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/programs/games/flood-it/trunk/lib/kolibri.h
0,0 → 1,220
//CODED by Veliant, Leency, Nable. GNU GPL licence.
 
#startaddress 0
#code32 TRUE
 
char os_name[8] = {'M','E','N','U','E','T','0','1'};
dword os_version = 0x00000001;
dword start_addr = #main;
dword final_addr = #stop+32;
dword alloc_mem = #0x00010000;
dword x86esp_reg = #0x00010000;
dword I_Param = 0;
dword I_Path = 0;
 
//Events
#define evMouse 6
#define evButton 3
#define evKey 2
#define evReDraw 1
 
//Button options
#define BT_DEL 0x80000000
#define BT_HIDE 0x40000000
#define BT_NOFRAME 0x20000000
 
//-------------------------------------------------------------------------
 
 
struct proc_info{
dword use_cpu;
word pos_in_stack,num_slot,rezerv1;
char name[11];
char rezerv2;
dword adress,use_memory,ID,left,top,width,height;
word status_slot,rezerv3;
dword work_left,work_top,work_width,work_height;
char status_window;
void GetInfo(dword ECX);
byte reserved[1024-71];
#define SelfInfo -1
};
 
inline fastcall void GetProcessInfo(dword EBX, ECX)
{
EAX = 9;
$int 0x40
}
 
struct system_colors{
dword frame,grab,grab_button,grab_button_text,grab_text,work,work_button,work_button_text,work_text,work_graph;
void get();
};
 
void system_colors::get()
{
EAX = 48;
EBX = 3;
ECX = #frame;
EDX = 40;
$int 0x40
}
 
//------------------------------------------------------------------------------
 
inline fastcall dword WaitEvent(){
EAX = 10;
$int 0x40
}
 
 
inline fastcall word GetKey(){ //Gluk fix
EAX = 2; // just read it key from buffer
$int 0x40
EAX = EAX >> 8;
}
 
inline fastcall word GetButtonID(){
EAX = 17;
$int 0x40
EAX = EAX >> 8;
}
 
inline fastcall ExitProcess(){
EAX = -1; // close this program
$int 0x40
}
 
inline fastcall Pause(dword EBX)
{ // ã§ , ¢ á®âëå ¤®«ïå ᥪ㭤ë EBX = value
$mov eax, 5
$int 0x40
}
 
//------------------------------------------------------------------------------
 
char buffer[11]="";
inline fastcall dword IntToStr(dword ESI)
{
$mov edi, #buffer
$mov ecx, 10
$test esi, esi
$jns f1
$mov al, '-'
$stosb
$neg esi
f1:
$mov eax, esi
$push -'0'
f2:
$xor edx, edx
$div ecx
$push edx
$test eax, eax
$jnz f2
f3:
$pop eax
$add al, '0'
$stosb
$jnz f3
$mov eax, #buffer
$ret
}
 
 
//------------------------------------------------------------------------------
 
 
void DefineAndDrawWindow(dword x,y,sizeX,sizeY,byte mainAreaType,dword mainAreaColour,byte headerType,dword headerColour,EDI)
{
EAX = 12; // function 12:tell os about windowdraw
EBX = 1;
$int 0x40
EBX = x << 16 + sizeX;
ECX = y << 16 + sizeY;
EDX = mainAreaType << 24 | mainAreaColour;
ESI = headerType << 24 | headerColour;
$xor eax,eax
$int 0x40
 
EAX = 12; // function 12:tell os about windowdraw
EBX = 2;
$int 0x40
}
 
inline fastcall MoveSize(int EBX,ECX,EDX,ESI)
{
EAX = 67;
$int 0x40
}
 
inline fastcall dword CreateThread(dword ECX,EDX)
{
EAX = 51;
EBX = 1;
$int 0x40
}
 
inline fastcall dword GetSkinWidth()
{
$push ebx
$mov eax, 48
$mov ebx, 4
$int 0x40
$pop ebx
}
 
void WriteText(dword x,y,byte fontType, dword color, EDX, ESI)
{
EAX = 4;
EBX = x<<16+y;
ECX = fontType<<24+color;
$int 0x40;
}
 
void DrawBar(dword x,y,w,h,EDX)
{
EAX = 13;
EBX = x<<16+w;
ECX = y<<16+h;
$int 0x40
}
 
void DefineButton(dword x,y,w,h,EDX,ESI)
{
EAX = 8;
EBX = x<<16+w;
ECX = y<<16+h;
$int 0x40
}
 
void DrawRegion(dword x,y,width,height,EDX)
{
DrawBar(x,y,width,1,EDX);
DrawBar(x,y+height,width,1,EDX);
DrawBar(x,y,1,height,EDX);
DrawBar(x+width,y,1,height+1,EDX);
}
 
inline fastcall dword WriteDebug(dword EDX)
{
$push ebx
$push ecx
$mov eax, 63
$mov ebx, 1
next_char:
$mov ecx, DSDWORD[edx]
$or cl, cl
$jz done
$int 0x40
$inc edx
$jmp next_char
done:
$mov cl, 13
$int 0x40
$mov cl, 10
$int 0x40
$pop ecx
$pop ebx
}
/programs/games/flood-it/trunk/lib/random.h
0,0 → 1,52
/*******************************************************************************
 
MenuetOS MineSweeper
Copyright (C) 2003 Ivan Poddubny
 
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
 
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
 
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 
*******************************************************************************/
 
dword generator; // random number generator - äëÿ ãåíåðàöèè ñëó÷àéíûõ ÷èñåë
 
:int random(int max)
// get pseudo-random number - ïîëó÷èòü ïñåâäîñëó÷àéíîå ÷èñëî
{
$rdtsc // eax & edx
$xor eax,edx
$not eax
 
EBX = generator;
$ror ebx,3
$xor ebx,0xdeadbeef
EBX += EAX;
generator = EBX;
EAX += EBX;
EAX = EAX % max;
return EAX;
}
 
:randomize()
// initialize random number generator - èíèöèàëèçèðîâàòü ãåíåðàòîð ñëó÷àéíûõ ÷èñåë
{
asm
{
mov eax,3
int 0x40
ror eax,16
}
generator = EAX;
}
/programs/games/flood-it/trunk/lib/.
Property changes:
Added: bugtraq:number
+true
\ No newline at end of property
Added: tsvn:logminsize
+5
\ No newline at end of property