16,16 → 16,6 |
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int kk = 20; // (rskos_get_time()/1) % 160; |
// |
// unsigned char *c = game.framebuffer.data; |
// |
// int i; |
// for (i = 0; i < w*h*4; i+=4) { |
// c[i+0] = 10; // i/w/3; |
// c[i+1] = (( (1*i)*(i + kk)/70) & 5) ? 70 : 0; |
// c[i+2] = 50; |
// c[i+3] = i % 128; |
// }; |
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texture_clear(&game.framebuffer, game.bg_color ); |
32,18 → 22,9 |
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game.bg_color = COLOR_BLACK; |
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// texture_clear(&game.tex); |
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// texture_draw(&game.framebuffer, &game.tex, 40, 40, DRAW_MODE_ADDITIVE); |
// texture_draw(&game.framebuffer, &game.tex, 70, 50, DRAW_MODE_ADDITIVE); |
// texture_draw(&game.framebuffer, &game.tex, 20, 60, DRAW_MODE_ADDITIVE); |
// texture_draw(&game.framebuffer, &game.tex, 60, 70, DRAW_MODE_ADDITIVE); |
// |
// texture_draw(&game.framebuffer, &game.tex, 111, 150, DRAW_MODE_ADDITIVE); |
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int i, c, c2, c3; |
for (i = 0; i < 100; i++) { |
// DEBUG10f("i = %d, v1 = %.4f, v2 = %.4f \n", i, rs_noise(kk+100, kk+i)*10, rs_noise(kk+200, kk+i+300)*10); |
c = (0.5+0.45*rs_noise(kk+150, kk+i))*255; |
c2 = c + 0.05*rs_noise(kk+150, kk+i)*255; |
c3 = c2; // (0.5+0.49*rs_noise(kk+150, kk+i+2))*255; |
209,9 → 190,6 |
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// game_textout( 2, 12, 2, L_TECHDEMO_LINE2 ); |
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}; |
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texture_draw(&game.tex_ground, &game.tex_clouds, game.tz, 0, /* game.tx, game.ty, */ DRAW_MODE_ADDITIVE | DRAW_TILED_FLAG ); |