0,0 → 1,78 |
/* |
Copyright (C) 1996-1997 Id Software, Inc. |
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This program is free software; you can redistribute it and/or |
modify it under the terms of the GNU General Public License |
as published by the Free Software Foundation; either version 2 |
of the License, or (at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
but WITHOUT ANY WARRANTY; without even the implied warranty of |
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. |
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See the GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
along with this program; if not, write to the Free Software |
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. |
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*/ |
// world.h |
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typedef struct |
{ |
vec3_t normal; |
float dist; |
} plane_t; |
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typedef struct |
{ |
qboolean allsolid; // if true, plane is not valid |
qboolean startsolid; // if true, the initial point was in a solid area |
qboolean inopen, inwater; |
float fraction; // time completed, 1.0 = didn't hit anything |
vec3_t endpos; // final position |
plane_t plane; // surface normal at impact |
edict_t *ent; // entity the surface is on |
} trace_t; |
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#define MOVE_NORMAL 0 |
#define MOVE_NOMONSTERS 1 |
#define MOVE_MISSILE 2 |
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void SV_ClearWorld (void); |
// called after the world model has been loaded, before linking any entities |
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void SV_UnlinkEdict (edict_t *ent); |
// call before removing an entity, and before trying to move one, |
// so it doesn't clip against itself |
// flags ent->v.modified |
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void SV_LinkEdict (edict_t *ent, qboolean touch_triggers); |
// Needs to be called any time an entity changes origin, mins, maxs, or solid |
// flags ent->v.modified |
// sets ent->v.absmin and ent->v.absmax |
// if touchtriggers, calls prog functions for the intersected triggers |
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int SV_PointContents (vec3_t p); |
int SV_TruePointContents (vec3_t p); |
// returns the CONTENTS_* value from the world at the given point. |
// does not check any entities at all |
// the non-true version remaps the water current contents to content_water |
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edict_t *SV_TestEntityPosition (edict_t *ent); |
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trace_t SV_Move (vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, int type, edict_t *passedict); |
// mins and maxs are reletive |
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// if the entire move stays in a solid volume, trace.allsolid will be set |
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// if the starting point is in a solid, it will be allowed to move out |
// to an open area |
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// nomonsters is used for line of sight or edge testing, where mosnters |
// shouldn't be considered solid objects |
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// passedict is explicitly excluded from clipping checks (normally NULL) |