Subversion Repositories Kolibri OS

Compare Revisions

No changes between revisions

Regard whitespace Rev 2275 → Rev 2276

/programs/games/flood-it/trunk/compile_eng.bat
0,0 → 1,7
del lang.h--
echo #define LANG_ENG 1 >lang.h--
..\C--\C-- flood-it.c
del flood-it!
rename flood-it.com flood-it
..\C--\kpack flood-it
pause
/programs/games/flood-it/trunk/compile_rus.bat
0,0 → 1,7
del lang.h--
echo #define LANG_RUS 1 >lang.h--
..\C--\C-- flood-it.c
del flood-it
rename flood-it.com flood-it
..\C--\kpack flood-it
pause
/programs/games/flood-it/trunk/flood-it.c
0,0 → 1,409
//Leency 06.10.2011, Flood-it! v2.0, GPL
 
#include "lib\kolibri.h"
#include "lib\random.h"
 
#ifndef AUTOBUILD
#include "lang.h--"
#endif
 
system_colors sc;
proc_info Form;
dword stak[100]; //îêíî ïîìîùè
 
//óðîâíè ñëîæíîñòè
int DIFFICULTY_LEV_PARAMS[]={ 28, 14, 25, //ëåãêî
17, 28, 50}; //òÿæåëî
//ïî-óìîë÷àíèþ "ëåãêî"
int BLOCK_SIZE = 28; //ðàçìåð êâàäðàòèêà
int BLOCKS_NUM = 14; //êîëè÷åñòâî êâàäðàòèêîâ ïî Õ è ïî Y
int MAX_CLICKS = 25; //ìàêñèìàëüíîå êîëè÷åñòâî êëèêîâ äî âûèãðûøà
 
int CLICKS = 0; //ñêîëüêî õîäîâ óæå ñäåëàë èãðîê
 
#define USER_PANEL_WIDTH 119
 
//øåñòü öâåòîâ èñïîëüçóåòñÿ â èãðå äëÿ êâàäðàòèêîâ, ñåäüìîé æå (ïîñëåäíèé) äëÿ òîãî,
//÷òîáû îòìåòèòü êâàäðàòèêè â ïðîöåññå çàëèâêè
dword FIELD_COLORS[]= {0xf18db6, 0x605ca8, 0xfddc80, 0xdc4a20, 0x46b1e2, 0x7e9d1e, 0x232323, 0};
char *BOARD_SIZES[]={ "S", "L", 0 };
 
 
#ifdef LANG_RUS
char *BUTTON_CAPTIONS[]={ " ®¢ ï [F2]", " ®¬®éì [F1]", " ‚ë室 [Esc]", 0};
char CLICKS_TEXT[]=" Š«¨ª¨: /";
char LEVELS_TEXT[]="®«¥:";
char HELP_WINDOW_CAPTION[]="®¬®éì";
char *HELP_TEXT[]={ "Š ª ¨£à âì ¢® Flood-it?",
"",
"‡ ¯®«­¨â¥ ¯®«¥ ®¤­¨¬ 梥⮬ §  ®£à ­¨ç¥­­®¥ ç¨á«® 室®¢.",
"ˆ£à  ­ ç¨­ ¥âáï á ¢¥àå­¥© «¥¢®© ª«¥âª¨. ‚ë¡¥à¨â¥ 梥â, ­ ¦ ¢ ­  ®¤¨­ ¨§",
"ª¢ ¤à â¨ª®¢ á«¥¢ , ¨ ª«¥âª¨ ®ªà áïâáï í⨬ 梥⮬ - â ª ¢ë ¯à¨á®¥¤¨­¨â¥",
"á®á¥¤­¨¥ ª«¥âª¨ ⮩ ¦¥ ®ªà áª¨. ‡ å¢ â¨âì ¯®«¥ ­ã¦­® §  ¬¨­¨¬ «ì­®¥",
"ç¨á«® 室®¢. ®è £®¢ ï áâà â¥£¨ï á ¨­â¥à¥á­ë¬ ¯à¨­æ¨¯®¬ - ¨§¬¥­¨áì,",
"çâ®¡ë ¯®¡¥¤¨âì!", 0};
#else
char *BUTTON_CAPTIONS[]={ "New Game [F2]", "Help [F1]", "Exit [Esc]", 0};
char CLICKS_TEXT[]="Clicks: /";
char LEVELS_TEXT[]="Board:";
char HELP_WINDOW_CAPTION[]="Help";
char *HELP_TEXT[]={ "How to play Flood-it?",
"",
"Flood the whole board with one color within the allowed steps.",
"You start from the top left corner and progress by selecting one",
"of the colored balls on the left. When you change your current area",
"color, every adjacent square with the same color also changes, that",
"way you can flood other areas of the board. Select from 3 sizes of",
"the board and try to flood-it in the least amount of steps!",
"Addictive and Fun!", 0};
#endif
 
 
int color_matrix[28*28]; //öâåòà äëÿ ïîëÿ ñ êâàäðàòèêàìè
 
int loose_matrix[14*14]={
2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
2, 3, 3, 3, 2, 3, 3, 3, 2, 3, 2, 3, 2, 2,
2, 3, 2, 2, 2, 3, 2, 3, 2, 2, 2, 3, 2, 2,
2, 3, 2, 2, 2, 3, 2, 3, 2, 3, 2, 3, 2, 2,
2, 3, 2, 2, 2, 3, 2, 3, 2, 3, 2, 3, 2, 2,
2, 3, 2, 2, 2, 3, 2, 3, 2, 3, 2, 3, 2, 2,
2, 3, 3, 3, 2, 3, 3, 3, 2, 3, 2, 3, 2, 2,
2, 3, 2, 2, 2, 3, 2, 3, 2, 3, 2, 3, 2, 2,
2, 3, 2, 2, 2, 3, 2, 3, 2, 3, 2, 3, 2, 2,
2, 3, 2, 2, 2, 3, 2, 3, 2, 3, 2, 3, 2, 2,
2, 3, 2, 2, 2, 3, 2, 3, 2, 3, 2, 3, 3, 2,
2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2
};
 
int win_matrix[14*14]={
4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,
4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,
4, 1, 4, 1, 4, 1, 4, 1, 4, 1, 4, 4, 1, 4,
4, 1, 4, 1, 4, 1, 4, 4, 4, 1, 4, 4, 1, 4,
4, 1, 4, 1, 4, 1, 4, 1, 4, 1, 1, 4, 1, 4,
4, 1, 4, 1, 4, 1, 4, 1, 4, 1, 4, 1, 1, 4,
4, 1, 4, 1, 4, 1, 4, 1, 4, 1, 4, 4, 1, 4,
4, 1, 4, 1, 4, 1, 4, 1, 4, 1, 4, 4, 1, 4,
4, 1, 4, 1, 4, 1, 4, 1, 4, 1, 4, 4, 1, 4,
4, 1, 4, 1, 4, 1, 4, 1, 4, 1, 4, 4, 1, 4,
4, 1, 4, 1, 4, 1, 4, 1, 4, 1, 4, 4, 1, 4,
4, 4, 1, 4, 1, 4, 4, 1, 4, 1, 4, 4, 1, 4,
4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,
4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,
};
 
void main()
{
int key, id;
new_game();
loop()
{
switch(WaitEvent())
{
case evButton:
id = GetButtonID();
if (id==1) || (id==4) ExitProcess();
if (id==2) goto _NEW_GAME_MARK;
if (id==3) goto _HELP_MARK;
if (id>=100)
{
if (color_matrix[0]==id-100) break; //åñëè öâåò ïåðâîé ôèøêè òàêîé æå, èãíîðèðóåì áåññìûñëåííûé õîä
if (CLICKS>=MAX_CLICKS) break; //åñëè èãðà çàêîí÷åíà
CLICKS++;
draw_clicks_num();
fill_field(id-100);
draw_field();
check_for_end(); //åñëè èãðà çàêîí÷åíà
break;
}
if (id>=10)
{
id=id-10*3;
if (BLOCK_SIZE == DIFFICULTY_LEV_PARAMS[id]) break; //âûáðàí òîò æå ðàçìåð
BLOCK_SIZE = DIFFICULTY_LEV_PARAMS[id]; //ðàçìåð êâàäðàòèêà
BLOCKS_NUM = DIFFICULTY_LEV_PARAMS[id+1]; //êîëè÷åñòâî êâàäðàòèêîâ ïî Õ è ïî Y
MAX_CLICKS = DIFFICULTY_LEV_PARAMS[id+2]; //ìàêñèìàëüíîå êîëè÷åñòâî êëèêîâ äî âûèãðûøà
new_game();
MoveSize(-1, -1, BLOCK_SIZE*BLOCKS_NUM +14+USER_PANEL_WIDTH, BLOCK_SIZE*BLOCKS_NUM +GetSkinWidth()+14);
break;
}
break;
case evKey:
key = GetKey();
if (key==027) //Escape
ExitProcess();
if (key==050) //F1
{
_HELP_MARK:
CreateThread(#help,#stak);
}
if (key==051) //F2
{
_NEW_GAME_MARK:
new_game();
draw_clicks_num();
draw_field();
}
break;
case evReDraw:
draw_window();
}
}
}
 
 
void draw_window()
{
int i, j;
#define BUTTON_SIZE 28
sc.get();
DefineAndDrawWindow(300,176, BLOCK_SIZE*BLOCKS_NUM +14+USER_PANEL_WIDTH, BLOCK_SIZE*BLOCKS_NUM +GetSkinWidth()+14, 0x74,sc.work,0,0,"Flood-it!");
//ïðîâåðÿåì íå ñõëîïíóòî ëè îêíî â çàãîëîâîê
GetProcessInfo(#Form, SelfInfo);
if (Form.height==GetSkinWidth()+3) return;
//çàêðàøèâàåì ôîí -> óìåíüøàåò ïåðåðèñîâêó
for (i=0;i<=4;i++)
{
if (i<>4)
DrawRegion(USER_PANEL_WIDTH+i-5,i, BLOCK_SIZE*BLOCKS_NUM +9-i-i, BLOCK_SIZE*BLOCKS_NUM+9-i-i, sc.work);
else
DrawRegion(USER_PANEL_WIDTH+i-5,i, BLOCK_SIZE*BLOCKS_NUM +9-i-i, BLOCK_SIZE*BLOCKS_NUM+9-i-i, sc.work_graph); //îáîäîê
}
DrawBar(0,0, USER_PANEL_WIDTH-5, BLOCK_SIZE*BLOCKS_NUM+10, sc.work);
//êíîïî÷êè çàëèâêè
for (i=0;i<2;i++)
for (j=0;j<3;j++)
DefineButton(j*BUTTON_SIZE+17,i*BUTTON_SIZE+15,BUTTON_SIZE,BUTTON_SIZE, i*3+j+100,FIELD_COLORS[i*3+j]);
 
//êíîïî÷êè äåéñòâèé
for (j=0;j<3;j++)
{
DefineButton(17,j*25+120, 13*6+6, 20, j+2,sc.work_button);
WriteText(17+4,j*25+127,0x80,sc.work_button_text,BUTTON_CAPTIONS[j],0);
}
 
//êíîïî÷êè âûáîðà óðîâíÿ ñëîæíîñòè
WriteText(17,BLOCKS_NUM*BLOCK_SIZE-20+7,0x80,sc.work_text,#LEVELS_TEXT,0);
for (j=0;j<2;j++)
{
DefineButton(j*25+56,BLOCKS_NUM*BLOCK_SIZE-20, 20,20, j+10,sc.work_button);
if (BLOCK_SIZE == DIFFICULTY_LEV_PARAMS[j*3]) EDI=0x800080;
else EDI=sc.work_button_text;
WriteText(j*25+56+8,BLOCKS_NUM*BLOCK_SIZE-20+7,0x80,EDI,BOARD_SIZES[j],0);
WriteText(j*25+56+9,BLOCKS_NUM*BLOCK_SIZE-20+7,0x80,EDI,BOARD_SIZES[j],0);
}
draw_clicks_num();
draw_field();
 
}
 
 
void new_game()
{
int i, j;
//randomize();
 
CLICKS = 0;
for (i=0;i<BLOCKS_NUM;i++)
for (j=0;j<BLOCKS_NUM;j++)
color_matrix[i*BLOCKS_NUM+j] = random(6);
}
 
 
void fill_field(int new_color_id)
{
int i=0, j=0,
old_color_id=color_matrix[0],
restart;
#define MARKED 6
color_matrix[0]=MARKED;
_RESTART_MARK:
restart=0;
for (i=0;i<BLOCKS_NUM;i++)
for (j=0;j<BLOCKS_NUM;j++)
{
if (color_matrix[i*BLOCKS_NUM+j]<>old_color_id) continue; //åñëè ôèøêà íå íóæíîãî öâåòà èä¸ì äàëüøå
if (color_matrix[i*BLOCKS_NUM+j]==MARKED) continue; //åñëè ôèøêà óæå îòìå÷åíà, èä¸ì äàëåå
if (j>0) && (color_matrix[i*BLOCKS_NUM+j-1]==MARKED) color_matrix[i*BLOCKS_NUM+j]=MARKED; //ñìîòðèì ëåâûé
if (i>0) && (color_matrix[i-1*BLOCKS_NUM+j]==MARKED) color_matrix[i*BLOCKS_NUM+j]=MARKED; //ñìîòðèì âåðõíèé
if (j<BLOCKS_NUM-1) && (color_matrix[i*BLOCKS_NUM+j+1]==MARKED) color_matrix[i*BLOCKS_NUM+j]=MARKED; //ñìîòðèì ïðàâûé
if (i<BLOCKS_NUM-1) && (color_matrix[i+1*BLOCKS_NUM+j]==MARKED) color_matrix[i*BLOCKS_NUM+j]=MARKED; //ñìîòðèì íèæíèé
if (color_matrix[i*BLOCKS_NUM+j]==MARKED) restart=1; //åñëè ôèøêó îòìåòèëè, òî ïîòîì öèêë íóæíî áóäåò ïðîêðóòèòü ñíà÷àëà - ìîæ åù¸ ÷¸ îòìåòèì
}
if (restart) goto _RESTART_MARK;
 
for (i=0;i<BLOCKS_NUM;i++)
for (j=0;j<BLOCKS_NUM;j++)
if (color_matrix[i*BLOCKS_NUM+j]==MARKED) color_matrix[i*BLOCKS_NUM+j]=new_color_id;
}
 
 
int check_for_end()
{
int i, j, ii, jj;
 
if (CLICKS>=MAX_CLICKS) //åñëè ïðîèãðûø
{
if (CLICKS==MAX_CLICKS) //âûèãðûøü íà ïîñëåäíåì õîäå
{
for (i=0;i<BLOCKS_NUM;i++) //ïðîâåðÿåì âñ¸ ëè ïîëå îäíîãî öâåòà, åñëè íåò óõîäèì
for (j=0;j<BLOCKS_NUM;j++)
if (color_matrix[i*BLOCKS_NUM+j]<>color_matrix[0]) goto _LOOSE_MARK;
goto _WIN_MARK;
}
_LOOSE_MARK:
for (i=0;i<14;i++)
for (j=0;j<14;j++)
{
if (BLOCK_SIZE == DIFFICULTY_LEV_PARAMS[0])
{
ii=i;
jj=j;
}
else
{
ii=i*2;
jj=j*2;
}
color_matrix[ii*BLOCKS_NUM+jj]=loose_matrix[i*14+j];
color_matrix[ii+1*BLOCKS_NUM+jj]=loose_matrix[i*14+j];
color_matrix[ii*BLOCKS_NUM+jj+1]=loose_matrix[i*14+j];
color_matrix[ii+1*BLOCKS_NUM+jj+1]=loose_matrix[i*14+j];
draw_field();
//Pause(5);
}
return 1;
}
for (i=0;i<BLOCKS_NUM;i++) //ïðîâåðÿåì âñ¸ ëè ïîëå îäíîãî öâåòà, åñëè íåò óõîäèì
for (j=0;j<BLOCKS_NUM;j++)
if (color_matrix[i*BLOCKS_NUM+j]<>color_matrix[0]) return 0;
 
//âñ¸ ïîëå îäíîãî öâåòà è ôèøåê ìåíüøå MAX_CLICKS -> ïîáåäà
_WIN_MARK:
for (i=0;i<25;i++)
{
new_game();
draw_field();
Pause(7);
}
 
CLICKS=MAX_CLICKS;
for (i=0;i<14;i++)
for (j=0;j<14;j++)
{
if (BLOCK_SIZE == DIFFICULTY_LEV_PARAMS[0]) //çàëèâêà äëÿ ïîëåé ðàçíîãî ðàçìåðà ðàçíàÿ
{
ii=i;
jj=j;
}
else
{
ii=i*2;
jj=j*2;
}
color_matrix[ii*BLOCKS_NUM+jj]=win_matrix[i*14+j];
color_matrix[ii+1*BLOCKS_NUM+jj]=win_matrix[i*14+j];
color_matrix[ii*BLOCKS_NUM+jj+1]=win_matrix[i*14+j];
color_matrix[ii+1*BLOCKS_NUM+jj+1]=win_matrix[i*14+j];
draw_field();
//Pause(5);
}
return 1;
}
 
 
void draw_clicks_num()
{
#define TEXT_X 21
#define TEXT_Y 92
DrawBar(8*6+TEXT_X, TEXT_Y, 6*2,9, sc.work);
WriteText(TEXT_X,TEXT_Y,0x80,sc.work_text,#CLICKS_TEXT,0);
 
if (CLICKS<10) EBX=9*6+TEXT_X;
else EBX=8*6+TEXT_X;
WriteText(EBX,TEXT_Y,0x80,sc.work_text,IntToStr(CLICKS),0);
WriteText(11*6+TEXT_X,TEXT_Y,0x80,sc.work_text,IntToStr(MAX_CLICKS),0);
}
 
 
void draw_field()
{
int i, j;
int color_id;
for (i=0;i<BLOCKS_NUM;i++)
for (j=0;j<BLOCKS_NUM;j++)
{
color_id = color_matrix[i*BLOCKS_NUM+j];
DrawBar(j*BLOCK_SIZE+USER_PANEL_WIDTH, i*BLOCK_SIZE+5, BLOCK_SIZE,BLOCK_SIZE, FIELD_COLORS[color_id]);
}
}
 
 
void help()
{
int i;
loop()
switch (WaitEvent())
{
CASE evButton:
if (GetButtonID()==1) ExitProcess();
break;
CASE evKey:
if (GetKey()==27) ExitProcess(); //Esc
break;
CASE evReDraw:
for (i=0; HELP_TEXT[i]<>0; i++;) {};
DefineAndDrawWindow(500,200,450,i*13+50,0x34,sc.work,0,0,#HELP_WINDOW_CAPTION);
WriteText(6,12,0x80,sc.work_text,HELP_TEXT[0],0); //ýòî äëÿ æèðíîãî øðèôòà
for (i=0; HELP_TEXT[i]<>0; i++;) WriteText(5,i*13+12,0x80,sc.work_text,HELP_TEXT[i],0);
}
}
 
 
stop:
/programs/games/flood-it/trunk/lib/kolibri.h
0,0 → 1,220
//CODED by Veliant, Leency, Nable. GNU GPL licence.
 
#startaddress 0
#code32 TRUE
 
char os_name[8] = {'M','E','N','U','E','T','0','1'};
dword os_version = 0x00000001;
dword start_addr = #main;
dword final_addr = #stop+32;
dword alloc_mem = #0x00010000;
dword x86esp_reg = #0x00010000;
dword I_Param = 0;
dword I_Path = 0;
 
//Events
#define evMouse 6
#define evButton 3
#define evKey 2
#define evReDraw 1
 
//Button options
#define BT_DEL 0x80000000
#define BT_HIDE 0x40000000
#define BT_NOFRAME 0x20000000
 
//-------------------------------------------------------------------------
 
 
struct proc_info{
dword use_cpu;
word pos_in_stack,num_slot,rezerv1;
char name[11];
char rezerv2;
dword adress,use_memory,ID,left,top,width,height;
word status_slot,rezerv3;
dword work_left,work_top,work_width,work_height;
char status_window;
void GetInfo(dword ECX);
byte reserved[1024-71];
#define SelfInfo -1
};
 
inline fastcall void GetProcessInfo(dword EBX, ECX)
{
EAX = 9;
$int 0x40
}
 
struct system_colors{
dword frame,grab,grab_button,grab_button_text,grab_text,work,work_button,work_button_text,work_text,work_graph;
void get();
};
 
void system_colors::get()
{
EAX = 48;
EBX = 3;
ECX = #frame;
EDX = 40;
$int 0x40
}
 
//------------------------------------------------------------------------------
 
inline fastcall dword WaitEvent(){
EAX = 10;
$int 0x40
}
 
 
inline fastcall word GetKey(){ //Gluk fix
EAX = 2; // just read it key from buffer
$int 0x40
EAX = EAX >> 8;
}
 
inline fastcall word GetButtonID(){
EAX = 17;
$int 0x40
EAX = EAX >> 8;
}
 
inline fastcall ExitProcess(){
EAX = -1; // close this program
$int 0x40
}
 
inline fastcall Pause(dword EBX)
{ // ã§ , ¢ á®âëå ¤®«ïå ᥪ㭤ë EBX = value
$mov eax, 5
$int 0x40
}
 
//------------------------------------------------------------------------------
 
char buffer[11]="";
inline fastcall dword IntToStr(dword ESI)
{
$mov edi, #buffer
$mov ecx, 10
$test esi, esi
$jns f1
$mov al, '-'
$stosb
$neg esi
f1:
$mov eax, esi
$push -'0'
f2:
$xor edx, edx
$div ecx
$push edx
$test eax, eax
$jnz f2
f3:
$pop eax
$add al, '0'
$stosb
$jnz f3
$mov eax, #buffer
$ret
}
 
 
//------------------------------------------------------------------------------
 
 
void DefineAndDrawWindow(dword x,y,sizeX,sizeY,byte mainAreaType,dword mainAreaColour,byte headerType,dword headerColour,EDI)
{
EAX = 12; // function 12:tell os about windowdraw
EBX = 1;
$int 0x40
EBX = x << 16 + sizeX;
ECX = y << 16 + sizeY;
EDX = mainAreaType << 24 | mainAreaColour;
ESI = headerType << 24 | headerColour;
$xor eax,eax
$int 0x40
 
EAX = 12; // function 12:tell os about windowdraw
EBX = 2;
$int 0x40
}
 
inline fastcall MoveSize(int EBX,ECX,EDX,ESI)
{
EAX = 67;
$int 0x40
}
 
inline fastcall dword CreateThread(dword ECX,EDX)
{
EAX = 51;
EBX = 1;
$int 0x40
}
 
inline fastcall dword GetSkinWidth()
{
$push ebx
$mov eax, 48
$mov ebx, 4
$int 0x40
$pop ebx
}
 
void WriteText(dword x,y,byte fontType, dword color, EDX, ESI)
{
EAX = 4;
EBX = x<<16+y;
ECX = fontType<<24+color;
$int 0x40;
}
 
void DrawBar(dword x,y,w,h,EDX)
{
EAX = 13;
EBX = x<<16+w;
ECX = y<<16+h;
$int 0x40
}
 
void DefineButton(dword x,y,w,h,EDX,ESI)
{
EAX = 8;
EBX = x<<16+w;
ECX = y<<16+h;
$int 0x40
}
 
void DrawRegion(dword x,y,width,height,EDX)
{
DrawBar(x,y,width,1,EDX);
DrawBar(x,y+height,width,1,EDX);
DrawBar(x,y,1,height,EDX);
DrawBar(x+width,y,1,height+1,EDX);
}
 
inline fastcall dword WriteDebug(dword EDX)
{
$push ebx
$push ecx
$mov eax, 63
$mov ebx, 1
next_char:
$mov ecx, DSDWORD[edx]
$or cl, cl
$jz done
$int 0x40
$inc edx
$jmp next_char
done:
$mov cl, 13
$int 0x40
$mov cl, 10
$int 0x40
$pop ecx
$pop ebx
}
/programs/games/flood-it/trunk/lib/random.h
0,0 → 1,52
/*******************************************************************************
 
MenuetOS MineSweeper
Copyright (C) 2003 Ivan Poddubny
 
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
 
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
 
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 
*******************************************************************************/
 
dword generator; // random number generator - äëÿ ãåíåðàöèè ñëó÷àéíûõ ÷èñåë
 
:int random(int max)
// get pseudo-random number - ïîëó÷èòü ïñåâäîñëó÷àéíîå ÷èñëî
{
$rdtsc // eax & edx
$xor eax,edx
$not eax
 
EBX = generator;
$ror ebx,3
$xor ebx,0xdeadbeef
EBX += EAX;
generator = EBX;
EAX += EBX;
EAX = EAX % max;
return EAX;
}
 
:randomize()
// initialize random number generator - èíèöèàëèçèðîâàòü ãåíåðàòîð ñëó÷àéíûõ ÷èñåë
{
asm
{
mov eax,3
int 0x40
ror eax,16
}
generator = EAX;
}
/programs/games/flood-it/trunk/lib
Property changes:
Added: bugtraq:number
+true
\ No newline at end of property
Added: tsvn:logminsize
+5
\ No newline at end of property
/programs/games/flood-it/trunk
Property changes:
Added: bugtraq:number
+true
\ No newline at end of property
Added: tsvn:logminsize
+5
\ No newline at end of property
/programs/games/flood-it
Property changes:
Added: bugtraq:number
+true
\ No newline at end of property
Added: tsvn:logminsize
+5
\ No newline at end of property