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Regard whitespace Rev 4480 → Rev 4481

/programs/games/fara/trunk/gameWnd.cpp
38,12 → 38,12
//
char *gameWndTitle;
#if LANG == RUS
char gameWndTitle1[] = "” à ®­ ¦¤ñâ ⥡ï :)";
char gameWndTitle2[] = "ã ¢®â...";
char gameWndTitle1[] = "” à ®­ ¦¤ñâ ⥡ï :)\0";
char gameWndTitle2[] = "ã ¢®â...\0";
char gameOverText[] = "„ «ìè¥ ¤®à®£¨ ­¥â!";
#else
char gameWndTitle1[] = "Pharaoh waits for you :)";
char gameWndTitle2[] = "Well...";
char gameWndTitle1[] = "Pharaoh waits for you :)\0";
char gameWndTitle2[] = "Well...\0";
char gameOverText[] = "No further way!";
#endif
//
1427,17 → 1427,12
kos_DefineAndDrawWindow(
WNDLEFT, WNDTOP,
gcx + 1, gcy + 21,
0, 0x0,
0x14, 0x0,
0, WNDHEADCOLOUR,
WNDHEADCOLOUR
gameWndTitle
);
// çàãîëîâîê îêíà
kos_WriteTextToWindow(
4, 7,
0x10, WNDTITLECOLOUR,
gameWndTitle, strlen(gameWndTitle)
);
//
kos_ChangeWindowCaption(gameWndTitle);
gameFace.Draw( 1, 21 );
drawGameMap();
drawGameMeters();