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Regard whitespace Rev 2281 → Rev 2282

/programs/games/flood-it/trunk/flood-it.c
120,15 → 120,15
{
case evButton:
id = GetButtonID();
if (id==1) || (id==4) ExitProcess();
if (id==2) goto _NEW_GAME_MARK;
if (id==3) goto _HELP_MARK;
if (id>=100) make_turn(id-100);
IF (id==1) || (id==4) ExitProcess();
IF (id==2) goto _NEW_GAME_MARK;
IF (id==3) goto _HELP_MARK;
IF (id>=100) make_turn(id-100);
if (id>=10)
{
id=id-10*3;
if (BLOCK_SIZE == DIFFICULTY_LEV_PARAMS[id]) break; //âûáðàí òîò æå ðàçìåð
IF (BLOCK_SIZE == DIFFICULTY_LEV_PARAMS[id]) break; //âûáðàí òîò æå ðàçìåð
BLOCK_SIZE = DIFFICULTY_LEV_PARAMS[id]; //ðàçìåð êâàäðàòèêà
BLOCKS_NUM = DIFFICULTY_LEV_PARAMS[id+1]; //êîëè÷åñòâî êâàäðàòèêîâ ïî Õ è ïî Y
141,14 → 141,14
break;
case evKey:
key = GetKey();
if (key==027) //Escape
IF (key==027) //Escape
ExitProcess();
if (key==050) //F1
IF (key==050) //F1
{
_HELP_MARK:
CreateThread(#help,#stak);
}
if (key==051) //F2
IF (key==051) //F2
{
_NEW_GAME_MARK:
new_game();
155,12 → 155,12
draw_clicks_num();
draw_field();
}
if (key==113) make_turn(0); //Q
if (key==119) make_turn(1); //W
if (key==101) make_turn(2); //E
if (key==097) make_turn(3); //A
if (key==115) make_turn(4); //S
if (key==100) make_turn(5); //D
IF (key==113) make_turn(0); //Q
IF (key==119) make_turn(1); //W
IF (key==101) make_turn(2); //E
IF (key==097) make_turn(3); //A
IF (key==115) make_turn(4); //S
IF (key==100) make_turn(5); //D
break;
case evReDraw:
draw_window();
171,8 → 171,8
 
void make_turn(int turn_id)
{
if (color_matrix[0]==turn_id) return; //åñëè öâåò ïåðâîé ôèøêè òàêîé æå, èãíîðèðóåì áåññìûñëåííûé õîä
if (CLICKS>=MAX_CLICKS) return; //åñëè èãðà çàêîí÷åíà
IF (color_matrix[0]==turn_id) return; //åñëè öâåò ïåðâîé ôèøêè òàêîé æå, èãíîðèðóåì áåññìûñëåííûé õîä
IF (CLICKS>=MAX_CLICKS) return; //åñëè èãðà çàêîí÷åíà
CLICKS++;
draw_clicks_num();
194,12 → 194,12
//ïðîâåðÿåì íå ñõëîïíóòî ëè îêíî â çàãîëîâîê
GetProcessInfo(#Form, SelfInfo);
if (Form.height==GetSkinWidth()+3) return;
IF (Form.height==GetSkinWidth()+3) return;
//çàêðàøèâàåì ôîí -> óìåíüøàåò ïåðåðèñîâêó
for (i=0;i<=4;i++)
{
if (i<>4)
IF (i<>4)
DrawRegion(USER_PANEL_WIDTH+i-5,i, BLOCK_SIZE*BLOCKS_NUM +9-i-i, BLOCK_SIZE*BLOCKS_NUM+9-i-i, sc.work);
else
DrawRegion(USER_PANEL_WIDTH+i-5,i, BLOCK_SIZE*BLOCKS_NUM +9-i-i, BLOCK_SIZE*BLOCKS_NUM+9-i-i, sc.work_graph); //îáîäîê
224,7 → 224,7
{
DefineButton(j*25+56,BLOCKS_NUM*BLOCK_SIZE-20, 20,20, j+10,sc.work_button);
if (BLOCK_SIZE == DIFFICULTY_LEV_PARAMS[j*3]) EDI=0x800080;
IF (BLOCK_SIZE == DIFFICULTY_LEV_PARAMS[j*3]) EDI=0x800080;
else EDI=sc.work_button_text;
WriteText(j*25+56+8,BLOCKS_NUM*BLOCK_SIZE-20+7,0x80,EDI,BOARD_SIZES[j],0);
268,21 → 268,21
for (i=0;i<BLOCKS_NUM;i++)
for (j=0;j<BLOCKS_NUM;j++)
{
if (color_matrix[i*BLOCKS_NUM+j]<>old_color_id) continue; //åñëè ôèøêà íå íóæíîãî öâåòà èä¸ì äàëüøå
if (color_matrix[i*BLOCKS_NUM+j]==MARKED) continue; //åñëè ôèøêà óæå îòìå÷åíà, èä¸ì äàëåå
IF (color_matrix[i*BLOCKS_NUM+j]<>old_color_id) continue; //åñëè ôèøêà íå íóæíîãî öâåòà èä¸ì äàëüøå
IF (color_matrix[i*BLOCKS_NUM+j]==MARKED) continue; //åñëè ôèøêà óæå îòìå÷åíà, èä¸ì äàëåå
if (j>0) && (color_matrix[i*BLOCKS_NUM+j-1]==MARKED) color_matrix[i*BLOCKS_NUM+j]=MARKED; //ñìîòðèì ëåâûé
if (i>0) && (color_matrix[i-1*BLOCKS_NUM+j]==MARKED) color_matrix[i*BLOCKS_NUM+j]=MARKED; //ñìîòðèì âåðõíèé
if (j<BLOCKS_NUM-1) && (color_matrix[i*BLOCKS_NUM+j+1]==MARKED) color_matrix[i*BLOCKS_NUM+j]=MARKED; //ñìîòðèì ïðàâûé
if (i<BLOCKS_NUM-1) && (color_matrix[i+1*BLOCKS_NUM+j]==MARKED) color_matrix[i*BLOCKS_NUM+j]=MARKED; //ñìîòðèì íèæíèé
IF (j>0) && (color_matrix[i*BLOCKS_NUM+j-1]==MARKED) color_matrix[i*BLOCKS_NUM+j]=MARKED; //ñìîòðèì ëåâûé
IF (i>0) && (color_matrix[i-1*BLOCKS_NUM+j]==MARKED) color_matrix[i*BLOCKS_NUM+j]=MARKED; //ñìîòðèì âåðõíèé
IF (j<BLOCKS_NUM-1) && (color_matrix[i*BLOCKS_NUM+j+1]==MARKED) color_matrix[i*BLOCKS_NUM+j]=MARKED; //ñìîòðèì ïðàâûé
IF (i<BLOCKS_NUM-1) && (color_matrix[i+1*BLOCKS_NUM+j]==MARKED) color_matrix[i*BLOCKS_NUM+j]=MARKED; //ñìîòðèì íèæíèé
if (color_matrix[i*BLOCKS_NUM+j]==MARKED) restart=1; //åñëè ôèøêó îòìåòèëè, òî ïîòîì öèêë íóæíî áóäåò ïðîêðóòèòü ñíà÷àëà - ìîæ åù¸ ÷¸ îòìåòèì
IF (color_matrix[i*BLOCKS_NUM+j]==MARKED) restart=1; //åñëè ôèøêó îòìåòèëè, òî ïîòîì öèêë íóæíî áóäåò ïðîêðóòèòü ñíà÷àëà - ìîæ åù¸ ÷¸ îòìåòèì
}
if (restart) goto _RESTART_MARK;
IF (restart) goto _RESTART_MARK;
 
for (i=0;i<BLOCKS_NUM;i++)
for (j=0;j<BLOCKS_NUM;j++)
if (color_matrix[i*BLOCKS_NUM+j]==MARKED) color_matrix[i*BLOCKS_NUM+j]=new_color_id;
IF (color_matrix[i*BLOCKS_NUM+j]==MARKED) color_matrix[i*BLOCKS_NUM+j]=new_color_id;
}
 
 
292,11 → 292,11
 
if (CLICKS>=MAX_CLICKS) //åñëè ïðîèãðûø
{
if (CLICKS==MAX_CLICKS) //âûèãðûøü íà ïîñëåäíåì õîäå
IF (CLICKS==MAX_CLICKS) //âûèãðûøü íà ïîñëåäíåì õîäå
{
for (i=0;i<BLOCKS_NUM;i++) //ïðîâåðÿåì âñ¸ ëè ïîëå îäíîãî öâåòà, åñëè íåò óõîäèì
for (j=0;j<BLOCKS_NUM;j++)
if (color_matrix[i*BLOCKS_NUM+j]<>color_matrix[0]) goto _LOOSE_MARK;
IF (color_matrix[i*BLOCKS_NUM+j]<>color_matrix[0]) goto _LOOSE_MARK;
goto _WIN_MARK;
}
305,7 → 305,7
for (i=0;i<14;i++)
for (j=0;j<14;j++)
{
if (BLOCK_SIZE == DIFFICULTY_LEV_PARAMS[0])
IF (BLOCK_SIZE == DIFFICULTY_LEV_PARAMS[0])
{
ii=i;
jj=j;
328,7 → 328,7
for (i=0;i<BLOCKS_NUM;i++) //ïðîâåðÿåì âñ¸ ëè ïîëå îäíîãî öâåòà, åñëè íåò óõîäèì
for (j=0;j<BLOCKS_NUM;j++)
if (color_matrix[i*BLOCKS_NUM+j]<>color_matrix[0]) return 0;
IF (color_matrix[i*BLOCKS_NUM+j]<>color_matrix[0]) return 0;
 
//âñ¸ ïîëå îäíîãî öâåòà è ôèøåê ìåíüøå MAX_CLICKS -> ïîáåäà
346,7 → 346,7
for (i=0;i<14;i++)
for (j=0;j<14;j++)
{
if (BLOCK_SIZE == DIFFICULTY_LEV_PARAMS[0]) //çàëèâêà äëÿ ïîëåé ðàçíîãî ðàçìåðà ðàçíàÿ
IF (BLOCK_SIZE == DIFFICULTY_LEV_PARAMS[0]) //çàëèâêà äëÿ ïîëåé ðàçíîãî ðàçìåðà ðàçíàÿ
{
ii=i;
jj=j;
376,7 → 376,7
WriteText(TEXT_X,TEXT_Y,0x80,sc.work_text,#CLICKS_TEXT,0);
 
if (CLICKS<10) EBX=9*6+TEXT_X;
IF (CLICKS<10) EBX=9*6+TEXT_X;
else EBX=8*6+TEXT_X;
WriteText(EBX,TEXT_Y,0x80,sc.work_text,IntToStr(CLICKS),0);
407,10 → 407,10
switch (WaitEvent())
{
CASE evButton:
if (GetButtonID()==1) ExitProcess();
IF (GetButtonID()==1) ExitProcess();
break;
CASE evKey:
if (GetKey()==27) ExitProcess(); //Esc
IF (GetKey()==27) ExitProcess(); //Esc
break;
CASE evReDraw:
for (i=0; HELP_TEXT[i]<>0; i++;) {};