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/programs/develop/libraries/Mesa/src/mesa/main/uniforms.h
0,0 → 1,193
/*
* Mesa 3-D graphics library
*
* Copyright (C) 2010 VMware, Inc. All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
 
 
#ifndef UNIFORMS_H
#define UNIFORMS_H
 
#include "glheader.h"
#include "program/prog_parameter.h"
 
struct gl_program;
struct _glapi_table;
 
extern void GLAPIENTRY
_mesa_Uniform1fARB(GLint, GLfloat);
 
extern void GLAPIENTRY
_mesa_Uniform2fARB(GLint, GLfloat, GLfloat);
 
extern void GLAPIENTRY
_mesa_Uniform3fARB(GLint, GLfloat, GLfloat, GLfloat);
 
extern void GLAPIENTRY
_mesa_Uniform4fARB(GLint, GLfloat, GLfloat, GLfloat, GLfloat);
 
extern void GLAPIENTRY
_mesa_Uniform1iARB(GLint, GLint);
 
extern void GLAPIENTRY
_mesa_Uniform2iARB(GLint, GLint, GLint);
 
extern void GLAPIENTRY
_mesa_Uniform3iARB(GLint, GLint, GLint, GLint);
 
extern void GLAPIENTRY
_mesa_Uniform4iARB(GLint, GLint, GLint, GLint, GLint);
 
extern void GLAPIENTRY
_mesa_Uniform1fvARB(GLint, GLsizei, const GLfloat *);
 
extern void GLAPIENTRY
_mesa_Uniform2fvARB(GLint, GLsizei, const GLfloat *);
 
extern void GLAPIENTRY
_mesa_Uniform3fvARB(GLint, GLsizei, const GLfloat *);
 
extern void GLAPIENTRY
_mesa_Uniform4fvARB(GLint, GLsizei, const GLfloat *);
 
extern void GLAPIENTRY
_mesa_Uniform1ivARB(GLint, GLsizei, const GLint *);
 
extern void GLAPIENTRY
_mesa_Uniform2ivARB(GLint, GLsizei, const GLint *);
 
extern void GLAPIENTRY
_mesa_Uniform3ivARB(GLint, GLsizei, const GLint *);
 
extern void GLAPIENTRY
_mesa_Uniform4ivARB(GLint, GLsizei, const GLint *);
 
extern void GLAPIENTRY
_mesa_Uniform1ui(GLint location, GLuint v0);
 
extern void GLAPIENTRY
_mesa_Uniform2ui(GLint location, GLuint v0, GLuint v1);
 
extern void GLAPIENTRY
_mesa_Uniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2);
 
extern void GLAPIENTRY
_mesa_Uniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
 
extern void GLAPIENTRY
_mesa_Uniform1uiv(GLint location, GLsizei count, const GLuint *value);
 
extern void GLAPIENTRY
_mesa_Uniform2uiv(GLint location, GLsizei count, const GLuint *value);
 
extern void GLAPIENTRY
_mesa_Uniform3uiv(GLint location, GLsizei count, const GLuint *value);
 
extern void GLAPIENTRY
_mesa_Uniform4uiv(GLint location, GLsizei count, const GLuint *value);
 
 
extern void GLAPIENTRY
_mesa_UniformMatrix2fvARB(GLint, GLsizei, GLboolean, const GLfloat *);
 
extern void GLAPIENTRY
_mesa_UniformMatrix3fvARB(GLint, GLsizei, GLboolean, const GLfloat *);
 
extern void GLAPIENTRY
_mesa_UniformMatrix4fvARB(GLint, GLsizei, GLboolean, const GLfloat *);
 
extern void GLAPIENTRY
_mesa_UniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose,
const GLfloat *value);
 
extern void GLAPIENTRY
_mesa_UniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose,
const GLfloat *value);
 
extern void GLAPIENTRY
_mesa_UniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose,
const GLfloat *value);
 
extern void GLAPIENTRY
_mesa_UniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose,
const GLfloat *value);
 
extern void GLAPIENTRY
_mesa_UniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose,
const GLfloat *value);
 
extern void GLAPIENTRY
_mesa_UniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose,
const GLfloat *value);
 
 
extern void GLAPIENTRY
_mesa_GetActiveUniformARB(GLhandleARB, GLuint, GLsizei, GLsizei *,
GLint *, GLenum *, GLcharARB *);
 
extern void GLAPIENTRY
_mesa_GetUniformfvARB(GLhandleARB, GLint, GLfloat *);
 
extern void GLAPIENTRY
_mesa_GetUniformivARB(GLhandleARB, GLint, GLint *);
 
extern void GLAPIENTRY
_mesa_GetUniformuiv(GLhandleARB program, GLint location, GLuint *params);
 
extern GLint GLAPIENTRY
_mesa_GetUniformLocationARB(GLhandleARB, const GLcharARB *);
 
GLint
_mesa_get_uniform_location(struct gl_context *ctx, struct gl_shader_program *shProg,
const GLchar *name);
 
void
_mesa_uniform(struct gl_context *ctx, struct gl_shader_program *shader_program,
GLint location, GLsizei count,
const GLvoid *values, GLenum type);
 
void
_mesa_uniform_matrix(struct gl_context *ctx, struct gl_shader_program *shProg,
GLint cols, GLint rows,
GLint location, GLsizei count,
GLboolean transpose, const GLfloat *values);
 
extern void
_mesa_update_shader_textures_used(struct gl_program *prog);
 
 
extern void
_mesa_init_shader_uniform_dispatch(struct _glapi_table *exec);
 
struct gl_builtin_uniform_element {
const char *field;
int tokens[STATE_LENGTH];
int swizzle;
};
 
struct gl_builtin_uniform_desc {
const char *name;
struct gl_builtin_uniform_element *elements;
unsigned int num_elements;
};
 
extern const struct gl_builtin_uniform_desc _mesa_builtin_uniform_desc[];
 
#endif /* UNIFORMS_H */