0,0 → 1,52 |
// Emacs style mode select -*- C++ -*- |
//----------------------------------------------------------------------------- |
// |
// $Id:$ |
// |
// Copyright (C) 1993-1996 by id Software, Inc. |
// |
// This source is available for distribution and/or modification |
// only under the terms of the DOOM Source Code License as |
// published by id Software. All rights reserved. |
// |
// The source is distributed in the hope that it will be useful, |
// but WITHOUT ANY WARRANTY; without even the implied warranty of |
// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License |
// for more details. |
// |
// DESCRIPTION: |
// Items: key cards, artifacts, weapon, ammunition. |
// |
//----------------------------------------------------------------------------- |
|
|
#ifndef __D_ITEMS__ |
#define __D_ITEMS__ |
|
#include "doomdef.h" |
|
#ifdef __GNUG__ |
#pragma interface |
#endif |
|
|
// Weapon info: sprite frames, ammunition use. |
typedef struct |
{ |
ammotype_t ammo; |
int upstate; |
int downstate; |
int readystate; |
int atkstate; |
int flashstate; |
|
} weaponinfo_t; |
|
extern weaponinfo_t weaponinfo[NUMWEAPONS]; |
|
#endif |
//----------------------------------------------------------------------------- |
// |
// $Log:$ |
// |
//----------------------------------------------------------------------------- |