38,12 → 38,12 |
// |
char *gameWndTitle; |
#if LANG == RUS |
char gameWndTitle1[] = " à ® ¦¤ñâ ⥡ï :)"; |
char gameWndTitle2[] = "ã ¢®â..."; |
char gameWndTitle1[] = " à ® ¦¤ñâ ⥡ï :)\0"; |
char gameWndTitle2[] = "ã ¢®â...\0"; |
char gameOverText[] = " «ìè¥ ¤®à®£¨ ¥â!"; |
#else |
char gameWndTitle1[] = "Pharaoh waits for you :)"; |
char gameWndTitle2[] = "Well..."; |
char gameWndTitle1[] = "Pharaoh waits for you :)\0"; |
char gameWndTitle2[] = "Well...\0"; |
char gameOverText[] = "No further way!"; |
#endif |
// |
1427,17 → 1427,12 |
kos_DefineAndDrawWindow( |
WNDLEFT, WNDTOP, |
gcx + 1, gcy + 21, |
0, 0x0, |
0x14, 0x0, |
0, WNDHEADCOLOUR, |
WNDHEADCOLOUR |
gameWndTitle |
); |
// çàãîëîâîê îêíà |
kos_WriteTextToWindow( |
4, 7, |
0x10, WNDTITLECOLOUR, |
gameWndTitle, strlen(gameWndTitle) |
); |
// |
kos_ChangeWindowCaption(gameWndTitle); |
gameFace.Draw( 1, 21 ); |
drawGameMap(); |
drawGameMeters(); |