0,0 → 1,757 |
/* |
Copyright (C) 1996-1997 Id Software, Inc. |
|
This program is free software; you can redistribute it and/or |
modify it under the terms of the GNU General Public License |
as published by the Free Software Foundation; either version 2 |
of the License, or (at your option) any later version. |
|
This program is distributed in the hope that it will be useful, |
but WITHOUT ANY WARRANTY; without even the implied warranty of |
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. |
|
See the GNU General Public License for more details. |
|
You should have received a copy of the GNU General Public License |
along with this program; if not, write to the Free Software |
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. |
|
*/ |
// cl_main.c -- client main loop |
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#include "quakedef.h" |
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// we need to declare some mouse variables here, because the menu system |
// references them even when on a unix system. |
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// these two are not intended to be set directly |
cvar_t cl_name = {"_cl_name", "player", true}; |
cvar_t cl_color = {"_cl_color", "0", true}; |
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cvar_t cl_shownet = {"cl_shownet","0"}; // can be 0, 1, or 2 |
cvar_t cl_nolerp = {"cl_nolerp","0"}; |
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cvar_t lookspring = {"lookspring","0", true}; |
cvar_t lookstrafe = {"lookstrafe","0", true}; |
cvar_t sensitivity = {"sensitivity","3", true}; |
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cvar_t m_pitch = {"m_pitch","0.022", true}; |
cvar_t m_yaw = {"m_yaw","0.022", true}; |
cvar_t m_forward = {"m_forward","1", true}; |
cvar_t m_side = {"m_side","0.8", true}; |
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client_static_t cls; |
client_state_t cl; |
// FIXME: put these on hunk? |
efrag_t cl_efrags[MAX_EFRAGS]; |
entity_t cl_entities[MAX_EDICTS]; |
entity_t cl_static_entities[MAX_STATIC_ENTITIES]; |
lightstyle_t cl_lightstyle[MAX_LIGHTSTYLES]; |
dlight_t cl_dlights[MAX_DLIGHTS]; |
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int cl_numvisedicts; |
entity_t *cl_visedicts[MAX_VISEDICTS]; |
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/* |
===================== |
CL_ClearState |
|
===================== |
*/ |
void CL_ClearState (void) |
{ |
int i; |
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if (!sv.active) |
Host_ClearMemory (); |
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// wipe the entire cl structure |
memset (&cl, 0, sizeof(cl)); |
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SZ_Clear (&cls.message); |
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// clear other arrays |
memset (cl_efrags, 0, sizeof(cl_efrags)); |
memset (cl_entities, 0, sizeof(cl_entities)); |
memset (cl_dlights, 0, sizeof(cl_dlights)); |
memset (cl_lightstyle, 0, sizeof(cl_lightstyle)); |
memset (cl_temp_entities, 0, sizeof(cl_temp_entities)); |
memset (cl_beams, 0, sizeof(cl_beams)); |
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// |
// allocate the efrags and chain together into a free list |
// |
cl.free_efrags = cl_efrags; |
for (i=0 ; i<MAX_EFRAGS-1 ; i++) |
cl.free_efrags[i].entnext = &cl.free_efrags[i+1]; |
cl.free_efrags[i].entnext = NULL; |
} |
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/* |
===================== |
CL_Disconnect |
|
Sends a disconnect message to the server |
This is also called on Host_Error, so it shouldn't cause any errors |
===================== |
*/ |
void CL_Disconnect (void) |
{ |
// stop sounds (especially looping!) |
S_StopAllSounds (true); |
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// bring the console down and fade the colors back to normal |
// SCR_BringDownConsole (); |
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// if running a local server, shut it down |
if (cls.demoplayback) |
CL_StopPlayback (); |
else if (cls.state == ca_connected) |
{ |
if (cls.demorecording) |
CL_Stop_f (); |
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Con_DPrintf ("Sending clc_disconnect\n"); |
SZ_Clear (&cls.message); |
MSG_WriteByte (&cls.message, clc_disconnect); |
NET_SendUnreliableMessage (cls.netcon, &cls.message); |
SZ_Clear (&cls.message); |
NET_Close (cls.netcon); |
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cls.state = ca_disconnected; |
if (sv.active) |
Host_ShutdownServer(false); |
} |
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cls.demoplayback = cls.timedemo = false; |
cls.signon = 0; |
} |
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void CL_Disconnect_f (void) |
{ |
CL_Disconnect (); |
if (sv.active) |
Host_ShutdownServer (false); |
} |
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/* |
===================== |
CL_EstablishConnection |
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Host should be either "local" or a net address to be passed on |
===================== |
*/ |
void CL_EstablishConnection (char *host) |
{ |
if (cls.state == ca_dedicated) |
return; |
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if (cls.demoplayback) |
return; |
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CL_Disconnect (); |
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cls.netcon = NET_Connect (host); |
if (!cls.netcon) |
Host_Error ("CL_Connect: connect failed\n"); |
Con_DPrintf ("CL_EstablishConnection: connected to %s\n", host); |
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cls.demonum = -1; // not in the demo loop now |
cls.state = ca_connected; |
cls.signon = 0; // need all the signon messages before playing |
} |
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/* |
===================== |
CL_SignonReply |
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An svc_signonnum has been received, perform a client side setup |
===================== |
*/ |
void CL_SignonReply (void) |
{ |
char str[8192]; |
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Con_DPrintf ("CL_SignonReply: %i\n", cls.signon); |
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switch (cls.signon) |
{ |
case 1: |
MSG_WriteByte (&cls.message, clc_stringcmd); |
MSG_WriteString (&cls.message, "prespawn"); |
break; |
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case 2: |
MSG_WriteByte (&cls.message, clc_stringcmd); |
MSG_WriteString (&cls.message, va("name \"%s\"\n", cl_name.string)); |
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MSG_WriteByte (&cls.message, clc_stringcmd); |
MSG_WriteString (&cls.message, va("color %i %i\n", ((int)cl_color.value)>>4, ((int)cl_color.value)&15)); |
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MSG_WriteByte (&cls.message, clc_stringcmd); |
sprintf (str, "spawn %s", cls.spawnparms); |
MSG_WriteString (&cls.message, str); |
break; |
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case 3: |
MSG_WriteByte (&cls.message, clc_stringcmd); |
MSG_WriteString (&cls.message, "begin"); |
Cache_Report (); // print remaining memory |
break; |
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case 4: |
SCR_EndLoadingPlaque (); // allow normal screen updates |
break; |
} |
} |
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/* |
===================== |
CL_NextDemo |
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Called to play the next demo in the demo loop |
===================== |
*/ |
void CL_NextDemo (void) |
{ |
char str[1024]; |
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if (cls.demonum == -1) |
return; // don't play demos |
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SCR_BeginLoadingPlaque (); |
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if (!cls.demos[cls.demonum][0] || cls.demonum == MAX_DEMOS) |
{ |
cls.demonum = 0; |
if (!cls.demos[cls.demonum][0]) |
{ |
Con_Printf ("No demos listed with startdemos\n"); |
cls.demonum = -1; |
return; |
} |
} |
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sprintf (str,"playdemo %s\n", cls.demos[cls.demonum]); |
Cbuf_InsertText (str); |
cls.demonum++; |
} |
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/* |
============== |
CL_PrintEntities_f |
============== |
*/ |
void CL_PrintEntities_f (void) |
{ |
entity_t *ent; |
int i; |
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for (i=0,ent=cl_entities ; i<cl.num_entities ; i++,ent++) |
{ |
Con_Printf ("%3i:",i); |
if (!ent->model) |
{ |
Con_Printf ("EMPTY\n"); |
continue; |
} |
Con_Printf ("%s:%2i (%5.1f,%5.1f,%5.1f) [%5.1f %5.1f %5.1f]\n" |
,ent->model->name,ent->frame, ent->origin[0], ent->origin[1], ent->origin[2], ent->angles[0], ent->angles[1], ent->angles[2]); |
} |
} |
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/* |
=============== |
SetPal |
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Debugging tool, just flashes the screen |
=============== |
*/ |
void SetPal (int i) |
{ |
#if 0 |
static int old; |
byte pal[768]; |
int c; |
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if (i == old) |
return; |
old = i; |
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if (i==0) |
VID_SetPalette (host_basepal); |
else if (i==1) |
{ |
for (c=0 ; c<768 ; c+=3) |
{ |
pal[c] = 0; |
pal[c+1] = 255; |
pal[c+2] = 0; |
} |
VID_SetPalette (pal); |
} |
else |
{ |
for (c=0 ; c<768 ; c+=3) |
{ |
pal[c] = 0; |
pal[c+1] = 0; |
pal[c+2] = 255; |
} |
VID_SetPalette (pal); |
} |
#endif |
} |
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/* |
=============== |
CL_AllocDlight |
|
=============== |
*/ |
dlight_t *CL_AllocDlight (int key) |
{ |
int i; |
dlight_t *dl; |
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// first look for an exact key match |
if (key) |
{ |
dl = cl_dlights; |
for (i=0 ; i<MAX_DLIGHTS ; i++, dl++) |
{ |
if (dl->key == key) |
{ |
memset (dl, 0, sizeof(*dl)); |
dl->key = key; |
return dl; |
} |
} |
} |
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// then look for anything else |
dl = cl_dlights; |
for (i=0 ; i<MAX_DLIGHTS ; i++, dl++) |
{ |
if (dl->die < cl.time) |
{ |
memset (dl, 0, sizeof(*dl)); |
dl->key = key; |
return dl; |
} |
} |
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dl = &cl_dlights[0]; |
memset (dl, 0, sizeof(*dl)); |
dl->key = key; |
return dl; |
} |
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/* |
=============== |
CL_DecayLights |
|
=============== |
*/ |
void CL_DecayLights (void) |
{ |
int i; |
dlight_t *dl; |
float time; |
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time = cl.time - cl.oldtime; |
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dl = cl_dlights; |
for (i=0 ; i<MAX_DLIGHTS ; i++, dl++) |
{ |
if (dl->die < cl.time || !dl->radius) |
continue; |
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dl->radius -= time*dl->decay; |
if (dl->radius < 0) |
dl->radius = 0; |
} |
} |
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/* |
=============== |
CL_LerpPoint |
|
Determines the fraction between the last two messages that the objects |
should be put at. |
=============== |
*/ |
float CL_LerpPoint (void) |
{ |
float f, frac; |
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f = cl.mtime[0] - cl.mtime[1]; |
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if (!f || cl_nolerp.value || cls.timedemo || sv.active) |
{ |
cl.time = cl.mtime[0]; |
return 1; |
} |
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if (f > 0.1) |
{ // dropped packet, or start of demo |
cl.mtime[1] = cl.mtime[0] - 0.1; |
f = 0.1; |
} |
frac = (cl.time - cl.mtime[1]) / f; |
//Con_Printf ("frac: %f\n",frac); |
if (frac < 0) |
{ |
if (frac < -0.01) |
{ |
SetPal(1); |
cl.time = cl.mtime[1]; |
// Con_Printf ("low frac\n"); |
} |
frac = 0; |
} |
else if (frac > 1) |
{ |
if (frac > 1.01) |
{ |
SetPal(2); |
cl.time = cl.mtime[0]; |
// Con_Printf ("high frac\n"); |
} |
frac = 1; |
} |
else |
SetPal(0); |
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return frac; |
} |
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/* |
=============== |
CL_RelinkEntities |
=============== |
*/ |
void CL_RelinkEntities (void) |
{ |
entity_t *ent; |
int i, j; |
float frac, f, d; |
vec3_t delta; |
float bobjrotate; |
vec3_t oldorg; |
dlight_t *dl; |
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// determine partial update time |
frac = CL_LerpPoint (); |
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cl_numvisedicts = 0; |
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// |
// interpolate player info |
// |
for (i=0 ; i<3 ; i++) |
cl.velocity[i] = cl.mvelocity[1][i] + |
frac * (cl.mvelocity[0][i] - cl.mvelocity[1][i]); |
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if (cls.demoplayback) |
{ |
// interpolate the angles |
for (j=0 ; j<3 ; j++) |
{ |
d = cl.mviewangles[0][j] - cl.mviewangles[1][j]; |
if (d > 180) |
d -= 360; |
else if (d < -180) |
d += 360; |
cl.viewangles[j] = cl.mviewangles[1][j] + frac*d; |
} |
} |
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bobjrotate = anglemod(100*cl.time); |
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// start on the entity after the world |
for (i=1,ent=cl_entities+1 ; i<cl.num_entities ; i++,ent++) |
{ |
if (!ent->model) |
{ // empty slot |
if (ent->forcelink) |
R_RemoveEfrags (ent); // just became empty |
continue; |
} |
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// if the object wasn't included in the last packet, remove it |
if (ent->msgtime != cl.mtime[0]) |
{ |
ent->model = NULL; |
continue; |
} |
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VectorCopy (ent->origin, oldorg); |
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if (ent->forcelink) |
{ // the entity was not updated in the last message |
// so move to the final spot |
VectorCopy (ent->msg_origins[0], ent->origin); |
VectorCopy (ent->msg_angles[0], ent->angles); |
} |
else |
{ // if the delta is large, assume a teleport and don't lerp |
f = frac; |
for (j=0 ; j<3 ; j++) |
{ |
delta[j] = ent->msg_origins[0][j] - ent->msg_origins[1][j]; |
if (delta[j] > 100 || delta[j] < -100) |
f = 1; // assume a teleportation, not a motion |
} |
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// interpolate the origin and angles |
for (j=0 ; j<3 ; j++) |
{ |
ent->origin[j] = ent->msg_origins[1][j] + f*delta[j]; |
|
d = ent->msg_angles[0][j] - ent->msg_angles[1][j]; |
if (d > 180) |
d -= 360; |
else if (d < -180) |
d += 360; |
ent->angles[j] = ent->msg_angles[1][j] + f*d; |
} |
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} |
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// rotate binary objects locally |
if (ent->model->flags & EF_ROTATE) |
ent->angles[1] = bobjrotate; |
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if (ent->effects & EF_BRIGHTFIELD) |
R_EntityParticles (ent); |
#ifdef QUAKE2 |
if (ent->effects & EF_DARKFIELD) |
R_DarkFieldParticles (ent); |
#endif |
if (ent->effects & EF_MUZZLEFLASH) |
{ |
vec3_t fv, rv, uv; |
|
dl = CL_AllocDlight (i); |
VectorCopy (ent->origin, dl->origin); |
dl->origin[2] += 16; |
AngleVectors (ent->angles, fv, rv, uv); |
|
VectorMA (dl->origin, 18, fv, dl->origin); |
dl->radius = 200 + (rand()&31); |
dl->minlight = 32; |
dl->die = cl.time + 0.1; |
} |
if (ent->effects & EF_BRIGHTLIGHT) |
{ |
dl = CL_AllocDlight (i); |
VectorCopy (ent->origin, dl->origin); |
dl->origin[2] += 16; |
dl->radius = 400 + (rand()&31); |
dl->die = cl.time + 0.001; |
} |
if (ent->effects & EF_DIMLIGHT) |
{ |
dl = CL_AllocDlight (i); |
VectorCopy (ent->origin, dl->origin); |
dl->radius = 200 + (rand()&31); |
dl->die = cl.time + 0.001; |
} |
#ifdef QUAKE2 |
if (ent->effects & EF_DARKLIGHT) |
{ |
dl = CL_AllocDlight (i); |
VectorCopy (ent->origin, dl->origin); |
dl->radius = 200.0 + (rand()&31); |
dl->die = cl.time + 0.001; |
dl->dark = true; |
} |
if (ent->effects & EF_LIGHT) |
{ |
dl = CL_AllocDlight (i); |
VectorCopy (ent->origin, dl->origin); |
dl->radius = 200; |
dl->die = cl.time + 0.001; |
} |
#endif |
|
if (ent->model->flags & EF_GIB) |
R_RocketTrail (oldorg, ent->origin, 2); |
else if (ent->model->flags & EF_ZOMGIB) |
R_RocketTrail (oldorg, ent->origin, 4); |
else if (ent->model->flags & EF_TRACER) |
R_RocketTrail (oldorg, ent->origin, 3); |
else if (ent->model->flags & EF_TRACER2) |
R_RocketTrail (oldorg, ent->origin, 5); |
else if (ent->model->flags & EF_ROCKET) |
{ |
R_RocketTrail (oldorg, ent->origin, 0); |
dl = CL_AllocDlight (i); |
VectorCopy (ent->origin, dl->origin); |
dl->radius = 200; |
dl->die = cl.time + 0.01; |
} |
else if (ent->model->flags & EF_GRENADE) |
R_RocketTrail (oldorg, ent->origin, 1); |
else if (ent->model->flags & EF_TRACER3) |
R_RocketTrail (oldorg, ent->origin, 6); |
|
ent->forcelink = false; |
|
if (i == cl.viewentity && !chase_active.value) |
continue; |
|
#ifdef QUAKE2 |
if ( ent->effects & EF_NODRAW ) |
continue; |
#endif |
if (cl_numvisedicts < MAX_VISEDICTS) |
{ |
cl_visedicts[cl_numvisedicts] = ent; |
cl_numvisedicts++; |
} |
} |
|
} |
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/* |
=============== |
CL_ReadFromServer |
|
Read all incoming data from the server |
=============== |
*/ |
int CL_ReadFromServer (void) |
{ |
int ret; |
|
cl.oldtime = cl.time; |
cl.time += host_frametime; |
|
do |
{ |
ret = CL_GetMessage (); |
if (ret == -1) |
Host_Error ("CL_ReadFromServer: lost server connection"); |
if (!ret) |
break; |
|
cl.last_received_message = realtime; |
CL_ParseServerMessage (); |
} while (ret && cls.state == ca_connected); |
|
if (cl_shownet.value) |
Con_Printf ("\n"); |
|
CL_RelinkEntities (); |
CL_UpdateTEnts (); |
|
// |
// bring the links up to date |
// |
return 0; |
} |
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/* |
================= |
CL_SendCmd |
================= |
*/ |
void CL_SendCmd (void) |
{ |
usercmd_t cmd; |
|
if (cls.state != ca_connected) |
return; |
|
if (cls.signon == SIGNONS) |
{ |
// get basic movement from keyboard |
CL_BaseMove (&cmd); |
|
// allow mice or other external controllers to add to the move |
IN_Move (&cmd); |
|
// send the unreliable message |
CL_SendMove (&cmd); |
|
} |
|
if (cls.demoplayback) |
{ |
SZ_Clear (&cls.message); |
return; |
} |
|
// send the reliable message |
if (!cls.message.cursize) |
return; // no message at all |
|
if (!NET_CanSendMessage (cls.netcon)) |
{ |
Con_DPrintf ("CL_WriteToServer: can't send\n"); |
return; |
} |
|
if (NET_SendMessage (cls.netcon, &cls.message) == -1) |
Host_Error ("CL_WriteToServer: lost server connection"); |
|
SZ_Clear (&cls.message); |
} |
|
/* |
================= |
CL_Init |
================= |
*/ |
void CL_Init (void) |
{ |
SZ_Alloc (&cls.message, 1024); |
|
CL_InitInput (); |
CL_InitTEnts (); |
|
// |
// register our commands |
// |
Cvar_RegisterVariable (&cl_name); |
Cvar_RegisterVariable (&cl_color); |
Cvar_RegisterVariable (&cl_upspeed); |
Cvar_RegisterVariable (&cl_forwardspeed); |
Cvar_RegisterVariable (&cl_backspeed); |
Cvar_RegisterVariable (&cl_sidespeed); |
Cvar_RegisterVariable (&cl_movespeedkey); |
Cvar_RegisterVariable (&cl_yawspeed); |
Cvar_RegisterVariable (&cl_pitchspeed); |
Cvar_RegisterVariable (&cl_anglespeedkey); |
Cvar_RegisterVariable (&cl_shownet); |
Cvar_RegisterVariable (&cl_nolerp); |
Cvar_RegisterVariable (&lookspring); |
Cvar_RegisterVariable (&lookstrafe); |
Cvar_RegisterVariable (&sensitivity); |
|
Cvar_RegisterVariable (&m_pitch); |
Cvar_RegisterVariable (&m_yaw); |
Cvar_RegisterVariable (&m_forward); |
Cvar_RegisterVariable (&m_side); |
|
// Cvar_RegisterVariable (&cl_autofire); |
|
Cmd_AddCommand ("entities", CL_PrintEntities_f); |
Cmd_AddCommand ("disconnect", CL_Disconnect_f); |
Cmd_AddCommand ("record", CL_Record_f); |
Cmd_AddCommand ("stop", CL_Stop_f); |
Cmd_AddCommand ("playdemo", CL_PlayDemo_f); |
Cmd_AddCommand ("timedemo", CL_TimeDemo_f); |
} |
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