0,0 → 1,90 |
/* |
uFMOD AC97SND codec header file |
Target OS: KolibriOS |
Compiler: Visual C |
|
NOTE: ufmod.obj should be rebuilt setting UF_MODE=AC97SND |
in order to make it usable in AC97SND player. |
|
The Infinity Sound driver handle should be available as |
a public symbol named hSound. It is so when using Serge's |
sound.lib. |
*/ |
|
#ifdef __cplusplus |
extern "C" { |
#endif |
|
/* HANDLE uFMOD_LoadSong(char *lpXM); |
--- |
Description: |
--- |
Loads the given XM song and starts playing it as soon as you |
call uFMOD_WaveOut for the first time. It will stop any |
currently playing song before loading the new one. Heap should |
be initialized before calling this function! |
--- |
Parameters: |
--- |
lpXM |
Specifies the filename of the song to load. |
--- |
Return Values: |
--- |
On success, returns a non zero value. Returns 0 on failure. |
*/ |
int __cdecl uFMOD_LoadSong(char*); |
|
/* int uFMOD_WaveOut(SNDBUF hBuff) |
--- |
Description: |
--- |
Updates the internal playback buffer. |
--- |
Parameters: |
--- |
hBuff |
The Infinity Sound buffer to update. |
--- |
Remarks: |
--- |
Playback doesn't actually begin when calling uFMOD_LoadSong, |
but when calling uFMOD_WaveOut after a successful uFMOD_LoadSong |
call. Afterwards, you should call uFMOD_WaveOut repeatedly at |
least once every 250 ms to prevent "buffer underruns". |
uFMOD_WaveOut is a non-blocking function. |
--- |
Return Values: |
--- |
Returns non zero on error. |
*/ |
int __cdecl uFMOD_WaveOut(unsigned int); |
|
/* void uFMOD_StopSong(void) |
--- |
Description: |
--- |
Stops the currently playing song, freeing the associated |
resources. |
--- |
Remarks: |
--- |
Does nothing if no song is playing at the time the call is made. |
*/ |
void __cdecl uFMOD_StopSong(); |
|
/* unsigned char* _uFMOD_GetTitle(void) |
--- |
Description: |
--- |
Returns the current song's title. |
--- |
Remarks: |
--- |
Not every song has a title, so be prepared to get an empty string. |
*/ |
unsigned char* __cdecl uFMOD_GetTitle(); |
|
#ifdef __cplusplus |
} |
#endif |