Subversion Repositories Kolibri OS

Compare Revisions

Regard whitespace Rev 5068 → Rev 5069

/contrib/sdk/samples/Mesa/osdemo.c
File deleted
/contrib/sdk/samples/Mesa/gears.c
File deleted
/contrib/sdk/samples/Mesa/demos/Makefile
0,0 → 1,57
 
FASM= fasm.exe
CC = kos32-gcc
AR = kos32-ar
LD = kos32-ld
CPP= kos32-g++
STRIP = kos32-strip
 
CFLAGS = -U_Win32 -U_WIN32 -U__MINGW32__ -c -O2 -fno-ident -fomit-frame-pointer
 
ARFLAG = crs
 
SDK_DIR:= $(abspath ../../..)
LIB_DIR:= $(SDK_DIR)/lib
 
DEFINES = -D__unix__ -DMESA_EGL_NO_X11_HEADERS
 
INCLUDES= -I. -I$(SDK_DIR)/sources/newlib/libc/include -I$(SDK_DIR)/sources/Mesa/include -I$(SDK_DIR)/sources/eglut
 
LIBS_EGL:= -leglut -legl.dll
LIBS_OSM:= -losmesa.dll
LIBS:= -lGL.dll -lpixlib.dll -lgcc -lc.dll -lapp
 
LIBPATH:= -L$(LIB_DIR) -L/home/autobuild/tools/win32/mingw32/lib
 
LDFLAGS = -static -nostdlib --stack 0x200000 -T$(SDK_DIR)/sources/newlib/app.lds --image-base 0
 
SOURCES = gears.c \
eglgears.c \
osgears.c
OBJECTS = $(patsubst %.asm, %.o, $(patsubst %.c, %.o, $(SOURCES)))
 
 
# targets
 
all: demos
 
demos: eglgears osgears
 
eglgears: gears.o eglgears.o Makefile
$(LD) $(LDFLAGS) $(LIBPATH) -o $@ gears.o eglgears.o $(LIBS_EGL) $(LIBS)
kos32-objcopy $@ -O binary
 
osgears: gears.o osgears.o Makefile
$(LD) $(LDFLAGS) $(LIBPATH) -o $@ gears.o osgears.o $(LIBS_OSM) $(LIBS)
kos32-objcopy $@ -O binary
 
%.o : %.c Makefile
$(CC) $(CFLAGS) $(DEFINES) $(INCLUDES) -o $@ $<
 
clean:
-rm -f *.o
 
 
 
 
/contrib/sdk/samples/Mesa/demos/eglgears.c
0,0 → 1,89
/*
* Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
 
/*
* This is a port of the infamous "glxgears" demo to straight EGL
* Port by Dane Rushton 10 July 2005
*
* No command line options.
* Program runs for 5 seconds then exits, outputing framerate to console
*/
 
#include <math.h>
#include <sys/time.h>
#include <GL/gl.h>
#include <GL/glu.h>
 
#ifndef GLAPIENTRY
#define GLAPIENTRY
#endif
 
#include <EGL/egl.h>
#include <kos32sys.h>
#include "eglut.h"
 
void init(void);
void reshape(int width, int height);
void draw(void);
void keyboard(unsigned char key);
 
extern GLfloat angle;
 
void idle(void)
{
static uint32_t t0;
uint32_t t, dt;
 
t = get_tick_count();
 
dt = t - t0;
t0 = t;
 
angle += 70.0 * dt / 100; /* 70 degrees per second */
if (angle > 3600.0)
angle -= 3600.0;
 
eglutPostRedisplay();
}
 
int main(int argc, char *argv[])
{
eglutInitWindowSize(384, 384);
eglutInitAPIMask(EGLUT_OPENGL_BIT);
eglutInit(argc, argv);
 
eglutCreateWindow("eglgears");
 
eglutIdleFunc(idle);
eglutReshapeFunc(reshape);
eglutDisplayFunc(draw);
eglutKeyboardFunc(keyboard);
 
glClearColor( 0, 0, 0, 1);
 
init();
glDrawBuffer(GL_BACK);
 
eglutMainLoop();
 
return 0;
}
 
/contrib/sdk/samples/Mesa/demos/gears.c
0,0 → 1,275
/*
* Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
 
/*
* This is a port of the infamous "glxgears" demo to straight EGL
* Port by Dane Rushton 10 July 2005
*
* No command line options.
* Program runs for 5 seconds then exits, outputing framerate to console
*/
 
#include <math.h>
#include <sys/time.h>
#include <GL/gl.h>
#include <GL/glu.h>
#include "eglut.h"
 
static GLfloat view_rotx = 20.0, view_roty = 30.0, view_rotz = 0.0;
static GLint gear1, gear2, gear3;
GLfloat angle = 0.0;
 
/*
*
* Draw a gear wheel. You'll probably want to call this function when
* building a display list since we do a lot of trig here.
*
* Input: inner_radius - radius of hole at center
* outer_radius - radius at center of teeth
* width - width of gear
* teeth - number of teeth
* tooth_depth - depth of tooth
*/
static void gear(GLfloat inner_radius, GLfloat outer_radius, GLfloat width,
GLint teeth, GLfloat tooth_depth)
{
GLint i;
GLfloat r0, r1, r2;
GLfloat angle, da;
GLfloat u, v, len;
 
r0 = inner_radius;
r1 = outer_radius - tooth_depth / 2.0;
r2 = outer_radius + tooth_depth / 2.0;
 
da = 2.0 * M_PI / teeth / 4.0;
 
glShadeModel(GL_FLAT);
 
glNormal3f(0.0, 0.0, 1.0);
 
/* draw front face */
glBegin(GL_QUAD_STRIP);
for (i = 0; i <= teeth; i++) {
angle = i * 2.0 * M_PI / teeth;
glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);
glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
if (i < teeth) {
glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);
glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
width * 0.5);
}
}
glEnd();
 
/* draw front sides of teeth */
glBegin(GL_QUADS);
da = 2.0 * M_PI / teeth / 4.0;
for (i = 0; i < teeth; i++) {
angle = i * 2.0 * M_PI / teeth;
 
glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), width * 0.5);
glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da),
width * 0.5);
glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
width * 0.5);
}
glEnd();
 
glNormal3f(0.0, 0.0, -1.0);
 
/* draw back face */
glBegin(GL_QUAD_STRIP);
for (i = 0; i <= teeth; i++) {
angle = i * 2.0 * M_PI / teeth;
glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5);
if (i < teeth) {
glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
-width * 0.5);
glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5);
}
}
glEnd();
 
/* draw back sides of teeth */
glBegin(GL_QUADS);
da = 2.0 * M_PI / teeth / 4.0;
for (i = 0; i < teeth; i++) {
angle = i * 2.0 * M_PI / teeth;
 
glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
-width * 0.5);
glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da),
-width * 0.5);
glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -width * 0.5);
glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
}
glEnd();
 
/* draw outward faces of teeth */
glBegin(GL_QUAD_STRIP);
for (i = 0; i < teeth; i++) {
angle = i * 2.0 * M_PI / teeth;
 
glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
u = r2 * cos(angle + da) - r1 * cos(angle);
v = r2 * sin(angle + da) - r1 * sin(angle);
len = sqrt(u * u + v * v);
u /= len;
v /= len;
glNormal3f(v, -u, 0.0);
glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), width * 0.5);
glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -width * 0.5);
glNormal3f(cos(angle), sin(angle), 0.0);
glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da),
width * 0.5);
glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da),
-width * 0.5);
u = r1 * cos(angle + 3 * da) - r2 * cos(angle + 2 * da);
v = r1 * sin(angle + 3 * da) - r2 * sin(angle + 2 * da);
glNormal3f(v, -u, 0.0);
glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
width * 0.5);
glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
-width * 0.5);
glNormal3f(cos(angle), sin(angle), 0.0);
}
 
glVertex3f(r1 * cos(0), r1 * sin(0), width * 0.5);
glVertex3f(r1 * cos(0), r1 * sin(0), -width * 0.5);
 
glEnd();
 
glShadeModel(GL_SMOOTH);
 
/* draw inside radius cylinder */
glBegin(GL_QUAD_STRIP);
for (i = 0; i <= teeth; i++) {
angle = i * 2.0 * M_PI / teeth;
glNormal3f(-cos(angle), -sin(angle), 0.0);
glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5);
glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);
}
glEnd();
}
 
 
void draw(void)
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
 
glPushMatrix();
glRotatef(view_rotx, 1.0, 0.0, 0.0);
glRotatef(view_roty, 0.0, 1.0, 0.0);
glRotatef(view_rotz, 0.0, 0.0, 1.0);
 
glPushMatrix();
glTranslatef(-3.0, -2.0, 0.0);
glRotatef(angle, 0.0, 0.0, 1.0);
glCallList(gear1);
glPopMatrix();
 
glPushMatrix();
glTranslatef(3.1, -2.0, 0.0);
glRotatef(-2.0 * angle - 9.0, 0.0, 0.0, 1.0);
glCallList(gear2);
glPopMatrix();
 
glPushMatrix();
glTranslatef(-3.1, 4.2, 0.0);
glRotatef(-2.0 * angle - 25.0, 0.0, 0.0, 1.0);
glCallList(gear3);
glPopMatrix();
 
glPopMatrix();
}
 
 
/* new window size or exposure */
void reshape(int width, int height)
{
GLfloat h = (GLfloat) height / (GLfloat) width;
 
glViewport(0, 0, (GLint) width, (GLint) height);
 
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glFrustum(-1.0, 1.0, -h, h, 5.0, 60.0);
 
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glTranslatef(0.0, 0.0, -40.0);
}
 
void init(void)
{
static GLfloat pos[4] = { 5.0, 5.0, 10.0, 0.0 };
static GLfloat red[4] = { 0.8, 0.1, 0.0, 1.0 };
static GLfloat green[4] = { 0.0, 0.8, 0.2, 1.0 };
static GLfloat blue[4] = { 0.2, 0.2, 1.0, 1.0 };
 
glLightfv(GL_LIGHT0, GL_POSITION, pos);
glEnable(GL_CULL_FACE);
glEnable(GL_LIGHTING);
glEnable(GL_LIGHT0);
glEnable(GL_DEPTH_TEST);
 
/* make the gears */
gear1 = glGenLists(1);
glNewList(gear1, GL_COMPILE);
glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, red);
gear(1.0, 4.0, 1.0, 20, 0.7);
glEndList();
 
gear2 = glGenLists(1);
glNewList(gear2, GL_COMPILE);
glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, green);
gear(0.5, 2.0, 2.0, 10, 0.7);
glEndList();
 
gear3 = glGenLists(1);
glNewList(gear3, GL_COMPILE);
glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, blue);
gear(1.3, 2.0, 0.5, 10, 0.7);
glEndList();
 
glEnable(GL_NORMALIZE);
}
 
void keyboard(unsigned char key)
{
if (key == EGLUT_KEY_LEFT) {
view_roty += 5.0;
}
else if (key == EGLUT_KEY_RIGHT) {
view_roty -= 5.0;
}
else if (key == EGLUT_KEY_UP) {
view_rotx += 5.0;
}
else if (key == EGLUT_KEY_DOWN) {
view_rotx -= 5.0;
}
}
 
/contrib/sdk/samples/Mesa/demos/osgears.c
0,0 → 1,167
/*
* Demo of off-screen Mesa rendering
*
* See Mesa/include/GL/osmesa.h for documentation of the OSMesa functions.
*
* If you want to render BIG images you'll probably have to increase
* MAX_WIDTH and MAX_Height in src/config.h.
*
* This program is in the public domain.
*
* Brian Paul
*
* PPM output provided by Joerg Schmalzl.
* ASCII PPM output added by Brian Paul.
*
* Usage: osdemo [filename]
*/
 
 
#include <math.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <sys/time.h>
#include <assert.h>
#define GL_GLEXT_PROTOTYPES
#include "GL/osmesa.h"
#include <GL/glext.h>
#include "eglut.h"
#include <kos32sys.h>
 
void init(void);
void reshape(int width, int height);
void draw(void);
void keyboard(unsigned char key);
 
extern GLfloat angle;
 
static void idle(void)
{
static uint32_t t0;
uint32_t t, dt;
 
t = get_tick_count();
 
dt = t - t0;
t0 = t;
 
angle += 70.0 * dt / 100; /* 70 degrees per second */
if (angle > 3600.0)
angle -= 3600.0;
}
 
static int time_now(void)
{
struct timeval tv;
struct timezone tz;
(void) gettimeofday(&tv, &tz);
return tv.tv_sec * 1000 + tv.tv_usec / 1000;
}
 
int main(int argc, char *argv[])
{
int Width = 384;
int Height = 384;
 
OSMesaContext ctx;
void *buffer;
char *filename = NULL;
int ev;
int repeat=1;
 
/* Create an RGBA-mode context */
/* specify Z, stencil, accum sizes */
 
ctx = OSMesaCreateContextExt( OSMESA_BGRA, 16, 0, 0, NULL );
if (!ctx) {
printf("OSMesaCreateContext failed!\n");
return 0;
}
 
/* Allocate the image buffer */
buffer = malloc( Width * Height * 4 * sizeof(GLubyte) );
if (!buffer) {
printf("Alloc image buffer failed!\n");
return 0;
}
 
/* Bind the buffer to the context and make it current */
if (!OSMesaMakeCurrent( ctx, buffer, GL_UNSIGNED_BYTE, Width, Height )) {
printf("OSMesaMakeCurrent failed!\n");
return 0;
}
 
{
int z, s, a;
glGetIntegerv(GL_DEPTH_BITS, &z);
glGetIntegerv(GL_STENCIL_BITS, &s);
glGetIntegerv(GL_ACCUM_RED_BITS, &a);
printf("Depth=%d Stencil=%d Accum=%d\n", z, s, a);
}
 
reshape(Width, Height);
 
glClearColor( 0, 0, 0, 1);
 
init();
draw();
 
DrawWindow(10, 10, Width+TYPE_3_BORDER_WIDTH*2, Height+TYPE_3_BORDER_WIDTH+get_skin_height(),
"OpenGL Engine Demo", 0x000000, 0x74);
Blit(buffer, TYPE_3_BORDER_WIDTH, get_skin_height(), 0, 0, Width, Height, Width,Height,Width*4);
 
int start = time_now();
int frames = 0;
 
while(repeat)
{
int now = time_now();
oskey_t key;
 
ev = check_os_event();
switch(ev)
{
case 1:
DrawWindow(0,0,0,0, NULL, 0x000000,0x74);
break;
 
case 2:
key = get_key();
keyboard(key.code);
break;
 
case 3:
if(get_os_button()==1)
repeat=0;
continue;
};
 
if (now - start >= 5000)
{
double elapsed = (double) (now - start) / 1000.0;
 
printf("%d frames in %3.1f seconds = %6.3f FPS\n",
frames, elapsed, frames / elapsed);
fflush(stdout);
 
start = now;
frames = 0;
}
 
idle();
draw();
glFlush();
Blit(buffer, TYPE_3_BORDER_WIDTH, get_skin_height(), 0, 0, Width, Height, Width,Height,Width*4);
frames++;
};
 
/* free the image buffer */
free( buffer );
 
/* destroy the context */
OSMesaDestroyContext( ctx );
 
return 0;
}