0,0 → 1,515 |
include 'opengl_const.inc' |
include 'zbuffer.inc' |
include 'zmath.inc' |
|
;#define fputc(...) /*nothing*/ |
;#define fprintf(...) /*nothing*/ |
;#define vfprintf(...) /*nothing*/ |
;#undef stderr |
;#define stderr ((FILE*)-1) |
|
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;enum { OP_ ## a , ... } |
s1 equ 0 |
macro ADD_OP a,b,c |
{ |
OP_#a equ s1 |
s1 equ (s1+1) |
} |
include 'opinfo.inc' |
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;initially # of allocated GLVertexes (will grow when necessary) |
POLYGON_MAX_VERTEX equ 16 |
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;Max # of specular light pow buffers |
MAX_SPECULAR_BUFFERS equ 8 |
;# of entries in specular buffer |
SPECULAR_BUFFER_SIZE equ 1024 |
;specular buffer granularity |
SPECULAR_BUFFER_RESOLUTION equ 1024 |
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MAX_MODELVIEW_STACK_DEPTH equ 32 |
MAX_PROJECTION_STACK_DEPTH equ 8 |
MAX_TEXTURE_STACK_DEPTH equ 8 |
MAX_NAME_STACK_DEPTH equ 64 |
MAX_TEXTURE_LEVELS equ 11 |
MAX_LIGHTS equ 16 |
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VERTEX_HASH_SIZE equ 1031 |
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MAX_DISPLAY_LISTS equ 1024 |
OP_BUFFER_MAX_SIZE equ 512 |
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TGL_OFFSET_FILL equ 0x1 |
TGL_OFFSET_LINE equ 0x2 |
TGL_OFFSET_POINT equ 0x4 |
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struct GLSpecBuf |
shininess_i dd ? ;int |
last_used dd ? ;int |
buf rd SPECULAR_BUFFER_SIZE+1 ;float[SPECULAR_BUFFER_SIZE+1] |
next dd ? ;struct GLSpecBuf* |
ends |
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struct GLLight |
ambient V4 |
diffuse V4 |
specular V4 |
position V4 |
spot_direction V3 |
spot_exponent dd ? ;float |
spot_cutoff dd ? ;float |
attenuation rd 3 ;float[3] |
; precomputed values |
cos_spot_cutoff dd ? ;float |
norm_spot_direction V3 |
norm_position V3 |
; we use a linked list to know which are the enabled lights |
enabled dd ? ;int |
next dd ? ;struct GLLight* |
prev dd ? ;struct GLLight* |
ends |
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offs_ligh_ambient equ 0 ;V4 |
offs_ligh_diffuse equ 16 ;V4 |
offs_ligh_specular equ 32 ;V4 |
offs_ligh_position equ 48 ;V4 |
offs_ligh_spot_direction equ 64 ;V3 |
offs_ligh_spot_exponent equ 76 ;dd ? |
offs_ligh_spot_cutoff equ 80 ;dd ? |
offs_ligh_attenuation equ 84 ;rd 3 |
offs_ligh_cos_spot_cutoff equ 96 ;dd ? |
offs_ligh_norm_spot_direction equ 100 ;V3 |
offs_ligh_norm_position equ 112 ;V3 |
offs_ligh_enabled equ 124 ;dd ? |
offs_ligh_next equ 128 ;dd ? |
offs_ligh_prev equ 132 ;dd ? |
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struct GLMaterial |
emission V4 |
ambient V4 |
diffuse V4 |
specular V4 |
shininess dd ? ;float |
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; computed values |
shininess_i dd ? ;int |
do_specular dd ? ;int |
ends |
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offs_mate_emission equ 0 ;V4 |
offs_mate_ambient equ 16 ;V4 |
offs_mate_diffuse equ 32 ;V4 |
offs_mate_specular equ 48 ;V4 |
offs_mate_shininess equ 64 ;dd |
offs_mate_shininess_i equ 68 ;dd |
offs_mate_do_specular equ 72 ;dd |
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struct GLViewport |
xmin dd ? ;int |
ymin dd ? ;int |
xsize dd ? ;int |
ysize dd ? ;int |
scale V3 |
trans V3 |
updated dd ? ;int |
ends |
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offs_vpor_xmin equ 0 |
offs_vpor_ymin equ 4 |
offs_vpor_xsize equ 8 |
offs_vpor_ysize equ 12 |
offs_vpor_scale equ 16 |
offs_vpor_trans equ 28 |
offs_vpor_updated equ 40 |
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struct GLParamBuffer |
ops rd OP_BUFFER_MAX_SIZE ;GLParam[OP_BUFFER_MAX_SIZE] |
next dd ? ;struct GLParamBuffer* |
ends |
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struct GLList |
first_op_buffer dd ? ;GLParamBuffer* |
; /* TODO: extensions for an hash table or a better allocating scheme */ |
ends |
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struct GLVertex |
edge_flag dd ? ;int |
normal V3 |
coord V4 |
tex_coord V4 |
color V4 |
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; computed values |
ec V4 ; eye coordinates |
pc V4 ; coordinates in the normalized volume |
clip_code dd ? ;int ; clip code |
zp ZBufferPoint ; integer coordinates for the rasterization |
ends |
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offs_vert_edge_flag equ 0 |
offs_vert_normal equ 4 |
offs_vert_coord equ 16 |
offs_vert_tex_coord equ 32 |
offs_vert_color equ 48 |
offs_vert_ec equ 64 |
offs_vert_pc equ 80 |
offs_vert_clip_code equ 96 |
offs_vert_zp equ 100 |
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struct GLImage |
pixmap dd ? ;void* |
xsize dd ? ;int |
ysize dd ? ;int |
ends |
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offs_imag_pixmap equ 0 |
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; textures |
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TEXTURE_HASH_TABLE_SIZE equ 256 ;должно быть кратное 2, в коде берется остаток от деления (через and быстрее чем div) |
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struct GLTexture |
images rb sizeof.GLImage * MAX_TEXTURE_LEVELS ;GLImage[MAX_TEXTURE_LEVELS] |
handle dd ? ;int |
next dd ? ;struct GLTexture* |
prev dd ? ;struct GLTexture* |
ends |
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offs_text_images equ 0 |
offs_text_handle equ sizeof.GLImage*MAX_TEXTURE_LEVELS |
offs_text_next equ 4+offs_text_handle |
offs_text_prev equ 8+offs_text_handle |
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; shared state |
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struct GLSharedState |
lists dd ? ;GLList** |
texture_hash_table dd ? ;GLTexture** |
ends |
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; display context |
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struct GLContext |
; Z buffer |
zb dd ? ;ZBuffer* |
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; lights |
lights rb sizeof.GLLight * MAX_LIGHTS ;GLLight[MAX_LIGHTS] |
first_light dd ? ;GLLight* |
ambient_light_model V4 |
local_light_model dd ? ;int |
lighting_enabled dd ? ;int |
light_model_two_side dd ? ;int |
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; materials |
materials rb sizeof.GLMaterial * 2 ;GLMaterial[2] |
color_material_enabled dd ? ;int |
current_color_material_mode dd ? ;int |
current_color_material_type dd ? ;int |
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; textures |
current_texture dd ? ;GLTexture* |
texture_2d_enabled dd ? ;int |
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; shared state |
shared_state GLSharedState |
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; current list |
current_op_buffer dd ? ;GLParamBuffer* |
current_op_buffer_index dd ? ;int |
exec_flag dd ? ;int |
compile_flag dd ? ;int |
print_flag dd ? ;int |
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; matrix |
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matrix_mode dd ? ;int режим активного вида матрицы (один из 3-х: GL_MODELVIEW, GL_PROJECTION, GL_TEXTURE) |
matrix_stack rd 3 ;*M4[3] указатель на начало массива матриц |
matrix_stack_ptr rd 3 ;*M4[3] указатель на активную матрицу из массива |
matrix_stack_depth_max rd 3 ;int[3] максимальное число матриц в массивах matrix_stack |
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matrix_model_view_inv M4 |
matrix_model_projection M4 |
matrix_model_projection_updated dd ? ;int |
matrix_model_projection_no_w_transform dd ? ;int |
apply_texture_matrix dd ? ;int |
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; viewport |
viewport GLViewport |
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; current state |
polygon_mode_back dd ? ;int |
polygon_mode_front dd ? ;int |
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current_front_face dd ? ;int |
current_shade_model dd ? ;int |
current_cull_face dd ? ;int |
cull_face_enabled dd ? ;int |
normalize_enabled dd ? ;int |
draw_triangle_front dd ? ;gl_draw_triangle_func |
draw_triangle_back dd ? ;gl_draw_triangle_func |
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; selection |
render_mode dd ? ;int |
select_buffer dd ? ;unsigned int* |
select_size dd ? ;int |
select_ptr dd ? ;unsigned int* |
select_hit dd ? ;unsigned int* |
select_overflow dd ? ;int |
select_hits dd ? ;int |
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; names |
name_stack rd MAX_NAME_STACK_DEPTH ;unsigned int[MAX_NAME_STACK_DEPTH] |
name_stack_size dd ? ;int |
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; clear |
clear_depth dd ? ;float |
clear_color V4 |
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; current vertex state |
current_color V4 |
longcurrent_color rd 3 ;unsigned int[3] ;precomputed integer color |
current_normal V4 |
current_tex_coord V4 |
current_edge_flag dd ? ;int |
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; glBegin / glEnd |
in_begin dd ? ;int |
begin_type dd ? ;int |
vertex_n dd ? ;int |
vertex_cnt dd ? ;int |
vertex_max dd ? ;int |
vertex dd ? ;GLVertex* |
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; opengl 1.1 arrays |
vertex_array dd ? ;float* |
vertex_array_size dd ? ;int |
vertex_array_stride dd ? ;int |
normal_array dd ? ;float* |
normal_array_stride dd ? ;int |
color_array dd ? ;float* |
color_array_size dd ? ;int |
color_array_stride dd ? ;int |
texcoord_array dd ? ;float* |
texcoord_array_size dd ? ;int |
texcoord_array_stride dd ? ;int |
client_states dd ? ;int |
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; opengl 1.1 polygon offset |
offset_factor dd ? ;float |
offset_units dd ? ;float |
offset_states dd ? ;int |
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; specular buffer. could probably be shared between contexts, |
; but that wouldn't be 100% thread safe |
specbuf_first dd ? ;GLSpecBuf* |
specbuf_used_counter dd ? ;int |
specbuf_num_buffers dd ? ;int |
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; opaque structure for user's use |
opaque dd ? ;void* |
; resize viewport function |
gl_resize_viewport dd ? ;(struct GLContext *c,int *xsize,int *ysize) |
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; depth test |
depth_test dd ? ;int |
ends |
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offs_cont_s0 equ (4 + sizeof.GLLight * MAX_LIGHTS) |
offs_cont_s1 equ (32 + offs_cont_s0 + sizeof.GLMaterial * 2) |
offs_cont_s2 equ (228 + offs_cont_s1 + sizeof.GLViewport) |
offs_cont_s3 equ (64 + offs_cont_s2 + MAX_NAME_STACK_DEPTH * 4) |
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offs_cont_zb equ 0 ;ZBuffer* |
offs_cont_lights equ 4 ;GLLight[MAX_LIGHTS] |
offs_cont_first_light equ offs_cont_s0 ;GLLight* |
offs_cont_ambient_light_model equ 4+offs_cont_s0 ;V4 |
offs_cont_local_light_model equ 20+offs_cont_s0 ;int |
offs_cont_lighting_enabled equ 24+offs_cont_s0 ;int |
offs_cont_light_model_two_side equ 28+offs_cont_s0 ;int |
offs_cont_materials equ 32+offs_cont_s0 ;GLMaterial[2] |
offs_cont_color_material_enabled equ offs_cont_s1 ;int |
offs_cont_current_color_material_mode equ 4+offs_cont_s1 ;int |
offs_cont_current_color_material_type equ 8+offs_cont_s1 ;int |
offs_cont_current_texture equ 12+offs_cont_s1 ;GLTexture* |
offs_cont_texture_2d_enabled equ 16+offs_cont_s1 ;int |
offs_cont_shared_state equ 20+offs_cont_s1 ;GLSharedState |
offs_cont_current_op_buffer equ 28+offs_cont_s1 ;GLParamBuffer* |
offs_cont_current_op_buffer_index equ 32+offs_cont_s1 ;int |
offs_cont_exec_flag equ 36+offs_cont_s1 ;int |
offs_cont_compile_flag equ 40+offs_cont_s1 ;int |
offs_cont_print_flag equ 44+offs_cont_s1 ;int |
offs_cont_matrix_mode equ 48+offs_cont_s1 ;int |
offs_cont_matrix_stack equ 52+offs_cont_s1 ;*M4[3] |
offs_cont_matrix_stack_ptr equ 64+offs_cont_s1 ;*M4[3] |
offs_cont_matrix_stack_depth_max equ 76+offs_cont_s1 ;int[3] |
offs_cont_matrix_model_view_inv equ 88+offs_cont_s1 ;M4 |
offs_cont_matrix_model_projection equ 152+offs_cont_s1 ;M4 |
offs_cont_matrix_model_projection_updated equ 216+offs_cont_s1 ;int |
offs_cont_matrix_model_projection_no_w_transform equ 220+offs_cont_s1 ;int |
offs_cont_apply_texture_matrix equ 224+offs_cont_s1 ;int |
offs_cont_viewport equ 228+offs_cont_s1 ;GLViewport |
offs_cont_polygon_mode_back equ offs_cont_s2 ;int |
offs_cont_polygon_mode_front equ 4+offs_cont_s2 ;int |
offs_cont_current_front_face equ 8+offs_cont_s2 ;int |
offs_cont_current_shade_model equ 12+offs_cont_s2 ;int |
offs_cont_current_cull_face equ 16+offs_cont_s2 ;int |
offs_cont_cull_face_enabled equ 20+offs_cont_s2 ;int |
offs_cont_normalize_enabled equ 24+offs_cont_s2 ;int |
offs_cont_draw_triangle_front equ 28+offs_cont_s2 ;gl_draw_triangle_func |
offs_cont_draw_triangle_back equ 32+offs_cont_s2 ;gl_draw_triangle_func |
offs_cont_render_mode equ 36+offs_cont_s2 ;int |
offs_cont_select_buffer equ 40+offs_cont_s2 ;unsigned int* |
offs_cont_select_size equ 44+offs_cont_s2 ;int |
offs_cont_select_ptr equ 48+offs_cont_s2 ;unsigned int* |
offs_cont_select_hit equ 52+offs_cont_s2 ;unsigned int* |
offs_cont_select_overflow equ 56+offs_cont_s2 ;int |
offs_cont_select_hits equ 60+offs_cont_s2 ;int |
offs_cont_name_stack equ 64+offs_cont_s2 ;unsigned int[MAX_NAME_STACK_DEPTH] |
offs_cont_name_stack_size equ offs_cont_s3 ;int |
offs_cont_clear_depth equ 4+offs_cont_s3 ;float |
offs_cont_clear_color equ 8+offs_cont_s3 ;V4 |
offs_cont_current_color equ 24+offs_cont_s3 ;V4 |
offs_cont_longcurrent_color equ 40+offs_cont_s3 ;unsigned int[3] |
offs_cont_current_normal equ 52+offs_cont_s3 ;V4 |
offs_cont_current_tex_coord equ 68+offs_cont_s3 ;V4 |
offs_cont_current_edge_flag equ 84+offs_cont_s3 ;int |
offs_cont_in_begin equ 88+offs_cont_s3 ;int |
offs_cont_begin_type equ 92+offs_cont_s3 ;int |
offs_cont_vertex_n equ 96+offs_cont_s3 ;int |
offs_cont_vertex_cnt equ 100+offs_cont_s3 ;int |
offs_cont_vertex_max equ 104+offs_cont_s3 ;int |
offs_cont_vertex equ 108+offs_cont_s3 ;GLVertex* |
offs_cont_vertex_array equ 112+offs_cont_s3 ;float* |
offs_cont_vertex_array_size equ 116+offs_cont_s3 ;int |
offs_cont_vertex_array_stride equ 120+offs_cont_s3 ;int |
offs_cont_normal_array equ 124+offs_cont_s3 ;float* |
offs_cont_normal_array_stride equ 128+offs_cont_s3 ;int |
offs_cont_color_array equ 132+offs_cont_s3 ;float* |
offs_cont_color_array_size equ 136+offs_cont_s3 ;int |
offs_cont_color_array_stride equ 140+offs_cont_s3 ;int |
offs_cont_texcoord_array equ 144+offs_cont_s3 ;float* |
offs_cont_texcoord_array_size equ 148+offs_cont_s3 ;int |
offs_cont_texcoord_array_stride equ 152+offs_cont_s3 ;int |
offs_cont_client_states equ 156+offs_cont_s3 ;int |
offs_cont_offset_factor equ 160+offs_cont_s3 ;float |
offs_cont_offset_units equ 164+offs_cont_s3 ;float |
offs_cont_offset_states equ 168+offs_cont_s3 ;int |
offs_cont_specbuf_first equ 172+offs_cont_s3 ;GLSpecBuf* |
offs_cont_specbuf_used_counter equ 176+offs_cont_s3 ;int |
offs_cont_specbuf_num_buffers equ 180+offs_cont_s3 ;int |
offs_cont_opaque equ 184+offs_cont_s3 ;void* |
offs_cont_gl_resize_viewport equ 188+offs_cont_s3 ;(struct GLContext *c,int *xsize,int *ysize) |
offs_cont_depth_test equ 192+offs_cont_s3 ;int |
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align 16 |
gl_ctx dd ? ;extern GLContext* |
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align 16 |
proc gl_get_context |
mov eax,[gl_ctx] |
ret |
endp |
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; this clip epsilon is needed to avoid some rounding errors after |
; several clipping stages |
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CLIP_EPSILON dd 1.0e-5 |
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align 4 |
proc gl_clipcode uses ebx, x:dword, y:dword, z:dword, w1:dword |
xor ebx,ebx |
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;ffree st0 |
;fincstp |
fld1 |
fadd dword[CLIP_EPSILON] |
fmul dword[w1] |
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fcom dword[x] |
fstsw ax |
sahf |
ja @f |
or ebx,2 |
@@: |
fcom dword[y] |
fstsw ax |
sahf |
ja @f |
or ebx,8 |
@@: |
fcom dword[z] |
fstsw ax |
sahf |
ja @f |
or ebx,32 |
@@: |
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fchs |
fcom dword[x] |
fstsw ax |
sahf |
jbe @f |
or ebx,1 |
@@: |
fcom dword[y] |
fstsw ax |
sahf |
jbe @f |
or ebx,4 |
@@: |
fcom dword[z] |
fstsw ax |
sahf |
jbe @f |
or ebx,16 |
@@: |
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mov eax,ebx |
if DEBUG ;gl_clipcode |
push edi |
mov ecx,80 |
lea edi,[buf_param] |
stdcall convert_int_to_str,ecx |
stdcall str_n_cat,edi,txt_nl,2 |
stdcall dbg_print,f_clipcode,buf_param |
pop edi |
end if |
ret |
endp |
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;input: |
; rf,gf,bf - значения float |
; ri,gi,bi - адреса куда будут записаны rf,gf,bf преобразованые в int |
align 4 |
proc RGBFtoRGBI uses eax, rf:dword,gf:dword,bf:dword, ri:dword,gi:dword,bi:dword |
locals |
s dd ? |
endl |
mov dword[s],(ZB_POINT_RED_MAX - ZB_POINT_RED_MIN) |
fild dword[s] |
fmul dword[rf] |
mov eax,[ri] |
fistp dword[eax] |
add dword[eax],ZB_POINT_RED_MIN |
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mov dword[s],(ZB_POINT_GREEN_MAX - ZB_POINT_GREEN_MIN) |
fild dword[s] |
fmul dword[gf] |
mov eax,[gi] |
fistp dword[eax] |
add dword[eax],ZB_POINT_GREEN_MIN |
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;bi = (unsigned int) (bf * (ZB_POINT_BLUE_MAX - ZB_POINT_BLUE_MIN) + ZB_POINT_BLUE_MIN); |
mov dword[s],(ZB_POINT_BLUE_MAX - ZB_POINT_BLUE_MIN) |
fild dword[s] |
fmul dword[bf] |
mov eax,[bi] |
fistp dword[eax] |
add dword[eax],ZB_POINT_BLUE_MIN |
ret |
endp |