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/programs/develop/libraries/Mesa/src/mesa/main/texcompress_s3tc.c
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/*
* Mesa 3-D graphics library
* Version: 6.5.3
*
* Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
* Copyright (c) 2008 VMware, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
 
 
/**
* \file texcompress_s3tc.c
* GL_EXT_texture_compression_s3tc support.
*/
 
#ifndef USE_EXTERNAL_DXTN_LIB
#define USE_EXTERNAL_DXTN_LIB 1
#endif
 
#include "glheader.h"
#include "imports.h"
#include "colormac.h"
#include "dlopen.h"
#include "image.h"
#include "macros.h"
#include "texcompress.h"
#include "texcompress_s3tc.h"
#include "texstore.h"
 
 
#if FEATURE_texture_s3tc
 
 
#if defined(_WIN32) || defined(WIN32)
#define DXTN_LIBNAME "dxtn.dll"
#define RTLD_LAZY 0
#define RTLD_GLOBAL 0
#elif defined(__DJGPP__)
#define DXTN_LIBNAME "dxtn.dxe"
#else
#define DXTN_LIBNAME "libtxc_dxtn.so"
#endif
 
#if FEATURE_EXT_texture_sRGB
/**
* Convert an 8-bit sRGB value from non-linear space to a
* linear RGB value in [0, 1].
* Implemented with a 256-entry lookup table.
*/
static INLINE GLfloat
nonlinear_to_linear(GLubyte cs8)
{
static GLfloat table[256];
static GLboolean tableReady = GL_FALSE;
if (!tableReady) {
/* compute lookup table now */
GLuint i;
for (i = 0; i < 256; i++) {
const GLfloat cs = UBYTE_TO_FLOAT(i);
if (cs <= 0.04045) {
table[i] = cs / 12.92f;
}
else {
table[i] = (GLfloat) pow((cs + 0.055) / 1.055, 2.4);
}
}
tableReady = GL_TRUE;
}
return table[cs8];
}
#endif /* FEATURE_EXT_texture_sRGB */
 
typedef void (*dxtFetchTexelFuncExt)( GLint srcRowstride, GLubyte *pixdata, GLint col, GLint row, GLvoid *texelOut );
 
dxtFetchTexelFuncExt fetch_ext_rgb_dxt1 = NULL;
dxtFetchTexelFuncExt fetch_ext_rgba_dxt1 = NULL;
dxtFetchTexelFuncExt fetch_ext_rgba_dxt3 = NULL;
dxtFetchTexelFuncExt fetch_ext_rgba_dxt5 = NULL;
 
typedef void (*dxtCompressTexFuncExt)(GLint srccomps, GLint width,
GLint height, const GLchan *srcPixData,
GLenum destformat, GLubyte *dest,
GLint dstRowStride);
 
static dxtCompressTexFuncExt ext_tx_compress_dxtn = NULL;
 
static void *dxtlibhandle = NULL;
 
 
void
_mesa_init_texture_s3tc( struct gl_context *ctx )
{
/* called during context initialization */
ctx->Mesa_DXTn = GL_FALSE;
#if USE_EXTERNAL_DXTN_LIB
if (!dxtlibhandle) {
dxtlibhandle = _mesa_dlopen(DXTN_LIBNAME, 0);
if (!dxtlibhandle) {
_mesa_warning(ctx, "couldn't open " DXTN_LIBNAME ", software DXTn "
"compression/decompression unavailable");
}
else {
/* the fetch functions are not per context! Might be problematic... */
fetch_ext_rgb_dxt1 = (dxtFetchTexelFuncExt)
_mesa_dlsym(dxtlibhandle, "fetch_2d_texel_rgb_dxt1");
fetch_ext_rgba_dxt1 = (dxtFetchTexelFuncExt)
_mesa_dlsym(dxtlibhandle, "fetch_2d_texel_rgba_dxt1");
fetch_ext_rgba_dxt3 = (dxtFetchTexelFuncExt)
_mesa_dlsym(dxtlibhandle, "fetch_2d_texel_rgba_dxt3");
fetch_ext_rgba_dxt5 = (dxtFetchTexelFuncExt)
_mesa_dlsym(dxtlibhandle, "fetch_2d_texel_rgba_dxt5");
ext_tx_compress_dxtn = (dxtCompressTexFuncExt)
_mesa_dlsym(dxtlibhandle, "tx_compress_dxtn");
 
if (!fetch_ext_rgb_dxt1 ||
!fetch_ext_rgba_dxt1 ||
!fetch_ext_rgba_dxt3 ||
!fetch_ext_rgba_dxt5 ||
!ext_tx_compress_dxtn) {
_mesa_warning(ctx, "couldn't reference all symbols in "
DXTN_LIBNAME ", software DXTn compression/decompression "
"unavailable");
fetch_ext_rgb_dxt1 = NULL;
fetch_ext_rgba_dxt1 = NULL;
fetch_ext_rgba_dxt3 = NULL;
fetch_ext_rgba_dxt5 = NULL;
ext_tx_compress_dxtn = NULL;
_mesa_dlclose(dxtlibhandle);
dxtlibhandle = NULL;
}
}
}
if (dxtlibhandle) {
ctx->Mesa_DXTn = GL_TRUE;
}
#else
(void) ctx;
#endif
}
 
/**
* Store user's image in rgb_dxt1 format.
*/
GLboolean
_mesa_texstore_rgb_dxt1(TEXSTORE_PARAMS)
{
const GLchan *pixels;
GLint srcRowStride;
GLubyte *dst;
const GLint texWidth = dstRowStride * 4 / 8; /* a bit of a hack */
const GLchan *tempImage = NULL;
 
ASSERT(dstFormat == MESA_FORMAT_RGB_DXT1 ||
dstFormat == MESA_FORMAT_SRGB_DXT1);
ASSERT(dstXoffset % 4 == 0);
ASSERT(dstYoffset % 4 == 0);
ASSERT(dstZoffset % 4 == 0);
(void) dstZoffset;
(void) dstImageOffsets;
 
if (srcFormat != GL_RGB ||
srcType != CHAN_TYPE ||
ctx->_ImageTransferState ||
srcPacking->SwapBytes) {
/* convert image to RGB/GLchan */
tempImage = _mesa_make_temp_chan_image(ctx, dims,
baseInternalFormat,
_mesa_get_format_base_format(dstFormat),
srcWidth, srcHeight, srcDepth,
srcFormat, srcType, srcAddr,
srcPacking);
if (!tempImage)
return GL_FALSE; /* out of memory */
pixels = tempImage;
srcRowStride = 3 * srcWidth;
srcFormat = GL_RGB;
}
else {
pixels = (const GLchan *) srcAddr;
srcRowStride = _mesa_image_row_stride(srcPacking, srcWidth, srcFormat,
srcType) / sizeof(GLchan);
}
 
dst = _mesa_compressed_image_address(dstXoffset, dstYoffset, 0,
dstFormat,
texWidth, (GLubyte *) dstAddr);
 
if (ext_tx_compress_dxtn) {
(*ext_tx_compress_dxtn)(3, srcWidth, srcHeight, pixels,
GL_COMPRESSED_RGB_S3TC_DXT1_EXT,
dst, dstRowStride);
}
else {
_mesa_warning(ctx, "external dxt library not available: texstore_rgb_dxt1");
}
 
if (tempImage)
free((void *) tempImage);
 
return GL_TRUE;
}
 
 
/**
* Store user's image in rgba_dxt1 format.
*/
GLboolean
_mesa_texstore_rgba_dxt1(TEXSTORE_PARAMS)
{
const GLchan *pixels;
GLint srcRowStride;
GLubyte *dst;
const GLint texWidth = dstRowStride * 4 / 8; /* a bit of a hack */
const GLchan *tempImage = NULL;
 
ASSERT(dstFormat == MESA_FORMAT_RGBA_DXT1 ||
dstFormat == MESA_FORMAT_SRGBA_DXT1);
ASSERT(dstXoffset % 4 == 0);
ASSERT(dstYoffset % 4 == 0);
ASSERT(dstZoffset % 4 == 0);
(void) dstZoffset;
(void) dstImageOffsets;
 
if (srcFormat != GL_RGBA ||
srcType != CHAN_TYPE ||
ctx->_ImageTransferState ||
srcPacking->SwapBytes) {
/* convert image to RGBA/GLchan */
tempImage = _mesa_make_temp_chan_image(ctx, dims,
baseInternalFormat,
_mesa_get_format_base_format(dstFormat),
srcWidth, srcHeight, srcDepth,
srcFormat, srcType, srcAddr,
srcPacking);
if (!tempImage)
return GL_FALSE; /* out of memory */
pixels = tempImage;
srcRowStride = 4 * srcWidth;
srcFormat = GL_RGBA;
}
else {
pixels = (const GLchan *) srcAddr;
srcRowStride = _mesa_image_row_stride(srcPacking, srcWidth, srcFormat,
srcType) / sizeof(GLchan);
}
 
dst = _mesa_compressed_image_address(dstXoffset, dstYoffset, 0,
dstFormat,
texWidth, (GLubyte *) dstAddr);
if (ext_tx_compress_dxtn) {
(*ext_tx_compress_dxtn)(4, srcWidth, srcHeight, pixels,
GL_COMPRESSED_RGBA_S3TC_DXT1_EXT,
dst, dstRowStride);
}
else {
_mesa_warning(ctx, "external dxt library not available: texstore_rgba_dxt1");
}
 
if (tempImage)
free((void*) tempImage);
 
return GL_TRUE;
}
 
 
/**
* Store user's image in rgba_dxt3 format.
*/
GLboolean
_mesa_texstore_rgba_dxt3(TEXSTORE_PARAMS)
{
const GLchan *pixels;
GLint srcRowStride;
GLubyte *dst;
const GLint texWidth = dstRowStride * 4 / 16; /* a bit of a hack */
const GLchan *tempImage = NULL;
 
ASSERT(dstFormat == MESA_FORMAT_RGBA_DXT3 ||
dstFormat == MESA_FORMAT_SRGBA_DXT3);
ASSERT(dstXoffset % 4 == 0);
ASSERT(dstYoffset % 4 == 0);
ASSERT(dstZoffset % 4 == 0);
(void) dstZoffset;
(void) dstImageOffsets;
 
if (srcFormat != GL_RGBA ||
srcType != CHAN_TYPE ||
ctx->_ImageTransferState ||
srcPacking->SwapBytes) {
/* convert image to RGBA/GLchan */
tempImage = _mesa_make_temp_chan_image(ctx, dims,
baseInternalFormat,
_mesa_get_format_base_format(dstFormat),
srcWidth, srcHeight, srcDepth,
srcFormat, srcType, srcAddr,
srcPacking);
if (!tempImage)
return GL_FALSE; /* out of memory */
pixels = tempImage;
srcRowStride = 4 * srcWidth;
}
else {
pixels = (const GLchan *) srcAddr;
srcRowStride = _mesa_image_row_stride(srcPacking, srcWidth, srcFormat,
srcType) / sizeof(GLchan);
}
 
dst = _mesa_compressed_image_address(dstXoffset, dstYoffset, 0,
dstFormat,
texWidth, (GLubyte *) dstAddr);
if (ext_tx_compress_dxtn) {
(*ext_tx_compress_dxtn)(4, srcWidth, srcHeight, pixels,
GL_COMPRESSED_RGBA_S3TC_DXT3_EXT,
dst, dstRowStride);
}
else {
_mesa_warning(ctx, "external dxt library not available: texstore_rgba_dxt3");
}
 
if (tempImage)
free((void *) tempImage);
 
return GL_TRUE;
}
 
 
/**
* Store user's image in rgba_dxt5 format.
*/
GLboolean
_mesa_texstore_rgba_dxt5(TEXSTORE_PARAMS)
{
const GLchan *pixels;
GLint srcRowStride;
GLubyte *dst;
const GLint texWidth = dstRowStride * 4 / 16; /* a bit of a hack */
const GLchan *tempImage = NULL;
 
ASSERT(dstFormat == MESA_FORMAT_RGBA_DXT5 ||
dstFormat == MESA_FORMAT_SRGBA_DXT5);
ASSERT(dstXoffset % 4 == 0);
ASSERT(dstYoffset % 4 == 0);
ASSERT(dstZoffset % 4 == 0);
(void) dstZoffset;
(void) dstImageOffsets;
 
if (srcFormat != GL_RGBA ||
srcType != CHAN_TYPE ||
ctx->_ImageTransferState ||
srcPacking->SwapBytes) {
/* convert image to RGBA/GLchan */
tempImage = _mesa_make_temp_chan_image(ctx, dims,
baseInternalFormat,
_mesa_get_format_base_format(dstFormat),
srcWidth, srcHeight, srcDepth,
srcFormat, srcType, srcAddr,
srcPacking);
if (!tempImage)
return GL_FALSE; /* out of memory */
pixels = tempImage;
srcRowStride = 4 * srcWidth;
}
else {
pixels = (const GLchan *) srcAddr;
srcRowStride = _mesa_image_row_stride(srcPacking, srcWidth, srcFormat,
srcType) / sizeof(GLchan);
}
 
dst = _mesa_compressed_image_address(dstXoffset, dstYoffset, 0,
dstFormat,
texWidth, (GLubyte *) dstAddr);
if (ext_tx_compress_dxtn) {
(*ext_tx_compress_dxtn)(4, srcWidth, srcHeight, pixels,
GL_COMPRESSED_RGBA_S3TC_DXT5_EXT,
dst, dstRowStride);
}
else {
_mesa_warning(ctx, "external dxt library not available: texstore_rgba_dxt5");
}
 
if (tempImage)
free((void *) tempImage);
 
return GL_TRUE;
}
 
 
static void
fetch_texel_2d_rgb_dxt1( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLchan *texel )
{
(void) k;
if (fetch_ext_rgb_dxt1) {
ASSERT (sizeof(GLchan) == sizeof(GLubyte));
fetch_ext_rgb_dxt1(texImage->RowStride,
(GLubyte *)(texImage)->Data, i, j, texel);
}
else
_mesa_debug(NULL, "attempted to decode s3tc texture without library available: fetch_texel_2d_rgb_dxt1");
}
 
 
void
_mesa_fetch_texel_2d_f_rgb_dxt1(const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel)
{
/* just sample as GLchan and convert to float here */
GLchan rgba[4];
fetch_texel_2d_rgb_dxt1(texImage, i, j, k, rgba);
texel[RCOMP] = CHAN_TO_FLOAT(rgba[RCOMP]);
texel[GCOMP] = CHAN_TO_FLOAT(rgba[GCOMP]);
texel[BCOMP] = CHAN_TO_FLOAT(rgba[BCOMP]);
texel[ACOMP] = CHAN_TO_FLOAT(rgba[ACOMP]);
}
 
 
static void
fetch_texel_2d_rgba_dxt1( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLchan *texel )
{
(void) k;
if (fetch_ext_rgba_dxt1) {
fetch_ext_rgba_dxt1(texImage->RowStride,
(GLubyte *)(texImage)->Data, i, j, texel);
}
else
_mesa_debug(NULL, "attempted to decode s3tc texture without library available: fetch_texel_2d_rgba_dxt1\n");
}
 
 
void
_mesa_fetch_texel_2d_f_rgba_dxt1(const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel)
{
/* just sample as GLchan and convert to float here */
GLchan rgba[4];
fetch_texel_2d_rgba_dxt1(texImage, i, j, k, rgba);
texel[RCOMP] = CHAN_TO_FLOAT(rgba[RCOMP]);
texel[GCOMP] = CHAN_TO_FLOAT(rgba[GCOMP]);
texel[BCOMP] = CHAN_TO_FLOAT(rgba[BCOMP]);
texel[ACOMP] = CHAN_TO_FLOAT(rgba[ACOMP]);
}
 
 
static void
fetch_texel_2d_rgba_dxt3( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLchan *texel )
{
(void) k;
if (fetch_ext_rgba_dxt3) {
ASSERT (sizeof(GLchan) == sizeof(GLubyte));
fetch_ext_rgba_dxt3(texImage->RowStride, (GLubyte *)(texImage)->Data,
i, j, texel);
}
else
_mesa_debug(NULL, "attempted to decode s3tc texture without library available: fetch_texel_2d_rgba_dxt3\n");
}
 
 
void
_mesa_fetch_texel_2d_f_rgba_dxt3(const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel)
{
/* just sample as GLchan and convert to float here */
GLchan rgba[4];
fetch_texel_2d_rgba_dxt3(texImage, i, j, k, rgba);
texel[RCOMP] = CHAN_TO_FLOAT(rgba[RCOMP]);
texel[GCOMP] = CHAN_TO_FLOAT(rgba[GCOMP]);
texel[BCOMP] = CHAN_TO_FLOAT(rgba[BCOMP]);
texel[ACOMP] = CHAN_TO_FLOAT(rgba[ACOMP]);
}
 
 
static void
fetch_texel_2d_rgba_dxt5( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLchan *texel )
{
(void) k;
if (fetch_ext_rgba_dxt5) {
fetch_ext_rgba_dxt5(texImage->RowStride, (GLubyte *)(texImage)->Data,
i, j, texel);
}
else
_mesa_debug(NULL, "attempted to decode s3tc texture without library available: fetch_texel_2d_rgba_dxt5\n");
}
 
 
void
_mesa_fetch_texel_2d_f_rgba_dxt5(const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel)
{
/* just sample as GLchan and convert to float here */
GLchan rgba[4];
fetch_texel_2d_rgba_dxt5(texImage, i, j, k, rgba);
texel[RCOMP] = CHAN_TO_FLOAT(rgba[RCOMP]);
texel[GCOMP] = CHAN_TO_FLOAT(rgba[GCOMP]);
texel[BCOMP] = CHAN_TO_FLOAT(rgba[BCOMP]);
texel[ACOMP] = CHAN_TO_FLOAT(rgba[ACOMP]);
}
 
#if FEATURE_EXT_texture_sRGB
void
_mesa_fetch_texel_2d_f_srgb_dxt1( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
/* just sample as GLchan and convert to float here */
GLchan rgba[4];
fetch_texel_2d_rgb_dxt1(texImage, i, j, k, rgba);
texel[RCOMP] = nonlinear_to_linear(rgba[RCOMP]);
texel[GCOMP] = nonlinear_to_linear(rgba[GCOMP]);
texel[BCOMP] = nonlinear_to_linear(rgba[BCOMP]);
texel[ACOMP] = CHAN_TO_FLOAT(rgba[ACOMP]);
}
 
void
_mesa_fetch_texel_2d_f_srgba_dxt1(const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel)
{
/* just sample as GLchan and convert to float here */
GLchan rgba[4];
fetch_texel_2d_rgba_dxt1(texImage, i, j, k, rgba);
texel[RCOMP] = nonlinear_to_linear(rgba[RCOMP]);
texel[GCOMP] = nonlinear_to_linear(rgba[GCOMP]);
texel[BCOMP] = nonlinear_to_linear(rgba[BCOMP]);
texel[ACOMP] = CHAN_TO_FLOAT(rgba[ACOMP]);
}
 
void
_mesa_fetch_texel_2d_f_srgba_dxt3(const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel)
{
/* just sample as GLchan and convert to float here */
GLchan rgba[4];
fetch_texel_2d_rgba_dxt3(texImage, i, j, k, rgba);
texel[RCOMP] = nonlinear_to_linear(rgba[RCOMP]);
texel[GCOMP] = nonlinear_to_linear(rgba[GCOMP]);
texel[BCOMP] = nonlinear_to_linear(rgba[BCOMP]);
texel[ACOMP] = CHAN_TO_FLOAT(rgba[ACOMP]);
}
 
void
_mesa_fetch_texel_2d_f_srgba_dxt5(const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel)
{
/* just sample as GLchan and convert to float here */
GLchan rgba[4];
fetch_texel_2d_rgba_dxt5(texImage, i, j, k, rgba);
texel[RCOMP] = nonlinear_to_linear(rgba[RCOMP]);
texel[GCOMP] = nonlinear_to_linear(rgba[GCOMP]);
texel[BCOMP] = nonlinear_to_linear(rgba[BCOMP]);
texel[ACOMP] = CHAN_TO_FLOAT(rgba[ACOMP]);
}
#endif /* FEATURE_EXT_texture_sRGB */
 
 
#endif /* FEATURE_texture_s3tc */