0,0 → 1,609 |
/* |
* Mesa 3-D graphics library |
* Version: 6.5 |
* |
* Copyright (C) 1999-2006 Brian Paul All Rights Reserved. |
* |
* Permission is hereby granted, free of charge, to any person obtaining a |
* copy of this software and associated documentation files (the "Software"), |
* to deal in the Software without restriction, including without limitation |
* the rights to use, copy, modify, merge, publish, distribute, sublicense, |
* and/or sell copies of the Software, and to permit persons to whom the |
* Software is furnished to do so, subject to the following conditions: |
* |
* The above copyright notice and this permission notice shall be included |
* in all copies or substantial portions of the Software. |
* |
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN |
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN |
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
* |
* Authors: |
* Brian Paul |
* Keith Whitwell <keith@tungstengraphics.com> |
*/ |
|
/* |
* Regarding GL_NV_texgen_reflection: |
* |
* Portions of this software may use or implement intellectual |
* property owned and licensed by NVIDIA Corporation. NVIDIA disclaims |
* any and all warranties with respect to such intellectual property, |
* including any use thereof or modifications thereto. |
*/ |
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#include "main/glheader.h" |
#include "main/colormac.h" |
#include "main/macros.h" |
#include "main/imports.h" |
#include "main/mtypes.h" |
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#include "math/m_xform.h" |
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#include "t_context.h" |
#include "t_pipeline.h" |
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/*********************************************************************** |
* Automatic texture coordinate generation (texgen) code. |
*/ |
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struct texgen_stage_data; |
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typedef void (*texgen_func)( struct gl_context *ctx, |
struct texgen_stage_data *store, |
GLuint unit); |
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struct texgen_stage_data { |
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/* Per-texunit derived state. |
*/ |
GLuint TexgenSize[MAX_TEXTURE_COORD_UNITS]; |
texgen_func TexgenFunc[MAX_TEXTURE_COORD_UNITS]; |
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/* Temporary values used in texgen. |
*/ |
GLfloat (*tmp_f)[3]; |
GLfloat *tmp_m; |
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/* Buffered outputs of the stage. |
*/ |
GLvector4f texcoord[MAX_TEXTURE_COORD_UNITS]; |
}; |
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#define TEXGEN_STAGE_DATA(stage) ((struct texgen_stage_data *)stage->privatePtr) |
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static GLuint all_bits[5] = { |
0, |
VEC_SIZE_1, |
VEC_SIZE_2, |
VEC_SIZE_3, |
VEC_SIZE_4, |
}; |
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#define VEC_SIZE_FLAGS (VEC_SIZE_1|VEC_SIZE_2|VEC_SIZE_3|VEC_SIZE_4) |
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#define TEXGEN_NEED_M (TEXGEN_SPHERE_MAP) |
#define TEXGEN_NEED_F (TEXGEN_SPHERE_MAP | \ |
TEXGEN_REFLECTION_MAP_NV) |
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static void build_m3( GLfloat f[][3], GLfloat m[], |
const GLvector4f *normal, |
const GLvector4f *eye ) |
{ |
GLuint stride = eye->stride; |
GLfloat *coord = (GLfloat *)eye->start; |
GLuint count = eye->count; |
const GLfloat *norm = normal->start; |
GLuint i; |
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for (i=0;i<count;i++,STRIDE_F(coord,stride),STRIDE_F(norm,normal->stride)) { |
GLfloat u[3], two_nu, fx, fy, fz; |
COPY_3V( u, coord ); |
NORMALIZE_3FV( u ); |
two_nu = 2.0F * DOT3(norm,u); |
fx = f[i][0] = u[0] - norm[0] * two_nu; |
fy = f[i][1] = u[1] - norm[1] * two_nu; |
fz = f[i][2] = u[2] - norm[2] * two_nu; |
m[i] = fx * fx + fy * fy + (fz + 1.0F) * (fz + 1.0F); |
if (m[i] != 0.0F) { |
m[i] = 0.5F * _mesa_inv_sqrtf(m[i]); |
} |
} |
} |
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static void build_m2( GLfloat f[][3], GLfloat m[], |
const GLvector4f *normal, |
const GLvector4f *eye ) |
{ |
GLuint stride = eye->stride; |
GLfloat *coord = eye->start; |
GLuint count = eye->count; |
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GLfloat *norm = normal->start; |
GLuint i; |
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for (i=0;i<count;i++,STRIDE_F(coord,stride),STRIDE_F(norm,normal->stride)) { |
GLfloat u[3], two_nu, fx, fy, fz; |
COPY_2V( u, coord ); |
u[2] = 0; |
NORMALIZE_3FV( u ); |
two_nu = 2.0F * DOT3(norm,u); |
fx = f[i][0] = u[0] - norm[0] * two_nu; |
fy = f[i][1] = u[1] - norm[1] * two_nu; |
fz = f[i][2] = u[2] - norm[2] * two_nu; |
m[i] = fx * fx + fy * fy + (fz + 1.0F) * (fz + 1.0F); |
if (m[i] != 0.0F) { |
m[i] = 0.5F * _mesa_inv_sqrtf(m[i]); |
} |
} |
} |
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typedef void (*build_m_func)( GLfloat f[][3], |
GLfloat m[], |
const GLvector4f *normal, |
const GLvector4f *eye ); |
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static build_m_func build_m_tab[5] = { |
NULL, |
NULL, |
build_m2, |
build_m3, |
build_m3 |
}; |
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/* This is unusual in that we respect the stride of the output vector |
* (f). This allows us to pass in either a texcoord vector4f, or a |
* temporary vector3f. |
*/ |
static void build_f3( GLfloat *f, |
GLuint fstride, |
const GLvector4f *normal, |
const GLvector4f *eye ) |
{ |
GLuint stride = eye->stride; |
GLfloat *coord = eye->start; |
GLuint count = eye->count; |
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GLfloat *norm = normal->start; |
GLuint i; |
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for (i=0;i<count;i++) { |
GLfloat u[3], two_nu; |
COPY_3V( u, coord ); |
NORMALIZE_3FV( u ); |
two_nu = 2.0F * DOT3(norm,u); |
f[0] = u[0] - norm[0] * two_nu; |
f[1] = u[1] - norm[1] * two_nu; |
f[2] = u[2] - norm[2] * two_nu; |
STRIDE_F(coord,stride); |
STRIDE_F(f,fstride); |
STRIDE_F(norm, normal->stride); |
} |
} |
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static void build_f2( GLfloat *f, |
GLuint fstride, |
const GLvector4f *normal, |
const GLvector4f *eye ) |
{ |
GLuint stride = eye->stride; |
GLfloat *coord = eye->start; |
GLuint count = eye->count; |
GLfloat *norm = normal->start; |
GLuint i; |
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for (i=0;i<count;i++) { |
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GLfloat u[3], two_nu; |
COPY_2V( u, coord ); |
u[2] = 0; |
NORMALIZE_3FV( u ); |
two_nu = 2.0F * DOT3(norm,u); |
f[0] = u[0] - norm[0] * two_nu; |
f[1] = u[1] - norm[1] * two_nu; |
f[2] = u[2] - norm[2] * two_nu; |
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STRIDE_F(coord,stride); |
STRIDE_F(f,fstride); |
STRIDE_F(norm, normal->stride); |
} |
} |
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typedef void (*build_f_func)( GLfloat *f, |
GLuint fstride, |
const GLvector4f *normal_vec, |
const GLvector4f *eye ); |
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/* Just treat 4-vectors as 3-vectors. |
*/ |
static build_f_func build_f_tab[5] = { |
NULL, |
NULL, |
build_f2, |
build_f3, |
build_f3 |
}; |
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/* Special case texgen functions. |
*/ |
static void texgen_reflection_map_nv( struct gl_context *ctx, |
struct texgen_stage_data *store, |
GLuint unit ) |
{ |
struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; |
GLvector4f *in = VB->AttribPtr[VERT_ATTRIB_TEX0 + unit]; |
GLvector4f *out = &store->texcoord[unit]; |
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build_f_tab[VB->EyePtr->size]( out->start, |
out->stride, |
VB->AttribPtr[_TNL_ATTRIB_NORMAL], |
VB->EyePtr ); |
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out->flags |= (in->flags & VEC_SIZE_FLAGS) | VEC_SIZE_3; |
out->count = VB->Count; |
out->size = MAX2(in->size, 3); |
if (in->size == 4) |
_mesa_copy_tab[0x8]( out, in ); |
} |
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static void texgen_normal_map_nv( struct gl_context *ctx, |
struct texgen_stage_data *store, |
GLuint unit ) |
{ |
struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; |
GLvector4f *in = VB->AttribPtr[VERT_ATTRIB_TEX0 + unit]; |
GLvector4f *out = &store->texcoord[unit]; |
GLvector4f *normal = VB->AttribPtr[_TNL_ATTRIB_NORMAL]; |
GLfloat (*texcoord)[4] = (GLfloat (*)[4])out->start; |
GLuint count = VB->Count; |
GLuint i; |
const GLfloat *norm = normal->start; |
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for (i=0;i<count;i++, STRIDE_F(norm, normal->stride)) { |
texcoord[i][0] = norm[0]; |
texcoord[i][1] = norm[1]; |
texcoord[i][2] = norm[2]; |
} |
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out->flags |= (in->flags & VEC_SIZE_FLAGS) | VEC_SIZE_3; |
out->count = count; |
out->size = MAX2(in->size, 3); |
if (in->size == 4) |
_mesa_copy_tab[0x8]( out, in ); |
} |
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static void texgen_sphere_map( struct gl_context *ctx, |
struct texgen_stage_data *store, |
GLuint unit ) |
{ |
struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; |
GLvector4f *in = VB->AttribPtr[VERT_ATTRIB_TEX0 + unit]; |
GLvector4f *out = &store->texcoord[unit]; |
GLfloat (*texcoord)[4] = (GLfloat (*)[4]) out->start; |
GLuint count = VB->Count; |
GLuint i; |
GLfloat (*f)[3] = store->tmp_f; |
GLfloat *m = store->tmp_m; |
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(build_m_tab[VB->EyePtr->size])( store->tmp_f, |
store->tmp_m, |
VB->AttribPtr[_TNL_ATTRIB_NORMAL], |
VB->EyePtr ); |
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out->size = MAX2(in->size,2); |
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for (i=0;i<count;i++) { |
texcoord[i][0] = f[i][0] * m[i] + 0.5F; |
texcoord[i][1] = f[i][1] * m[i] + 0.5F; |
} |
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out->count = count; |
out->flags |= (in->flags & VEC_SIZE_FLAGS) | VEC_SIZE_2; |
if (in->size > 2) |
_mesa_copy_tab[all_bits[in->size] & ~0x3]( out, in ); |
} |
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static void texgen( struct gl_context *ctx, |
struct texgen_stage_data *store, |
GLuint unit ) |
{ |
TNLcontext *tnl = TNL_CONTEXT(ctx); |
struct vertex_buffer *VB = &tnl->vb; |
GLvector4f *in = VB->AttribPtr[VERT_ATTRIB_TEX0 + unit]; |
GLvector4f *out = &store->texcoord[unit]; |
const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; |
const GLvector4f *obj = VB->AttribPtr[_TNL_ATTRIB_POS]; |
const GLvector4f *eye = VB->EyePtr; |
const GLvector4f *normal = VB->AttribPtr[_TNL_ATTRIB_NORMAL]; |
const GLfloat *m = store->tmp_m; |
const GLuint count = VB->Count; |
GLfloat (*texcoord)[4] = (GLfloat (*)[4])out->data; |
GLfloat (*f)[3] = store->tmp_f; |
GLuint copy; |
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if (texUnit->_GenFlags & TEXGEN_NEED_M) { |
build_m_tab[eye->size]( store->tmp_f, store->tmp_m, normal, eye ); |
} else if (texUnit->_GenFlags & TEXGEN_NEED_F) { |
build_f_tab[eye->size]( (GLfloat *)store->tmp_f, 3, normal, eye ); |
} |
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out->size = MAX2(in->size, store->TexgenSize[unit]); |
out->flags |= (in->flags & VEC_SIZE_FLAGS) | texUnit->TexGenEnabled; |
out->count = count; |
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copy = (all_bits[in->size] & ~texUnit->TexGenEnabled); |
if (copy) |
_mesa_copy_tab[copy]( out, in ); |
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if (texUnit->TexGenEnabled & S_BIT) { |
GLuint i; |
switch (texUnit->GenS.Mode) { |
case GL_OBJECT_LINEAR: |
_mesa_dotprod_tab[obj->size]( (GLfloat *)out->data, |
sizeof(out->data[0]), obj, |
texUnit->GenS.ObjectPlane ); |
break; |
case GL_EYE_LINEAR: |
_mesa_dotprod_tab[eye->size]( (GLfloat *)out->data, |
sizeof(out->data[0]), eye, |
texUnit->GenS.EyePlane ); |
break; |
case GL_SPHERE_MAP: |
for (i = 0; i < count; i++) |
texcoord[i][0] = f[i][0] * m[i] + 0.5F; |
break; |
case GL_REFLECTION_MAP_NV: |
for (i=0;i<count;i++) |
texcoord[i][0] = f[i][0]; |
break; |
case GL_NORMAL_MAP_NV: { |
const GLfloat *norm = normal->start; |
for (i=0;i<count;i++, STRIDE_F(norm, normal->stride)) { |
texcoord[i][0] = norm[0]; |
} |
break; |
} |
default: |
_mesa_problem(ctx, "Bad S texgen"); |
} |
} |
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if (texUnit->TexGenEnabled & T_BIT) { |
GLuint i; |
switch (texUnit->GenT.Mode) { |
case GL_OBJECT_LINEAR: |
_mesa_dotprod_tab[obj->size]( &(out->data[0][1]), |
sizeof(out->data[0]), obj, |
texUnit->GenT.ObjectPlane ); |
break; |
case GL_EYE_LINEAR: |
_mesa_dotprod_tab[eye->size]( &(out->data[0][1]), |
sizeof(out->data[0]), eye, |
texUnit->GenT.EyePlane ); |
break; |
case GL_SPHERE_MAP: |
for (i = 0; i < count; i++) |
texcoord[i][1] = f[i][1] * m[i] + 0.5F; |
break; |
case GL_REFLECTION_MAP_NV: |
for (i=0;i<count;i++) |
texcoord[i][1] = f[i][1]; |
break; |
case GL_NORMAL_MAP_NV: { |
const GLfloat *norm = normal->start; |
for (i=0;i<count;i++, STRIDE_F(norm, normal->stride)) { |
texcoord[i][1] = norm[1]; |
} |
break; |
} |
default: |
_mesa_problem(ctx, "Bad T texgen"); |
} |
} |
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if (texUnit->TexGenEnabled & R_BIT) { |
GLuint i; |
switch (texUnit->GenR.Mode) { |
case GL_OBJECT_LINEAR: |
_mesa_dotprod_tab[obj->size]( &(out->data[0][2]), |
sizeof(out->data[0]), obj, |
texUnit->GenR.ObjectPlane ); |
break; |
case GL_EYE_LINEAR: |
_mesa_dotprod_tab[eye->size]( &(out->data[0][2]), |
sizeof(out->data[0]), eye, |
texUnit->GenR.EyePlane ); |
break; |
case GL_REFLECTION_MAP_NV: |
for (i=0;i<count;i++) |
texcoord[i][2] = f[i][2]; |
break; |
case GL_NORMAL_MAP_NV: { |
const GLfloat *norm = normal->start; |
for (i=0;i<count;i++,STRIDE_F(norm, normal->stride)) { |
texcoord[i][2] = norm[2]; |
} |
break; |
} |
default: |
_mesa_problem(ctx, "Bad R texgen"); |
} |
} |
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if (texUnit->TexGenEnabled & Q_BIT) { |
switch (texUnit->GenQ.Mode) { |
case GL_OBJECT_LINEAR: |
_mesa_dotprod_tab[obj->size]( &(out->data[0][3]), |
sizeof(out->data[0]), obj, |
texUnit->GenQ.ObjectPlane ); |
break; |
case GL_EYE_LINEAR: |
_mesa_dotprod_tab[eye->size]( &(out->data[0][3]), |
sizeof(out->data[0]), eye, |
texUnit->GenQ.EyePlane ); |
break; |
default: |
_mesa_problem(ctx, "Bad Q texgen"); |
} |
} |
} |
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static GLboolean run_texgen_stage( struct gl_context *ctx, |
struct tnl_pipeline_stage *stage ) |
{ |
struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; |
struct texgen_stage_data *store = TEXGEN_STAGE_DATA(stage); |
GLuint i; |
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if (!ctx->Texture._TexGenEnabled || ctx->VertexProgram._Current) |
return GL_TRUE; |
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for (i = 0 ; i < ctx->Const.MaxTextureCoordUnits ; i++) { |
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i]; |
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if (texUnit->TexGenEnabled) { |
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store->TexgenFunc[i]( ctx, store, i ); |
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VB->AttribPtr[VERT_ATTRIB_TEX0 + i] = &store->texcoord[i]; |
} |
} |
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return GL_TRUE; |
} |
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static void validate_texgen_stage( struct gl_context *ctx, |
struct tnl_pipeline_stage *stage ) |
{ |
struct texgen_stage_data *store = TEXGEN_STAGE_DATA(stage); |
GLuint i; |
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if (!ctx->Texture._TexGenEnabled || ctx->VertexProgram._Current) |
return; |
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for (i = 0 ; i < ctx->Const.MaxTextureCoordUnits ; i++) { |
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i]; |
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if (texUnit->TexGenEnabled) { |
GLuint sz; |
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if (texUnit->TexGenEnabled & Q_BIT) |
sz = 4; |
else if (texUnit->TexGenEnabled & R_BIT) |
sz = 3; |
else if (texUnit->TexGenEnabled & T_BIT) |
sz = 2; |
else |
sz = 1; |
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store->TexgenSize[i] = sz; |
store->TexgenFunc[i] = texgen; /* general solution */ |
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/* look for special texgen cases */ |
if (texUnit->TexGenEnabled == (S_BIT|T_BIT|R_BIT)) { |
if (texUnit->_GenFlags == TEXGEN_REFLECTION_MAP_NV) { |
store->TexgenFunc[i] = texgen_reflection_map_nv; |
} |
else if (texUnit->_GenFlags == TEXGEN_NORMAL_MAP_NV) { |
store->TexgenFunc[i] = texgen_normal_map_nv; |
} |
} |
else if (texUnit->TexGenEnabled == (S_BIT|T_BIT) && |
texUnit->_GenFlags == TEXGEN_SPHERE_MAP) { |
store->TexgenFunc[i] = texgen_sphere_map; |
} |
} |
} |
} |
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/* Called the first time stage->run() is invoked. |
*/ |
static GLboolean alloc_texgen_data( struct gl_context *ctx, |
struct tnl_pipeline_stage *stage ) |
{ |
struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; |
struct texgen_stage_data *store; |
GLuint i; |
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stage->privatePtr = CALLOC(sizeof(*store)); |
store = TEXGEN_STAGE_DATA(stage); |
if (!store) |
return GL_FALSE; |
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for (i = 0 ; i < ctx->Const.MaxTextureCoordUnits ; i++) |
_mesa_vector4f_alloc( &store->texcoord[i], 0, VB->Size, 32 ); |
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store->tmp_f = (GLfloat (*)[3]) MALLOC(VB->Size * sizeof(GLfloat) * 3); |
store->tmp_m = (GLfloat *) MALLOC(VB->Size * sizeof(GLfloat)); |
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return GL_TRUE; |
} |
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static void free_texgen_data( struct tnl_pipeline_stage *stage ) |
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{ |
struct texgen_stage_data *store = TEXGEN_STAGE_DATA(stage); |
GLuint i; |
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if (store) { |
for (i = 0 ; i < MAX_TEXTURE_COORD_UNITS ; i++) |
if (store->texcoord[i].data) |
_mesa_vector4f_free( &store->texcoord[i] ); |
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if (store->tmp_f) FREE( store->tmp_f ); |
if (store->tmp_m) FREE( store->tmp_m ); |
FREE( store ); |
stage->privatePtr = NULL; |
} |
} |
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const struct tnl_pipeline_stage _tnl_texgen_stage = |
{ |
"texgen", /* name */ |
NULL, /* private data */ |
alloc_texgen_data, /* destructor */ |
free_texgen_data, /* destructor */ |
validate_texgen_stage, /* check */ |
run_texgen_stage /* run -- initially set to alloc data */ |
}; |