0,0 → 1,164 |
/************************************************************************** |
* |
* Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. |
* All Rights Reserved. |
* |
* Permission is hereby granted, free of charge, to any person obtaining a |
* copy of this software and associated documentation files (the |
* "Software"), to deal in the Software without restriction, including |
* without limitation the rights to use, copy, modify, merge, publish, |
* distribute, sub license, and/or sell copies of the Software, and to |
* permit persons to whom the Software is furnished to do so, subject to |
* the following conditions: |
* |
* The above copyright notice and this permission notice (including the |
* next paragraph) shall be included in all copies or substantial portions |
* of the Software. |
* |
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. |
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR |
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
* |
**************************************************************************/ |
|
/* |
* Authors: |
* Keith Whitwell <keith@tungstengraphics.com> |
* Brian Paul |
*/ |
|
#include "main/glheader.h" |
#include "main/macros.h" |
#include "main/context.h" |
#include "st_context.h" |
#include "st_cb_bitmap.h" |
#include "st_cb_flush.h" |
#include "st_cb_clear.h" |
#include "st_cb_fbo.h" |
#include "st_manager.h" |
#include "pipe/p_context.h" |
#include "pipe/p_defines.h" |
#include "pipe/p_screen.h" |
#include "util/u_gen_mipmap.h" |
#include "util/u_blit.h" |
|
|
/** Check if we have a front color buffer and if it's been drawn to. */ |
static INLINE GLboolean |
is_front_buffer_dirty(struct st_context *st) |
{ |
struct gl_framebuffer *fb = st->ctx->DrawBuffer; |
struct st_renderbuffer *strb |
= st_renderbuffer(fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer); |
return strb && strb->defined; |
} |
|
|
/** |
* Tell the screen to display the front color buffer on-screen. |
*/ |
static void |
display_front_buffer(struct st_context *st) |
{ |
struct gl_framebuffer *fb = st->ctx->DrawBuffer; |
struct st_renderbuffer *strb |
= st_renderbuffer(fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer); |
|
if (strb) { |
/* Hook for copying "fake" frontbuffer if necessary: |
*/ |
st_manager_flush_frontbuffer(st); |
} |
} |
|
|
void st_flush( struct st_context *st, uint pipeFlushFlags, |
struct pipe_fence_handle **fence ) |
{ |
FLUSH_CURRENT(st->ctx, 0); |
|
/* Release any vertex buffers that might potentially be accessed in |
* successive frames: |
*/ |
st_flush_bitmap(st); |
st_flush_clear(st); |
util_blit_flush(st->blit); |
util_gen_mipmap_flush(st->gen_mipmap); |
|
st->pipe->flush( st->pipe, pipeFlushFlags, fence ); |
} |
|
|
/** |
* Flush, and wait for completion. |
*/ |
void st_finish( struct st_context *st ) |
{ |
struct pipe_fence_handle *fence = NULL; |
|
st_flush(st, PIPE_FLUSH_RENDER_CACHE | PIPE_FLUSH_FRAME, &fence); |
|
if(fence) { |
st->pipe->screen->fence_finish(st->pipe->screen, fence, 0); |
st->pipe->screen->fence_reference(st->pipe->screen, &fence, NULL); |
} |
} |
|
|
|
/** |
* Called via ctx->Driver.Flush() |
*/ |
static void st_glFlush(struct gl_context *ctx) |
{ |
struct st_context *st = st_context(ctx); |
|
/* Don't call st_finish() here. It is not the state tracker's |
* responsibilty to inject sleeps in the hope of avoiding buffer |
* synchronization issues. Calling finish() here will just hide |
* problems that need to be fixed elsewhere. |
*/ |
st_flush(st, PIPE_FLUSH_RENDER_CACHE | PIPE_FLUSH_FRAME, NULL); |
|
if (is_front_buffer_dirty(st)) { |
display_front_buffer(st); |
} |
} |
|
|
/** |
* Called via ctx->Driver.Finish() |
*/ |
static void st_glFinish(struct gl_context *ctx) |
{ |
struct st_context *st = st_context(ctx); |
|
st_finish(st); |
|
if (is_front_buffer_dirty(st)) { |
display_front_buffer(st); |
} |
} |
|
|
void st_init_flush_functions(struct dd_function_table *functions) |
{ |
functions->Flush = st_glFlush; |
functions->Finish = st_glFinish; |
|
/* Windows opengl32.dll calls glFinish prior to every swapbuffers. |
* This is unnecessary and degrades performance. Luckily we have some |
* scope to work around this, as the externally-visible behaviour of |
* Finish() is identical to Flush() in all cases - no differences in |
* rendering or ReadPixels are visible if we opt not to wait here. |
* |
* Only set this up on windows to avoid suprise elsewhere. |
*/ |
#ifdef PIPE_OS_WINDOWS |
functions->Finish = st_glFlush; |
#endif |
} |