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/programs/develop/libraries/TinyGL/asm_fork/examples/test_glu2.asm
0,0 → 1,493
use32
org 0x0
db 'MENUET01'
dd 1,start,i_end
dd mem,stacktop
dd 0,cur_dir_path
 
include '../../../../../proc32.inc'
include '../../../../../macros.inc'
include '../../../../../develop/libraries/box_lib/load_lib.mac'
include '../../../../../dll.inc'
include '../opengl_const.inc'
include '../../../../../develop/info3ds/info_fun_float.inc'
 
@use_library_mem mem.Alloc,mem.Free,mem.ReAlloc,dll.Load
 
struct FileInfoBlock
Function dd ?
Position dd ?
Flags dd ?
Count dd ?
Buffer dd ?
db ?
FileName dd ?
ends
 
image_data dd 0 ;указатель на временную память, нужен для преобразования изображения
image_data_toolbar dd 0
IMAGE_FILE1_SIZE equ 128*144*3+54 ;размер файла с изображением
 
macro load_image_file path,buf,size { ;макрос для загрузки изображений
;path - может быть переменной или строковым параметром
if path eqtype '' ;проверяем задан ли строкой параметр path
jmp @f
local .path_str
.path_str db path ;формируем локальную переменную
db 0
@@:
;32 - стандартный адрес по которому должен быть буфер с системным путем
copy_path .path_str,[32],file_name,0
else
copy_path path,[32],file_name,0 ;формируем полный путь к файлу изображения, подразумеваем что он в одной папке с программой
end if
stdcall mem.Alloc, dword size ;выделяем память для изображения
mov [buf],eax
mov [run_file_70.Function], 0
mov [run_file_70.Position], 0
mov [run_file_70.Flags], 0
mov [run_file_70.Count], dword size
mov [run_file_70.Buffer], eax
mov byte[run_file_70+20], 0
mov [run_file_70.FileName], file_name
mcall 70,run_file_70 ;загружаем файл изображения
cmp ebx,0xffffffff
je @f
;определяем вид изображения и переводим его во временный буфер image_data
stdcall dword[img_decode], dword[buf],ebx,0
mov dword[image_data],eax
;преобразуем изображение к формату rgb
stdcall dword[img_to_rgb2], dword[image_data],dword[buf]
;удаляем временный буфер image_data
stdcall dword[img_destroy], dword[image_data]
@@:
}
 
offs_zbuf_pbuf equ 24 ;const. from 'zbuffer.inc'
 
align 4
start:
load_libraries l_libs_start,l_libs_end
;проверка на сколько удачно загузились библиотеки
mov ebp,lib_0
.test_lib_open:
cmp dword [ebp+ll_struc_size-4],0
jz @f
mcall -1 ;exit not correct
@@:
add ebp,ll_struc_size
cmp ebp,l_libs_end
jl .test_lib_open
 
mcall 40,0x27
 
stdcall [kosglMakeCurrent], 10,10,[buf_ogl.w],[buf_ogl.h],ctx1
stdcall [glEnable], GL_DEPTH_TEST
stdcall [glEnable], GL_NORMALIZE ;делам нормали одинаковой величины во избежание артефактов
stdcall [gluNewQuadric]
mov [qObj],eax
 
stdcall [glClearColor], 0.25,0.25,0.25,0.0
stdcall [glShadeModel], GL_SMOOTH
 
mov eax,dword[ctx1] ;eax -> TinyGLContext.GLContext
mov eax,[eax] ;eax -> ZBuffer
mov eax,[eax+offs_zbuf_pbuf] ;eax -> ZBuffer.pbuf
mov dword[buf_ogl],eax
 
load_image_file 'font8x9.bmp', image_data_toolbar,IMAGE_FILE1_SIZE
stdcall [buf2d_create_f_img], buf_1,[image_data_toolbar] ;создаем буфер
stdcall mem.Free,[image_data_toolbar] ;освобождаем память
stdcall [buf2d_conv_24_to_8], buf_1,1 ;делаем буфер прозрачности 8 бит
stdcall [buf2d_convert_text_matrix], buf_1
call draw_3d
 
align 4
red_win:
call draw_window
 
align 4
still:
mcall 10
cmp al,1
jz red_win
cmp al,2
jz key
cmp al,3
jz button
jmp still
 
align 4
draw_window:
pushad
mcall 12,1
 
mov edx,0x33ffffff ;0x73ffffff
mcall 0,(50 shl 16)+430,(30 shl 16)+400,,,caption
stdcall [kosglSwapBuffers]
 
mcall 12,2
popad
ret
 
align 4
key:
mcall 2
 
cmp ah,27 ;Esc
je button.exit
 
cmp ah,61 ;+
jne @f
finit
fld dword[scale]
fadd dword[delt_sc]
fst dword[scale]
mov word[NumberSymbolsAD],3
fstp qword[Data_Double]
call DoubleFloat_to_String
mov byte[txt_scale.v],0
stdcall str_cat, txt_scale.v,Data_String
call draw_3d
stdcall [kosglSwapBuffers]
@@:
cmp ah,45 ;-
jne @f
finit
fld dword[scale]
fsub dword[delt_sc]
fst dword[scale]
mov word[NumberSymbolsAD],3
fstp qword[Data_Double]
call DoubleFloat_to_String
mov byte[txt_scale.v],0
stdcall str_cat, txt_scale.v,Data_String
call draw_3d
stdcall [kosglSwapBuffers]
@@:
cmp ah,178 ;Up
jne @f
finit
fld dword[angle_y]
fadd dword[delt_size]
fst dword[angle_y]
mov word[NumberSymbolsAD],2
fstp qword[Data_Double]
call DoubleFloat_to_String
mov byte[txt_angle_y.v],0
stdcall str_cat, txt_angle_y.v,Data_String
call draw_3d
stdcall [kosglSwapBuffers]
@@:
cmp ah,177 ;Down
jne @f
finit
fld dword[angle_y]
fsub dword[delt_size]
fst dword[angle_y]
mov word[NumberSymbolsAD],2
fstp qword[Data_Double]
call DoubleFloat_to_String
mov byte[txt_angle_y.v],0
stdcall str_cat, txt_angle_y.v,Data_String
call draw_3d
stdcall [kosglSwapBuffers]
@@:
cmp ah,176 ;Left
jne @f
finit
fld dword[angle_z]
fadd dword[delt_size]
fst dword[angle_z]
mov word[NumberSymbolsAD],2
fstp qword[Data_Double]
call DoubleFloat_to_String
mov byte[txt_angle_z.v],0
stdcall str_cat, txt_angle_z.v,Data_String
call draw_3d
stdcall [kosglSwapBuffers]
@@:
cmp ah,179 ;Right
jne @f
finit
fld dword[angle_z]
fsub dword[delt_size]
fst dword[angle_z]
mov word[NumberSymbolsAD],2
fstp qword[Data_Double]
call DoubleFloat_to_String
mov byte[txt_angle_z.v],0
stdcall str_cat, txt_angle_z.v,Data_String
call draw_3d
stdcall [kosglSwapBuffers]
@@:
 
jmp still
 
align 4
button:
mcall 17
cmp ah,1
jne still
.exit:
stdcall [gluDeleteQuadric], [qObj]
;stdcall mem.Free,[image_data_toolbar]
mcall -1
 
 
align 4
caption db 'Test gluSphere, [Esc] - exit, [<-],[->],[Up],[Down] - rotate',0
align 4
ctx1 db 28 dup (0) ;TinyGLContext or KOSGLContext
;sizeof.TinyGLContext = 28
 
align 4
draw_3d:
stdcall [glClear], GL_COLOR_BUFFER_BIT + GL_DEPTH_BUFFER_BIT ;очистим буфер цвета и глубины
 
stdcall [glPushMatrix]
call SetLight
 
stdcall [glTranslatef], 0.0,0.0,0.5
stdcall [glScalef], [scale], [scale], [scale]
 
stdcall [glColor3f], 1.0, 1.0, 0.0
stdcall [glRotatef], [angle_z],0.0,0.0,1.0
stdcall [glRotatef], [angle_y],0.0,1.0,0.0
stdcall [gluSphere], [qObj], 1.0, 32,32
 
stdcall [glColor3f], 1.0, 0.0, 0.0
stdcall [glTranslatef], -1.6,0.0,0.0
stdcall [gluSphere], [qObj], 0.55, 16,16
 
stdcall [glColor3f], 0.0, 0.0, 1.0
stdcall [glTranslatef], 3.2,0.0,0.0
stdcall [gluSphere], [qObj], 0.55, 16,16
stdcall [glPopMatrix]
 
stdcall [buf2d_draw_text], buf_ogl, buf_1,txt_scale,5,5,0xffff00
stdcall [buf2d_draw_text], buf_ogl, buf_1,txt_angle_z,5,15,0xffff00
stdcall [buf2d_draw_text], buf_ogl, buf_1,txt_angle_y,5,25,0xffff00
ret
 
align 4
SetLight:
stdcall [glLightfv], GL_LIGHT0, GL_POSITION, light_position
stdcall [glLightfv], GL_LIGHT0, GL_SPOT_DIRECTION, light_dir
 
stdcall [glLightfv], GL_LIGHT0, GL_DIFFUSE, white_light
stdcall [glLightfv], GL_LIGHT0, GL_SPECULAR, white_light
 
stdcall [glEnable], GL_COLOR_MATERIAL
stdcall [glColorMaterial], GL_FRONT, GL_AMBIENT_AND_DIFFUSE
stdcall [glMaterialfv], GL_FRONT, GL_SPECULAR, mat_specular
stdcall [glMaterialf], GL_FRONT, GL_SHININESS, mat_shininess
stdcall [glLightModelfv], GL_LIGHT_MODEL_AMBIENT, lmodel_ambient
 
stdcall [glEnable],GL_LIGHTING
stdcall [glEnable],GL_LIGHT0
ret
 
qObj dd 0
 
scale dd 0.4
delt_sc dd 0.05
angle_z dd 0.0
angle_y dd 0.0
delt_size dd 3.0
 
light_position dd 3.0, 2.0, -10.0, 1.0 ; Расположение источника [0][1][2]
;[3] = (0.0 - бесконечно удаленный источник, 1.0 - источник света на определенном расстоянии)
light_dir dd 0.0,0.0,0.0 ;направление лампы
mat_specular dd 0.1, 0.1, 0.1, 1.0 ; Цвет блика
mat_shininess dd 3.0 ; Размер блика (обратная пропорция)
white_light dd 0.8, 0.8, 0.8, 1.0 ; Цвет и интенсивность освещения, генерируемого источником
lmodel_ambient dd 0.2, 0.2, 0.2, 1.0 ; Параметры фонового освещения
 
;--------------------------------------------------
align 4
import_lib_tinygl:
 
macro E_LIB n
{
n dd sz_#n
}
include '../export.inc'
dd 0,0
macro E_LIB n
{
sz_#n db `n,0
}
include '../export.inc'
 
align 4
import_buf2d:
dd sz_init0
buf2d_create dd sz_buf2d_create
buf2d_create_f_img dd sz_buf2d_create_f_img
buf2d_clear dd sz_buf2d_clear
buf2d_draw dd sz_buf2d_draw
buf2d_delete dd sz_buf2d_delete
buf2d_resize dd sz_buf2d_resize
buf2d_line dd sz_buf2d_line
buf2d_rect_by_size dd sz_buf2d_rect_by_size
buf2d_filled_rect_by_size dd sz_buf2d_filled_rect_by_size
buf2d_circle dd sz_buf2d_circle
buf2d_img_hdiv2 dd sz_buf2d_img_hdiv2
buf2d_img_wdiv2 dd sz_buf2d_img_wdiv2
buf2d_conv_24_to_8 dd sz_buf2d_conv_24_to_8
buf2d_conv_24_to_32 dd sz_buf2d_conv_24_to_32
buf2d_bit_blt dd sz_buf2d_bit_blt
buf2d_bit_blt_transp dd sz_buf2d_bit_blt_transp
buf2d_bit_blt_alpha dd sz_buf2d_bit_blt_alpha
buf2d_curve_bezier dd sz_buf2d_curve_bezier
buf2d_convert_text_matrix dd sz_buf2d_convert_text_matrix
buf2d_draw_text dd sz_buf2d_draw_text
buf2d_crop_color dd sz_buf2d_crop_color
buf2d_offset_h dd sz_buf2d_offset_h
buf2d_flood_fill dd sz_buf2d_flood_fill
buf2d_set_pixel dd sz_buf2d_set_pixel
dd 0,0
sz_init0 db 'lib_init',0
sz_buf2d_create db 'buf2d_create',0
sz_buf2d_create_f_img db 'buf2d_create_f_img',0
sz_buf2d_clear db 'buf2d_clear',0
sz_buf2d_draw db 'buf2d_draw',0
sz_buf2d_delete db 'buf2d_delete',0
sz_buf2d_resize db 'buf2d_resize',0
sz_buf2d_line db 'buf2d_line',0
sz_buf2d_rect_by_size db 'buf2d_rect_by_size',0
sz_buf2d_filled_rect_by_size db 'buf2d_filled_rect_by_size',0
sz_buf2d_circle db 'buf2d_circle',0
sz_buf2d_img_hdiv2 db 'buf2d_img_hdiv2',0
sz_buf2d_img_wdiv2 db 'buf2d_img_wdiv2',0
sz_buf2d_conv_24_to_8 db 'buf2d_conv_24_to_8',0
sz_buf2d_conv_24_to_32 db 'buf2d_conv_24_to_32',0
sz_buf2d_bit_blt db 'buf2d_bit_blt',0
sz_buf2d_bit_blt_transp db 'buf2d_bit_blt_transp',0
sz_buf2d_bit_blt_alpha db 'buf2d_bit_blt_alpha',0
sz_buf2d_curve_bezier db 'buf2d_curve_bezier',0
sz_buf2d_convert_text_matrix db 'buf2d_convert_text_matrix',0
sz_buf2d_draw_text db 'buf2d_draw_text',0
sz_buf2d_crop_color db 'buf2d_crop_color',0
sz_buf2d_offset_h db 'buf2d_offset_h',0
sz_buf2d_flood_fill db 'buf2d_flood_fill',0
sz_buf2d_set_pixel db 'buf2d_set_pixel',0
 
align 4
import_libimg:
dd alib_init1
img_is_img dd aimg_is_img
img_info dd aimg_info
img_from_file dd aimg_from_file
img_to_file dd aimg_to_file
img_from_rgb dd aimg_from_rgb
img_to_rgb dd aimg_to_rgb
img_to_rgb2 dd aimg_to_rgb2
img_decode dd aimg_decode
img_encode dd aimg_encode
img_create dd aimg_create
img_destroy dd aimg_destroy
img_destroy_layer dd aimg_destroy_layer
img_count dd aimg_count
img_lock_bits dd aimg_lock_bits
img_unlock_bits dd aimg_unlock_bits
img_flip dd aimg_flip
img_flip_layer dd aimg_flip_layer
img_rotate dd aimg_rotate
img_rotate_layer dd aimg_rotate_layer
img_draw dd aimg_draw
 
dd 0,0
alib_init1 db 'lib_init',0
aimg_is_img db 'img_is_img',0 ;определяет по данным, может ли библиотека сделать из них изображение
aimg_info db 'img_info',0
aimg_from_file db 'img_from_file',0
aimg_to_file db 'img_to_file',0
aimg_from_rgb db 'img_from_rgb',0
aimg_to_rgb db 'img_to_rgb',0 ;преобразование изображения в данные RGB
aimg_to_rgb2 db 'img_to_rgb2',0
aimg_decode db 'img_decode',0 ;автоматически определяет формат графических данных
aimg_encode db 'img_encode',0
aimg_create db 'img_create',0
aimg_destroy db 'img_destroy',0
aimg_destroy_layer db 'img_destroy_layer',0
aimg_count db 'img_count',0
aimg_lock_bits db 'img_lock_bits',0
aimg_unlock_bits db 'img_unlock_bits',0
aimg_flip db 'img_flip',0
aimg_flip_layer db 'img_flip_layer',0
aimg_rotate db 'img_rotate',0
aimg_rotate_layer db 'img_rotate_layer',0
aimg_draw db 'img_draw',0
 
;--------------------------------------------------
system_dir_0 db '/sys/lib/'
lib_name_0 db 'tinygl.obj',0
system_dir_1 db '/sys/lib/'
lib_name_1 db 'buf2d.obj',0
system_dir_2 db '/sys/lib/'
lib_name_2 db 'libimg.obj',0
err_msg_found_lib_0 db 'Sorry I cannot load library ',39,'tinygl.obj',39,0
err_msg_found_lib_1 db 'Sorry I cannot load library ',39,'buf2d.obj',39,0
err_msg_found_lib_2 db 'Sorry I cannot load library ',39,'libimg.obj',39,0
head_f_i:
head_f_l db 'System error',0
err_msg_import_0 db 'Error on load import library ',39,'tinygl.obj',39,0
err_msg_import_1 db 'Error on load import library ',39,'buf2d.obj',39,0
err_msg_import_2 db 'Error on load import library ',39,'libimg.obj',39,0
;--------------------------------------------------
 
txt_scale:
db 'Scale: '
.v:
db 0
rb 10
 
txt_angle_z:
db 'Rotate z: '
.v:
db 0
rb 10
 
txt_angle_y:
db 'Rotate y: '
.v:
db 0
rb 10
 
align 4
buf_ogl:
dd 0 ;указатель на буфер изображения
dw 10,10 ;+4 left,top
.w: dd 400
.h: dd 350
dd 0,24 ;+16 color,bit in pixel
 
align 4
buf_1:
dd 0 ;указатель на буфер изображения
dw 25,25 ;+4 left,top
dd 128,144 ;+8 w,h
dd 0,24 ;+16 color,bit in pixel
 
align 4
l_libs_start:
lib_0 l_libs lib_name_0, cur_dir_path, library_path, system_dir_0,\
err_msg_found_lib_0, head_f_l, import_lib_tinygl,err_msg_import_0,head_f_i
lib_1 l_libs lib_name_1, cur_dir_path, library_path, system_dir_1,\
err_msg_found_lib_1, head_f_l, import_buf2d, err_msg_import_1,head_f_i
lib_2 l_libs lib_name_2, cur_dir_path, file_name, system_dir_2,\
err_msg_found_lib_2, head_f_l, import_libimg, err_msg_import_2, head_f_i
l_libs_end:
 
align 4
i_end:
run_file_70 FileInfoBlock
align 16
rb 4096
stacktop:
cur_dir_path rb 4096
library_path rb 4096
file_name rb 4096
mem:
/programs/develop/libraries/TinyGL/asm_fork/light.asm
208,7 → 208,7
fmulp
fdiv dword[an180f]
fcos
fstp dword[edi+offs_ligh_spot_cutoff] ;l.cos_spot_cutoff=cos(a * M_PI / 180.0)
fstp dword[edi+offs_ligh_cos_spot_cutoff] ;l.cos_spot_cutoff=cos(a * M_PI / 180.0)
jmp .end_f
@@:
ffree st0