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// Emacs style mode select -*- C++ -*- |
//----------------------------------------------------------------------------- |
// |
// $Id:$ |
// |
// Copyright (C) 1993-1996 by id Software, Inc. |
// |
// This source is available for distribution and/or modification |
// only under the terms of the DOOM Source Code License as |
// published by id Software. All rights reserved. |
// |
// The source is distributed in the hope that it will be useful, |
// but WITHOUT ANY WARRANTY; without even the implied warranty of |
// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License |
// for more details. |
// |
// DESCRIPTION: |
// System specific interface stuff. |
// |
//----------------------------------------------------------------------------- |
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#ifndef __R_DRAW__ |
#define __R_DRAW__ |
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#ifdef __GNUG__ |
#pragma interface |
#endif |
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extern lighttable_t* dc_colormap; |
extern int dc_x; |
extern int dc_yl; |
extern int dc_yh; |
extern fixed_t dc_iscale; |
extern fixed_t dc_texturemid; |
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// first pixel in a column |
extern byte* dc_source; |
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// The span blitting interface. |
// Hook in assembler or system specific BLT |
// here. |
void R_DrawColumn (void); |
void R_DrawColumnLow (void); |
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// The Spectre/Invisibility effect. |
void R_DrawFuzzColumn (void); |
void R_DrawFuzzColumnLow (void); |
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// Draw with color translation tables, |
// for player sprite rendering, |
// Green/Red/Blue/Indigo shirts. |
void R_DrawTranslatedColumn (void); |
void R_DrawTranslatedColumnLow (void); |
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void |
R_VideoErase |
( unsigned ofs, |
int count ); |
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extern int ds_y; |
extern int ds_x1; |
extern int ds_x2; |
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extern lighttable_t* ds_colormap; |
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extern fixed_t ds_xfrac; |
extern fixed_t ds_yfrac; |
extern fixed_t ds_xstep; |
extern fixed_t ds_ystep; |
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// start of a 64*64 tile image |
extern byte* ds_source; |
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extern byte* translationtables; |
extern byte* dc_translation; |
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// Span blitting for rows, floor/ceiling. |
// No Sepctre effect needed. |
void R_DrawSpan (void); |
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// Low resolution mode, 160x200? |
void R_DrawSpanLow (void); |
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void |
R_InitBuffer |
( int width, |
int height ); |
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// Initialize color translation tables, |
// for player rendering etc. |
void R_InitTranslationTables (void); |
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// Rendering function. |
void R_FillBackScreen (void); |
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// If the view size is not full screen, draws a border around it. |
void R_DrawViewBorder (void); |
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#endif |
//----------------------------------------------------------------------------- |
// |
// $Log:$ |
// |
//----------------------------------------------------------------------------- |