Subversion Repositories Kolibri OS

Compare Revisions

Regard whitespace Rev 5267 → Rev 5268

/programs/games/nsider/include/SHIMATH.H
File deleted
/programs/games/nsider/include/LEVELS.H
File deleted
/programs/games/nsider/include/DRAW2D.H
File deleted
/programs/games/nsider/include/Draw2D.h
0,0 → 1,234
void draw_window() {
_ksys_window_redraw(1);
_ksys_draw_window(0, 0, ScreenX, ScreenY, 0, 0, 0, 0, 0);
_ksys_window_redraw(2);
}
 
void DrawLine(int x0, int y0, int x1, int y1, int color) {
int Temp = 0;
int x=0;
int y=0;
 
//cases when line is out of screen
if (y0 < 0 && y1 < 0) return;
if (y0 >Height - 1 && y1>Height - 1) return;
if (x0 < 0 && x1 < 0) return;
if (x0>Width - 1 && x1>Width - 1) return;
 
if ((x1 - x0) == 0) {
if (y1 == min(y0, y1)) {
Temp = y1;
y1 = y0;
y0 = Temp;
}
//correcting borders
if (y0 < 0) y0 = 0;
if (y1>Height - 1) y1 = Height - 1;
for (y = y0; y <= y1; y++) {
BufferDraw[x0][y] = color;
if (x0+1<=Width-1) BufferDraw[x0+1][y] = color;
}
}
else if ((y1 - y0) == 0) {
if (x1 == min(x0, x1)) {
Temp = x1;
x1 = x0;
x0 = Temp;
}
if (x0 < 0) x0 = 0;
if (x1>Width - 1) x1 = Width - 1;
for (x = x0; x < x1; x++) {
BufferDraw[x][y0] = color;
if (y0+1<=Height-1) BufferDraw[x][y0+1] = color;
}
}
else {
int PartX=0;
int PartY=0;
 
int LeftX=min(x0,x1);
if (LeftX<0) LeftX=0;
if (LeftX>Width-1) LeftX=Width-1;
 
int RightX=max(x0,x1);
if (RightX<0) RightX=0;
if (RightX>Width-1) RightX=Width-1;
 
int LeftY=min(y0,y1);
if (LeftY<0) LeftY=0;
if (LeftY>Height-1) LeftY=Height-1;
 
int RightY=max(y0,y1);
if (RightY<0) RightY=0;
if (RightY>Height-1) RightY=Height-1;
 
if (RightX-LeftX>=RightY-LeftY) {
for (x=LeftX; x<=RightX; x++) {
y=(y1-y0)*(x-x0)/(x1-x0)+y0;
if (y<0) continue;
BufferDraw[x][y]=color;
if (y+1<=Height-1) BufferDraw[x][y+1]=color;
}
} else {
for (y=LeftY; y<=RightY; y++) {
x=(x1-x0)*(y-y0)/(y1-y0)+x0;
if (x<0) continue;
BufferDraw[x][y]=color;
if (x+1<=Width-1) BufferDraw[x+1][y]=color;
}
}
 
}
}
 
void DrawText(int x, int y, char Text[] , int color) {
int i=0;
for (i=0; Text[i]!='\0'; i++) {
int j=0;
unsigned char isMatch=0;
for (j=0; Alphabet[j]!='\0'; j++) {
if (Text[i]==Alphabet[j]) {
isMatch=1;
break;
}
}
if (isMatch==0) {
x+=17;
continue;
}
int bitLen=15;
int bitX=0;
int bitY=0;
for (bitX=0; bitX<bitLen; bitX++) {
for (bitY=0; bitY<bitLen; bitY++) {
if (*(AlphaGraphic[j]+bitY*bitLen+bitX)==1) {
if (x+bitX>=0 && x+bitX<=(Width-1) && y+bitY>=0 && y+bitY<=(Height-1)) BufferDraw[x+bitX][y+bitY]=color;
}
}
}
x+=bitLen+2;
}
}
 
void DrawPit (int x, int y, int color) {
DrawLine (0+x,43+y,15+x,10+y,color);
DrawLine (15+x,10+y,30+x,43+y,color);
DrawLine (0+x,43+y,30+x,43+y,color);
}
 
void DrawBlock (int x, int y, int color) {
DrawLine (0+x,0+y,40+x,0+y,color);
DrawLine (40+x,0+y,40+x,40+y,color);
DrawLine (40+x,40+y,0+x,40+y,color);
DrawLine (0+x,40+y,0+x,0+y,color);
}
 
void DrawHero (int x, int y, int Verts, int InitAngle, int color) {
int R=25;
int PointX1=x+FloatToInt(R*sin(InitAngle));
int PointY1=y-FloatToInt(R*cos(InitAngle));
int PointX2=0;
int PointY2=0;
int i=0;
for (i=0; i<Verts; i++) {
InitAngle=(InitAngle+360/Verts)%360;
PointX2=x+FloatToInt(R*sin(InitAngle));
PointY2=y-FloatToInt(R*cos(InitAngle));
DrawLine(PointX1,PointY1,PointX2,PointY2,color);
PointX1=PointX2;
PointY1=PointY2;
CollideVerts[i][0]=PointX1;
CollideVerts[i][1]=PointY1;
 
}
}
 
void DrawBatut (int x, int y, int color) {
DrawLine (x,y+20,x+43,y+20,color);
DrawLine (x+43,y+20,x+43,y+43,color);
DrawLine (x+43,y+43,x,y+43,color);
DrawLine (x,y+43,x,y+20,color);
DrawLine (x+10+2,y+35,x+30+2,y+35,color);
DrawLine (x+10+2,y+35,x+20+2,y+27,color);
DrawLine (x+20+2,y+27,x+30+2,y+35,color);
 
}
void DrawFlag (int x,int y, int color) {
DrawLine (x,y,x,y+43,color);
DrawLine (x,y+43,x+10,y+43,color);
DrawLine (x,y,x+30,y,color);
DrawLine (x+30,y,x+30,y+20,color);
DrawLine (x,y+20,x+30,y+20,color);
DrawText (x+10,y+4,"c",color);
}
 
void DrawScreen (int x,int y,int xsize, int ysize, void* image) {
asm volatile("int $0x40"::"a"(7),"b"(image),"c"((xsize<<16)+ysize),"d"((x<<16)+y):"memory");
}
 
void DrawTitle (int x, int y, int color) {
int i=0;
//n
for (i=0; i<=10; i++) {
DrawLine (x,y+i,x+70,y+i,color);
DrawLine (x+i,y,x+i,y+80, color);
DrawLine (x+i+70,y+10,x+i+70,y+80,color);
}
//-
for (i=0; i<=10; i++) {
DrawLine (x+100,y+30+i,x+130,y+30+i,color);
}
//S
for (i=0; i<=10; i++) {
DrawLine (x+160,y+i,x+220, y+i, color);
DrawLine (x+150+i,y+10,x+150+i,y+30,color);
DrawLine (x+150,y+30+i,x+210,y+30+i,color);
DrawLine (x+210+i,y+40,x+210+i,y+70,color);
DrawLine (x+150,y+70+i,x+210,y+70+i,color);
 
}
//i
for (i=0; i<=10; i++) {
DrawLine (x+240,y+i,x+255,y+i,color);
DrawLine (x+242+i,y+20,x+242+i,y+80,color);
}
//D
for (i=0; i<=10; i++) {
DrawLine (x+270,y+i,x+320,y+i,color);
DrawLine (x+270+i,y,x+270+i,y+80,color);
DrawLine (x+270,y+i+70,x+320,y+70+i,color);
DrawLine (x+320+i,y+10,x+320+i,y+70,color);
}
//E
for (i=0; i<=10; i++) {
DrawLine (x+350,y+i,x+410,y+i, color);
DrawLine (x+350,y+35+i,x+410,y+35+i,color);
DrawLine (x+350,y+70+i,x+410,y+70+i,color);
}
//R
for (i=0; i<=10; i++) {
DrawLine (x+430,y+i,x+480,y+i,color);
DrawLine (x+430+i,y,x+430+i,y+80,color);
DrawLine (x+480+i,y+10,x+480+i,y+40,color);
DrawLine (x+430,y+40+i,x+480,y+40+i,color);
DrawLine (x+480+i,y+52,x+480+i,y+80,color);
}
}
 
void DrawPew (int x,int y,int frame,int color) {
frame-=15;
DrawLine (x,y-25-frame,x,y-30-frame,color);
DrawLine (x,y+25+frame,x,y+30+frame,color);
DrawLine (x+25+frame,y,x+30+frame,y,color);
DrawLine (x-25-frame,y,x-30-frame,y,color);
DrawLine (x+15+frame,y+15+frame,x+20+frame,y+20+frame,color);
DrawLine (x-15-frame,y-15-frame,x-20-frame,y-20-frame,color);
DrawLine (x-15-frame,y+15+frame,x-20-frame,y+20+frame,color);
DrawLine (x+15+frame,y-15-frame,x+20+frame,y-20-frame,color);
}
 
 
 
 
 
 
/programs/games/nsider/include/Levels.h
0,0 → 1,236
#define LEVEL_MAXLEN 400
#define CONST_SPEED 5
 
 
int DataBase[100][3];
int Objects=0;
 
 
unsigned char USER_LEVEL0[9][LEVEL_MAXLEN]={{}};
unsigned char USER_LEVEL1[9][LEVEL_MAXLEN]={{}};
unsigned char USER_LEVEL2[9][LEVEL_MAXLEN]={{}};
//note: [0][0] holds Length high part, [0][1] length lo part, [0][2] holds column to read
unsigned char Lvl03[9][LEVEL_MAXLEN]=
{
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
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};
 
//lvl 1 NI
 
unsigned char Lvl04[9][LEVEL_MAXLEN]=
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};
 
 
//lvl 2 NO GEME NO RAIFU
 
unsigned char Lvl05[9][LEVEL_MAXLEN]=
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//lvl 3 1+2
 
unsigned char Lvl06[9][LEVEL_MAXLEN]=
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//lvl 4 NANO
 
unsigned char Lvl07[9][LEVEL_MAXLEN]=
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};
 
 
 
 
//lvl 5 MIGI
 
unsigned char Lvl08[9][LEVEL_MAXLEN]=
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};
 
 
 
//lvl 6 WWW(TETRIS)
 
unsigned char Lvl09[9][LEVEL_MAXLEN]=
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};
 
 
 
 
 
//???bonus lvl NO MERCY(PF)???
 
unsigned char Lvl10[9][LEVEL_MAXLEN]=
{{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,2,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,2,2,2,2,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,0,0,0,0,2,2,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,1,1,1,1,0,1,0,0,1,0,0,1,1,1,0,0,1,0,1,1,1,0,0,0,1,0,1,1,1,0,1,0,0,1,0,0,0,1,0,1,1,1,1,0,1,0,0,1,0,1,1,1,0,0,0,1,1,1,0,0,0,1,1,0,0,1,1,1,0,1,0,0,1,0,0,1,1,1,0,1,0,0,0,1,0,1,1,1,0,0,0,1,1,0,0,1,0,0,1,0,1,1,1,0,1,1,1,0,0,1,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,0,0,0,0,2,2,0,0,0,0,0,0,0,0,0,0,1,0,1,0,0,1,0,0,1,0,1,0,0,1,0,0,1,0,0,1,0,0,0,1,0,0,1,0,0,0,0,0,1,0,0,1,0,0,0,1,0,1,0,0,1,0,0,1,0,1,0,0,1,0,1,0,0,1,0,0,1,0,0,1,0,1,0,0,1,0,0,1,0,0,1,1,1,1,0,0,1,0,0,0,1,1,0,0,1,0,1,0,0,1,0,1,0,0,0,0,1,0,0,1,0,1,0,0,0,1,0,0,1,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,2,0,0,0,0,0,2,0,0,0,0,0,0,0,2,2,0,0,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,1,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,0,0,0,2,2,2,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,1,0,1,0,0,1,0,0,1,0,0,1,0,1,0,1,0,0,1,0,0,1,0,0,1,0,0,0,0,0,0,0,1,0,0,0,1,0,0,1,0,1,0,0,1,0,1,1,1,0,0,0,1,1,1,0,0,1,1,1,1,0,0,1,0,0,1,0,0,1,0,0,1,1,1,0,1,0,1,0,1,0,1,0,0,1,0,1,1,1,0,0,1,1,1,1,0,1,1,1,0,1,1,1,0,0,1,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,2,0,0,0,2,0,1,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,1,1,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,2,0,0,0,2,2,2,2,0,0,0,2,2,2,1,0,0,0,0,0,0,0,0,0,1,0,0,0,1,1,1,1,0,0,1,1,0,0,0,1,1,1,0,0,1,0,1,1,1,0,0,0,1,0,0,1,0,0,1,0,0,0,0,1,0,0,0,1,1,1,1,0,0,1,1,0,0,1,0,0,1,0,0,1,0,0,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,0,1,0,0,1,1,0,1,0,0,1,0,0,0,1,0,0,1,0,0,1,0,1,0,0,0,1,0,1,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0},
{0,0,0,1,0,0,0,1,0,1,1,1,1,1,0,1,1,1,1,1,0,0,1,1,1,1,0,1,1,1,0,0,0,1,1,1,0,1,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,2,0,3,1,0,0,0,0,0,0,0,0,0,0,0,1,1,2,1,2,1,2,0,0,0,0,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,0,0,1,0,0,0,1,0,0,1,1,1,1,0,0,1,1,1,3,0,0,1,1,1,0,0,1,0,0,1,1,1,1,0,0,1,0,2,2,0,0,2,2,2,2,0,0,2,2,2,2,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,1,0,0,0,1,0,1,1,1,0,0,1,1,0,0,0,1,0,0,1,0,1,1,1,0,1,0,0,1,0,1,1,1,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0},
{0,0,0,1,1,0,0,1,0,1,0,0,0,1,0,1,0,0,1,0,1,0,1,0,0,0,0,1,0,0,1,0,1,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,2,0,1,2,2,2,1,0,0,0,0,0,0,0,1,0,2,0,2,0,2,0,0,1,1,1,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,1,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,0,0,3,0,0,0,1,1,0,0,1,1,0,0,1,1,0,0,1,0,0,0,1,0,0,0,1,0,0,1,0,0,1,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,1,0,0,1,0,0,0,0,0,1,0,2,2,3,3,2,2,2,2,3,2,2,2,2,2,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0},
{0,0,0,1,0,1,0,1,0,1,0,0,0,1,0,1,0,0,1,0,1,0,1,1,1,1,0,1,1,1,1,0,1,0,0,0,0,0,0,1,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,1,2,0,0,3,0,0,0,1,0,2,0,2,0,2,0,0,0,0,0,1,1,1,2,0,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,1,0,1,0,0,0,1,0,0,1,0,1,0,1,0,0,1,0,0,1,0,0,1,1,1,0,0,0,1,0,0,1,0,1,0,0,1,1,1,1,0,0,1,0,2,2,2,2,2,2,2,2,2,2,2,2,2,2,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0},
{0,0,0,1,0,0,1,1,0,1,0,0,0,1,0,1,0,0,1,0,1,0,1,0,0,0,0,1,0,1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,0,0,2,0,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,1,0,2,0,2,0,2,0,0,0,0,0,0,0,0,1,1,1,2,2,0,0,0,1,0,0,1,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,1,0,1,0,0,0,1,0,0,1,0,0,1,1,0,0,1,0,0,1,0,0,1,0,1,0,0,0,1,0,0,1,0,1,0,0,1,0,0,0,0,0,0,0,2,2,2,2,2,2,2,2,2,2,2,2,2,2,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0},
{3,0,0,1,0,0,0,1,0,1,1,1,1,1,0,1,0,0,1,0,1,0,1,1,1,1,0,1,0,0,1,0,0,1,1,1,0,0,0,1,0,0,0,0,1,1,0,0,0,3,1,2,3,2,2,2,2,1,0,0,0,3,1,1,1,2,2,2,1,1,1,1,2,3,0,0,1,0,0,0,1,0,0,0,1,0,0,0,0,0,3,0,1,0,2,0,2,0,2,0,0,3,0,0,0,0,0,0,0,0,1,1,1,0,0,1,0,0,1,0,0,1,0,0,1,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,2,2,2,2,2,2,2,2,1,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,0,0,1,0,0,0,1,0,0,0,0,1,0,0,1,0,0,0,1,0,0,1,1,1,1,0,0,1,0,0,1,0,0,1,1,1,0,0,1,0,0,1,1,1,1,0,0,1,0,2,2,2,2,2,2,2,2,2,2,2,2,2,2,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0}
};
 
 
 
 
//current column, level speed, HeroSides
int LevelProps[11][3]= {{0,5,3},
{0,5,3},
{0,5,3},
{0,5,3},
{0,5,4},
{0,5,5},
{0,5,6},
{0,5,7},
{0,5,8},
{0,5,9},
{0,5,10}};
 
unsigned char *Levels[11]={&USER_LEVEL0[0][0],&USER_LEVEL1[0][0],&USER_LEVEL2[0][0],&Lvl03[0][0],&Lvl04[0][0],&Lvl05[0][0],&Lvl06[0][0],&Lvl07[0][0],&Lvl08[0][0],&Lvl09[0][0],&Lvl10[0][0]};
 
void Update();
void CleanDataBase();
void ResetLevel (int level);
 
void ReadLevel (int level) {
int CurColumn=LevelProps[level][0];
if (CurColumn>=LEVEL_MAXLEN || *(Levels[level]+CurColumn)==5) {
if (CURRENT_LEVEL==10) {
DrawText (40,300,"congratulations you are winner",GLOBAL_FRONTCOLOR);
GLOBAL_CHECKPOINT=0;
ResetLevel (CURRENT_LEVEL);
MAX_LEVEL=10;
HeroY=100;
Update();
_ksys_delay(200);
GAME_TYPE=4;
return;
}
if (CURRENT_LEVEL<3) {
DrawText (200,300,"level completed",GLOBAL_FRONTCOLOR);
GLOBAL_CHECKPOINT=0;
ResetLevel (CURRENT_LEVEL);
HeroY=100;
Update();
_ksys_delay(200);
GAME_TYPE=3;
Panel=1;
return;
} else {
if (TO_NEXT_LEVEL==0) TO_NEXT_LEVEL=1;
return;
}
}
int Cell=0;
 
GLOBAL_SPEED=LevelProps[level][1];
int CurType=0;
//init
DataBase[Objects][0]=0;
DataBase[Objects][1]=Width;
DataBase[Objects][2]=0;
Objects++;
 
for (Cell=0; Cell<9; Cell++) {
CurType=*(Levels[level]+Cell*LEVEL_MAXLEN+CurColumn);
if (CurType>0) {
DataBase[Objects][0]=CurType;
DataBase[Objects][1]=Width;
DataBase[Objects][2]=43*(Cell+1)+70;
if (CurType==4) CurrentCheck=CurColumn;
Objects++;
}
}
LevelProps[level][0]++;
}
 
void ResetLevel (int level) {
Objects=0;
LevelProps[level][0]=GLOBAL_CHECKPOINT;
}
 
 
void CleanDataBase () {
int i=0;
for (i=0; i<Objects; i++) {
if (DataBase[i][1]<-50) {
int j=0;
for (j=i+1; j<Objects; j++) {
DataBase[j-1][0]=DataBase[j][0];
DataBase[j-1][1]=DataBase[j][1];
DataBase[j-1][2]=DataBase[j][2];
}
Objects--;
i--;
}
}
}
 
 
 
 
/programs/games/nsider/include/Shimath.h
0,0 → 1,83
const float sctable[91]={0.000,0.017,0.035,0.052,0.069,0.087,0.104,0.121,0.139,0.156,0.173,
0.190,0.207,0.225,0.242,0.259,0.275,0.292,0.309,0.325,0.342,
0.358,0.374,0.390,0.406,0.422,0.438,0.454,0.469,0.485,0.500,
0.515,0.530,0.545,0.560,0.573,0.588,0.602,0.616,0.629,0.643,
0.656,0.669,0.682,0.695,0.707,0.719,0.731,0.743,0.754,0.766,
0.777,0.788,0.798,0.809,0.819,0.829,0.838,0.848,0.857,0.866,
0.875,0.883,0.891,0.899,0.906,0.913,0.920,0.927,0.934,0.939,
0.945,0.951,0.956,0.961,0.965,0.970,0.974,0.978,0.982,0.985,
0.987,0.990,0.992,0.994,0.996,0.997,0.998,0.999,0.999,1.000};
 
float sin (int angle) {
float res=1;
angle%=360;
if (angle>180) res=-1;
if (angle>=0 && angle<=90) return (res*sctable[angle]);
if (angle>90 && angle<=180) return (res*sctable[180-angle]);
if (angle>180 && angle<=270) return (res*sctable[angle-180]);
if (angle>270) return (res*sctable[360-angle]);
return res;
}
 
float cos (int angle) {
float res=1;
angle%=360;
if (angle>90 && angle<270) res=-1;
if (angle>=0 && angle<=90) return (res*sctable[90-angle]);
if (angle>90 && angle<=180) return (res*sctable[angle-90]);
if (angle>180 && angle<=270) return (res*sctable[90-(angle-180)]);
if (angle>270) return (res*sctable[90-(360-angle)]);
return res;
}
 
int FloatToInt (float a) {
int sign=1;
int result=0;
if (a<1 && a>(-1)) return 0;
if (a<0) {
sign=-1;
a*=(-1);
}
while (a>=1) {
a--;
result++;
}
return (result*sign);
}
 
int min (int a, int b) {
if (a<=b) return a;
return b;
}
 
int max (int a, int b) {
if (a>=b) return a;
return b;
}
 
void IntToStr (int Value, char Str[]) {
char Stack[100]="";
int StackLen=0;
if (Value==0) {
Str[0]='0';
Str[1]='\0';
return;
}
while (Value!=0) {
Stack[StackLen]=Value%10+48;
Value/=10;
StackLen++;
}
int i=0;
for (i=0; i<StackLen; i++) {
Str[i]=Stack[StackLen-i-1];
}
Str[i]='\0';
}
 
int Abs (int a) {
if (a<0) return (-1)*a;
return a;
}