0,0 → 1,67 |
// Emacs style mode select -*- C++ -*- |
//----------------------------------------------------------------------------- |
// |
// $Id:$ |
// |
// Copyright (C) 1993-1996 by id Software, Inc. |
// |
// This source is available for distribution and/or modification |
// only under the terms of the DOOM Source Code License as |
// published by id Software. All rights reserved. |
// |
// The source is distributed in the hope that it will be useful, |
// but WITHOUT ANY WARRANTY; without even the implied warranty of |
// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License |
// for more details. |
// |
// DESCRIPTION: |
// Menu widget stuff, episode selection and such. |
// |
//----------------------------------------------------------------------------- |
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#ifndef __M_MENU__ |
#define __M_MENU__ |
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#include "d_event.h" |
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// |
// MENUS |
// |
// Called by main loop, |
// saves config file and calls I_Quit when user exits. |
// Even when the menu is not displayed, |
// this can resize the view and change game parameters. |
// Does all the real work of the menu interaction. |
boolean M_Responder (event_t *ev); |
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// Called by main loop, |
// only used for menu (skull cursor) animation. |
void M_Ticker (void); |
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// Called by main loop, |
// draws the menus directly into the screen buffer. |
void M_Drawer (void); |
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// Called by D_DoomMain, |
// loads the config file. |
void M_Init (void); |
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// Called by intro code to force menu up upon a keypress, |
// does nothing if menu is already up. |
void M_StartControlPanel (void); |
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#endif |
//----------------------------------------------------------------------------- |
// |
// $Log:$ |
// |
//----------------------------------------------------------------------------- |