Subversion Repositories Kolibri OS

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Regard whitespace Rev 5231 → Rev 5232

/programs/games/2048/game.c
2,6 → 2,7
 
struct {
rect new_game_button;// new game button place
rect highscore_rect; // highscore place
rect score_rect; // score place
__u8 over; // flag for game over
} game;
19,6 → 20,9
rect_draw_text(&game.new_game_button,"NEW GAME",8,GAME_BG_COLOR);
}
 
rect_draw(&game.highscore_rect,BOARD_BG_COLOR);
rect_draw_value(&game.highscore_rect,board_highscore(),GAME_BG_COLOR);
 
rect_draw(&game.score_rect,BOARD_BG_COLOR);
rect_draw_value(&game.score_rect,board_score(),GAME_BG_COLOR);
}
66,12 → 70,17
 
game.new_game_button.x = av_area.x;
game.new_game_button.y = (av_area.y - SCORE_HEIGHT) / 2;
game.new_game_button.width = (av_area.width - BOARD_SPACING) / 2;
game.new_game_button.width = (av_area.width - BOARD_SPACING) / 3;
game.new_game_button.height = SCORE_HEIGHT;
 
game.score_rect.x = av_area.x + (av_area.width + BOARD_SPACING) / 2;
game.highscore_rect.x = av_area.x + (av_area.width + BOARD_SPACING) / 3;
game.highscore_rect.y = (av_area.y - SCORE_HEIGHT) / 2;
game.highscore_rect.width = (av_area.width - BOARD_SPACING) / 3;
game.highscore_rect.height = SCORE_HEIGHT;
 
game.score_rect.x = av_area.x + (av_area.width + BOARD_SPACING) * 2 / 3;
game.score_rect.y = (av_area.y - SCORE_HEIGHT) / 2;
game.score_rect.width = (av_area.width - BOARD_SPACING) / 2;
game.score_rect.width = (av_area.width - BOARD_SPACING) / 3;
game.score_rect.height = SCORE_HEIGHT;
 
game_draw_top();