIBGL_OBJS) Makefile
$(LD) $(LDFLAGS) $(LIBPATH) -o $@ $(LIBGL_OBJS) $(LIBS)
$(LD) $(LDFLAGS) $(LIBPATH) -o $@ mesa.def $(LIBGL_OBJS) $(LIBS)
$(STRIP) $@
mv -f $@ $(SDK_DIR)/bin
mv -f libGL.dll.a $(SDK_DIR)/lib
/contrib/sdk/sources/eglut/Makefile
1,21 → 1,26
 
LIBRARY= libeglut
IMPLIB= libeglut.dll.a
 
 
CC=gcc
CFLAGS = -U_Win32 -U_WIN32 -U__MINGW32__ -c -O2 -fomit-frame-pointer
 
AR= ar
 
INCLUDES= -I. -I../newlib/include -I../Mesa/include -I../Mesa/src/gbm/main -I../render
INCLUDES= -I. -I../newlib/include -I../Mesa/include -I../Mesa/src/gbm/main -I../libdrm/include
 
LDFLAGS:= -shared -s -nostdlib -T ../newlib/dll.lds --entry _DllStartup --image-base=0 --out-implib $(IMPLIB)
LIBPATH:= -L../../lib
LIBS:= -ldll -legl.dll -lgl.dll -lc.dll
 
 
DEFINES= -D__unix__ -DMESA_EGL_NO_X11_HEADERS
 
 
SOURCES = eglut.c \
eglut_screen.c
eglut_screen.c\
render.c \
swap.c
 
OBJECTS = $(patsubst %.c, %.o, $(SOURCES))
24,13 → 29,18
# targets
 
 
all:$(LIBRARY).a
all:$(LIBRARY).a $(LIBRARY).dll
 
$(LIBRARY).a: $(OBJECTS) Makefile
ar cvrs $(LIBRARY).a $(OBJECTS)
mv -f $(LIBRARY).a ../../lib
 
%.o : %.c Makefile
$(LIBRARY).dll: $(OBJECTS) Makefile
$(LD) $(LDFLAGS) $(LIBPATH) -o $@ $(OBJECTS) $(LIBS)
mv -f $(LIBRARY).dll ../../bin
mv -f $(IMPLIB) ../../lib
 
%.o : %.c Makefile eglut.h eglutint.h render.h
$(CC) $(CFLAGS) $(DEFINES) $(INCLUDES) -o $@ $<
 
clean:
/contrib/sdk/sources/eglut/eglut.c
66,12 → 66,8
_eglutNow(void)
{
struct timeval tv;
#ifdef __VMS
(void) gettimeofday(&tv, NULL );
#else
struct timezone tz;
(void) gettimeofday(&tv, &tz);
#endif
return tv.tv_sec * 1000 + tv.tv_usec / 1000;
}
 
/contrib/sdk/sources/eglut/eglut_screen.c
156,12 → 156,11
int ev;
 
ev = check_os_event();
// ev = get_os_event();
switch(ev)
{
case 1:
BeginDraw();
DrawWindow(10,10,10,10,NULL,0,0x74);
DrawWindow(0,0,0,0,NULL,0,0x74);
EndDraw();
break;
 
/contrib/sdk/sources/eglut/render.c
0,0 → 1,514
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <sys/time.h>
 
#include "render.h"
#include <drm/i915_drm.h>
#include <kos32sys.h>
 
void create_mask(struct render *render);
 
static int drm_ioctl(int fd, unsigned long request, void *arg)
{
ioctl_t io;
 
io.handle = fd;
io.io_code = request;
io.input = arg;
io.inp_size = 64;
io.output = NULL;
io.out_size = 0;
 
return call_service(&io);
}
 
static EGLImageKHR px_create_image(EGLDisplay display, EGLContext context,
int width, int height, int stride, int name)
{
EGLImageKHR image;
EGLint attribs[] = {
EGL_WIDTH, 0,
EGL_HEIGHT, 0,
EGL_DRM_BUFFER_STRIDE_MESA, 0,
EGL_DRM_BUFFER_FORMAT_MESA,
EGL_DRM_BUFFER_FORMAT_ARGB32_MESA,
EGL_DRM_BUFFER_USE_MESA,
EGL_DRM_BUFFER_USE_SHARE_MESA |
EGL_DRM_BUFFER_USE_SCANOUT_MESA,
EGL_NONE
};
attribs[1] = width;
attribs[3] = height;
attribs[5] = stride/4;
 
printf("%s w:%d :%d pitch:%d handle %d\n", __FUNCTION__,
width, height, stride, name);
 
image = eglCreateImageKHR(display, context, EGL_DRM_BUFFER_MESA,
(void *) (uintptr_t)name, attribs);
 
return image;
}
 
static GLint create_shader(GLenum type, const char *source)
{
GLint ok;
GLint shader;
 
shader = glCreateShader(type);
if(shader == 0)
goto err;
 
glShaderSource(shader, 1, (const GLchar **) &source, NULL);
glCompileShader(shader);
glGetShaderiv(shader, GL_COMPILE_STATUS, &ok);
if (!ok) {
GLchar *info;
GLint size;
 
glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &size);
info = malloc(size);
 
glGetShaderInfoLog(shader, size, NULL, info);
printf("Failed to compile %s: %s\n",
type == GL_FRAGMENT_SHADER ? "FS" : "VS",info);
printf("Program source:\n%s", source);
printf("GLSL compile failure\n");
free(info);
glDeleteShader(shader);
shader = 0;
}
err:
return shader;
}
 
 
struct render* create_render(EGLDisplay dpy, EGLSurface surface, int dx, int dy)
{
const char *vs_src =
"attribute vec4 v_position;\n"
"attribute vec4 v_texcoord0;\n"
"varying vec2 source_texture;\n"
"void main()\n"
"{\n"
" gl_Position = v_position;\n"
" source_texture = v_texcoord0.xy;\n"
"}\n";
 
const char *fs_i965 =
"varying vec2 source_texture;\n"
"uniform sampler2D sampler_src;\n"
"uniform sampler2D sampler_mask;\n"
"void main()\n"
"{\n"
" float ca = texture2D(sampler_mask, source_texture).r;\n"
" gl_FragColor = vec4(texture2D(sampler_src, source_texture).rgb, ca);\n"
"}\n";
 
const char *fs_i915 =
"varying vec2 source_texture;\n"
"uniform sampler2D sampler_src;\n"
"uniform sampler2D sampler_mask;\n"
"void main()\n"
"{\n"
" float ca = texture2D(sampler_mask, source_texture).a;\n"
" gl_FragColor = vec4(texture2D(sampler_src, source_texture).rgb, ca);\n"
"}\n";
 
EGLint config_attribs[14];
EGLConfig config;
EGLint num_configs;
 
EGLContext context;
 
struct drm_i915_fb_info fb;
GLint vs_shader, fs_shader;
GLenum status;
GLint ret;
int fd;
struct render *render;
char *drv_name;
const char *fs_src;
 
 
fd = get_service("DISPLAY");
 
memset(&fb, 0, sizeof(fb));
ret = drm_ioctl(fd, SRV_FBINFO, &fb);
if( ret != 0 )
{ printf("failed to get framebuffer info\n");
goto err;
};
 
render = (struct render*)malloc(sizeof(struct render));
if(render == NULL)
goto err;
 
render->fd = fd;
render->dpy = dpy;
render->dx = dx;
render->dy = dy;
 
if(!eglQuerySurface(dpy, surface, EGL_WIDTH, &render->width))
goto err1;
 
if(!eglQuerySurface(dpy, surface, EGL_HEIGHT, &render->height))
goto err1;
 
render->scr_width = fb.width;
render->scr_height = fb.height;
 
render->front = eglGetBufferImage(dpy, surface, EGL_DRM_BUFFER_FRONT);
if(render->front == EGL_NO_IMAGE_KHR)
goto err1;
 
render->back = eglGetBufferImage(dpy, surface, EGL_DRM_BUFFER_BACK);
if( render->back == EGL_NO_IMAGE_KHR)
goto err2;
 
 
context = eglGetCurrentContext();
 
config_attribs[0] = EGL_RED_SIZE;
config_attribs[1] = 1;
config_attribs[2] = EGL_GREEN_SIZE;
config_attribs[3] = 1;
config_attribs[4] = EGL_BLUE_SIZE;
config_attribs[5] = 1;
config_attribs[6] = EGL_DEPTH_SIZE;
config_attribs[7] = 1;
 
config_attribs[8] = EGL_SURFACE_TYPE;
config_attribs[9] = EGL_WINDOW_BIT;
 
config_attribs[10] = EGL_RENDERABLE_TYPE;
config_attribs[11] = EGL_OPENGL_BIT;
config_attribs[12] = EGL_NONE;
 
if (!eglChooseConfig(dpy,config_attribs, &config, 1, &num_configs) || !num_configs)
{
printf("failed to choose a config");
goto err3;
}
 
render->context = eglCreateContext(dpy, config, EGL_NO_CONTEXT, NULL);
if (!context)
{
printf("failed to create context");
goto err3;
};
 
if (!eglMakeCurrent(dpy, EGL_NO_SURFACE, EGL_NO_SURFACE, render->context))
{
printf("failed to make window current");
goto err4;
};
 
 
glGenTextures(2, render->tx_buffers);
if(glGetError() != GL_NO_ERROR)
goto err5;
 
glBindTexture(GL_TEXTURE_2D, render->tx_buffers[EGL_DRM_BUFFER_FRONT]);
if(glGetError() != GL_NO_ERROR)
goto err6;
 
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST);
glEGLImageTargetTexture2DOES(GL_TEXTURE_2D,render->front);
if(glGetError() != GL_NO_ERROR)
goto err6;
 
glBindTexture(GL_TEXTURE_2D, render->tx_buffers[EGL_DRM_BUFFER_BACK]);
if(glGetError() != GL_NO_ERROR)
goto err6;
 
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST);
glEGLImageTargetTexture2DOES(GL_TEXTURE_2D,render->back);
if(glGetError() != GL_NO_ERROR)
goto err6;
 
glBindTexture(GL_TEXTURE_2D, 0);
 
render->back_buffer = EGL_DRM_BUFFER_FRONT;
 
render->screen = px_create_image(dpy,context,fb.width,fb.height,
fb.pitch,fb.name);
if(render->screen == EGL_NO_IMAGE_KHR)
goto err6;
 
glGenTextures(1, &render->tx_screen);
if(glGetError() != GL_NO_ERROR)
goto err6;
 
glBindTexture(GL_TEXTURE_2D, render->tx_screen);
if(glGetError() != GL_NO_ERROR)
goto err7;
 
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST);
glEGLImageTargetTexture2DOES(GL_TEXTURE_2D,render->screen);
if(glGetError() != GL_NO_ERROR)
goto err7;
 
glBindTexture(GL_TEXTURE_2D, 0);
 
create_mask(render);
 
glGenFramebuffers(1, &render->framebuffer);
if(glGetError() != GL_NO_ERROR)
goto err8;
 
glBindFramebuffer(GL_FRAMEBUFFER, render->framebuffer);
if(glGetError() != GL_NO_ERROR)
goto err9;
 
glFramebufferTexture2D(GL_FRAMEBUFFER,GL_COLOR_ATTACHMENT0,
GL_TEXTURE_2D, render->tx_screen,0);
 
status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
if (status != GL_FRAMEBUFFER_COMPLETE)
{
const char *str;
switch (status)
{
case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT:
str = "incomplete attachment";
break;
case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT:
str = "incomplete/missing attachment";
break;
case GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER:
str = "incomplete draw buffer";
break;
case GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER:
str = "incomplete read buffer";
break;
case GL_FRAMEBUFFER_UNSUPPORTED:
str = "unsupported";
break;
case GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE:
str = "incomplete multiple";
break;
default:
str = "unknown error";
break;
}
printf("destination is framebuffer incomplete: %s [%#x]\n", str, status);
goto err9;
}
 
glViewport(0, 0, render->scr_width, render->scr_height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
 
drv_name = (char*)glGetString(0x1F04);
printf("Render: %s\n", drv_name);
 
if(strstr(drv_name, "i965"))
fs_src = fs_i965;
else if(strstr(drv_name, "i915"))
fs_src = fs_i915;
else fs_src = NULL;
 
render->blit_prog = glCreateProgram();
if(render->blit_prog == 0)
goto err9;
 
vs_shader = create_shader(GL_VERTEX_SHADER,vs_src);
if(vs_shader == 0)
goto err10;
 
fs_shader = create_shader(GL_FRAGMENT_SHADER, fs_src);
if(fs_shader == 0)
goto err11;
 
glAttachShader(render->blit_prog, vs_shader);
glAttachShader(render->blit_prog, fs_shader);
glBindAttribLocation(render->blit_prog, 0, "v_position");
glBindAttribLocation(render->blit_prog, 1, "v_texcoord0");
 
glLinkProgram(render->blit_prog);
glGetProgramiv(render->blit_prog, GL_LINK_STATUS, &ret);
if (!ret)
{
GLchar *info;
GLint size;
 
glGetProgramiv(render->blit_prog, GL_INFO_LOG_LENGTH, &size);
info = malloc(size);
 
glGetProgramInfoLog(render->blit_prog, size, NULL, info);
printf("Failed to link: %s\n", info);
printf("GLSL link failure\n");
free(info);
goto err12;
}
 
render->sampler = glGetUniformLocation(render->blit_prog,"sampler_src");
render->sm_mask = glGetUniformLocation(render->blit_prog,"sampler_mask");
 
glUseProgram(render->blit_prog);
glUniform1i(render->sampler, 0);
glUniform1i(render->sm_mask, 1);
 
glVertexAttribPointer(0, 2, GL_FLOAT,GL_FALSE, 2 * sizeof(float),render->vertices);
glEnableVertexAttribArray(0);
 
glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 2 * sizeof(float),render->tc_src);
glEnableVertexAttribArray(1);
 
render->tc_src[0] = 0.0;
render->tc_src[1] = 0.0;
render->tc_src[1*2] = 1.0;
render->tc_src[1*2+1]= 0.0;
render->tc_src[2*2] = 1.0;
render->tc_src[2*2+1]= 1.0;
render->tc_src[3*2] = 0.0;
render->tc_src[3*2+1]= 1.0;
 
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
 
glActiveTexture(GL_TEXTURE1);
glBindTexture(GL_TEXTURE_2D, render->tx_mask);
glTexParameteri(GL_TEXTURE_2D,
GL_TEXTURE_MIN_FILTER,
GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D,
GL_TEXTURE_MAG_FILTER,
GL_NEAREST);
 
eglMakeCurrent(dpy, surface, surface, context);
 
return render;
 
err12:
glDeleteShader(fs_shader);
err11:
glDeleteShader(vs_shader);
err10:
glDeleteProgram(render->blit_prog);
err9:
glDeleteFramebuffers(1, &render->framebuffer);
err8:
eglDestroyImageKHR(dpy, render->screen);
err7:
glDeleteTextures(1, &render->tx_screen);
err6:
glDeleteTextures(2, render->tx_buffers);
err5:
eglMakeCurrent(dpy, surface, surface, context);
err4:
eglDestroyContext(dpy, render->context);
err3:
eglDestroyImageKHR(dpy, render->back);
err2:
eglDestroyImageKHR(dpy, render->front);
err1:
free(render);
err:
return NULL;
};
 
 
void create_mask(struct render *render)
{
struct drm_i915_gem_create create;
struct drm_gem_close close;
struct drm_gem_flink flink;
 
struct drm_i915_gem_mmap mmap_arg;
EGLint handle, stride;
int winw, winh, pitch;
void *data;
int ret;
GLuint mask_handle, mask_name;
EGLImageKHR mask_image;
 
glGenTextures(1, &render->tx_mask);
if(glGetError() != GL_NO_ERROR)
return;
 
glBindTexture(GL_TEXTURE_2D, render->tx_mask);
if(glGetError() != GL_NO_ERROR)
goto err1;
 
pitch = (render->width+15) & ~15;
 
create.size = pitch *render->height;
create.handle = 0;
ret = drm_ioctl(render->fd, DRM_IOCTL_I915_GEM_CREATE, &create);
if(ret != 0)
goto err1;
 
mask_handle = create.handle;
flink.handle = create.handle;
ret = drm_ioctl(render->fd, DRM_IOCTL_GEM_FLINK, &flink);
if (ret != 0)
goto err2;
 
mask_name = flink.name;
 
printf("create mask bo handle %d name %d\n", create.handle, flink.name);
 
EGLint attribs[] = {
EGL_WIDTH, 0,
EGL_HEIGHT, 0,
EGL_DRM_BUFFER_STRIDE_MESA, 0,
EGL_DRM_BUFFER_FORMAT_MESA,
EGL_DRM_BUFFER_FORMAT_R8_MESA,
EGL_DRM_BUFFER_USE_MESA,
EGL_DRM_BUFFER_USE_SHARE_MESA,
EGL_NONE
};
attribs[1] = pitch;
attribs[3] = render->height;
attribs[5] = pitch;
 
mask_image = eglCreateImageKHR(render->dpy, render->context, EGL_DRM_BUFFER_MESA,
(void *) (uintptr_t)mask_name, attribs);
printf("create mask image %p\n", mask_image);
if(mask_image == NULL)
goto err2;
 
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST);
 
glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, mask_image);
 
if(glGetError() != GL_NO_ERROR)
goto err3;
 
glBindTexture(GL_TEXTURE_2D, 0);
 
mmap_arg.handle = mask_handle;
mmap_arg.offset = 0;
mmap_arg.size = pitch * render->height;
if (drm_ioctl(render->fd, DRM_IOCTL_I915_GEM_MMAP, &mmap_arg))
{
printf("%s: failed to mmap image %p handle=%d, %d bytes, into CPU domain\n",
__FUNCTION__, mask_image, mask_handle, pitch * render->height);
goto err3;
}
 
render->mask_handle = mask_handle;
render->mask_name = mask_name;
render->mask_buffer = (void *)(uintptr_t)mmap_arg.addr_ptr;
render->mask_image = mask_image;
 
return;
 
err3:
eglDestroyImageKHR(render->dpy, mask_image);
err2:
close.handle = mask_handle;
(void)drm_ioctl(render->fd, DRM_IOCTL_GEM_CLOSE, &close);
glBindTexture(GL_TEXTURE_2D, 0);
err1:
glDeleteTextures(1, &render->tx_mask);
};
/contrib/sdk/sources/eglut/render.h
0,0 → 1,46
#ifndef __GL_RENDER_H__
#define __GL_RENDER_H__
 
#define EGL_EGLEXT_PROTOTYPES
#define GL_GLEXT_PROTOTYPES
 
#include "EGL/egl.h"
#include "EGL/eglext.h"
#include "GL/gl.h"
 
enum px_buffer
{
PX_FRONT = 0,
PX_BACK = 1
};
 
struct render
{
int fd;
EGLDisplay dpy;
EGLContext context;
EGLint dx, dy;
EGLint width, height;
EGLint scr_width, scr_height;
GLuint framebuffer;
EGLImageKHR screen, front, back;
GLuint tx_buffers[2];
GLuint tx_screen;
GLuint tx_mask;
 
GLuint mask_handle;
GLuint mask_name;
void *mask_buffer;
EGLImageKHR mask_image;
 
int back_buffer;
GLuint blit_prog;
GLint sampler, sm_mask;
float vertices[8],tc_src[8],tc_mask[8];
};
 
struct render* create_render(EGLDisplay dpy, EGLSurface surface, int dx, int dy);
void render_blit(struct render *render, enum px_buffer buffer);
void render_swap_and_blit(struct render *render);
 
#endif /* __GL_RENDER_H__ */
/contrib/sdk/sources/eglut/swap.c
0,0 → 1,107
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
 
#include "render.h"
#include <drm/i915_drm.h>
#include <kos32sys.h>
 
#define WIN_STATE_MINIMIZED 0x02
#define WIN_STATE_ROLLED 0x04
 
static int drm_ioctl(int fd, unsigned long request, void *arg)
{
ioctl_t io;
 
io.handle = fd;
io.io_code = request;
io.input = arg;
io.inp_size = 64;
io.output = NULL;
io.out_size = 0;
 
return call_service(&io);
}
 
void render_swap_and_blit(struct render *render)
{
char proc_info[1024];
struct drm_i915_mask_update update;
 
EGLContext context;
EGLSurface draw, read;
uint32_t winx, winy, winw, winh;
uint8_t state;
float xscale, yscale;
float *vertices = render->vertices;
float *texcoords = render->tc_src;
int r, b;
 
if(render == NULL)
return;
 
get_proc_info(proc_info);
 
winx = *(uint32_t*)(proc_info+34);
winy = *(uint32_t*)(proc_info+38);
winw = *(uint32_t*)(proc_info+42)+1;
winh = *(uint32_t*)(proc_info+46)+1;
state = *(uint8_t*)(proc_info+70);
 
if(state & (WIN_STATE_MINIMIZED|WIN_STATE_ROLLED))
return;
 
context = eglGetCurrentContext();
draw = eglGetCurrentSurface(EGL_DRAW);
read = eglGetCurrentSurface(EGL_READ);
 
eglSwapBuffers(render->dpy,draw);
 
render->back_buffer++;
render->back_buffer&=1;
 
update.handle = render->mask_handle;
update.dx = render->dx;
update.dy = render->dy;
update.width = render->width;
update.height = render->height;
update.bo_pitch = (render->width+15) & ~15;
update.bo_map = (int)render->mask_buffer;
 
if(drm_ioctl(render->fd, 45, &update))
return;
 
if (!eglMakeCurrent(render->dpy, EGL_NO_SURFACE, EGL_NO_SURFACE, render->context))
{
printf("failed to make window current");
goto err1;
};
 
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, render->tx_buffers[render->back_buffer]);
 
xscale = 1.0/render->scr_width;
yscale = 1.0/render->scr_height;
 
r = winx + render->dx + render->width;
b = winy + render->dy + render->height;
 
float t0, t1, t2, t5;
 
vertices[0] = t0 = 2*(winx+render->dx)*xscale - 1.0;
vertices[1 * 2] = t2 = 2*r*xscale - 1.0;
 
vertices[2 * 2] = t2;
vertices[3 * 2] = t0;
 
vertices[1] = t1 = 2*(winy+render->dy)*yscale - 1.0;
vertices[2*2+1] = t5 = 2*b*yscale - 1.0;
vertices[1*2+1] = t1;
vertices[3*2+1] = t5;
 
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
 
err1:
eglMakeCurrent(render->dpy, draw, read, context);
}
 
/contrib/sdk/sources/gcc_eh/Makefile
1,5 → 1,5
 
LIBRARY= gcc_eh
LIBRARY= libgcc_eh
 
CC=gcc
CPP=g++
/contrib/sdk/sources/libdrm/include/drm/i915_drm.h
962,15 → 962,6
__u32 pad;
};
 
struct drm_i915_mask_update {
__u32 handle;
__u32 width;
__u32 height;
__u32 bo_size;
__u32 bo_pitch;
__u32 bo_map;
};
 
struct drm_i915_fb_info {
__u32 name;
__u32 width;
981,4 → 972,14
__u32 pipe;
};
 
struct drm_i915_mask_update {
__u32 handle;
__u32 dx;
__u32 dy;
__u32 width;
__u32 height;
__u32 bo_pitch;
__u32 bo_map;
};
 
#endif /* _I915_DRM_H_ */
/contrib/sdk/sources/newlib/include/kos32sys.h
322,7 → 322,7
static inline
int *user_unmap(void *base, size_t offset, size_t size)
{
void *val;
int *val;
__asm__ __volatile__(
"int $0x40"
:"=a"(val)
/contrib/sdk/sources/render/render.c
76,7 → 76,7
printf("Program source:\n%s", source);
printf("GLSL compile failure\n");
free(info);
glDeleteProgram(shader);
glDeleteShader(shader);
shader = 0;
}
err:
325,6 → 325,7
printf("Failed to link: %s\n", info);
printf("GLSL link failure\n");
free(info);
goto err12;
}
 
render->sampler = glGetUniformLocation(render->blit_prog,"sampler_src");
365,6 → 366,8
 
return render;
 
err12:
glDeleteShader(fs_shader);
err11:
glDeleteShader(vs_shader);
err10:
392,11 → 395,10
};
 
 
 
 
void create_mask(struct render *render)
{
struct drm_i915_gem_create create;
struct drm_gem_close close;
struct drm_gem_flink flink;
 
struct drm_i915_gem_mmap mmap_arg;
407,7 → 409,6
GLuint mask_handle, mask_name;
EGLImageKHR mask_image;
 
 
glGenTextures(1, &render->tx_mask);
if(glGetError() != GL_NO_ERROR)
return;
416,7 → 417,6
if(glGetError() != GL_NO_ERROR)
goto err1;
 
 
pitch = (render->width+15) & ~15;
 
create.size = pitch *render->height;
425,12 → 425,12
if(ret != 0)
goto err1;
 
mask_handle = create.handle;
flink.handle = create.handle;
ret = drm_ioctl(render->fd, DRM_IOCTL_GEM_FLINK, &flink);
if (ret != 0)
goto err2;
 
mask_handle = create.handle;
mask_name = flink.name;
 
printf("create mask bo handle %d name %d\n", create.handle, flink.name);
451,10 → 451,10
 
mask_image = eglCreateImageKHR(render->dpy, render->context, EGL_DRM_BUFFER_MESA,
(void *) (uintptr_t)mask_name, attribs);
 
printf("create mask image %p\n", mask_image);
if(mask_image == NULL)
goto err2
 
 
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST);
 
461,7 → 461,7
glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, mask_image);
 
if(glGetError() != GL_NO_ERROR)
goto err2;
goto err3;
 
glBindTexture(GL_TEXTURE_2D, 0);
 
483,8 → 483,10
return;
 
err3:
// eglDestroyImageKHR(render->dpy, render->mask);
eglDestroyImageKHR(render->dpy, mask_image);
err2:
close.handle = mask_handle;
(void)drm_ioctl(fd, DRM_IOCTL_GEM_CLOSE, &close);
glBindTexture(GL_TEXTURE_2D, 0);
err1:
glDeleteTextures(1, &render->tx_mask);
/contrib/sdk/sources/render/swap.c
100,7 → 100,6
vertices[3*2+1] = t5;
 
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
// glFlush();
 
err1:
eglMakeCurrent(render->dpy, draw, read, context);