0,0 → 1,4670 |
// Emacs style mode select -*- C++ -*- |
//----------------------------------------------------------------------------- |
// |
// $Id:$ |
// |
// Copyright (C) 1993-1996 by id Software, Inc. |
// |
// This source is available for distribution and/or modification |
// only under the terms of the DOOM Source Code License as |
// published by id Software. All rights reserved. |
// |
// The source is distributed in the hope that it will be useful, |
// but WITHOUT ANY WARRANTY; without even the implied warranty of |
// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License |
// for more details. |
// |
// $Log:$ |
// |
// DESCRIPTION: |
// Thing frame/state LUT, |
// generated by multigen utilitiy. |
// This one is the original DOOM version, preserved. |
// |
//----------------------------------------------------------------------------- |
|
static const char |
rcsid[] = "$Id: info.c,v 1.3 1997/01/26 07:45:00 b1 Exp $"; |
|
// Data. |
#include "sounds.h" |
#include "m_fixed.h" |
|
#ifdef __GNUG__ |
#pragma implementation "info.h" |
#endif |
#include "info.h" |
|
#include "p_mobj.h" |
|
char *sprnames[NUMSPRITES] = { |
"TROO","SHTG","PUNG","PISG","PISF","SHTF","SHT2","CHGG","CHGF","MISG", |
"MISF","SAWG","PLSG","PLSF","BFGG","BFGF","BLUD","PUFF","BAL1","BAL2", |
"PLSS","PLSE","MISL","BFS1","BFE1","BFE2","TFOG","IFOG","PLAY","POSS", |
"SPOS","VILE","FIRE","FATB","FBXP","SKEL","MANF","FATT","CPOS","SARG", |
"HEAD","BAL7","BOSS","BOS2","SKUL","SPID","BSPI","APLS","APBX","CYBR", |
"PAIN","SSWV","KEEN","BBRN","BOSF","ARM1","ARM2","BAR1","BEXP","FCAN", |
"BON1","BON2","BKEY","RKEY","YKEY","BSKU","RSKU","YSKU","STIM","MEDI", |
"SOUL","PINV","PSTR","PINS","MEGA","SUIT","PMAP","PVIS","CLIP","AMMO", |
"ROCK","BROK","CELL","CELP","SHEL","SBOX","BPAK","BFUG","MGUN","CSAW", |
"LAUN","PLAS","SHOT","SGN2","COLU","SMT2","GOR1","POL2","POL5","POL4", |
"POL3","POL1","POL6","GOR2","GOR3","GOR4","GOR5","SMIT","COL1","COL2", |
"COL3","COL4","CAND","CBRA","COL6","TRE1","TRE2","ELEC","CEYE","FSKU", |
"COL5","TBLU","TGRN","TRED","SMBT","SMGT","SMRT","HDB1","HDB2","HDB3", |
"HDB4","HDB5","HDB6","POB1","POB2","BRS1","TLMP","TLP2" |
}; |
|
|
// Doesn't work with g++, needs actionf_p1 |
void A_Light0(); |
void A_WeaponReady(); |
void A_Lower(); |
void A_Raise(); |
void A_Punch(); |
void A_ReFire(); |
void A_FirePistol(); |
void A_Light1(); |
void A_FireShotgun(); |
void A_Light2(); |
void A_FireShotgun2(); |
void A_CheckReload(); |
void A_OpenShotgun2(); |
void A_LoadShotgun2(); |
void A_CloseShotgun2(); |
void A_FireCGun(); |
void A_GunFlash(); |
void A_FireMissile(); |
void A_Saw(); |
void A_FirePlasma(); |
void A_BFGsound(); |
void A_FireBFG(); |
void A_BFGSpray(); |
void A_Explode(); |
void A_Pain(); |
void A_PlayerScream(); |
void A_Fall(); |
void A_XScream(); |
void A_Look(); |
void A_Chase(); |
void A_FaceTarget(); |
void A_PosAttack(); |
void A_Scream(); |
void A_SPosAttack(); |
void A_VileChase(); |
void A_VileStart(); |
void A_VileTarget(); |
void A_VileAttack(); |
void A_StartFire(); |
void A_Fire(); |
void A_FireCrackle(); |
void A_Tracer(); |
void A_SkelWhoosh(); |
void A_SkelFist(); |
void A_SkelMissile(); |
void A_FatRaise(); |
void A_FatAttack1(); |
void A_FatAttack2(); |
void A_FatAttack3(); |
void A_BossDeath(); |
void A_CPosAttack(); |
void A_CPosRefire(); |
void A_TroopAttack(); |
void A_SargAttack(); |
void A_HeadAttack(); |
void A_BruisAttack(); |
void A_SkullAttack(); |
void A_Metal(); |
void A_SpidRefire(); |
void A_BabyMetal(); |
void A_BspiAttack(); |
void A_Hoof(); |
void A_CyberAttack(); |
void A_PainAttack(); |
void A_PainDie(); |
void A_KeenDie(); |
void A_BrainPain(); |
void A_BrainScream(); |
void A_BrainDie(); |
void A_BrainAwake(); |
void A_BrainSpit(); |
void A_SpawnSound(); |
void A_SpawnFly(); |
void A_BrainExplode(); |
|
|
state_t states[NUMSTATES] = { |
{SPR_TROO,0,-1,{NULL},S_NULL,0,0}, // S_NULL |
{SPR_SHTG,4,0,{A_Light0},S_NULL,0,0}, // S_LIGHTDONE |
{SPR_PUNG,0,1,{A_WeaponReady},S_PUNCH,0,0}, // S_PUNCH |
{SPR_PUNG,0,1,{A_Lower},S_PUNCHDOWN,0,0}, // S_PUNCHDOWN |
{SPR_PUNG,0,1,{A_Raise},S_PUNCHUP,0,0}, // S_PUNCHUP |
{SPR_PUNG,1,4,{NULL},S_PUNCH2,0,0}, // S_PUNCH1 |
{SPR_PUNG,2,4,{A_Punch},S_PUNCH3,0,0}, // S_PUNCH2 |
{SPR_PUNG,3,5,{NULL},S_PUNCH4,0,0}, // S_PUNCH3 |
{SPR_PUNG,2,4,{NULL},S_PUNCH5,0,0}, // S_PUNCH4 |
{SPR_PUNG,1,5,{A_ReFire},S_PUNCH,0,0}, // S_PUNCH5 |
{SPR_PISG,0,1,{A_WeaponReady},S_PISTOL,0,0},// S_PISTOL |
{SPR_PISG,0,1,{A_Lower},S_PISTOLDOWN,0,0}, // S_PISTOLDOWN |
{SPR_PISG,0,1,{A_Raise},S_PISTOLUP,0,0}, // S_PISTOLUP |
{SPR_PISG,0,4,{NULL},S_PISTOL2,0,0}, // S_PISTOL1 |
{SPR_PISG,1,6,{A_FirePistol},S_PISTOL3,0,0},// S_PISTOL2 |
{SPR_PISG,2,4,{NULL},S_PISTOL4,0,0}, // S_PISTOL3 |
{SPR_PISG,1,5,{A_ReFire},S_PISTOL,0,0}, // S_PISTOL4 |
{SPR_PISF,32768,7,{A_Light1},S_LIGHTDONE,0,0}, // S_PISTOLFLASH |
{SPR_SHTG,0,1,{A_WeaponReady},S_SGUN,0,0}, // S_SGUN |
{SPR_SHTG,0,1,{A_Lower},S_SGUNDOWN,0,0}, // S_SGUNDOWN |
{SPR_SHTG,0,1,{A_Raise},S_SGUNUP,0,0}, // S_SGUNUP |
{SPR_SHTG,0,3,{NULL},S_SGUN2,0,0}, // S_SGUN1 |
{SPR_SHTG,0,7,{A_FireShotgun},S_SGUN3,0,0}, // S_SGUN2 |
{SPR_SHTG,1,5,{NULL},S_SGUN4,0,0}, // S_SGUN3 |
{SPR_SHTG,2,5,{NULL},S_SGUN5,0,0}, // S_SGUN4 |
{SPR_SHTG,3,4,{NULL},S_SGUN6,0,0}, // S_SGUN5 |
{SPR_SHTG,2,5,{NULL},S_SGUN7,0,0}, // S_SGUN6 |
{SPR_SHTG,1,5,{NULL},S_SGUN8,0,0}, // S_SGUN7 |
{SPR_SHTG,0,3,{NULL},S_SGUN9,0,0}, // S_SGUN8 |
{SPR_SHTG,0,7,{A_ReFire},S_SGUN,0,0}, // S_SGUN9 |
{SPR_SHTF,32768,4,{A_Light1},S_SGUNFLASH2,0,0}, // S_SGUNFLASH1 |
{SPR_SHTF,32769,3,{A_Light2},S_LIGHTDONE,0,0}, // S_SGUNFLASH2 |
{SPR_SHT2,0,1,{A_WeaponReady},S_DSGUN,0,0}, // S_DSGUN |
{SPR_SHT2,0,1,{A_Lower},S_DSGUNDOWN,0,0}, // S_DSGUNDOWN |
{SPR_SHT2,0,1,{A_Raise},S_DSGUNUP,0,0}, // S_DSGUNUP |
{SPR_SHT2,0,3,{NULL},S_DSGUN2,0,0}, // S_DSGUN1 |
{SPR_SHT2,0,7,{A_FireShotgun2},S_DSGUN3,0,0}, // S_DSGUN2 |
{SPR_SHT2,1,7,{NULL},S_DSGUN4,0,0}, // S_DSGUN3 |
{SPR_SHT2,2,7,{A_CheckReload},S_DSGUN5,0,0}, // S_DSGUN4 |
{SPR_SHT2,3,7,{A_OpenShotgun2},S_DSGUN6,0,0}, // S_DSGUN5 |
{SPR_SHT2,4,7,{NULL},S_DSGUN7,0,0}, // S_DSGUN6 |
{SPR_SHT2,5,7,{A_LoadShotgun2},S_DSGUN8,0,0}, // S_DSGUN7 |
{SPR_SHT2,6,6,{NULL},S_DSGUN9,0,0}, // S_DSGUN8 |
{SPR_SHT2,7,6,{A_CloseShotgun2},S_DSGUN10,0,0}, // S_DSGUN9 |
{SPR_SHT2,0,5,{A_ReFire},S_DSGUN,0,0}, // S_DSGUN10 |
{SPR_SHT2,1,7,{NULL},S_DSNR2,0,0}, // S_DSNR1 |
{SPR_SHT2,0,3,{NULL},S_DSGUNDOWN,0,0}, // S_DSNR2 |
{SPR_SHT2,32776,5,{A_Light1},S_DSGUNFLASH2,0,0}, // S_DSGUNFLASH1 |
{SPR_SHT2,32777,4,{A_Light2},S_LIGHTDONE,0,0}, // S_DSGUNFLASH2 |
{SPR_CHGG,0,1,{A_WeaponReady},S_CHAIN,0,0}, // S_CHAIN |
{SPR_CHGG,0,1,{A_Lower},S_CHAINDOWN,0,0}, // S_CHAINDOWN |
{SPR_CHGG,0,1,{A_Raise},S_CHAINUP,0,0}, // S_CHAINUP |
{SPR_CHGG,0,4,{A_FireCGun},S_CHAIN2,0,0}, // S_CHAIN1 |
{SPR_CHGG,1,4,{A_FireCGun},S_CHAIN3,0,0}, // S_CHAIN2 |
{SPR_CHGG,1,0,{A_ReFire},S_CHAIN,0,0}, // S_CHAIN3 |
{SPR_CHGF,32768,5,{A_Light1},S_LIGHTDONE,0,0}, // S_CHAINFLASH1 |
{SPR_CHGF,32769,5,{A_Light2},S_LIGHTDONE,0,0}, // S_CHAINFLASH2 |
{SPR_MISG,0,1,{A_WeaponReady},S_MISSILE,0,0}, // S_MISSILE |
{SPR_MISG,0,1,{A_Lower},S_MISSILEDOWN,0,0}, // S_MISSILEDOWN |
{SPR_MISG,0,1,{A_Raise},S_MISSILEUP,0,0}, // S_MISSILEUP |
{SPR_MISG,1,8,{A_GunFlash},S_MISSILE2,0,0}, // S_MISSILE1 |
{SPR_MISG,1,12,{A_FireMissile},S_MISSILE3,0,0}, // S_MISSILE2 |
{SPR_MISG,1,0,{A_ReFire},S_MISSILE,0,0}, // S_MISSILE3 |
{SPR_MISF,32768,3,{A_Light1},S_MISSILEFLASH2,0,0}, // S_MISSILEFLASH1 |
{SPR_MISF,32769,4,{NULL},S_MISSILEFLASH3,0,0}, // S_MISSILEFLASH2 |
{SPR_MISF,32770,4,{A_Light2},S_MISSILEFLASH4,0,0}, // S_MISSILEFLASH3 |
{SPR_MISF,32771,4,{A_Light2},S_LIGHTDONE,0,0}, // S_MISSILEFLASH4 |
{SPR_SAWG,2,4,{A_WeaponReady},S_SAWB,0,0}, // S_SAW |
{SPR_SAWG,3,4,{A_WeaponReady},S_SAW,0,0}, // S_SAWB |
{SPR_SAWG,2,1,{A_Lower},S_SAWDOWN,0,0}, // S_SAWDOWN |
{SPR_SAWG,2,1,{A_Raise},S_SAWUP,0,0}, // S_SAWUP |
{SPR_SAWG,0,4,{A_Saw},S_SAW2,0,0}, // S_SAW1 |
{SPR_SAWG,1,4,{A_Saw},S_SAW3,0,0}, // S_SAW2 |
{SPR_SAWG,1,0,{A_ReFire},S_SAW,0,0}, // S_SAW3 |
{SPR_PLSG,0,1,{A_WeaponReady},S_PLASMA,0,0}, // S_PLASMA |
{SPR_PLSG,0,1,{A_Lower},S_PLASMADOWN,0,0}, // S_PLASMADOWN |
{SPR_PLSG,0,1,{A_Raise},S_PLASMAUP,0,0}, // S_PLASMAUP |
{SPR_PLSG,0,3,{A_FirePlasma},S_PLASMA2,0,0}, // S_PLASMA1 |
{SPR_PLSG,1,20,{A_ReFire},S_PLASMA,0,0}, // S_PLASMA2 |
{SPR_PLSF,32768,4,{A_Light1},S_LIGHTDONE,0,0}, // S_PLASMAFLASH1 |
{SPR_PLSF,32769,4,{A_Light1},S_LIGHTDONE,0,0}, // S_PLASMAFLASH2 |
{SPR_BFGG,0,1,{A_WeaponReady},S_BFG,0,0}, // S_BFG |
{SPR_BFGG,0,1,{A_Lower},S_BFGDOWN,0,0}, // S_BFGDOWN |
{SPR_BFGG,0,1,{A_Raise},S_BFGUP,0,0}, // S_BFGUP |
{SPR_BFGG,0,20,{A_BFGsound},S_BFG2,0,0}, // S_BFG1 |
{SPR_BFGG,1,10,{A_GunFlash},S_BFG3,0,0}, // S_BFG2 |
{SPR_BFGG,1,10,{A_FireBFG},S_BFG4,0,0}, // S_BFG3 |
{SPR_BFGG,1,20,{A_ReFire},S_BFG,0,0}, // S_BFG4 |
{SPR_BFGF,32768,11,{A_Light1},S_BFGFLASH2,0,0}, // S_BFGFLASH1 |
{SPR_BFGF,32769,6,{A_Light2},S_LIGHTDONE,0,0}, // S_BFGFLASH2 |
{SPR_BLUD,2,8,{NULL},S_BLOOD2,0,0}, // S_BLOOD1 |
{SPR_BLUD,1,8,{NULL},S_BLOOD3,0,0}, // S_BLOOD2 |
{SPR_BLUD,0,8,{NULL},S_NULL,0,0}, // S_BLOOD3 |
{SPR_PUFF,32768,4,{NULL},S_PUFF2,0,0}, // S_PUFF1 |
{SPR_PUFF,1,4,{NULL},S_PUFF3,0,0}, // S_PUFF2 |
{SPR_PUFF,2,4,{NULL},S_PUFF4,0,0}, // S_PUFF3 |
{SPR_PUFF,3,4,{NULL},S_NULL,0,0}, // S_PUFF4 |
{SPR_BAL1,32768,4,{NULL},S_TBALL2,0,0}, // S_TBALL1 |
{SPR_BAL1,32769,4,{NULL},S_TBALL1,0,0}, // S_TBALL2 |
{SPR_BAL1,32770,6,{NULL},S_TBALLX2,0,0}, // S_TBALLX1 |
{SPR_BAL1,32771,6,{NULL},S_TBALLX3,0,0}, // S_TBALLX2 |
{SPR_BAL1,32772,6,{NULL},S_NULL,0,0}, // S_TBALLX3 |
{SPR_BAL2,32768,4,{NULL},S_RBALL2,0,0}, // S_RBALL1 |
{SPR_BAL2,32769,4,{NULL},S_RBALL1,0,0}, // S_RBALL2 |
{SPR_BAL2,32770,6,{NULL},S_RBALLX2,0,0}, // S_RBALLX1 |
{SPR_BAL2,32771,6,{NULL},S_RBALLX3,0,0}, // S_RBALLX2 |
{SPR_BAL2,32772,6,{NULL},S_NULL,0,0}, // S_RBALLX3 |
{SPR_PLSS,32768,6,{NULL},S_PLASBALL2,0,0}, // S_PLASBALL |
{SPR_PLSS,32769,6,{NULL},S_PLASBALL,0,0}, // S_PLASBALL2 |
{SPR_PLSE,32768,4,{NULL},S_PLASEXP2,0,0}, // S_PLASEXP |
{SPR_PLSE,32769,4,{NULL},S_PLASEXP3,0,0}, // S_PLASEXP2 |
{SPR_PLSE,32770,4,{NULL},S_PLASEXP4,0,0}, // S_PLASEXP3 |
{SPR_PLSE,32771,4,{NULL},S_PLASEXP5,0,0}, // S_PLASEXP4 |
{SPR_PLSE,32772,4,{NULL},S_NULL,0,0}, // S_PLASEXP5 |
{SPR_MISL,32768,1,{NULL},S_ROCKET,0,0}, // S_ROCKET |
{SPR_BFS1,32768,4,{NULL},S_BFGSHOT2,0,0}, // S_BFGSHOT |
{SPR_BFS1,32769,4,{NULL},S_BFGSHOT,0,0}, // S_BFGSHOT2 |
{SPR_BFE1,32768,8,{NULL},S_BFGLAND2,0,0}, // S_BFGLAND |
{SPR_BFE1,32769,8,{NULL},S_BFGLAND3,0,0}, // S_BFGLAND2 |
{SPR_BFE1,32770,8,{A_BFGSpray},S_BFGLAND4,0,0}, // S_BFGLAND3 |
{SPR_BFE1,32771,8,{NULL},S_BFGLAND5,0,0}, // S_BFGLAND4 |
{SPR_BFE1,32772,8,{NULL},S_BFGLAND6,0,0}, // S_BFGLAND5 |
{SPR_BFE1,32773,8,{NULL},S_NULL,0,0}, // S_BFGLAND6 |
{SPR_BFE2,32768,8,{NULL},S_BFGEXP2,0,0}, // S_BFGEXP |
{SPR_BFE2,32769,8,{NULL},S_BFGEXP3,0,0}, // S_BFGEXP2 |
{SPR_BFE2,32770,8,{NULL},S_BFGEXP4,0,0}, // S_BFGEXP3 |
{SPR_BFE2,32771,8,{NULL},S_NULL,0,0}, // S_BFGEXP4 |
{SPR_MISL,32769,8,{A_Explode},S_EXPLODE2,0,0}, // S_EXPLODE1 |
{SPR_MISL,32770,6,{NULL},S_EXPLODE3,0,0}, // S_EXPLODE2 |
{SPR_MISL,32771,4,{NULL},S_NULL,0,0}, // S_EXPLODE3 |
{SPR_TFOG,32768,6,{NULL},S_TFOG01,0,0}, // S_TFOG |
{SPR_TFOG,32769,6,{NULL},S_TFOG02,0,0}, // S_TFOG01 |
{SPR_TFOG,32768,6,{NULL},S_TFOG2,0,0}, // S_TFOG02 |
{SPR_TFOG,32769,6,{NULL},S_TFOG3,0,0}, // S_TFOG2 |
{SPR_TFOG,32770,6,{NULL},S_TFOG4,0,0}, // S_TFOG3 |
{SPR_TFOG,32771,6,{NULL},S_TFOG5,0,0}, // S_TFOG4 |
{SPR_TFOG,32772,6,{NULL},S_TFOG6,0,0}, // S_TFOG5 |
{SPR_TFOG,32773,6,{NULL},S_TFOG7,0,0}, // S_TFOG6 |
{SPR_TFOG,32774,6,{NULL},S_TFOG8,0,0}, // S_TFOG7 |
{SPR_TFOG,32775,6,{NULL},S_TFOG9,0,0}, // S_TFOG8 |
{SPR_TFOG,32776,6,{NULL},S_TFOG10,0,0}, // S_TFOG9 |
{SPR_TFOG,32777,6,{NULL},S_NULL,0,0}, // S_TFOG10 |
{SPR_IFOG,32768,6,{NULL},S_IFOG01,0,0}, // S_IFOG |
{SPR_IFOG,32769,6,{NULL},S_IFOG02,0,0}, // S_IFOG01 |
{SPR_IFOG,32768,6,{NULL},S_IFOG2,0,0}, // S_IFOG02 |
{SPR_IFOG,32769,6,{NULL},S_IFOG3,0,0}, // S_IFOG2 |
{SPR_IFOG,32770,6,{NULL},S_IFOG4,0,0}, // S_IFOG3 |
{SPR_IFOG,32771,6,{NULL},S_IFOG5,0,0}, // S_IFOG4 |
{SPR_IFOG,32772,6,{NULL},S_NULL,0,0}, // S_IFOG5 |
{SPR_PLAY,0,-1,{NULL},S_NULL,0,0}, // S_PLAY |
{SPR_PLAY,0,4,{NULL},S_PLAY_RUN2,0,0}, // S_PLAY_RUN1 |
{SPR_PLAY,1,4,{NULL},S_PLAY_RUN3,0,0}, // S_PLAY_RUN2 |
{SPR_PLAY,2,4,{NULL},S_PLAY_RUN4,0,0}, // S_PLAY_RUN3 |
{SPR_PLAY,3,4,{NULL},S_PLAY_RUN1,0,0}, // S_PLAY_RUN4 |
{SPR_PLAY,4,12,{NULL},S_PLAY,0,0}, // S_PLAY_ATK1 |
{SPR_PLAY,32773,6,{NULL},S_PLAY_ATK1,0,0}, // S_PLAY_ATK2 |
{SPR_PLAY,6,4,{NULL},S_PLAY_PAIN2,0,0}, // S_PLAY_PAIN |
{SPR_PLAY,6,4,{A_Pain},S_PLAY,0,0}, // S_PLAY_PAIN2 |
{SPR_PLAY,7,10,{NULL},S_PLAY_DIE2,0,0}, // S_PLAY_DIE1 |
{SPR_PLAY,8,10,{A_PlayerScream},S_PLAY_DIE3,0,0}, // S_PLAY_DIE2 |
{SPR_PLAY,9,10,{A_Fall},S_PLAY_DIE4,0,0}, // S_PLAY_DIE3 |
{SPR_PLAY,10,10,{NULL},S_PLAY_DIE5,0,0}, // S_PLAY_DIE4 |
{SPR_PLAY,11,10,{NULL},S_PLAY_DIE6,0,0}, // S_PLAY_DIE5 |
{SPR_PLAY,12,10,{NULL},S_PLAY_DIE7,0,0}, // S_PLAY_DIE6 |
{SPR_PLAY,13,-1,{NULL},S_NULL,0,0}, // S_PLAY_DIE7 |
{SPR_PLAY,14,5,{NULL},S_PLAY_XDIE2,0,0}, // S_PLAY_XDIE1 |
{SPR_PLAY,15,5,{A_XScream},S_PLAY_XDIE3,0,0}, // S_PLAY_XDIE2 |
{SPR_PLAY,16,5,{A_Fall},S_PLAY_XDIE4,0,0}, // S_PLAY_XDIE3 |
{SPR_PLAY,17,5,{NULL},S_PLAY_XDIE5,0,0}, // S_PLAY_XDIE4 |
{SPR_PLAY,18,5,{NULL},S_PLAY_XDIE6,0,0}, // S_PLAY_XDIE5 |
{SPR_PLAY,19,5,{NULL},S_PLAY_XDIE7,0,0}, // S_PLAY_XDIE6 |
{SPR_PLAY,20,5,{NULL},S_PLAY_XDIE8,0,0}, // S_PLAY_XDIE7 |
{SPR_PLAY,21,5,{NULL},S_PLAY_XDIE9,0,0}, // S_PLAY_XDIE8 |
{SPR_PLAY,22,-1,{NULL},S_NULL,0,0}, // S_PLAY_XDIE9 |
{SPR_POSS,0,10,{A_Look},S_POSS_STND2,0,0}, // S_POSS_STND |
{SPR_POSS,1,10,{A_Look},S_POSS_STND,0,0}, // S_POSS_STND2 |
{SPR_POSS,0,4,{A_Chase},S_POSS_RUN2,0,0}, // S_POSS_RUN1 |
{SPR_POSS,0,4,{A_Chase},S_POSS_RUN3,0,0}, // S_POSS_RUN2 |
{SPR_POSS,1,4,{A_Chase},S_POSS_RUN4,0,0}, // S_POSS_RUN3 |
{SPR_POSS,1,4,{A_Chase},S_POSS_RUN5,0,0}, // S_POSS_RUN4 |
{SPR_POSS,2,4,{A_Chase},S_POSS_RUN6,0,0}, // S_POSS_RUN5 |
{SPR_POSS,2,4,{A_Chase},S_POSS_RUN7,0,0}, // S_POSS_RUN6 |
{SPR_POSS,3,4,{A_Chase},S_POSS_RUN8,0,0}, // S_POSS_RUN7 |
{SPR_POSS,3,4,{A_Chase},S_POSS_RUN1,0,0}, // S_POSS_RUN8 |
{SPR_POSS,4,10,{A_FaceTarget},S_POSS_ATK2,0,0}, // S_POSS_ATK1 |
{SPR_POSS,5,8,{A_PosAttack},S_POSS_ATK3,0,0}, // S_POSS_ATK2 |
{SPR_POSS,4,8,{NULL},S_POSS_RUN1,0,0}, // S_POSS_ATK3 |
{SPR_POSS,6,3,{NULL},S_POSS_PAIN2,0,0}, // S_POSS_PAIN |
{SPR_POSS,6,3,{A_Pain},S_POSS_RUN1,0,0}, // S_POSS_PAIN2 |
{SPR_POSS,7,5,{NULL},S_POSS_DIE2,0,0}, // S_POSS_DIE1 |
{SPR_POSS,8,5,{A_Scream},S_POSS_DIE3,0,0}, // S_POSS_DIE2 |
{SPR_POSS,9,5,{A_Fall},S_POSS_DIE4,0,0}, // S_POSS_DIE3 |
{SPR_POSS,10,5,{NULL},S_POSS_DIE5,0,0}, // S_POSS_DIE4 |
{SPR_POSS,11,-1,{NULL},S_NULL,0,0}, // S_POSS_DIE5 |
{SPR_POSS,12,5,{NULL},S_POSS_XDIE2,0,0}, // S_POSS_XDIE1 |
{SPR_POSS,13,5,{A_XScream},S_POSS_XDIE3,0,0}, // S_POSS_XDIE2 |
{SPR_POSS,14,5,{A_Fall},S_POSS_XDIE4,0,0}, // S_POSS_XDIE3 |
{SPR_POSS,15,5,{NULL},S_POSS_XDIE5,0,0}, // S_POSS_XDIE4 |
{SPR_POSS,16,5,{NULL},S_POSS_XDIE6,0,0}, // S_POSS_XDIE5 |
{SPR_POSS,17,5,{NULL},S_POSS_XDIE7,0,0}, // S_POSS_XDIE6 |
{SPR_POSS,18,5,{NULL},S_POSS_XDIE8,0,0}, // S_POSS_XDIE7 |
{SPR_POSS,19,5,{NULL},S_POSS_XDIE9,0,0}, // S_POSS_XDIE8 |
{SPR_POSS,20,-1,{NULL},S_NULL,0,0}, // S_POSS_XDIE9 |
{SPR_POSS,10,5,{NULL},S_POSS_RAISE2,0,0}, // S_POSS_RAISE1 |
{SPR_POSS,9,5,{NULL},S_POSS_RAISE3,0,0}, // S_POSS_RAISE2 |
{SPR_POSS,8,5,{NULL},S_POSS_RAISE4,0,0}, // S_POSS_RAISE3 |
{SPR_POSS,7,5,{NULL},S_POSS_RUN1,0,0}, // S_POSS_RAISE4 |
{SPR_SPOS,0,10,{A_Look},S_SPOS_STND2,0,0}, // S_SPOS_STND |
{SPR_SPOS,1,10,{A_Look},S_SPOS_STND,0,0}, // S_SPOS_STND2 |
{SPR_SPOS,0,3,{A_Chase},S_SPOS_RUN2,0,0}, // S_SPOS_RUN1 |
{SPR_SPOS,0,3,{A_Chase},S_SPOS_RUN3,0,0}, // S_SPOS_RUN2 |
{SPR_SPOS,1,3,{A_Chase},S_SPOS_RUN4,0,0}, // S_SPOS_RUN3 |
{SPR_SPOS,1,3,{A_Chase},S_SPOS_RUN5,0,0}, // S_SPOS_RUN4 |
{SPR_SPOS,2,3,{A_Chase},S_SPOS_RUN6,0,0}, // S_SPOS_RUN5 |
{SPR_SPOS,2,3,{A_Chase},S_SPOS_RUN7,0,0}, // S_SPOS_RUN6 |
{SPR_SPOS,3,3,{A_Chase},S_SPOS_RUN8,0,0}, // S_SPOS_RUN7 |
{SPR_SPOS,3,3,{A_Chase},S_SPOS_RUN1,0,0}, // S_SPOS_RUN8 |
{SPR_SPOS,4,10,{A_FaceTarget},S_SPOS_ATK2,0,0}, // S_SPOS_ATK1 |
{SPR_SPOS,32773,10,{A_SPosAttack},S_SPOS_ATK3,0,0}, // S_SPOS_ATK2 |
{SPR_SPOS,4,10,{NULL},S_SPOS_RUN1,0,0}, // S_SPOS_ATK3 |
{SPR_SPOS,6,3,{NULL},S_SPOS_PAIN2,0,0}, // S_SPOS_PAIN |
{SPR_SPOS,6,3,{A_Pain},S_SPOS_RUN1,0,0}, // S_SPOS_PAIN2 |
{SPR_SPOS,7,5,{NULL},S_SPOS_DIE2,0,0}, // S_SPOS_DIE1 |
{SPR_SPOS,8,5,{A_Scream},S_SPOS_DIE3,0,0}, // S_SPOS_DIE2 |
{SPR_SPOS,9,5,{A_Fall},S_SPOS_DIE4,0,0}, // S_SPOS_DIE3 |
{SPR_SPOS,10,5,{NULL},S_SPOS_DIE5,0,0}, // S_SPOS_DIE4 |
{SPR_SPOS,11,-1,{NULL},S_NULL,0,0}, // S_SPOS_DIE5 |
{SPR_SPOS,12,5,{NULL},S_SPOS_XDIE2,0,0}, // S_SPOS_XDIE1 |
{SPR_SPOS,13,5,{A_XScream},S_SPOS_XDIE3,0,0}, // S_SPOS_XDIE2 |
{SPR_SPOS,14,5,{A_Fall},S_SPOS_XDIE4,0,0}, // S_SPOS_XDIE3 |
{SPR_SPOS,15,5,{NULL},S_SPOS_XDIE5,0,0}, // S_SPOS_XDIE4 |
{SPR_SPOS,16,5,{NULL},S_SPOS_XDIE6,0,0}, // S_SPOS_XDIE5 |
{SPR_SPOS,17,5,{NULL},S_SPOS_XDIE7,0,0}, // S_SPOS_XDIE6 |
{SPR_SPOS,18,5,{NULL},S_SPOS_XDIE8,0,0}, // S_SPOS_XDIE7 |
{SPR_SPOS,19,5,{NULL},S_SPOS_XDIE9,0,0}, // S_SPOS_XDIE8 |
{SPR_SPOS,20,-1,{NULL},S_NULL,0,0}, // S_SPOS_XDIE9 |
{SPR_SPOS,11,5,{NULL},S_SPOS_RAISE2,0,0}, // S_SPOS_RAISE1 |
{SPR_SPOS,10,5,{NULL},S_SPOS_RAISE3,0,0}, // S_SPOS_RAISE2 |
{SPR_SPOS,9,5,{NULL},S_SPOS_RAISE4,0,0}, // S_SPOS_RAISE3 |
{SPR_SPOS,8,5,{NULL},S_SPOS_RAISE5,0,0}, // S_SPOS_RAISE4 |
{SPR_SPOS,7,5,{NULL},S_SPOS_RUN1,0,0}, // S_SPOS_RAISE5 |
{SPR_VILE,0,10,{A_Look},S_VILE_STND2,0,0}, // S_VILE_STND |
{SPR_VILE,1,10,{A_Look},S_VILE_STND,0,0}, // S_VILE_STND2 |
{SPR_VILE,0,2,{A_VileChase},S_VILE_RUN2,0,0}, // S_VILE_RUN1 |
{SPR_VILE,0,2,{A_VileChase},S_VILE_RUN3,0,0}, // S_VILE_RUN2 |
{SPR_VILE,1,2,{A_VileChase},S_VILE_RUN4,0,0}, // S_VILE_RUN3 |
{SPR_VILE,1,2,{A_VileChase},S_VILE_RUN5,0,0}, // S_VILE_RUN4 |
{SPR_VILE,2,2,{A_VileChase},S_VILE_RUN6,0,0}, // S_VILE_RUN5 |
{SPR_VILE,2,2,{A_VileChase},S_VILE_RUN7,0,0}, // S_VILE_RUN6 |
{SPR_VILE,3,2,{A_VileChase},S_VILE_RUN8,0,0}, // S_VILE_RUN7 |
{SPR_VILE,3,2,{A_VileChase},S_VILE_RUN9,0,0}, // S_VILE_RUN8 |
{SPR_VILE,4,2,{A_VileChase},S_VILE_RUN10,0,0}, // S_VILE_RUN9 |
{SPR_VILE,4,2,{A_VileChase},S_VILE_RUN11,0,0}, // S_VILE_RUN10 |
{SPR_VILE,5,2,{A_VileChase},S_VILE_RUN12,0,0}, // S_VILE_RUN11 |
{SPR_VILE,5,2,{A_VileChase},S_VILE_RUN1,0,0}, // S_VILE_RUN12 |
{SPR_VILE,32774,0,{A_VileStart},S_VILE_ATK2,0,0}, // S_VILE_ATK1 |
{SPR_VILE,32774,10,{A_FaceTarget},S_VILE_ATK3,0,0}, // S_VILE_ATK2 |
{SPR_VILE,32775,8,{A_VileTarget},S_VILE_ATK4,0,0}, // S_VILE_ATK3 |
{SPR_VILE,32776,8,{A_FaceTarget},S_VILE_ATK5,0,0}, // S_VILE_ATK4 |
{SPR_VILE,32777,8,{A_FaceTarget},S_VILE_ATK6,0,0}, // S_VILE_ATK5 |
{SPR_VILE,32778,8,{A_FaceTarget},S_VILE_ATK7,0,0}, // S_VILE_ATK6 |
{SPR_VILE,32779,8,{A_FaceTarget},S_VILE_ATK8,0,0}, // S_VILE_ATK7 |
{SPR_VILE,32780,8,{A_FaceTarget},S_VILE_ATK9,0,0}, // S_VILE_ATK8 |
{SPR_VILE,32781,8,{A_FaceTarget},S_VILE_ATK10,0,0}, // S_VILE_ATK9 |
{SPR_VILE,32782,8,{A_VileAttack},S_VILE_ATK11,0,0}, // S_VILE_ATK10 |
{SPR_VILE,32783,20,{NULL},S_VILE_RUN1,0,0}, // S_VILE_ATK11 |
{SPR_VILE,32794,10,{NULL},S_VILE_HEAL2,0,0}, // S_VILE_HEAL1 |
{SPR_VILE,32795,10,{NULL},S_VILE_HEAL3,0,0}, // S_VILE_HEAL2 |
{SPR_VILE,32796,10,{NULL},S_VILE_RUN1,0,0}, // S_VILE_HEAL3 |
{SPR_VILE,16,5,{NULL},S_VILE_PAIN2,0,0}, // S_VILE_PAIN |
{SPR_VILE,16,5,{A_Pain},S_VILE_RUN1,0,0}, // S_VILE_PAIN2 |
{SPR_VILE,16,7,{NULL},S_VILE_DIE2,0,0}, // S_VILE_DIE1 |
{SPR_VILE,17,7,{A_Scream},S_VILE_DIE3,0,0}, // S_VILE_DIE2 |
{SPR_VILE,18,7,{A_Fall},S_VILE_DIE4,0,0}, // S_VILE_DIE3 |
{SPR_VILE,19,7,{NULL},S_VILE_DIE5,0,0}, // S_VILE_DIE4 |
{SPR_VILE,20,7,{NULL},S_VILE_DIE6,0,0}, // S_VILE_DIE5 |
{SPR_VILE,21,7,{NULL},S_VILE_DIE7,0,0}, // S_VILE_DIE6 |
{SPR_VILE,22,7,{NULL},S_VILE_DIE8,0,0}, // S_VILE_DIE7 |
{SPR_VILE,23,5,{NULL},S_VILE_DIE9,0,0}, // S_VILE_DIE8 |
{SPR_VILE,24,5,{NULL},S_VILE_DIE10,0,0}, // S_VILE_DIE9 |
{SPR_VILE,25,-1,{NULL},S_NULL,0,0}, // S_VILE_DIE10 |
{SPR_FIRE,32768,2,{A_StartFire},S_FIRE2,0,0}, // S_FIRE1 |
{SPR_FIRE,32769,2,{A_Fire},S_FIRE3,0,0}, // S_FIRE2 |
{SPR_FIRE,32768,2,{A_Fire},S_FIRE4,0,0}, // S_FIRE3 |
{SPR_FIRE,32769,2,{A_Fire},S_FIRE5,0,0}, // S_FIRE4 |
{SPR_FIRE,32770,2,{A_FireCrackle},S_FIRE6,0,0}, // S_FIRE5 |
{SPR_FIRE,32769,2,{A_Fire},S_FIRE7,0,0}, // S_FIRE6 |
{SPR_FIRE,32770,2,{A_Fire},S_FIRE8,0,0}, // S_FIRE7 |
{SPR_FIRE,32769,2,{A_Fire},S_FIRE9,0,0}, // S_FIRE8 |
{SPR_FIRE,32770,2,{A_Fire},S_FIRE10,0,0}, // S_FIRE9 |
{SPR_FIRE,32771,2,{A_Fire},S_FIRE11,0,0}, // S_FIRE10 |
{SPR_FIRE,32770,2,{A_Fire},S_FIRE12,0,0}, // S_FIRE11 |
{SPR_FIRE,32771,2,{A_Fire},S_FIRE13,0,0}, // S_FIRE12 |
{SPR_FIRE,32770,2,{A_Fire},S_FIRE14,0,0}, // S_FIRE13 |
{SPR_FIRE,32771,2,{A_Fire},S_FIRE15,0,0}, // S_FIRE14 |
{SPR_FIRE,32772,2,{A_Fire},S_FIRE16,0,0}, // S_FIRE15 |
{SPR_FIRE,32771,2,{A_Fire},S_FIRE17,0,0}, // S_FIRE16 |
{SPR_FIRE,32772,2,{A_Fire},S_FIRE18,0,0}, // S_FIRE17 |
{SPR_FIRE,32771,2,{A_Fire},S_FIRE19,0,0}, // S_FIRE18 |
{SPR_FIRE,32772,2,{A_FireCrackle},S_FIRE20,0,0}, // S_FIRE19 |
{SPR_FIRE,32773,2,{A_Fire},S_FIRE21,0,0}, // S_FIRE20 |
{SPR_FIRE,32772,2,{A_Fire},S_FIRE22,0,0}, // S_FIRE21 |
{SPR_FIRE,32773,2,{A_Fire},S_FIRE23,0,0}, // S_FIRE22 |
{SPR_FIRE,32772,2,{A_Fire},S_FIRE24,0,0}, // S_FIRE23 |
{SPR_FIRE,32773,2,{A_Fire},S_FIRE25,0,0}, // S_FIRE24 |
{SPR_FIRE,32774,2,{A_Fire},S_FIRE26,0,0}, // S_FIRE25 |
{SPR_FIRE,32775,2,{A_Fire},S_FIRE27,0,0}, // S_FIRE26 |
{SPR_FIRE,32774,2,{A_Fire},S_FIRE28,0,0}, // S_FIRE27 |
{SPR_FIRE,32775,2,{A_Fire},S_FIRE29,0,0}, // S_FIRE28 |
{SPR_FIRE,32774,2,{A_Fire},S_FIRE30,0,0}, // S_FIRE29 |
{SPR_FIRE,32775,2,{A_Fire},S_NULL,0,0}, // S_FIRE30 |
{SPR_PUFF,1,4,{NULL},S_SMOKE2,0,0}, // S_SMOKE1 |
{SPR_PUFF,2,4,{NULL},S_SMOKE3,0,0}, // S_SMOKE2 |
{SPR_PUFF,1,4,{NULL},S_SMOKE4,0,0}, // S_SMOKE3 |
{SPR_PUFF,2,4,{NULL},S_SMOKE5,0,0}, // S_SMOKE4 |
{SPR_PUFF,3,4,{NULL},S_NULL,0,0}, // S_SMOKE5 |
{SPR_FATB,32768,2,{A_Tracer},S_TRACER2,0,0}, // S_TRACER |
{SPR_FATB,32769,2,{A_Tracer},S_TRACER,0,0}, // S_TRACER2 |
{SPR_FBXP,32768,8,{NULL},S_TRACEEXP2,0,0}, // S_TRACEEXP1 |
{SPR_FBXP,32769,6,{NULL},S_TRACEEXP3,0,0}, // S_TRACEEXP2 |
{SPR_FBXP,32770,4,{NULL},S_NULL,0,0}, // S_TRACEEXP3 |
{SPR_SKEL,0,10,{A_Look},S_SKEL_STND2,0,0}, // S_SKEL_STND |
{SPR_SKEL,1,10,{A_Look},S_SKEL_STND,0,0}, // S_SKEL_STND2 |
{SPR_SKEL,0,2,{A_Chase},S_SKEL_RUN2,0,0}, // S_SKEL_RUN1 |
{SPR_SKEL,0,2,{A_Chase},S_SKEL_RUN3,0,0}, // S_SKEL_RUN2 |
{SPR_SKEL,1,2,{A_Chase},S_SKEL_RUN4,0,0}, // S_SKEL_RUN3 |
{SPR_SKEL,1,2,{A_Chase},S_SKEL_RUN5,0,0}, // S_SKEL_RUN4 |
{SPR_SKEL,2,2,{A_Chase},S_SKEL_RUN6,0,0}, // S_SKEL_RUN5 |
{SPR_SKEL,2,2,{A_Chase},S_SKEL_RUN7,0,0}, // S_SKEL_RUN6 |
{SPR_SKEL,3,2,{A_Chase},S_SKEL_RUN8,0,0}, // S_SKEL_RUN7 |
{SPR_SKEL,3,2,{A_Chase},S_SKEL_RUN9,0,0}, // S_SKEL_RUN8 |
{SPR_SKEL,4,2,{A_Chase},S_SKEL_RUN10,0,0}, // S_SKEL_RUN9 |
{SPR_SKEL,4,2,{A_Chase},S_SKEL_RUN11,0,0}, // S_SKEL_RUN10 |
{SPR_SKEL,5,2,{A_Chase},S_SKEL_RUN12,0,0}, // S_SKEL_RUN11 |
{SPR_SKEL,5,2,{A_Chase},S_SKEL_RUN1,0,0}, // S_SKEL_RUN12 |
{SPR_SKEL,6,0,{A_FaceTarget},S_SKEL_FIST2,0,0}, // S_SKEL_FIST1 |
{SPR_SKEL,6,6,{A_SkelWhoosh},S_SKEL_FIST3,0,0}, // S_SKEL_FIST2 |
{SPR_SKEL,7,6,{A_FaceTarget},S_SKEL_FIST4,0,0}, // S_SKEL_FIST3 |
{SPR_SKEL,8,6,{A_SkelFist},S_SKEL_RUN1,0,0}, // S_SKEL_FIST4 |
{SPR_SKEL,32777,0,{A_FaceTarget},S_SKEL_MISS2,0,0}, // S_SKEL_MISS1 |
{SPR_SKEL,32777,10,{A_FaceTarget},S_SKEL_MISS3,0,0}, // S_SKEL_MISS2 |
{SPR_SKEL,10,10,{A_SkelMissile},S_SKEL_MISS4,0,0}, // S_SKEL_MISS3 |
{SPR_SKEL,10,10,{A_FaceTarget},S_SKEL_RUN1,0,0}, // S_SKEL_MISS4 |
{SPR_SKEL,11,5,{NULL},S_SKEL_PAIN2,0,0}, // S_SKEL_PAIN |
{SPR_SKEL,11,5,{A_Pain},S_SKEL_RUN1,0,0}, // S_SKEL_PAIN2 |
{SPR_SKEL,11,7,{NULL},S_SKEL_DIE2,0,0}, // S_SKEL_DIE1 |
{SPR_SKEL,12,7,{NULL},S_SKEL_DIE3,0,0}, // S_SKEL_DIE2 |
{SPR_SKEL,13,7,{A_Scream},S_SKEL_DIE4,0,0}, // S_SKEL_DIE3 |
{SPR_SKEL,14,7,{A_Fall},S_SKEL_DIE5,0,0}, // S_SKEL_DIE4 |
{SPR_SKEL,15,7,{NULL},S_SKEL_DIE6,0,0}, // S_SKEL_DIE5 |
{SPR_SKEL,16,-1,{NULL},S_NULL,0,0}, // S_SKEL_DIE6 |
{SPR_SKEL,16,5,{NULL},S_SKEL_RAISE2,0,0}, // S_SKEL_RAISE1 |
{SPR_SKEL,15,5,{NULL},S_SKEL_RAISE3,0,0}, // S_SKEL_RAISE2 |
{SPR_SKEL,14,5,{NULL},S_SKEL_RAISE4,0,0}, // S_SKEL_RAISE3 |
{SPR_SKEL,13,5,{NULL},S_SKEL_RAISE5,0,0}, // S_SKEL_RAISE4 |
{SPR_SKEL,12,5,{NULL},S_SKEL_RAISE6,0,0}, // S_SKEL_RAISE5 |
{SPR_SKEL,11,5,{NULL},S_SKEL_RUN1,0,0}, // S_SKEL_RAISE6 |
{SPR_MANF,32768,4,{NULL},S_FATSHOT2,0,0}, // S_FATSHOT1 |
{SPR_MANF,32769,4,{NULL},S_FATSHOT1,0,0}, // S_FATSHOT2 |
{SPR_MISL,32769,8,{NULL},S_FATSHOTX2,0,0}, // S_FATSHOTX1 |
{SPR_MISL,32770,6,{NULL},S_FATSHOTX3,0,0}, // S_FATSHOTX2 |
{SPR_MISL,32771,4,{NULL},S_NULL,0,0}, // S_FATSHOTX3 |
{SPR_FATT,0,15,{A_Look},S_FATT_STND2,0,0}, // S_FATT_STND |
{SPR_FATT,1,15,{A_Look},S_FATT_STND,0,0}, // S_FATT_STND2 |
{SPR_FATT,0,4,{A_Chase},S_FATT_RUN2,0,0}, // S_FATT_RUN1 |
{SPR_FATT,0,4,{A_Chase},S_FATT_RUN3,0,0}, // S_FATT_RUN2 |
{SPR_FATT,1,4,{A_Chase},S_FATT_RUN4,0,0}, // S_FATT_RUN3 |
{SPR_FATT,1,4,{A_Chase},S_FATT_RUN5,0,0}, // S_FATT_RUN4 |
{SPR_FATT,2,4,{A_Chase},S_FATT_RUN6,0,0}, // S_FATT_RUN5 |
{SPR_FATT,2,4,{A_Chase},S_FATT_RUN7,0,0}, // S_FATT_RUN6 |
{SPR_FATT,3,4,{A_Chase},S_FATT_RUN8,0,0}, // S_FATT_RUN7 |
{SPR_FATT,3,4,{A_Chase},S_FATT_RUN9,0,0}, // S_FATT_RUN8 |
{SPR_FATT,4,4,{A_Chase},S_FATT_RUN10,0,0}, // S_FATT_RUN9 |
{SPR_FATT,4,4,{A_Chase},S_FATT_RUN11,0,0}, // S_FATT_RUN10 |
{SPR_FATT,5,4,{A_Chase},S_FATT_RUN12,0,0}, // S_FATT_RUN11 |
{SPR_FATT,5,4,{A_Chase},S_FATT_RUN1,0,0}, // S_FATT_RUN12 |
{SPR_FATT,6,20,{A_FatRaise},S_FATT_ATK2,0,0}, // S_FATT_ATK1 |
{SPR_FATT,32775,10,{A_FatAttack1},S_FATT_ATK3,0,0}, // S_FATT_ATK2 |
{SPR_FATT,8,5,{A_FaceTarget},S_FATT_ATK4,0,0}, // S_FATT_ATK3 |
{SPR_FATT,6,5,{A_FaceTarget},S_FATT_ATK5,0,0}, // S_FATT_ATK4 |
{SPR_FATT,32775,10,{A_FatAttack2},S_FATT_ATK6,0,0}, // S_FATT_ATK5 |
{SPR_FATT,8,5,{A_FaceTarget},S_FATT_ATK7,0,0}, // S_FATT_ATK6 |
{SPR_FATT,6,5,{A_FaceTarget},S_FATT_ATK8,0,0}, // S_FATT_ATK7 |
{SPR_FATT,32775,10,{A_FatAttack3},S_FATT_ATK9,0,0}, // S_FATT_ATK8 |
{SPR_FATT,8,5,{A_FaceTarget},S_FATT_ATK10,0,0}, // S_FATT_ATK9 |
{SPR_FATT,6,5,{A_FaceTarget},S_FATT_RUN1,0,0}, // S_FATT_ATK10 |
{SPR_FATT,9,3,{NULL},S_FATT_PAIN2,0,0}, // S_FATT_PAIN |
{SPR_FATT,9,3,{A_Pain},S_FATT_RUN1,0,0}, // S_FATT_PAIN2 |
{SPR_FATT,10,6,{NULL},S_FATT_DIE2,0,0}, // S_FATT_DIE1 |
{SPR_FATT,11,6,{A_Scream},S_FATT_DIE3,0,0}, // S_FATT_DIE2 |
{SPR_FATT,12,6,{A_Fall},S_FATT_DIE4,0,0}, // S_FATT_DIE3 |
{SPR_FATT,13,6,{NULL},S_FATT_DIE5,0,0}, // S_FATT_DIE4 |
{SPR_FATT,14,6,{NULL},S_FATT_DIE6,0,0}, // S_FATT_DIE5 |
{SPR_FATT,15,6,{NULL},S_FATT_DIE7,0,0}, // S_FATT_DIE6 |
{SPR_FATT,16,6,{NULL},S_FATT_DIE8,0,0}, // S_FATT_DIE7 |
{SPR_FATT,17,6,{NULL},S_FATT_DIE9,0,0}, // S_FATT_DIE8 |
{SPR_FATT,18,6,{NULL},S_FATT_DIE10,0,0}, // S_FATT_DIE9 |
{SPR_FATT,19,-1,{A_BossDeath},S_NULL,0,0}, // S_FATT_DIE10 |
{SPR_FATT,17,5,{NULL},S_FATT_RAISE2,0,0}, // S_FATT_RAISE1 |
{SPR_FATT,16,5,{NULL},S_FATT_RAISE3,0,0}, // S_FATT_RAISE2 |
{SPR_FATT,15,5,{NULL},S_FATT_RAISE4,0,0}, // S_FATT_RAISE3 |
{SPR_FATT,14,5,{NULL},S_FATT_RAISE5,0,0}, // S_FATT_RAISE4 |
{SPR_FATT,13,5,{NULL},S_FATT_RAISE6,0,0}, // S_FATT_RAISE5 |
{SPR_FATT,12,5,{NULL},S_FATT_RAISE7,0,0}, // S_FATT_RAISE6 |
{SPR_FATT,11,5,{NULL},S_FATT_RAISE8,0,0}, // S_FATT_RAISE7 |
{SPR_FATT,10,5,{NULL},S_FATT_RUN1,0,0}, // S_FATT_RAISE8 |
{SPR_CPOS,0,10,{A_Look},S_CPOS_STND2,0,0}, // S_CPOS_STND |
{SPR_CPOS,1,10,{A_Look},S_CPOS_STND,0,0}, // S_CPOS_STND2 |
{SPR_CPOS,0,3,{A_Chase},S_CPOS_RUN2,0,0}, // S_CPOS_RUN1 |
{SPR_CPOS,0,3,{A_Chase},S_CPOS_RUN3,0,0}, // S_CPOS_RUN2 |
{SPR_CPOS,1,3,{A_Chase},S_CPOS_RUN4,0,0}, // S_CPOS_RUN3 |
{SPR_CPOS,1,3,{A_Chase},S_CPOS_RUN5,0,0}, // S_CPOS_RUN4 |
{SPR_CPOS,2,3,{A_Chase},S_CPOS_RUN6,0,0}, // S_CPOS_RUN5 |
{SPR_CPOS,2,3,{A_Chase},S_CPOS_RUN7,0,0}, // S_CPOS_RUN6 |
{SPR_CPOS,3,3,{A_Chase},S_CPOS_RUN8,0,0}, // S_CPOS_RUN7 |
{SPR_CPOS,3,3,{A_Chase},S_CPOS_RUN1,0,0}, // S_CPOS_RUN8 |
{SPR_CPOS,4,10,{A_FaceTarget},S_CPOS_ATK2,0,0}, // S_CPOS_ATK1 |
{SPR_CPOS,32773,4,{A_CPosAttack},S_CPOS_ATK3,0,0}, // S_CPOS_ATK2 |
{SPR_CPOS,32772,4,{A_CPosAttack},S_CPOS_ATK4,0,0}, // S_CPOS_ATK3 |
{SPR_CPOS,5,1,{A_CPosRefire},S_CPOS_ATK2,0,0}, // S_CPOS_ATK4 |
{SPR_CPOS,6,3,{NULL},S_CPOS_PAIN2,0,0}, // S_CPOS_PAIN |
{SPR_CPOS,6,3,{A_Pain},S_CPOS_RUN1,0,0}, // S_CPOS_PAIN2 |
{SPR_CPOS,7,5,{NULL},S_CPOS_DIE2,0,0}, // S_CPOS_DIE1 |
{SPR_CPOS,8,5,{A_Scream},S_CPOS_DIE3,0,0}, // S_CPOS_DIE2 |
{SPR_CPOS,9,5,{A_Fall},S_CPOS_DIE4,0,0}, // S_CPOS_DIE3 |
{SPR_CPOS,10,5,{NULL},S_CPOS_DIE5,0,0}, // S_CPOS_DIE4 |
{SPR_CPOS,11,5,{NULL},S_CPOS_DIE6,0,0}, // S_CPOS_DIE5 |
{SPR_CPOS,12,5,{NULL},S_CPOS_DIE7,0,0}, // S_CPOS_DIE6 |
{SPR_CPOS,13,-1,{NULL},S_NULL,0,0}, // S_CPOS_DIE7 |
{SPR_CPOS,14,5,{NULL},S_CPOS_XDIE2,0,0}, // S_CPOS_XDIE1 |
{SPR_CPOS,15,5,{A_XScream},S_CPOS_XDIE3,0,0}, // S_CPOS_XDIE2 |
{SPR_CPOS,16,5,{A_Fall},S_CPOS_XDIE4,0,0}, // S_CPOS_XDIE3 |
{SPR_CPOS,17,5,{NULL},S_CPOS_XDIE5,0,0}, // S_CPOS_XDIE4 |
{SPR_CPOS,18,5,{NULL},S_CPOS_XDIE6,0,0}, // S_CPOS_XDIE5 |
{SPR_CPOS,19,-1,{NULL},S_NULL,0,0}, // S_CPOS_XDIE6 |
{SPR_CPOS,13,5,{NULL},S_CPOS_RAISE2,0,0}, // S_CPOS_RAISE1 |
{SPR_CPOS,12,5,{NULL},S_CPOS_RAISE3,0,0}, // S_CPOS_RAISE2 |
{SPR_CPOS,11,5,{NULL},S_CPOS_RAISE4,0,0}, // S_CPOS_RAISE3 |
{SPR_CPOS,10,5,{NULL},S_CPOS_RAISE5,0,0}, // S_CPOS_RAISE4 |
{SPR_CPOS,9,5,{NULL},S_CPOS_RAISE6,0,0}, // S_CPOS_RAISE5 |
{SPR_CPOS,8,5,{NULL},S_CPOS_RAISE7,0,0}, // S_CPOS_RAISE6 |
{SPR_CPOS,7,5,{NULL},S_CPOS_RUN1,0,0}, // S_CPOS_RAISE7 |
{SPR_TROO,0,10,{A_Look},S_TROO_STND2,0,0}, // S_TROO_STND |
{SPR_TROO,1,10,{A_Look},S_TROO_STND,0,0}, // S_TROO_STND2 |
{SPR_TROO,0,3,{A_Chase},S_TROO_RUN2,0,0}, // S_TROO_RUN1 |
{SPR_TROO,0,3,{A_Chase},S_TROO_RUN3,0,0}, // S_TROO_RUN2 |
{SPR_TROO,1,3,{A_Chase},S_TROO_RUN4,0,0}, // S_TROO_RUN3 |
{SPR_TROO,1,3,{A_Chase},S_TROO_RUN5,0,0}, // S_TROO_RUN4 |
{SPR_TROO,2,3,{A_Chase},S_TROO_RUN6,0,0}, // S_TROO_RUN5 |
{SPR_TROO,2,3,{A_Chase},S_TROO_RUN7,0,0}, // S_TROO_RUN6 |
{SPR_TROO,3,3,{A_Chase},S_TROO_RUN8,0,0}, // S_TROO_RUN7 |
{SPR_TROO,3,3,{A_Chase},S_TROO_RUN1,0,0}, // S_TROO_RUN8 |
{SPR_TROO,4,8,{A_FaceTarget},S_TROO_ATK2,0,0}, // S_TROO_ATK1 |
{SPR_TROO,5,8,{A_FaceTarget},S_TROO_ATK3,0,0}, // S_TROO_ATK2 |
{SPR_TROO,6,6,{A_TroopAttack},S_TROO_RUN1,0,0}, // S_TROO_ATK3 |
{SPR_TROO,7,2,{NULL},S_TROO_PAIN2,0,0}, // S_TROO_PAIN |
{SPR_TROO,7,2,{A_Pain},S_TROO_RUN1,0,0}, // S_TROO_PAIN2 |
{SPR_TROO,8,8,{NULL},S_TROO_DIE2,0,0}, // S_TROO_DIE1 |
{SPR_TROO,9,8,{A_Scream},S_TROO_DIE3,0,0}, // S_TROO_DIE2 |
{SPR_TROO,10,6,{NULL},S_TROO_DIE4,0,0}, // S_TROO_DIE3 |
{SPR_TROO,11,6,{A_Fall},S_TROO_DIE5,0,0}, // S_TROO_DIE4 |
{SPR_TROO,12,-1,{NULL},S_NULL,0,0}, // S_TROO_DIE5 |
{SPR_TROO,13,5,{NULL},S_TROO_XDIE2,0,0}, // S_TROO_XDIE1 |
{SPR_TROO,14,5,{A_XScream},S_TROO_XDIE3,0,0}, // S_TROO_XDIE2 |
{SPR_TROO,15,5,{NULL},S_TROO_XDIE4,0,0}, // S_TROO_XDIE3 |
{SPR_TROO,16,5,{A_Fall},S_TROO_XDIE5,0,0}, // S_TROO_XDIE4 |
{SPR_TROO,17,5,{NULL},S_TROO_XDIE6,0,0}, // S_TROO_XDIE5 |
{SPR_TROO,18,5,{NULL},S_TROO_XDIE7,0,0}, // S_TROO_XDIE6 |
{SPR_TROO,19,5,{NULL},S_TROO_XDIE8,0,0}, // S_TROO_XDIE7 |
{SPR_TROO,20,-1,{NULL},S_NULL,0,0}, // S_TROO_XDIE8 |
{SPR_TROO,12,8,{NULL},S_TROO_RAISE2,0,0}, // S_TROO_RAISE1 |
{SPR_TROO,11,8,{NULL},S_TROO_RAISE3,0,0}, // S_TROO_RAISE2 |
{SPR_TROO,10,6,{NULL},S_TROO_RAISE4,0,0}, // S_TROO_RAISE3 |
{SPR_TROO,9,6,{NULL},S_TROO_RAISE5,0,0}, // S_TROO_RAISE4 |
{SPR_TROO,8,6,{NULL},S_TROO_RUN1,0,0}, // S_TROO_RAISE5 |
{SPR_SARG,0,10,{A_Look},S_SARG_STND2,0,0}, // S_SARG_STND |
{SPR_SARG,1,10,{A_Look},S_SARG_STND,0,0}, // S_SARG_STND2 |
{SPR_SARG,0,2,{A_Chase},S_SARG_RUN2,0,0}, // S_SARG_RUN1 |
{SPR_SARG,0,2,{A_Chase},S_SARG_RUN3,0,0}, // S_SARG_RUN2 |
{SPR_SARG,1,2,{A_Chase},S_SARG_RUN4,0,0}, // S_SARG_RUN3 |
{SPR_SARG,1,2,{A_Chase},S_SARG_RUN5,0,0}, // S_SARG_RUN4 |
{SPR_SARG,2,2,{A_Chase},S_SARG_RUN6,0,0}, // S_SARG_RUN5 |
{SPR_SARG,2,2,{A_Chase},S_SARG_RUN7,0,0}, // S_SARG_RUN6 |
{SPR_SARG,3,2,{A_Chase},S_SARG_RUN8,0,0}, // S_SARG_RUN7 |
{SPR_SARG,3,2,{A_Chase},S_SARG_RUN1,0,0}, // S_SARG_RUN8 |
{SPR_SARG,4,8,{A_FaceTarget},S_SARG_ATK2,0,0}, // S_SARG_ATK1 |
{SPR_SARG,5,8,{A_FaceTarget},S_SARG_ATK3,0,0}, // S_SARG_ATK2 |
{SPR_SARG,6,8,{A_SargAttack},S_SARG_RUN1,0,0}, // S_SARG_ATK3 |
{SPR_SARG,7,2,{NULL},S_SARG_PAIN2,0,0}, // S_SARG_PAIN |
{SPR_SARG,7,2,{A_Pain},S_SARG_RUN1,0,0}, // S_SARG_PAIN2 |
{SPR_SARG,8,8,{NULL},S_SARG_DIE2,0,0}, // S_SARG_DIE1 |
{SPR_SARG,9,8,{A_Scream},S_SARG_DIE3,0,0}, // S_SARG_DIE2 |
{SPR_SARG,10,4,{NULL},S_SARG_DIE4,0,0}, // S_SARG_DIE3 |
{SPR_SARG,11,4,{A_Fall},S_SARG_DIE5,0,0}, // S_SARG_DIE4 |
{SPR_SARG,12,4,{NULL},S_SARG_DIE6,0,0}, // S_SARG_DIE5 |
{SPR_SARG,13,-1,{NULL},S_NULL,0,0}, // S_SARG_DIE6 |
{SPR_SARG,13,5,{NULL},S_SARG_RAISE2,0,0}, // S_SARG_RAISE1 |
{SPR_SARG,12,5,{NULL},S_SARG_RAISE3,0,0}, // S_SARG_RAISE2 |
{SPR_SARG,11,5,{NULL},S_SARG_RAISE4,0,0}, // S_SARG_RAISE3 |
{SPR_SARG,10,5,{NULL},S_SARG_RAISE5,0,0}, // S_SARG_RAISE4 |
{SPR_SARG,9,5,{NULL},S_SARG_RAISE6,0,0}, // S_SARG_RAISE5 |
{SPR_SARG,8,5,{NULL},S_SARG_RUN1,0,0}, // S_SARG_RAISE6 |
{SPR_HEAD,0,10,{A_Look},S_HEAD_STND,0,0}, // S_HEAD_STND |
{SPR_HEAD,0,3,{A_Chase},S_HEAD_RUN1,0,0}, // S_HEAD_RUN1 |
{SPR_HEAD,1,5,{A_FaceTarget},S_HEAD_ATK2,0,0}, // S_HEAD_ATK1 |
{SPR_HEAD,2,5,{A_FaceTarget},S_HEAD_ATK3,0,0}, // S_HEAD_ATK2 |
{SPR_HEAD,32771,5,{A_HeadAttack},S_HEAD_RUN1,0,0}, // S_HEAD_ATK3 |
{SPR_HEAD,4,3,{NULL},S_HEAD_PAIN2,0,0}, // S_HEAD_PAIN |
{SPR_HEAD,4,3,{A_Pain},S_HEAD_PAIN3,0,0}, // S_HEAD_PAIN2 |
{SPR_HEAD,5,6,{NULL},S_HEAD_RUN1,0,0}, // S_HEAD_PAIN3 |
{SPR_HEAD,6,8,{NULL},S_HEAD_DIE2,0,0}, // S_HEAD_DIE1 |
{SPR_HEAD,7,8,{A_Scream},S_HEAD_DIE3,0,0}, // S_HEAD_DIE2 |
{SPR_HEAD,8,8,{NULL},S_HEAD_DIE4,0,0}, // S_HEAD_DIE3 |
{SPR_HEAD,9,8,{NULL},S_HEAD_DIE5,0,0}, // S_HEAD_DIE4 |
{SPR_HEAD,10,8,{A_Fall},S_HEAD_DIE6,0,0}, // S_HEAD_DIE5 |
{SPR_HEAD,11,-1,{NULL},S_NULL,0,0}, // S_HEAD_DIE6 |
{SPR_HEAD,11,8,{NULL},S_HEAD_RAISE2,0,0}, // S_HEAD_RAISE1 |
{SPR_HEAD,10,8,{NULL},S_HEAD_RAISE3,0,0}, // S_HEAD_RAISE2 |
{SPR_HEAD,9,8,{NULL},S_HEAD_RAISE4,0,0}, // S_HEAD_RAISE3 |
{SPR_HEAD,8,8,{NULL},S_HEAD_RAISE5,0,0}, // S_HEAD_RAISE4 |
{SPR_HEAD,7,8,{NULL},S_HEAD_RAISE6,0,0}, // S_HEAD_RAISE5 |
{SPR_HEAD,6,8,{NULL},S_HEAD_RUN1,0,0}, // S_HEAD_RAISE6 |
{SPR_BAL7,32768,4,{NULL},S_BRBALL2,0,0}, // S_BRBALL1 |
{SPR_BAL7,32769,4,{NULL},S_BRBALL1,0,0}, // S_BRBALL2 |
{SPR_BAL7,32770,6,{NULL},S_BRBALLX2,0,0}, // S_BRBALLX1 |
{SPR_BAL7,32771,6,{NULL},S_BRBALLX3,0,0}, // S_BRBALLX2 |
{SPR_BAL7,32772,6,{NULL},S_NULL,0,0}, // S_BRBALLX3 |
{SPR_BOSS,0,10,{A_Look},S_BOSS_STND2,0,0}, // S_BOSS_STND |
{SPR_BOSS,1,10,{A_Look},S_BOSS_STND,0,0}, // S_BOSS_STND2 |
{SPR_BOSS,0,3,{A_Chase},S_BOSS_RUN2,0,0}, // S_BOSS_RUN1 |
{SPR_BOSS,0,3,{A_Chase},S_BOSS_RUN3,0,0}, // S_BOSS_RUN2 |
{SPR_BOSS,1,3,{A_Chase},S_BOSS_RUN4,0,0}, // S_BOSS_RUN3 |
{SPR_BOSS,1,3,{A_Chase},S_BOSS_RUN5,0,0}, // S_BOSS_RUN4 |
{SPR_BOSS,2,3,{A_Chase},S_BOSS_RUN6,0,0}, // S_BOSS_RUN5 |
{SPR_BOSS,2,3,{A_Chase},S_BOSS_RUN7,0,0}, // S_BOSS_RUN6 |
{SPR_BOSS,3,3,{A_Chase},S_BOSS_RUN8,0,0}, // S_BOSS_RUN7 |
{SPR_BOSS,3,3,{A_Chase},S_BOSS_RUN1,0,0}, // S_BOSS_RUN8 |
{SPR_BOSS,4,8,{A_FaceTarget},S_BOSS_ATK2,0,0}, // S_BOSS_ATK1 |
{SPR_BOSS,5,8,{A_FaceTarget},S_BOSS_ATK3,0,0}, // S_BOSS_ATK2 |
{SPR_BOSS,6,8,{A_BruisAttack},S_BOSS_RUN1,0,0}, // S_BOSS_ATK3 |
{SPR_BOSS,7,2,{NULL},S_BOSS_PAIN2,0,0}, // S_BOSS_PAIN |
{SPR_BOSS,7,2,{A_Pain},S_BOSS_RUN1,0,0}, // S_BOSS_PAIN2 |
{SPR_BOSS,8,8,{NULL},S_BOSS_DIE2,0,0}, // S_BOSS_DIE1 |
{SPR_BOSS,9,8,{A_Scream},S_BOSS_DIE3,0,0}, // S_BOSS_DIE2 |
{SPR_BOSS,10,8,{NULL},S_BOSS_DIE4,0,0}, // S_BOSS_DIE3 |
{SPR_BOSS,11,8,{A_Fall},S_BOSS_DIE5,0,0}, // S_BOSS_DIE4 |
{SPR_BOSS,12,8,{NULL},S_BOSS_DIE6,0,0}, // S_BOSS_DIE5 |
{SPR_BOSS,13,8,{NULL},S_BOSS_DIE7,0,0}, // S_BOSS_DIE6 |
{SPR_BOSS,14,-1,{A_BossDeath},S_NULL,0,0}, // S_BOSS_DIE7 |
{SPR_BOSS,14,8,{NULL},S_BOSS_RAISE2,0,0}, // S_BOSS_RAISE1 |
{SPR_BOSS,13,8,{NULL},S_BOSS_RAISE3,0,0}, // S_BOSS_RAISE2 |
{SPR_BOSS,12,8,{NULL},S_BOSS_RAISE4,0,0}, // S_BOSS_RAISE3 |
{SPR_BOSS,11,8,{NULL},S_BOSS_RAISE5,0,0}, // S_BOSS_RAISE4 |
{SPR_BOSS,10,8,{NULL},S_BOSS_RAISE6,0,0}, // S_BOSS_RAISE5 |
{SPR_BOSS,9,8,{NULL},S_BOSS_RAISE7,0,0}, // S_BOSS_RAISE6 |
{SPR_BOSS,8,8,{NULL},S_BOSS_RUN1,0,0}, // S_BOSS_RAISE7 |
{SPR_BOS2,0,10,{A_Look},S_BOS2_STND2,0,0}, // S_BOS2_STND |
{SPR_BOS2,1,10,{A_Look},S_BOS2_STND,0,0}, // S_BOS2_STND2 |
{SPR_BOS2,0,3,{A_Chase},S_BOS2_RUN2,0,0}, // S_BOS2_RUN1 |
{SPR_BOS2,0,3,{A_Chase},S_BOS2_RUN3,0,0}, // S_BOS2_RUN2 |
{SPR_BOS2,1,3,{A_Chase},S_BOS2_RUN4,0,0}, // S_BOS2_RUN3 |
{SPR_BOS2,1,3,{A_Chase},S_BOS2_RUN5,0,0}, // S_BOS2_RUN4 |
{SPR_BOS2,2,3,{A_Chase},S_BOS2_RUN6,0,0}, // S_BOS2_RUN5 |
{SPR_BOS2,2,3,{A_Chase},S_BOS2_RUN7,0,0}, // S_BOS2_RUN6 |
{SPR_BOS2,3,3,{A_Chase},S_BOS2_RUN8,0,0}, // S_BOS2_RUN7 |
{SPR_BOS2,3,3,{A_Chase},S_BOS2_RUN1,0,0}, // S_BOS2_RUN8 |
{SPR_BOS2,4,8,{A_FaceTarget},S_BOS2_ATK2,0,0}, // S_BOS2_ATK1 |
{SPR_BOS2,5,8,{A_FaceTarget},S_BOS2_ATK3,0,0}, // S_BOS2_ATK2 |
{SPR_BOS2,6,8,{A_BruisAttack},S_BOS2_RUN1,0,0}, // S_BOS2_ATK3 |
{SPR_BOS2,7,2,{NULL},S_BOS2_PAIN2,0,0}, // S_BOS2_PAIN |
{SPR_BOS2,7,2,{A_Pain},S_BOS2_RUN1,0,0}, // S_BOS2_PAIN2 |
{SPR_BOS2,8,8,{NULL},S_BOS2_DIE2,0,0}, // S_BOS2_DIE1 |
{SPR_BOS2,9,8,{A_Scream},S_BOS2_DIE3,0,0}, // S_BOS2_DIE2 |
{SPR_BOS2,10,8,{NULL},S_BOS2_DIE4,0,0}, // S_BOS2_DIE3 |
{SPR_BOS2,11,8,{A_Fall},S_BOS2_DIE5,0,0}, // S_BOS2_DIE4 |
{SPR_BOS2,12,8,{NULL},S_BOS2_DIE6,0,0}, // S_BOS2_DIE5 |
{SPR_BOS2,13,8,{NULL},S_BOS2_DIE7,0,0}, // S_BOS2_DIE6 |
{SPR_BOS2,14,-1,{NULL},S_NULL,0,0}, // S_BOS2_DIE7 |
{SPR_BOS2,14,8,{NULL},S_BOS2_RAISE2,0,0}, // S_BOS2_RAISE1 |
{SPR_BOS2,13,8,{NULL},S_BOS2_RAISE3,0,0}, // S_BOS2_RAISE2 |
{SPR_BOS2,12,8,{NULL},S_BOS2_RAISE4,0,0}, // S_BOS2_RAISE3 |
{SPR_BOS2,11,8,{NULL},S_BOS2_RAISE5,0,0}, // S_BOS2_RAISE4 |
{SPR_BOS2,10,8,{NULL},S_BOS2_RAISE6,0,0}, // S_BOS2_RAISE5 |
{SPR_BOS2,9,8,{NULL},S_BOS2_RAISE7,0,0}, // S_BOS2_RAISE6 |
{SPR_BOS2,8,8,{NULL},S_BOS2_RUN1,0,0}, // S_BOS2_RAISE7 |
{SPR_SKUL,32768,10,{A_Look},S_SKULL_STND2,0,0}, // S_SKULL_STND |
{SPR_SKUL,32769,10,{A_Look},S_SKULL_STND,0,0}, // S_SKULL_STND2 |
{SPR_SKUL,32768,6,{A_Chase},S_SKULL_RUN2,0,0}, // S_SKULL_RUN1 |
{SPR_SKUL,32769,6,{A_Chase},S_SKULL_RUN1,0,0}, // S_SKULL_RUN2 |
{SPR_SKUL,32770,10,{A_FaceTarget},S_SKULL_ATK2,0,0}, // S_SKULL_ATK1 |
{SPR_SKUL,32771,4,{A_SkullAttack},S_SKULL_ATK3,0,0}, // S_SKULL_ATK2 |
{SPR_SKUL,32770,4,{NULL},S_SKULL_ATK4,0,0}, // S_SKULL_ATK3 |
{SPR_SKUL,32771,4,{NULL},S_SKULL_ATK3,0,0}, // S_SKULL_ATK4 |
{SPR_SKUL,32772,3,{NULL},S_SKULL_PAIN2,0,0}, // S_SKULL_PAIN |
{SPR_SKUL,32772,3,{A_Pain},S_SKULL_RUN1,0,0}, // S_SKULL_PAIN2 |
{SPR_SKUL,32773,6,{NULL},S_SKULL_DIE2,0,0}, // S_SKULL_DIE1 |
{SPR_SKUL,32774,6,{A_Scream},S_SKULL_DIE3,0,0}, // S_SKULL_DIE2 |
{SPR_SKUL,32775,6,{NULL},S_SKULL_DIE4,0,0}, // S_SKULL_DIE3 |
{SPR_SKUL,32776,6,{A_Fall},S_SKULL_DIE5,0,0}, // S_SKULL_DIE4 |
{SPR_SKUL,9,6,{NULL},S_SKULL_DIE6,0,0}, // S_SKULL_DIE5 |
{SPR_SKUL,10,6,{NULL},S_NULL,0,0}, // S_SKULL_DIE6 |
{SPR_SPID,0,10,{A_Look},S_SPID_STND2,0,0}, // S_SPID_STND |
{SPR_SPID,1,10,{A_Look},S_SPID_STND,0,0}, // S_SPID_STND2 |
{SPR_SPID,0,3,{A_Metal},S_SPID_RUN2,0,0}, // S_SPID_RUN1 |
{SPR_SPID,0,3,{A_Chase},S_SPID_RUN3,0,0}, // S_SPID_RUN2 |
{SPR_SPID,1,3,{A_Chase},S_SPID_RUN4,0,0}, // S_SPID_RUN3 |
{SPR_SPID,1,3,{A_Chase},S_SPID_RUN5,0,0}, // S_SPID_RUN4 |
{SPR_SPID,2,3,{A_Metal},S_SPID_RUN6,0,0}, // S_SPID_RUN5 |
{SPR_SPID,2,3,{A_Chase},S_SPID_RUN7,0,0}, // S_SPID_RUN6 |
{SPR_SPID,3,3,{A_Chase},S_SPID_RUN8,0,0}, // S_SPID_RUN7 |
{SPR_SPID,3,3,{A_Chase},S_SPID_RUN9,0,0}, // S_SPID_RUN8 |
{SPR_SPID,4,3,{A_Metal},S_SPID_RUN10,0,0}, // S_SPID_RUN9 |
{SPR_SPID,4,3,{A_Chase},S_SPID_RUN11,0,0}, // S_SPID_RUN10 |
{SPR_SPID,5,3,{A_Chase},S_SPID_RUN12,0,0}, // S_SPID_RUN11 |
{SPR_SPID,5,3,{A_Chase},S_SPID_RUN1,0,0}, // S_SPID_RUN12 |
{SPR_SPID,32768,20,{A_FaceTarget},S_SPID_ATK2,0,0}, // S_SPID_ATK1 |
{SPR_SPID,32774,4,{A_SPosAttack},S_SPID_ATK3,0,0}, // S_SPID_ATK2 |
{SPR_SPID,32775,4,{A_SPosAttack},S_SPID_ATK4,0,0}, // S_SPID_ATK3 |
{SPR_SPID,32775,1,{A_SpidRefire},S_SPID_ATK2,0,0}, // S_SPID_ATK4 |
{SPR_SPID,8,3,{NULL},S_SPID_PAIN2,0,0}, // S_SPID_PAIN |
{SPR_SPID,8,3,{A_Pain},S_SPID_RUN1,0,0}, // S_SPID_PAIN2 |
{SPR_SPID,9,20,{A_Scream},S_SPID_DIE2,0,0}, // S_SPID_DIE1 |
{SPR_SPID,10,10,{A_Fall},S_SPID_DIE3,0,0}, // S_SPID_DIE2 |
{SPR_SPID,11,10,{NULL},S_SPID_DIE4,0,0}, // S_SPID_DIE3 |
{SPR_SPID,12,10,{NULL},S_SPID_DIE5,0,0}, // S_SPID_DIE4 |
{SPR_SPID,13,10,{NULL},S_SPID_DIE6,0,0}, // S_SPID_DIE5 |
{SPR_SPID,14,10,{NULL},S_SPID_DIE7,0,0}, // S_SPID_DIE6 |
{SPR_SPID,15,10,{NULL},S_SPID_DIE8,0,0}, // S_SPID_DIE7 |
{SPR_SPID,16,10,{NULL},S_SPID_DIE9,0,0}, // S_SPID_DIE8 |
{SPR_SPID,17,10,{NULL},S_SPID_DIE10,0,0}, // S_SPID_DIE9 |
{SPR_SPID,18,30,{NULL},S_SPID_DIE11,0,0}, // S_SPID_DIE10 |
{SPR_SPID,18,-1,{A_BossDeath},S_NULL,0,0}, // S_SPID_DIE11 |
{SPR_BSPI,0,10,{A_Look},S_BSPI_STND2,0,0}, // S_BSPI_STND |
{SPR_BSPI,1,10,{A_Look},S_BSPI_STND,0,0}, // S_BSPI_STND2 |
{SPR_BSPI,0,20,{NULL},S_BSPI_RUN1,0,0}, // S_BSPI_SIGHT |
{SPR_BSPI,0,3,{A_BabyMetal},S_BSPI_RUN2,0,0}, // S_BSPI_RUN1 |
{SPR_BSPI,0,3,{A_Chase},S_BSPI_RUN3,0,0}, // S_BSPI_RUN2 |
{SPR_BSPI,1,3,{A_Chase},S_BSPI_RUN4,0,0}, // S_BSPI_RUN3 |
{SPR_BSPI,1,3,{A_Chase},S_BSPI_RUN5,0,0}, // S_BSPI_RUN4 |
{SPR_BSPI,2,3,{A_Chase},S_BSPI_RUN6,0,0}, // S_BSPI_RUN5 |
{SPR_BSPI,2,3,{A_Chase},S_BSPI_RUN7,0,0}, // S_BSPI_RUN6 |
{SPR_BSPI,3,3,{A_BabyMetal},S_BSPI_RUN8,0,0}, // S_BSPI_RUN7 |
{SPR_BSPI,3,3,{A_Chase},S_BSPI_RUN9,0,0}, // S_BSPI_RUN8 |
{SPR_BSPI,4,3,{A_Chase},S_BSPI_RUN10,0,0}, // S_BSPI_RUN9 |
{SPR_BSPI,4,3,{A_Chase},S_BSPI_RUN11,0,0}, // S_BSPI_RUN10 |
{SPR_BSPI,5,3,{A_Chase},S_BSPI_RUN12,0,0}, // S_BSPI_RUN11 |
{SPR_BSPI,5,3,{A_Chase},S_BSPI_RUN1,0,0}, // S_BSPI_RUN12 |
{SPR_BSPI,32768,20,{A_FaceTarget},S_BSPI_ATK2,0,0}, // S_BSPI_ATK1 |
{SPR_BSPI,32774,4,{A_BspiAttack},S_BSPI_ATK3,0,0}, // S_BSPI_ATK2 |
{SPR_BSPI,32775,4,{NULL},S_BSPI_ATK4,0,0}, // S_BSPI_ATK3 |
{SPR_BSPI,32775,1,{A_SpidRefire},S_BSPI_ATK2,0,0}, // S_BSPI_ATK4 |
{SPR_BSPI,8,3,{NULL},S_BSPI_PAIN2,0,0}, // S_BSPI_PAIN |
{SPR_BSPI,8,3,{A_Pain},S_BSPI_RUN1,0,0}, // S_BSPI_PAIN2 |
{SPR_BSPI,9,20,{A_Scream},S_BSPI_DIE2,0,0}, // S_BSPI_DIE1 |
{SPR_BSPI,10,7,{A_Fall},S_BSPI_DIE3,0,0}, // S_BSPI_DIE2 |
{SPR_BSPI,11,7,{NULL},S_BSPI_DIE4,0,0}, // S_BSPI_DIE3 |
{SPR_BSPI,12,7,{NULL},S_BSPI_DIE5,0,0}, // S_BSPI_DIE4 |
{SPR_BSPI,13,7,{NULL},S_BSPI_DIE6,0,0}, // S_BSPI_DIE5 |
{SPR_BSPI,14,7,{NULL},S_BSPI_DIE7,0,0}, // S_BSPI_DIE6 |
{SPR_BSPI,15,-1,{A_BossDeath},S_NULL,0,0}, // S_BSPI_DIE7 |
{SPR_BSPI,15,5,{NULL},S_BSPI_RAISE2,0,0}, // S_BSPI_RAISE1 |
{SPR_BSPI,14,5,{NULL},S_BSPI_RAISE3,0,0}, // S_BSPI_RAISE2 |
{SPR_BSPI,13,5,{NULL},S_BSPI_RAISE4,0,0}, // S_BSPI_RAISE3 |
{SPR_BSPI,12,5,{NULL},S_BSPI_RAISE5,0,0}, // S_BSPI_RAISE4 |
{SPR_BSPI,11,5,{NULL},S_BSPI_RAISE6,0,0}, // S_BSPI_RAISE5 |
{SPR_BSPI,10,5,{NULL},S_BSPI_RAISE7,0,0}, // S_BSPI_RAISE6 |
{SPR_BSPI,9,5,{NULL},S_BSPI_RUN1,0,0}, // S_BSPI_RAISE7 |
{SPR_APLS,32768,5,{NULL},S_ARACH_PLAZ2,0,0}, // S_ARACH_PLAZ |
{SPR_APLS,32769,5,{NULL},S_ARACH_PLAZ,0,0}, // S_ARACH_PLAZ2 |
{SPR_APBX,32768,5,{NULL},S_ARACH_PLEX2,0,0}, // S_ARACH_PLEX |
{SPR_APBX,32769,5,{NULL},S_ARACH_PLEX3,0,0}, // S_ARACH_PLEX2 |
{SPR_APBX,32770,5,{NULL},S_ARACH_PLEX4,0,0}, // S_ARACH_PLEX3 |
{SPR_APBX,32771,5,{NULL},S_ARACH_PLEX5,0,0}, // S_ARACH_PLEX4 |
{SPR_APBX,32772,5,{NULL},S_NULL,0,0}, // S_ARACH_PLEX5 |
{SPR_CYBR,0,10,{A_Look},S_CYBER_STND2,0,0}, // S_CYBER_STND |
{SPR_CYBR,1,10,{A_Look},S_CYBER_STND,0,0}, // S_CYBER_STND2 |
{SPR_CYBR,0,3,{A_Hoof},S_CYBER_RUN2,0,0}, // S_CYBER_RUN1 |
{SPR_CYBR,0,3,{A_Chase},S_CYBER_RUN3,0,0}, // S_CYBER_RUN2 |
{SPR_CYBR,1,3,{A_Chase},S_CYBER_RUN4,0,0}, // S_CYBER_RUN3 |
{SPR_CYBR,1,3,{A_Chase},S_CYBER_RUN5,0,0}, // S_CYBER_RUN4 |
{SPR_CYBR,2,3,{A_Chase},S_CYBER_RUN6,0,0}, // S_CYBER_RUN5 |
{SPR_CYBR,2,3,{A_Chase},S_CYBER_RUN7,0,0}, // S_CYBER_RUN6 |
{SPR_CYBR,3,3,{A_Metal},S_CYBER_RUN8,0,0}, // S_CYBER_RUN7 |
{SPR_CYBR,3,3,{A_Chase},S_CYBER_RUN1,0,0}, // S_CYBER_RUN8 |
{SPR_CYBR,4,6,{A_FaceTarget},S_CYBER_ATK2,0,0}, // S_CYBER_ATK1 |
{SPR_CYBR,5,12,{A_CyberAttack},S_CYBER_ATK3,0,0}, // S_CYBER_ATK2 |
{SPR_CYBR,4,12,{A_FaceTarget},S_CYBER_ATK4,0,0}, // S_CYBER_ATK3 |
{SPR_CYBR,5,12,{A_CyberAttack},S_CYBER_ATK5,0,0}, // S_CYBER_ATK4 |
{SPR_CYBR,4,12,{A_FaceTarget},S_CYBER_ATK6,0,0}, // S_CYBER_ATK5 |
{SPR_CYBR,5,12,{A_CyberAttack},S_CYBER_RUN1,0,0}, // S_CYBER_ATK6 |
{SPR_CYBR,6,10,{A_Pain},S_CYBER_RUN1,0,0}, // S_CYBER_PAIN |
{SPR_CYBR,7,10,{NULL},S_CYBER_DIE2,0,0}, // S_CYBER_DIE1 |
{SPR_CYBR,8,10,{A_Scream},S_CYBER_DIE3,0,0}, // S_CYBER_DIE2 |
{SPR_CYBR,9,10,{NULL},S_CYBER_DIE4,0,0}, // S_CYBER_DIE3 |
{SPR_CYBR,10,10,{NULL},S_CYBER_DIE5,0,0}, // S_CYBER_DIE4 |
{SPR_CYBR,11,10,{NULL},S_CYBER_DIE6,0,0}, // S_CYBER_DIE5 |
{SPR_CYBR,12,10,{A_Fall},S_CYBER_DIE7,0,0}, // S_CYBER_DIE6 |
{SPR_CYBR,13,10,{NULL},S_CYBER_DIE8,0,0}, // S_CYBER_DIE7 |
{SPR_CYBR,14,10,{NULL},S_CYBER_DIE9,0,0}, // S_CYBER_DIE8 |
{SPR_CYBR,15,30,{NULL},S_CYBER_DIE10,0,0}, // S_CYBER_DIE9 |
{SPR_CYBR,15,-1,{A_BossDeath},S_NULL,0,0}, // S_CYBER_DIE10 |
{SPR_PAIN,0,10,{A_Look},S_PAIN_STND,0,0}, // S_PAIN_STND |
{SPR_PAIN,0,3,{A_Chase},S_PAIN_RUN2,0,0}, // S_PAIN_RUN1 |
{SPR_PAIN,0,3,{A_Chase},S_PAIN_RUN3,0,0}, // S_PAIN_RUN2 |
{SPR_PAIN,1,3,{A_Chase},S_PAIN_RUN4,0,0}, // S_PAIN_RUN3 |
{SPR_PAIN,1,3,{A_Chase},S_PAIN_RUN5,0,0}, // S_PAIN_RUN4 |
{SPR_PAIN,2,3,{A_Chase},S_PAIN_RUN6,0,0}, // S_PAIN_RUN5 |
{SPR_PAIN,2,3,{A_Chase},S_PAIN_RUN1,0,0}, // S_PAIN_RUN6 |
{SPR_PAIN,3,5,{A_FaceTarget},S_PAIN_ATK2,0,0}, // S_PAIN_ATK1 |
{SPR_PAIN,4,5,{A_FaceTarget},S_PAIN_ATK3,0,0}, // S_PAIN_ATK2 |
{SPR_PAIN,32773,5,{A_FaceTarget},S_PAIN_ATK4,0,0}, // S_PAIN_ATK3 |
{SPR_PAIN,32773,0,{A_PainAttack},S_PAIN_RUN1,0,0}, // S_PAIN_ATK4 |
{SPR_PAIN,6,6,{NULL},S_PAIN_PAIN2,0,0}, // S_PAIN_PAIN |
{SPR_PAIN,6,6,{A_Pain},S_PAIN_RUN1,0,0}, // S_PAIN_PAIN2 |
{SPR_PAIN,32775,8,{NULL},S_PAIN_DIE2,0,0}, // S_PAIN_DIE1 |
{SPR_PAIN,32776,8,{A_Scream},S_PAIN_DIE3,0,0}, // S_PAIN_DIE2 |
{SPR_PAIN,32777,8,{NULL},S_PAIN_DIE4,0,0}, // S_PAIN_DIE3 |
{SPR_PAIN,32778,8,{NULL},S_PAIN_DIE5,0,0}, // S_PAIN_DIE4 |
{SPR_PAIN,32779,8,{A_PainDie},S_PAIN_DIE6,0,0}, // S_PAIN_DIE5 |
{SPR_PAIN,32780,8,{NULL},S_NULL,0,0}, // S_PAIN_DIE6 |
{SPR_PAIN,12,8,{NULL},S_PAIN_RAISE2,0,0}, // S_PAIN_RAISE1 |
{SPR_PAIN,11,8,{NULL},S_PAIN_RAISE3,0,0}, // S_PAIN_RAISE2 |
{SPR_PAIN,10,8,{NULL},S_PAIN_RAISE4,0,0}, // S_PAIN_RAISE3 |
{SPR_PAIN,9,8,{NULL},S_PAIN_RAISE5,0,0}, // S_PAIN_RAISE4 |
{SPR_PAIN,8,8,{NULL},S_PAIN_RAISE6,0,0}, // S_PAIN_RAISE5 |
{SPR_PAIN,7,8,{NULL},S_PAIN_RUN1,0,0}, // S_PAIN_RAISE6 |
{SPR_SSWV,0,10,{A_Look},S_SSWV_STND2,0,0}, // S_SSWV_STND |
{SPR_SSWV,1,10,{A_Look},S_SSWV_STND,0,0}, // S_SSWV_STND2 |
{SPR_SSWV,0,3,{A_Chase},S_SSWV_RUN2,0,0}, // S_SSWV_RUN1 |
{SPR_SSWV,0,3,{A_Chase},S_SSWV_RUN3,0,0}, // S_SSWV_RUN2 |
{SPR_SSWV,1,3,{A_Chase},S_SSWV_RUN4,0,0}, // S_SSWV_RUN3 |
{SPR_SSWV,1,3,{A_Chase},S_SSWV_RUN5,0,0}, // S_SSWV_RUN4 |
{SPR_SSWV,2,3,{A_Chase},S_SSWV_RUN6,0,0}, // S_SSWV_RUN5 |
{SPR_SSWV,2,3,{A_Chase},S_SSWV_RUN7,0,0}, // S_SSWV_RUN6 |
{SPR_SSWV,3,3,{A_Chase},S_SSWV_RUN8,0,0}, // S_SSWV_RUN7 |
{SPR_SSWV,3,3,{A_Chase},S_SSWV_RUN1,0,0}, // S_SSWV_RUN8 |
{SPR_SSWV,4,10,{A_FaceTarget},S_SSWV_ATK2,0,0}, // S_SSWV_ATK1 |
{SPR_SSWV,5,10,{A_FaceTarget},S_SSWV_ATK3,0,0}, // S_SSWV_ATK2 |
{SPR_SSWV,32774,4,{A_CPosAttack},S_SSWV_ATK4,0,0}, // S_SSWV_ATK3 |
{SPR_SSWV,5,6,{A_FaceTarget},S_SSWV_ATK5,0,0}, // S_SSWV_ATK4 |
{SPR_SSWV,32774,4,{A_CPosAttack},S_SSWV_ATK6,0,0}, // S_SSWV_ATK5 |
{SPR_SSWV,5,1,{A_CPosRefire},S_SSWV_ATK2,0,0}, // S_SSWV_ATK6 |
{SPR_SSWV,7,3,{NULL},S_SSWV_PAIN2,0,0}, // S_SSWV_PAIN |
{SPR_SSWV,7,3,{A_Pain},S_SSWV_RUN1,0,0}, // S_SSWV_PAIN2 |
{SPR_SSWV,8,5,{NULL},S_SSWV_DIE2,0,0}, // S_SSWV_DIE1 |
{SPR_SSWV,9,5,{A_Scream},S_SSWV_DIE3,0,0}, // S_SSWV_DIE2 |
{SPR_SSWV,10,5,{A_Fall},S_SSWV_DIE4,0,0}, // S_SSWV_DIE3 |
{SPR_SSWV,11,5,{NULL},S_SSWV_DIE5,0,0}, // S_SSWV_DIE4 |
{SPR_SSWV,12,-1,{NULL},S_NULL,0,0}, // S_SSWV_DIE5 |
{SPR_SSWV,13,5,{NULL},S_SSWV_XDIE2,0,0}, // S_SSWV_XDIE1 |
{SPR_SSWV,14,5,{A_XScream},S_SSWV_XDIE3,0,0}, // S_SSWV_XDIE2 |
{SPR_SSWV,15,5,{A_Fall},S_SSWV_XDIE4,0,0}, // S_SSWV_XDIE3 |
{SPR_SSWV,16,5,{NULL},S_SSWV_XDIE5,0,0}, // S_SSWV_XDIE4 |
{SPR_SSWV,17,5,{NULL},S_SSWV_XDIE6,0,0}, // S_SSWV_XDIE5 |
{SPR_SSWV,18,5,{NULL},S_SSWV_XDIE7,0,0}, // S_SSWV_XDIE6 |
{SPR_SSWV,19,5,{NULL},S_SSWV_XDIE8,0,0}, // S_SSWV_XDIE7 |
{SPR_SSWV,20,5,{NULL},S_SSWV_XDIE9,0,0}, // S_SSWV_XDIE8 |
{SPR_SSWV,21,-1,{NULL},S_NULL,0,0}, // S_SSWV_XDIE9 |
{SPR_SSWV,12,5,{NULL},S_SSWV_RAISE2,0,0}, // S_SSWV_RAISE1 |
{SPR_SSWV,11,5,{NULL},S_SSWV_RAISE3,0,0}, // S_SSWV_RAISE2 |
{SPR_SSWV,10,5,{NULL},S_SSWV_RAISE4,0,0}, // S_SSWV_RAISE3 |
{SPR_SSWV,9,5,{NULL},S_SSWV_RAISE5,0,0}, // S_SSWV_RAISE4 |
{SPR_SSWV,8,5,{NULL},S_SSWV_RUN1,0,0}, // S_SSWV_RAISE5 |
{SPR_KEEN,0,-1,{NULL},S_KEENSTND,0,0}, // S_KEENSTND |
{SPR_KEEN,0,6,{NULL},S_COMMKEEN2,0,0}, // S_COMMKEEN |
{SPR_KEEN,1,6,{NULL},S_COMMKEEN3,0,0}, // S_COMMKEEN2 |
{SPR_KEEN,2,6,{A_Scream},S_COMMKEEN4,0,0}, // S_COMMKEEN3 |
{SPR_KEEN,3,6,{NULL},S_COMMKEEN5,0,0}, // S_COMMKEEN4 |
{SPR_KEEN,4,6,{NULL},S_COMMKEEN6,0,0}, // S_COMMKEEN5 |
{SPR_KEEN,5,6,{NULL},S_COMMKEEN7,0,0}, // S_COMMKEEN6 |
{SPR_KEEN,6,6,{NULL},S_COMMKEEN8,0,0}, // S_COMMKEEN7 |
{SPR_KEEN,7,6,{NULL},S_COMMKEEN9,0,0}, // S_COMMKEEN8 |
{SPR_KEEN,8,6,{NULL},S_COMMKEEN10,0,0}, // S_COMMKEEN9 |
{SPR_KEEN,9,6,{NULL},S_COMMKEEN11,0,0}, // S_COMMKEEN10 |
{SPR_KEEN,10,6,{A_KeenDie},S_COMMKEEN12,0,0},// S_COMMKEEN11 |
{SPR_KEEN,11,-1,{NULL},S_NULL,0,0}, // S_COMMKEEN12 |
{SPR_KEEN,12,4,{NULL},S_KEENPAIN2,0,0}, // S_KEENPAIN |
{SPR_KEEN,12,8,{A_Pain},S_KEENSTND,0,0}, // S_KEENPAIN2 |
{SPR_BBRN,0,-1,{NULL},S_NULL,0,0}, // S_BRAIN |
{SPR_BBRN,1,36,{A_BrainPain},S_BRAIN,0,0}, // S_BRAIN_PAIN |
{SPR_BBRN,0,100,{A_BrainScream},S_BRAIN_DIE2,0,0}, // S_BRAIN_DIE1 |
{SPR_BBRN,0,10,{NULL},S_BRAIN_DIE3,0,0}, // S_BRAIN_DIE2 |
{SPR_BBRN,0,10,{NULL},S_BRAIN_DIE4,0,0}, // S_BRAIN_DIE3 |
{SPR_BBRN,0,-1,{A_BrainDie},S_NULL,0,0}, // S_BRAIN_DIE4 |
{SPR_SSWV,0,10,{A_Look},S_BRAINEYE,0,0}, // S_BRAINEYE |
{SPR_SSWV,0,181,{A_BrainAwake},S_BRAINEYE1,0,0}, // S_BRAINEYESEE |
{SPR_SSWV,0,150,{A_BrainSpit},S_BRAINEYE1,0,0}, // S_BRAINEYE1 |
{SPR_BOSF,32768,3,{A_SpawnSound},S_SPAWN2,0,0}, // S_SPAWN1 |
{SPR_BOSF,32769,3,{A_SpawnFly},S_SPAWN3,0,0}, // S_SPAWN2 |
{SPR_BOSF,32770,3,{A_SpawnFly},S_SPAWN4,0,0}, // S_SPAWN3 |
{SPR_BOSF,32771,3,{A_SpawnFly},S_SPAWN1,0,0}, // S_SPAWN4 |
{SPR_FIRE,32768,4,{A_Fire},S_SPAWNFIRE2,0,0}, // S_SPAWNFIRE1 |
{SPR_FIRE,32769,4,{A_Fire},S_SPAWNFIRE3,0,0}, // S_SPAWNFIRE2 |
{SPR_FIRE,32770,4,{A_Fire},S_SPAWNFIRE4,0,0}, // S_SPAWNFIRE3 |
{SPR_FIRE,32771,4,{A_Fire},S_SPAWNFIRE5,0,0}, // S_SPAWNFIRE4 |
{SPR_FIRE,32772,4,{A_Fire},S_SPAWNFIRE6,0,0}, // S_SPAWNFIRE5 |
{SPR_FIRE,32773,4,{A_Fire},S_SPAWNFIRE7,0,0}, // S_SPAWNFIRE6 |
{SPR_FIRE,32774,4,{A_Fire},S_SPAWNFIRE8,0,0}, // S_SPAWNFIRE7 |
{SPR_FIRE,32775,4,{A_Fire},S_NULL,0,0}, // S_SPAWNFIRE8 |
{SPR_MISL,32769,10,{NULL},S_BRAINEXPLODE2,0,0}, // S_BRAINEXPLODE1 |
{SPR_MISL,32770,10,{NULL},S_BRAINEXPLODE3,0,0}, // S_BRAINEXPLODE2 |
{SPR_MISL,32771,10,{A_BrainExplode},S_NULL,0,0}, // S_BRAINEXPLODE3 |
{SPR_ARM1,0,6,{NULL},S_ARM1A,0,0}, // S_ARM1 |
{SPR_ARM1,32769,7,{NULL},S_ARM1,0,0}, // S_ARM1A |
{SPR_ARM2,0,6,{NULL},S_ARM2A,0,0}, // S_ARM2 |
{SPR_ARM2,32769,6,{NULL},S_ARM2,0,0}, // S_ARM2A |
{SPR_BAR1,0,6,{NULL},S_BAR2,0,0}, // S_BAR1 |
{SPR_BAR1,1,6,{NULL},S_BAR1,0,0}, // S_BAR2 |
{SPR_BEXP,32768,5,{NULL},S_BEXP2,0,0}, // S_BEXP |
{SPR_BEXP,32769,5,{A_Scream},S_BEXP3,0,0}, // S_BEXP2 |
{SPR_BEXP,32770,5,{NULL},S_BEXP4,0,0}, // S_BEXP3 |
{SPR_BEXP,32771,10,{A_Explode},S_BEXP5,0,0}, // S_BEXP4 |
{SPR_BEXP,32772,10,{NULL},S_NULL,0,0}, // S_BEXP5 |
{SPR_FCAN,32768,4,{NULL},S_BBAR2,0,0}, // S_BBAR1 |
{SPR_FCAN,32769,4,{NULL},S_BBAR3,0,0}, // S_BBAR2 |
{SPR_FCAN,32770,4,{NULL},S_BBAR1,0,0}, // S_BBAR3 |
{SPR_BON1,0,6,{NULL},S_BON1A,0,0}, // S_BON1 |
{SPR_BON1,1,6,{NULL},S_BON1B,0,0}, // S_BON1A |
{SPR_BON1,2,6,{NULL},S_BON1C,0,0}, // S_BON1B |
{SPR_BON1,3,6,{NULL},S_BON1D,0,0}, // S_BON1C |
{SPR_BON1,2,6,{NULL},S_BON1E,0,0}, // S_BON1D |
{SPR_BON1,1,6,{NULL},S_BON1,0,0}, // S_BON1E |
{SPR_BON2,0,6,{NULL},S_BON2A,0,0}, // S_BON2 |
{SPR_BON2,1,6,{NULL},S_BON2B,0,0}, // S_BON2A |
{SPR_BON2,2,6,{NULL},S_BON2C,0,0}, // S_BON2B |
{SPR_BON2,3,6,{NULL},S_BON2D,0,0}, // S_BON2C |
{SPR_BON2,2,6,{NULL},S_BON2E,0,0}, // S_BON2D |
{SPR_BON2,1,6,{NULL},S_BON2,0,0}, // S_BON2E |
{SPR_BKEY,0,10,{NULL},S_BKEY2,0,0}, // S_BKEY |
{SPR_BKEY,32769,10,{NULL},S_BKEY,0,0}, // S_BKEY2 |
{SPR_RKEY,0,10,{NULL},S_RKEY2,0,0}, // S_RKEY |
{SPR_RKEY,32769,10,{NULL},S_RKEY,0,0}, // S_RKEY2 |
{SPR_YKEY,0,10,{NULL},S_YKEY2,0,0}, // S_YKEY |
{SPR_YKEY,32769,10,{NULL},S_YKEY,0,0}, // S_YKEY2 |
{SPR_BSKU,0,10,{NULL},S_BSKULL2,0,0}, // S_BSKULL |
{SPR_BSKU,32769,10,{NULL},S_BSKULL,0,0}, // S_BSKULL2 |
{SPR_RSKU,0,10,{NULL},S_RSKULL2,0,0}, // S_RSKULL |
{SPR_RSKU,32769,10,{NULL},S_RSKULL,0,0}, // S_RSKULL2 |
{SPR_YSKU,0,10,{NULL},S_YSKULL2,0,0}, // S_YSKULL |
{SPR_YSKU,32769,10,{NULL},S_YSKULL,0,0}, // S_YSKULL2 |
{SPR_STIM,0,-1,{NULL},S_NULL,0,0}, // S_STIM |
{SPR_MEDI,0,-1,{NULL},S_NULL,0,0}, // S_MEDI |
{SPR_SOUL,32768,6,{NULL},S_SOUL2,0,0}, // S_SOUL |
{SPR_SOUL,32769,6,{NULL},S_SOUL3,0,0}, // S_SOUL2 |
{SPR_SOUL,32770,6,{NULL},S_SOUL4,0,0}, // S_SOUL3 |
{SPR_SOUL,32771,6,{NULL},S_SOUL5,0,0}, // S_SOUL4 |
{SPR_SOUL,32770,6,{NULL},S_SOUL6,0,0}, // S_SOUL5 |
{SPR_SOUL,32769,6,{NULL},S_SOUL,0,0}, // S_SOUL6 |
{SPR_PINV,32768,6,{NULL},S_PINV2,0,0}, // S_PINV |
{SPR_PINV,32769,6,{NULL},S_PINV3,0,0}, // S_PINV2 |
{SPR_PINV,32770,6,{NULL},S_PINV4,0,0}, // S_PINV3 |
{SPR_PINV,32771,6,{NULL},S_PINV,0,0}, // S_PINV4 |
{SPR_PSTR,32768,-1,{NULL},S_NULL,0,0}, // S_PSTR |
{SPR_PINS,32768,6,{NULL},S_PINS2,0,0}, // S_PINS |
{SPR_PINS,32769,6,{NULL},S_PINS3,0,0}, // S_PINS2 |
{SPR_PINS,32770,6,{NULL},S_PINS4,0,0}, // S_PINS3 |
{SPR_PINS,32771,6,{NULL},S_PINS,0,0}, // S_PINS4 |
{SPR_MEGA,32768,6,{NULL},S_MEGA2,0,0}, // S_MEGA |
{SPR_MEGA,32769,6,{NULL},S_MEGA3,0,0}, // S_MEGA2 |
{SPR_MEGA,32770,6,{NULL},S_MEGA4,0,0}, // S_MEGA3 |
{SPR_MEGA,32771,6,{NULL},S_MEGA,0,0}, // S_MEGA4 |
{SPR_SUIT,32768,-1,{NULL},S_NULL,0,0}, // S_SUIT |
{SPR_PMAP,32768,6,{NULL},S_PMAP2,0,0}, // S_PMAP |
{SPR_PMAP,32769,6,{NULL},S_PMAP3,0,0}, // S_PMAP2 |
{SPR_PMAP,32770,6,{NULL},S_PMAP4,0,0}, // S_PMAP3 |
{SPR_PMAP,32771,6,{NULL},S_PMAP5,0,0}, // S_PMAP4 |
{SPR_PMAP,32770,6,{NULL},S_PMAP6,0,0}, // S_PMAP5 |
{SPR_PMAP,32769,6,{NULL},S_PMAP,0,0}, // S_PMAP6 |
{SPR_PVIS,32768,6,{NULL},S_PVIS2,0,0}, // S_PVIS |
{SPR_PVIS,1,6,{NULL},S_PVIS,0,0}, // S_PVIS2 |
{SPR_CLIP,0,-1,{NULL},S_NULL,0,0}, // S_CLIP |
{SPR_AMMO,0,-1,{NULL},S_NULL,0,0}, // S_AMMO |
{SPR_ROCK,0,-1,{NULL},S_NULL,0,0}, // S_ROCK |
{SPR_BROK,0,-1,{NULL},S_NULL,0,0}, // S_BROK |
{SPR_CELL,0,-1,{NULL},S_NULL,0,0}, // S_CELL |
{SPR_CELP,0,-1,{NULL},S_NULL,0,0}, // S_CELP |
{SPR_SHEL,0,-1,{NULL},S_NULL,0,0}, // S_SHEL |
{SPR_SBOX,0,-1,{NULL},S_NULL,0,0}, // S_SBOX |
{SPR_BPAK,0,-1,{NULL},S_NULL,0,0}, // S_BPAK |
{SPR_BFUG,0,-1,{NULL},S_NULL,0,0}, // S_BFUG |
{SPR_MGUN,0,-1,{NULL},S_NULL,0,0}, // S_MGUN |
{SPR_CSAW,0,-1,{NULL},S_NULL,0,0}, // S_CSAW |
{SPR_LAUN,0,-1,{NULL},S_NULL,0,0}, // S_LAUN |
{SPR_PLAS,0,-1,{NULL},S_NULL,0,0}, // S_PLAS |
{SPR_SHOT,0,-1,{NULL},S_NULL,0,0}, // S_SHOT |
{SPR_SGN2,0,-1,{NULL},S_NULL,0,0}, // S_SHOT2 |
{SPR_COLU,32768,-1,{NULL},S_NULL,0,0}, // S_COLU |
{SPR_SMT2,0,-1,{NULL},S_NULL,0,0}, // S_STALAG |
{SPR_GOR1,0,10,{NULL},S_BLOODYTWITCH2,0,0}, // S_BLOODYTWITCH |
{SPR_GOR1,1,15,{NULL},S_BLOODYTWITCH3,0,0}, // S_BLOODYTWITCH2 |
{SPR_GOR1,2,8,{NULL},S_BLOODYTWITCH4,0,0}, // S_BLOODYTWITCH3 |
{SPR_GOR1,1,6,{NULL},S_BLOODYTWITCH,0,0}, // S_BLOODYTWITCH4 |
{SPR_PLAY,13,-1,{NULL},S_NULL,0,0}, // S_DEADTORSO |
{SPR_PLAY,18,-1,{NULL},S_NULL,0,0}, // S_DEADBOTTOM |
{SPR_POL2,0,-1,{NULL},S_NULL,0,0}, // S_HEADSONSTICK |
{SPR_POL5,0,-1,{NULL},S_NULL,0,0}, // S_GIBS |
{SPR_POL4,0,-1,{NULL},S_NULL,0,0}, // S_HEADONASTICK |
{SPR_POL3,32768,6,{NULL},S_HEADCANDLES2,0,0}, // S_HEADCANDLES |
{SPR_POL3,32769,6,{NULL},S_HEADCANDLES,0,0}, // S_HEADCANDLES2 |
{SPR_POL1,0,-1,{NULL},S_NULL,0,0}, // S_DEADSTICK |
{SPR_POL6,0,6,{NULL},S_LIVESTICK2,0,0}, // S_LIVESTICK |
{SPR_POL6,1,8,{NULL},S_LIVESTICK,0,0}, // S_LIVESTICK2 |
{SPR_GOR2,0,-1,{NULL},S_NULL,0,0}, // S_MEAT2 |
{SPR_GOR3,0,-1,{NULL},S_NULL,0,0}, // S_MEAT3 |
{SPR_GOR4,0,-1,{NULL},S_NULL,0,0}, // S_MEAT4 |
{SPR_GOR5,0,-1,{NULL},S_NULL,0,0}, // S_MEAT5 |
{SPR_SMIT,0,-1,{NULL},S_NULL,0,0}, // S_STALAGTITE |
{SPR_COL1,0,-1,{NULL},S_NULL,0,0}, // S_TALLGRNCOL |
{SPR_COL2,0,-1,{NULL},S_NULL,0,0}, // S_SHRTGRNCOL |
{SPR_COL3,0,-1,{NULL},S_NULL,0,0}, // S_TALLREDCOL |
{SPR_COL4,0,-1,{NULL},S_NULL,0,0}, // S_SHRTREDCOL |
{SPR_CAND,32768,-1,{NULL},S_NULL,0,0}, // S_CANDLESTIK |
{SPR_CBRA,32768,-1,{NULL},S_NULL,0,0}, // S_CANDELABRA |
{SPR_COL6,0,-1,{NULL},S_NULL,0,0}, // S_SKULLCOL |
{SPR_TRE1,0,-1,{NULL},S_NULL,0,0}, // S_TORCHTREE |
{SPR_TRE2,0,-1,{NULL},S_NULL,0,0}, // S_BIGTREE |
{SPR_ELEC,0,-1,{NULL},S_NULL,0,0}, // S_TECHPILLAR |
{SPR_CEYE,32768,6,{NULL},S_EVILEYE2,0,0}, // S_EVILEYE |
{SPR_CEYE,32769,6,{NULL},S_EVILEYE3,0,0}, // S_EVILEYE2 |
{SPR_CEYE,32770,6,{NULL},S_EVILEYE4,0,0}, // S_EVILEYE3 |
{SPR_CEYE,32769,6,{NULL},S_EVILEYE,0,0}, // S_EVILEYE4 |
{SPR_FSKU,32768,6,{NULL},S_FLOATSKULL2,0,0}, // S_FLOATSKULL |
{SPR_FSKU,32769,6,{NULL},S_FLOATSKULL3,0,0}, // S_FLOATSKULL2 |
{SPR_FSKU,32770,6,{NULL},S_FLOATSKULL,0,0}, // S_FLOATSKULL3 |
{SPR_COL5,0,14,{NULL},S_HEARTCOL2,0,0}, // S_HEARTCOL |
{SPR_COL5,1,14,{NULL},S_HEARTCOL,0,0}, // S_HEARTCOL2 |
{SPR_TBLU,32768,4,{NULL},S_BLUETORCH2,0,0}, // S_BLUETORCH |
{SPR_TBLU,32769,4,{NULL},S_BLUETORCH3,0,0}, // S_BLUETORCH2 |
{SPR_TBLU,32770,4,{NULL},S_BLUETORCH4,0,0}, // S_BLUETORCH3 |
{SPR_TBLU,32771,4,{NULL},S_BLUETORCH,0,0}, // S_BLUETORCH4 |
{SPR_TGRN,32768,4,{NULL},S_GREENTORCH2,0,0}, // S_GREENTORCH |
{SPR_TGRN,32769,4,{NULL},S_GREENTORCH3,0,0}, // S_GREENTORCH2 |
{SPR_TGRN,32770,4,{NULL},S_GREENTORCH4,0,0}, // S_GREENTORCH3 |
{SPR_TGRN,32771,4,{NULL},S_GREENTORCH,0,0}, // S_GREENTORCH4 |
{SPR_TRED,32768,4,{NULL},S_REDTORCH2,0,0}, // S_REDTORCH |
{SPR_TRED,32769,4,{NULL},S_REDTORCH3,0,0}, // S_REDTORCH2 |
{SPR_TRED,32770,4,{NULL},S_REDTORCH4,0,0}, // S_REDTORCH3 |
{SPR_TRED,32771,4,{NULL},S_REDTORCH,0,0}, // S_REDTORCH4 |
{SPR_SMBT,32768,4,{NULL},S_BTORCHSHRT2,0,0}, // S_BTORCHSHRT |
{SPR_SMBT,32769,4,{NULL},S_BTORCHSHRT3,0,0}, // S_BTORCHSHRT2 |
{SPR_SMBT,32770,4,{NULL},S_BTORCHSHRT4,0,0}, // S_BTORCHSHRT3 |
{SPR_SMBT,32771,4,{NULL},S_BTORCHSHRT,0,0}, // S_BTORCHSHRT4 |
{SPR_SMGT,32768,4,{NULL},S_GTORCHSHRT2,0,0}, // S_GTORCHSHRT |
{SPR_SMGT,32769,4,{NULL},S_GTORCHSHRT3,0,0}, // S_GTORCHSHRT2 |
{SPR_SMGT,32770,4,{NULL},S_GTORCHSHRT4,0,0}, // S_GTORCHSHRT3 |
{SPR_SMGT,32771,4,{NULL},S_GTORCHSHRT,0,0}, // S_GTORCHSHRT4 |
{SPR_SMRT,32768,4,{NULL},S_RTORCHSHRT2,0,0}, // S_RTORCHSHRT |
{SPR_SMRT,32769,4,{NULL},S_RTORCHSHRT3,0,0}, // S_RTORCHSHRT2 |
{SPR_SMRT,32770,4,{NULL},S_RTORCHSHRT4,0,0}, // S_RTORCHSHRT3 |
{SPR_SMRT,32771,4,{NULL},S_RTORCHSHRT,0,0}, // S_RTORCHSHRT4 |
{SPR_HDB1,0,-1,{NULL},S_NULL,0,0}, // S_HANGNOGUTS |
{SPR_HDB2,0,-1,{NULL},S_NULL,0,0}, // S_HANGBNOBRAIN |
{SPR_HDB3,0,-1,{NULL},S_NULL,0,0}, // S_HANGTLOOKDN |
{SPR_HDB4,0,-1,{NULL},S_NULL,0,0}, // S_HANGTSKULL |
{SPR_HDB5,0,-1,{NULL},S_NULL,0,0}, // S_HANGTLOOKUP |
{SPR_HDB6,0,-1,{NULL},S_NULL,0,0}, // S_HANGTNOBRAIN |
{SPR_POB1,0,-1,{NULL},S_NULL,0,0}, // S_COLONGIBS |
{SPR_POB2,0,-1,{NULL},S_NULL,0,0}, // S_SMALLPOOL |
{SPR_BRS1,0,-1,{NULL},S_NULL,0,0}, // S_BRAINSTEM |
{SPR_TLMP,32768,4,{NULL},S_TECHLAMP2,0,0}, // S_TECHLAMP |
{SPR_TLMP,32769,4,{NULL},S_TECHLAMP3,0,0}, // S_TECHLAMP2 |
{SPR_TLMP,32770,4,{NULL},S_TECHLAMP4,0,0}, // S_TECHLAMP3 |
{SPR_TLMP,32771,4,{NULL},S_TECHLAMP,0,0}, // S_TECHLAMP4 |
{SPR_TLP2,32768,4,{NULL},S_TECH2LAMP2,0,0}, // S_TECH2LAMP |
{SPR_TLP2,32769,4,{NULL},S_TECH2LAMP3,0,0}, // S_TECH2LAMP2 |
{SPR_TLP2,32770,4,{NULL},S_TECH2LAMP4,0,0}, // S_TECH2LAMP3 |
{SPR_TLP2,32771,4,{NULL},S_TECH2LAMP,0,0} // S_TECH2LAMP4 |
}; |
|
|
mobjinfo_t mobjinfo[NUMMOBJTYPES] = { |
|
{ // MT_PLAYER |
-1, // doomednum |
S_PLAY, // spawnstate |
100, // spawnhealth |
S_PLAY_RUN1, // seestate |
sfx_None, // seesound |
0, // reactiontime |
sfx_None, // attacksound |
S_PLAY_PAIN, // painstate |
255, // painchance |
sfx_plpain, // painsound |
S_NULL, // meleestate |
S_PLAY_ATK1, // missilestate |
S_PLAY_DIE1, // deathstate |
S_PLAY_XDIE1, // xdeathstate |
sfx_pldeth, // deathsound |
0, // speed |
16*FRACUNIT, // radius |
56*FRACUNIT, // height |
100, // mass |
0, // damage |
sfx_None, // activesound |
MF_SOLID|MF_SHOOTABLE|MF_DROPOFF|MF_PICKUP|MF_NOTDMATCH, // flags |
S_NULL // raisestate |
}, |
|
{ // MT_POSSESSED |
3004, // doomednum |
S_POSS_STND, // spawnstate |
20, // spawnhealth |
S_POSS_RUN1, // seestate |
sfx_posit1, // seesound |
8, // reactiontime |
sfx_pistol, // attacksound |
S_POSS_PAIN, // painstate |
200, // painchance |
sfx_popain, // painsound |
0, // meleestate |
S_POSS_ATK1, // missilestate |
S_POSS_DIE1, // deathstate |
S_POSS_XDIE1, // xdeathstate |
sfx_podth1, // deathsound |
8, // speed |
20*FRACUNIT, // radius |
56*FRACUNIT, // height |
100, // mass |
0, // damage |
sfx_posact, // activesound |
MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags |
S_POSS_RAISE1 // raisestate |
}, |
|
{ // MT_SHOTGUY |
9, // doomednum |
S_SPOS_STND, // spawnstate |
30, // spawnhealth |
S_SPOS_RUN1, // seestate |
sfx_posit2, // seesound |
8, // reactiontime |
0, // attacksound |
S_SPOS_PAIN, // painstate |
170, // painchance |
sfx_popain, // painsound |
0, // meleestate |
S_SPOS_ATK1, // missilestate |
S_SPOS_DIE1, // deathstate |
S_SPOS_XDIE1, // xdeathstate |
sfx_podth2, // deathsound |
8, // speed |
20*FRACUNIT, // radius |
56*FRACUNIT, // height |
100, // mass |
0, // damage |
sfx_posact, // activesound |
MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags |
S_SPOS_RAISE1 // raisestate |
}, |
|
{ // MT_VILE |
64, // doomednum |
S_VILE_STND, // spawnstate |
700, // spawnhealth |
S_VILE_RUN1, // seestate |
sfx_vilsit, // seesound |
8, // reactiontime |
0, // attacksound |
S_VILE_PAIN, // painstate |
10, // painchance |
sfx_vipain, // painsound |
0, // meleestate |
S_VILE_ATK1, // missilestate |
S_VILE_DIE1, // deathstate |
S_NULL, // xdeathstate |
sfx_vildth, // deathsound |
15, // speed |
20*FRACUNIT, // radius |
56*FRACUNIT, // height |
500, // mass |
0, // damage |
sfx_vilact, // activesound |
MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags |
S_NULL // raisestate |
}, |
|
{ // MT_FIRE |
-1, // doomednum |
S_FIRE1, // spawnstate |
1000, // spawnhealth |
S_NULL, // seestate |
sfx_None, // seesound |
8, // reactiontime |
sfx_None, // attacksound |
S_NULL, // painstate |
0, // painchance |
sfx_None, // painsound |
S_NULL, // meleestate |
S_NULL, // missilestate |
S_NULL, // deathstate |
S_NULL, // xdeathstate |
sfx_None, // deathsound |
0, // speed |
20*FRACUNIT, // radius |
16*FRACUNIT, // height |
100, // mass |
0, // damage |
sfx_None, // activesound |
MF_NOBLOCKMAP|MF_NOGRAVITY, // flags |
S_NULL // raisestate |
}, |
|
{ // MT_UNDEAD |
66, // doomednum |
S_SKEL_STND, // spawnstate |
300, // spawnhealth |
S_SKEL_RUN1, // seestate |
sfx_skesit, // seesound |
8, // reactiontime |
0, // attacksound |
S_SKEL_PAIN, // painstate |
100, // painchance |
sfx_popain, // painsound |
S_SKEL_FIST1, // meleestate |
S_SKEL_MISS1, // missilestate |
S_SKEL_DIE1, // deathstate |
S_NULL, // xdeathstate |
sfx_skedth, // deathsound |
10, // speed |
20*FRACUNIT, // radius |
56*FRACUNIT, // height |
500, // mass |
0, // damage |
sfx_skeact, // activesound |
MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags |
S_SKEL_RAISE1 // raisestate |
}, |
|
{ // MT_TRACER |
-1, // doomednum |
S_TRACER, // spawnstate |
1000, // spawnhealth |
S_NULL, // seestate |
sfx_skeatk, // seesound |
8, // reactiontime |
sfx_None, // attacksound |
S_NULL, // painstate |
0, // painchance |
sfx_None, // painsound |
S_NULL, // meleestate |
S_NULL, // missilestate |
S_TRACEEXP1, // deathstate |
S_NULL, // xdeathstate |
sfx_barexp, // deathsound |
10*FRACUNIT, // speed |
11*FRACUNIT, // radius |
8*FRACUNIT, // height |
100, // mass |
10, // damage |
sfx_None, // activesound |
MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags |
S_NULL // raisestate |
}, |
|
{ // MT_SMOKE |
-1, // doomednum |
S_SMOKE1, // spawnstate |
1000, // spawnhealth |
S_NULL, // seestate |
sfx_None, // seesound |
8, // reactiontime |
sfx_None, // attacksound |
S_NULL, // painstate |
0, // painchance |
sfx_None, // painsound |
S_NULL, // meleestate |
S_NULL, // missilestate |
S_NULL, // deathstate |
S_NULL, // xdeathstate |
sfx_None, // deathsound |
0, // speed |
20*FRACUNIT, // radius |
16*FRACUNIT, // height |
100, // mass |
0, // damage |
sfx_None, // activesound |
MF_NOBLOCKMAP|MF_NOGRAVITY, // flags |
S_NULL // raisestate |
}, |
|
{ // MT_FATSO |
67, // doomednum |
S_FATT_STND, // spawnstate |
600, // spawnhealth |
S_FATT_RUN1, // seestate |
sfx_mansit, // seesound |
8, // reactiontime |
0, // attacksound |
S_FATT_PAIN, // painstate |
80, // painchance |
sfx_mnpain, // painsound |
0, // meleestate |
S_FATT_ATK1, // missilestate |
S_FATT_DIE1, // deathstate |
S_NULL, // xdeathstate |
sfx_mandth, // deathsound |
8, // speed |
48*FRACUNIT, // radius |
64*FRACUNIT, // height |
1000, // mass |
0, // damage |
sfx_posact, // activesound |
MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags |
S_FATT_RAISE1 // raisestate |
}, |
|
{ // MT_FATSHOT |
-1, // doomednum |
S_FATSHOT1, // spawnstate |
1000, // spawnhealth |
S_NULL, // seestate |
sfx_firsht, // seesound |
8, // reactiontime |
sfx_None, // attacksound |
S_NULL, // painstate |
0, // painchance |
sfx_None, // painsound |
S_NULL, // meleestate |
S_NULL, // missilestate |
S_FATSHOTX1, // deathstate |
S_NULL, // xdeathstate |
sfx_firxpl, // deathsound |
20*FRACUNIT, // speed |
6*FRACUNIT, // radius |
8*FRACUNIT, // height |
100, // mass |
8, // damage |
sfx_None, // activesound |
MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags |
S_NULL // raisestate |
}, |
|
{ // MT_CHAINGUY |
65, // doomednum |
S_CPOS_STND, // spawnstate |
70, // spawnhealth |
S_CPOS_RUN1, // seestate |
sfx_posit2, // seesound |
8, // reactiontime |
0, // attacksound |
S_CPOS_PAIN, // painstate |
170, // painchance |
sfx_popain, // painsound |
0, // meleestate |
S_CPOS_ATK1, // missilestate |
S_CPOS_DIE1, // deathstate |
S_CPOS_XDIE1, // xdeathstate |
sfx_podth2, // deathsound |
8, // speed |
20*FRACUNIT, // radius |
56*FRACUNIT, // height |
100, // mass |
0, // damage |
sfx_posact, // activesound |
MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags |
S_CPOS_RAISE1 // raisestate |
}, |
|
{ // MT_TROOP |
3001, // doomednum |
S_TROO_STND, // spawnstate |
60, // spawnhealth |
S_TROO_RUN1, // seestate |
sfx_bgsit1, // seesound |
8, // reactiontime |
0, // attacksound |
S_TROO_PAIN, // painstate |
200, // painchance |
sfx_popain, // painsound |
S_TROO_ATK1, // meleestate |
S_TROO_ATK1, // missilestate |
S_TROO_DIE1, // deathstate |
S_TROO_XDIE1, // xdeathstate |
sfx_bgdth1, // deathsound |
8, // speed |
20*FRACUNIT, // radius |
56*FRACUNIT, // height |
100, // mass |
0, // damage |
sfx_bgact, // activesound |
MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags |
S_TROO_RAISE1 // raisestate |
}, |
|
{ // MT_SERGEANT |
3002, // doomednum |
S_SARG_STND, // spawnstate |
150, // spawnhealth |
S_SARG_RUN1, // seestate |
sfx_sgtsit, // seesound |
8, // reactiontime |
sfx_sgtatk, // attacksound |
S_SARG_PAIN, // painstate |
180, // painchance |
sfx_dmpain, // painsound |
S_SARG_ATK1, // meleestate |
0, // missilestate |
S_SARG_DIE1, // deathstate |
S_NULL, // xdeathstate |
sfx_sgtdth, // deathsound |
10, // speed |
30*FRACUNIT, // radius |
56*FRACUNIT, // height |
400, // mass |
0, // damage |
sfx_dmact, // activesound |
MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags |
S_SARG_RAISE1 // raisestate |
}, |
|
{ // MT_SHADOWS |
58, // doomednum |
S_SARG_STND, // spawnstate |
150, // spawnhealth |
S_SARG_RUN1, // seestate |
sfx_sgtsit, // seesound |
8, // reactiontime |
sfx_sgtatk, // attacksound |
S_SARG_PAIN, // painstate |
180, // painchance |
sfx_dmpain, // painsound |
S_SARG_ATK1, // meleestate |
0, // missilestate |
S_SARG_DIE1, // deathstate |
S_NULL, // xdeathstate |
sfx_sgtdth, // deathsound |
10, // speed |
30*FRACUNIT, // radius |
56*FRACUNIT, // height |
400, // mass |
0, // damage |
sfx_dmact, // activesound |
MF_SOLID|MF_SHOOTABLE|MF_SHADOW|MF_COUNTKILL, // flags |
S_SARG_RAISE1 // raisestate |
}, |
|
{ // MT_HEAD |
3005, // doomednum |
S_HEAD_STND, // spawnstate |
400, // spawnhealth |
S_HEAD_RUN1, // seestate |
sfx_cacsit, // seesound |
8, // reactiontime |
0, // attacksound |
S_HEAD_PAIN, // painstate |
128, // painchance |
sfx_dmpain, // painsound |
0, // meleestate |
S_HEAD_ATK1, // missilestate |
S_HEAD_DIE1, // deathstate |
S_NULL, // xdeathstate |
sfx_cacdth, // deathsound |
8, // speed |
31*FRACUNIT, // radius |
56*FRACUNIT, // height |
400, // mass |
0, // damage |
sfx_dmact, // activesound |
MF_SOLID|MF_SHOOTABLE|MF_FLOAT|MF_NOGRAVITY|MF_COUNTKILL, // flags |
S_HEAD_RAISE1 // raisestate |
}, |
|
{ // MT_BRUISER |
3003, // doomednum |
S_BOSS_STND, // spawnstate |
1000, // spawnhealth |
S_BOSS_RUN1, // seestate |
sfx_brssit, // seesound |
8, // reactiontime |
0, // attacksound |
S_BOSS_PAIN, // painstate |
50, // painchance |
sfx_dmpain, // painsound |
S_BOSS_ATK1, // meleestate |
S_BOSS_ATK1, // missilestate |
S_BOSS_DIE1, // deathstate |
S_NULL, // xdeathstate |
sfx_brsdth, // deathsound |
8, // speed |
24*FRACUNIT, // radius |
64*FRACUNIT, // height |
1000, // mass |
0, // damage |
sfx_dmact, // activesound |
MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags |
S_BOSS_RAISE1 // raisestate |
}, |
|
{ // MT_BRUISERSHOT |
-1, // doomednum |
S_BRBALL1, // spawnstate |
1000, // spawnhealth |
S_NULL, // seestate |
sfx_firsht, // seesound |
8, // reactiontime |
sfx_None, // attacksound |
S_NULL, // painstate |
0, // painchance |
sfx_None, // painsound |
S_NULL, // meleestate |
S_NULL, // missilestate |
S_BRBALLX1, // deathstate |
S_NULL, // xdeathstate |
sfx_firxpl, // deathsound |
15*FRACUNIT, // speed |
6*FRACUNIT, // radius |
8*FRACUNIT, // height |
100, // mass |
8, // damage |
sfx_None, // activesound |
MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags |
S_NULL // raisestate |
}, |
|
{ // MT_KNIGHT |
69, // doomednum |
S_BOS2_STND, // spawnstate |
500, // spawnhealth |
S_BOS2_RUN1, // seestate |
sfx_kntsit, // seesound |
8, // reactiontime |
0, // attacksound |
S_BOS2_PAIN, // painstate |
50, // painchance |
sfx_dmpain, // painsound |
S_BOS2_ATK1, // meleestate |
S_BOS2_ATK1, // missilestate |
S_BOS2_DIE1, // deathstate |
S_NULL, // xdeathstate |
sfx_kntdth, // deathsound |
8, // speed |
24*FRACUNIT, // radius |
64*FRACUNIT, // height |
1000, // mass |
0, // damage |
sfx_dmact, // activesound |
MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags |
S_BOS2_RAISE1 // raisestate |
}, |
|
{ // MT_SKULL |
3006, // doomednum |
S_SKULL_STND, // spawnstate |
100, // spawnhealth |
S_SKULL_RUN1, // seestate |
0, // seesound |
8, // reactiontime |
sfx_sklatk, // attacksound |
S_SKULL_PAIN, // painstate |
256, // painchance |
sfx_dmpain, // painsound |
0, // meleestate |
S_SKULL_ATK1, // missilestate |
S_SKULL_DIE1, // deathstate |
S_NULL, // xdeathstate |
sfx_firxpl, // deathsound |
8, // speed |
16*FRACUNIT, // radius |
56*FRACUNIT, // height |
50, // mass |
3, // damage |
sfx_dmact, // activesound |
MF_SOLID|MF_SHOOTABLE|MF_FLOAT|MF_NOGRAVITY, // flags |
S_NULL // raisestate |
}, |
|
{ // MT_SPIDER |
7, // doomednum |
S_SPID_STND, // spawnstate |
3000, // spawnhealth |
S_SPID_RUN1, // seestate |
sfx_spisit, // seesound |
8, // reactiontime |
sfx_shotgn, // attacksound |
S_SPID_PAIN, // painstate |
40, // painchance |
sfx_dmpain, // painsound |
0, // meleestate |
S_SPID_ATK1, // missilestate |
S_SPID_DIE1, // deathstate |
S_NULL, // xdeathstate |
sfx_spidth, // deathsound |
12, // speed |
128*FRACUNIT, // radius |
100*FRACUNIT, // height |
1000, // mass |
0, // damage |
sfx_dmact, // activesound |
MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags |
S_NULL // raisestate |
}, |
|
{ // MT_BABY |
68, // doomednum |
S_BSPI_STND, // spawnstate |
500, // spawnhealth |
S_BSPI_SIGHT, // seestate |
sfx_bspsit, // seesound |
8, // reactiontime |
0, // attacksound |
S_BSPI_PAIN, // painstate |
128, // painchance |
sfx_dmpain, // painsound |
0, // meleestate |
S_BSPI_ATK1, // missilestate |
S_BSPI_DIE1, // deathstate |
S_NULL, // xdeathstate |
sfx_bspdth, // deathsound |
12, // speed |
64*FRACUNIT, // radius |
64*FRACUNIT, // height |
600, // mass |
0, // damage |
sfx_bspact, // activesound |
MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags |
S_BSPI_RAISE1 // raisestate |
}, |
|
{ // MT_CYBORG |
16, // doomednum |
S_CYBER_STND, // spawnstate |
4000, // spawnhealth |
S_CYBER_RUN1, // seestate |
sfx_cybsit, // seesound |
8, // reactiontime |
0, // attacksound |
S_CYBER_PAIN, // painstate |
20, // painchance |
sfx_dmpain, // painsound |
0, // meleestate |
S_CYBER_ATK1, // missilestate |
S_CYBER_DIE1, // deathstate |
S_NULL, // xdeathstate |
sfx_cybdth, // deathsound |
16, // speed |
40*FRACUNIT, // radius |
110*FRACUNIT, // height |
1000, // mass |
0, // damage |
sfx_dmact, // activesound |
MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags |
S_NULL // raisestate |
}, |
|
{ // MT_PAIN |
71, // doomednum |
S_PAIN_STND, // spawnstate |
400, // spawnhealth |
S_PAIN_RUN1, // seestate |
sfx_pesit, // seesound |
8, // reactiontime |
0, // attacksound |
S_PAIN_PAIN, // painstate |
128, // painchance |
sfx_pepain, // painsound |
0, // meleestate |
S_PAIN_ATK1, // missilestate |
S_PAIN_DIE1, // deathstate |
S_NULL, // xdeathstate |
sfx_pedth, // deathsound |
8, // speed |
31*FRACUNIT, // radius |
56*FRACUNIT, // height |
400, // mass |
0, // damage |
sfx_dmact, // activesound |
MF_SOLID|MF_SHOOTABLE|MF_FLOAT|MF_NOGRAVITY|MF_COUNTKILL, // flags |
S_PAIN_RAISE1 // raisestate |
}, |
|
{ // MT_WOLFSS |
84, // doomednum |
S_SSWV_STND, // spawnstate |
50, // spawnhealth |
S_SSWV_RUN1, // seestate |
sfx_sssit, // seesound |
8, // reactiontime |
0, // attacksound |
S_SSWV_PAIN, // painstate |
170, // painchance |
sfx_popain, // painsound |
0, // meleestate |
S_SSWV_ATK1, // missilestate |
S_SSWV_DIE1, // deathstate |
S_SSWV_XDIE1, // xdeathstate |
sfx_ssdth, // deathsound |
8, // speed |
20*FRACUNIT, // radius |
56*FRACUNIT, // height |
100, // mass |
0, // damage |
sfx_posact, // activesound |
MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags |
S_SSWV_RAISE1 // raisestate |
}, |
|
{ // MT_KEEN |
72, // doomednum |
S_KEENSTND, // spawnstate |
100, // spawnhealth |
S_NULL, // seestate |
sfx_None, // seesound |
8, // reactiontime |
sfx_None, // attacksound |
S_KEENPAIN, // painstate |
256, // painchance |
sfx_keenpn, // painsound |
S_NULL, // meleestate |
S_NULL, // missilestate |
S_COMMKEEN, // deathstate |
S_NULL, // xdeathstate |
sfx_keendt, // deathsound |
0, // speed |
16*FRACUNIT, // radius |
72*FRACUNIT, // height |
10000000, // mass |
0, // damage |
sfx_None, // activesound |
MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY|MF_SHOOTABLE|MF_COUNTKILL, // flags |
S_NULL // raisestate |
}, |
|
{ // MT_BOSSBRAIN |
88, // doomednum |
S_BRAIN, // spawnstate |
250, // spawnhealth |
S_NULL, // seestate |
sfx_None, // seesound |
8, // reactiontime |
sfx_None, // attacksound |
S_BRAIN_PAIN, // painstate |
255, // painchance |
sfx_bospn, // painsound |
S_NULL, // meleestate |
S_NULL, // missilestate |
S_BRAIN_DIE1, // deathstate |
S_NULL, // xdeathstate |
sfx_bosdth, // deathsound |
0, // speed |
16*FRACUNIT, // radius |
16*FRACUNIT, // height |
10000000, // mass |
0, // damage |
sfx_None, // activesound |
MF_SOLID|MF_SHOOTABLE, // flags |
S_NULL // raisestate |
}, |
|
{ // MT_BOSSSPIT |
89, // doomednum |
S_BRAINEYE, // spawnstate |
1000, // spawnhealth |
S_BRAINEYESEE, // seestate |
sfx_None, // seesound |
8, // reactiontime |
sfx_None, // attacksound |
S_NULL, // painstate |
0, // painchance |
sfx_None, // painsound |
S_NULL, // meleestate |
S_NULL, // missilestate |
S_NULL, // deathstate |
S_NULL, // xdeathstate |
sfx_None, // deathsound |
0, // speed |
20*FRACUNIT, // radius |
32*FRACUNIT, // height |
100, // mass |
0, // damage |
sfx_None, // activesound |
MF_NOBLOCKMAP|MF_NOSECTOR, // flags |
S_NULL // raisestate |
}, |
|
{ // MT_BOSSTARGET |
87, // doomednum |
S_NULL, // spawnstate |
1000, // spawnhealth |
S_NULL, // seestate |
sfx_None, // seesound |
8, // reactiontime |
sfx_None, // attacksound |
S_NULL, // painstate |
0, // painchance |
sfx_None, // painsound |
S_NULL, // meleestate |
S_NULL, // missilestate |
S_NULL, // deathstate |
S_NULL, // xdeathstate |
sfx_None, // deathsound |
0, // speed |
20*FRACUNIT, // radius |
32*FRACUNIT, // height |
100, // mass |
0, // damage |
sfx_None, // activesound |
MF_NOBLOCKMAP|MF_NOSECTOR, // flags |
S_NULL // raisestate |
}, |
|
{ // MT_SPAWNSHOT |
-1, // doomednum |
S_SPAWN1, // spawnstate |
1000, // spawnhealth |
S_NULL, // seestate |
sfx_bospit, // seesound |
8, // reactiontime |
sfx_None, // attacksound |
S_NULL, // painstate |
0, // painchance |
sfx_None, // painsound |
S_NULL, // meleestate |
S_NULL, // missilestate |
S_NULL, // deathstate |
S_NULL, // xdeathstate |
sfx_firxpl, // deathsound |
10*FRACUNIT, // speed |
6*FRACUNIT, // radius |
32*FRACUNIT, // height |
100, // mass |
3, // damage |
sfx_None, // activesound |
MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY|MF_NOCLIP, // flags |
S_NULL // raisestate |
}, |
|
{ // MT_SPAWNFIRE |
-1, // doomednum |
S_SPAWNFIRE1, // spawnstate |
1000, // spawnhealth |
S_NULL, // seestate |
sfx_None, // seesound |
8, // reactiontime |
sfx_None, // attacksound |
S_NULL, // painstate |
0, // painchance |
sfx_None, // painsound |
S_NULL, // meleestate |
S_NULL, // missilestate |
S_NULL, // deathstate |
S_NULL, // xdeathstate |
sfx_None, // deathsound |
0, // speed |
20*FRACUNIT, // radius |
16*FRACUNIT, // height |
100, // mass |
0, // damage |
sfx_None, // activesound |
MF_NOBLOCKMAP|MF_NOGRAVITY, // flags |
S_NULL // raisestate |
}, |
|
{ // MT_BARREL |
2035, // doomednum |
S_BAR1, // spawnstate |
20, // spawnhealth |
S_NULL, // seestate |
sfx_None, // seesound |
8, // reactiontime |
sfx_None, // attacksound |
S_NULL, // painstate |
0, // painchance |
sfx_None, // painsound |
S_NULL, // meleestate |
S_NULL, // missilestate |
S_BEXP, // deathstate |
S_NULL, // xdeathstate |
sfx_barexp, // deathsound |
0, // speed |
10*FRACUNIT, // radius |
42*FRACUNIT, // height |
100, // mass |
0, // damage |
sfx_None, // activesound |
MF_SOLID|MF_SHOOTABLE|MF_NOBLOOD, // flags |
S_NULL // raisestate |
}, |
|
{ // MT_TROOPSHOT |
-1, // doomednum |
S_TBALL1, // spawnstate |
1000, // spawnhealth |
S_NULL, // seestate |
sfx_firsht, // seesound |
8, // reactiontime |
sfx_None, // attacksound |
S_NULL, // painstate |
0, // painchance |
sfx_None, // painsound |
S_NULL, // meleestate |
S_NULL, // missilestate |
S_TBALLX1, // deathstate |
S_NULL, // xdeathstate |
sfx_firxpl, // deathsound |
10*FRACUNIT, // speed |
6*FRACUNIT, // radius |
8*FRACUNIT, // height |
100, // mass |
3, // damage |
sfx_None, // activesound |
MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags |
S_NULL // raisestate |
}, |
|
{ // MT_HEADSHOT |
-1, // doomednum |
S_RBALL1, // spawnstate |
1000, // spawnhealth |
S_NULL, // seestate |
sfx_firsht, // seesound |
8, // reactiontime |
sfx_None, // attacksound |
S_NULL, // painstate |
0, // painchance |
sfx_None, // painsound |
S_NULL, // meleestate |
S_NULL, // missilestate |
S_RBALLX1, // deathstate |
S_NULL, // xdeathstate |
sfx_firxpl, // deathsound |
10*FRACUNIT, // speed |
6*FRACUNIT, // radius |
8*FRACUNIT, // height |
100, // mass |
5, // damage |
sfx_None, // activesound |
MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags |
S_NULL // raisestate |
}, |
|
{ // MT_ROCKET |
-1, // doomednum |
S_ROCKET, // spawnstate |
1000, // spawnhealth |
S_NULL, // seestate |
sfx_rlaunc, // seesound |
8, // reactiontime |
sfx_None, // attacksound |
S_NULL, // painstate |
0, // painchance |
sfx_None, // painsound |
S_NULL, // meleestate |
S_NULL, // missilestate |
S_EXPLODE1, // deathstate |
S_NULL, // xdeathstate |
sfx_barexp, // deathsound |
20*FRACUNIT, // speed |
11*FRACUNIT, // radius |
8*FRACUNIT, // height |
100, // mass |
20, // damage |
sfx_None, // activesound |
MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags |
S_NULL // raisestate |
}, |
|
{ // MT_PLASMA |
-1, // doomednum |
S_PLASBALL, // spawnstate |
1000, // spawnhealth |
S_NULL, // seestate |
sfx_plasma, // seesound |
8, // reactiontime |
sfx_None, // attacksound |
S_NULL, // painstate |
0, // painchance |
sfx_None, // painsound |
S_NULL, // meleestate |
S_NULL, // missilestate |
S_PLASEXP, // deathstate |
S_NULL, // xdeathstate |
sfx_firxpl, // deathsound |
25*FRACUNIT, // speed |
13*FRACUNIT, // radius |
8*FRACUNIT, // height |
100, // mass |
5, // damage |
sfx_None, // activesound |
MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags |
S_NULL // raisestate |
}, |
|
{ // MT_BFG |
-1, // doomednum |
S_BFGSHOT, // spawnstate |
1000, // spawnhealth |
S_NULL, // seestate |
0, // seesound |
8, // reactiontime |
sfx_None, // attacksound |
S_NULL, // painstate |
0, // painchance |
sfx_None, // painsound |
S_NULL, // meleestate |
S_NULL, // missilestate |
S_BFGLAND, // deathstate |
S_NULL, // xdeathstate |
sfx_rxplod, // deathsound |
25*FRACUNIT, // speed |
13*FRACUNIT, // radius |
8*FRACUNIT, // height |
100, // mass |
100, // damage |
sfx_None, // activesound |
MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags |
S_NULL // raisestate |
}, |
|
{ // MT_ARACHPLAZ |
-1, // doomednum |
S_ARACH_PLAZ, // spawnstate |
1000, // spawnhealth |
S_NULL, // seestate |
sfx_plasma, // seesound |
8, // reactiontime |
sfx_None, // attacksound |
S_NULL, // painstate |
0, // painchance |
sfx_None, // painsound |
S_NULL, // meleestate |
S_NULL, // missilestate |
S_ARACH_PLEX, // deathstate |
S_NULL, // xdeathstate |
sfx_firxpl, // deathsound |
25*FRACUNIT, // speed |
13*FRACUNIT, // radius |
8*FRACUNIT, // height |
100, // mass |
5, // damage |
sfx_None, // activesound |
MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags |
S_NULL // raisestate |
}, |
|
{ // MT_PUFF |
-1, // doomednum |
S_PUFF1, // spawnstate |
1000, // spawnhealth |
S_NULL, // seestate |
sfx_None, // seesound |
8, // reactiontime |
sfx_None, // attacksound |
S_NULL, // painstate |
0, // painchance |
sfx_None, // painsound |
S_NULL, // meleestate |
S_NULL, // missilestate |
S_NULL, // deathstate |
S_NULL, // xdeathstate |
sfx_None, // deathsound |
0, // speed |
20*FRACUNIT, // radius |
16*FRACUNIT, // height |
100, // mass |
0, // damage |
sfx_None, // activesound |
MF_NOBLOCKMAP|MF_NOGRAVITY, // flags |
S_NULL // raisestate |
}, |
|
{ // MT_BLOOD |
-1, // doomednum |
S_BLOOD1, // spawnstate |
1000, // spawnhealth |
S_NULL, // seestate |
sfx_None, // seesound |
8, // reactiontime |
sfx_None, // attacksound |
S_NULL, // painstate |
0, // painchance |
sfx_None, // painsound |
S_NULL, // meleestate |
S_NULL, // missilestate |
S_NULL, // deathstate |
S_NULL, // xdeathstate |
sfx_None, // deathsound |
0, // speed |
20*FRACUNIT, // radius |
16*FRACUNIT, // height |
100, // mass |
0, // damage |
sfx_None, // activesound |
MF_NOBLOCKMAP, // flags |
S_NULL // raisestate |
}, |
|
{ // MT_TFOG |
-1, // doomednum |
S_TFOG, // spawnstate |
1000, // spawnhealth |
S_NULL, // seestate |
sfx_None, // seesound |
8, // reactiontime |
sfx_None, // attacksound |
S_NULL, // painstate |
0, // painchance |
sfx_None, // painsound |
S_NULL, // meleestate |
S_NULL, // missilestate |
S_NULL, // deathstate |
S_NULL, // xdeathstate |
sfx_None, // deathsound |
0, // speed |
20*FRACUNIT, // radius |
16*FRACUNIT, // height |
100, // mass |
0, // damage |
sfx_None, // activesound |
MF_NOBLOCKMAP|MF_NOGRAVITY, // flags |
S_NULL // raisestate |
}, |
|
{ // MT_IFOG |
-1, // doomednum |
S_IFOG, // spawnstate |
1000, // spawnhealth |
S_NULL, // seestate |
sfx_None, // seesound |
8, // reactiontime |
sfx_None, // attacksound |
S_NULL, // painstate |
0, // painchance |
sfx_None, // painsound |
S_NULL, // meleestate |
S_NULL, // missilestate |
S_NULL, // deathstate |
S_NULL, // xdeathstate |
sfx_None, // deathsound |
0, // speed |
20*FRACUNIT, // radius |
16*FRACUNIT, // height |
100, // mass |
0, // damage |
sfx_None, // activesound |
MF_NOBLOCKMAP|MF_NOGRAVITY, // flags |
S_NULL // raisestate |
}, |
|
{ // MT_TELEPORTMAN |
14, // doomednum |
S_NULL, // spawnstate |
1000, // spawnhealth |
S_NULL, // seestate |
sfx_None, // seesound |
8, // reactiontime |
sfx_None, // attacksound |
S_NULL, // painstate |
0, // painchance |
sfx_None, // painsound |
S_NULL, // meleestate |
S_NULL, // missilestate |
S_NULL, // deathstate |
S_NULL, // xdeathstate |
sfx_None, // deathsound |
0, // speed |
20*FRACUNIT, // radius |
16*FRACUNIT, // height |
100, // mass |
0, // damage |
sfx_None, // activesound |
MF_NOBLOCKMAP|MF_NOSECTOR, // flags |
S_NULL // raisestate |
}, |
|
{ // MT_EXTRABFG |
-1, // doomednum |
S_BFGEXP, // spawnstate |
1000, // spawnhealth |
S_NULL, // seestate |
sfx_None, // seesound |
8, // reactiontime |
sfx_None, // attacksound |
S_NULL, // painstate |
0, // painchance |
sfx_None, // painsound |
S_NULL, // meleestate |
S_NULL, // missilestate |
S_NULL, // deathstate |
S_NULL, // xdeathstate |
sfx_None, // deathsound |
0, // speed |
20*FRACUNIT, // radius |
16*FRACUNIT, // height |
100, // mass |
0, // damage |
sfx_None, // activesound |
MF_NOBLOCKMAP|MF_NOGRAVITY, // flags |
S_NULL // raisestate |
}, |
|
{ // MT_MISC0 |
2018, // doomednum |
S_ARM1, // spawnstate |
1000, // spawnhealth |
S_NULL, // seestate |
sfx_None, // seesound |
8, // reactiontime |
sfx_None, // attacksound |
S_NULL, // painstate |
0, // painchance |
sfx_None, // painsound |
S_NULL, // meleestate |
S_NULL, // missilestate |
S_NULL, // deathstate |
S_NULL, // xdeathstate |
sfx_None, // deathsound |
0, // speed |
20*FRACUNIT, // radius |
16*FRACUNIT, // height |
100, // mass |
0, // damage |
sfx_None, // activesound |
MF_SPECIAL, // flags |
S_NULL // raisestate |
}, |
|
{ // MT_MISC1 |
2019, // doomednum |
S_ARM2, // spawnstate |
1000, // spawnhealth |
S_NULL, // seestate |
sfx_None, // seesound |
8, // reactiontime |
sfx_None, // attacksound |
S_NULL, // painstate |
0, // painchance |
sfx_None, // painsound |
S_NULL, // meleestate |
S_NULL, // missilestate |
S_NULL, // deathstate |
S_NULL, // xdeathstate |
sfx_None, // deathsound |
0, // speed |
20*FRACUNIT, // radius |
16*FRACUNIT, // height |
100, // mass |
0, // damage |
sfx_None, // activesound |
MF_SPECIAL, // flags |
S_NULL // raisestate |
}, |
|
{ // MT_MISC2 |
2014, // doomednum |
S_BON1, // spawnstate |
1000, // spawnhealth |
S_NULL, // seestate |
sfx_None, // seesound |
8, // reactiontime |
sfx_None, // attacksound |
S_NULL, // painstate |
0, // painchance |
sfx_None, // painsound |
S_NULL, // meleestate |
S_NULL, // missilestate |
S_NULL, // deathstate |
S_NULL, // xdeathstate |
sfx_None, // deathsound |
0, // speed |
20*FRACUNIT, // radius |
16*FRACUNIT, // height |
100, // mass |
0, // damage |
sfx_None, // activesound |
MF_SPECIAL|MF_COUNTITEM, // flags |
S_NULL // raisestate |
}, |
|
{ // MT_MISC3 |
2015, // doomednum |
S_BON2, // spawnstate |
1000, // spawnhealth |
S_NULL, // seestate |
sfx_None, // seesound |
8, // reactiontime |
sfx_None, // attacksound |
S_NULL, // painstate |
0, // painchance |
sfx_None, // painsound |
S_NULL, // meleestate |
S_NULL, // missilestate |
S_NULL, // deathstate |
S_NULL, // xdeathstate |
sfx_None, // deathsound |
0, // speed |
20*FRACUNIT, // radius |
16*FRACUNIT, // height |
100, // mass |
0, // damage |
sfx_None, // activesound |
MF_SPECIAL|MF_COUNTITEM, // flags |
S_NULL // raisestate |
}, |
|
{ // MT_MISC4 |
5, // doomednum |
S_BKEY, // spawnstate |
1000, // spawnhealth |
S_NULL, // seestate |
sfx_None, // seesound |
8, // reactiontime |
sfx_None, // attacksound |
S_NULL, // painstate |
0, // painchance |
sfx_None, // painsound |
S_NULL, // meleestate |
S_NULL, // missilestate |
S_NULL, // deathstate |
S_NULL, // xdeathstate |
sfx_None, // deathsound |
0, // speed |
20*FRACUNIT, // radius |
16*FRACUNIT, // height |
100, // mass |
0, // damage |
sfx_None, // activesound |
MF_SPECIAL|MF_NOTDMATCH, // flags |
S_NULL // raisestate |
}, |
|
{ // MT_MISC5 |
13, // doomednum |
S_RKEY, // spawnstate |
1000, // spawnhealth |
S_NULL, // seestate |
sfx_None, // seesound |
8, // reactiontime |
sfx_None, // attacksound |
S_NULL, // painstate |
0, // painchance |
sfx_None, // painsound |
S_NULL, // meleestate |
S_NULL, // missilestate |
S_NULL, // deathstate |
S_NULL, // xdeathstate |
sfx_None, // deathsound |
0, // speed |
20*FRACUNIT, // radius |
16*FRACUNIT, // height |
100, // mass |
0, // damage |
sfx_None, // activesound |
MF_SPECIAL|MF_NOTDMATCH, // flags |
S_NULL // raisestate |
}, |
|
{ // MT_MISC6 |
6, // doomednum |
S_YKEY, // spawnstate |
1000, // spawnhealth |
S_NULL, // seestate |
sfx_None, // seesound |
8, // reactiontime |
sfx_None, // attacksound |
S_NULL, // painstate |
0, // painchance |
sfx_None, // painsound |
S_NULL, // meleestate |
S_NULL, // missilestate |
S_NULL, // deathstate |
S_NULL, // xdeathstate |
sfx_None, // deathsound |
0, // speed |
20*FRACUNIT, // radius |
16*FRACUNIT, // height |
100, // mass |
0, // damage |
sfx_None, // activesound |
MF_SPECIAL|MF_NOTDMATCH, // flags |
S_NULL // raisestate |
}, |
|
{ // MT_MISC7 |
39, // doomednum |
S_YSKULL, // spawnstate |
1000, // spawnhealth |
S_NULL, // seestate |
sfx_None, // seesound |
8, // reactiontime |
sfx_None, // attacksound |
S_NULL, // painstate |
0, // painchance |
sfx_None, // painsound |
S_NULL, // meleestate |
S_NULL, // missilestate |
S_NULL, // deathstate |
S_NULL, // xdeathstate |
sfx_None, // deathsound |
0, // speed |
20*FRACUNIT, // radius |
16*FRACUNIT, // height |
100, // mass |
0, // damage |
sfx_None, // activesound |
MF_SPECIAL|MF_NOTDMATCH, // flags |
S_NULL // raisestate |
}, |
|
{ // MT_MISC8 |
38, // doomednum |
S_RSKULL, // spawnstate |
1000, // spawnhealth |
S_NULL, // seestate |
sfx_None, // seesound |
8, // reactiontime |
sfx_None, // attacksound |
S_NULL, // painstate |
0, // painchance |
sfx_None, // painsound |
S_NULL, // meleestate |
S_NULL, // missilestate |
S_NULL, // deathstate |
S_NULL, // xdeathstate |
sfx_None, // deathsound |
0, // speed |
20*FRACUNIT, // radius |
16*FRACUNIT, // height |
100, // mass |
0, // damage |
sfx_None, // activesound |
MF_SPECIAL|MF_NOTDMATCH, // flags |
S_NULL // raisestate |
}, |
|
{ // MT_MISC9 |
40, // doomednum |
S_BSKULL, // spawnstate |
1000, // spawnhealth |
S_NULL, // seestate |
sfx_None, // seesound |
8, // reactiontime |
sfx_None, // attacksound |
S_NULL, // painstate |
0, // painchance |
sfx_None, // painsound |
S_NULL, // meleestate |
S_NULL, // missilestate |
S_NULL, // deathstate |
S_NULL, // xdeathstate |
sfx_None, // deathsound |
0, // speed |
20*FRACUNIT, // radius |
16*FRACUNIT, // height |
100, // mass |
0, // damage |
sfx_None, // activesound |
MF_SPECIAL|MF_NOTDMATCH, // flags |
S_NULL // raisestate |
}, |
|
{ // MT_MISC10 |
2011, // doomednum |
S_STIM, // spawnstate |
1000, // spawnhealth |
S_NULL, // seestate |
sfx_None, // seesound |
8, // reactiontime |
sfx_None, // attacksound |
S_NULL, // painstate |
0, // painchance |
sfx_None, // painsound |
S_NULL, // meleestate |
S_NULL, // missilestate |
S_NULL, // deathstate |
S_NULL, // xdeathstate |
sfx_None, // deathsound |
0, // speed |
20*FRACUNIT, // radius |
16*FRACUNIT, // height |
100, // mass |
0, // damage |
sfx_None, // activesound |
MF_SPECIAL, // flags |
S_NULL // raisestate |
}, |
|
{ // MT_MISC11 |
2012, // doomednum |
S_MEDI, // spawnstate |
1000, // spawnhealth |
S_NULL, // seestate |
sfx_None, // seesound |
8, // reactiontime |
sfx_None, // attacksound |
S_NULL, // painstate |
0, // painchance |
sfx_None, // painsound |
S_NULL, // meleestate |
S_NULL, // missilestate |
S_NULL, // deathstate |
S_NULL, // xdeathstate |
sfx_None, // deathsound |
0, // speed |
20*FRACUNIT, // radius |
16*FRACUNIT, // height |
100, // mass |
0, // damage |
sfx_None, // activesound |
MF_SPECIAL, // flags |
S_NULL // raisestate |
}, |
|
{ // MT_MISC12 |
2013, // doomednum |
S_SOUL, // spawnstate |
1000, // spawnhealth |
S_NULL, // seestate |
sfx_None, // seesound |
8, // reactiontime |
sfx_None, // attacksound |
S_NULL, // painstate |
0, // painchance |
sfx_None, // painsound |
S_NULL, // meleestate |
S_NULL, // missilestate |
S_NULL, // deathstate |
S_NULL, // xdeathstate |
sfx_None, // deathsound |
0, // speed |
20*FRACUNIT, // radius |
16*FRACUNIT, // height |
100, // mass |
0, // damage |
sfx_None, // activesound |
MF_SPECIAL|MF_COUNTITEM, // flags |
S_NULL // raisestate |
}, |
|
{ // MT_INV |
2022, // doomednum |
S_PINV, // spawnstate |
1000, // spawnhealth |
S_NULL, // seestate |
sfx_None, // seesound |
8, // reactiontime |
sfx_None, // attacksound |
S_NULL, // painstate |
0, // painchance |
sfx_None, // painsound |
S_NULL, // meleestate |
S_NULL, // missilestate |
S_NULL, // deathstate |
S_NULL, // xdeathstate |
sfx_None, // deathsound |
0, // speed |
20*FRACUNIT, // radius |
16*FRACUNIT, // height |
100, // mass |
0, // damage |
sfx_None, // activesound |
MF_SPECIAL|MF_COUNTITEM, // flags |
S_NULL // raisestate |
}, |
|
{ // MT_MISC13 |
2023, // doomednum |
S_PSTR, // spawnstate |
1000, // spawnhealth |
S_NULL, // seestate |
sfx_None, // seesound |
8, // reactiontime |
sfx_None, // attacksound |
S_NULL, // painstate |
0, // painchance |
sfx_None, // painsound |
S_NULL, // meleestate |
S_NULL, // missilestate |
S_NULL, // deathstate |
S_NULL, // xdeathstate |
sfx_None, // deathsound |
0, // speed |
20*FRACUNIT, // radius |
16*FRACUNIT, // height |
100, // mass |
0, // damage |
sfx_None, // activesound |
MF_SPECIAL|MF_COUNTITEM, // flags |
S_NULL // raisestate |
}, |
|
{ // MT_INS |
2024, // doomednum |
S_PINS, // spawnstate |
1000, // spawnhealth |
S_NULL, // seestate |
sfx_None, // seesound |
8, // reactiontime |
sfx_None, // attacksound |
S_NULL, // painstate |
0, // painchance |
sfx_None, // painsound |
S_NULL, // meleestate |
S_NULL, // missilestate |
S_NULL, // deathstate |
S_NULL, // xdeathstate |
sfx_None, // deathsound |
0, // speed |
20*FRACUNIT, // radius |
16*FRACUNIT, // height |
100, // mass |
0, // damage |
sfx_None, // activesound |
MF_SPECIAL|MF_COUNTITEM, // flags |
S_NULL // raisestate |
}, |
|
{ // MT_MISC14 |
2025, // doomednum |
S_SUIT, // spawnstate |
1000, // spawnhealth |
S_NULL, // seestate |
sfx_None, // seesound |
8, // reactiontime |
sfx_None, // attacksound |
S_NULL, // painstate |
0, // painchance |
sfx_None, // painsound |
S_NULL, // meleestate |
S_NULL, // missilestate |
S_NULL, // deathstate |
S_NULL, // xdeathstate |
sfx_None, // deathsound |
0, // speed |
20*FRACUNIT, // radius |
16*FRACUNIT, // height |
100, // mass |
0, // damage |
sfx_None, // activesound |
MF_SPECIAL, // flags |
S_NULL // raisestate |
}, |
|
{ // MT_MISC15 |
2026, // doomednum |
S_PMAP, // spawnstate |
1000, // spawnhealth |
S_NULL, // seestate |
sfx_None, // seesound |
8, // reactiontime |
sfx_None, // attacksound |
S_NULL, // painstate |
0, // painchance |
sfx_None, // painsound |
S_NULL, // meleestate |
S_NULL, // missilestate |
S_NULL, // deathstate |
S_NULL, // xdeathstate |
sfx_None, // deathsound |
0, // speed |
20*FRACUNIT, // radius |
16*FRACUNIT, // height |
100, // mass |
0, // damage |
sfx_None, // activesound |
MF_SPECIAL|MF_COUNTITEM, // flags |
S_NULL // raisestate |
}, |
|
{ // MT_MISC16 |
2045, // doomednum |
S_PVIS, // spawnstate |
1000, // spawnhealth |
S_NULL, // seestate |
sfx_None, // seesound |
8, // reactiontime |
sfx_None, // attacksound |
S_NULL, // painstate |
0, // painchance |
sfx_None, // painsound |
S_NULL, // meleestate |
S_NULL, // missilestate |
S_NULL, // deathstate |
S_NULL, // xdeathstate |
sfx_None, // deathsound |
0, // speed |
20*FRACUNIT, // radius |
16*FRACUNIT, // height |
100, // mass |
0, // damage |
sfx_None, // activesound |
MF_SPECIAL|MF_COUNTITEM, // flags |
S_NULL // raisestate |
}, |
|
{ // MT_MEGA |
83, // doomednum |
S_MEGA, // spawnstate |
1000, // spawnhealth |
S_NULL, // seestate |
sfx_None, // seesound |
8, // reactiontime |
sfx_None, // attacksound |
S_NULL, // painstate |
0, // painchance |
sfx_None, // painsound |
S_NULL, // meleestate |
S_NULL, // missilestate |
S_NULL, // deathstate |
S_NULL, // xdeathstate |
sfx_None, // deathsound |
0, // speed |
20*FRACUNIT, // radius |
16*FRACUNIT, // height |
100, // mass |
0, // damage |
sfx_None, // activesound |
MF_SPECIAL|MF_COUNTITEM, // flags |
S_NULL // raisestate |
}, |
|
{ // MT_CLIP |
2007, // doomednum |
S_CLIP, // spawnstate |
1000, // spawnhealth |
S_NULL, // seestate |
sfx_None, // seesound |
8, // reactiontime |
sfx_None, // attacksound |
S_NULL, // painstate |
0, // painchance |
sfx_None, // painsound |
S_NULL, // meleestate |
S_NULL, // missilestate |
S_NULL, // deathstate |
S_NULL, // xdeathstate |
sfx_None, // deathsound |
0, // speed |
20*FRACUNIT, // radius |
16*FRACUNIT, // height |
100, // mass |
0, // damage |
sfx_None, // activesound |
MF_SPECIAL, // flags |
S_NULL // raisestate |
}, |
|
{ // MT_MISC17 |
2048, // doomednum |
S_AMMO, // spawnstate |
1000, // spawnhealth |
S_NULL, // seestate |
sfx_None, // seesound |
8, // reactiontime |
sfx_None, // attacksound |
S_NULL, // painstate |
0, // painchance |
sfx_None, // painsound |
S_NULL, // meleestate |
S_NULL, // missilestate |
S_NULL, // deathstate |
S_NULL, // xdeathstate |
sfx_None, // deathsound |
0, // speed |
20*FRACUNIT, // radius |
16*FRACUNIT, // height |
100, // mass |
0, // damage |
sfx_None, // activesound |
MF_SPECIAL, // flags |
S_NULL // raisestate |
}, |
|
{ // MT_MISC18 |
2010, // doomednum |
S_ROCK, // spawnstate |
1000, // spawnhealth |
S_NULL, // seestate |
sfx_None, // seesound |
8, // reactiontime |
sfx_None, // attacksound |
S_NULL, // painstate |
0, // painchance |
sfx_None, // painsound |
S_NULL, // meleestate |
S_NULL, // missilestate |
S_NULL, // deathstate |
S_NULL, // xdeathstate |
sfx_None, // deathsound |
0, // speed |
20*FRACUNIT, // radius |
16*FRACUNIT, // height |
100, // mass |
0, // damage |
sfx_None, // activesound |
MF_SPECIAL, // flags |
S_NULL // raisestate |
}, |
|
{ // MT_MISC19 |
2046, // doomednum |
S_BROK, // spawnstate |
1000, // spawnhealth |
S_NULL, // seestate |
sfx_None, // seesound |
8, // reactiontime |
sfx_None, // attacksound |
S_NULL, // painstate |
0, // painchance |
sfx_None, // painsound |
S_NULL, // meleestate |
S_NULL, // missilestate |
S_NULL, // deathstate |
S_NULL, // xdeathstate |
sfx_None, // deathsound |
0, // speed |
20*FRACUNIT, // radius |
16*FRACUNIT, // height |
100, // mass |
0, // damage |
sfx_None, // activesound |
MF_SPECIAL, // flags |
S_NULL // raisestate |
}, |
|
{ // MT_MISC20 |
2047, // doomednum |
S_CELL, // spawnstate |
1000, // spawnhealth |
S_NULL, // seestate |
sfx_None, // seesound |
8, // reactiontime |
sfx_None, // attacksound |
S_NULL, // painstate |
0, // painchance |
sfx_None, // painsound |
S_NULL, // meleestate |
S_NULL, // missilestate |
S_NULL, // deathstate |
S_NULL, // xdeathstate |
sfx_None, // deathsound |
0, // speed |
20*FRACUNIT, // radius |
16*FRACUNIT, // height |
100, // mass |
0, // damage |
sfx_None, // activesound |
MF_SPECIAL, // flags |
S_NULL // raisestate |
}, |
|
{ // MT_MISC21 |
17, // doomednum |
S_CELP, // spawnstate |
1000, // spawnhealth |
S_NULL, // seestate |
sfx_None, // seesound |
8, // reactiontime |
sfx_None, // attacksound |
S_NULL, // painstate |
0, // painchance |
sfx_None, // painsound |
S_NULL, // meleestate |
S_NULL, // missilestate |
S_NULL, // deathstate |
S_NULL, // xdeathstate |
sfx_None, // deathsound |
0, // speed |
20*FRACUNIT, // radius |
16*FRACUNIT, // height |
100, // mass |
0, // damage |
sfx_None, // activesound |
MF_SPECIAL, // flags |
S_NULL // raisestate |
}, |
|
{ // MT_MISC22 |
2008, // doomednum |
S_SHEL, // spawnstate |
1000, // spawnhealth |
S_NULL, // seestate |
sfx_None, // seesound |
8, // reactiontime |
sfx_None, // attacksound |
S_NULL, // painstate |
0, // painchance |
sfx_None, // painsound |
S_NULL, // meleestate |
S_NULL, // missilestate |
S_NULL, // deathstate |
S_NULL, // xdeathstate |
sfx_None, // deathsound |
0, // speed |
20*FRACUNIT, // radius |
16*FRACUNIT, // height |
100, // mass |
0, // damage |
sfx_None, // activesound |
MF_SPECIAL, // flags |
S_NULL // raisestate |
}, |
|
{ // MT_MISC23 |
2049, // doomednum |
S_SBOX, // spawnstate |
1000, // spawnhealth |
S_NULL, // seestate |
sfx_None, // seesound |
8, // reactiontime |
sfx_None, // attacksound |
S_NULL, // painstate |
0, // painchance |
sfx_None, // painsound |
S_NULL, // meleestate |
S_NULL, // missilestate |
S_NULL, // deathstate |
S_NULL, // xdeathstate |
sfx_None, // deathsound |
0, // speed |
20*FRACUNIT, // radius |
16*FRACUNIT, // height |
100, // mass |
0, // damage |
sfx_None, // activesound |
MF_SPECIAL, // flags |
S_NULL // raisestate |
}, |
|
{ // MT_MISC24 |
8, // doomednum |
S_BPAK, // spawnstate |
1000, // spawnhealth |
S_NULL, // seestate |
sfx_None, // seesound |
8, // reactiontime |
sfx_None, // attacksound |
S_NULL, // painstate |
0, // painchance |
sfx_None, // painsound |
S_NULL, // meleestate |
S_NULL, // missilestate |
S_NULL, // deathstate |
S_NULL, // xdeathstate |
sfx_None, // deathsound |
0, // speed |
20*FRACUNIT, // radius |
16*FRACUNIT, // height |
100, // mass |
0, // damage |
sfx_None, // activesound |
MF_SPECIAL, // flags |
S_NULL // raisestate |
}, |
|
{ // MT_MISC25 |
2006, // doomednum |
S_BFUG, // spawnstate |
1000, // spawnhealth |
S_NULL, // seestate |
sfx_None, // seesound |
8, // reactiontime |
sfx_None, // attacksound |
S_NULL, // painstate |
0, // painchance |
sfx_None, // painsound |
S_NULL, // meleestate |
S_NULL, // missilestate |
S_NULL, // deathstate |
S_NULL, // xdeathstate |
sfx_None, // deathsound |
0, // speed |
20*FRACUNIT, // radius |
16*FRACUNIT, // height |
100, // mass |
0, // damage |
sfx_None, // activesound |
MF_SPECIAL, // flags |
S_NULL // raisestate |
}, |
|
{ // MT_CHAINGUN |
2002, // doomednum |
S_MGUN, // spawnstate |
1000, // spawnhealth |
S_NULL, // seestate |
sfx_None, // seesound |
8, // reactiontime |
sfx_None, // attacksound |
S_NULL, // painstate |
0, // painchance |
sfx_None, // painsound |
S_NULL, // meleestate |
S_NULL, // missilestate |
S_NULL, // deathstate |
S_NULL, // xdeathstate |
sfx_None, // deathsound |
0, // speed |
20*FRACUNIT, // radius |
16*FRACUNIT, // height |
100, // mass |
0, // damage |
sfx_None, // activesound |
MF_SPECIAL, // flags |
S_NULL // raisestate |
}, |
|
{ // MT_MISC26 |
2005, // doomednum |
S_CSAW, // spawnstate |
1000, // spawnhealth |
S_NULL, // seestate |
sfx_None, // seesound |
8, // reactiontime |
sfx_None, // attacksound |
S_NULL, // painstate |
0, // painchance |
sfx_None, // painsound |
S_NULL, // meleestate |
S_NULL, // missilestate |
S_NULL, // deathstate |
S_NULL, // xdeathstate |
sfx_None, // deathsound |
0, // speed |
20*FRACUNIT, // radius |
16*FRACUNIT, // height |
100, // mass |
0, // damage |
sfx_None, // activesound |
MF_SPECIAL, // flags |
S_NULL // raisestate |
}, |
|
{ // MT_MISC27 |
2003, // doomednum |
S_LAUN, // spawnstate |
1000, // spawnhealth |
S_NULL, // seestate |
sfx_None, // seesound |
8, // reactiontime |
sfx_None, // attacksound |
S_NULL, // painstate |
0, // painchance |
sfx_None, // painsound |
S_NULL, // meleestate |
S_NULL, // missilestate |
S_NULL, // deathstate |
S_NULL, // xdeathstate |
sfx_None, // deathsound |
0, // speed |
20*FRACUNIT, // radius |
16*FRACUNIT, // height |
100, // mass |
0, // damage |
sfx_None, // activesound |
MF_SPECIAL, // flags |
S_NULL // raisestate |
}, |
|
{ // MT_MISC28 |
2004, // doomednum |
S_PLAS, // spawnstate |
1000, // spawnhealth |
S_NULL, // seestate |
sfx_None, // seesound |
8, // reactiontime |
sfx_None, // attacksound |
S_NULL, // painstate |
0, // painchance |
sfx_None, // painsound |
S_NULL, // meleestate |
S_NULL, // missilestate |
S_NULL, // deathstate |
S_NULL, // xdeathstate |
sfx_None, // deathsound |
0, // speed |
20*FRACUNIT, // radius |
16*FRACUNIT, // height |
100, // mass |
0, // damage |
sfx_None, // activesound |
MF_SPECIAL, // flags |
S_NULL // raisestate |
}, |
|
{ // MT_SHOTGUN |
2001, // doomednum |
S_SHOT, // spawnstate |
1000, // spawnhealth |
S_NULL, // seestate |
sfx_None, // seesound |
8, // reactiontime |
sfx_None, // attacksound |
S_NULL, // painstate |
0, // painchance |
sfx_None, // painsound |
S_NULL, // meleestate |
S_NULL, // missilestate |
S_NULL, // deathstate |
S_NULL, // xdeathstate |
sfx_None, // deathsound |
0, // speed |
20*FRACUNIT, // radius |
16*FRACUNIT, // height |
100, // mass |
0, // damage |
sfx_None, // activesound |
MF_SPECIAL, // flags |
S_NULL // raisestate |
}, |
|
{ // MT_SUPERSHOTGUN |
82, // doomednum |
S_SHOT2, // spawnstate |
1000, // spawnhealth |
S_NULL, // seestate |
sfx_None, // seesound |
8, // reactiontime |
sfx_None, // attacksound |
S_NULL, // painstate |
0, // painchance |
sfx_None, // painsound |
S_NULL, // meleestate |
S_NULL, // missilestate |
S_NULL, // deathstate |
S_NULL, // xdeathstate |
sfx_None, // deathsound |
0, // speed |
20*FRACUNIT, // radius |
16*FRACUNIT, // height |
100, // mass |
0, // damage |
sfx_None, // activesound |
MF_SPECIAL, // flags |
S_NULL // raisestate |
}, |
|
{ // MT_MISC29 |
85, // doomednum |
S_TECHLAMP, // spawnstate |
1000, // spawnhealth |
S_NULL, // seestate |
sfx_None, // seesound |
8, // reactiontime |
sfx_None, // attacksound |
S_NULL, // painstate |
0, // painchance |
sfx_None, // painsound |
S_NULL, // meleestate |
S_NULL, // missilestate |
S_NULL, // deathstate |
S_NULL, // xdeathstate |
sfx_None, // deathsound |
0, // speed |
16*FRACUNIT, // radius |
16*FRACUNIT, // height |
100, // mass |
0, // damage |
sfx_None, // activesound |
MF_SOLID, // flags |
S_NULL // raisestate |
}, |
|
{ // MT_MISC30 |
86, // doomednum |
S_TECH2LAMP, // spawnstate |
1000, // spawnhealth |
S_NULL, // seestate |
sfx_None, // seesound |
8, // reactiontime |
sfx_None, // attacksound |
S_NULL, // painstate |
0, // painchance |
sfx_None, // painsound |
S_NULL, // meleestate |
S_NULL, // missilestate |
S_NULL, // deathstate |
S_NULL, // xdeathstate |
sfx_None, // deathsound |
0, // speed |
16*FRACUNIT, // radius |
16*FRACUNIT, // height |
100, // mass |
0, // damage |
sfx_None, // activesound |
MF_SOLID, // flags |
S_NULL // raisestate |
}, |
|
{ // MT_MISC31 |
2028, // doomednum |
S_COLU, // spawnstate |
1000, // spawnhealth |
S_NULL, // seestate |
sfx_None, // seesound |
8, // reactiontime |
sfx_None, // attacksound |
S_NULL, // painstate |
0, // painchance |
sfx_None, // painsound |
S_NULL, // meleestate |
S_NULL, // missilestate |
S_NULL, // deathstate |
S_NULL, // xdeathstate |
sfx_None, // deathsound |
0, // speed |
16*FRACUNIT, // radius |
16*FRACUNIT, // height |
100, // mass |
0, // damage |
sfx_None, // activesound |
MF_SOLID, // flags |
S_NULL // raisestate |
}, |
|
{ // MT_MISC32 |
30, // doomednum |
S_TALLGRNCOL, // spawnstate |
1000, // spawnhealth |
S_NULL, // seestate |
sfx_None, // seesound |
8, // reactiontime |
sfx_None, // attacksound |
S_NULL, // painstate |
0, // painchance |
sfx_None, // painsound |
S_NULL, // meleestate |
S_NULL, // missilestate |
S_NULL, // deathstate |
S_NULL, // xdeathstate |
sfx_None, // deathsound |
0, // speed |
16*FRACUNIT, // radius |
16*FRACUNIT, // height |
100, // mass |
0, // damage |
sfx_None, // activesound |
MF_SOLID, // flags |
S_NULL // raisestate |
}, |
|
{ // MT_MISC33 |
31, // doomednum |
S_SHRTGRNCOL, // spawnstate |
1000, // spawnhealth |
S_NULL, // seestate |
sfx_None, // seesound |
8, // reactiontime |
sfx_None, // attacksound |
S_NULL, // painstate |
0, // painchance |
sfx_None, // painsound |
S_NULL, // meleestate |
S_NULL, // missilestate |
S_NULL, // deathstate |
S_NULL, // xdeathstate |
sfx_None, // deathsound |
0, // speed |
16*FRACUNIT, // radius |
16*FRACUNIT, // height |
100, // mass |
0, // damage |
sfx_None, // activesound |
MF_SOLID, // flags |
S_NULL // raisestate |
}, |
|
{ // MT_MISC34 |
32, // doomednum |
S_TALLREDCOL, // spawnstate |
1000, // spawnhealth |
S_NULL, // seestate |
sfx_None, // seesound |
8, // reactiontime |
sfx_None, // attacksound |
S_NULL, // painstate |
0, // painchance |
sfx_None, // painsound |
S_NULL, // meleestate |
S_NULL, // missilestate |
S_NULL, // deathstate |
S_NULL, // xdeathstate |
sfx_None, // deathsound |
0, // speed |
16*FRACUNIT, // radius |
16*FRACUNIT, // height |
100, // mass |
0, // damage |
sfx_None, // activesound |
MF_SOLID, // flags |
S_NULL // raisestate |
}, |
|
{ // MT_MISC35 |
33, // doomednum |
S_SHRTREDCOL, // spawnstate |
1000, // spawnhealth |
S_NULL, // seestate |
sfx_None, // seesound |
8, // reactiontime |
sfx_None, // attacksound |
S_NULL, // painstate |
0, // painchance |
sfx_None, // painsound |
S_NULL, // meleestate |
S_NULL, // missilestate |
S_NULL, // deathstate |
S_NULL, // xdeathstate |
sfx_None, // deathsound |
0, // speed |
16*FRACUNIT, // radius |
16*FRACUNIT, // height |
100, // mass |
0, // damage |
sfx_None, // activesound |
MF_SOLID, // flags |
S_NULL // raisestate |
}, |
|
{ // MT_MISC36 |
37, // doomednum |
S_SKULLCOL, // spawnstate |
1000, // spawnhealth |
S_NULL, // seestate |
sfx_None, // seesound |
8, // reactiontime |
sfx_None, // attacksound |
S_NULL, // painstate |
0, // painchance |
sfx_None, // painsound |
S_NULL, // meleestate |
S_NULL, // missilestate |
S_NULL, // deathstate |
S_NULL, // xdeathstate |
sfx_None, // deathsound |
0, // speed |
16*FRACUNIT, // radius |
16*FRACUNIT, // height |
100, // mass |
0, // damage |
sfx_None, // activesound |
MF_SOLID, // flags |
S_NULL // raisestate |
}, |
|
{ // MT_MISC37 |
36, // doomednum |
S_HEARTCOL, // spawnstate |
1000, // spawnhealth |
S_NULL, // seestate |
sfx_None, // seesound |
8, // reactiontime |
sfx_None, // attacksound |
S_NULL, // painstate |
0, // painchance |
sfx_None, // painsound |
S_NULL, // meleestate |
S_NULL, // missilestate |
S_NULL, // deathstate |
S_NULL, // xdeathstate |
sfx_None, // deathsound |
0, // speed |
16*FRACUNIT, // radius |
16*FRACUNIT, // height |
100, // mass |
0, // damage |
sfx_None, // activesound |
MF_SOLID, // flags |
S_NULL // raisestate |
}, |
|
{ // MT_MISC38 |
41, // doomednum |
S_EVILEYE, // spawnstate |
1000, // spawnhealth |
S_NULL, // seestate |
sfx_None, // seesound |
8, // reactiontime |
sfx_None, // attacksound |
S_NULL, // painstate |
0, // painchance |
sfx_None, // painsound |
S_NULL, // meleestate |
S_NULL, // missilestate |
S_NULL, // deathstate |
S_NULL, // xdeathstate |
sfx_None, // deathsound |
0, // speed |
16*FRACUNIT, // radius |
16*FRACUNIT, // height |
100, // mass |
0, // damage |
sfx_None, // activesound |
MF_SOLID, // flags |
S_NULL // raisestate |
}, |
|
{ // MT_MISC39 |
42, // doomednum |
S_FLOATSKULL, // spawnstate |
1000, // spawnhealth |
S_NULL, // seestate |
sfx_None, // seesound |
8, // reactiontime |
sfx_None, // attacksound |
S_NULL, // painstate |
0, // painchance |
sfx_None, // painsound |
S_NULL, // meleestate |
S_NULL, // missilestate |
S_NULL, // deathstate |
S_NULL, // xdeathstate |
sfx_None, // deathsound |
0, // speed |
16*FRACUNIT, // radius |
16*FRACUNIT, // height |
100, // mass |
0, // damage |
sfx_None, // activesound |
MF_SOLID, // flags |
S_NULL // raisestate |
}, |
|
{ // MT_MISC40 |
43, // doomednum |
S_TORCHTREE, // spawnstate |
1000, // spawnhealth |
S_NULL, // seestate |
sfx_None, // seesound |
8, // reactiontime |
sfx_None, // attacksound |
S_NULL, // painstate |
0, // painchance |
sfx_None, // painsound |
S_NULL, // meleestate |
S_NULL, // missilestate |
S_NULL, // deathstate |
S_NULL, // xdeathstate |
sfx_None, // deathsound |
0, // speed |
16*FRACUNIT, // radius |
16*FRACUNIT, // height |
100, // mass |
0, // damage |
sfx_None, // activesound |
MF_SOLID, // flags |
S_NULL // raisestate |
}, |
|
{ // MT_MISC41 |
44, // doomednum |
S_BLUETORCH, // spawnstate |
1000, // spawnhealth |
S_NULL, // seestate |
sfx_None, // seesound |
8, // reactiontime |
sfx_None, // attacksound |
S_NULL, // painstate |
0, // painchance |
sfx_None, // painsound |
S_NULL, // meleestate |
S_NULL, // missilestate |
S_NULL, // deathstate |
S_NULL, // xdeathstate |
sfx_None, // deathsound |
0, // speed |
16*FRACUNIT, // radius |
16*FRACUNIT, // height |
100, // mass |
0, // damage |
sfx_None, // activesound |
MF_SOLID, // flags |
S_NULL // raisestate |
}, |
|
{ // MT_MISC42 |
45, // doomednum |
S_GREENTORCH, // spawnstate |
1000, // spawnhealth |
S_NULL, // seestate |
sfx_None, // seesound |
8, // reactiontime |
sfx_None, // attacksound |
S_NULL, // painstate |
0, // painchance |
sfx_None, // painsound |
S_NULL, // meleestate |
S_NULL, // missilestate |
S_NULL, // deathstate |
S_NULL, // xdeathstate |
sfx_None, // deathsound |
0, // speed |
16*FRACUNIT, // radius |
16*FRACUNIT, // height |
100, // mass |
0, // damage |
sfx_None, // activesound |
MF_SOLID, // flags |
S_NULL // raisestate |
}, |
|
{ // MT_MISC43 |
46, // doomednum |
S_REDTORCH, // spawnstate |
1000, // spawnhealth |
S_NULL, // seestate |
sfx_None, // seesound |
8, // reactiontime |
sfx_None, // attacksound |
S_NULL, // painstate |
0, // painchance |
sfx_None, // painsound |
S_NULL, // meleestate |
S_NULL, // missilestate |
S_NULL, // deathstate |
S_NULL, // xdeathstate |
sfx_None, // deathsound |
0, // speed |
16*FRACUNIT, // radius |
16*FRACUNIT, // height |
100, // mass |
0, // damage |
sfx_None, // activesound |
MF_SOLID, // flags |
S_NULL // raisestate |
}, |
|
{ // MT_MISC44 |
55, // doomednum |
S_BTORCHSHRT, // spawnstate |
1000, // spawnhealth |
S_NULL, // seestate |
sfx_None, // seesound |
8, // reactiontime |
sfx_None, // attacksound |
S_NULL, // painstate |
0, // painchance |
sfx_None, // painsound |
S_NULL, // meleestate |
S_NULL, // missilestate |
S_NULL, // deathstate |
S_NULL, // xdeathstate |
sfx_None, // deathsound |
0, // speed |
16*FRACUNIT, // radius |
16*FRACUNIT, // height |
100, // mass |
0, // damage |
sfx_None, // activesound |
MF_SOLID, // flags |
S_NULL // raisestate |
}, |
|
{ // MT_MISC45 |
56, // doomednum |
S_GTORCHSHRT, // spawnstate |
1000, // spawnhealth |
S_NULL, // seestate |
sfx_None, // seesound |
8, // reactiontime |
sfx_None, // attacksound |
S_NULL, // painstate |
0, // painchance |
sfx_None, // painsound |
S_NULL, // meleestate |
S_NULL, // missilestate |
S_NULL, // deathstate |
S_NULL, // xdeathstate |
sfx_None, // deathsound |
0, // speed |
16*FRACUNIT, // radius |
16*FRACUNIT, // height |
100, // mass |
0, // damage |
sfx_None, // activesound |
MF_SOLID, // flags |
S_NULL // raisestate |
}, |
|
{ // MT_MISC46 |
57, // doomednum |
S_RTORCHSHRT, // spawnstate |
1000, // spawnhealth |
S_NULL, // seestate |
sfx_None, // seesound |
8, // reactiontime |
sfx_None, // attacksound |
S_NULL, // painstate |
0, // painchance |
sfx_None, // painsound |
S_NULL, // meleestate |
S_NULL, // missilestate |
S_NULL, // deathstate |
S_NULL, // xdeathstate |
sfx_None, // deathsound |
0, // speed |
16*FRACUNIT, // radius |
16*FRACUNIT, // height |
100, // mass |
0, // damage |
sfx_None, // activesound |
MF_SOLID, // flags |
S_NULL // raisestate |
}, |
|
{ // MT_MISC47 |
47, // doomednum |
S_STALAGTITE, // spawnstate |
1000, // spawnhealth |
S_NULL, // seestate |
sfx_None, // seesound |
8, // reactiontime |
sfx_None, // attacksound |
S_NULL, // painstate |
0, // painchance |
sfx_None, // painsound |
S_NULL, // meleestate |
S_NULL, // missilestate |
S_NULL, // deathstate |
S_NULL, // xdeathstate |
sfx_None, // deathsound |
0, // speed |
16*FRACUNIT, // radius |
16*FRACUNIT, // height |
100, // mass |
0, // damage |
sfx_None, // activesound |
MF_SOLID, // flags |
S_NULL // raisestate |
}, |
|
{ // MT_MISC48 |
48, // doomednum |
S_TECHPILLAR, // spawnstate |
1000, // spawnhealth |
S_NULL, // seestate |
sfx_None, // seesound |
8, // reactiontime |
sfx_None, // attacksound |
S_NULL, // painstate |
0, // painchance |
sfx_None, // painsound |
S_NULL, // meleestate |
S_NULL, // missilestate |
S_NULL, // deathstate |
S_NULL, // xdeathstate |
sfx_None, // deathsound |
0, // speed |
16*FRACUNIT, // radius |
16*FRACUNIT, // height |
100, // mass |
0, // damage |
sfx_None, // activesound |
MF_SOLID, // flags |
S_NULL // raisestate |
}, |
|
{ // MT_MISC49 |
34, // doomednum |
S_CANDLESTIK, // spawnstate |
1000, // spawnhealth |
S_NULL, // seestate |
sfx_None, // seesound |
8, // reactiontime |
sfx_None, // attacksound |
S_NULL, // painstate |
0, // painchance |
sfx_None, // painsound |
S_NULL, // meleestate |
S_NULL, // missilestate |
S_NULL, // deathstate |
S_NULL, // xdeathstate |
sfx_None, // deathsound |
0, // speed |
20*FRACUNIT, // radius |
16*FRACUNIT, // height |
100, // mass |
0, // damage |
sfx_None, // activesound |
0, // flags |
S_NULL // raisestate |
}, |
|
{ // MT_MISC50 |
35, // doomednum |
S_CANDELABRA, // spawnstate |
1000, // spawnhealth |
S_NULL, // seestate |
sfx_None, // seesound |
8, // reactiontime |
sfx_None, // attacksound |
S_NULL, // painstate |
0, // painchance |
sfx_None, // painsound |
S_NULL, // meleestate |
S_NULL, // missilestate |
S_NULL, // deathstate |
S_NULL, // xdeathstate |
sfx_None, // deathsound |
0, // speed |
16*FRACUNIT, // radius |
16*FRACUNIT, // height |
100, // mass |
0, // damage |
sfx_None, // activesound |
MF_SOLID, // flags |
S_NULL // raisestate |
}, |
|
{ // MT_MISC51 |
49, // doomednum |
S_BLOODYTWITCH, // spawnstate |
1000, // spawnhealth |
S_NULL, // seestate |
sfx_None, // seesound |
8, // reactiontime |
sfx_None, // attacksound |
S_NULL, // painstate |
0, // painchance |
sfx_None, // painsound |
S_NULL, // meleestate |
S_NULL, // missilestate |
S_NULL, // deathstate |
S_NULL, // xdeathstate |
sfx_None, // deathsound |
0, // speed |
16*FRACUNIT, // radius |
68*FRACUNIT, // height |
100, // mass |
0, // damage |
sfx_None, // activesound |
MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags |
S_NULL // raisestate |
}, |
|
{ // MT_MISC52 |
50, // doomednum |
S_MEAT2, // spawnstate |
1000, // spawnhealth |
S_NULL, // seestate |
sfx_None, // seesound |
8, // reactiontime |
sfx_None, // attacksound |
S_NULL, // painstate |
0, // painchance |
sfx_None, // painsound |
S_NULL, // meleestate |
S_NULL, // missilestate |
S_NULL, // deathstate |
S_NULL, // xdeathstate |
sfx_None, // deathsound |
0, // speed |
16*FRACUNIT, // radius |
84*FRACUNIT, // height |
100, // mass |
0, // damage |
sfx_None, // activesound |
MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags |
S_NULL // raisestate |
}, |
|
{ // MT_MISC53 |
51, // doomednum |
S_MEAT3, // spawnstate |
1000, // spawnhealth |
S_NULL, // seestate |
sfx_None, // seesound |
8, // reactiontime |
sfx_None, // attacksound |
S_NULL, // painstate |
0, // painchance |
sfx_None, // painsound |
S_NULL, // meleestate |
S_NULL, // missilestate |
S_NULL, // deathstate |
S_NULL, // xdeathstate |
sfx_None, // deathsound |
0, // speed |
16*FRACUNIT, // radius |
84*FRACUNIT, // height |
100, // mass |
0, // damage |
sfx_None, // activesound |
MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags |
S_NULL // raisestate |
}, |
|
{ // MT_MISC54 |
52, // doomednum |
S_MEAT4, // spawnstate |
1000, // spawnhealth |
S_NULL, // seestate |
sfx_None, // seesound |
8, // reactiontime |
sfx_None, // attacksound |
S_NULL, // painstate |
0, // painchance |
sfx_None, // painsound |
S_NULL, // meleestate |
S_NULL, // missilestate |
S_NULL, // deathstate |
S_NULL, // xdeathstate |
sfx_None, // deathsound |
0, // speed |
16*FRACUNIT, // radius |
68*FRACUNIT, // height |
100, // mass |
0, // damage |
sfx_None, // activesound |
MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags |
S_NULL // raisestate |
}, |
|
{ // MT_MISC55 |
53, // doomednum |
S_MEAT5, // spawnstate |
1000, // spawnhealth |
S_NULL, // seestate |
sfx_None, // seesound |
8, // reactiontime |
sfx_None, // attacksound |
S_NULL, // painstate |
0, // painchance |
sfx_None, // painsound |
S_NULL, // meleestate |
S_NULL, // missilestate |
S_NULL, // deathstate |
S_NULL, // xdeathstate |
sfx_None, // deathsound |
0, // speed |
16*FRACUNIT, // radius |
52*FRACUNIT, // height |
100, // mass |
0, // damage |
sfx_None, // activesound |
MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags |
S_NULL // raisestate |
}, |
|
{ // MT_MISC56 |
59, // doomednum |
S_MEAT2, // spawnstate |
1000, // spawnhealth |
S_NULL, // seestate |
sfx_None, // seesound |
8, // reactiontime |
sfx_None, // attacksound |
S_NULL, // painstate |
0, // painchance |
sfx_None, // painsound |
S_NULL, // meleestate |
S_NULL, // missilestate |
S_NULL, // deathstate |
S_NULL, // xdeathstate |
sfx_None, // deathsound |
0, // speed |
20*FRACUNIT, // radius |
84*FRACUNIT, // height |
100, // mass |
0, // damage |
sfx_None, // activesound |
MF_SPAWNCEILING|MF_NOGRAVITY, // flags |
S_NULL // raisestate |
}, |
|
{ // MT_MISC57 |
60, // doomednum |
S_MEAT4, // spawnstate |
1000, // spawnhealth |
S_NULL, // seestate |
sfx_None, // seesound |
8, // reactiontime |
sfx_None, // attacksound |
S_NULL, // painstate |
0, // painchance |
sfx_None, // painsound |
S_NULL, // meleestate |
S_NULL, // missilestate |
S_NULL, // deathstate |
S_NULL, // xdeathstate |
sfx_None, // deathsound |
0, // speed |
20*FRACUNIT, // radius |
68*FRACUNIT, // height |
100, // mass |
0, // damage |
sfx_None, // activesound |
MF_SPAWNCEILING|MF_NOGRAVITY, // flags |
S_NULL // raisestate |
}, |
|
{ // MT_MISC58 |
61, // doomednum |
S_MEAT3, // spawnstate |
1000, // spawnhealth |
S_NULL, // seestate |
sfx_None, // seesound |
8, // reactiontime |
sfx_None, // attacksound |
S_NULL, // painstate |
0, // painchance |
sfx_None, // painsound |
S_NULL, // meleestate |
S_NULL, // missilestate |
S_NULL, // deathstate |
S_NULL, // xdeathstate |
sfx_None, // deathsound |
0, // speed |
20*FRACUNIT, // radius |
52*FRACUNIT, // height |
100, // mass |
0, // damage |
sfx_None, // activesound |
MF_SPAWNCEILING|MF_NOGRAVITY, // flags |
S_NULL // raisestate |
}, |
|
{ // MT_MISC59 |
62, // doomednum |
S_MEAT5, // spawnstate |
1000, // spawnhealth |
S_NULL, // seestate |
sfx_None, // seesound |
8, // reactiontime |
sfx_None, // attacksound |
S_NULL, // painstate |
0, // painchance |
sfx_None, // painsound |
S_NULL, // meleestate |
S_NULL, // missilestate |
S_NULL, // deathstate |
S_NULL, // xdeathstate |
sfx_None, // deathsound |
0, // speed |
20*FRACUNIT, // radius |
52*FRACUNIT, // height |
100, // mass |
0, // damage |
sfx_None, // activesound |
MF_SPAWNCEILING|MF_NOGRAVITY, // flags |
S_NULL // raisestate |
}, |
|
{ // MT_MISC60 |
63, // doomednum |
S_BLOODYTWITCH, // spawnstate |
1000, // spawnhealth |
S_NULL, // seestate |
sfx_None, // seesound |
8, // reactiontime |
sfx_None, // attacksound |
S_NULL, // painstate |
0, // painchance |
sfx_None, // painsound |
S_NULL, // meleestate |
S_NULL, // missilestate |
S_NULL, // deathstate |
S_NULL, // xdeathstate |
sfx_None, // deathsound |
0, // speed |
20*FRACUNIT, // radius |
68*FRACUNIT, // height |
100, // mass |
0, // damage |
sfx_None, // activesound |
MF_SPAWNCEILING|MF_NOGRAVITY, // flags |
S_NULL // raisestate |
}, |
|
{ // MT_MISC61 |
22, // doomednum |
S_HEAD_DIE6, // spawnstate |
1000, // spawnhealth |
S_NULL, // seestate |
sfx_None, // seesound |
8, // reactiontime |
sfx_None, // attacksound |
S_NULL, // painstate |
0, // painchance |
sfx_None, // painsound |
S_NULL, // meleestate |
S_NULL, // missilestate |
S_NULL, // deathstate |
S_NULL, // xdeathstate |
sfx_None, // deathsound |
0, // speed |
20*FRACUNIT, // radius |
16*FRACUNIT, // height |
100, // mass |
0, // damage |
sfx_None, // activesound |
0, // flags |
S_NULL // raisestate |
}, |
|
{ // MT_MISC62 |
15, // doomednum |
S_PLAY_DIE7, // spawnstate |
1000, // spawnhealth |
S_NULL, // seestate |
sfx_None, // seesound |
8, // reactiontime |
sfx_None, // attacksound |
S_NULL, // painstate |
0, // painchance |
sfx_None, // painsound |
S_NULL, // meleestate |
S_NULL, // missilestate |
S_NULL, // deathstate |
S_NULL, // xdeathstate |
sfx_None, // deathsound |
0, // speed |
20*FRACUNIT, // radius |
16*FRACUNIT, // height |
100, // mass |
0, // damage |
sfx_None, // activesound |
0, // flags |
S_NULL // raisestate |
}, |
|
{ // MT_MISC63 |
18, // doomednum |
S_POSS_DIE5, // spawnstate |
1000, // spawnhealth |
S_NULL, // seestate |
sfx_None, // seesound |
8, // reactiontime |
sfx_None, // attacksound |
S_NULL, // painstate |
0, // painchance |
sfx_None, // painsound |
S_NULL, // meleestate |
S_NULL, // missilestate |
S_NULL, // deathstate |
S_NULL, // xdeathstate |
sfx_None, // deathsound |
0, // speed |
20*FRACUNIT, // radius |
16*FRACUNIT, // height |
100, // mass |
0, // damage |
sfx_None, // activesound |
0, // flags |
S_NULL // raisestate |
}, |
|
{ // MT_MISC64 |
21, // doomednum |
S_SARG_DIE6, // spawnstate |
1000, // spawnhealth |
S_NULL, // seestate |
sfx_None, // seesound |
8, // reactiontime |
sfx_None, // attacksound |
S_NULL, // painstate |
0, // painchance |
sfx_None, // painsound |
S_NULL, // meleestate |
S_NULL, // missilestate |
S_NULL, // deathstate |
S_NULL, // xdeathstate |
sfx_None, // deathsound |
0, // speed |
20*FRACUNIT, // radius |
16*FRACUNIT, // height |
100, // mass |
0, // damage |
sfx_None, // activesound |
0, // flags |
S_NULL // raisestate |
}, |
|
{ // MT_MISC65 |
23, // doomednum |
S_SKULL_DIE6, // spawnstate |
1000, // spawnhealth |
S_NULL, // seestate |
sfx_None, // seesound |
8, // reactiontime |
sfx_None, // attacksound |
S_NULL, // painstate |
0, // painchance |
sfx_None, // painsound |
S_NULL, // meleestate |
S_NULL, // missilestate |
S_NULL, // deathstate |
S_NULL, // xdeathstate |
sfx_None, // deathsound |
0, // speed |
20*FRACUNIT, // radius |
16*FRACUNIT, // height |
100, // mass |
0, // damage |
sfx_None, // activesound |
0, // flags |
S_NULL // raisestate |
}, |
|
{ // MT_MISC66 |
20, // doomednum |
S_TROO_DIE5, // spawnstate |
1000, // spawnhealth |
S_NULL, // seestate |
sfx_None, // seesound |
8, // reactiontime |
sfx_None, // attacksound |
S_NULL, // painstate |
0, // painchance |
sfx_None, // painsound |
S_NULL, // meleestate |
S_NULL, // missilestate |
S_NULL, // deathstate |
S_NULL, // xdeathstate |
sfx_None, // deathsound |
0, // speed |
20*FRACUNIT, // radius |
16*FRACUNIT, // height |
100, // mass |
0, // damage |
sfx_None, // activesound |
0, // flags |
S_NULL // raisestate |
}, |
|
{ // MT_MISC67 |
19, // doomednum |
S_SPOS_DIE5, // spawnstate |
1000, // spawnhealth |
S_NULL, // seestate |
sfx_None, // seesound |
8, // reactiontime |
sfx_None, // attacksound |
S_NULL, // painstate |
0, // painchance |
sfx_None, // painsound |
S_NULL, // meleestate |
S_NULL, // missilestate |
S_NULL, // deathstate |
S_NULL, // xdeathstate |
sfx_None, // deathsound |
0, // speed |
20*FRACUNIT, // radius |
16*FRACUNIT, // height |
100, // mass |
0, // damage |
sfx_None, // activesound |
0, // flags |
S_NULL // raisestate |
}, |
|
{ // MT_MISC68 |
10, // doomednum |
S_PLAY_XDIE9, // spawnstate |
1000, // spawnhealth |
S_NULL, // seestate |
sfx_None, // seesound |
8, // reactiontime |
sfx_None, // attacksound |
S_NULL, // painstate |
0, // painchance |
sfx_None, // painsound |
S_NULL, // meleestate |
S_NULL, // missilestate |
S_NULL, // deathstate |
S_NULL, // xdeathstate |
sfx_None, // deathsound |
0, // speed |
20*FRACUNIT, // radius |
16*FRACUNIT, // height |
100, // mass |
0, // damage |
sfx_None, // activesound |
0, // flags |
S_NULL // raisestate |
}, |
|
{ // MT_MISC69 |
12, // doomednum |
S_PLAY_XDIE9, // spawnstate |
1000, // spawnhealth |
S_NULL, // seestate |
sfx_None, // seesound |
8, // reactiontime |
sfx_None, // attacksound |
S_NULL, // painstate |
0, // painchance |
sfx_None, // painsound |
S_NULL, // meleestate |
S_NULL, // missilestate |
S_NULL, // deathstate |
S_NULL, // xdeathstate |
sfx_None, // deathsound |
0, // speed |
20*FRACUNIT, // radius |
16*FRACUNIT, // height |
100, // mass |
0, // damage |
sfx_None, // activesound |
0, // flags |
S_NULL // raisestate |
}, |
|
{ // MT_MISC70 |
28, // doomednum |
S_HEADSONSTICK, // spawnstate |
1000, // spawnhealth |
S_NULL, // seestate |
sfx_None, // seesound |
8, // reactiontime |
sfx_None, // attacksound |
S_NULL, // painstate |
0, // painchance |
sfx_None, // painsound |
S_NULL, // meleestate |
S_NULL, // missilestate |
S_NULL, // deathstate |
S_NULL, // xdeathstate |
sfx_None, // deathsound |
0, // speed |
16*FRACUNIT, // radius |
16*FRACUNIT, // height |
100, // mass |
0, // damage |
sfx_None, // activesound |
MF_SOLID, // flags |
S_NULL // raisestate |
}, |
|
{ // MT_MISC71 |
24, // doomednum |
S_GIBS, // spawnstate |
1000, // spawnhealth |
S_NULL, // seestate |
sfx_None, // seesound |
8, // reactiontime |
sfx_None, // attacksound |
S_NULL, // painstate |
0, // painchance |
sfx_None, // painsound |
S_NULL, // meleestate |
S_NULL, // missilestate |
S_NULL, // deathstate |
S_NULL, // xdeathstate |
sfx_None, // deathsound |
0, // speed |
20*FRACUNIT, // radius |
16*FRACUNIT, // height |
100, // mass |
0, // damage |
sfx_None, // activesound |
0, // flags |
S_NULL // raisestate |
}, |
|
{ // MT_MISC72 |
27, // doomednum |
S_HEADONASTICK, // spawnstate |
1000, // spawnhealth |
S_NULL, // seestate |
sfx_None, // seesound |
8, // reactiontime |
sfx_None, // attacksound |
S_NULL, // painstate |
0, // painchance |
sfx_None, // painsound |
S_NULL, // meleestate |
S_NULL, // missilestate |
S_NULL, // deathstate |
S_NULL, // xdeathstate |
sfx_None, // deathsound |
0, // speed |
16*FRACUNIT, // radius |
16*FRACUNIT, // height |
100, // mass |
0, // damage |
sfx_None, // activesound |
MF_SOLID, // flags |
S_NULL // raisestate |
}, |
|
{ // MT_MISC73 |
29, // doomednum |
S_HEADCANDLES, // spawnstate |
1000, // spawnhealth |
S_NULL, // seestate |
sfx_None, // seesound |
8, // reactiontime |
sfx_None, // attacksound |
S_NULL, // painstate |
0, // painchance |
sfx_None, // painsound |
S_NULL, // meleestate |
S_NULL, // missilestate |
S_NULL, // deathstate |
S_NULL, // xdeathstate |
sfx_None, // deathsound |
0, // speed |
16*FRACUNIT, // radius |
16*FRACUNIT, // height |
100, // mass |
0, // damage |
sfx_None, // activesound |
MF_SOLID, // flags |
S_NULL // raisestate |
}, |
|
{ // MT_MISC74 |
25, // doomednum |
S_DEADSTICK, // spawnstate |
1000, // spawnhealth |
S_NULL, // seestate |
sfx_None, // seesound |
8, // reactiontime |
sfx_None, // attacksound |
S_NULL, // painstate |
0, // painchance |
sfx_None, // painsound |
S_NULL, // meleestate |
S_NULL, // missilestate |
S_NULL, // deathstate |
S_NULL, // xdeathstate |
sfx_None, // deathsound |
0, // speed |
16*FRACUNIT, // radius |
16*FRACUNIT, // height |
100, // mass |
0, // damage |
sfx_None, // activesound |
MF_SOLID, // flags |
S_NULL // raisestate |
}, |
|
{ // MT_MISC75 |
26, // doomednum |
S_LIVESTICK, // spawnstate |
1000, // spawnhealth |
S_NULL, // seestate |
sfx_None, // seesound |
8, // reactiontime |
sfx_None, // attacksound |
S_NULL, // painstate |
0, // painchance |
sfx_None, // painsound |
S_NULL, // meleestate |
S_NULL, // missilestate |
S_NULL, // deathstate |
S_NULL, // xdeathstate |
sfx_None, // deathsound |
0, // speed |
16*FRACUNIT, // radius |
16*FRACUNIT, // height |
100, // mass |
0, // damage |
sfx_None, // activesound |
MF_SOLID, // flags |
S_NULL // raisestate |
}, |
|
{ // MT_MISC76 |
54, // doomednum |
S_BIGTREE, // spawnstate |
1000, // spawnhealth |
S_NULL, // seestate |
sfx_None, // seesound |
8, // reactiontime |
sfx_None, // attacksound |
S_NULL, // painstate |
0, // painchance |
sfx_None, // painsound |
S_NULL, // meleestate |
S_NULL, // missilestate |
S_NULL, // deathstate |
S_NULL, // xdeathstate |
sfx_None, // deathsound |
0, // speed |
32*FRACUNIT, // radius |
16*FRACUNIT, // height |
100, // mass |
0, // damage |
sfx_None, // activesound |
MF_SOLID, // flags |
S_NULL // raisestate |
}, |
|
{ // MT_MISC77 |
70, // doomednum |
S_BBAR1, // spawnstate |
1000, // spawnhealth |
S_NULL, // seestate |
sfx_None, // seesound |
8, // reactiontime |
sfx_None, // attacksound |
S_NULL, // painstate |
0, // painchance |
sfx_None, // painsound |
S_NULL, // meleestate |
S_NULL, // missilestate |
S_NULL, // deathstate |
S_NULL, // xdeathstate |
sfx_None, // deathsound |
0, // speed |
16*FRACUNIT, // radius |
16*FRACUNIT, // height |
100, // mass |
0, // damage |
sfx_None, // activesound |
MF_SOLID, // flags |
S_NULL // raisestate |
}, |
|
{ // MT_MISC78 |
73, // doomednum |
S_HANGNOGUTS, // spawnstate |
1000, // spawnhealth |
S_NULL, // seestate |
sfx_None, // seesound |
8, // reactiontime |
sfx_None, // attacksound |
S_NULL, // painstate |
0, // painchance |
sfx_None, // painsound |
S_NULL, // meleestate |
S_NULL, // missilestate |
S_NULL, // deathstate |
S_NULL, // xdeathstate |
sfx_None, // deathsound |
0, // speed |
16*FRACUNIT, // radius |
88*FRACUNIT, // height |
100, // mass |
0, // damage |
sfx_None, // activesound |
MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags |
S_NULL // raisestate |
}, |
|
{ // MT_MISC79 |
74, // doomednum |
S_HANGBNOBRAIN, // spawnstate |
1000, // spawnhealth |
S_NULL, // seestate |
sfx_None, // seesound |
8, // reactiontime |
sfx_None, // attacksound |
S_NULL, // painstate |
0, // painchance |
sfx_None, // painsound |
S_NULL, // meleestate |
S_NULL, // missilestate |
S_NULL, // deathstate |
S_NULL, // xdeathstate |
sfx_None, // deathsound |
0, // speed |
16*FRACUNIT, // radius |
88*FRACUNIT, // height |
100, // mass |
0, // damage |
sfx_None, // activesound |
MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags |
S_NULL // raisestate |
}, |
|
{ // MT_MISC80 |
75, // doomednum |
S_HANGTLOOKDN, // spawnstate |
1000, // spawnhealth |
S_NULL, // seestate |
sfx_None, // seesound |
8, // reactiontime |
sfx_None, // attacksound |
S_NULL, // painstate |
0, // painchance |
sfx_None, // painsound |
S_NULL, // meleestate |
S_NULL, // missilestate |
S_NULL, // deathstate |
S_NULL, // xdeathstate |
sfx_None, // deathsound |
0, // speed |
16*FRACUNIT, // radius |
64*FRACUNIT, // height |
100, // mass |
0, // damage |
sfx_None, // activesound |
MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags |
S_NULL // raisestate |
}, |
|
{ // MT_MISC81 |
76, // doomednum |
S_HANGTSKULL, // spawnstate |
1000, // spawnhealth |
S_NULL, // seestate |
sfx_None, // seesound |
8, // reactiontime |
sfx_None, // attacksound |
S_NULL, // painstate |
0, // painchance |
sfx_None, // painsound |
S_NULL, // meleestate |
S_NULL, // missilestate |
S_NULL, // deathstate |
S_NULL, // xdeathstate |
sfx_None, // deathsound |
0, // speed |
16*FRACUNIT, // radius |
64*FRACUNIT, // height |
100, // mass |
0, // damage |
sfx_None, // activesound |
MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags |
S_NULL // raisestate |
}, |
|
{ // MT_MISC82 |
77, // doomednum |
S_HANGTLOOKUP, // spawnstate |
1000, // spawnhealth |
S_NULL, // seestate |
sfx_None, // seesound |
8, // reactiontime |
sfx_None, // attacksound |
S_NULL, // painstate |
0, // painchance |
sfx_None, // painsound |
S_NULL, // meleestate |
S_NULL, // missilestate |
S_NULL, // deathstate |
S_NULL, // xdeathstate |
sfx_None, // deathsound |
0, // speed |
16*FRACUNIT, // radius |
64*FRACUNIT, // height |
100, // mass |
0, // damage |
sfx_None, // activesound |
MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags |
S_NULL // raisestate |
}, |
|
{ // MT_MISC83 |
78, // doomednum |
S_HANGTNOBRAIN, // spawnstate |
1000, // spawnhealth |
S_NULL, // seestate |
sfx_None, // seesound |
8, // reactiontime |
sfx_None, // attacksound |
S_NULL, // painstate |
0, // painchance |
sfx_None, // painsound |
S_NULL, // meleestate |
S_NULL, // missilestate |
S_NULL, // deathstate |
S_NULL, // xdeathstate |
sfx_None, // deathsound |
0, // speed |
16*FRACUNIT, // radius |
64*FRACUNIT, // height |
100, // mass |
0, // damage |
sfx_None, // activesound |
MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags |
S_NULL // raisestate |
}, |
|
{ // MT_MISC84 |
79, // doomednum |
S_COLONGIBS, // spawnstate |
1000, // spawnhealth |
S_NULL, // seestate |
sfx_None, // seesound |
8, // reactiontime |
sfx_None, // attacksound |
S_NULL, // painstate |
0, // painchance |
sfx_None, // painsound |
S_NULL, // meleestate |
S_NULL, // missilestate |
S_NULL, // deathstate |
S_NULL, // xdeathstate |
sfx_None, // deathsound |
0, // speed |
20*FRACUNIT, // radius |
16*FRACUNIT, // height |
100, // mass |
0, // damage |
sfx_None, // activesound |
MF_NOBLOCKMAP, // flags |
S_NULL // raisestate |
}, |
|
{ // MT_MISC85 |
80, // doomednum |
S_SMALLPOOL, // spawnstate |
1000, // spawnhealth |
S_NULL, // seestate |
sfx_None, // seesound |
8, // reactiontime |
sfx_None, // attacksound |
S_NULL, // painstate |
0, // painchance |
sfx_None, // painsound |
S_NULL, // meleestate |
S_NULL, // missilestate |
S_NULL, // deathstate |
S_NULL, // xdeathstate |
sfx_None, // deathsound |
0, // speed |
20*FRACUNIT, // radius |
16*FRACUNIT, // height |
100, // mass |
0, // damage |
sfx_None, // activesound |
MF_NOBLOCKMAP, // flags |
S_NULL // raisestate |
}, |
|
{ // MT_MISC86 |
81, // doomednum |
S_BRAINSTEM, // spawnstate |
1000, // spawnhealth |
S_NULL, // seestate |
sfx_None, // seesound |
8, // reactiontime |
sfx_None, // attacksound |
S_NULL, // painstate |
0, // painchance |
sfx_None, // painsound |
S_NULL, // meleestate |
S_NULL, // missilestate |
S_NULL, // deathstate |
S_NULL, // xdeathstate |
sfx_None, // deathsound |
0, // speed |
20*FRACUNIT, // radius |
16*FRACUNIT, // height |
100, // mass |
0, // damage |
sfx_None, // activesound |
MF_NOBLOCKMAP, // flags |
S_NULL // raisestate |
} |
}; |
|