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Regard whitespace Rev 4524 → Rev 4525

/contrib/sdk/sources/Mesa/include/EGL/eglext.h
273,6 → 273,8
#define EGL_DRM_BUFFER_FORMAT_ARGB32_MESA 0x31D2 /* EGL_IMAGE_FORMAT_MESA attribute value */
#define EGL_DRM_BUFFER_MESA 0x31D3 /* eglCreateImageKHR target */
#define EGL_DRM_BUFFER_STRIDE_MESA 0x31D4
#define EGL_DRM_BUFFER_FORMAT_R8_MESA 0x31D5 /* EGL_IMAGE_FORMAT_MESA attribute value */
 
#define EGL_DRM_BUFFER_USE_SCANOUT_MESA 0x00000001 /* EGL_DRM_BUFFER_USE_MESA bits */
#define EGL_DRM_BUFFER_USE_SHARE_MESA 0x00000002 /* EGL_DRM_BUFFER_USE_MESA bits */
#define EGL_DRM_BUFFER_FRONT 0x0000
/contrib/sdk/sources/Mesa/src/egl/drivers/dri2/egl_dri2.c
1204,6 → 1204,11
format = __DRI_IMAGE_FORMAT_ARGB8888;
pitch = attrs.DRMBufferStrideMESA;
break;
case EGL_DRM_BUFFER_FORMAT_R8_MESA:
format = __DRI_IMAGE_FORMAT_R8;
pitch = attrs.DRMBufferStrideMESA;
break;
 
default:
_eglError(EGL_BAD_PARAMETER,
"dri2_create_image_khr: unsupported pixmap depth");
/contrib/sdk/sources/Mesa/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
691,15 → 691,6
surf[0] |= 1 << BRW_SURFACE_WRITEDISABLE_A_SHIFT;
}
}
#if 0
printf("brw_update_renderbuffer_surface\n"
"bind bo(handle=%d format=%d width=%d height=%d\n"
"pitch=%d, tiling=%d\n"
"ss[0] %x ss[1] %x ss[2] %x ss[3] %x ss[4] %x ss[5] %x\n",
region->bo->handle, format, rb->Width, rb->Height,
region->pitch, region->tiling,
surf[0],surf[1],surf[2],surf[3], surf[4],surf[5]);
#endif
 
drm_intel_bo_emit_reloc(brw->batch.bo,
brw->wm.surf_offset[unit] + 4,
/contrib/sdk/sources/Mesa/src/mesa/main/debug.c
140,6 → 140,8
set_verbose_flags(const char *str)
{
#ifdef DEBUG
MESA_VERBOSE = VERBOSE_TEXTURE;
 
struct option {
const char *name;
GLbitfield flag;
168,6 → 170,7
if (strstr(str, opts[i].name) || strcmp(str, "all") == 0)
MESA_VERBOSE |= opts[i].flag;
}
MESA_VERBOSE|= VERBOSE_TEXTURE;
#endif
}
 
181,6 → 184,8
set_debug_flags(const char *str)
{
#ifdef DEBUG
MESA_DEBUG_FLAGS = DEBUG_INCOMPLETE_TEXTURE|DEBUG_INCOMPLETE_FBO;
 
struct option {
const char *name;
GLbitfield flag;
201,6 → 206,7
if (strstr(str, opts[i].name))
MESA_DEBUG_FLAGS |= opts[i].flag;
}
MESA_DEBUG_FLAGS = DEBUG_INCOMPLETE_TEXTURE|DEBUG_INCOMPLETE_FBO;
#endif
}
 
/contrib/sdk/sources/render/render.c
89,24 → 89,20
const char *vs_src =
"attribute vec4 v_position;\n"
"attribute vec4 v_texcoord0;\n"
"attribute vec4 v_texcoord1;\n"
"varying vec2 source_texture;\n"
"varying vec2 mask_texture;\n"
"void main()\n"
"{\n"
" gl_Position = v_position;\n"
" source_texture = v_texcoord0.xy;\n"
" mask_texture = v_texcoord1.xy;\n"
"}\n";
 
const char *fs_src =
"varying vec2 source_texture;\n"
"varying vec2 mask_texture;\n"
"uniform sampler2D sampler_src;\n"
"uniform sampler2D sampler_mask;\n"
"void main()\n"
"{\n"
" float ca = texture2D(sampler_mask, mask_texture).r;\n"
" float ca = texture2D(sampler_mask, source_texture).r;\n"
" gl_FragColor = vec4(texture2D(sampler_src, source_texture).rgb, ca);\n"
"}\n";
 
224,9 → 220,8
 
glBindTexture(GL_TEXTURE_2D, 0);
 
render->back_buffer = EGL_DRM_BUFFER_BACK;
render->back_buffer = EGL_DRM_BUFFER_FRONT;
 
 
render->screen = px_create_image(dpy,context,fb.width,fb.height,
fb.pitch,fb.name);
if(render->screen == EGL_NO_IMAGE_KHR)
315,7 → 310,6
glAttachShader(render->blit_prog, fs_shader);
glBindAttribLocation(render->blit_prog, 0, "v_position");
glBindAttribLocation(render->blit_prog, 1, "v_texcoord0");
glBindAttribLocation(render->blit_prog, 2, "v_texcoord1");
 
glLinkProgram(render->blit_prog);
glGetProgramiv(render->blit_prog, GL_LINK_STATUS, &ret);
346,9 → 340,6
glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 2 * sizeof(float),render->tc_src);
glEnableVertexAttribArray(1);
 
glVertexAttribPointer(2, 2, GL_FLOAT, GL_FALSE, 2 * sizeof(float),render->tc_mask);
glEnableVertexAttribArray(2);
 
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
 
396,75 → 387,94
 
void create_mask(struct render *render)
{
static EGLint attrib[] =
{
EGL_GL_TEXTURE_LEVEL_KHR, 0,
EGL_NONE
};
struct drm_i915_gem_mmap_gtt mmap_arg;
struct drm_i915_gem_create create;
struct drm_gem_flink flink;
 
struct drm_i915_gem_mmap mmap_arg;
EGLint handle, stride;
int winw, winh, pitch;
void *data;
int ret;
GLuint mask_handle, mask_name;
EGLImageKHR mask_image;
 
 
glGenTextures(1, &render->tx_mask);
if(glGetError() != GL_NO_ERROR)
goto err1;
return;
 
glBindTexture(GL_TEXTURE_2D, render->tx_mask);
if(glGetError() != GL_NO_ERROR)
goto err1;
 
 
pitch = (render->width+15) & ~15;
 
create.size = pitch *render->height;
create.handle = 0;
ret = drm_ioctl(render->fd, DRM_IOCTL_I915_GEM_CREATE, &create);
if(ret != 0)
goto err1;
 
flink.handle = create.handle;
ret = drm_ioctl(render->fd, DRM_IOCTL_GEM_FLINK, &flink);
if (ret != 0)
goto err2;
 
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST);
mask_handle = create.handle;
mask_name = flink.name;
 
winw = render->width+10;
winh = render->height+20+5;
printf("create mask bo handle %d name %d\n", create.handle, flink.name);
 
pitch = (winw+3) & -4;
EGLint attribs[] = {
EGL_WIDTH, 0,
EGL_HEIGHT, 0,
EGL_DRM_BUFFER_STRIDE_MESA, 0,
EGL_DRM_BUFFER_FORMAT_MESA,
EGL_DRM_BUFFER_FORMAT_R8_MESA,
EGL_DRM_BUFFER_USE_MESA,
EGL_DRM_BUFFER_USE_SHARE_MESA,
EGL_NONE
};
attribs[1] = pitch;
attribs[3] = render->height;
attribs[5] = pitch;
 
data = user_alloc(pitch * winh);
mask_image = eglCreateImageKHR(render->dpy, render->context, EGL_DRM_BUFFER_MESA,
(void *) (uintptr_t)mask_name, attribs);
 
memset(data, 0x20, pitch * winh);
printf("create mask image %p\n", mask_image);
 
glTexImage2D(GL_TEXTURE_2D, 0, GL_RED, winw, winh, 0,
GL_RED,GL_UNSIGNED_BYTE, data);
 
user_free(data);
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST);
 
glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, mask_image);
 
if(glGetError() != GL_NO_ERROR)
goto err2;
 
render->mask = eglCreateImageKHR(render->dpy, render->context,
EGL_GL_TEXTURE_2D_KHR,(EGLClientBuffer)render->tx_mask,attrib);
 
if(render->mask == EGL_NO_IMAGE_KHR)
goto err2;
 
if(!eglExportDRMImageMESA(render->dpy, render->mask, NULL, &handle, &stride))
goto err3;
 
glBindTexture(GL_TEXTURE_2D, 0);
 
mmap_arg.handle = handle;
mmap_arg.handle = mask_handle;
mmap_arg.offset = 0;
// mmap_arg.size = stride * winh;
if (drm_ioctl(render->fd, DRM_IOCTL_I915_GEM_MMAP_GTT, &mmap_arg))
mmap_arg.size = pitch * render->height;
if (drm_ioctl(render->fd, DRM_IOCTL_I915_GEM_MMAP, &mmap_arg))
{
printf("%s: failed to mmap image %p handle=%d, %d bytes, into CPU domain\n",
__FUNCTION__, render->mask, handle, stride*winh);
__FUNCTION__, mask_image, mask_handle, pitch * render->height);
goto err3;
}
 
render->mask_buffer = (void *)(uintptr_t)mmap_arg.offset;
render->mask_handle = handle;
render->mask_handle = mask_handle;
render->mask_name = mask_name;
render->mask_buffer = (void *)(uintptr_t)mmap_arg.addr_ptr;
render->mask_image = mask_image;
 
printf("%s: mmap image %p handle=%d, stride %d %d bytes to %p\n",
__FUNCTION__, render->mask, handle, stride, stride*winh, render->mask_buffer);
 
return;
 
err3:
eglDestroyImageKHR(render->dpy, render->mask);
// eglDestroyImageKHR(render->dpy, render->mask);
err2:
glBindTexture(GL_TEXTURE_2D, 0);
err1:
/contrib/sdk/sources/render/render.h
23,12 → 23,16
EGLint width, height;
EGLint scr_width, scr_height;
GLuint framebuffer;
EGLImageKHR screen, front, back, mask;
EGLImageKHR screen, front, back;
GLuint tx_buffers[2];
GLuint tx_screen;
GLuint tx_mask;
 
GLuint mask_handle;
GLuint mask_name;
void *mask_buffer;
EGLImageKHR mask_image;
 
int back_buffer;
GLuint blit_prog;
GLint sampler, sm_mask;
/contrib/sdk/sources/render/swap.c
50,6 → 50,21
 
eglSwapBuffers(render->dpy,draw);
 
render->back_buffer++;
render->back_buffer&=1;
 
update.handle = render->mask_handle;
update.dx = render->dx;
update.dy = render->dy;
update.width = render->width;
update.height = render->height;
update.bo_pitch = (render->width+15) & ~15;
update.bo_map = (int)render->mask_buffer;
 
if(drm_ioctl(render->fd, 45, &update))
return;
 
 
if (!eglMakeCurrent(render->dpy, EGL_NO_SURFACE, EGL_NO_SURFACE, render->context))
{
printf("failed to make window current");
56,22 → 71,7
goto err1;
};
 
#if 0
glUseProgram(render->blit_prog);
glUniform1i(render->sampler, 0);
 
glVertexAttribPointer(0, 2, GL_FLOAT,GL_FALSE, 2 * sizeof(float),render->vertices);
glEnableVertexAttribArray(0);
 
glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 2 * sizeof(float),render->texcoords);
glEnableVertexAttribArray(1);
 
#endif
 
update.handle = render->mask_handle;
update.bo_map = (int)render->mask_buffer;
drm_ioctl(render->fd, SRV_MASK_UPDATE, &update);
 
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, render->tx_buffers[render->back_buffer]);
glTexParameteri(GL_TEXTURE_2D,
110,21 → 110,6
texcoords[3*2] = 0.0;
texcoords[3*2+1]= 1.0;
 
texcoords = render->tc_mask;
 
xscale = 1.0/winw;
yscale = 1.0/winh;
 
texcoords[0] = render->dx * xscale;
texcoords[1] = render->dy * yscale;
texcoords[1*2] = (render->dx+render->width)*xscale;
texcoords[1*2+1]= render->dy * yscale;
texcoords[2*2] = (render->dx+render->width)*xscale;
texcoords[2*2+1]= (render->dy+render->height)*yscale;
texcoords[3*2] = render->dx * xscale;
texcoords[3*2+1]= (render->dy+render->height)*yscale;
 
 
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
glFlush();
 
133,8 → 118,6
// glDisable(GL_TEXTURE_2D);
// glUseProgram(0);
 
render->back_buffer++;
render->back_buffer&=1;
 
err1:
eglMakeCurrent(render->dpy, draw, read, context);