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// Emacs style mode select -*- C++ -*- |
//----------------------------------------------------------------------------- |
// |
// $Id:$ |
// |
// Copyright (C) 1993-1996 by id Software, Inc. |
// |
// This source is available for distribution and/or modification |
// only under the terms of the DOOM Source Code License as |
// published by id Software. All rights reserved. |
// |
// The source is distributed in the hope that it will be useful, |
// but WITHOUT ANY WARRANTY; without even the implied warranty of |
// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License |
// for more details. |
// |
// DESCRIPTION: |
// The not so system specific sound interface. |
// |
//----------------------------------------------------------------------------- |
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#ifndef __S_SOUND__ |
#define __S_SOUND__ |
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#ifdef __GNUG__ |
#pragma interface |
#endif |
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// |
// Initializes sound stuff, including volume |
// Sets channels, SFX and music volume, |
// allocates channel buffer, sets S_sfx lookup. |
// |
void |
S_Init |
( int sfxVolume, |
int musicVolume ); |
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// |
// Per level startup code. |
// Kills playing sounds at start of level, |
// determines music if any, changes music. |
// |
void S_Start(void); |
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// |
// Start sound for thing at <origin> |
// using <sound_id> from sounds.h |
// |
void |
S_StartSound |
( void* origin, |
int sound_id ); |
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// Will start a sound at a given volume. |
void |
S_StartSoundAtVolume |
( void* origin, |
int sound_id, |
int volume ); |
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// Stop sound for thing at <origin> |
void S_StopSound(void* origin); |
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// Start music using <music_id> from sounds.h |
void S_StartMusic(int music_id); |
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// Start music using <music_id> from sounds.h, |
// and set whether looping |
void |
S_ChangeMusic |
( int music_id, |
int looping ); |
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// Stops the music fer sure. |
void S_StopMusic(void); |
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// Stop and resume music, during game PAUSE. |
void S_PauseSound(void); |
void S_ResumeSound(void); |
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// |
// Updates music & sounds |
// |
void S_UpdateSounds(void* listener); |
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void S_SetMusicVolume(int volume); |
void S_SetSfxVolume(int volume); |
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#endif |
//----------------------------------------------------------------------------- |
// |
// $Log:$ |
// |
//----------------------------------------------------------------------------- |