/programs/games/doom/trunk/g_game.c |
---|
1269,13 → 1269,13 |
void G_DoSaveGame (void) |
{ |
char name[100]; |
char name[128]; |
char name2[VERSIONSIZE]; |
char* description; |
int length; |
int i; |
sprintf (name,"%d.dsg",savegameslot); |
sprintf (name,"doomsav%d.dsg",savegameslot); |
description = savedescription; |
save_p = savebuffer = screens[1]+0x4000; |
1306,6 → 1306,7 |
length = save_p - savebuffer; |
if (length > SAVEGAMESIZE) |
I_Error ("Savegame buffer overrun"); |
M_WriteFile (name, savebuffer, length); |
gameaction = ga_nothing; |
savedescription[0] = 0; |