0,0 → 1,58 |
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/* |
* Mesa 3-D graphics library |
* Version: 3.5 |
* |
* Copyright (C) 1999-2001 Brian Paul All Rights Reserved. |
* |
* Permission is hereby granted, free of charge, to any person obtaining a |
* copy of this software and associated documentation files (the "Software"), |
* to deal in the Software without restriction, including without limitation |
* the rights to use, copy, modify, merge, publish, distribute, sublicense, |
* and/or sell copies of the Software, and to permit persons to whom the |
* Software is furnished to do so, subject to the following conditions: |
* |
* The above copyright notice and this permission notice shall be included |
* in all copies or substantial portions of the Software. |
* |
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN |
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN |
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
* |
* Authors: |
* Keith Whitwell <keith@tungstengraphics.com> |
*/ |
|
static void copy_pv_rgba4_spec5( struct gl_context *ctx, GLuint edst, GLuint esrc ) |
{ |
i810ContextPtr imesa = I810_CONTEXT( ctx ); |
GLubyte *i810verts = (GLubyte *)imesa->verts; |
GLuint shift = imesa->vertex_stride_shift; |
i810Vertex *dst = (i810Vertex *)(i810verts + (edst << shift)); |
i810Vertex *src = (i810Vertex *)(i810verts + (esrc << shift)); |
dst->ui[4] = src->ui[4]; |
dst->ui[5] = src->ui[5]; |
} |
|
static void copy_pv_rgba4( struct gl_context *ctx, GLuint edst, GLuint esrc ) |
{ |
i810ContextPtr imesa = I810_CONTEXT( ctx ); |
GLubyte *i810verts = (GLubyte *)imesa->verts; |
GLuint shift = imesa->vertex_stride_shift; |
i810Vertex *dst = (i810Vertex *)(i810verts + (edst << shift)); |
i810Vertex *src = (i810Vertex *)(i810verts + (esrc << shift)); |
dst->ui[4] = src->ui[4]; |
} |
|
static void copy_pv_rgba3( struct gl_context *ctx, GLuint edst, GLuint esrc ) |
{ |
i810ContextPtr imesa = I810_CONTEXT( ctx ); |
GLubyte *i810verts = (GLubyte *)imesa->verts; |
GLuint shift = imesa->vertex_stride_shift; |
i810Vertex *dst = (i810Vertex *)(i810verts + (edst << shift)); |
i810Vertex *src = (i810Vertex *)(i810verts + (esrc << shift)); |
dst->ui[3] = src->ui[3]; |
} |