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/************************************************************************** |
* |
* Copyright 2005 Tungsten Graphics, Inc., Cedar Park, Texas. |
* All Rights Reserved. |
* |
* Permission is hereby granted, free of charge, to any person obtaining a |
* copy of this software and associated documentation files (the |
* "Software"), to deal in the Software without restriction, including |
* without limitation the rights to use, copy, modify, merge, publish, |
* distribute, sub license, and/or sell copies of the Software, and to |
* permit persons to whom the Software is furnished to do so, subject to |
* the following conditions: |
* |
* The above copyright notice and this permission notice (including the |
* next paragraph) shall be included in all copies or substantial portions |
* of the Software. |
* |
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. |
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR |
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
* |
**************************************************************************/ |
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#include "main/context.h" |
#include "main/glheader.h" |
#include "main/enums.h" |
#include "main/imports.h" |
#include "main/mtypes.h" |
#include "main/dispatch.h" |
#include "glapi/glapi.h" |
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#include "vbo_context.h" |
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#if FEATURE_dlist |
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typedef void (*attr_func)( struct gl_context *ctx, GLint target, const GLfloat * ); |
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/* This file makes heavy use of the aliasing of NV vertex attributes |
* with the legacy attributes, and also with ARB and Material |
* attributes as currently implemented. |
*/ |
static void VertexAttrib1fvNV(struct gl_context *ctx, GLint target, const GLfloat *v) |
{ |
CALL_VertexAttrib1fvNV(ctx->Exec, (target, v)); |
} |
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static void VertexAttrib2fvNV(struct gl_context *ctx, GLint target, const GLfloat *v) |
{ |
CALL_VertexAttrib2fvNV(ctx->Exec, (target, v)); |
} |
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static void VertexAttrib3fvNV(struct gl_context *ctx, GLint target, const GLfloat *v) |
{ |
CALL_VertexAttrib3fvNV(ctx->Exec, (target, v)); |
} |
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static void VertexAttrib4fvNV(struct gl_context *ctx, GLint target, const GLfloat *v) |
{ |
CALL_VertexAttrib4fvNV(ctx->Exec, (target, v)); |
} |
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static attr_func vert_attrfunc[4] = { |
VertexAttrib1fvNV, |
VertexAttrib2fvNV, |
VertexAttrib3fvNV, |
VertexAttrib4fvNV |
}; |
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struct loopback_attr { |
GLint target; |
GLint sz; |
attr_func func; |
}; |
|
/* Don't emit ends and begins on wrapped primitives. Don't replay |
* wrapped vertices. If we get here, it's probably because the |
* precalculated wrapping is wrong. |
*/ |
static void loopback_prim( struct gl_context *ctx, |
const GLfloat *buffer, |
const struct _mesa_prim *prim, |
GLuint wrap_count, |
GLuint vertex_size, |
const struct loopback_attr *la, GLuint nr ) |
{ |
GLint start = prim->start; |
GLint end = start + prim->count; |
const GLfloat *data; |
GLint j; |
GLuint k; |
|
if (0) |
printf("loopback prim %s(%s,%s) verts %d..%d\n", |
_mesa_lookup_prim_by_nr(prim->mode), |
prim->begin ? "begin" : "..", |
prim->end ? "end" : "..", |
start, |
end); |
|
if (prim->begin) { |
CALL_Begin(GET_DISPATCH(), ( prim->mode )); |
} |
else { |
assert(start == 0); |
start += wrap_count; |
} |
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data = buffer + start * vertex_size; |
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for (j = start ; j < end ; j++) { |
const GLfloat *tmp = data + la[0].sz; |
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for (k = 1 ; k < nr ; k++) { |
la[k].func( ctx, la[k].target, tmp ); |
tmp += la[k].sz; |
} |
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/* Fire the vertex |
*/ |
la[0].func( ctx, VBO_ATTRIB_POS, data ); |
data = tmp; |
} |
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if (prim->end) { |
CALL_End(GET_DISPATCH(), ()); |
} |
} |
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/* Primitives generated by DrawArrays/DrawElements/Rectf may be |
* caught here. If there is no primitive in progress, execute them |
* normally, otherwise need to track and discard the generated |
* primitives. |
*/ |
static void loopback_weak_prim( struct gl_context *ctx, |
const struct _mesa_prim *prim ) |
{ |
/* Use the prim_weak flag to ensure that if this primitive |
* wraps, we don't mistake future vertex_lists for part of the |
* surrounding primitive. |
* |
* While this flag is set, we are simply disposing of data |
* generated by an operation now known to be a noop. |
*/ |
if (prim->begin) |
ctx->Driver.CurrentExecPrimitive |= VBO_SAVE_PRIM_WEAK; |
if (prim->end) |
ctx->Driver.CurrentExecPrimitive &= ~VBO_SAVE_PRIM_WEAK; |
} |
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void vbo_loopback_vertex_list( struct gl_context *ctx, |
const GLfloat *buffer, |
const GLubyte *attrsz, |
const struct _mesa_prim *prim, |
GLuint prim_count, |
GLuint wrap_count, |
GLuint vertex_size) |
{ |
struct loopback_attr la[VBO_ATTRIB_MAX]; |
GLuint i, nr = 0; |
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/* All Legacy, NV, ARB and Material attributes are routed through |
* the NV attributes entrypoints: |
*/ |
for (i = 0 ; i < VBO_ATTRIB_MAX ; i++) { |
if (attrsz[i]) { |
la[nr].target = i; |
la[nr].sz = attrsz[i]; |
la[nr].func = vert_attrfunc[attrsz[i]-1]; |
nr++; |
} |
} |
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for (i = 0 ; i < prim_count ; i++) { |
if ((prim[i].mode & VBO_SAVE_PRIM_WEAK) && |
(ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END)) |
{ |
loopback_weak_prim( ctx, &prim[i] ); |
} |
else |
{ |
loopback_prim( ctx, buffer, &prim[i], wrap_count, vertex_size, la, nr ); |
} |
} |
} |
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#endif /* FEATURE_dlist */ |