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/programs/develop/libraries/TinyGL/asm_fork/examples/build.bat
1,5 → 1,6
if not exist bin mkdir bin
if not exist bin\text_1.png @copy text_1.png bin\text_1.png
if not exist bin\text_2.png @copy text_2.png bin\text_2.png
if not exist bin\toolb_1.png @copy toolb_1.png bin\toolb_1.png
if not exist bin\font8x9.bmp @copy ..\..\..\..\..\fs\kfar\trunk\font8x9.bmp bin\font8x9.bmp
if not exist bin\tinygl.obj @fasm.exe -m 16384 ..\tinygl.asm bin\tinygl.obj
18,6 → 19,7
 
@fasm.exe -m 16384 gears.asm bin\gears.kex
@fasm.exe -m 16384 textures0.asm bin\textures0.kex
@fasm.exe -m 16384 textures1.asm bin\textures1.kex
 
 
@kpack bin\test0.kex
34,5 → 36,6
 
@kpack bin\gears.kex
@kpack bin\textures0.kex
@kpack bin\textures1.kex
 
pause
/programs/develop/libraries/TinyGL/asm_fork/examples/text_2.png
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svn:mime-type = application/octet-stream
Property changes:
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+application/octet-stream
\ No newline at end of property
/programs/develop/libraries/TinyGL/asm_fork/examples/textures1.asm
0,0 → 1,532
use32
org 0x0
db 'MENUET01'
dd 1,start,i_end
dd mem,stacktop
dd 0,cur_dir_path
 
include '../../../../../proc32.inc'
include '../../../../../macros.inc'
include '../../../../../KOSfuncs.inc'
include '../../../../../develop/libraries/box_lib/load_lib.mac'
include '../../../../../dll.inc'
include '../opengl_const.inc'
include '../../../../../develop/info3ds/info_fun_float.inc'
 
@use_library_mem mem.Alloc,mem.Free,mem.ReAlloc,dll.Load
 
struct FileInfoBlock
Function dd ?
Position dd ?
Flags dd ?
Count dd ?
Buffer dd ?
db ?
FileName dd ?
ends
 
image_data dd 0 ;указатель на временную память, нужен для преобразования изображения
image_data_toolbar dd 0
IMAGE_FILE1_SIZE equ 128*144*3+54 ;размер файла с изображением
IMAGE_TOOLBAR_ICON_SIZE equ 21*21*3
IMAGE_TOOLBAR_SIZE equ IMAGE_TOOLBAR_ICON_SIZE*3+54
 
macro load_image_file path,buf,size { ;макрос для загрузки изображений
;path - может быть переменной или строковым параметром
if path eqtype '' ;проверяем задан ли строкой параметр path
jmp @f
local .path_str
.path_str db path ;формируем локальную переменную
db 0
@@:
;32 - стандартный адрес по которому должен быть буфер с системным путем
copy_path .path_str,[32],file_name,0
else
copy_path path,[32],file_name,0 ;формируем полный путь к файлу изображения, подразумеваем что он в одной папке с программой
end if
stdcall mem.Alloc, dword size ;выделяем память для изображения
mov [buf],eax
mov [run_file_70.Function], SSF_READ_FILE
mov [run_file_70.Position], 0
mov [run_file_70.Flags], 0
mov [run_file_70.Count], dword size
mov [run_file_70.Buffer], eax
mov byte[run_file_70+20], 0
mov [run_file_70.FileName], file_name
mcall SF_FILE,run_file_70 ;загружаем файл изображения
cmp ebx,0xffffffff
je @f
;определяем вид изображения и переводим его во временный буфер image_data
stdcall dword[img_decode], dword[buf],ebx,0
mov dword[image_data],eax
;преобразуем изображение к формату rgb
stdcall dword[img_to_rgb2], dword[image_data],dword[buf]
;удаляем временный буфер image_data
stdcall dword[img_destroy], dword[image_data]
@@:
}
 
offs_zbuf_pbuf equ 24 ;const. from 'zbuffer.inc'
 
align 4
start:
load_libraries l_libs_start,l_libs_end
;проверка на сколько удачно загузились библиотеки
mov ebp,lib_0
.test_lib_open:
cmp dword [ebp+ll_struc_size-4],0
jz @f
mcall SF_TERMINATE_PROCESS
@@:
add ebp,ll_struc_size
cmp ebp,l_libs_end
jl .test_lib_open
 
mcall SF_STYLE_SETTINGS,SSF_GET_COLORS,sc,sizeof.sys_colors_new
mcall SF_SET_EVENTS_MASK,0x27
 
stdcall [kosglMakeCurrent], 5,30,[buf_ogl.w],[buf_ogl.h],ctx1
stdcall [glEnable], GL_DEPTH_TEST
stdcall [glEnable], GL_NORMALIZE ;делам нормали одинаковой величины во избежание артефактов
stdcall [gluNewQuadric]
mov [qObj],eax
stdcall [gluQuadricTexture], eax,GL_TRUE
 
stdcall [glClearColor], 0.0,0.0,0.0,0.0
stdcall [glShadeModel], GL_SMOOTH
 
mov eax,dword[ctx1] ;eax -> TinyGLContext.GLContext
mov eax,[eax] ;eax -> ZBuffer
mov eax,[eax+offs_zbuf_pbuf] ;eax -> ZBuffer.pbuf
mov dword[buf_ogl],eax
 
load_image_file 'font8x9.bmp', image_data_toolbar,IMAGE_FILE1_SIZE
stdcall [buf2d_create_f_img], buf_1,[image_data_toolbar] ;создаем буфер
stdcall mem.Free,[image_data_toolbar] ;освобождаем память
stdcall [buf2d_conv_24_to_8], buf_1,1 ;делаем буфер прозрачности 8 бит
stdcall [buf2d_convert_text_matrix], buf_1
 
load_image_file 'toolb_1.png', image_data_toolbar,IMAGE_TOOLBAR_SIZE
 
load_image_file 'text_2.png', texture, (256*256*3+54) ;открытие файла текстуры
 
;* Setup texturing *
stdcall [glTexEnvi], GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL
;* generate texture object IDs *
stdcall [glGenTextures], 1, TexObj
stdcall [glBindTexture], GL_TEXTURE_2D, [TexObj]
stdcall [glTexImage2D], GL_TEXTURE_2D, 0, 3, 256, 256, 0, GL_RGB, GL_UNSIGNED_BYTE, [texture]
stdcall [glTexParameteri], GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST
stdcall [glTexParameteri], GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST
stdcall [glTexParameteri], GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT
stdcall [glTexParameteri], GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT
stdcall [glBindTexture], GL_TEXTURE_2D, [TexObj]
stdcall [glEnable], GL_TEXTURE_2D
 
call draw_3d
 
align 4
red_win:
call draw_window
 
align 4
still:
mcall SF_WAIT_EVENT
cmp al,1
jz red_win
cmp al,2
jz key
cmp al,3
jz button
jmp still
 
align 4
draw_window:
pushad
mcall SF_REDRAW,SSF_BEGIN_DRAW
mcall SF_CREATE_WINDOW,(50 shl 16)+420,(30 shl 16)+410,0x33ffffff,,caption
 
mov esi,[sc.work_button]
mcall SF_DEFINE_BUTTON,(6 shl 16)+19,(6 shl 16)+19,3+0x40000000 ;земля 1
mcall ,(36 shl 16)+19,,4+0x40000000 ;земля 2
 
mcall SF_PUT_IMAGE,[image_data_toolbar],(21 shl 16)+21,(5 shl 16)+5 ;земля 1
;add ebx,2*IMAGE_TOOLBAR_ICON_SIZE
mcall ,,,(35 shl 16)+5 ;земля 2
 
stdcall [kosglSwapBuffers]
mcall SF_REDRAW,SSF_END_DRAW
popad
ret
 
align 4
key:
mcall SF_GET_KEY
 
cmp ah,27 ;Esc
je button.exit
 
cmp ah,61 ;+
jne @f
finit
fld dword[scale]
fadd dword[delt_sc]
fst dword[scale]
mov word[NumberSymbolsAD],3
fstp qword[Data_Double]
call DoubleFloat_to_String
mov byte[txt_scale.v],0
stdcall str_cat, txt_scale.v,Data_String
call draw_3d
stdcall [kosglSwapBuffers]
@@:
cmp ah,45 ;-
jne @f
finit
fld dword[scale]
fsub dword[delt_sc]
fst dword[scale]
mov word[NumberSymbolsAD],3
fstp qword[Data_Double]
call DoubleFloat_to_String
mov byte[txt_scale.v],0
stdcall str_cat, txt_scale.v,Data_String
call draw_3d
stdcall [kosglSwapBuffers]
@@:
cmp ah,176 ;Left
jne @f
finit
fld dword[angle_y]
fadd dword[delt_size]
fst dword[angle_y]
mov word[NumberSymbolsAD],2
fstp qword[Data_Double]
call DoubleFloat_to_String
mov byte[txt_angle_y.v],0
stdcall str_cat, txt_angle_y.v,Data_String
call draw_3d
stdcall [kosglSwapBuffers]
@@:
cmp ah,179 ;Right
jne @f
finit
fld dword[angle_y]
fsub dword[delt_size]
fst dword[angle_y]
mov word[NumberSymbolsAD],2
fstp qword[Data_Double]
call DoubleFloat_to_String
mov byte[txt_angle_y.v],0
stdcall str_cat, txt_angle_y.v,Data_String
call draw_3d
stdcall [kosglSwapBuffers]
@@:
cmp ah,178 ;Up
jne @f
finit
fld dword[angle_x]
fadd dword[delt_size]
fst dword[angle_x]
mov word[NumberSymbolsAD],2
fstp qword[Data_Double]
call DoubleFloat_to_String
mov byte[txt_angle_x.v],0
stdcall str_cat, txt_angle_x.v,Data_String
call draw_3d
stdcall [kosglSwapBuffers]
@@:
cmp ah,177 ;Down
jne @f
finit
fld dword[angle_x]
fsub dword[delt_size]
fst dword[angle_x]
mov word[NumberSymbolsAD],2
fstp qword[Data_Double]
call DoubleFloat_to_String
mov byte[txt_angle_x.v],0
stdcall str_cat, txt_angle_x.v,Data_String
call draw_3d
stdcall [kosglSwapBuffers]
@@:
 
jmp still
 
align 4
button:
mcall SF_GET_BUTTON
cmp ah,3
jne @f
call but_dr_0
jmp still
@@:
cmp ah,4
jne @f
call but_dr_1
jmp still
@@:
cmp ah,1
jne still
.exit:
stdcall [gluDeleteQuadric], [qObj]
stdcall mem.Free,[image_data_toolbar]
mcall SF_TERMINATE_PROCESS
 
align 4
but_dr_0:
mov dword[dr_figure],0
call draw_3d
stdcall [kosglSwapBuffers]
ret
 
align 4
but_dr_1:
mov dword[dr_figure],1
call draw_3d
stdcall [kosglSwapBuffers]
ret
 
align 4
caption db 'Test textures, [Esc] - exit, [<-],[->],[Up],[Down] - rotate',0
align 4
ctx1 db 28 dup (0) ;TinyGLContext or KOSGLContext
;sizeof.TinyGLContext = 28
 
align 4
draw_3d:
stdcall [glClear], GL_COLOR_BUFFER_BIT + GL_DEPTH_BUFFER_BIT ;очистим буфер цвета и глубины
 
stdcall [glPushMatrix]
stdcall [glTranslatef], 0.0,0.0,0.5
stdcall [glScalef], [scale], [scale], [scale]
;stdcall [glRotatef], [angle_z],0.0,0.0,1.0
stdcall [glRotatef], [angle_y],0.0,1.0,0.0
stdcall [glRotatef], [angle_x],1.0,0.0,0.0
 
cmp dword[dr_figure],0
jne @f
; рисование земли
stdcall [gluSphere], [qObj], 1.0, 16,16
@@:
cmp dword[dr_figure],1
jne @f
; рисование земли
stdcall [gluSphere], [qObj], 1.0, 64,64
@@:
stdcall [glPopMatrix]
 
stdcall [buf2d_draw_text], buf_ogl, buf_1,txt_scale,5,5,0xffff00
stdcall [buf2d_draw_text], buf_ogl, buf_1,txt_angle_y,5,15,0xffff00
stdcall [buf2d_draw_text], buf_ogl, buf_1,txt_angle_x,5,25,0xffff00
ret
 
dr_figure dd 0
qObj dd 0
TexObj dd 0 ;массив указателей на текстуры (в данном случае 1 шт.)
texture dd 0 ;указатель на память с текстурой
 
scale dd 0.5
delt_sc dd 0.05
angle_z dd 0.0
angle_x dd 90.0
angle_y dd 225.0
delt_size dd 3.0
 
;--------------------------------------------------
align 4
import_lib_tinygl:
 
macro E_LIB n
{
n dd sz_#n
}
include '../export.inc'
dd 0,0
macro E_LIB n
{
sz_#n db `n,0
}
include '../export.inc'
 
align 4
import_buf2d:
dd sz_init0
buf2d_create dd sz_buf2d_create
buf2d_create_f_img dd sz_buf2d_create_f_img
buf2d_clear dd sz_buf2d_clear
buf2d_draw dd sz_buf2d_draw
buf2d_delete dd sz_buf2d_delete
buf2d_resize dd sz_buf2d_resize
buf2d_line dd sz_buf2d_line
buf2d_rect_by_size dd sz_buf2d_rect_by_size
buf2d_filled_rect_by_size dd sz_buf2d_filled_rect_by_size
buf2d_circle dd sz_buf2d_circle
buf2d_img_hdiv2 dd sz_buf2d_img_hdiv2
buf2d_img_wdiv2 dd sz_buf2d_img_wdiv2
buf2d_conv_24_to_8 dd sz_buf2d_conv_24_to_8
buf2d_conv_24_to_32 dd sz_buf2d_conv_24_to_32
buf2d_bit_blt dd sz_buf2d_bit_blt
buf2d_bit_blt_transp dd sz_buf2d_bit_blt_transp
buf2d_bit_blt_alpha dd sz_buf2d_bit_blt_alpha
buf2d_curve_bezier dd sz_buf2d_curve_bezier
buf2d_convert_text_matrix dd sz_buf2d_convert_text_matrix
buf2d_draw_text dd sz_buf2d_draw_text
buf2d_crop_color dd sz_buf2d_crop_color
buf2d_offset_h dd sz_buf2d_offset_h
buf2d_flood_fill dd sz_buf2d_flood_fill
buf2d_set_pixel dd sz_buf2d_set_pixel
dd 0,0
sz_init0 db 'lib_init',0
sz_buf2d_create db 'buf2d_create',0
sz_buf2d_create_f_img db 'buf2d_create_f_img',0
sz_buf2d_clear db 'buf2d_clear',0
sz_buf2d_draw db 'buf2d_draw',0
sz_buf2d_delete db 'buf2d_delete',0
sz_buf2d_resize db 'buf2d_resize',0
sz_buf2d_line db 'buf2d_line',0
sz_buf2d_rect_by_size db 'buf2d_rect_by_size',0
sz_buf2d_filled_rect_by_size db 'buf2d_filled_rect_by_size',0
sz_buf2d_circle db 'buf2d_circle',0
sz_buf2d_img_hdiv2 db 'buf2d_img_hdiv2',0
sz_buf2d_img_wdiv2 db 'buf2d_img_wdiv2',0
sz_buf2d_conv_24_to_8 db 'buf2d_conv_24_to_8',0
sz_buf2d_conv_24_to_32 db 'buf2d_conv_24_to_32',0
sz_buf2d_bit_blt db 'buf2d_bit_blt',0
sz_buf2d_bit_blt_transp db 'buf2d_bit_blt_transp',0
sz_buf2d_bit_blt_alpha db 'buf2d_bit_blt_alpha',0
sz_buf2d_curve_bezier db 'buf2d_curve_bezier',0
sz_buf2d_convert_text_matrix db 'buf2d_convert_text_matrix',0
sz_buf2d_draw_text db 'buf2d_draw_text',0
sz_buf2d_crop_color db 'buf2d_crop_color',0
sz_buf2d_offset_h db 'buf2d_offset_h',0
sz_buf2d_flood_fill db 'buf2d_flood_fill',0
sz_buf2d_set_pixel db 'buf2d_set_pixel',0
 
align 4
import_libimg:
dd alib_init1
img_is_img dd aimg_is_img
img_info dd aimg_info
img_from_file dd aimg_from_file
img_to_file dd aimg_to_file
img_from_rgb dd aimg_from_rgb
img_to_rgb dd aimg_to_rgb
img_to_rgb2 dd aimg_to_rgb2
img_decode dd aimg_decode
img_encode dd aimg_encode
img_create dd aimg_create
img_destroy dd aimg_destroy
img_destroy_layer dd aimg_destroy_layer
img_count dd aimg_count
img_lock_bits dd aimg_lock_bits
img_unlock_bits dd aimg_unlock_bits
img_flip dd aimg_flip
img_flip_layer dd aimg_flip_layer
img_rotate dd aimg_rotate
img_rotate_layer dd aimg_rotate_layer
img_draw dd aimg_draw
 
dd 0,0
alib_init1 db 'lib_init',0
aimg_is_img db 'img_is_img',0 ;определяет по данным, может ли библиотека сделать из них изображение
aimg_info db 'img_info',0
aimg_from_file db 'img_from_file',0
aimg_to_file db 'img_to_file',0
aimg_from_rgb db 'img_from_rgb',0
aimg_to_rgb db 'img_to_rgb',0 ;преобразование изображения в данные RGB
aimg_to_rgb2 db 'img_to_rgb2',0
aimg_decode db 'img_decode',0 ;автоматически определяет формат графических данных
aimg_encode db 'img_encode',0
aimg_create db 'img_create',0
aimg_destroy db 'img_destroy',0
aimg_destroy_layer db 'img_destroy_layer',0
aimg_count db 'img_count',0
aimg_lock_bits db 'img_lock_bits',0
aimg_unlock_bits db 'img_unlock_bits',0
aimg_flip db 'img_flip',0
aimg_flip_layer db 'img_flip_layer',0
aimg_rotate db 'img_rotate',0
aimg_rotate_layer db 'img_rotate_layer',0
aimg_draw db 'img_draw',0
 
;--------------------------------------------------
system_dir_0 db '/sys/lib/'
lib_name_0 db 'tinygl.obj',0
system_dir_1 db '/sys/lib/'
lib_name_1 db 'buf2d.obj',0
system_dir_2 db '/sys/lib/'
lib_name_2 db 'libimg.obj',0
err_msg_found_lib_0 db 'Sorry I cannot load library ',39,'tinygl.obj',39,0
err_msg_found_lib_1 db 'Sorry I cannot load library ',39,'buf2d.obj',39,0
err_msg_found_lib_2 db 'Sorry I cannot load library ',39,'libimg.obj',39,0
head_f_i:
head_f_l db 'System error',0
err_msg_import_0 db 'Error on load import library ',39,'tinygl.obj',39,0
err_msg_import_1 db 'Error on load import library ',39,'buf2d.obj',39,0
err_msg_import_2 db 'Error on load import library ',39,'libimg.obj',39,0
;--------------------------------------------------
 
txt_scale:
db 'Scale: '
.v:
db 0
rb 10
 
txt_angle_z:
db 'Rotate z: '
.v:
db 0
rb 10
 
txt_angle_x:
db 'Rotate x: '
.v:
db 0
rb 10
 
txt_angle_y:
db 'Rotate y: '
.v:
db 0
rb 10
 
align 4
buf_ogl:
dd 0 ;указатель на буфер изображения
dw 10,10 ;+4 left,top
.w: dd 400
.h: dd 350
dd 0,24 ;+16 color,bit in pixel
 
align 4
buf_1:
dd 0 ;указатель на буфер изображения
dw 25,25 ;+4 left,top
dd 128,144 ;+8 w,h
dd 0,24 ;+16 color,bit in pixel
 
align 4
l_libs_start:
lib_0 l_libs lib_name_0, cur_dir_path, library_path, system_dir_0,\
err_msg_found_lib_0, head_f_l, import_lib_tinygl,err_msg_import_0,head_f_i
lib_1 l_libs lib_name_1, cur_dir_path, library_path, system_dir_1,\
err_msg_found_lib_1, head_f_l, import_buf2d, err_msg_import_1,head_f_i
lib_2 l_libs lib_name_2, cur_dir_path, file_name, system_dir_2,\
err_msg_found_lib_2, head_f_l, import_libimg, err_msg_import_2, head_f_i
l_libs_end:
 
align 4
i_end:
run_file_70 FileInfoBlock
sc system_colors
rb sizeof.sys_colors_new-sizeof.system_colors
align 16
rb 4096
stacktop:
cur_dir_path rb 4096
library_path rb 4096
file_name rb 4096
mem:
/programs/develop/libraries/TinyGL/asm_fork/glu.asm
30,7 → 30,7
;{
;}
 
align 4
align 16
gluNewQuadric:
stdcall gl_malloc, sizeof.GLUquadricObj
or eax,eax
43,7 → 43,7
@@:
ret
 
align 4
align 16
proc gluDeleteQuadric, state:dword
cmp dword[state],0
je @f
56,7 → 56,7
; Set the drawing style to be GLU_FILL, GLU_LINE, GLU_SILHOUETTE,
; or GLU_POINT.
;
align 4
align 16
proc gluQuadricDrawStyle uses eax ebx, qobj:dword, drawStyle:dword
mov eax,[qobj]
or eax,eax
71,9 → 71,11
cmp ebx,GLU_POINT
je @f
jmp .err_q
align 4
@@:
mov dword[eax+offs_qobj_DrawStyle],ebx
jmp @f
align 4
.err_q:
stdcall dbg_print,sz_gluQuadricDrawStyle,err_9
@@:
83,7 → 85,7
;
; Set the orientation to GLU_INSIDE or GLU_OUTSIDE.
;
align 4
align 16
proc gluQuadricOrientation uses eax ebx, qobj:dword, orientation:dword
mov eax,[qobj]
or eax,eax
94,9 → 96,11
cmp ebx,GLU_OUTSIDE
je @f
jmp .err_q
align 4
@@:
mov dword[eax+offs_qobj_Orientation],ebx
jmp @f
align 4
.err_q:
stdcall dbg_print,sz_gluQuadricOrientation,err_9
@@:
103,7 → 107,7
ret
endp
 
align 4
align 16
proc gluQuadricTexture uses eax ebx, qobj:dword, texture:dword
mov eax,[qobj]
or eax,eax
116,6 → 120,7
@@:
mov dword[eax+offs_qobj_TextureFlag],ebx
jmp @f
align 4
.err_q:
stdcall dbg_print,sz_gluQuadricTexture,err_9
@@:
138,7 → 143,7
 
;input:
; float radius, int slices, int stacks
align 4
align 16
proc gluSphere qobj:dword, radius:dword, slices:dword, stacks:dword
locals
rho dd ? ;float
165,6 → 170,7
jne .els_0
mov dword[normals],GL_FALSE
jmp @f
align 4
.els_0:
mov dword[normals],GL_TRUE
@@:
172,6 → 178,7
jne .els_1
mov dword[nsign],-1.0
jmp @f
align 4
.els_1:
mov dword[nsign],1.0
@@:
198,7 → 205,7
@@:
cmp dword[eax+offs_qobj_TextureFlag],0 ;if (qobj.TextureFlag)
je @f
stdcall glTexCoord2f, 0.5,0.0
stdcall glTexCoord2f, 0.5,1.0
@@:
sub esp,4
fld dword[nsign]
221,6 → 228,7
fild dword[j]
fmul dword[dtheta]
jmp .t0_end
align 4
@@:
fldz
.t0_end:
262,6 → 270,7
call glVertex3f ;x*radius, y*radius, z*radius
inc dword[j]
jmp .cycle_0
align 4
.cycle_0_end:
call glEnd
 
278,6 → 287,7
mov dword[i],0
mov [imax],ebx
jmp @f
align 4
.els_2:
mov dword[i],1
dec ebx
306,6 → 316,7
fild dword[j]
fmul dword[dtheta]
jmp .t1_end
align 4
@@:
fldz
.t1_end:
339,11 → 350,7
@@:
cmp dword[eax+offs_qobj_TextureFlag],0 ;if (qobj.TextureFlag)
je @f
fld1
fsub dword[t]
fstp dword[esp-4]
sub esp,4
stdcall glTexCoord2f, [s] ;,1-t
stdcall glTexCoord2f, [s],[t]
@@:
fld dword[radius]
fld dword[z]
391,12 → 398,11
@@:
cmp dword[eax+offs_qobj_TextureFlag],0 ;if (qobj.TextureFlag)
je @f
fld1
fsub dword[t]
fadd dword[d_t]
fld dword[t]
fsub dword[d_t]
fstp dword[esp-4]
sub esp,4
stdcall glTexCoord2f, [s] ;,1-(t-dt)
stdcall glTexCoord2f, [s] ;,t-dt
fld dword[s]
fadd dword[d_s]
fstp dword[s]
415,6 → 421,7
call glVertex3f ;x*radius, y*radius, z*radius
inc dword[j]
jmp .cycle_2
align 4
.cycle_2_end:
call glEnd
fld dword[t]
422,6 → 429,7
fstp dword[t]
inc dword[i]
jmp .cycle_1
align 4
.cycle_1_end:
 
; draw -Z end as a triangle fan
432,7 → 440,7
@@:
cmp dword[eax+offs_qobj_TextureFlag],0 ;if (qobj.TextureFlag)
je @f
stdcall glTexCoord2f, 0.5,1.0
stdcall glTexCoord2f, 0.5,0.0
mov dword[s],1.0
mov ebx,[d_t]
mov [t],ebx
460,6 → 468,7
fild dword[j]
fmul dword[dtheta]
jmp .t2_end
align 4
@@:
fldz
.t2_end:
491,11 → 500,7
@@:
cmp dword[eax+offs_qobj_TextureFlag],0 ;if (qobj.TextureFlag)
je @f
fld1
fsub dword[t]
fstp dword[esp-4]
sub esp,4
stdcall glTexCoord2f, [s] ;,1-t
stdcall glTexCoord2f, [s],[t]
fld dword[s]
fsub dword[d_s]
fstp dword[s]
514,10 → 519,12
call glVertex3f ;x*radius, y*radius, z*radius
dec dword[j]
jmp .cycle_3
align 4
.cycle_3_end:
call glEnd
jmp .end_f
 
align 4
.if_glu_line:
cmp dword[eax+offs_qobj_DrawStyle],GLU_LINE ;if (qobj.DrawStyle==GLU_LINE)
je @f
524,6 → 531,7
cmp dword[eax+offs_qobj_DrawStyle],GLU_SILHOUETTE ;if (qobj.DrawStyle==GLU_SILHOUETTE)
je @f
jmp .if_glu_point
align 4
@@:
 
; draw stack lines
590,10 → 598,12
call glVertex3f ;x*radius, y*radius, z*radius
inc dword[j]
jmp .cycle_5
align 4
.cycle_5_end:
call glEnd
inc dword[i]
jmp .cycle_4
align 4
.cycle_4_end:
 
; draw slice lines
655,13 → 665,16
call glVertex3f ;x*radius, y*radius, z*radius
inc dword[i]
jmp .cycle_7
align 4
.cycle_7_end:
call glEnd
inc dword[j]
jmp .cycle_6
align 4
.cycle_6_end:
jmp .end_f
 
align 4
.if_glu_point:
cmp dword[eax+offs_qobj_DrawStyle],GLU_POINT ;if (qobj.DrawStyle==GLU_POINT)
jne .end_f
749,9 → 762,11
call glVertex3f ;x*radius, y*radius, z*radius
inc dword[j]
jmp .cycle_9
align 4
.cycle_9_end:
inc dword[i]
jmp .cycle_8
align 4
.cycle_8_end:
call glEnd