25,9 → 25,9 |
mcall 40,0x27 |
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stdcall [kosglMakeCurrent], 10,10,300,225,ctx1 |
;;;stdcall [glEnable], GL_DEPTH_TEST |
;stdcall [glEnable], GL_DEPTH_TEST |
stdcall [glClearColor], 0.2,0.0,0.2,0.0 |
stdcall [glShadeModel],GL_FLAT |
;stdcall [glShadeModel],GL_FLAT |
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call draw_3d |
|
109,28 → 109,29 |
stdcall [glPushMatrix] |
stdcall [glRotatef], [angle_z],0.0,0.0,1.0 |
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stdcall [glBegin],GL_TRIANGLES |
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stdcall [glColor3f],0.0, 0.0, 1.0 |
stdcall [glBegin],GL_LINE_LOOP |
stdcall [glVertex3f], 0.0, 0.5, 0.3 |
stdcall [glVertex3f], 0.354, 0.354, 0.3 |
stdcall [glVertex3f], 0.5, 0.0, 0.3 |
stdcall [glEnd] |
;stdcall [glColor3f],1.0, 1.0, 0.0 |
stdcall [glBegin],GL_LINE_LOOP |
stdcall [glVertex3f], 0.354, -0.354, 0.3 |
stdcall [glVertex3f], 0.0, -0.5, 0.3 |
stdcall [glVertex3f], -0.354,-0.354, 0.3 |
stdcall [glEnd] |
stdcall [glVertex3f], 0.0, 0.5, 0.1 |
stdcall [glVertex3f], 0.475, 0.823, 0.1 |
stdcall [glVertex3f], 0.433, 0.25, 0.1 |
|
stdcall [glColor3f],0.0, 1.0, 0.0 |
stdcall [glVertex3f], 0.5, 0.0, 0.1 |
stdcall [glVertex3f], 0.823,-0.475, 0.1 |
stdcall [glVertex3f], 0.25, -0.433, 0.1 |
|
stdcall [glColor3f],1.0, 0.0, 0.0 |
stdcall [glBegin],GL_TRIANGLES |
stdcall [glVertex3f], 0.0, 0.5, 0.1 |
stdcall [glVertex3f], 0.354, 0.354, 0.1 |
stdcall [glVertex3f], 0.5, 0.0, 0.1 |
stdcall [glVertex3f], 0.0, -0.5, 0.1 |
stdcall [glVertex3f], -0.475,-0.823,0.1 |
stdcall [glVertex3f], -0.433,-0.25, 0.1 |
|
stdcall [glVertex3f], -0.5, 0.0, 0.1 |
stdcall [glColor3f],1.0, 1.0, 0.0 |
stdcall [glVertex3f], 0.354, -0.354, 0.1 |
stdcall [glVertex3f], 0.0, -0.5, 0.1 |
stdcall [glVertex3f], -0.354,-0.354, 0.1 |
stdcall [glVertex3f], -0.823, 0.475, 0.1 |
stdcall [glColor3f],1.0, 1.0, 1.0 |
stdcall [glVertex3f], -0.25, 0.433, 0.1 |
|
stdcall [glEnd] |
|
stdcall [glPopMatrix] |