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Regard whitespace Rev 1804 → Rev 1805

/programs/games/rforces/trunk/objects.h
0,0 → 1,466
/* Rocket Forces
* Filename: objects.h
* Version 0.1
* Copyright (c) Serial 2007
*/
 
 
void ppx(int x, int y, int color);
void pline(int x1, int y1, int x2, int y2, int color);
void draw4(int x1, int y1, int x2, int y2, int x3, int y3, int x4, int y4, int color);
 
 
class cBuilding
{
public:
void Draw(int x, int y, int color)
{
draw4(x, y, x+10, y-5, x+20, y, x, y, color);
draw4(x, y, x+20, y, x+20, y+11, x, y+11, color);
draw4(x+3, y+3, x+8, y+3, x+8, y+8, x+3, y+8, color);
draw4(x+15, y+3, x+20, y+3, x+20, y+11, x+15, y+11, color);
}
};
 
class cCursor
{
public:
cCursor()
{
cx = -1;
cy = -1;
}
void Delete(int color)
{
ppx(cx, cy, color);
 
ppx(cx-3, cy, color);
ppx(cx-4, cy, color);
ppx(cx-5, cy, color);
ppx(cx, cy-3, color);
ppx(cx, cy-4, color);
ppx(cx, cy-5, color);
ppx(cx-1, cy-3, color);
ppx(cx-2, cy-3, color);
ppx(cx-3, cy-3, color);
ppx(cx-3, cy-2, color);
ppx(cx-3, cy-1, color);
ppx(cx+1, cy-3, color);
 
ppx(cx+3, cy, color);
ppx(cx+4, cy, color);
ppx(cx+5, cy, color);
ppx(cx, cy+3, color);
ppx(cx, cy+4, color);
ppx(cx, cy+5, color);
ppx(cx+1, cy+3, color);
ppx(cx+2, cy+3, color);
ppx(cx+3, cy+3, color);
ppx(cx+3, cy+2, color);
ppx(cx+3, cy+1, color);
ppx(cx+1, cy-3, color);
ppx(cx-1, cy+3, color);
}
void Draw(int x, int y, int color)
{
if (cx!=x || cy!=y)
{
Delete(BG_COLOR);
cx = x;
cy = y;
ppx(cx, cy, color);
 
ppx(cx-3, cy, color);
ppx(cx-4, cy, color);
ppx(cx-5, cy, color);
ppx(cx, cy-3, color);
ppx(cx, cy-4, color);
ppx(cx, cy-5, color);
ppx(cx-1, cy-3, color);
ppx(cx-2, cy-3, color);
//ppx(cx-3, cy-3, color);
ppx(cx-3, cy-2, color);
ppx(cx-3, cy-1, color);
ppx(cx+1, cy-3, color);
 
ppx(cx+3, cy, color);
ppx(cx+4, cy, color);
ppx(cx+5, cy, color);
ppx(cx, cy+3, color);
ppx(cx, cy+4, color);
ppx(cx, cy+5, color);
ppx(cx+1, cy+3, color);
ppx(cx+2, cy+3, color);
//ppx(cx+3, cy+3, color);
ppx(cx+3, cy+2, color);
ppx(cx+3, cy+1, color);
ppx(cx+1, cy-3, color);
ppx(cx-1, cy+3, color);
}
}
private:
int cx, cy;
};
 
class cExplode
{
public:
cExplode()
{
cx = -1;
cy = -1;
}
void Enable(int cx, int cy)
{
step = 1;
cExplode::cx = cx;
cExplode::cy = cy;
}
int IsEnabled(void)
{
if (cx==-1 && cy==-1)
{
return 0;
}
else
{
return 1;
}
}
void Draw(int r, int color)
{
int d=3-2*r, x=-1, y=r;
while (x++<y)
{
ppx(cx+x, cy+y, color);
ppx(cx+x, cy-y, color);
ppx(cx-x, cy+y, color);
ppx(cx-x, cy-y, color);
ppx(cx+y, cy+x, color);
ppx(cx+y, cy-x, color);
ppx(cx-y, cy+x, color);
ppx(cx-y, cy-x, color);
if (d<0)
{
d += 4*x+6;
}
else
{
d += 4*(x-y)+10;
y--;
}
}
}
void DrawNext(int color)
{
if (step>=EXP_RAD)
{
Disable(BG_COLOR);
}
else
{
Draw(step, BG_COLOR);
Draw(++step, color);
}
}
void Disable(int color)
{
Draw(step, color);
cx = -1;
cy = -1;
}
int cx, cy;
int step;
};
 
class cRocket
{
public:
cRocket()
{
cx = -1;
cy = -1;
}
void Enable(int x, int y, int width, int height, int cx, int cy)
{
coord[0][0] = x;
coord[0][1] = y;
coord[1][0] = x+width;
coord[1][1] = y;
coord[2][0] = x+width;
coord[2][1] = y+height;
coord[3][0] = x;
coord[3][1] = y+height;
cRocket::cx = cx;
cRocket::cy = cy;
for (int j=0; j<4; j++)
{
dist[j] = sqrt((double)((coord[j][0]-cx)*(coord[j][0]-cx)+(coord[j][1]-cy)*(coord[j][1]-cy)));
fi[j] = acos((coord[j][0]-cx)/dist[j]);
if (coord[j][1]<cy) fi[j]*=-1;
fire[j][0] = -1;
fire[j][1] = -1;
}
}
int IsEnabled(void)
{
if (cx==-1 && cy==-1)
{
return 0;
}
else
{
return 1;
}
}
void Draw(int color)
{
draw4(coord[0][0], coord[0][1], coord[1][0], coord[1][1], coord[2][0], coord[2][1], coord[3][0], coord[3][1], color);
if (fire[3][0]!=-1 || fire[3][1]!=-1)
{
ppx(fire[3][0], fire[3][1], BG_COLOR);
}
}
void DrawAngle(int mx, int my, int color)
{
// Delete old rectangle
Draw(BG_COLOR);
 
// Draw new rectangle
double a;
long int dx = (long int) (cx-mx)*(cx-mx);
long int dy = (long int) (cy-my)*(cy-my);
if (cx!=mx || cy!=my)
{
a = -M_PI/2+acos((cx-mx)/sqrt((double)(dx+dy)));
for (int j=0; j<4; j++)
{
coord[j][0] = round_int((double)(cx+dist[j]*cos(a+fi[j])));
coord[j][1] = round_int((double)(cy+dist[j]*sin(a+fi[j])));
}
}
draw4(coord[0][0], coord[0][1], coord[1][0], coord[1][1], coord[2][0], coord[2][1], coord[3][0], coord[3][1], color);
for (int i=3; i>0; i--)
{
fire[i][0] = fire[i-1][0];
fire[i][1] = fire[i-1][1];
}
fire[0][0] = cx;
fire[0][1] = cy;
for (int i=1; i<4; i++)
{
if (fire[i][0]!=-1 || fire[i][1]!=-1) ppx(fire[i][0], fire[i][1], SMOKE_COLOR);
}
}
void Disable(int color)
{
for (int i=0; i<4; i++)
{
ppx(fire[i][0], fire[i][1], color);
fire[i][0] = 0;
fire[i][1] = 0;
}
Draw(color);
cx = -1;
cy = -1;
}
int cx, cy;
protected:
int coord[4][2];
double dist[4];
double fi[4];
int fire[4][2];
};
 
class cBomb: public cRocket
{
public:
void Draw(int color)
{
draw4(coord[0][0], coord[0][1], coord[1][0], coord[1][1], coord[2][0], coord[2][1], coord[3][0], coord[3][1], color);
ppx(cx-1, coord[2][1]+1, color);
ppx(cx, coord[2][1]+1, color);
ppx(cx+1, coord[2][1]+1, color);
for (int i=1; i<4; i++)
{
if (fire[i][0]!=-1 || fire[i][1]!=-1)
{
if (i==1)
{
ppx(fire[i][0]-1, fire[i][1], BG_COLOR);
ppx(fire[i][0]+1, fire[i][1], BG_COLOR);
}
else
{
ppx(fire[i][0], fire[i][1], BG_COLOR);
}
}
}
}
void DrawAngle(int mx, int my, int color)
{
// Delete old rectangle
Draw(BG_COLOR);
 
// Draw new rectangle
for (int j=0; j<4; j++)
{
coord[j][1] += B_SPEED;
}
draw4(coord[0][0], coord[0][1], coord[1][0], coord[1][1], coord[2][0], coord[2][1], coord[3][0], coord[3][1], color);
ppx(cx-1, coord[2][1]+1, color);
ppx(cx, coord[2][1]+1, color);
ppx(cx+1, coord[2][1]+1, color);
for (int i=3; i>0; i--)
{
fire[i][0] = fire[i-1][0];
fire[i][1] = fire[i-1][1];
}
fire[0][0] = cx;
fire[0][1] = cy;
for (int i=1; i<4; i++)
{
if (fire[i][0]!=-1 || fire[i][1]!=-1)
{
if (i==1)
{
ppx(fire[i][0]-1, fire[i][1], SMOKE_COLOR);
ppx(fire[i][0]+1, fire[i][1], SMOKE_COLOR);
}
else
{
ppx(fire[i][0], fire[i][1], SMOKE_COLOR);
}
}
}
}
void Disable(int color)
{
for (int i=0; i<4; i++)
{
ppx(fire[i][0], fire[i][1], color);
fire[i][0] = 0;
fire[i][1] = 0;
}
Draw(color);
cx = -1;
cy = -1;
}
};
 
class cGun: public cRocket
{
public:
void Enable(int x, int y, int width, int height, int cx, int cy)
{
old_mx = -1;
old_my = -1;
coord[0][0] = x;
coord[0][1] = y;
coord[1][0] = x+width;
coord[1][1] = y;
coord[2][0] = x+width;
coord[2][1] = y+height;
coord[3][0] = x;
coord[3][1] = y+height;
cRocket::cx = cx;
cRocket::cy = cy;
for (int j=0; j<4; j++)
{
dist[j] = sqrt((double)((coord[j][0]-cx)*(coord[j][0]-cx)+(coord[j][1]-cy)*(coord[j][1]-cy)));
fi[j] = acos((coord[j][0]-cx)/dist[j]);
if (coord[j][1]<cy) fi[j]*=-1;
}
}
void DrawAngle(int mx, int my, int color)
{
if (old_mx!=mx || old_my!=my)
{
// Delete old rectangle
old_mx = mx;
old_my = my;
Draw(BG_COLOR);
 
// Draw new rectangle
double a;
long int dx = (long int)(cx-mx)*(cx-mx);
long int dy = (long int)(cy-my)*(cy-my);
if (my<=cy && (cx!=mx || cy!=my))
{
a = -M_PI/2+acos((cx-mx)/sqrt((double)(dx+dy)));
for (int j=0; j<4; j++)
{
coord[j][0] = round_int((double)(cx+dist[j]*cos(a+fi[j])));
coord[j][1] = round_int((double)(cy+dist[j]*sin(a+fi[j])));
}
}
draw4(coord[0][0], coord[0][1], coord[1][0], coord[1][1], coord[2][0], coord[2][1], coord[3][0], coord[3][1], color);
draw4(cx-14, cy+2, cx+14, cy+2, cx+14, cy+18, cx-14, cy+18, color);
}
}
protected:
int old_mx, old_my;
};
 
class cCross
{
public:
cCross()
{
x = -1;
y = -1;
}
void Enable(int x, int y)
{
cCross::x = x;
cCross::y = y;
size = 2;
}
int IsEnabled(void)
{
if (x == -1 && y == -1)
{
return 0;
}
else
{
return 1;
}
}
void Draw(int color)
{
pline(x-size, y, x+size, y, color);
pline(x, y-size, x, y+size, color);
ppx(x, y, BG_COLOR);
}
void Disable(int color)
{
pline(x-size, y, x+size, y, color);
pline(x, y-size, x, y+size, color);
x = -1;
y = -1;
}
int x, y;
protected:
int size;
};
 
 
void ppx(int x, int y, int color)
{
if (x >= 0 && x < WINDOW_WIDTH && y >= 0 && y < WINDOW_HEIGHT) kos_PutPixel(x, y, color);
}
 
void pline(int x1, int y1, int x2, int y2, int color)
{
kos_DrawLine(x1, y1, x2, y2, color);
}
 
 
void draw4(int x1, int y1, int x2, int y2, int x3, int y3, int x4, int y4, int color)
{
pline(x1, y1, x2, y2, color);
pline(x2, y2, x3, y3, color);
pline(x3, y3, x4, y4, color);
pline(x4, y4, x1, y1, color);
}